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51 bytes added ,  21:30, 9 February 2014
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This page describes the format used for banners' models. These are stored in [[NCCH#CXI|CXI]] ExeFS:/banner and optionally in [[extdata]] exbanner.
 
This page describes the format used for banners' models. These are stored in [[NCCH#CXI|CXI]] ExeFS:/banner and optionally in [[extdata]] exbanner.
CBMD is a container file for CGFX blocks. This is used for banners of titles you see in the home menu. BNR used for the app banners in the CXI/exbanner is the same as CBMD with CWAV at the end.
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CBMD is a container file for [[CGFX]] blocks. This is used for banners of titles you see in the home menu. BNR used for the app banners in the CXI/exbanner is the same as CBMD with CWAV at the end.
    
== CBMD Header ==
 
== CBMD Header ==
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| 0x8
 
| 0x8
 
| 0x4
 
| 0x4
| Offset for common CGFX
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| Offset for common [[CGFX]]
 
|-
 
|-
 
| 0xc
 
| 0xc
 
| 0x34
 
| 0x34
| Optional offsets for region/language specific CGFX
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| Optional offsets for region/language specific [[CGFX]]
 
|-
 
|-
 
| 0x40
 
| 0x40
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|}
 
|}
   −
The common CGFX is used if the CGFX offset for the system region/language is zero. Those optional offsets can be used in extdata exbanner, but separate CBMD banner files for each region/language can be used as well.
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The common [[CGFX]] is used if the CGFX offset for the system region/language is zero. Those optional offsets can be used in extdata exbanner, but separate CBMD banner files for each region/language can be used as well.
    
=== Indexes for CGFX offset array ===
 
=== Indexes for CGFX offset array ===
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CGFX are compressed using LZ11. For CXI banner CGFX, the decompressed size must be no larger than 0x80000.
 
CGFX are compressed using LZ11. For CXI banner CGFX, the decompressed size must be no larger than 0x80000.
   −
Graphics containers. Contains: 3D Models, Shaders, Objects, Materials, Textures, etc.
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Graphics containers. Contains: 3D Models, Shaders, Objects, Materials, Textures, etc. See [[CGFX]] for more information.
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