Difference between revisions of "PSPXI:GetLocalFriendCodeSeed"

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(Created page with "=Request= {| class="wikitable" border="1" |- ! Index Word ! Description |- | 0 | Header code [0x000A0000] |} =Response= {| class="wikitable" border="1" |- ! Index Word ! Des...")
 
 
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=Description=
 
=Description=
This retrieves the LocalFriendCodeSeed from an u64 already memory, which is not loaded from NAND. The source data this retrieves, is also used to generate the console-unique part of the TWL [[AES|keyslots]], and can be used as part of the keyY when [[nand/private/movable.sed|movable.sed]] doesn't exist.
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This retrieves the LocalFriendCodeSeed/64-bit consoleID from an u64 already in memory(that memory is initialized by bootrom), which is not loaded from NAND. The source data this retrieves, is also used to generate the console-unique part of the TWL [[AES|keyslots]], and can be used as part of the keyY when [[nand/private/movable.sed|movable.sed]] doesn't exist.

Latest revision as of 17:56, 2 September 2013

Request[edit]

Index Word Description
0 Header code [0x000A0000]

Response[edit]

Index Word Description
0 Header code [0x000A0000]
1 Result code
2 LocalFriendCodeSeed lower word
3 LocalFriendCodeSeed upper word

Description[edit]

This retrieves the LocalFriendCodeSeed/64-bit consoleID from an u64 already in memory(that memory is initialized by bootrom), which is not loaded from NAND. The source data this retrieves, is also used to generate the console-unique part of the TWL keyslots, and can be used as part of the keyY when movable.sed doesn't exist.