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Line 158: Line 158:  
| 0xD8
 
| 0xD8
 
| 0x8
 
| 0x8
| Unknown
+
| Unknown (usually zero?)
 
|-
 
|-
 
| 0xE0
 
| 0xE0
Line 211: Line 211:  
|-
 
|-
 
! Value
 
! Value
! Crane type
+
! Crane availability
 
|-
 
|-
 
| 0x0
 
| 0x0
Line 397: Line 397:  
|-
 
|-
 
| 0x1C
 
| 0x1C
| 0x10
+
| 0x4
| Unknown properties
+
| Unknown property
 +
|-
 +
| 0x20
 +
| 0x4
 +
| Unknown property (usually 0.5?)
 +
|-
 +
| 0x24
 +
| 0x4
 +
| Unknown property (linked with 0x28?)
 +
|-
 +
| 0x28
 +
| 0x4
 +
| Unknown property (linked with 0x24?)
 
|-
 
|-
 
| 0x2C
 
| 0x2C
 
| 0x4
 
| 0x4
| Component gravity at start (0 = gravity, 1 = no gravity)
+
| Component gravity at start (0x0 = gravity, 0x1 = no gravity)
 
|-
 
|-
 
| 0x30
 
| 0x30
Line 562: Line 574:  
| 0x10
 
| 0x10
 
| 0x4
 
| 0x4
| End address of header data
+
| End address of header data (ORed with 0x80?)
 
|-
 
|-
 
| 0x14
 
| 0x14
Line 577: Line 589:  
|-
 
|-
 
| 0x4C
 
| 0x4C
| 0x80
+
| 0xB4
| Unknown (usually zero?)
  −
|-
  −
| 0xCC
  −
| 0x34
   
| Padding
 
| Padding
 
|-
 
|-
Line 656: Line 664:  
| 0x64
 
| 0x64
 
| 0x4
 
| 0x4
| Unknown
+
| Unknown (related to category ID?)
 
|-
 
|-
 
| 0x68
 
| 0x68
Line 713: Line 721:  
|-
 
|-
 
| 0x4C
 
| 0x4C
| 0xB4
+
| 0x34
 
| Padding
 
| Padding
 
|-
 
|-
Line 878: Line 886:  
| 0x40
 
| 0x40
 
| 0x4
 
| 0x4
| Unknown (random identifier?)
+
| Unknown. Same as value in offset 0x0 in [[Home_Menu#BadgeIdentifier|BadgeIdentifier]]
 
|-
 
|-
 
| 0x44
 
| 0x44
Line 975: Line 983:  
| 0x3900
 
| 0x3900
 
| 0x800
 
| 0x800
| 32x32 RGB565 image of full badge (used in badge selector in Home Menu)
+
| 32x32 RGB565 image of full badge (used in badge selector in Home Menu if badge is 1x1)
 
|-
 
|-
 
| 0x4100
 
| 0x4100
Line 991: Line 999:  
|  
 
|  
 
| 0x800
 
| 0x800
| 32x32 Optional additional RGB565 image tile(s). Only exists if badge is not 1x1 (unknown use)
+
| 32x32 Optional additional RGB565 image tile(s). Only exists if badge is not 1x1 (used in badge selector in Home Menu if badge is not 1x1)
 
|-
 
|-
 
|  
 
|  
Line 1,059: Line 1,067:  
The data of a polygon starts with the number of vertices. The coordinates of each vertice are then stored as float32 values on an allocated 0x40 byte section.
 
The data of a polygon starts with the number of vertices. The coordinates of each vertice are then stored as float32 values on an allocated 0x40 byte section.
   −
If the coordinates don't fill the 0x40 byte section, the remaining data is set to null bytes.
+
The vertices can't be next to each other, there is a 2 pixel circular restricted area around each vertice. If the coordinates don't fill the 0x40 byte section, the remaining data is set to null bytes.
    
{| class="wikitable"
 
{| class="wikitable"
125

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