Difference between revisions of "Swapdoodle"
DaniElectra (talk | contribs) (Add Swapdoodle wiki (thanks to Miles and MrNbaYoh for information)) |
DaniElectra (talk | contribs) (→SpotPass usage: Expand SpotPass information) |
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== [[SpotPass]] usage == | == [[SpotPass]] usage == | ||
− | Currently, only | + | Currently, only these SpotPass endpoints are known to exist: |
− | * <nowiki>https://npdl.cdn.nintendowifi.net/p01/nsa/<regionID>/RNG_LS1/dstsetting</nowiki> | + | * <nowiki>https://npdl.cdn.nintendowifi.net/p01/nsa/<regionID>/RNG_LS1/dstsetting</nowiki> LZ10 compressed BPK1 structure |
− | * <nowiki>https://npdl.cdn.nintendowifi.net/p01/nsa/<regionID>/RNG_EC1/ | + | * <nowiki>https://npdl.cdn.nintendowifi.net/p01/nsa/<regionID>/RNG_EC1/x.dlp</nowiki> BPK1 structure with all game lessons (x = 1, 2 or 3) |
− | * <nowiki>https://npdl.cdn.nintendowifi.net/p01/nsa/<regionID>/RNG_MD1/dstdatList.bin</nowiki> | + | * <nowiki>https://npdl.cdn.nintendowifi.net/p01/nsa/<regionID>/RNG_MD1/dstdatList.bin</nowiki> BPK1 structure with game metadata |
+ | * <nowiki>https://npdl.cdn.nintendowifi.net/p01/nsa/<regionID>/RNG_NTX/<language>/ntx</nowiki> For game notifications (x = 1 or 2) | ||
Where regionID goes the value from the below table. | Where regionID goes the value from the below table. | ||
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|} | |} | ||
− | Also, the game uses Hpp servers for posting doodles and making status updates. | + | Also, the game uses Hpp[https://github.com/kinnay/NintendoClients/wiki/Hpp-Server] servers for posting doodles and making status updates. |
== BPK1 == | == BPK1 == | ||
− | The BPK1 structure is used in almost all game data files. Some of the files that use this structure are | + | The BPK1 structure is used in almost all game data files. Some of the files that use this structure are LZ10 compressed (like the ones used for doodles and stationery). |
The structure starts with a BPK1 header, followed by all of its block headers, which can share names between each other. The headers are the followed by each block's data, which can hold any data (including another BPK1 structure). | The structure starts with a BPK1 header, followed by all of its block headers, which can share names between each other. The headers are the followed by each block's data, which can hold any data (including another BPK1 structure). | ||
Line 77: | Line 78: | ||
| 0x8 | | 0x8 | ||
| 0x4 | | 0x4 | ||
− | | | + | | Maximum block name length |
|- | |- | ||
| 0xC | | 0xC |
Latest revision as of 20:48, 21 February 2023
Swapdoodle is the successor of the Swapnote application that allows you to send doodles to friends using SpotPass.
Credits for Miles (with the BPK1 structures) and MrNbaYoh (with the custom CRC32 checksum) for providing information!
SpotPass usage[edit]
Currently, only these SpotPass endpoints are known to exist:
- https://npdl.cdn.nintendowifi.net/p01/nsa/<regionID>/RNG_LS1/dstsetting LZ10 compressed BPK1 structure
- https://npdl.cdn.nintendowifi.net/p01/nsa/<regionID>/RNG_EC1/x.dlp BPK1 structure with all game lessons (x = 1, 2 or 3)
- https://npdl.cdn.nintendowifi.net/p01/nsa/<regionID>/RNG_MD1/dstdatList.bin BPK1 structure with game metadata
- https://npdl.cdn.nintendowifi.net/p01/nsa/<regionID>/RNG_NTX/<language>/ntx For game notifications (x = 1 or 2)
Where regionID goes the value from the below table.
Region | ID |
---|---|
USA | 0hFlOFo7pNTU2dyE |
EUR | 3vveLadT8H6xKkQH |
Also, the game uses Hpp[1] servers for posting doodles and making status updates.
BPK1[edit]
The BPK1 structure is used in almost all game data files. Some of the files that use this structure are LZ10 compressed (like the ones used for doodles and stationery).
The structure starts with a BPK1 header, followed by all of its block headers, which can share names between each other. The headers are the followed by each block's data, which can hold any data (including another BPK1 structure).
All of the structure entries are stored as little-endian data.
Offset | Size | Description |
---|---|---|
0x0 | 0x44 | BPK1 header |
0x44 | Block header | |
Additional block headers | ||
Block data | ||
Additional blocks data |
BPK1 header[edit]
Offset | Size | Description |
---|---|---|
0x0 | 0x4 | Header magic (BPK1) |
0x4 | 0x4 | Number of blocks |
0x8 | 0x4 | Maximum block name length |
0xC | 0x4 | Structure length |
0x10 | 0x4 | Header length |
0x14 | 0x2C | Padding |
0x40 | 0x4 | Header length |
Block header[edit]
Offset | Size | Description |
---|---|---|
0x0 | 0x4 | Block size |
0x4 | 0x4 | Checksum of block data |
0x8 | Block name (null terminated) | |
0x4 | Size of BPK1 header and previous blocks (including this one) |
Block checksum[edit]
The checksum of each block is calculated as a custom CRC-32 checksum of the block's data:
- Polynomial: 4C11DB7
- Initial value: 4C11DB7
- Output XOR: 0
Stationery blocks[edit]
The following blocks are used in the stationery files.
STAHED1[edit]
This block holds the stationery file name and 0x79 byte padding.
THUMB2[edit]
This block holds the thumbnail of the stationery as a JPEG image.
STBARD1[edit]
There are two of these blocks. The first one holds a JPEG of the 2D part of the stationery, and the second one holds the 3D part.
STMASK1[edit]
This block holds a 256x256 L4 data of the 3D part of the stationery.