Line 38:
Line 38:
| 0x4
| 0x4
| style="background: green" | Yes
| style="background: green" | Yes
−
| Last 3-bytes here are used with the following HMAC where the size is 0x1DF-bytes. The u16 starting at byte1 is used for the first two bytes in the 0x40-byte input buffer for Amiibo [[Process_Services_PXI|crypto]] init. The first byte must be 0xA5. The remaining bytes are initially(before the Amiibo is written to) all-zero. Byte[2](maybe big-endian u16 starting at byte1?) here is incremented each time the Amiibo is written to.
+
| Last 3-bytes here are used with the following HMAC where the size is 0x1DF-bytes. The u16 starting at byte1 is used for the first two bytes in the 0x40-byte input buffer for Amiibo [[Process_Services_PXI|crypto]] init.
+
{| class="wikitable" border="1"
+
|-
+
! Offset
+
! Size
+
! Description
+
|-
+
| 0x0
+
| 0x1
+
| Magic (Always 0xA5)
+
|-
+
| 0x1
+
| 0x2
+
| Incremented each time the Amiibo is written to.
+
|-
+
| 0x3
+
| 0x1
+
| Figure version (always 0x00)
+
|}
|-
|-
| 0x5
| 0x5
Line 137:
Line 155:
! Size
! Size
! Description
! Description
+
! Notes
|-
|-
| 0x0
| 0x0
| 0x2
| 0x2
| Game & Character ID
| Game & Character ID
+
| First 10 bits are the Game ID and last 6 bits are Character ID.
|-
|-
| 0x2
| 0x2
| 0x1
| 0x1
| Character variant
| Character variant
+
|
|-
|-
| 0x3
| 0x3
| 0x1
| 0x1
| Amiibo Figure Type
| Amiibo Figure Type
+
|
|-
|-
| 0x4
| 0x4
| 0x2
| 0x2
| Amiibo Model Number
| Amiibo Model Number
+
|
|-
|-
| 0x6
| 0x6
−
| 0x2
+
| 0x1
| Amiibo Series
| Amiibo Series
+
|
+
|-
+
| 0x7
+
| 0x1
+
| Format Version
+
| Always 0x02
|}
|}
Line 358:
Line 387:
| Starts with the process-name("MILLION"). The rest seems to be bitmasks maybe?
| Starts with the process-name("MILLION"). The rest seems to be bitmasks maybe?
| No crash ever triggered via AppData fuzzing, when viewing "character cards"(just unlocks various cards).
| No crash ever triggered via AppData fuzzing, when viewing "character cards"(just unlocks various cards).
+
|-
+
| The Legend of Zelda: Twilight Princess HD
+
| No
+
| Yes
+
| 0x1019C800
+
| Unknown.
+
| No crash/hang ever occurred when using amiibo in-game for "Cave of Shadows".
+
With the amiibo quick-start option at the title-screen, only errors ever occurred(<quick-start data not found> / <quick-start data is for another user>).
|}
|}
= External links =
= External links =
* [http://wiiubrew.org/wiki/Wii_U_GamePad Wii U Gamepad and Amiibo information on WiiUBrew].
* [http://wiiubrew.org/wiki/Wii_U_GamePad Wii U Gamepad and Amiibo information on WiiUBrew].