Line 16: |
Line 16: |
| | | |
| It is possible for multiple register (sequential) IDs to correspond to the same register. This is done to leverage the consecutive writing mode for [[GPU Commands]], which makes it possible for a single command to write data to multiple sequential register IDs. For example, register IDs 02C1 through 02C8 all correspond to [[#GPUREG_VSH_FLOATUNIFORM_DATA|GPUREG_VSH_FLOATUNIFORM_DATA]] so that a consecutively writing command based at 02C0 will write its first parameter to [[#GPUREG_VSH_FLOATUNIFORM_CONFIG|GPUREG_VSH_FLOATUNIFORM_CONFIG]] and ever subsequent ones to [[#GPUREG_VSH_FLOATUNIFORM_DATA|GPUREG_VSH_FLOATUNIFORM_DATA]] | | It is possible for multiple register (sequential) IDs to correspond to the same register. This is done to leverage the consecutive writing mode for [[GPU Commands]], which makes it possible for a single command to write data to multiple sequential register IDs. For example, register IDs 02C1 through 02C8 all correspond to [[#GPUREG_VSH_FLOATUNIFORM_DATA|GPUREG_VSH_FLOATUNIFORM_DATA]] so that a consecutively writing command based at 02C0 will write its first parameter to [[#GPUREG_VSH_FLOATUNIFORM_CONFIG|GPUREG_VSH_FLOATUNIFORM_CONFIG]] and ever subsequent ones to [[#GPUREG_VSH_FLOATUNIFORM_DATA|GPUREG_VSH_FLOATUNIFORM_DATA]] |
| + | |
| + | === Data Types === |
| + | |
| + | {| class="wikitable" border="1" |
| + | ! Name |
| + | ! Description |
| + | |- |
| + | | signed |
| + | | Signed integer |
| + | |- |
| + | | unsigned |
| + | | Unsigned integer |
| + | |- |
| + | | floatX.Y.Z |
| + | | Floating-point number with X sign bits, Y exponent bits, and Z mantissa bits |
| + | |- |
| + | | fixedX.Y.Z |
| + | | Fixed-point number with X sign bits, Y integer bits, and Z fractional bits |
| + | |} |
| | | |
| == Register list == | | == Register list == |
Line 3,938: |
Line 3,957: |
| | | |
| === GPUREG_FINALIZE === | | === GPUREG_FINALIZE === |
| + | |
| + | {| class="wikitable" border="1" |
| + | ! Bits |
| + | ! Description |
| + | |- |
| + | | 0-31 |
| + | | unsigned, Trigger P3D Interrupt (0 = idle, non-zero = trigger) |
| + | |} |
| | | |
| Writing to this register seems to signal the GPU to stop processing GPU commands from the current buffer; any command following a write to this register will be ignored. The value written to this register does not appear to matter, although 0x12345678 is the value typically written by commercial software. | | Writing to this register seems to signal the GPU to stop processing GPU commands from the current buffer; any command following a write to this register will be ignored. The value written to this register does not appear to matter, although 0x12345678 is the value typically written by commercial software. |
Line 3,951: |
Line 3,978: |
| |- | | |- |
| | 0-1 | | | 0-1 |
− | | Culling mode | + | | unsigned, Culling mode |
| |} | | |} |
| | | |
Line 3,977: |
Line 4,004: |
| |- | | |- |
| | 0-23 | | | 0-23 |
− | | float24, width / 2 | + | | float1.7.16, width / 2 |
| |} | | |} |
| | | |
Line 3,987: |
Line 4,014: |
| |- | | |- |
| | 1-31 | | | 1-31 |
− | | float31, 2 / width | + | | float1.7.23, 2 / width |
| |} | | |} |
| | | |
Line 3,997: |
Line 4,024: |
| |- | | |- |
| | 0-23 | | | 0-23 |
− | | float24, height / 2 | + | | float1.7.16, height / 2 |
| |} | | |} |
| | | |
Line 4,007: |
Line 4,034: |
| |- | | |- |
| | 1-31 | | | 1-31 |
− | | float31, 2 / height | + | | float1.7.23, 2 / height |
| |} | | |} |
| | | |
Line 4,017: |
Line 4,044: |
| |- | | |- |
| | 0 | | | 0 |
