Difference between revisions of "CLAN format"
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(Created page with "{{Stub}} CLAN (.bclan) is the layout animation format used on the 3DS. It stands for ('''B'''inary) '''C'''TR '''L'''ayout '''An'''imation, and is similar to the RLAN format...") |
(No difference)
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Revision as of 02:03, 25 December 2016
CLAN (.bclan) is the layout animation format used on the 3DS. It stands for (Binary) CTR Layout Animation, and is similar to the RLAN format used on the Wii.
Header
Offset | Size | Type | Description |
---|---|---|---|
0x00 | 0x4 | String | Signature (CLAN) |
0x04 | 0x2 | UInt16 | Byte Order Mark |
0x06 | 0x2 | UInt16 | Header Length |
0x08 | 0x4 | UInt32 | Revision |
0x0C | 0x4 | UInt32 | File Size |
0x10 | 0x4 | UInt32 | Nr Sections |
pat1 (Pattern 1)
Offset | Size | Type | Description |
---|---|---|---|
0x00 | 0x4 | String | Signature (pat1) |
0x04 | 0x4 | UInt32 | Section Size |
0x08 | 0x4 | UInt32 | Flags? |
0x0C | 0x4 | UInt32 | ? |
0x10 | 0x4 | Int32 | ? |
0x14 | 0x4 | UInt32 | ? |
0x18 | 0x10 | String | Pattern name |
pai1 (Pattern Instruction? 1)
Offset | Size | Type | Description |
---|---|---|---|
0x00 | 0x4 | String | Signature (pai1) |
0x04 | 0x4 | UInt32 | Section Size |
0x08 | 0x4 | UInt32 | ? |
0x0C | 0x4 | UInt32 | Flags? |
0x10 | 0x4 | UInt32 | Nr entries? |
0x14 | 0x4 | UInt32 | Entries offset (relative to pai1) |
Instruction? entry
Offset | Size | Type | Description |
---|---|---|---|
0x00 | 0x14 | String | Target panel name |
0x14 | 0x4 | UInt32 | Flags? |
0x18 | 0x4 | UInt32 | Animation entry offset (relative to entry) |
0x1C | 0x4 | UInt32 | ? (if flag bit 1 is set) |
Animation entry
Offset | Size | Type | Description | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | 0x4 | String | Animation type
| ||||||||||||||
0x04 | 0x1 | UInt8 | Nr of animations | ||||||||||||||
0x05 | 0x3 | UInt8[3] | Padding | ||||||||||||||
? | ? | ? | ? |