Difference between revisions of "System Font"
(Special characters) |
m (→Unicode Private Use characters: grammar fix) |
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| 0x80 | | 0x80 | ||
| Font data size | | Font data size | ||
− | | The actual font data. | + | | The actual font data. |
+ | |- | ||
+ | | 0x80 + Font data size | ||
+ | | 0x332000 - 0x80 - Font data size | ||
+ | | This is leftover data from decompression operation. During the font loading process, compressed data is loaded to <code>sharedmem + 0x332000 - compressed_size_aligned_to_4</code>, and then is decompressed to <code>sharedmem + 0x80</code>. Compressed data at the end that doesn't get overwritten by decompressed data remains in the shared memory | ||
|} | |} | ||
Line 28: | Line 32: | ||
| 0x0 | | 0x0 | ||
| 0x4 | | 0x4 | ||
− | | | + | | Status. |
+ | 1: loading system font | ||
+ | |||
+ | 2: system font loaded | ||
+ | |||
+ | 3: failed to load system font | ||
|- | |- | ||
| 0x4 | | 0x4 | ||
| 0x4 | | 0x4 | ||
− | | | + | | Region. Indicates which [[Title_list#0004009B_-_Shared_Data_Archives|system font archive]] is loaded |
+ | 1: region JPN/EUR/USA (archive 0004009B00014002) | ||
+ | |||
+ | 2: region CHN (archive 0004009B00014102) | ||
+ | |||
+ | 3: region KOR (archive 0004009B00014202) | ||
+ | |||
+ | 4: region TWN (archive 0004009B00014302) | ||
|- | |- | ||
| 0x8 | | 0x8 | ||
Line 39: | Line 55: | ||
|- | |- | ||
| 0xC | | 0xC | ||
− | | | + | | 0x74 |
| Normally all-zero? | | Normally all-zero? | ||
|} | |} | ||
Line 47: | Line 63: | ||
Some of these characters are used for tutorial message boxes and notifications; they can also be generally used in [[Mii]] names, [[SMDH|application titles]], etc. | Some of these characters are used for tutorial message boxes and notifications; they can also be generally used in [[Mii]] names, [[SMDH|application titles]], etc. | ||
− | Most of these originated in the "icons" tab of the DS's standard software keyboard, and were extensively used in | + | Most of these originated in the "icons" tab of the DS's standard software keyboard, and were extensively used in its firmware UI. |
{|border="1" cellpadding="2" cellspacing="0" style="border-collapse:collapse;" | {|border="1" cellpadding="2" cellspacing="0" style="border-collapse:collapse;" |
Latest revision as of 21:34, 11 March 2018
During system boot, the system-font is loaded by NS to LINEAR-memory(in the original 0x14000000 vmem region) which always gets allocated at SYSTEM_memregion+0. Due to it being located there, all of this is GPU accessible. The BCFNT is loaded from the font title for the system region into that memory. During loading, the font-data is modified: the magic-num at fontdata+0 is changed from "CFNT" to "CFNU", and all file offsets are converted to addresses in this allocated linearmem. Processes can get the sharedmem_handle+vaddr for mapping the sharedmem for this via APT:GetSharedFont.
With font-data title-version v0 for USA/EUR/JPN, the size of this entire sharedmem is 0x332000-bytes.
Shared mem structure:
Offset | Size | Description |
---|---|---|
0x0 | 0x80 | Header |
0x80 | Font data size | The actual font data. |
0x80 + Font data size | 0x332000 - 0x80 - Font data size | This is leftover data from decompression operation. During the font loading process, compressed data is loaded to sharedmem + 0x332000 - compressed_size_aligned_to_4 , and then is decompressed to sharedmem + 0x80 . Compressed data at the end that doesn't get overwritten by decompressed data remains in the shared memory
|
Header structure:
Offset | Size | Description |
---|---|---|
0x0 | 0x4 | Status.
1: loading system font 2: system font loaded 3: failed to load system font |
0x4 | 0x4 | Region. Indicates which system font archive is loaded
1: region JPN/EUR/USA (archive 0004009B00014002) 2: region CHN (archive 0004009B00014102) 3: region KOR (archive 0004009B00014202) 4: region TWN (archive 0004009B00014302) |
0x8 | 0x4 | Decompressed font data size. |
0xC | 0x74 | Normally all-zero? |
Unicode Private Use characters[edit]
Some of these characters are used for tutorial message boxes and notifications; they can also be generally used in Mii names, application titles, etc.
Most of these originated in the "icons" tab of the DS's standard software keyboard, and were extensively used in its firmware UI.
Private Use Area | ||||||||||||||||
U+ | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | A | B | C | D | E | F |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
E00x | A button | B button | X button | Y button | L button | R button | D-pad (unmarked) | DS alarm clock | Boxed emoticon :) | Boxed emoticon >( | Boxed emoticon :O | Boxed emoticon -_- | Sun | Cloud | Umbrella | Snowman |
E01x | Negative boxed exclamation mark | Negative boxed question mark | Envelope | Cell phone | Thickly-boxed + (touch calibration mark) | Spades | Diamonds | Hearts | Flowers | Right arrow | Left arrow | Up arrow | Down arrow | Circled dot (like "your position" in smartphone maps) | Camera | Crossed-out square |
E02x | Spinner up-left | Spinner up | Spinner up-right | Spinner right | Spinner down-right | Spinner down | Spinner down-left | Spinner left | Large cross | Boxed A (Pictochat room) | Boxed B (Pictochat room) | Boxed C (Pictochat room) | Boxed D (Pictochat room) | Negative boxed A (Automatic DS boot) | Negative boxed M (Manual DS boot) | Crossed-out square |
E03x | "P" (Pictochat logo) | "I" (Pictochat logo) | "C" (Pictochat logo) | "T" (Pictochat logo) | "H" (Pictochat logo) | "A" (Pictochat logo) | Crossed-out square | Crossed-out square | Crossed-out square | Crossed-out square | Crossed-out square | Crossed-out square | Crossed-out square | Crossed-out square | Boxed negative X (small letter) | Boxed negative X (big bold letter) |
E04x | Power button (Wiimote) | D-pad (Wiimote) | A button (Wiimote) | B button (Wiimote) | Home button (Wiimote) | Start button (Wiimote) | Select button (Wiimote) | 1 button (Wiimote) | 2 button (Wiimote) | Analog stick (Nunchuck) | C button (Nunchuck) | Z button (Nunchuck) | a button (Classic) | b button (Classic) | x button (Classic) | y button (Classic) |
E05x | Left analog stick (Classic) | Right analog stick (Classic) | L button (Classic) | R button (Classic) | ZL button (Classic) | ZR button (Classic) | Return (keyboard symbol) | Space (keyboard symbol) | Wii pointer | Wii pointer "1" | Wii pointer "2" | Wii pointer "3" | Wii pointer "4" | Wii pointer dragging | Wii pointer dragging "1" | Wii pointer dragging "2" |
E06x | Wii pointer dragging "3" | Wii pointer dragging "4" | Wii pointer panning | Wii pointer panning "1! | Wii pointer panning "2" | Wii pointer panning "3" | Wii pointer panning "4" | Wii logo | Superscripr "er" | Superscript "re" | Superscript "e" | Negative boxed question mark | nothing | nothing | nothing | nothing |
E07x | Boxed X | Boxed negative X (Close button) | Back | Home | Steps | Play coin | Video camera | Analog stick (3DS) | Power button (O3DS) | D-pad up | D-pad down | D-pad left | D-pad right | D-pad vertical | D-pad horizontal | nothing |
Table courtesy Wikibooks