Difference between revisions of "术语表"
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== E == | == E == | ||
− | === | + | === 漏洞 === |
− | + | 一种执行通常不被允许的代码时采用的一种巧妙的规避安全系统的方法。通常,漏洞都是一个接一个地出现,自制程序编写者们通过这样可以获得系统的最高权限,获得最高权限也是他们的目标。 | |
== F == | == F == | ||
=== FCRAM === | === FCRAM === | ||
− | + | FCRAM(快速循环RAM)是由Fujitsu(富士通)公司研发的新科技,可以用不同方式提高DRAM/Processor的运行速度。这是3DS硬件的组成部分之一。 | |
== H == | == H == | ||
− | === | + | === 十六进制(Hex) === |
− | + | 一个用来描述以16为基数的数字系统的体系,其中的一个数字代表4bits。在数字0-9之后,字母A-F用来表示10-15。Hexadecimal is the preferred format for displaying binary data, as it is easy to mentally convert to/from binary and uses only 2 characters per byte. | |
=== [[Home Menu(主菜单)]] === | === [[Home Menu(主菜单)]] === |
Revision as of 13:24, 10 March 2012
这是一个小词典,你可以在这里查看在3DS自制软件上可能要用到的基本名词。
C
C
一个自制程序的开发语言。此外你的电脑从网页浏览器到计时器等几乎所有程序亦为此语言开发。
C++
一个面向对象的自制程序开发语言。正如名字所示,C++是C语言的增强版。
D
DSi
一种任天堂掌上游戏机,是任天堂DS的第二个后继机种,为第六世代任氏掌机系统。其有两个(比以前大)的显示屏,两个摄像头和网上商店系统,此外系统菜单也有显著更新。目前使用和Wii相近的UI效果。其屏幕亮度可以比NDS Lite更亮一级。
注:任天堂DS在大陆常简写为“NDS”,而在美国则依照官方简称为“DS”。这里采用“DS”对术语表排序。
DS Lite
NDSi的上一代,发布于NDS之后。其屏幕亮度可以设定的比NDS原版亮4倍,
DS "PHAT"
NDS系列第一台机器。虽然任天当没有作此计划,但该掌机的发售宣布结束了Game Boy世代。该机种增加了触屏操控。
DSiWare
任天堂发起的一个新平台,允许开发商以较低的价格(较全新的DSi游戏而言)开发并卖出原创内容。所有的DSiWare游戏可以从主菜单上的DSi商店获取。
Dump(提取)
提取媒介(如芯片,NAND驱动器或磁盘)中内容的操作,否则受保护的内容将无法访问或者难以理解。
DS Download Play(一卡联机)
任天堂3DS内置固件中的另一应用程序。玩家可以藉此来使用多台机器进行NDS或N3DS对战。在兼容的的游戏中,你可以只使用一个游戏卡就可多人游戏。
E
漏洞
一种执行通常不被允许的代码时采用的一种巧妙的规避安全系统的方法。通常,漏洞都是一个接一个地出现,自制程序编写者们通过这样可以获得系统的最高权限,获得最高权限也是他们的目标。
F
FCRAM
FCRAM(快速循环RAM)是由Fujitsu(富士通)公司研发的新科技,可以用不同方式提高DRAM/Processor的运行速度。这是3DS硬件的组成部分之一。
H
十六进制(Hex)
一个用来描述以16为基数的数字系统的体系,其中的一个数字代表4bits。在数字0-9之后,字母A-F用来表示10-15。Hexadecimal is the preferred format for displaying binary data, as it is easy to mentally convert to/from binary and uses only 2 characters per byte.
Home Menu(主菜单)
The 3DS's main interface which appears after the health warning screen when the system is powered on. In the 3DS this is where all of your default and downloaded channels and games are.
I
IRC
Internet Relay Chat; that is, realtime text-based chat over the Internet.
M
MPO
Multi-Picture Object, This is the open-file-format used by Nintendo to make 3D images. It uses Exif tags and MP tags with JPG. You can read the MPO file like two JPG files stuck togather.
S
SD Card
A common type of memory card, used by the 3DS, digital cameras, music players, etc. Stands for Secure Digital. The standard SD card has a maximum capacity of 2 gigabytes (2048 Megabytes); however, some 4GB cards exist but are rare. These cards usually do not have great compatibility with non-SDHC products, even though they are not SDHC, so 2GB is the size you should use.
SDHC
Stands for Secure Digital High Capacity Card. A type of SD card with a higher storage capacity than normal SD cards. These are theoretically capable of holding up to 2 terabytes of space, but are politically limited by the current standards to 32 gigabytes.
T
TMD
See Title metadata.
Title
A title is a 3DS Game on a card or in a 3DS. A title is identified by a unique title ID, an 8 byte (4 character) long code used for title identification. All titles are encrypted for security purposes.
Title metadata(游戏元数据)
A format used for storing metadata about a title and its installed contents, including which contents they consist of and their SHA1 hashes.