− | | Enabled (0 = disabled, 1 = enabled) | + | | unsigned, Enabled (0 = disabled, 1 = enabled) |
| |} | | |} |
| | | |
Line 4,027: |
Line 4,054: |
| |- | | |- |
| | 0-23 | | | 0-23 |
− | | float24, Clipping plane coefficient | + | | float1.7.16, Clipping plane coefficient |
| |} | | |} |
| | | |
Line 4,037: |
Line 4,064: |
| |- | | |- |
| | 0-23 | | | 0-23 |
− | | float24, Near - Far | + | | float1.7.16, Near - Far |
| |} | | |} |
| | | |
Line 4,047: |
Line 4,074: |
| |- | | |- |
| | 0-23 | | | 0-23 |
− | | float24, Near | + | | float1.7.16, Near |
| |} | | |} |
| | | |
Line 4,057: |
Line 4,084: |
| |- | | |- |
| | 0-2 | | | 0-2 |
− | | Number of following attributes | + | | unsigned, Number of following attributes |
| |} | | |} |
| | | |
Line 4,068: |
Line 4,095: |
| ! Description | | ! Description |
| |- | | |- |
− | | 0-7 | + | | 0-4 |
− | | Semantic for the x component of the register. | + | | unsigned, Semantic for the x component of the register. |
| |- | | |- |
− | | 8-15 | + | | 8-12 |
− | | Semantic for the y component of the register. | + | | unsigned, Semantic for the y component of the register. |
| |- | | |- |
− | | 16-23 | + | | 16-20 |
− | | Semantic for the z component of the register. | + | | unsigned, Semantic for the z component of the register. |
| |- | | |- |
− | | 24-31 | + | | 24-28 |
− | | Semantic for the w component of the register. | + | | unsigned, Semantic for the w component of the register. |
| |} | | |} |
| | | |
Line 4,177: |
Line 4,204: |
| |- | | |- |
| | 0-1 | | | 0-1 |
− | | Early depth function | + | | unsigned, Early depth function |
| |} | | |} |
| | | |
Line 4,206: |
Line 4,233: |
| |- | | |- |
| | 0 | | | 0 |
− | | Enabled (0 = disabled, 1 = enabled) | + | | unsigned, Enabled (0 = disabled, 1 = enabled) |
| |} | | |} |
| | | |
Line 4,216: |
Line 4,243: |
| |- | | |- |
| | 0 | | | 0 |
− | | Trigger (0 = idle, 1 = clear) | + | | unsigned, Trigger (0 = idle, 1 = clear) |
| |} | | |} |
| | | |
Line 4,226: |
Line 4,253: |
| |- | | |- |
| | 0 | | | 0 |
− | | Use texture coordinates (0 = don't use, 1 = use) | + | | unsigned, Use texture coordinates (0 = don't use, 1 = use) |
| |} | | |} |
| | | |
Line 4,236: |
Line 4,263: |
| |- | | |- |
| | 0-1 | | | 0-1 |
− | | Enabled (0 = disabled, 3 = enabled) | + | | unsigned, Enabled (0 = disabled, 3 = enabled) |
| |} | | |} |
| | | |
Line 4,246: |
Line 4,273: |
| |- | | |- |
| | 0-9 | | | 0-9 |
− | | X1 | + | | unsigned, X1 |
| |- | | |- |
| | 16-25 | | | 16-25 |
− | | Y1 | + | | unsigned, Y1 |
| |} | | |} |
| | | |
Line 4,259: |
Line 4,286: |
| |- | | |- |
| | 0-9 | | | 0-9 |
− | | X2 | + | | unsigned, X2 |
| |- | | |- |
| | 16-25 | | | 16-25 |
− | | Y2 | + | | unsigned, Y2 |
| |} | | |} |
| | | |
Line 4,272: |
Line 4,299: |
| |- | | |- |
| | 0-9 | | | 0-9 |
− | | X | + | | unsigned, X |
| |- | | |- |
| | 16-25 | | | 16-25 |
− | | Y | + | | unsigned, Y |
| |} | | |} |
| | | |
Line 4,285: |
Line 4,312: |
| |- | | |- |
| | 0-23 | | | 0-23 |
− | | Clear value | + | | unsigned, Clear value |
| |} | | |} |
| | | |
Line 4,295: |
Line 4,322: |
| |- | | |- |
| | 0 | | | 0 |
− | | Enabled (0 = disabled, 1 = enabled) | + | | unsigned, Enabled (0 = disabled, 1 = enabled) |
| |} | | |} |
| | | |
Line 4,305: |
Line 4,332: |
| |- | | |- |
| | 0-10 | | | 0-10 |
− | | Width | + | | unsigned, Width |
| |- | | |- |
| | 12-21 | | | 12-21 |
− | | Height | + | | unsigned, Height - 1 |
| |- | | |- |
| | 24 | | | 24 |
Line 4,321: |
Line 4,348: |
| |- | | |- |
| | 0 | | | 0 |
− | | 'position.z' present | + | | unsigned, 'position.z' present (0 = absent, 1 = present) |
| |- | | |- |
