Changes

797 bytes added ,  14:45, 12 July 2019
β†’β€ŽGame list: Add some games with their flash chips. I have verified the flash size, but not opened the cart to see the chip
Line 2: Line 2:     
Some of these games also have a savegame dumped, which can be downloaded under the Savegame column of the table. Info about the savegames' filesystem can be found on the [[Savegames]] page.
 
Some of these games also have a savegame dumped, which can be downloaded under the Savegame column of the table. Info about the savegames' filesystem can be found on the [[Savegames]] page.
 +
 +
See [[Titles_With_Code_Symbols|here]] for games/titles containing ExeFS codebin symbols.
    
== Game list ==
 
== Game list ==
βˆ’
Note the [DEMO] in the title name denotes that the game is a demo. Also, when adding games, please keep them in alphabetical order, keeping demos at the start of the list.
+
Note the [DEMO] in the title name denotes that the game is a demo. Also, when adding games, please keep them in alphabetical order, keeping demos at the start of the list. The [DEV] in the title name denotes that the title is a developer encrypted application, and may not follow retail serial/product code conventions. The 'X' at the end of the Serials and Product codes of the below, takes the place of the region identifier, so there is not more than one entry per game.
 +
 
 +
 
 +
Remember if you have any of these games, dump your savegame (preferably after you save for the first time) and upload it somewhere and edit the page with the link.
   βˆ’
{| class="wikitable" border="1"
+
{| class="wikitable sortable" border="1"
 
|-
 
|-
 
! width="35%" | Title
 
! width="35%" | Title
βˆ’
! width="12%" | Serial*
+
! width="12%" | [[Serials|Serial]]
βˆ’
! width="12% | Product Code
+
! width="12% | [[Serials#Product Code|Product Code]]
βˆ’
! width="5%" | EUR
+
! width="5%" | EUR (P)
βˆ’
! width="5%" | USA
+
! width="5%" | USA (E)
βˆ’
! width="5%" | JPN
+
! width="5%" | JPN (J)
 
! width="5%" | ROM Size
 
! width="5%" | ROM Size
 
! width="5%" | FLASH Size
 
! width="5%" | FLASH Size
Line 20: Line 25:  
! width="6%" | Savegame
 
! width="6%" | Savegame
 
|-
 
|-
βˆ’
| [DEMO] Mario Kart 7 (E3)
+
| [DEMO][DEV] Mario Kart 7 (E3)
 
| ?
 
| ?
 
| CTR-P-AMKU
 
| CTR-P-AMKU
Line 32: Line 37:  
| ?
 
| ?
 
|-
 
|-
βˆ’
| [DEMO] Nintendogs+Cats (Kiosk)
+
| [DEMO][DEV] Super Mario 3D Land (E3)
βˆ’
| LNZ-CTR-ADAP
+
| ?
βˆ’
| CTR-P-ADAP
+
| CTR-P-CTAP
 +
| No
 +
| No
 +
| No
 +
| ?
 +
| ?
 +
| ?
 +
| ?
 +
| ?
 +
|-
 +
| [DEMO] Nintendogs + Cats
 +
| LNZ-CTR-ADAX
 +
| CTR-P-ADAX
 
| Yes
 
| Yes
 
| ?
 
| ?
Line 44: Line 61:  
| ?
 
| ?
 
|-
 
|-
βˆ’
| [DEMO] Super Mario 3D Land
+
| [DEMO] PokΓ©mon Omega Ruby And Alpha Sapphire Special Demo
βˆ’
| LNZ-CTR-AREP
+
| ?
 +
| CTR-N-NAHA
 +
| Yes
 +
| Yes
 +
| Yes
 +
| 2GBit
 +
| 1MByte
 +
| ?
 +
| ?
 
| ?
 
| ?
 +
|-
 +
| [DEMO] Steel Diver
 +
| LNZ-CTR-ASDX
 +
| CTR-P-ASDX
 +
| Yes
 +
| No
 +
| No
 +
| ?
 +
| ?
 +
| ?
 +
| ?
 +
| ?
 +
|-
 +
| [DEMO] Super Mario 3D Land
 +
| LNZ-CTR-AREX
 +
| CTR-P-AREX
 
| Yes
 
| Yes
 
| No
 
| No
Line 56: Line 97:  
| ?
 
| ?
 
