Difference between revisions of "FRDU:GetFriendScreenName"

From 3dbrew
Jump to navigation Jump to search
(Created page with "=Request= {{IPC/Request}} {{IPC/RequestHeader|0x0013|5|2}} {{IPC/RequestEntry|Output screen names buffer size (maximum 0x800)}} {{IPC/RequestEntry|Output [[Mii#Mii_format|Mii]...")
(No difference)

Revision as of 19:49, 12 December 2024

Request

Index Word Description
0
Header 0x00130142 Cmd 0x0013 Param 5 Xlat 2
1 Output screen names buffer size (maximum 0x800)
2 Output Mii character sets buffer size (maximum 0x800)
3 Count
4 bool, Mask non-ASCII characters (see description)
5 bool, ProfanityFlag
6 Descriptor for static buffer (id 0)
7 Pointer to input FriendKey structures

Request Static Buffers

Index Word Description
0 Descriptor for static buffer (id 0)
1 Pointer to output screen names (Count * 22)
2 Descriptor for static buffer (id 1)
3 Pointer to output Mii character sets (Count * 1)

Response

Index Word Description
0
Header 0x00130044 Cmd 0x0013 Param 1 Xlat 4
1 Result code
2 Descriptor for static buffer (id 0)
3 Pointer to output screen names
4 Descriptor for static buffer (id 1)
5 Pointer to output Mii character sets

Description

Queries the Mii screen name for the provided friend keys.

Although optional, this command can also return the character set for the screen name of the Miis.

When ProfanityFlag is set, the entire screen name is set to question marks: ??????????.

When the system character set doesn't match that of the Mii and Mask non-ASCII characters is set to true, the friends module will replace every non-ASCII character with a question mark.

If an input friend key is not found in the friends list, an internal default placeholder friend entry is used to populate the data.