| | 1 | | | 1 |
− | | 'color' component present | + | | unsigned, 'color' component present (0 = absent, 1 = present) |
| |- | | |- |
| | 8 | | | 8 |
− | | 'texcoord0' component present | + | | unsigned, 'texcoord0' component present (0 = absent, 1 = present) |
| |- | | |- |
| | 9 | | | 9 |
− | | 'texcoord1' component present | + | | unsigned, 'texcoord1' component present (0 = absent, 1 = present) |
| |- | | |- |
| | 10 | | | 10 |
− | | 'texcoord2' component present | + | | unsigned, 'texcoord2' component present (0 = absent, 1 = present) |
| |- | | |- |
| | 16 | | | 16 |
− | | 'texcoord0.w' present | + | | unsigned, 'texcoord0.w' present (0 = absent, 1 = present) |
| |- | | |- |
| | 24 | | | 24 |
− | | 'normquat' or 'view' component present | + | | unsigned, 'normquat' or 'view' component present (0 = absent, 1 = present) |
| |} | | |} |
| | | |
Line 4,351: |
Line 4,378: |
| |- | | |- |
| | 0 | | | 0 |
− | | Texture 0 enabled | + | | unsigned, Texture 0 enabled (0 = disabled, 1 = enabled) |
| |- | | |- |
| | 1 | | | 1 |
− | | Texture 1 enabled | + | | unsigned, Texture 1 enabled (0 = disabled, 1 = enabled) |
| |- | | |- |
| | 2 | | | 2 |
− | | Texture 2 enabled | + | | unsigned, Texture 2 enabled (0 = disabled, 1 = enabled) |
| |- | | |- |
| | 3 | | | 3 |
Line 4,363: |
Line 4,390: |
| |- | | |- |
| | 8-9 | | | 8-9 |
− | | Texture 3 coordinates | + | | unsigned, Texture 3 coordinates |
| |- | | |- |
| | 10 | | | 10 |
− | | Texture 3 enabled | + | | unsigned, Texture 3 enabled (0 = disabled, 1 = enabled) |
| |- | | |- |
| | 12 | | | 12 |
Line 4,372: |
Line 4,399: |
| |- | | |- |
| | 13 | | | 13 |
− | | Texture 2 coordinates | + | | unsigned, Texture 2 coordinates |
| |- | | |- |
| | 16 | | | 16 |
− | | Clear texture cache (0 = don't clear, 1 = clear) | + | | unsigned, Clear texture cache (0 = don't clear, 1 = clear) |
| |- | | |- |
| | 17 | | | 17 |
Line 4,417: |
Line 4,444: |
| |- | | |- |
| | 0-7 | | | 0-7 |
− | | Red | + | | unsigned, Red |
| |- | | |- |
| | 8-15 | | | 8-15 |
− | | Green | + | | unsigned, Green |
| |- | | |- |
| | 16-23 | | | 16-23 |
− | | Blue | + | | unsigned, Blue |
| |- | | |- |
| | 24-31 | | | 24-31 |
− | | Alpha | + | | unsigned, Alpha |
| |} | | |} |
| | | |
Line 4,436: |
Line 4,463: |
| |- | | |- |
| | 0-10 | | | 0-10 |
− | | Height | + | | unsigned, Height |
| |- | | |- |
| | 16-26 | | | 16-26 |
− | | Width | + | | unsigned, Width |
| |} | | |} |
| | | |
Line 4,449: |
Line 4,476: |
| |- | | |- |
| | 1 | | | 1 |
− | | Magnification filter | + | | unsigned, Magnification filter |
| |- | | |- |
| | 2 | | | 2 |
− | | Minification filter | + | | unsigned, Minification filter |
| |- | | |- |
| | 4-5 | | | 4-5 |
− | | ETC1 (0 = not ETC1, 2 = ETC1) | + | | unsigned, ETC1 (0 = not ETC1, 2 = ETC1) |
| |- | | |- |
| | 8-10 | | | 8-10 |
− | | Wrap T | + | | unsigned, Wrap T |
| |- | | |- |
| | 12-14 | | | 12-14 |
− | | Wrap S | + | | unsigned, Wrap S |
| |- | | |- |
| | 16 | | | 16 |
Line 4,467: |
Line 4,494: |
| |- | | |- |
| | 20 | | | 20 |
− | | Shadow (Texture 0 only, 0 = not shadow, 1 = shadow) | + | | unsigned, Shadow (Texture 0 only, 0 = not shadow, 1 = shadow) |
| |- | | |- |
| | 24 | | | 24 |
− | | Mipmap filter | + | | unsigned, Mipmap filter |
| |- | | |- |
| | 28-30 | | | 28-30 |
− | | Type (Texture 0 only) | + | | unsigned, Type (Texture 0 only) |
| |} | | |} |
| | | |
Line 4,540: |
Line 4,567: |
| |- | | |- |
| | 0-12 | | | 0-12 |
− | | fixed13 (8 fractional bits), Bias | + | | fixed1.4.8, Bias |
| |- | | |- |
| | 16-19 | | | 16-19 |
− | | Max Level | + | | unsigned, Max Level |