|-
 
|-
βˆ’
| [DEMO] Super Mario 3D Land (E3)
+
| [DEMO] Super Smash Bros.
 +
| LNA-CTR-NXCX
 +
| CTR-P-NXCX
 +
| Yes
 +
| Yes
 +
| Yes
 +
| 2GBit
 +
| 512kByte
 
| ?
 
| ?
βˆ’
| CTR-P-CTAP
  βˆ’
| No
  βˆ’
| No
  βˆ’
| No
   
| ?
 
| ?
 
| ?
 
| ?
 +
|-
 +
| [DEMO] Super Smash Bros. Special Demo Version
 +
| LNA-CTR-NXCX
 +
| CTR-P-NXCX
 +
| Yes
 +
| Yes
 +
| Yes
 +
| 2Gbit
 +
| 512kByte
 
| ?
 
| ?
 
| ?
 
| ?
 
| ?
 
| ?
 
|-
 
|-
βˆ’
| [DEMO] The Legend of Zelda: Ocarina of Time 3D
+
| [DEMO] The Legend Of Zelda: Ocarina Of Time 3D
βˆ’
| LNZ-CTR-AQEP
+
| LNZ-CTR-AQEX
βˆ’
| ?
+
| CTR-P-AQEX
 
| Yes
 
| Yes
 
| Yes
 
| Yes
Line 76: Line 129:  
| ?
 
| ?
 
| ?
 
| ?
 +
| ?
 +
| ?
 +
| ?
 +
|-
 +
| Animal Crossing: New Leaf
 +
| LNA-CTR-EGDX
 +
| CTR-P-EGDX
 +
| Yes
 +
| Yes
 +
| Yes
 +
| 8GBit
 +
| 10MByte
 
| ?
 
| ?
 
| ?
 
| ?
Line 81: Line 146:  
|-
 
|-
 
| Asphalt 3D
 
| Asphalt 3D
βˆ’
| LNA-CTR-ASFE
+
| LNA-CTR-ASFX
βˆ’
| CTR-P-ASFE
+
| CTR-P-ASFX
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
βˆ’
| ?
+
| 4GBit
 
| 128kByte
 
| 128kByte
 
| ?
 
| ?
Line 93: Line 158:  
|-
 
|-
 
| Cubic Ninja
 
| Cubic Ninja
βˆ’
| LNA-CTR-AQNE
+
| LNA-CTR-AQNX
βˆ’
| CTR-P-AQNE
+
| CTR-P-AQNX
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
βˆ’
| ?
+
| 1GBit
 
| 128kByte
 
| 128kByte
 
| ?
 
| ?
Line 104: Line 169:  
| ?
 
| ?
 
|-
 
|-
βˆ’
| Dead or Alive - Dimensions
+
| Dead Or Alive - Dimensions
βˆ’
| LNA-CTR-ADDP
+
| LNA-CTR-ADDX
βˆ’
| CTR-P-ADDP
+
| CTR-P-ADDX
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
βˆ’
| ?
+
| 16GBit
 
| 128kByte
 
| 128kByte
 
| 0xC22211
 
| 0xC22211
 
| 25L1001
 
| 25L1001
 +
| ?
 +
|-
 +
| Detective Pikachu
 +
| LNA-CTR-A98X
 +
| CTR-P-A98X
 +
| Yes
 +
| ?
 +
| ?
 +
| 16GBit
 +
| 512KByte
 +
| 0xC22213
 +
| ?
 +
| ?
 +
|-
 +
| Fire Emblem: Awakening
 +
| LNA-CTR-AFEX
 +
| CTR-P-AFEX
 +
| Yes
 +
| ?
 +
| ?
 +
| 16GBit
 +
| 512KByte
 +
| 0xC22213
 +
| ?
 
| ?
 
| ?
 
|-
 
|-
 
| Lego Star Wars III: The Clone Wars
 
| Lego Star Wars III: The Clone Wars
βˆ’
| LNA-CTR-ALGP
+
| LNA-CTR-ALGX
βˆ’
| CTR-P-ALGP
+
| CTR-P-ALGX
 
| Yes
 
| Yes
 
| Yes
 
| Yes
Line 128: Line 217:  
| ?
 
| ?
 
|-
 
|-
βˆ’
| Mario Kart 7
+
| Mario And Luigi: Dream Team Bros.
βˆ’
| LNA-CTR-AMKE
+
| LNA-CTR-AYMX
βˆ’
| CTR-P-AMKE
+
| CTR-P-AYMX
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 +
| 8GBit
 +
| 512kByte
 
| ?
 
