Difference between revisions of "Games"

From 3dbrew
Jump to navigation Jump to search
(Added Mario Kart 7, and did some reorginzation and other changes.)
Line 1: Line 1:
This is a page to browse game title and data.
+
This page lists off many 3DS games and info about them, as well info about the product code and serial format. If the list is missing a game, and you have info about it, feel free to add it to the list.
Feel free to write here.
+
 
                                                                             
+
Some of these games also have a savegame dumped, which can be downloaded under the Savegame column of the table. Info about the savegames' filesystem can be found on the [[Savegames]] page.
The other way to use this page, is hacking with the data.
+
 
 +
== Game list ==
 +
Note the [DEMO] in the title name denotes that the game is a demo. Also, when adding games, please keep them in alphabetical order, keeping demos at the start of the list.
 +
 
 
{| class="wikitable" border="1"
 
{| class="wikitable" border="1"
 
|-
 
|-
! width="32%" | Title
+
! width="35%" | Title
! width="15%" | Serial*
+
! width="12%" | Serial*
! width="14% | Product Code
+
! width="12% | Product Code
 
! width="5%" | EUR
 
! width="5%" | EUR
! width="5%" |USA
+
! width="5%" | USA
! width="5%" |JPN
+
! width="5%" | JPN
! width="5%" |ROM Size
+
! width="5%" | ROM Size
! width="5%" |FLASH Size
+
! width="5%" | FLASH Size
! width="5%" |FLASH ID
+
! width="5%" | FLASH ID
! width="5%" |FLASH Chip #
+
! width="5%" | FLASH Chip #
! width="6%" | Get here
+
! width="6%" | Savegame
 +
|-
 +
| [DEMO] Mario Kart 7 (E3)
 +
| ?
 +
| CTR-P-AMKU
 +
| No
 +
| No
 +
| No
 +
| ?
 +
| ?
 +
| ?
 +
| ?
 +
| ?
 +
|-
 +
| [DEMO] Nintendogs+Cats (Kiosk)
 +
| LNZ-CTR-ADAP
 +
| CTR-P-ADAP
 +
| Yes
 +
| ?
 +
| ?
 +
| ?
 +
| 128kByte
 +
| 0xC22211
 +
| 25L1001
 +
| ?
 +
|-
 +
| [DEMO] Super Mario 3D Land
 +
| LNZ-CTR-AREP
 +
| ?
 +
| Yes
 +
| No
 +
| ?
 +
| ?
 +
| ?
 +
| ?
 +
| ?
 +
| ?
 +
|-
 +
| [DEMO] Super Mario 3D Land (E3)
 +
| ?
 +
| CTR-P-CTAP
 +
| No
 +
| No
 +
| No
 +
| ?
 +
| ?
 +
| ?
 +
| ?
 +
| ?
 +
|-
 +
| [DEMO] The Legend of Zelda: Ocarina of Time 3D
 +
| LNZ-CTR-AQEP
 +
| ?
 +
| Yes
 +
| Yes
 +
| Yes
 +
| ?
 +
| ?
 +
| ?
 +
| ?
 +
| ?
 
|-
 
|-
 
| Asphalt 3D
 
| Asphalt 3D
Line 63: Line 126:
 
| 0xC22211
 
| 0xC22211
 
| 25L1001
 
| 25L1001
 +
| ?
 +
|-
 +
| Mario Kart 7
 +
| LNA-CTR-AMKE
 +
| CTR-P-AMKE
 +
| Yes
 +
| Yes
 +
| Yes
 +
| ?
 +
| ?
 +
| ?
 +
| ?
 
| ?
 
| ?
 
|-
 
|-
Line 75: Line 150:
 
| 0xC22213
 
| 0xC22213
 
| 25L4001
 
| 25L4001
| ?
 
|-
 
| Nintendogs+Cats (kiosk demo)
 
| LNZ-CTR-ADAP
 
| CTR-P-ADAP
 
| Yes
 
| ?
 
| ?
 
| ?
 
| 128kByte
 
| 0xC22211
 
| 25L1001
 
 
| ?
 
| ?
 
