GSP Shared Memory: Difference between revisions

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=Interrupt info=
=Interrupt info=
The Interrupt info structure is located at sharedmemvadr + process_gsp_index*0x40.
The Interrupt info structure is located at sharedmemvadr + process_gsp_index*0x40.
It is a list of interrupts (id's 0-6 exist).


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|-
|-
| 0x0
| 0x0
| Index of the last processed data (field size is 0x33) (must be updated manually)
| Offset from the count where to save incoming interrupts
|-
|-
| 0x1
| 0x1
| To be processed datafields, (max 0x20 for PDC interrupts else the missed PDC filds are used,max 0x34 for all other if more interrupts happen and the Errorflag is 0 the Errorflag is set to 1)
| Count (max 0x20 for PDC, 0x34 for others)
|-
|-
| 0x2
| 0x2
| Errorflag (if the first bit of Errorflag is set future PDC interrupts are ignored)
| Missed other interrupts (set to 1 when 0 and count >= 0x34)
|-
|-
| 0x3
| 0x3
| not used
| Flags (bit0 = skip PDC)
|-
|-
| 0x4-0x7
| 0x4-0x7
| missed PDC0
| Missed PDC0 (incremented when flags.bit0 is clear and count >= 0x20)
|-
|-
| 0x8-0xB
| 0x8-0xB
| missed PDC1
| Missed PDC1 (same as above)
|-
|-
| 0xC-0x3F
| 0xC-0x3F
| u8 Interrupttypefield (0=PSC0, 1=PSC1, 2=PDC0/VBlank1(send to all threads), 3=PDC1/VBlank2 (send to all threads), 4=PPF, 5=P3D, 6=DMA)
| Interrupt list (u8) (0=PSC0, 1=PSC1, 2=PDC0/VBlankTop, 3=PDC1/VBlankBottom, 4=PPF, 5=P3D, 6=DMA)
|}
|}
GSP fills the interrupt list, then triggers the event set with [[GSPGPU:RegisterInterruptRelayQueue|RegisterInterruptRelayQueue]] for the specified process(es).
PDC interrupts are sent to all processes; other interrupts are only sent to the process with GPU rights.


=Framebuffer info=
=Framebuffer info=
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=Commands=
=Commands=


==GX RequestDma==
== Trigger DMA Request ==
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|-
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|-
|-
| 7
| 7
| Flag: when source buffer is not located in VRAM and this flag is non-zero, svcFlushProcessDataCache is used with the source buffer.
| Flush source (0 = don't flush, 1 = flush)
|}
|}


This command is normally used to DMA data from the application GSP [[Memory_layout|heap]] to VRAM.
This command is normally used to DMA data from the application GSP [[Memory_layout|heap]] to VRAM. When flushing is enabled and the source buffer is not located within VRAM, svcFlushProcessDataCache is used to flush the source buffer.


==GX SetCommandList Last==
== Trigger Command List Processing ==
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|-
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|-
|-
| 3
| 3
| Flag, bit0 is written to GSP module state
| Update gas additive blend results (0 = don't update, 1 = update)
|-
|-
| 6-4
| 6-4
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|-
|-
| 7
| 7
| When non-zero, call svcFlushProcessDataCache() with the specified buffer
| Flush buffer (0 = don't flush, 1 = flush)
|}
|}


This command converts the specified address to a physical address, then writes the physical address and size to the [[GPU]] registers at 0x1EF018E0. This buffer contains [[GPU_Commands|GPU commands]].
This command converts the specified address to a physical address, then writes the physical address and size to the [[GPU]] registers at 0x1EF018E0. This buffer contains [[GPU/Internal_Registers|GPU commands]]. When flushing is enabled, svcFlushProcessDataCache is used to flush the buffer.


