Difference between revisions of "Games"
Line 8: | Line 8: | ||
|- | |- | ||
! width="32%" | Title | ! width="32%" | Title | ||
− | ! width=" | + | ! width="15%" | Serial* |
+ | ! width="14% | Product Code | ||
! width="5%" | EUR | ! width="5%" | EUR | ||
! width="5%" |USA | ! width="5%" |USA | ||
Line 16: | Line 17: | ||
! width="5%" |FLASH ID | ! width="5%" |FLASH ID | ||
! width="5%" |FLASH Chip # | ! width="5%" |FLASH Chip # | ||
− | ! width=" | + | ! width="6%" | Get here |
|- | |- | ||
| Asphalt 3D | | Asphalt 3D | ||
| LNA-CTR-ASFE | | LNA-CTR-ASFE | ||
+ | | CTR-P-ASFE | ||
| Yes | | Yes | ||
| Yes | | Yes | ||
Line 31: | Line 33: | ||
| Cubic Ninja | | Cubic Ninja | ||
| LNA-CTR-AQNE | | LNA-CTR-AQNE | ||
+ | | CTR-P-AQNE | ||
| Yes | | Yes | ||
| Yes | | Yes | ||
Line 42: | Line 45: | ||
| Dead or Alive - Dimensions | | Dead or Alive - Dimensions | ||
| LNA-CTR-ADDP | | LNA-CTR-ADDP | ||
+ | | CTR-P-ADDP | ||
| Yes | | Yes | ||
| Yes | | Yes | ||
Line 53: | Line 57: | ||
| Lego Star Wars III: The Clone Wars | | Lego Star Wars III: The Clone Wars | ||
| LNA-CTR-ALGP | | LNA-CTR-ALGP | ||
+ | | CTR-P-ALGP | ||
| Yes | | Yes | ||
| Yes | | Yes | ||
Line 64: | Line 69: | ||
| Nintendogs+Cats: French Bulldog & New Friends | | Nintendogs+Cats: French Bulldog & New Friends | ||
| LNA-CTR-ADBP | | LNA-CTR-ADBP | ||
+ | | CTR-P-ADBP | ||
| Yes | | Yes | ||
| Yes | | Yes | ||
Line 75: | Line 81: | ||
| Nintendogs+Cats (kiosk demo) | | Nintendogs+Cats (kiosk demo) | ||
| LNZ-CTR-ADAP | | LNZ-CTR-ADAP | ||
+ | | CTR-P-ADAP | ||
| Yes | | Yes | ||
| ? | | ? | ||
Line 86: | Line 93: | ||
| One Piece: Unlimited Cruise SP | | One Piece: Unlimited Cruise SP | ||
| LNA-CTR-ALFJ | | LNA-CTR-ALFJ | ||
+ | | CTR-P-ALFJ | ||
| No | | No | ||
| No | | No | ||
Line 97: | Line 105: | ||
| Pilotwings Resort | | Pilotwings Resort | ||
| LNA-CTR-AWAP | | LNA-CTR-AWAP | ||
+ | | CTR-P-AWAP | ||
| Yes | | Yes | ||
| Yes | | Yes | ||
Line 108: | Line 117: | ||
| Puzzle Bobble Universe | | Puzzle Bobble Universe | ||
| LNA-CTR-ABBP | | LNA-CTR-ABBP | ||
+ | | CTR-P-ABBP | ||
| Yes | | Yes | ||
| Yes | | Yes | ||
Line 119: | Line 129: | ||
| [[Raving Rabbids: Travel in Time 3D]] | | [[Raving Rabbids: Travel in Time 3D]] | ||
| LNA-CTR-ARBJ | | LNA-CTR-ARBJ | ||
+ | | CTR-P-ARBJ | ||
| Yes | | Yes | ||
| Yes | | Yes | ||
Line 130: | Line 141: | ||
| Ridge Racer 3D | | Ridge Racer 3D | ||
| LNA-CTR-ARRP | | LNA-CTR-ARRP | ||
+ | | CTR-P-ARRP | ||
| Yes | | Yes | ||
| Yes | | Yes | ||
Line 141: | Line 153: | ||
| Samurai Warriors - Chronicles | | Samurai Warriors - Chronicles | ||
| LNA-CTR-A66P | | LNA-CTR-A66P | ||
+ | | CTR-P-A66P | ||
| Yes | | Yes | ||
| Yes | | Yes | ||
Line 152: | Line 165: | ||
| Splinter Cell 3D | | Splinter Cell 3D | ||
| LNA-CTR-ASCP | | LNA-CTR-ASCP | ||
+ | | CTR-P-ASCP | ||
