Difference between revisions of "FRDU:RequestGameAuthentication"
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TimmSkiller (talk | contribs) (Created page with "=Request= {{IPC/Request}} {{IPC/RequestHeader|0x0028|9|4}} {{IPC/RequestEntry|NEX Server ID}} {{IPC/RequestEntryRange|6|UTF-16 <code>ingamesn</code> value for NASC requests, s...") |
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Revision as of 13:47, 15 December 2024
Request
Index Word | Description | ||||||||
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0 |
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1 | NEX Server ID | ||||||||
2-7 | UTF-16 ingamesn value for NASC requests, see Online Play
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8 | u32, Major SDK version | ||||||||
9 | u8, Minor SDK version | ||||||||
10 | Descriptor for process ID | ||||||||
11 | Placeholder for process ID | ||||||||
12 | Descriptor for copying 1 handle | ||||||||
13 | Completion event handle |
Response
Index Word | Description | ||||||||
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0 |
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1 | Result code |
Description
Requests NEX authentication data for game servers.
The client SDK version must be at least 0x3010000, otherwise this returns error 0xC8A0C7F0.
To request authentication data, the friends module sends a NASC LOGIN
HTTP request using the given information (see Online Play for more details).
Once the completion handle has been signaled, the client can use FRDU:GetGameAuthenticationData to retrieve the data received from the server.