Difference between revisions of "Talk:Gamecards"
Jump to navigation
Jump to search
m |
|||
Line 1: | Line 1: | ||
This could be confused for the augmented reality cards. I think they are called cartridges.--[[User:T3a|T3a]] 18:08, 8 April 2011 (CEST) | This could be confused for the augmented reality cards. I think they are called cartridges.--[[User:T3a|T3a]] 18:08, 8 April 2011 (CEST) | ||
− | + | ^ should at least be a redirect ( "Game Cartridges, Game Cart Hardware, Game Carts" ) | |
+ | |||
+ | * 90 00 00 00 00 00 00 00 ... => 45F80090 for SSFIV, C2FF0090 on Rayman3d. | ||
+ | * Is it just me or do these byte orders keep changing. 9000000000000000 would correspond with C2FE0090 rather than 9000FEC2. | ||
+ | * ''"header command has some initial dummy bytes, and eventually responds with a 0x200 byte header."''. Dummy bytes... the redundant A50000's? | ||
+ | |||
+ | --[[User:Jl12|Jl12]] |
Revision as of 01:32, 2 June 2011
This could be confused for the augmented reality cards. I think they are called cartridges.--T3a 18:08, 8 April 2011 (CEST)
^ should at least be a redirect ( "Game Cartridges, Game Cart Hardware, Game Carts" )
- 90 00 00 00 00 00 00 00 ... => 45F80090 for SSFIV, C2FF0090 on Rayman3d.
- Is it just me or do these byte orders keep changing. 9000000000000000 would correspond with C2FE0090 rather than 9000FEC2.
- "header command has some initial dummy bytes, and eventually responds with a 0x200 byte header.". Dummy bytes... the redundant A50000's?
--Jl12