Difference between revisions of "FRDU:GetFriendFavoriteGame"

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(Created page with "=Request= {{IPC/Request}} {{IPC/RequestHeader|0x0019|1|2}} {{IPC/RequestEntry|Count}} {{IPC/TranslateStaticBuffer|Input FriendKey buffer|0}} {{IP...")
 
 
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=Request Static Buffers=
 
=Request Static Buffers=
{{IPC/Request}}
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{{IPC/RequestStaticBuffers}}
 
{{#vardefine:ipc_offset|0}}
 
{{#vardefine:ipc_offset|0}}
 
{{IPC/TranslateStaticBuffer|Output [[Friend_Services#GameKey|GameKey]] buffer|0}}
 
{{IPC/TranslateStaticBuffer|Output [[Friend_Services#GameKey|GameKey]] buffer|0}}

Latest revision as of 23:52, 14 December 2024

Request[edit]

Index Word Description
0
Header 0x00190042 Cmd 0x0019 Param 1 Xlat 2
1 Count
2 Descriptor for static buffer (id 0)
3 Input FriendKey buffer

Request Static Buffers[edit]

The handler for this IPC command expects the following 0x100-bytes after the beginning of the above command buffer:

Index Word Description


0 Descriptor for static buffer (id 0)
1 Output GameKey buffer

Response[edit]

Index Word Description
0
Header 0x00190042 Cmd 0x0019 Param 1 Xlat 2
1 Result code
2 Descriptor for static buffer (id 0)
3 Output GameKey buffer

Description[edit]

Gets the favorite game's GameKey for the input friend keys. If an input friend key was not found in the friends list, an internal default placeholder friend entry will be used to populate the data.