Line 1:
Line 1:
−
[[File:Gamecard.jpg|thumb|right|A 3DS gamecard]]
−
[[File:GamecardPhy.jpg|thumb|right|Close-up of PCB]]
−
===Physical interface===
−
The 3DS gamecards have the same physical interface as regular DS and DSi gamecards. There is only a minor cosmetic difference in the plastic case, which has a small extruding notch on the top-right side. As such, it prevents insertion of the gamecard into old Nintendo DS or DSi systems.
−
−
When modifying the case so that the 3DS gamecard fits in a DS or DSi system, those systems will refuse to detect the gamecard and show no banner icon.
−
−
{| class="wikitable" border="1"
−
|-
−
! Pin
−
! Name
−
! Description
−
|-
−
| 1
−
| GND
−
| Ground
−
|-
−
| 2
−
| CLK
−
| Clock. Frequencies 6.7MHz and 4.2MHz)
−
|-
−
| 3
−
| NC
−
| Not connected. Possibly used to program cards.
−
|-
−
| 4
−
| RCS
−
| ROM select, active low. Pulled low to start a ROM transfer.
−
|-
−
| 5
−
| RST
−
| Reset, active low.
−
|-
−
| 6
−
| ECS
−
| Savegame chip select, active low. Pulled low to start a savegame SPI transfer.
−
|-
−
| 7
−
| IRQ
−
| Removal detection.
−
|-
−
| 8
−
| VCC
−
| Powersupply 3.3V.
−
|-
−
| 9
−
| DAT0
−
| Bidirectional data bus.
−
|-
−
| 10
−
| DAT1
−
| Bidirectional data bus.
−
|-
−
| 11
−
| DAT2
−
| Bidirectional data bus.
−
|-
−
| 12
−
| DAT3
−
| Bidirectional data bus.
−
|-
−
| 13
−
| DAT4
−
| Bidirectional data bus / pin ? to savegame chip{{check}}
−
|-
−
| 14
−
| DAT5
−
| Bidirectional data bus / pin ? to savegame chip{{check}}
−
|-
−
| 15
−
| DAT6
−
| Bidirectional data bus / SPI data from savegame chip.
−
|-
−
| 16
−
| DAT7
−
| Bidirectional data bus / SPI data to savegame chip.
−
|-
−
| 17
−
| GND
−
| Ground
−
|}
−
−
===SPI flash===
−
So far, only one savegame FLASH chip has been identified. The chip identifies as a 0xC22211. The JEDEC manufacturer ID is Macronix, and despite the chip label saying 25L1001 it is actually an MX25L1021E. Datasheet at: http://www.macronix.com/QuickPlace/hq/PageLibrary4825740B00298A3B.nsf/h_Index/3F21BAC2E121E17848257639003A3146/$File/MX25L1021E,%203V,%201Mb,%20v0.01.pdf.
−
−
===Protocol===
−
The communication protocol between the 3DS system and the 3DS gamecard has changed almost completely in comparison with the DS and DSi gamecard communication protocol.
−
−
After the sixth transfer, commands change size from 8 bytes to 16 bytes. Possibly a new encryption is used, such as AES CTR.
−
−
Here's a set of sample gamecard commands that a 3DS sends to a 3DS gamecard:
−
−
{| class="wikitable" border="1"
−
|-
−
! Size
−
! Command
−
! Description
−
|-
−
|2000
−
|9F00000000000000
−
| Reset
−
|-
−
|0000
−
|71C93FE9BB0A3B18
−
| Unknown
−
|-
−
|0004
−
|9000000000000000
−
| Get gamecard ID, response=9000FEC2
−
|-
−
|0004
−
|9000000000000000
−
| Get gamecard ID, response=9000FEC2
−
|-
−
|0004
−
|A000000000000000
−
| Unknown, response=00000000
−
|-
−
|0000
−
|3E00000000000000
−
| Enter 16-byte command mode.