| Yes | | Yes | ||
| Yes | | Yes | ||
Line 163: | Line 177: | ||
| Steel Diver | | Steel Diver | ||
| LNA-CTR-ASDP | | LNA-CTR-ASDP | ||
+ | | CTR-P-ASDP | ||
| Yes | | Yes | ||
| Yes | | Yes | ||
Line 174: | Line 189: | ||
| Super Street Fighter IV - 3D Edition | | Super Street Fighter IV - 3D Edition | ||
| LNA-CTR-ASSP | | LNA-CTR-ASSP | ||
+ | | CTR-P-ASSP | ||
| Yes | | Yes | ||
| Yes | | Yes | ||
Line 185: | Line 201: | ||
| Super Monkey Ball 3D NTSC | | Super Monkey Ball 3D NTSC | ||
| LNA-CTR-ASME | | LNA-CTR-ASME | ||
+ | | CTR-P-ASME | ||
| Yes | | Yes | ||
| Yes | | Yes | ||
Line 196: | Line 213: | ||
| Super Monkey Ball 3D PAL | | Super Monkey Ball 3D PAL | ||
| LNA-CTR-ASMP | | LNA-CTR-ASMP | ||
+ | | CTR-P-ASMP | ||
| Yes | | Yes | ||
| Yes | | Yes | ||
Line 207: | Line 225: | ||
| [[The Legend of Zelda: Ocarina of Time 3D]] | | [[The Legend of Zelda: Ocarina of Time 3D]] | ||
| LNA-CTR-AQEP | | LNA-CTR-AQEP | ||
+ | | CTR-P-AQEP | ||
| Yes | | Yes | ||
| Yes | | Yes | ||
Line 218: | Line 237: | ||
| The Sims 3 | | The Sims 3 | ||
| LNA-CTR-AS3P | | LNA-CTR-AS3P | ||
+ | | CTR-P-AS3P | ||
| Yes | | Yes | ||
| Yes | | Yes | ||
Line 229: | Line 249: | ||
| Tom Clancy's Ghost Recon: Shadow Wars | | Tom Clancy's Ghost Recon: Shadow Wars | ||
| LNA-CTR-AGRP | | LNA-CTR-AGRP | ||
+ | | CTR-P-ARGP | ||
| Yes | | Yes | ||
| Yes | | Yes | ||
Line 240: | Line 261: | ||
| Super Mario 3D Land | | Super Mario 3D Land | ||
| LNA-CTR-AREP | | LNA-CTR-AREP | ||
+ | | CTR-P-AREP | ||
| Yes | | Yes | ||
| Yes | | Yes | ||
Line 247: | Line 269: | ||
| 0xC22211 | | 0xC22211 | ||
| 25L1001 | | 25L1001 | ||
+ | | ? | ||
+ | |- | ||
+ | | Super Mario 3D Land E3 Demo | ||
+ | | ? | ||
+ | | CTR-P-CTAP | ||
+ | | No | ||
+ | | No | ||
+ | | No | ||
+ | | ? | ||
+ | | ? | ||
+ | | ? | ||
+ | | ? | ||
+ | | ? | ||
+ | |- | ||
+ | | Mario Kart 7 E3 Demo | ||
+ | | ? | ||
+ | | CTR-P-AMKU | ||
+ | | No | ||
+ | | No | ||
+ | | No | ||
+ | | ? | ||
+ | | ? | ||
+ | | ? | ||
+ | | ? | ||
| ? | | ? | ||
|- | |- | ||
Line 264: | Line 310: | ||
− | A/C/H - Unknown / (C | + | A/C/H - Unknown / (C found at the beginning of the last bit of the default Serial 'CTAP'.) / (H is used in some developer applications). |
XX - Game's name (made from letters and digits) | XX - Game's name (made from letters and digits) | ||
Line 280: | Line 326: | ||
− | A/C/H - Unknown / (C | + | A/C/H - Unknown / (C found at the beginning of the last bit of the default Product Code 'CTAP') / (H is used in some developer applications). |
XX - Game's name (made from letters and digits) | XX - Game's name (made from letters and digits) |
Revision as of 17:44, 3 December 2011
This is a page to browse game title and data. Feel free to write here.
If you want to know about games,go here.
The other way to use this page, is hacking with the data.