| |- | | |- |
| | 24-27 | | | 24-27 |
− | | Min Level | + | | unsigned, Min Level |
| |} | | |} |
| | | |
Line 4,557: |
Line 4,584: |
| |- | | |- |
| | 0-27 | | | 0-27 |
− | | Texture physical address >> 3 | + | | unsigned, Texture physical address >> 3 |
| |} | | |} |
| | | |
Line 4,566: |
Line 4,593: |
| |- | | |- |
| | 0-21 | | | 0-21 |
− | | Texture physical address >> 3 (upper 6 bits reused from first ADDR register) | + | | unsigned, Texture physical address >> 3 (upper 6 bits reused from first ADDR register) |
| |} | | |} |
| | | |
Line 4,603: |
Line 4,630: |
| |- | | |- |
| | 0 | | | 0 |
− | | Perspective (0 = not perspective, 1 = perspective) | + | | unsigned, Perspective (0 = not perspective, 1 = perspective) |
| |- | | |- |
| | 1-23 | | | 1-23 |
− | | unsigned fixed23, Z bias | + | | fixed0.0.24, Z bias (upper 23 bits) |
| |} | | |} |
| | | |
Line 4,616: |
Line 4,643: |
| |- | | |- |
| | 0-3 | | | 0-3 |
− | | [[GPU_Textures#Texture_color_types|Format]] | + | | unsigned, [[GPU_Textures#Texture_color_types|Format]] |
| |} | | |} |
| | | |
Line 4,626: |
Line 4,653: |
| |- | | |- |
| | 0 | | | 0 |
− | | Enabled (0 = disabled, 1 = enabled) | + | | unsigned, Enabled (0 = disabled, 1 = enabled) |
| |} | | |} |
| | | |
Line 4,636: |
Line 4,663: |
| |- | | |- |
| | 0-2 | | | 0-2 |
− | | U-direction clamp | + | | unsigned, U-direction clamp |
| |- | | |- |
| | 3-5 | | | 3-5 |
− | | V-direction clamp | + | | unsigned, V-direction clamp |
| |- | | |- |
| | 6-9 | | | 6-9 |
− | | RGB mapping function | + | | unsigned, RGB mapping function |
| |- | | |- |
| | 10-13 | | | 10-13 |
− | | Alpha mapping function | + | | unsigned, Alpha mapping function |
| |- | | |- |
| | 14 | | | 14 |
− | | Handle alpha separately (0 = don't separate, 1 = separate) | + | | unsigned, Handle alpha separately (0 = don't separate, 1 = separate) |
| |- | | |- |
| | 15 | | | 15 |
− | | Noise enabled (0 = disabled, 1 = enabled) | + | | unsigned, Noise enabled (0 = disabled, 1 = enabled) |
| |- | | |- |
| | 16-17 | | | 16-17 |
− | | U-direction shift | + | | unsigned, U-direction shift |
| |- | | |- |
| | 18-19 | | | 18-19 |
− | | V-direction shift | + | | unsigned, V-direction shift |
| |- | | |- |
| | 20-27 | | | 20-27 |
− | | float16 low 8 bits, Texture bias | + | | float1.5.10, Texture bias (lower 8 bits) |
| |} | | |} |
| | | |
Line 4,745: |
Line 4,772: |
| |- | | |- |
| | 0-15 | | | 0-15 |
− | | fixed16 (12 fractional bits), U-direction noise amplitude | + | | fixed1.3.12, U-direction noise amplitude |
| |- | | |- |
| | 16-31 | | | 16-31 |
− | | float16, U-direction noise phase | + | | float1.5.10, U-direction noise phase |
| |} | | |} |
| | | |
Line 4,758: |
Line 4,785: |
| |- | | |- |
| | 0-15 | | | 0-15 |
− | | fixed16 (12 fractional bits), V-direction noise amplitude | + | | fixed1.3.12, V-direction noise amplitude |
| |- | | |- |
| | 16-31 | | | 16-31 |
− | | float16, V-direction noise phase | + | | float1.5.10, V-direction noise phase |
| |} | | |} |
| | | |
Line 4,771: |
Line 4,798: |
| |- | | |- |
| | 0-15 | | | 0-15 |
− | | float16, U-direction noise frequency | + | | float1.5.10, U-direction noise frequency |
| |- | | |- |
| | 16-31 | | | 16-31 |
− | | float16, V-direction noise frequency | + | | float1.5.10, V-direction noise frequency |
| |} | | |} |
| | | |
Line 4,784: |
Line 4,811: |
| |- | | |- |
| | 0-2 | | | 0-2 |
− | | Minification filter | + | | unsigned, Minification filter |
| |- | | |- |
| | 8-9 | | | 8-9 |
Line 4,790: |
Line 4,817: |
| |- | | |- |
| | 11-18 | | | 11-18 |
− | | Texture width | + | | unsigned, Texture width |
