Hence, using a large frame_size like 0xFFFF will result in the checksum calculation code reading data out-of-bounds. This isn't really useful, you could trigger a remote local-WLAN DLP-sysmodule crash while a 3DS system is scanning for DLP networks(due to accessing unmapped memory), but that's about all(trying to infoleak with this likely isn't useful either). | Hence, using a large frame_size like 0xFFFF will result in the checksum calculation code reading data out-of-bounds. This isn't really useful, you could trigger a remote local-WLAN DLP-sysmodule crash while a 3DS system is scanning for DLP networks(due to accessing unmapped memory), but that's about all(trying to infoleak with this likely isn't useful either). |