Difference between revisions of "FS:OpenFile"
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=== SystemSaveData Archive Path Data Format === | === SystemSaveData Archive Path Data Format === | ||
+ | ==== FS ==== | ||
{| class="wikitable" border="1" | {| class="wikitable" border="1" | ||
|- | |- | ||
Line 125: | Line 126: | ||
| saveid | | saveid | ||
|} | |} | ||
+ | The file/directory lowpath is a text lowpath in the [[Savegames|savegame]] filesystem. | ||
+ | |||
+ | ==== FSPXI ==== | ||
+ | {| class="wikitable" border="1" | ||
+ | |- | ||
+ | ! Index word | ||
+ | ! Description | ||
+ | |- | ||
+ | | 0 | ||
+ | | This u8 is always zero? | ||
+ | |} | ||
+ | The file lowpath is a binary lowpath containing the u64 saveid, however the high word of the saveid is always zero. The mounted file is the savegame image. | ||
=== UserSaveDataForCheck Archive Path Data Format === | === UserSaveDataForCheck Archive Path Data Format === | ||
Line 136: | Line 149: | ||
|- | |- | ||
| 1 | | 1 | ||
− | | | + | | Lower word saveid |
|- | |- | ||
| 2 | | 2 | ||
− | | | + | | Upper word saveid |
|} | |} | ||
+ | The file/directory lowpath for this FS archive is a text path in the [[Savegames|savegame]] filesystem. | ||
=== ExtSaveData Archive Path Data Format === | === ExtSaveData Archive Path Data Format === | ||
Line 152: | Line 166: | ||
|- | |- | ||
| 1 | | 1 | ||
− | | | + | | Lower word saveid |
|- | |- | ||
| 2 | | 2 | ||
− | | | + | | Upper word saveid |
|} | |} | ||
+ | For FS, the file/directory lowpath is a text path in the [[extdata]] filesystem. For FSPXI, the file lowpath is a text path relative to the "/extdata/<ExtdataIDHigh>/<ExtdataIDLow>" directory on SD/NAND, for the extdata image to mount. |
Revision as of 03:10, 21 August 2012
Request
Index Word | Description |
---|---|
0 | Header code [0x080201C2] |
1 | Transaction (usually 0) |
2 | Archive handle lower word |
3 | Archive handle upper word |
4 | LowPath.Type |
5 | LowPath.Size |
6 | OpenFlags |
7 | Attributes (usually 0) |
8 | (LowPath.Size<<14) | 2 |
9 | LowPath.Data pointer |
Response
Index Word | Description |
---|---|
0 | Header code |
1 | Resultcode |
3 | File handle |
OpenFlags
Bit | Description |
---|---|
0 | Read |
1 | Write |
2 | Create |
Attributes
Flag | Description |
---|---|
0x00000001 | Is Read-Only |
0x00000100 | Is Archive |
0x00010000 | Is Hidden |
0x01000000 | Is Directory |
LowPath
Type | Description |
---|---|
0 (INVALID) | Specifies an invalid path. |
1 (EMPTY) | Specifies an empty path. |
2 (BINARY) | Specifies a binary path, which is non-text based. |
3 (CHAR) | Specifies a text based path with a 8-bit byte per character. |
4 (WCHAR) | Specifies a text based path with a 16-bit short per character. |
Binary LowPath
The format of the data that a binary LowPath points to is custom per archive.
SystemSaveData Archive Path Data Format
FS
Index word | Description |
---|---|
0 | Mediatype (must be zero for NAND) |
1 | saveid |
The file/directory lowpath is a text lowpath in the savegame filesystem.
FSPXI
Index word | Description |
---|---|
0 | This u8 is always zero? |
The file lowpath is a binary lowpath containing the u64 saveid, however the high word of the saveid is always zero. The mounted file is the savegame image.
UserSaveDataForCheck Archive Path Data Format
Index word | Description |
---|---|
0 | Mediatype (must be non-zero) |
1 | Lower word saveid |
2 | Upper word saveid |
The file/directory lowpath for this FS archive is a text path in the savegame filesystem.
ExtSaveData Archive Path Data Format
Index word | Description |
---|---|
0 | Mediatype |
1 | Lower word saveid |
2 | Upper word saveid |
For FS, the file/directory lowpath is a text path in the extdata filesystem. For FSPXI, the file lowpath is a text path relative to the "/extdata/<ExtdataIDHigh>/<ExtdataIDLow>" directory on SD/NAND, for the extdata image to mount.