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{{IPC/ProcessID}}
 
{{IPC/ProcessID}}
 
{{IPC/CopyHandle|1}}
 
{{IPC/CopyHandle|1}}
{{IPC/RequestEntry|Completion event handle}}
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{{IPC/CopyHandleEntry|Completion event handle}}
 
{{IPC/RequestEnd}}
 
{{IPC/RequestEnd}}
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Requests NEX authentication data for game servers.
 
Requests NEX authentication data for game servers.
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The client SDK version must be at least 0x3010000, otherwise this returns error 0xC8A0C7F0.
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To request authentication data, the friends module sends a NASC <code>LOGIN</code>-type HTTP request using the given information (see [[Online_Play|Online Play]] for more details).
 
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To request authentication data, the friends module sends a NASC <code>LOGIN</code> HTTP request using the given information (see [[Online_Play|Online Play]] for more details).
      
Once the completion handle has been signaled, the client can use [[FRDU:GetGameAuthenticationData]] to retrieve the data received from the server.
 
Once the completion handle has been signaled, the client can use [[FRDU:GetGameAuthenticationData]] to retrieve the data received from the server.
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