Difference between revisions of "FRDU:GetFriendPresence"
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TimmSkiller (talk | contribs) (Created page with "=Request= {{IPC/Request}} {{IPC/RequestHeader|0x0012|1|2}} {{IPC/RequestEntry|Friend key count}} {{IPC/TranslateStaticBuffer|Pointer to input Friend_Services#FriendKey|Frien...") |
(No difference)
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Revision as of 19:02, 12 December 2024
Request
Index Word | Description | ||||||||
---|---|---|---|---|---|---|---|---|---|
0 |
| ||||||||
1 | Friend key count | ||||||||
2 | Descriptor for static buffer (id 0) | ||||||||
3 | Pointer to input FriendKey structures |
Response
Index Word | Description | ||||||||
---|---|---|---|---|---|---|---|---|---|
0 |
| ||||||||
1 | Result code | ||||||||
2 | Descriptor for static buffer (id 0) | ||||||||
3 | Pointer to output Friend Presence structures |
Friend Presence Structure
Offset | Size | Description |
---|---|---|
0x0 | 0x2C | Presence Structure |
0x2C | 0x1 | bool, IsPresenceLoaded |
0x2D | 0x1 | bool, Has Sent invitation(?) Is game joinable(?) |
0x2E | 0x1 | bool, Found |
0x2F | 0x1 | padding |
Description
Returns friend presence information for the input friend keys. For input friend keys that were not found in the friends list, a default internal placeholder friend entry will be used to populate the data, and the "found" field will be set to 0 (false).