Line 8:
Line 8:
{{IPC/ProcessID}}
{{IPC/ProcessID}}
{{IPC/CopyHandle|1}}
{{IPC/CopyHandle|1}}
−
{{IPC/RequestEntry|Completion event handle}}
+
{{IPC/CopyHandleEntry|Completion event handle}}
{{IPC/RequestEnd}}
{{IPC/RequestEnd}}
Line 21:
Line 21:
Requests NEX authentication data for game servers.
Requests NEX authentication data for game servers.
−
The client SDK version must be at least 0x3010000, otherwise this returns error 0xC8A0C7F0.
+
To request authentication data, the friends module sends a NASC <code>LOGIN</code>-type HTTP request using the given information (see [[Online_Play|Online Play]] for more details).
−
−
To request authentication data, the friends module sends a NASC <code>LOGIN</code> HTTP request using the given information (see [[Online_Play|Online Play]] for more details).
Once the completion handle has been signaled, the client can use [[FRDU:GetGameAuthenticationData]] to retrieve the data received from the server.
Once the completion handle has been signaled, the client can use [[FRDU:GetGameAuthenticationData]] to retrieve the data received from the server.