| ?
 
| ?
 
| ?
 +
| ?
 +
|-
 +
| Mario Kart 7
 +
| LNA-CTR-AMKX
 +
| CTR-P-AMKX
 +
| Yes
 +
| Yes
 +
| Yes
 +
| 8GBit
 +
| 512kByte
 
| ?
 
| ?
 
| ?
 
| ?
 
| ?
 
| ?
 
|-
 
|-
βˆ’
| Nintendogs+Cats: French Bulldog & New Friends
+
| Nintendogs + Cats: French Bulldog And New Friends
βˆ’
| LNA-CTR-ADBP
+
| LNA-CTR-ADBX
βˆ’
| CTR-P-ADBP
+
| CTR-P-ADBX
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
βˆ’
| ?
+
| 4GBit
 
| 512kByte
 
| 512kByte
 
| 0xC22213
 
| 0xC22213
Line 153: Line 254:  
|-
 
|-
 
| One Piece: Unlimited Cruise SP
 
| One Piece: Unlimited Cruise SP
βˆ’
| LNA-CTR-ALFJ
+
| LNA-CTR-ALFX
βˆ’
| CTR-P-ALFJ
+
| CTR-P-ALFX
 
| No
 
| No
 
| No
 
| No
 
| Yes
 
| Yes
βˆ’
| ?
+
| 4GBit
 
| 128kByte
 
| 128kByte
 
| 0xC22211
 
| 0xC22211
Line 165: Line 266:  
|-
 
|-
 
| Pilotwings Resort
 
| Pilotwings Resort
βˆ’
| LNA-CTR-AWAP
+
| LNA-CTR-AWAX
βˆ’
| CTR-P-AWAP
+
| CTR-P-AWAX
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
βˆ’
| ?
+
| 1GBit
 
| 128kByte
 
| 128kByte
 
| 0xC22211
 
| 0xC22211
 
| 25L1001
 
| 25L1001
 +
| ?
 +
|-
 +
| PokΓ©mon Mystery Dungeon: Gates To Infinity
 +
| LNA-CTR-APDX
 +
| CTR-P-APDX
 +
| Yes
 +
| Yes
 +
| Yes
 +
| 8GBit
 +
| 512kByte
 +
| ?
 +
| ?
 +
| ?
 +
|-
 +
| PokΓ©mon Ultra Sun
 +
| LNA-CTR-A2AX
 +
| CTR-P-A2AX
 +
| Yes
 +
| ?
 +
| ?
 +
| 32GBit
 +
| 1MByte
 +
| 0xC22214
 +
| ?
 +
| ?
 +
|-
 +
| PokΓ©mon Y
 +
| LNA-CTR-EK2X
 +
| CTR-P-EK2A
 +
| Yes
 +
| Yes
 +
| Yes
 +
| 2GBit
 +
| 1MByte
 +
| ?
 +
| ?
 
| ?
 
| ?
 
|-
 
|-
 
| Puzzle Bobble Universe
 
| Puzzle Bobble Universe
βˆ’
| LNA-CTR-ABBP
+
| LNA-CTR-ABBX
βˆ’
| CTR-P-ABBP
+
| CTR-P-ABBX
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
βˆ’
| ?
+
| 4GBit
 
| 128kByte
 
| 128kByte
 
| 0xC22211
 
| 0xC22211
Line 188: Line 325:  
| ?
 
| ?
 
|-
 
|-
βˆ’
| [[Raving Rabbids: Travel in Time 3D]]
+
| [[Raving Rabbids: Travel In Time 3D]]
βˆ’
| LNA-CTR-ARBJ
+
| LNA-CTR-ARBX
βˆ’
| CTR-P-ARBJ
+
| CTR-P-ARBX
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
βˆ’
| ?
+
| 2GBit
 
| 128kByte
 
| 128kByte
 
| 0xC22211
 
| 0xC22211
Line 201: Line 338:  
|-
 
|-
 
| Ridge Racer 3D
 
| Ridge Racer 3D
βˆ’
| LNA-CTR-ARRP
+
| LNA-CTR-ARRX
βˆ’
| CTR-P-ARRP
+
| CTR-P-ARRX
 