| |- | | |- |
| | 19-26 | | | 19-26 |
− | | float16 high 8 bits, Texture bias | + | | float1.5.10, Texture bias (upper 8 bits) |
| |} | | |} |
| | | |
Line 4,828: |
Line 4,855: |
| |- | | |- |
| | 0-7 | | | 0-7 |
− | | Texture offset | + | | unsigned, Texture offset |
| |- | | |- |
| | 8-31 | | | 8-31 |
Line 4,841: |
Line 4,868: |
| |- | | |- |
| | 0-7 | | | 0-7 |
− | | Index | + | | unsigned, Index |
| |- | | |- |
| | 8-11 | | | 8-11 |
− | | Reference table | + | | unsigned, Reference table |
| |} | | |} |
| | | |
Line 4,889: |
Line 4,916: |
| |- | | |- |
| | 0-11 | | | 0-11 |
− | | unsigned fixed12, Value | + | | fixed0.0.12, Value |
| |- | | |- |
| | 12-23 | | | 12-23 |
− | | signed fixed12, Difference from next element | + | | fixed1.0.11, Difference from next element |
| |} | | |} |
| | | |
Line 4,903: |
Line 4,930: |
| |- | | |- |
| | 0-11 | | | 0-11 |
− | | unsigned fixed12, Value | + | | fixed0.0.12, Value |
| |- | | |- |
| | 12-23 | | | 12-23 |
− | | signed fixed12, Difference from next element | + | | fixed1.0.11, Difference from next element |
| |} | | |} |
| | | |
Line 4,917: |
Line 4,944: |
| |- | | |- |
| | 0-11 | | | 0-11 |
− | | unsigned fixed12, Value | + | | fixed0.0.12, Value |
| |- | | |- |
| | 12-23 | | | 12-23 |
− | | signed fixed12, Difference from next element | + | | fixed1.0.11, Difference from next element |
| |} | | |} |
| | | |
Line 4,931: |
Line 4,958: |
| |- | | |- |
| | 0-7 | | | 0-7 |
− | | u8, Red | + | | unsigned, Red |
| |- | | |- |
| | 8-15 | | | 8-15 |
− | | u8, Green | + | | unsigned, Green |
| |- | | |- |
| | 16-23 | | | 16-23 |
− | | u8, Blue | + | | unsigned, Blue |
| |- | | |- |
| | 24-31 | | | 24-31 |
− | | u8, Alpha | + | | unsigned, Alpha |
| |} | | |} |
| | | |
Line 4,951: |
Line 4,978: |
| |- | | |- |
| | 0-7 | | | 0-7 |
− | | signed fixed8, Red difference between current and next color table elements | + | | fixed1.0.7, Red difference between current and next color table elements |
| |- | | |- |
| | 8-15 | | | 8-15 |
− | | signed fixed8, Green difference between current and next color table elements | + | | fixed1.0.7, Green difference between current and next color table elements |
| |- | | |- |
| | 16-23 | | | 16-23 |
− | | signed fixed8, Blue difference between current and next color table elements | + | | fixed1.0.7, Blue difference between current and next color table elements |
| |- | | |- |
| | 24-31 | | | 24-31 |
− | | signed fixed8, Alpha difference between current and next color table elements | + | | fixed1.0.7, Alpha difference between current and next color table elements |
| |} | | |} |
| | | |
Line 4,970: |
Line 4,997: |
| |- | | |- |
| | 0-3 | | | 0-3 |
− | | RGB source 0 | + | | unsigned, RGB source 0 |
| |- | | |- |
| | 4-7 | | | 4-7 |
− | | RGB source 1 | + | | unsigned, RGB source 1 |
| |- | | |- |
| | 8-11 | | | 8-11 |
− | | RGB source 2 | + | | unsigned, RGB source 2 |
| |- | | |- |
| | 16-19 | | | 16-19 |
− | | Alpha source 0 | + | | unsigned, Alpha source 0 |
| |- | | |- |
| | 20-23 | | | 20-23 |
− | | Alpha source 1 | + | | unsigned, Alpha source 1 |
| |- | | |- |
| | 24-27 | | | 24-27 |
− | | Alpha source 2 | + | | unsigned, Alpha source 2 |
| |} | | |} |
| | | |
Line 5,032: |
Line 5,059: |
| |- | | |- |
| | 0-3 | | | 0-3 |
− | | RGB operand 0 | + | | unsigned, RGB operand 0 |
| |- | | |- |
| | 4-7 | | | 4-7 |
− | | RGB operand 1 | + | | unsigned, RGB operand 1 |
| |- | | |- |
| | 8-11 | | | 8-11 |
− | | RGB operand 2 | + | | unsigned, RGB operand 2 |
| |- | | |- |
| | 12-14 | | | 12-14 |
