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| This is similar in structure to the serial, this is like the Title ID in the sense that it is a per title Identifier, but it is not checked by the 3DS Applications (It's like an internally used name). And follows this structure: | | This is similar in structure to the serial, this is like the Title ID in the sense that it is a per title Identifier, but it is not checked by the 3DS Applications (It's like an internally used name). And follows this structure: |
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− | CTR-[P/N/T]-[Type][Identifier][Region]-[Region]-[Digit] | + | CTR-[P/N/T/U]-[Type][Identifier][Region] |
| + | * P/N/T/U - P Generally used for card based games (& Digital Download versions) / N Used for built in applications like [[Mii Maker]] and some eShop titles / T is used in some e-Shop demos / U is used for [[Title list#0004000E - Add-on Content (Updates)| Add-on Update Data]] |
| + | * [Type][Identifier][Region] - Same as in Serial structure |
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− | * P/N/T - P Generally used for games (note: for retail and dev games this is the same) / N Used for built in applications like [[Mii Maker]] and some eShop titles / T is used in some e-Shop demos
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− | * [Type][Identifier][Region] - Same as in serial structure
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− | * [Region] - A three character representation of the title region, i.e. 'EUR' (Not always present)
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− | * [Digit] - A single digit usually '1' or '0' (Not always present)
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| So for example a Japanese copy of Ridge Racer 3D would have a Product Code of "CTR-P-ARRJ" and a Serial of "LNA-CTR-ARRJ" | | So for example a Japanese copy of Ridge Racer 3D would have a Product Code of "CTR-P-ARRJ" and a Serial of "LNA-CTR-ARRJ" |
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− | Some eShop titles have Product Codes which differ from the above format:
| + | '''NOTE:''' The Product Code "CTR-P-CTAP" is the default Product Code for NCCH files. So where a Product Code isn't assigned, this Product Code is usually used. |
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− | CTR-[Type][Identifier][Region]-[Region]-[Digit]
| + | === Electronic Manuals === |
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− | * [Type][Identifier][Region] - Same as in serial structure
| + | Some eShop titles have [[NCCH#CFA|Electronic Manuals]] which store the product code at the end of the 'Health & Safety' section of the 'Manual'. However Product Codes can which differ from the above format as shown below: |
− | * [Region] - Same as in normal Product Code structure
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− | * [Digit] - Same as in normal Product Code structure
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− | Note: the additional [Region] and [Digit] identifiers aren't present in the actual Product Code, as found in the game's CXI. They are only found in the game's Home Menu Manual, and on the game's packaging/external labeling.
| + | CTR-[P/N/T/U]-[Type][Identifier][Region]-[Region]-[Digit] |
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− | The Product Code "CTR-P-CTAP" is the default Product Code for developers.
| + | CTR-[Type][Identifier][Region]-[Region]-[Digit] |
| + | |
| + | * P/N/T/U - Same as in Product Code structure |
| + | * [Type][Identifier][Region] - Same as in Serial structure |
| + | * [Region] - A three character representation of the title region, i.e. 'EUR' (Not always present) |
| + | * [Digit] - A single digit usually '1' or '0' (Not always present) |
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− | You can check the product code at the end of the 'Health & Safety' section of the 'Manual' of your application in the Home menu.
| + | '''Note:''' These alternate versions of the Product Code, potentially found in [[NCCH#CFA|Electronic Manuals]] don't represent the actual Product Code, as found in the game's CXI. They are only found in the game's Home Menu Manual, and on the game's packaging/external labeling. |