| Yes
 
| Yes
 
| Yes
 
| Yes
Line 213: Line 350:  
|-
 
|-
 
| Samurai Warriors - Chronicles
 
| Samurai Warriors - Chronicles
βˆ’
| LNA-CTR-A66P
+
| LNA-CTR-A66X
βˆ’
| CTR-P-A66P
+
| CTR-P-A66X
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
βˆ’
| ?
+
| 16GBit
 
| 512kByte
 
| 512kByte
 
| 0xC22213
 
| 0xC22213
 
| 25L4001
 
| 25L4001
 +
| ?
 +
|-
 +
| Sonic: Lost World
 +
| LNA-CTR-ARVX
 +
| CTR-P-ARVX
 +
| Yes
 +
| Yes
 +
| Yes
 +
| 16GBit
 +
| 128kByte
 +
| ?
 +
| ?
 
| ?
 
| ?
 
|-
 
|-
 
| Splinter Cell 3D
 
| Splinter Cell 3D
βˆ’
| LNA-CTR-ASCP
+
| LNA-CTR-ASCX
βˆ’
| CTR-P-ASCP
+
| CTR-P-ASCX
 
| Yes
 
| Yes
 
| Yes
 
| Yes
Line 237: Line 386:  
|-
 
|-
 
| Steel Diver
 
| Steel Diver
βˆ’
| LNA-CTR-ASDP
+
| LNA-CTR-ASDX
βˆ’
| CTR-P-ASDP
+
| CTR-P-ASDX
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
βˆ’
| ?
+
| 2GBit
 
| 512kByte
 
| 512kByte
 
| 0xC22213
 
| 0xC22213
Line 249: Line 398:  
|-
 
|-
 
| Super Mario 3D Land
 
| Super Mario 3D Land
βˆ’
| LNA-CTR-AREP
+
| LNA-CTR-AREX
βˆ’
| CTR-P-AREP
+
| CTR-P-AREX
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
βˆ’
| ?
+
| 4GBit
 
| 128kByte
 
| 128kByte
 
| 0xC22211
 
| 0xC22211
Line 260: Line 409:  
| ?
 
| ?
 
|-
 
|-
βˆ’
| Super Monkey Ball 3D NTSC
+
| Super Monkey Ball 3D PAL
βˆ’
| LNA-CTR-ASME
+
| LNA-CTR-ASMX
βˆ’
| CTR-P-ASME
+
| CTR-P-ASMX
 
| Yes
 
| Yes
 
| Yes
 
| Yes
Line 268: Line 417:  
| 2GBit
 
| 2GBit
 
| 128kByte
 
| 128kByte
 +
| 0xC22211
 +
| 25L1001
 +
| ?
 +
|-
 +
| Super Smash Bros.
 +
| LNA-CTR-NXCX
 +
| CTR-P-NXCX
 +
| Yes
 +
| Yes
 +
| Yes
 +
| 16GBit
 +
| 512kByte
 
| ?
 
| ?
 
| ?
 
| ?
 
| ?
 
| ?
 
|-
 
|-
βˆ’
| Super Monkey Ball 3D PAL
+
| Super Street Fighter IV - 3D Edition
βˆ’
| LNA-CTR-ASMP
+
| LNA-CTR-ASSX
βˆ’
| CTR-P-ASMP
+
| CTR-P-ASSX
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
βˆ’
| 2GBit
+
| 16GBit
 
| 128kByte
 
| 128kByte
 
| 0xC22211
 
| 0xC22211
Line 284: Line 445:  
| ?
 
| ?
 
|-
 
|-
βˆ’
| Super Street Fighter IV - 3D Edition
+
| The Legend Of Zelda: A Link Between Worlds
βˆ’
| LNA-CTR-ASSP
+
| LNA-CTR-BZLX
βˆ’
| CTR-P-ASSP
+
| CTR-P-BZLX
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 +
| 8GBit
 +
| 128kByte
 +
| ?
 
| ?
 
| ?
βˆ’
| 128kByte
  βˆ’
| 0xC22211
  βˆ’
| 25L1001
   
| ?
 
| ?
 
