Difference between revisions of "Nintendo 3DS Sound"
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Nintendo 3DS Sound is the music playing and audio recording application that is included with all retail consoles. | Nintendo 3DS Sound is the music playing and audio recording application that is included with all retail consoles. | ||
+ | == Voice Recorder == | ||
+ | Like its predecessor for the DSi, up to 10-second recordings can be stored, with limited integration of those with other software. | ||
+ | |||
+ | Practically speaking, the [[Twln/shared2/0000|single page of internal storage]] is for DSi-mode software, and the 10 pages of SD card storage are for 3DS software (like Flipnote Studio 3D). | ||
+ | |||
+ | === File naming pattern === | ||
+ | [[SD Filesystem|sdmc:]]/Nintendo 3DS/private/00020500/voice/01/V13303.m4a | ||
+ | |||
+ | *01: folder (page) number | ||
+ | *13: file number | ||
+ | *30: icon color | ||
+ | *3: icon shape | ||
+ | |||
+ | See the previous link about internal storage for more information about the numerical values in file names. | ||
+ | |||
+ | == Music Player == | ||
It loads audio files from the SD card. It supports MP3 and AAC-encoded audio files and supports m3u playlists. | It loads audio files from the SD card. It supports MP3 and AAC-encoded audio files and supports m3u playlists. | ||
− | == Playlist file format== | + | === Playlist file format === |
The application allows for user created playlists. They are stored on the SD card. | The application allows for user created playlists. They are stored on the SD card. | ||
Line 153: | Line 169: | ||
</pre> | </pre> | ||
+ | == Reading files == | ||
+ | The application can read files copied in a folder on the SD card of the system. The application supports the following files formats: | ||
+ | |||
+ | * .mp3 | ||
+ | * .m4a | ||
+ | * .mp4 | ||
+ | * .3gp | ||
[[Category:File formats]] | [[Category:File formats]] | ||
[[Category:Nintendo Software]] | [[Category:Nintendo Software]] |
Latest revision as of 02:25, 5 May 2019
Nintendo 3DS Sound is the music playing and audio recording application that is included with all retail consoles.
Voice Recorder[edit]
Like its predecessor for the DSi, up to 10-second recordings can be stored, with limited integration of those with other software.
Practically speaking, the single page of internal storage is for DSi-mode software, and the 10 pages of SD card storage are for 3DS software (like Flipnote Studio 3D).
File naming pattern[edit]
sdmc:/Nintendo 3DS/private/00020500/voice/01/V13303.m4a
- 01: folder (page) number
- 13: file number
- 30: icon color
- 3: icon shape
See the previous link about internal storage for more information about the numerical values in file names.
Music Player[edit]
It loads audio files from the SD card. It supports MP3 and AAC-encoded audio files and supports m3u playlists.
Playlist file format[edit]
The application allows for user created playlists. They are stored on the SD card.
Offset | Size | Description |
---|---|---|
0x00 | 0x04 | Magic bytes, 'O', 'V', 'A', 'F' or "FAVO" endian corrected. |
0x04 | 0x04 | Always integer with value 16 |
0x08 | 0x04 | File size (0x26730) |
0x0C | 0x04 | Zero Padding |
0x10 | 0x02 | checksum (songs?) |
0x12 | 0x02 | Icon ID (0-44) if id==-1 then loads custom icon from end of playlist? |
0x14 | 0x02 | Song file count |
0x16 | 0x02 | Number of possible songs (usually 0x12C/300) |
0x18 | 0x04 | Some kind of timestamp, for encryption (doesn't change when editing) |
0x1A | 0x01 | Checksum (icon?, header?) (doesn't change when editing) |
0x1B | 0x01 | Checksum (name?) (doesn't change when editing) |
0x1C | 0x04 | Always(?) integer with value 6 |
0x20 | 0x100 (avaiable 0x40) | Playlist name stored in UTF-16 |
0x120+(n*0x20C) => n<300 | 692 (0x20C per song) | File name stored in UTF-16, repeats for the rest of the file |
0x2672F | - | End |
Sample reader[edit]
This is a basic example of how to read a 3DS playlist.
/* This is free and unencumbered software released into the public domain. /* Anyone is free to copy, modify, publish, use, compile, sell, or /* distribute this software, either in source code form or as a compiled /* binary, for any purpose, commercial or non-commercial, and by any /* means. /* In jurisdictions that recognize copyright laws, the author or authors /* of this software dedicate any and all copyright interest in the /* software to the public domain. We make this dedication for the benefit /* of the public at large and to the detriment of our heirs and /* successors. We intend this dedication to be an overt act of /* relinquishment in perpetuity of all present and future rights to this /* software under copyright law. /* /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. /* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR /* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, /* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR /* OTHER DEALINGS IN THE SOFTWARE. /* /* For more information, please refer to <http://unlicense.org/> */ #include <stdio.h> #include <stdint.h> uint8_t buf[0x26730]; uint16_t checksum, icon, songCount; uint32_t timestamp; uint8_t playlistName[0x100]; uint8_t songName[0x20C][299]; void readUtf16AsAscii(uint8_t *input, uint8_t *output, uint16_t length, uint32_t offset) { uint16_t j=0; for (j=0; j<length; j++) { output[j] = input[(j*2)+offset]; } } int main(int argc, char* argv[]) { uint16_t t=0; FILE *playlistFile; if (argc != 2) { printf("Usage: %s FILE\n", argv[0]); exit(1); } if ((playlistFile = fopen(argv[1], "rb")) == NULL) { printf("Could not open %s.\n", argv[1]); exit(1); } if (fread(buf, 1, 0x26730, playlistFile) != 0x26730) { printf("Could not 0x26730 bytes from %s.\n", argv[1]); exit(1); } if (!((buf[0] = 'O') && (buf[1] = 'V') && (buf[2] = 'F') && (buf[3] = 'A'))) { printf("%s is not a 3DS playlist file.\n", argv[1]); exit(1); } checksum = (buf[0x11] << 8) | buf[0x10]; icon = (buf[0x13] << 8) | buf[0x12]; songCount = (buf[0x15] << 8) | buf[0x14]; timestamp = (buf[0x17] << 24) | (buf[0x16] << 16) | (buf[0x19] << 8) | buf[0x18]; readUtf16AsAscii(buf, playlistName, 0x100, 0x20); for (t=0; t<songCount; t++) readUtf16AsAscii(buf, songName[t], 0x20C, (0x120+(t*0x20C))); printf("Checksum:\t%04X\nIcon ID:\t%04X\nSong Count:\t%04X\nTimestamp:\t%08X\nPlaylist Name:\t\"%s\"\n", checksum, icon, songCount, timestamp, playlistName); for (t=0; t<songCount; t++) printf("Name of song %03i: %s\n", t, songName[t]); }
Reading files[edit]
The application can read files copied in a folder on the SD card of the system. The application supports the following files formats:
* .mp3 * .m4a * .mp4 * .3gp