|-
 
|-
Line 185: Line 248:
 
| [http://dl.dropbox.com/u/32759832/3DS_saves/Steel_Diver/decrypted.sav de]/[http://dl.dropbox.com/u/32759832/3DS_saves/Steel_Diver/encrypted.sav en]
 
| [http://dl.dropbox.com/u/32759832/3DS_saves/Steel_Diver/decrypted.sav de]/[http://dl.dropbox.com/u/32759832/3DS_saves/Steel_Diver/encrypted.sav en]
 
|-
 
|-
| Super Street Fighter IV - 3D Edition
+
| Super Mario 3D Land
| LNA-CTR-ASSP
+
| LNA-CTR-AREP
| CTR-P-ASSP
+
| CTR-P-AREP
 
| Yes
 
| Yes
 
| Yes
 
| Yes
Line 216: Line 279:
 
| Yes
 
| Yes
 
| 2GBit
 
| 2GBit
 +
| 128kByte
 +
| 0xC22211
 +
| 25L1001
 +
| ?
 +
|-
 +
| Super Street Fighter IV - 3D Edition
 +
| LNA-CTR-ASSP
 +
| CTR-P-ASSP
 +
| Yes
 +
| Yes
 +
| Yes
 +
| ?
 
| 128kByte
 
| 128kByte
 
| 0xC22211
 
| 0xC22211
Line 255: Line 330:
 
| 0xC22211
 
| 0xC22211
 
| 25L1001
 
| 25L1001
| ?
 
|-
 
| Super Mario 3D Land
 
| LNA-CTR-AREP
 
| CTR-P-AREP
 
| Yes
 
| Yes
 
| Yes
 
| ?
 
| 128kByte
 
| 0xC22211
 
| 25L1001
 
| ?
 
|-
 
| Super Mario 3D Land E3 Demo
 
| ?
 
| CTR-P-CTAP
 
| No
 
| No
 
| No
 
| ?
 
| ?
 
| ?
 
| ?
 
| ?
 
|-
 
| Mario Kart 7 E3 Demo
 
| ?
 
| CTR-P-AMKU
 
| No
 
| No
 
| No
 
| ?
 
| ?
 
| ?
 
| ?
 
| ?
 
|-
 
| The Legend of Zelda: Ocarina of Time 3D Demo
 
| LNZ-CTR-AQEP
 
| ?
 
| Yes
 
| Yes
 
| Yes
 
| ?
 
| ?
 
| ?
 
| ?
 
| ?
 
|-
 
| Super Mario 3D Land Demo
 
| LNZ-CTR-AREP
 
| ?
 
| Yes
 
| No
 
| ?
 
| ?
 
| ?
 
| ?
 
| ?
 
 
| ?
 
| ?
 
|-
 
|-

Revision as of 00:17, 15 February 2012

This page lists off many 3DS games and info about them, as well info about the product code and serial format. If the list is missing a game, and you have info about it, feel free to add it to the list.

Some of these games also have a savegame dumped, which can be downloaded under the Savegame column of the table. Info about the savegames' filesystem can be found on the Savegames page.

Game list

Note the [DEMO] in the title name denotes that the game is a demo. Also, when adding games, please keep them in alphabetical order, keeping demos at the start of the list.

