Difference between revisions of "GSPGPU:SetBufferSwap"
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Steveice10 (talk | contribs) m (This is included in the structure def.) |
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− | | Screen ID | + | | Screen ID (0 = top, 1 = bottom) |
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− | | 2- | + | | 2-8 |
− | | Framebuffer info structure | + | | [[GSP_Shared_Memory#Framebuffer_info_structure|Framebuffer info structure]] |
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− | = | + | =Description= |
− | + | This sets GSP state for the LCD framebuffers. When the value of [[GPU/External_Registers#LCD_Source_Framebuffer_Setup|VCount]] (offset 0x54) is greater than a certain constant, the GSP state for the specified screen is immediately written to the LCD registers. This constant is 0x52 on GSP for [[11.16.0-48|11.16.0-48]], though it used to be 0x54. | |
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− | + | This command should only be used when directly writing to the framebuffers; when using the GPU the framebuffer info stored in [[GSP_Shared_Memory#Framebuffer_info|GSP shared memory]] should be used instead. | |
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Latest revision as of 21:35, 13 October 2023
Request[edit]
Index Word | Description |
---|---|
0 | Header code [0x00050200] |
1 | Screen ID (0 = top, 1 = bottom) |
2-8 | Framebuffer info structure |
Response[edit]
Index Word | Description |
---|---|
0 | Header code |
1 | Result code |
Description[edit]
This sets GSP state for the LCD framebuffers. When the value of VCount (offset 0x54) is greater than a certain constant, the GSP state for the specified screen is immediately written to the LCD registers. This constant is 0x52 on GSP for 11.16.0-48, though it used to be 0x54.
This command should only be used when directly writing to the framebuffers; when using the GPU the framebuffer info stored in GSP shared memory should be used instead.