Difference between revisions of "FSPXI:CalcSavegameMAC"

(Make CalcSavegameMAC more correct and descriptive)
 
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|-
 
|-
 
| 5
 
| 5
| (inputbuf_size<<8)  <nowiki>|</nowiki> 4
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| (inputbuf_size<<8)  <nowiki>|</nowiki> 6
 
|-
 
|-
 
| 6
 
| 6
| 0x100-byte DISA/DIFF input buffer pointer
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| Input buffer pointer
 
|-
 
|-
 
| 7
 
| 7
| | (macbuf_size<<8)  <nowiki>|</nowiki> 20
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| | (macbuf_size<<8)  <nowiki>|</nowiki> 0x14
 
|-
 
|-
 
| 8
 
| 8
| MAC output buffer pointer
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| [[Savegames#MAC_header|MAC]] output buffer pointer
 
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| Result code
 
| Result code
 
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=Usage=
 +
Used to calculate CMACs as stored in in [[DISA_and_DIFF#AES_CMAC|DISA/DIFF files]]. The file handle that is passed in determines the type of CMAC to calculate. The input buffer data is used as the input data for the CMAC type chosen, and, in the case of stacked CMAC types ([[DISA_and_DIFF#CTR-SIGN|CTR-SIGN]] or [[DISA_and_DIFF#CTR-NOR0|CTR-NOR0]]), the stacking is applied properly on top of the inner CMAC types.

Latest revision as of 23:55, 23 May 2020

RequestEdit

Index Word Description
0 Header code [0x000C0104]
1 File handle lower word
2 File handle upper word
3 Output MAC buffer size
4 Input buffer size
5 (inputbuf_size<<8) | 6
6 Input buffer pointer
7 (macbuf_size<<8) | 0x14
8 MAC output buffer pointer

ResponseEdit

Index Word Description
0 Header code
1 Result code

UsageEdit

Used to calculate CMACs as stored in in DISA/DIFF files. The file handle that is passed in determines the type of CMAC to calculate. The input buffer data is used as the input data for the CMAC type chosen, and, in the case of stacked CMAC types (CTR-SIGN or CTR-NOR0), the stacking is applied properly on top of the inner CMAC types.