− | | Alpha operand 0 | + | | unsigned, Alpha operand 0 |
| |- | | |- |
| | 16-18 | | | 16-18 |
− | | Alpha operand 1 | + | | unsigned, Alpha operand 1 |
| |- | | |- |
| | 20-22 | | | 20-22 |
− | | Alpha operand 2 | + | | unsigned, Alpha operand 2 |
| |} | | |} |
| | | |
Line 5,125: |
Line 5,152: |
| |- | | |- |
| | 0-3 | | | 0-3 |
− | | RGB combine | + | | unsigned, RGB combine |
| |- | | |- |
| | 16-19 | | | 16-19 |
− | | Alpha combine | + | | unsigned, Alpha combine |
| |} | | |} |
| | | |
Line 5,175: |
Line 5,202: |
| |- | | |- |
| | 0-7 | | | 0-7 |
− | | Red | + | | unsigned, Red |
| |- | | |- |
| | 8-15 | | | 8-15 |
− | | Green | + | | unsigned, Green |
| |- | | |- |
| | 16-23 | | | 16-23 |
− | | Blue | + | | unsigned, Blue |
| |- | | |- |
| | 24-31 | | | 24-31 |
− | | Alpha | + | | unsigned, Alpha |
| |} | | |} |
| | | |
Line 5,194: |
Line 5,221: |
| |- | | |- |
| | 0-1 | | | 0-1 |
− | | RGB scale | + | | unsigned, RGB scale |
| |- | | |- |
| | 16-17 | | | 16-17 |
− | | Alpha scale | + | | unsigned, Alpha scale |
| |} | | |} |
| | | |
Line 5,223: |
Line 5,250: |
| |- | | |- |
| | 0-2 | | | 0-2 |
− | | Fog mode | + | | unsigned, Fog mode |
| |- | | |- |
| | 3 | | | 3 |
− | | Shading density source | + | | unsigned, Shading density source |
| |- | | |- |
| | 8 | | | 8 |
− | | TexEnv 1 RGB buffer input | + | | unsigned, TexEnv 1 RGB buffer input |
| |- | | |- |
| | 9 | | | 9 |
− | | TexEnv 2 RGB buffer input | + | | unsigned, TexEnv 2 RGB buffer input |
| |- | | |- |
| | 10 | | | 10 |
− | | TexEnv 3 RGB buffer input | + | | unsigned, TexEnv 3 RGB buffer input |
| |- | | |- |
| | 11 | | | 11 |
− | | TexEnv 4 RGB buffer input | + | | unsigned, TexEnv 4 RGB buffer input |
| |- | | |- |
| | 12 | | | 12 |
− | | TexEnv 1 alpha buffer input | + | | unsigned, TexEnv 1 alpha buffer input |
| |- | | |- |
| | 13 | | | 13 |
− | | TexEnv 2 alpha buffer input | + | | unsigned, TexEnv 2 alpha buffer input |
| |- | | |- |
| | 14 | | | 14 |
− | | TexEnv 3 alpha buffer input | + | | unsigned, TexEnv 3 alpha buffer input |
| |- | | |- |
| | 15 | | | 15 |
− | | TexEnv 4 alpha buffer input | + | | unsigned, TexEnv 4 alpha buffer input |
| |- | | |- |
| | 16 | | | 16 |
− | | Z flip (0 = don't flip, 1 = flip) | + | | unsigned, Z flip (0 = don't flip, 1 = flip) |
| |} | | |} |
| | | |
Line 5,307: |
Line 5,334: |
| |- | | |- |
| | 0-7 | | | 0-7 |
− | | Red | + | | unsigned, Red |
| |- | | |- |
| | 8-15 | | | 8-15 |
− | | Green | + | | unsigned, Green |
| |- | | |- |
| | 16-23 | | | 16-23 |
− | | Blue | + | | unsigned, Blue |
| |} | | |} |
| | | |
Line 5,323: |
Line 5,350: |
| |- | | |- |
| | 0-15 | | | 0-15 |
− | | float16, Gas density attenuation | + | | float1.5.10, Gas density attenuation |
| |} | | |} |
| | | |
Line 5,333: |
Line 5,360: |
| |- | | |- |
| | 0-15 | | | 0-15 |
− | | float16, Gas maximum density accumulation | + | | float1.5.10, Gas maximum density accumulation |
| |} | | |} |
| | | |
Line 5,343: |
Line 5,370: |
| |- | | |- |
| | 0-15 | | | 0-15 |
− | | Index | + | | unsigned, Index |
| |} | | |} |
| | | |
Line 5,366: |
Line 5,393: |
| |- | | |- |
| | 0-12 | | | 0-12 |
− | | fixed13 (11 fractional bits), Difference from next element | + | | fixed1.1.11, Difference from next element |
| |- | | |- |
| | 13-23 | | | 13-23 |
− | | unsigned fixed11, Value | + | | fixed0.0.11, Value |
| |} | | |} |
| | | |
Line 5,379: |
Line 5,406: |
| |- | | |- |
| | 0-7 | | | 0-7 |
− | | Red | + | | unsigned, Red |
| |- | | |- |
| | 8-15 | | | 8-15 |
− | | Green | + | | unsigned, Green |
| |- | | |- |
| | 16-23 | | | 16-23 |
− | | Blue | + | | unsigned, Blue |