Title Serial* Product Code EUR USA JPN ROM Size FLASH Size FLASH ID FLASH Chip # Savegame
[DEMO] Mario Kart 7 (E3) ? CTR-P-AMKU No No No ? ? ? ? ?
[DEMO] Nintendogs+Cats (Kiosk) LNZ-CTR-ADAP CTR-P-ADAP Yes ? ? ? 128kByte 0xC22211 25L1001 ?
[DEMO] Super Mario 3D Land LNZ-CTR-AREP ? Yes No ? ? ? ? ? ?
[DEMO] Super Mario 3D Land (E3) ? CTR-P-CTAP No No No ? ? ? ? ?
[DEMO] The Legend of Zelda: Ocarina of Time 3D LNZ-CTR-AQEP ? Yes Yes Yes ? ? ? ? ?
Asphalt 3D LNA-CTR-ASFE CTR-P-ASFE Yes Yes Yes ? 128kByte ? ? ?
Cubic Ninja LNA-CTR-AQNE CTR-P-AQNE Yes Yes Yes ? 128kByte ? ? ?
Dead or Alive - Dimensions LNA-CTR-ADDP CTR-P-ADDP Yes Yes Yes ? 128kByte 0xC22211 25L1001 ?
Lego Star Wars III: The Clone Wars LNA-CTR-ALGP CTR-P-ALGP Yes Yes No 4GBit 128kByte 0xC22211 25L1001 ?
Mario Kart 7 LNA-CTR-AMKE CTR-P-AMKE Yes Yes Yes ? ? ? ? ?
Nintendogs+Cats: French Bulldog & New Friends LNA-CTR-ADBP CTR-P-ADBP Yes Yes Yes ? 512kByte 0xC22213 25L4001 ?
One Piece: Unlimited Cruise SP LNA-CTR-ALFJ CTR-P-ALFJ No No Yes ? 128kByte 0xC22211 25L1001 ?
Pilotwings Resort LNA-CTR-AWAP CTR-P-AWAP Yes Yes Yes ? 128kByte 0xC22211 25L1001 ?
Puzzle Bobble Universe LNA-CTR-ABBP CTR-P-ABBP Yes Yes Yes ? 128kByte 0xC22211 25L1001 ?
Raving Rabbids: Travel in Time 3D LNA-CTR-ARBJ CTR-P-ARBJ Yes Yes Yes ? 128kByte 0xC22211 25L1001 de/en
Ridge Racer 3D LNA-CTR-ARRP CTR-P-ARRP Yes Yes Yes 8GBit 512kByte 0xC22213 25L4001 ?
Samurai Warriors - Chronicles LNA-CTR-A66P CTR-P-A66P Yes Yes Yes ? 512kByte 0xC22213 25L4001 ?
Splinter Cell 3D LNA-CTR-ASCP CTR-P-ASCP Yes Yes Yes 16Gbit 128kByte 0xC22211 25L1001 ?
Steel Diver LNA-CTR-ASDP CTR-P-ASDP Yes Yes Yes ? 512kByte 0xC22213 25L4001 de/en
Super Mario 3D Land LNA-CTR-AREP CTR-P-AREP Yes Yes Yes ? 128kByte 0xC22211 25L1001 ?
Super Monkey Ball 3D NTSC LNA-CTR-ASME CTR-P-ASME Yes Yes Yes 2GBit 128kByte ? ? ?
Super Monkey Ball 3D PAL LNA-CTR-ASMP CTR-P-ASMP Yes Yes Yes 2GBit 128kByte 0xC22211 25L1001 ?
Super Street Fighter IV - 3D Edition LNA-CTR-ASSP CTR-P-ASSP Yes Yes Yes ? 128kByte 0xC22211 25L1001 ?
The Legend of Zelda: Ocarina of Time 3D LNA-CTR-AQEP CTR-P-AQEP Yes Yes Yes ? 128kByte 0xC22211 25L1001 de/en
The Sims 3 LNA-CTR-AS3P CTR-P-AS3P Yes Yes Yes 4GBit 512kByte 0xC22213 25L4001 ?
Tom Clancy's Ghost Recon: Shadow Wars LNA-CTR-AGRP CTR-P-ARGP Yes Yes Yes 2GBit 128kByte 0xC22211 25L1001 ?

Elisherer's Savefile collection: http://sherer.co.il/saves

Serial structure

[Product][Retail/Demo]-CTR-[Type][Identifier][Region]

Product: Length=2, LN - Product type (Cartridges are LN, Game boxes are TS, Instruction manuals are MA, leaflets are FA, Quick-Start guides are MK)

Retail/Demo: Length=1, [A/Z] - Retail / Demo

CTR - 3DS' Codename Rumored to be Horizon

Type: Length=1, [A/C/H/J/S] - Retail / C is part of the default Serial 'CTAP' / H is used for built in applications like Mii Maker / J is eShop Title / S is 3D Classics eShop title.

Identifier: Length=2, Game's name (made from letters and digits)

Region: Length=1, [E/P/J] - English (US) / Pal (Europe/Australia) / Japanese (Japan)


The longer version of the serial number adds a geographical region (usually because of extra languages)

Those are 3 letters codes at the end of the serial (can be found mostly on demos).

i.e. The code of the Canadian version of Mario Kart 7 is CAN [1]

Product Code

This is similar to the serial structure, but this is how the 3DS internally identifies 3DS Applications. And follows this structure:

CTR-[P/N]-[Type][Identifier][Region]

  • P/N - P Generally used for games (note: for detail and dev games this is the same) / N Generally used for built in applications like Mii Maker
  • [Type][Identifier][Region] - Same as in serial structure

So for example a Japanese copy of Ridge Racer 3D would have a Product Code of "CTR-P-ARRJ" and a Serial of "LNA-CTR-ARRJ"

The Product Code "CTR-P-CTAP" is the default Product Code for developers.

You can check the product code at the end of the 'Health & Safety' section of the 'Manual' of your appliction in the Home menu.