−
|-
−
|07EC
−
|82000000000000000000000000000000
−
| Get header
−
|-
−
|05E3
−
|F32C92D85C9D44DED3E0E41DBE7C90D9
−
| Encrypted, unknown
−
|-
−
|0332
−
|696B9D8582FB55D31B68CAFE70C74A95
−
| Encrypted, unknown
−
|-
−
|0332
−
|BAA4812CA0AC9C5D19399530E3ACCCAB
−
| Encrypted, unknown
−
|-
−
|032E
−
|178E427C22D87ADB86387249A97D321A
−
| Encrypted, unknown
−
|-
−
|0332
−
|E06019B1BD5C9130ED6A4D9F4A9E7193
−
| Encrypted, unknown
−
|-
−
|0332
−
|4E0D224862523BBFE2E6255F80E15F37
−
| Encrypted, unknown
−
|-
−
|0332
−
|4CDF93D319FB62D0DB632A45E3E8D84C
−
| Encrypted, unknown
−
|-
−
|0332
−
|9AA5D80551002F955546D296A57F0FEF
−
| Encrypted, unknown
−
|-
−
|0332
−
|C12BA81AEF30DDDBD93FAD5D544C6334
−
| Encrypted, unknown
−
|-
−
|0532
−
|62EC5FB7F420AE1DC6253AE18AFA5BB3
−
| Encrypted, read address 0
−
|-
−
|0332
−
|E3FA23AA016BE0C93430D1F42FF41324
−
| Encrypted, read address 0x4000
−
|}
−
−
The header command has some initial dummy bytes, and eventually responds with a 0x200 byte header. Here's an example for Lego Starwars 3:
−
0000000: 00 8c 03 00 00 00 04 00 00 00 00 00 00 00 00 00 ................
−
0000010: b3 cf fb c6 6a b1 cb 20 32 af ce 35 d4 1c 74 c9 ....j.. 2..5..t.
−
0000020: 8e 6b 27 2f 08 01 28 3b d4 30 de 44 37 f5 b0 46 .k'/..(;.0.D7..F
−
0000030: 91 59 d7 38 33 48 df 83 fd 71 84 2c 00 00 00 00 .Y.83H...q.,....
−
0000040: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
−
0000050: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
−
0000060: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
−
0000070: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
−
0000080: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
−
0000090: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
−
00000a0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
−
00000b0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
−
00000c0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
−
00000d0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
−
00000e0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
−
00000f0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
−
0000100: 4e 43 43 48 7a 7f 0e 00 00 8c 03 00 00 00 04 00 NCCHz...........
−
0000110: 36 34 02 00 00 00 00 00 00 8c 03 00 00 00 04 00 64..............
−
0000120: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
−
0000130: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
−
0000140: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
−
0000150: 43 54 52 2d 50 2d 41 4c 47 50 00 00 00 00 00 00 CTR-P-ALGP......
−
0000160: 0c 27 e3 c1 de 7b 2a e2 d3 11 4f 32 a4 ee bf 46 .'...{*...O2...F
−
0000170: 9a fd 0c f3 52 c1 1d 49 84 c2 a9 f1 d2 14 4c 63 ....R..I......Lc
−
0000180: 00 04 00 00 00 00 00 00 00 00 00 00 01 03 00 00 ................
−
0000190: 05 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 ................
−
00001a0: 06 00 00 00 1c 0a 00 00 01 00 00 00 00 00 00 00 ................
−
00001b0: 22 0a 00 00 58 75 0e 00 01 00 00 00 00 00 00 00 "...Xu..........
−
00001c0: 13 0c 04 26 15 f6 47 c4 c6 32 25 ea 9e 67 f8 a2 ...&..G..2%..g..
−
00001d0: 7b 15 24 6b 88 fb c7 a9 27 25 7b 84 97 7b 78 7b {.$k....'%{..{x{
−
00001e0: a6 5b ee 10 60 bb 6a 68 21 bb ce c6 00 03 5b 7e .[..`.jh!.....[~
−
00001f0: 64 fb 6e ac a7 f0 96 0c fb 1f 5a 37 08 77 28 f7 d.n.......Z7.w(.