Changes

Jump to navigation Jump to search
219 bytes added ,  12:52, 19 August 2016
Line 122: Line 122:     
Data of one file in SAVE partition / filestore seems sometimes fragmented into several blocks, and BlockMap probably describes how to link and build them. Is this already known? And I think what is stored in BlockMap forms linked lists, and an entry is {uint32 previous_block; uint32 next_block; }. (Note that I was looking into CECD system savegame, which is the only savegame I looked, and which contains a relative complicated folder structure, where files and folders can be added and deleted frequently) --[[User:Wwylele|Wwylele]] ([[User talk:Wwylele|talk]]) 15:01, 18 August 2016 (CEST)
 
Data of one file in SAVE partition / filestore seems sometimes fragmented into several blocks, and BlockMap probably describes how to link and build them. Is this already known? And I think what is stored in BlockMap forms linked lists, and an entry is {uint32 previous_block; uint32 next_block; }. (Note that I was looking into CECD system savegame, which is the only savegame I looked, and which contains a relative complicated folder structure, where files and folders can be added and deleted frequently) --[[User:Wwylele|Wwylele]] ([[User talk:Wwylele|talk]]) 15:01, 18 August 2016 (CEST)
 +
 +
Also the SAVE partition looks very similar to [[Extdata#Filesystem|extdata VSXE partition]], especially the folder and file entries. --[[User:Wwylele|Wwylele]] ([[User talk:Wwylele|talk]]) 13:52, 19 August 2016 (CEST)
242

edits

Navigation menu