Difference between revisions of "MVDSTD:SetupOutputBuffers"
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Revision as of 03:09, 25 April 2016
Request
Index Word | Description |
---|---|
0 | Header code [0x001F0902] |
1-35 | 0x8C-byte input structure. |
36 | Size of each buffer. |
37 | Value 0x0 |
38 | KProcess handle |
Response
Index Word | Description |
---|---|
0 | Header code |
1 | Resultcode |
Input Structure
Offset | Size | Description |
---|---|---|
0x0 | 0x4 | Total entries that are actually used below. |
0x4 | 0x88 | 17 0x8-byte entries. |
Entry Structure
Offset | Size | Description |
---|---|---|
0x0 | 0x4 | Linearmem vaddr output buffer, equivalent to config+0x64. This must be non-zero. |
0x4 | 0x4 | Linearmem vaddr additional output buffer, equivalent to config+0x68. This can be zero when not used. |
Description
This command isn't used by SKATER.
This loads the input structure into state, the vaddrs are also converted to physaddrs. It appears using this command multiple times will replace the entry-list in state with the input entry-list.
Once this command is used, each rendered frame will be written into the output buffers specified by the entry-list in state, instead of the output buffers from configuration. Exactly how multiple entries is handled during rendering is unknown.