|-
 
|-
βˆ’
| [[The Legend of Zelda: Ocarina of Time 3D]]
+
| [[The Legend Of Zelda: Ocarina Of Time 3D]]
βˆ’
| LNA-CTR-AQEP
+
| LNA-CTR-AQEX
βˆ’
| CTR-P-AQEP
+
| CTR-P-AQEX
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
βˆ’
| ?
+
| 4GBit
 
| 128kByte
 
| 128kByte
 
| 0xC22211
 
| 0xC22211
Line 309: Line 470:  
|-
 
|-
 
| The Sims 3
 
| The Sims 3
βˆ’
| LNA-CTR-AS3P
+
| LNA-CTR-AS3X
βˆ’
| CTR-P-AS3P
+
| CTR-P-AS3X
 
| Yes
 
| Yes
 
| Yes
 
| Yes
Line 321: Line 482:  
|-
 
|-
 
| Tom Clancy's Ghost Recon: Shadow Wars
 
| Tom Clancy's Ghost Recon: Shadow Wars
βˆ’
| LNA-CTR-AGRP
+
| LNA-CTR-AGRX
βˆ’
| CTR-P-ARGP
+
| CTR-P-ARGX
 
| Yes
 
| Yes
 
| Yes
 
| Yes
Line 332: Line 493:  
| ?
 
| ?
 
|-
 
|-
 +
| Tomodachi Life
 +
| LNA-CTR-EC6X
 +
| CTR-P-EC6X
 +
| Yes
 +
| Yes
 +
| Yes
 +
| ?
 +
| ?
 +
| ?
 +
| ?
 +
| ?
 +
|-
 +
| Virtue's Last Reward
 +
| LNA-CTR-AKGX
 +
| CTR-P-AKGX
 +
| Yes
 +
| ?
 +
| ?
 +
| 4GBit
 +
| 128KByte
 +
| 0xC22211
 +
| ?
 +
| ?
 
|}
 
|}
    
Elisherer's Savefile collection: [http://sherer.co.il/saves http://sherer.co.il/saves]
 
Elisherer's Savefile collection: [http://sherer.co.il/saves http://sherer.co.il/saves]
βˆ’
== Serial structure ==
     βˆ’
[Product][Retail/Demo]-CTR-[Type][Identifier][Region]
+
== SD Savegames ==
βˆ’
 
+
{| class="wikitable sortable" border="1"
βˆ’
Product: Length=2, LN - Product type (Cartridges are LN, Game boxes are TS, Instruction manuals are MA, leaflets are FA, Quick-Start guides are MK)
+
|-
βˆ’
 
+
! Title
βˆ’
Retail/Demo: Length=1, [A/Z] - Retail / Demo
+
! Savegame
βˆ’
 
+
|-
βˆ’
CTR - 3DS' Codename Rumored to be Horizon
+
| Crashmo
βˆ’
 
+
| [https://dl.dropbox.com/u/20520664/crashmo_usa.sav cleartext]
βˆ’
Type: Length=1, [A/C/H/J/S] - Retail / C is part of the default Serial 'CTAP' / H is used for built in applications like [[Mii Maker]] / J is eShop Title / S is 3D Classics eShop title.
+
|}
βˆ’
 
  βˆ’
Identifier: Length=2, Game's name (made from letters and digits)
  βˆ’
 
  βˆ’
Region: Length=1, [E/P/J] - English (US) / Pal (Europe/Australia) / Japanese (Japan)
  βˆ’
 
  βˆ’
 
  βˆ’
The longer version of the serial number adds a geographical region (usually because of extra languages)
  βˆ’
 
  βˆ’
Those are 3 letters codes at the end of the serial (can be found mostly on demos).
  βˆ’
 
  βˆ’
i.e. The code of the Canadian version of Mario Kart 7 is CAN [http://imageshack.us/photo/my-images/687/ctrcan.jpg/]
  βˆ’
 
  βˆ’
== Product Code ==
  βˆ’
 
  βˆ’
This is similar to the serial structure, but this is how the 3DS internally identifies 3DS Applications. And follows this structure:
  βˆ’
 
  βˆ’
CTR-[P/N]-[Type][Identifier][Region]
  βˆ’
 
  βˆ’
* P/N - P  Generally used for games (note: for detail and dev games this is the same) / N Generally used for built in applications like [[Mii Maker]]
  βˆ’
* [Type][Identifier][Region] - Same as in serial structure
  βˆ’
 
  βˆ’
So for example a Japanese copy of Ridge Racer 3D would have a Product Code of "CTR-P-ARRJ" and a Serial of "LNA-CTR-ARRJ"
  βˆ’
 
  βˆ’
The Product Code "CTR-P-CTAP" is the default Product Code for developers.
  βˆ’
 
  βˆ’
You can check the product code at the end of the 'Health & Safety' section of the 'Manual' of your appliction in the Home menu.
 
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