| |- | | |- |
| | 24-31 | | | 24-31 |
− | | Alpha | + | | unsigned, Alpha |
| |} | | |} |
| | | |
Line 5,400: |
Line 5,427: |
| |- | | |- |
| | 0-1 | | | 0-1 |
− | | Fragment operation mode | + | | unsigned, Fragment operation mode |
| |- | | |- |
| | 8 | | | 8 |
− | | Blend mode | + | | unsigned, Blend mode |
| |- | | |- |
| | 16-23 | | | 16-23 |
Line 5,445: |
Line 5,472: |
| |- | | |- |
| | 0-2 | | | 0-2 |
− | | RGB equation | + | | unsigned, RGB equation |
| |- | | |- |
| | 8-10 | | | 8-10 |
− | | Alpha equation | + | | unsigned, Alpha equation |
| |- | | |- |
| | 16-19 | | | 16-19 |
− | | RGB source function | + | | unsigned, RGB source function |
| |- | | |- |
| | 20-23 | | | 20-23 |
− | | RGB destination function | + | | unsigned, RGB destination function |
| |- | | |- |
| | 24-27 | | | 24-27 |
− | | Alpha source function | + | | unsigned, Alpha source function |
| |- | | |- |
| | 28-31 | | | 28-31 |
− | | Alpha destination function | + | | unsigned, Alpha destination function |
| |} | | |} |
| | | |
Line 5,544: |
Line 5,571: |
| |- | | |- |
| | 0-3 | | | 0-3 |
− | | Logic op | + | | unsigned, Logic op |
| |} | | |} |
| | | |
Line 5,609: |
Line 5,636: |
| |- | | |- |
| | 0-7 | | | 0-7 |
− | | Red | + | | unsigned, Red |
| |- | | |- |
| | 8-15 | | | 8-15 |
− | | Green | + | | unsigned, Green |
| |- | | |- |
| | 16-23 | | | 16-23 |
− | | Blue | + | | unsigned, Blue |
| |- | | |- |
| | 24-31 | | | 24-31 |
− | | Alpha | + | | unsigned, Alpha |
| |} | | |} |
| | | |
Line 5,628: |
Line 5,655: |
| |- | | |- |
| | 0 | | | 0 |
− | | Enabled (0 = disabled, 1 = enabled) | + | | unsigned, Enabled (0 = disabled, 1 = enabled) |
| |- | | |- |
| | 4-6 | | | 4-6 |
− | | Function | + | | unsigned, Function |
| |- | | |- |
| | 8-15 | | | 8-15 |
− | | Reference value | + | | unsigned, Reference value |
| |} | | |} |
| | | |
Line 5,675: |
Line 5,702: |
| |- | | |- |
| | 0 | | | 0 |
− | | Enabled (0 = disabled, 1 = enabled) | + | | unsigned, Enabled (0 = disabled, 1 = enabled) |
| |- | | |- |
| | 4-6 | | | 4-6 |
− | | Function | + | | unsigned, Function |
| |- | | |- |
| | 8-15 | | | 8-15 |
− | | Buffer mask | + | | unsigned, Buffer mask |
| |- | | |- |
| | 16-23 | | | 16-23 |
− | | Reference value | + | | signed, Reference value |
| |- | | |- |
| | 24-31 | | | 24-31 |
− | | Mask | + | | unsigned, Mask |
| |} | | |} |
| | | |
Line 5,728: |
Line 5,755: |
| |- | | |- |
| | 0-2 | | | 0-2 |
− | | Fail operation | + | | unsigned, Fail operation |
| |- | | |- |
| | 4-6 | | | 4-6 |
− | | Z-fail operation | + | | unsigned, Z-fail operation |
| |- | | |- |
| | 8-10 | | | 8-10 |
− | | Z-pass operation | + | | unsigned, Z-pass operation |
| |} | | |} |
| | | |
Line 5,775: |
Line 5,802: |
| |- | | |- |
| | 0 | | | 0 |
− | | Depth test enabled (0 = disabled, 1 = enabled) | + | | unsigned, Depth test enabled (0 = disabled, 1 = enabled) |
| |- | | |- |
| | 4-6 | | | 4-6 |
− | | Depth function | + | | unsigned, Depth function |
| |- | | |- |
| | 8 | | | 8 |
− | | Red write enabled (0 = disabled, 1 = enabled) | + | | unsigned, Red write enabled (0 = disabled, 1 = enabled) |
| |- | | |- |
| | 9 | | | 9 |
− | | Green write enabled (0 = disabled, 1 = enabled) | + | | unsigned, Green write enabled (0 = disabled, 1 = enabled) |
| |- | | |- |
| | 10 | | | 10 |
− | | Blue write enabled (0 = disabled, 1 = enabled) | + | | unsigned, Blue write enabled (0 = disabled, 1 = enabled) |
| |- | | |- |
| | 11 | | | 11 |
− | | Alpha write enabled (0 = disabled, 1 = enabled) | + | | unsigned, Alpha write enabled (0 = disabled, 1 = enabled) |
