Difference between revisions of "FRDU:RequestGameAuthentication"
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TimmSkiller (talk | contribs) |
TimmSkiller (talk | contribs) |
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Line 8: | Line 8: | ||
{{IPC/ProcessID}} | {{IPC/ProcessID}} | ||
{{IPC/CopyHandle|1}} | {{IPC/CopyHandle|1}} | ||
− | {{IPC/ | + | {{IPC/CopyHandleEntry|Completion event handle}} |
{{IPC/RequestEnd}} | {{IPC/RequestEnd}} | ||
Latest revision as of 14:42, 18 December 2024
Request[edit]
Index Word | Description | ||||||||
---|---|---|---|---|---|---|---|---|---|
0 |
| ||||||||
1 | NEX Server ID | ||||||||
2-7 | UTF-16 ingamesn value for NASC requests, see Online Play
| ||||||||
8 | u8, Major SDK version | ||||||||
9 | u8, Minor SDK version | ||||||||
10 | Descriptor for process ID | ||||||||
11 | Placeholder for process ID | ||||||||
12 | Descriptor for copying 1 handle | ||||||||
13 | Completion event handle |
Response[edit]
Index Word | Description | ||||||||
---|---|---|---|---|---|---|---|---|---|
0 |
| ||||||||
1 | Result code |
Description[edit]
Requests NEX authentication data for game servers.
To request authentication data, the friends module sends a NASC LOGIN
-type HTTP request using the given information (see Online Play for more details).
Once the completion handle has been signaled, the client can use FRDU:GetGameAuthenticationData to retrieve the data received from the server.