Difference between revisions of "Category talk:File formats"

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"with padding in between the two files to make sure the .BCWAV ''starts on a new line''." Isn't .BNR the same as ExeFS:/banner, which is binary? --[[User:Yellows8|Yellows8]] 17:58, 13 June 2012 (CEST)
 
"with padding in between the two files to make sure the .BCWAV ''starts on a new line''." Isn't .BNR the same as ExeFS:/banner, which is binary? --[[User:Yellows8|Yellows8]] 17:58, 13 June 2012 (CEST)
 
*Yes the .BNR is the same type of file found at ExeFS:/banner. .BNR contains two files, a .CBMD and a .(B)CWAV, which is the graphics and audio for the Banner of an application. But depending on the length of CBMD, there will be a space padded with zeros to make sure the last line of the CBMD takes up a whole line, and the start of the (B)CWAV starts on a new line. If you look in the banner of the exefs you will see this, or by use of the 3DS SDK or CiTRUS make your own BNR and see how the input and output compare. --[[User:3dsguy|3dsguy]] 01:25, 14 June 2012 (CEST)
 
*Yes the .BNR is the same type of file found at ExeFS:/banner. .BNR contains two files, a .CBMD and a .(B)CWAV, which is the graphics and audio for the Banner of an application. But depending on the length of CBMD, there will be a space padded with zeros to make sure the last line of the CBMD takes up a whole line, and the start of the (B)CWAV starts on a new line. If you look in the banner of the exefs you will see this, or by use of the 3DS SDK or CiTRUS make your own BNR and see how the input and output compare. --[[User:3dsguy|3dsguy]] 01:25, 14 June 2012 (CEST)
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**I don't get what you mean by "starts on a new line". "newline" implies the file is text but this is binary. Don't you mean aligned to 0x10 bytes perhaps? --[[User:Yellows8|Yellows8]] 03:53, 14 June 2012 (CEST)
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***That's what I meant :/ sorry--[[User:3dsguy|3dsguy]] 06:52, 14 June 2012 (CEST)
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Yellows8, why do you call files by their 'Magic' Characters as oppose to their file extentions?--[[User:3dsguy|3dsguy]] 02:35, 29 June 2012 (CEST)
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:I prefer to call these NCCH instead of CXI/Ctr''Executeable''Image, because every single CTR title on CDN is a NCCH. Calling non-executable titles "CXI"/executable instead of NCCH doesn't sound right imo. --[[User:Yellows8|Yellows8]] 02:54, 29 June 2012 (CEST)
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::Yeah okay, that makes sense--[[User:3dsguy|3dsguy]] 02:57, 29 June 2012 (CEST)

Latest revision as of 01:57, 29 June 2012

"with padding in between the two files to make sure the .BCWAV starts on a new line." Isn't .BNR the same as ExeFS:/banner, which is binary? --Yellows8 17:58, 13 June 2012 (CEST)

  • Yes the .BNR is the same type of file found at ExeFS:/banner. .BNR contains two files, a .CBMD and a .(B)CWAV, which is the graphics and audio for the Banner of an application. But depending on the length of CBMD, there will be a space padded with zeros to make sure the last line of the CBMD takes up a whole line, and the start of the (B)CWAV starts on a new line. If you look in the banner of the exefs you will see this, or by use of the 3DS SDK or CiTRUS make your own BNR and see how the input and output compare. --3dsguy 01:25, 14 June 2012 (CEST)
    • I don't get what you mean by "starts on a new line". "newline" implies the file is text but this is binary. Don't you mean aligned to 0x10 bytes perhaps? --Yellows8 03:53, 14 June 2012 (CEST)
      • That's what I meant :/ sorry--3dsguy 06:52, 14 June 2012 (CEST)

Yellows8, why do you call files by their 'Magic' Characters as oppose to their file extentions?--3dsguy 02:35, 29 June 2012 (CEST)

I prefer to call these NCCH instead of CXI/CtrExecuteableImage, because every single CTR title on CDN is a NCCH. Calling non-executable titles "CXI"/executable instead of NCCH doesn't sound right imo. --Yellows8 02:54, 29 June 2012 (CEST)
Yeah okay, that makes sense--3dsguy 02:57, 29 June 2012 (CEST)