Title | Serial* | Product Code | EUR | USA | JPN | ROM Size | FLASH Size | FLASH ID | FLASH Chip # | Get here |
---|---|---|---|---|---|---|---|---|---|---|
Asphalt 3D | LNA-CTR-ASFE | CTR-P-ASFE | Yes | Yes | Yes | ? | 128kByte | ? | ? | ? |
Cubic Ninja | LNA-CTR-AQNE | CTR-P-AQNE | Yes | Yes | Yes | ? | 128kByte | ? | ? | ? |
Dead or Alive - Dimensions | LNA-CTR-ADDP | CTR-P-ADDP | Yes | Yes | Yes | ? | 128kByte | 0xC22211 | 25L1001 | ? |
Lego Star Wars III: The Clone Wars | LNA-CTR-ALGP | CTR-P-ALGP | Yes | Yes | No | 4GBit | 128kByte | 0xC22211 | 25L1001 | ? |
Nintendogs+Cats: French Bulldog & New Friends | LNA-CTR-ADBP | CTR-P-ADBP | Yes | Yes | Yes | ? | 512kByte | 0xC22213 | 25L4001 | ? |
Nintendogs+Cats (kiosk demo) | LNZ-CTR-ADAP | CTR-P-ADAP | Yes | ? | ? | ? | 128kByte | 0xC22211 | 25L1001 | ? |
One Piece: Unlimited Cruise SP | LNA-CTR-ALFJ | CTR-P-ALFJ | No | No | Yes | ? | 128kByte | 0xC22211 | 25L1001 | ? |
Pilotwings Resort | LNA-CTR-AWAP | CTR-P-AWAP | Yes | Yes | Yes | ? | 128kByte | 0xC22211 | 25L1001 | ? |
Puzzle Bobble Universe | LNA-CTR-ABBP | CTR-P-ABBP | Yes | Yes | Yes | ? | 128kByte | 0xC22211 | 25L1001 | ? |
Raving Rabbids: Travel in Time 3D | LNA-CTR-ARBJ | CTR-P-ARBJ | Yes | Yes | Yes | ? | 128kByte | 0xC22211 | 25L1001 | de/en |
Ridge Racer 3D | LNA-CTR-ARRP | CTR-P-ARRP | Yes | Yes | Yes | 8GBit | 512kByte | 0xC22213 | 25L4001 | ? |
Samurai Warriors - Chronicles | LNA-CTR-A66P | CTR-P-A66P | Yes | Yes | Yes | ? | 512kByte | 0xC22213 | 25L4001 | ? |
Splinter Cell 3D | LNA-CTR-ASCP | CTR-P-ASCP | Yes | Yes | Yes | 16Gbit | 128kByte | 0xC22211 | 25L1001 | ? |
Steel Diver | LNA-CTR-ASDP | CTR-P-ASDP | Yes | Yes | Yes | ? | 512kByte | 0xC22213 | 25L4001 | de/en |
Super Street Fighter IV - 3D Edition | LNA-CTR-ASSP | CTR-P-ASSP | Yes | Yes | Yes | ? | 128kByte | 0xC22211 | 25L1001 | ? |
Super Monkey Ball 3D NTSC | LNA-CTR-ASME | CTR-P-ASME | Yes | Yes | Yes | 2GBit | 128kByte | ? | ? | ? |
Super Monkey Ball 3D PAL | LNA-CTR-ASMP | CTR-P-ASMP | Yes | Yes | Yes | 2GBit | 128kByte | 0xC22211 | 25L1001 | ? |
The Legend of Zelda: Ocarina of Time 3D | LNA-CTR-AQEP | CTR-P-AQEP | Yes | Yes | Yes | ? | 128kByte | 0xC22211 | 25L1001 | de/en |
The Sims 3 | LNA-CTR-AS3P | CTR-P-AS3P | Yes | Yes | Yes | 4GBit | 512kByte | 0xC22213 | 25L4001 | ? |
Tom Clancy's Ghost Recon: Shadow Wars | LNA-CTR-AGRP | CTR-P-ARGP | Yes | Yes | Yes | 2GBit | 128kByte | 0xC22211 | 25L1001 | ? |
Super Mario 3D Land | LNA-CTR-AREP | CTR-P-AREP | Yes | Yes | Yes | ? | 128kByte | 0xC22211 | 25L1001 | ? |
Super Mario 3D Land E3 Demo | ? | CTR-P-CTAP | No | No | No | ? | ? | ? | ? | ? |
Mario Kart 7 E3 Demo | ? | CTR-P-AMKU | No | No | No | ? | ? | ? | ? | ? |
Elisherer's Savefile collection: http://sherer.co.il/saves
Serial structure
LN - Product type (Cartridges are LN, Game boxes are TS, Instruction manuals are MA, leaflets are FA, Quick-Start guides are MK)
A/Z - Retail / Demo
CTR - 3DS' Codename Rumored to be Horizon
A/C/H - Unknown / (C found at the beginning of the last bit of the default Serial 'CTAP'.) / (H is used in some developer applications).
XX - Game's name (made from letters and digits)
E/P/J - English (US) / Pal (Europe/Australia) / Japanese (Japan)
Product Code
This is similar to the serial structure, but this is how the 3DS internally identifies 3DS Applications. And follows this structure:
CTR - 3DS' Codename Rumored to be Horizon
P/N - P Generally used for games (note: for retail and dev games this is the same) / N Generally used for developer applications
A/C/H - Unknown / (C found at the beginning of the last bit of the default Product Code 'CTAP') / (H is used in some developer applications).
XX - Game's name (made from letters and digits)
E/P/J - English (US) / Pal (Europe/Australia) / Japanese (Japan)
So for example a Japanese copy of Ridge Racer 3D would have a Product Code of "CTR-P-ARRJ" and a Serial of "LNA-CTR-ARRJ"