Difference between revisions of "DSP Memory Region"
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− | The DSP communicates with userland through memory locations 0x1ff40000-0x1ff77fff. Within this region are two areas of structures that are exact duplicates of each other. The DSP alternates between the use of these two areas (much like a double-buffer). Each area has 15 structures within it. The location of these structures can be obtained by reading pipe 2. | + | The DSP communicates with userland through memory locations 0x1ff40000-0x1ff77fff. Within this region are two areas of structures that are exact duplicates of each other. The DSP alternates between the use of these two areas (much like a double-buffer). Each area has 15 structures within it. The location of these structures can be obtained by [[DSP:ReadPipe|reading pipe 2]]. |
The mixer has 24 channels, each of which are individually configurable. | The mixer has 24 channels, each of which are individually configurable. |
Revision as of 16:27, 16 February 2016
Some of this is known to be incorrect. I'll correct this in a few months after a bit more RE work. Merry (talk) 21:10, 28 January 2016 (CET)
The DSP communicates with userland through memory locations 0x1ff40000-0x1ff77fff. Within this region are two areas of structures that are exact duplicates of each other. The DSP alternates between the use of these two areas (much like a double-buffer). Each area has 15 structures within it. The location of these structures can be obtained by reading pipe 2.
The mixer has 24 channels, each of which are individually configurable.
Structure Number | DSP memory address | Size | Description |
5 | 0x8400 | 0x20 | Status (?) |
9 | 0x8410 | 0x260 | Debug (?) |
6 | 0x8540 | 0x280 | Loopback Samples (PCM16) |
2 | 0x8680 | 0x120 | Channel Status (x24) |
8 | 0x9710 | 0x1A40 | ? |
4 | 0x9430 | 0xC4 | Main Configuration |
7 | 0x9492 | 0x1400 | ? |
1 | 0x9e92 | 0x1200 | Channel Config (x24) |
3 | 0x9430 | 0x300 | GC-ADPCM Coefficients (x24) |
10 | 0xa912 | 0x200 | |
11 | 0xaa12 | 0x180 | |
12 | 0xaad2 | 0x300 | |
13 | 0xac52 | 0x14 | |
14 | 0xac5c | 0x2476 | - |
0 | 0xbfff | 0x2 | Frame Counter |
Channel Config
A 192 byte long structure. There are 24 of them.
Offset | Type | Description |
0 | u32 | Dirty flags |
4 | 70 bytes | TODO |
74 | u16 | Bitmap of which buffers in queue are dirty |
76 | Buffer[4] | Buffer queue |
156 | u32 | - |
160 | u16 | Is Active |
162 | u16 | Sync Count |
164 | 8 | TODO |
172 | u32 | Physical address of current buffer |
176 | u32 | Number of samples in current buffer |
180 | u16 | bits[0:1]: 1 = mono, 2 = stereo; bits[2:3]: buffer format |
182 | u16 | ADPCM predictor |
184 | s16 | ADPCM yn1 |
186 | s16 | ADPCM yn2 |
188 | u16 | bit[0]: Has ADPCM data?; bit[1]: Is looping? |
190 | u16 | Buffer Id of this current buffer |
Buffer
Offset | Type | Description |
0 | u32 | Physical Address |
4 | u32 | Sample Count |
8 | u16 | ADPCM P/S |
10 | s16[2] | ADPCM yn[1,2] |
14 | u8 | Has ADPCM? |
15 | u8 | Looping? |
16 | u16 | Buffer Id |
18 | u16 | - |
Dirty Bits
Bit | What Changed |
3 | ADPCM Coefficients |
5 | Embedded buffer |
13 | Is Active |
18 | Interpolation Type |
19 | Rate |
20 | Buffer Queue |
22 | Embedded buffer |
23 | IRR Filter Type |
25 | Sync Count |
26-28 | Mix |
30 | First time init |
31 | Embedded Buffer |