Difference between revisions of "LCD Registers"

From 3dbrew
Jump to navigation Jump to search
Line 110: Line 110:
 
| 0x1EF0056C
 
| 0x1EF0056C
 
| Sub LCD, second framebuffer
 
| Sub LCD, second framebuffer
 +
|-
 +
| 0x1EF00594
 +
| Sub LCD, unused first framebuffer
 +
|-
 +
| 0x1EF00598
 +
| Sub LCD, unused second framebuffer
 
|}
 
|}
  

Revision as of 08:14, 2 February 2013

Registers

NAME PHYSICAL ADDRESS PROCESS VIRTUAL ADDRESS KERNEL VIRTUAL ADDRESS WIDTH
REG_LCDCOLORFILLMAIN 0x10202204 0x1ED02204 0xFFFD6204 4
REG_LCDCOLORFILLSUB 0x10202A04 0x1ED02A04 0xFFFD6A04 4

REG_*MAIN registers are used for the top LCD, while SUB is used for the bottom LCD. The registers for the main LCD is located at 0x1EF00400, while the sub LCD registers are located at 0x1EF00500.

REG_LCDCOLORFILL

Bit Description
7-0 Red component intensity
15-8 Green component intensity
23-16 Blue component intensity
24 Enable
31-25 ?

When the enable bit is set, the specified solid color is displayed on the LCD instead of the rendered graphics.

0x1EF00X5C

Bit Description
15-0 Framebuffer width?
31-16 Framebuffer height?

This register might control the framebuffer dimensions, however writing to this doesn't affect the displayed LCD image.

0x1EF00X78

Bit Description
0 LCD framebuffer to display (0=first, 1=second)
7-1 ?
31-8 Unused

0x1EF00X90

Bit Description
3-0 ?
7-4 Controls the framebuffer dimensions and/or color format
31-7 ?

Framebuffers

Address Description
0x1EF00468 Main LCD, first framebuffer for 3D left
0x1EF0046C Main LCD, second framebuffer for 3D left
0x1EF00494 Main LCD, first framebuffer for 3D right
0x1EF00498 Main LCD, second framebuffer for 3D right
0x1EF00568 Sub LCD, first framebuffer
0x1EF0056C Sub LCD, second framebuffer
0x1EF00594 Sub LCD, unused first framebuffer
0x1EF00598 Sub LCD, unused second framebuffer

The above framebuffer registers contains the physical address for each framebuffer, normally located in FCRAM in the application's GSP heap.

These LCD framebuffers normally contain the last rendered frames from the GPU. The color format is BGR8. The framebuffers are drawn from left-to-right, instead of top-to-bottom.(Thus the beginning of the framebuffer is drawn starting at the left side of the screen)

Both of the 3D screen left/right framebuffers are displayed regardless of the 3D slider's state, normally when the 3D slider's state is set to "off" the left/right framebuffer addresses are set to the same physical address.