Difference between revisions of "Games"
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E/P/J - English (US) / Pal (Europe/Australia) / Japanese (Japan) | E/P/J - English (US) / Pal (Europe/Australia) / Japanese (Japan) | ||
+ | |||
+ | Normally E/P/J represents region. In demos the serial code structure is LNZ-CTR-(A/C/H)(Game's name of #s and letters)(E/P/J)-REGION | ||
+ | Where REGION is either EUR, USA, or JAP for Europe, United States, and Japan respectively. So demos have an extra identifier at the end of their serial structures. | ||
== Product Code == | == Product Code == |
Revision as of 09:10, 17 January 2012
This is a page to browse game title and data. Feel free to write here.
The other way to use this page, is hacking with the data.
Title | Serial* | Product Code | EUR | USA | JPN | ROM Size | FLASH Size | FLASH ID | FLASH Chip # | Get here |
---|---|---|---|---|---|---|---|---|---|---|
Asphalt 3D | LNA-CTR-ASFE | CTR-P-ASFE | Yes | Yes | Yes | ? | 128kByte | ? | ? | ? |
Cubic Ninja | LNA-CTR-AQNE | CTR-P-AQNE | Yes | Yes | Yes | ? | 128kByte | ? | ? | ? |
Dead or Alive - Dimensions | LNA-CTR-ADDP | CTR-P-ADDP | Yes | Yes | Yes | ? | 128kByte | 0xC22211 | 25L1001 | ? |
Lego Star Wars III: The Clone Wars | LNA-CTR-ALGP | CTR-P-ALGP | Yes | Yes | No | 4GBit | 128kByte | 0xC22211 | 25L1001 | ? |
Nintendogs+Cats: French Bulldog & New Friends | LNA-CTR-ADBP | CTR-P-ADBP | Yes | Yes | Yes | ? | 512kByte | 0xC22213 | 25L4001 | ? |
Nintendogs+Cats (kiosk demo) | LNZ-CTR-ADAP | CTR-P-ADAP | Yes | ? | ? | ? | 128kByte | 0xC22211 | 25L1001 | ? |
One Piece: Unlimited Cruise SP | LNA-CTR-ALFJ | CTR-P-ALFJ | No | No | Yes | ? | 128kByte | 0xC22211 | 25L1001 | ? |
Pilotwings Resort | LNA-CTR-AWAP | CTR-P-AWAP | Yes | Yes | Yes | ? | 128kByte | 0xC22211 | 25L1001 | ? |
Puzzle Bobble Universe | LNA-CTR-ABBP | CTR-P-ABBP | Yes | Yes | Yes | ? | 128kByte | 0xC22211 | 25L1001 | ? |
Raving Rabbids: Travel in Time 3D | LNA-CTR-ARBJ | CTR-P-ARBJ | Yes | Yes | Yes | ? | 128kByte | 0xC22211 | 25L1001 | de/en |
Ridge Racer 3D | LNA-CTR-ARRP | CTR-P-ARRP | Yes | Yes | Yes | 8GBit | 512kByte | 0xC22213 | 25L4001 | ? |
Samurai Warriors - Chronicles | LNA-CTR-A66P | CTR-P-A66P | Yes | Yes | Yes | ? | 512kByte | 0xC22213 | 25L4001 | ? |
Splinter Cell 3D | LNA-CTR-ASCP | CTR-P-ASCP | Yes | Yes | Yes | 16Gbit | 128kByte | 0xC22211 | 25L1001 | ? |
Steel Diver | LNA-CTR-ASDP | CTR-P-ASDP | Yes | Yes | Yes | ? | 512kByte | 0xC22213 | 25L4001 | de/en |
Super Street Fighter IV - 3D Edition | LNA-CTR-ASSP | CTR-P-ASSP | Yes | Yes | Yes | ? | 128kByte | 0xC22211 | 25L1001 | ? |
Super Monkey Ball 3D NTSC | LNA-CTR-ASME | CTR-P-ASME | Yes | Yes | Yes | 2GBit | 128kByte | ? | ? | ? |
Super Monkey Ball 3D PAL | LNA-CTR-ASMP | CTR-P-ASMP | Yes | Yes | Yes | 2GBit | 128kByte | 0xC22211 | 25L1001 | ? |
The Legend of Zelda: Ocarina of Time 3D | LNA-CTR-AQEP | CTR-P-AQEP | Yes | Yes | Yes | ? | 128kByte | 0xC22211 | 25L1001 | de/en |
The Sims 3 | LNA-CTR-AS3P | CTR-P-AS3P | Yes | Yes | Yes | 4GBit | 512kByte | 0xC22213 | 25L4001 | ? |
Tom Clancy's Ghost Recon: Shadow Wars | LNA-CTR-AGRP | CTR-P-ARGP | Yes | Yes | Yes | 2GBit | 128kByte | 0xC22211 | 25L1001 | ? |
Super Mario 3D Land | LNA-CTR-AREP | CTR-P-AREP | Yes | Yes | Yes | ? | 128kByte | 0xC22211 | 25L1001 | ? |
Super Mario 3D Land E3 Demo | ? | CTR-P-CTAP | No | No | No | ? | ? | ? | ? | ? |
Mario Kart 7 E3 Demo | ? | CTR-P-AMKU | No | No | No | ? | ? | ? | ? | ? |
Elisherer's Savefile collection: http://sherer.co.il/saves
Serial structure
LN - Product type (Cartridges are LN, Game boxes are TS, Instruction manuals are MA, leaflets are FA, Quick-Start guides are MK)
A/Z - Retail / Demo
CTR - 3DS' Codename Rumored to be Horizon
A/C/H - Unknown / (C found at the beginning of the last bit of the default Serial 'CTAP'.) / (H is used for built in applications like Mii Maker).
XX - Game's name (made from letters and digits)
E/P/J - English (US) / Pal (Europe/Australia) / Japanese (Japan)
Normally E/P/J represents region. In demos the serial code structure is LNZ-CTR-(A/C/H)(Game's name of #s and letters)(E/P/J)-REGION Where REGION is either EUR, USA, or JAP for Europe, United States, and Japan respectively. So demos have an extra identifier at the end of their serial structures.
Product Code
This is similar to the serial structure, but this is how the 3DS internally identifies 3DS Applications. And follows this structure:
CTR-[P/N]-[A/C/H/J][XX][E/P/J]
- CTR - 3DS' Codename Rumored to be Horizon
- P/N - P Generally used for games (note: for detail and dev games this is the same) / N Generally used for built in applications like Mii Maker
- A/C/H/J - Unknown / (C found at the beginning of the last bit of the default Product Code 'CTAP') / (H is used with for built in applications such as Mii Maker) / Unknown.
- XX - Game's name (made from letters and digits)
- E/P/J - English (US) / Pal (Europe/Australia) / Japanese (Japan)
So for example a Japanese copy of Ridge Racer 3D would have a Product Code of "CTR-P-ARRJ" and a Serial of "LNA-CTR-ARRJ"
The Product Code "CTR-P-CTAP" is the default Product Code for developers.
Non-game product codes
import.db and title.db mentions CTR-N-JESP and CTR-N-JEWP. These might refer to built-in applications rather than games.