Difference between revisions of "SHBIN"
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Revision as of 09:20, 29 January 2013
Overview
The SHBIN (SHader BINary) file is used to contain compiled VSH (Vertex SHader) files. These VSH files are shaders that can be used for vertexes.
A SHBIN's structure starts with a header, then a DVLP, then DVLE(s) (depending on a variable in the header)
Header
OFFSET | SIZE | DESCRIPTION |
---|---|---|
0x0 | 0x4 | MAGIC "DVLB" |
0x4 | 0x4 | Amount of DVLEs in SHBIN |
0x8 | 0x4 | DVLE 1 offset |
If there is more than 1 DVLE ( Amount > 0x01 ) the header continues with more offsets.
So if there are 3 DVLEs then 0xC would be DVLE 2's offset, 0x10 would be DVLE 3's offset, ect...
The DVLP file comes directly after the header.
DVLP
OFFSET | SIZE | DESCRIPTION |
---|---|---|
0x0 | 0x4 | MAGIC "DVLP" |
Contains ASM of the VSH?
DVLE
OFFSET | SIZE | DESCRIPTION |
---|---|---|
0x0 | 0x4 | MAGIC "DVLE" |
Contains registers of the VSH?