==GX SetMemoryFill==
== Trigger Memory Fill ==
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|-
|-
| 1
| 1
| Buf0 start address
| Buf0 start address (0 = don't fill anything)
|-
|-
| 2
| 2
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|-
|-
| 4
| 4
| Buf1 start address
| Buf1 start address (0 = don't fill anything)
|-
|-
| 5
| 5
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|-
|-
| 7
| 7
| The low u16 is width0, while the high u16 is width1 (?)
| Control0 <nowiki>|</nowiki> (Control1 << 16)
|}
|}


This commands converts the specified addresses to physical addresses, then writes these addresses and the specified parameters to the [[GPU]] registers at 0x1EF00010 and 0x1EF00020. Doing so fills the specified buffers with the associated 4-byte value. This is used to clear GPU framebuffers.
This command converts the specified addresses to physical addresses, then writes these addresses and the specified parameters to the [[GPU]] registers at 0x1EF00010 and 0x1EF00020. Doing so fills the specified buffers with the associated 4-byte value. This is used to clear GPU framebuffers.
The associated buffer address must not be <= to the main buffer address, thus the associated buffer address must not be zero as well. When the bufX address is zero, processing for the bufX parameters is skipped.
The associated buffer address must not be <= to the main buffer address, thus the associated buffer address must not be zero as well. When the bufX address is zero, processing for the bufX parameters is skipped.


==GX SetDisplayTransfer==
The values of Control0 and Control1 give information about the type of memory fill. See [[GPU/External_Registers#Memory Fill|here]] for more information about memory fill parameters.
 
== Trigger Display Transfer ==
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The GPU color buffer is stored in the same Z-curve (tiled) format as textures. By default, SetDisplayTransfer converts the given buffer from the tiled format to a linear format adapted to the LCD framebuffers.
The GPU color buffer is stored in the same Z-curve (tiled) format as textures. By default, SetDisplayTransfer converts the given buffer from the tiled format to a linear format adapted to the LCD framebuffers.


Flags:
Display transfers are performed asynchronously, so after requesting a display transfer you should wait for the PPF interrupt to fire before reading the output data.
* bit12-14 seem to be the output color format. Unknown if there are also bits for the input color format or if it's always RGBA8888.
* when bit3 is set, no tiled->linear conversion is done, instead the buffer is copied linearly.
* when bit1 is set, the buffer is converted from linear to tiled. This can be used to upload textures stored linearly. (bit3 has priority over bit1)
* when bit0 is set, the buffer is mirrored vertically during the copy.


==GX SetTextureCopy==
Some color formats seem to require specific input / output sizes when performing a display transfer, doing an RGB5A1->RGBA4 display transfer would never fire the PPF interrupt with a 32x32 buffer, increasing the buffer to 128x128 made it fire correctly.
 
== Trigger Texture Copy ==
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|-
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|-
|-
| 1
| 1
| Input buffer address
| Input buffer address.
|-
|-
| 2
| 2
| Output buffer address
| Output buffer address.
|-
|-
| 3
| 3
| Size
| Total bytes to copy, not including gaps.
|-
|-
| 4
| 4
| Input [[GPU|dimensions]]?
| Bits 0-15: Size of input line, in bytes. Bits 16-31: Gap between input lines, in bytes.
|-
|-
| 5
| 5
| Output dimensions?
| Same as 4, but for the output.
|-
|-
| 6
| 6
| Flags, normally this is 0x8, with bit2 optionally set when either of the dimensions fields are set.
| Flags, corresponding to the [[GPU/External_Registers#Transfer_Engine|Transfer Engine flags]]. However, for TextureCopy commands, bit 3 is always set, bit 2 is set if any output dimension is smaller than the input, and other bits are always 0.
|-
|-
| 7
| 7
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|}
|}


This command is similar to cmd3, this command also writes to the [[GPU]] registers at 0x1EF00C00.
This command is similar to cmd3. It also triggers the [[GPU/External_Registers#Transfer_Engine|GPU Transfer Engine]], but setting the TextureCopy parameters.


==GX SetCommandList First ==
== Flush Cache Regions ==
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|-