Difference between revisions of "Talk:NCSD"

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The ExHeader Sha-256 hash and ExHeader Size for the NCSD header is always zero, why?--[[User:3dsguy|3dsguy]] 07:33, 28 July 2012 (CEST)
 
The ExHeader Sha-256 hash and ExHeader Size for the NCSD header is always zero, why?--[[User:3dsguy|3dsguy]] 07:33, 28 July 2012 (CEST)
  
@Neimod, then what exists between 0x1000 and 0x4000 and what would you call it?--[[User:3dsguy|3dsguy]] 17:09, 28 July 2012 (CEST)
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Old version:
: It's called the card info header, returned by gamecards when reading the header. I'm also finding your updates not always accurate because you are working only with development files, which differ sometimes greatly with retail files. --[[User:Neimod|Neimod]] 20:46, 28 July 2012 (CEST)
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{| class="wikitable" border="1"
 +
|-
 +
!  Offset
 +
!  Size
 +
!  Description
 +
|-
 +
|  0x200
 +
|  4
 +
|  Always 0xFFFFFFFF
 +
|-
 +
|  0x204
 +
|  252
 +
|  Padding?
 +
|-
 +
|  0x300
 +
|  4
 +
|  Used ROM size in bytes
 +
|-
 +
|  0x304
 +
|  28
 +
|  Padding
 +
|-
 +
|  0x320
 +
|  8
 +
[[CVer]] Title ID (Only Present in retail .CCI)
 +
|-
 +
|  0x328
 +
|  8
 +
| [[CVer]] Title Version (Only Present in retail .CCI)
 +
|}
 +
 
 +
This CVer titleID/title-version is from the CVer [[CIA]] stored in the [[System Update CFA]]. With newer NATIVE_FIRM versions the system reads this 0x200-byte block from offset 0x200 in the NCSD image, however the CVer fields are not used.
 +
 
 +
:Old Version? Is this not present in new retail game dumps?--[[User:3dsguy|3dsguy]] 03:48, 29 July 2012 (CEST)

Latest revision as of 03:58, 28 June 2013

The ExHeader Sha-256 hash and ExHeader Size for the NCSD header is always zero, why?--3dsguy 07:33, 28 July 2012 (CEST)

Old version:

Offset Size Description
0x200 4 Always 0xFFFFFFFF
0x204 252 Padding?
0x300 4 Used ROM size in bytes
0x304 28 Padding
0x320 8 CVer Title ID (Only Present in retail .CCI)
0x328 8 CVer Title Version (Only Present in retail .CCI)

This CVer titleID/title-version is from the CVer CIA stored in the System Update CFA. With newer NATIVE_FIRM versions the system reads this 0x200-byte block from offset 0x200 in the NCSD image, however the CVer fields are not used.

Old Version? Is this not present in new retail game dumps?--3dsguy 03:48, 29 July 2012 (CEST)