| |- | | |- |
| | 12 | | | 12 |
− | | Depth write enabled (0 = disabled, 1 = enabled) | + | | unsigned, Depth write enabled (0 = disabled, 1 = enabled) |
| |} | | |} |
| | | |
Line 5,834: |
Line 5,861: |
| |- | | |- |
| | 0 | | | 0 |
− | | Trigger (0 = idle, 1 = invalidate) | + | | unsigned, Trigger (0 = idle, 1 = invalidate) |
| |} | | |} |
| | | |
Line 5,846: |
Line 5,873: |
| |- | | |- |
| | 0 | | | 0 |
− | | Trigger (0 = idle, 1 = flush) | + | | unsigned, Trigger (0 = idle, 1 = flush) |
| |} | | |} |
| | | |
Line 5,858: |
Line 5,885: |
| |- | | |- |
| | 0-3 | | | 0-3 |
− | | Allow read (0 = disable, 0xF = enable) | + | | unsigned, Allow read (0 = disable, 0xF = enable) |
| |} | | |} |
| | | |
Line 5,868: |
Line 5,895: |
| |- | | |- |
| | 0-3 | | | 0-3 |
− | | Allow write (0 = disable, 0xF = enable) | + | | unsigned, Allow write (0 = disable, 0xF = enable) |
| |} | | |} |
| | | |
Line 5,878: |
Line 5,905: |
| |- | | |- |
| | 0 | | | 0 |
− | | Allow stencil read (0 = disable, 1 = enable) | + | | unsigned, Allow stencil read (0 = disable, 1 = enable) |
| |- | | |- |
| | 1 | | | 1 |
− | | Allow depth read (0 = disable, 1 = enable) | + | | unsigned, Allow depth read (0 = disable, 1 = enable) |
| |} | | |} |
| | | |
Line 5,891: |
Line 5,918: |
| |- | | |- |
| | 0 | | | 0 |
− | | Allow stencil write (0 = disable, 1 = enable) | + | | unsigned, Allow stencil write (0 = disable, 1 = enable) |
| |- | | |- |
| | 1 | | | 1 |
− | | Allow depth write (0 = disable, 1 = enable) | + | | unsigned, Allow depth write (0 = disable, 1 = enable) |
| |} | | |} |
| | | |
Line 5,904: |
Line 5,931: |
| |- | | |- |
| | 0-1 | | | 0-1 |
− | | Format | + | | unsigned, Format |
| |} | | |} |
| | | |
Line 5,930: |
Line 5,957: |
| |- | | |- |
| | 0-1 | | | 0-1 |
− | | Pixel size | + | | unsigned, Pixel size |
| |- | | |- |
| | 16-18 | | | 16-18 |
− | | Format | + | | unsigned, Format |
| |} | | |} |
| | | |
Line 5,976: |
Line 6,003: |
| |- | | |- |
| | 0 | | | 0 |
− | | Enabled (0 = disabled, 1 = enabled) | + | | unsigned, Enabled (0 = disabled, 1 = enabled) |
| |} | | |} |
| | | |
Line 5,986: |
Line 6,013: |
| |- | | |- |
| | 0 | | | 0 |
− | | Render block mode | + | | unsigned, Render block mode |
| |} | | |} |
| | | |
Line 6,011: |
Line 6,038: |
| |- | | |- |
| | 0-27 | | | 0-27 |
− | | Depth buffer physical address >> 3 | + | | unsigned, Depth buffer physical address >> 3 |
| |} | | |} |
| | | |
Line 6,021: |
Line 6,048: |
| |- | | |- |
| | 0-27 | | | 0-27 |
− | | Color buffer physical address >> 3 | + | | unsigned, Color buffer physical address >> 3 |
| |} | | |} |
| | | |
Line 6,031: |
Line 6,058: |
| |- | | |- |
| | 0-10 | | | 0-10 |
− | | Width | + | | unsigned, Width |
| |- | | |- |
| | 12-21 | | | 12-21 |
− | | Height | + | | unsigned, Height - 1 |
| |} | | |} |
| | | |
Line 6,044: |
Line 6,071: |
| |- | | |- |
| | 0-15 | | | 0-15 |
− | | float16, Sum of penumbra scale and penumbra bias | + | | float1.5.10, Sum of penumbra scale and penumbra bias |
| |- | | |- |
| | 16-31 | | | 16-31 |
− | | float16, Penumbra scale with reversed sign | + | | float1.5.10, Penumbra scale with reversed sign |
| |} | | |} |
| | | |
Line 6,067: |
Line 6,094: |
| |- | | |- |
| | 0 | | | 0 |
− | | Shadow factor enable, usually set to bit16 OR bit18 OR bit19 | + | | unsigned, Shadow factor enable, usually set to bit16 OR bit18 OR bit19 |
| |- | | |- |
| | 1 | | | 1 |
Line 6,073: |
Line 6,100: |
| |- | | |- |
| | 2-3 | | | 2-3 |
− | | "Fresnel selector" (see below) | + | | unsigned, "Fresnel selector" (see below) |
| |- | | |- |
| | 4-7 | | | 4-7 |
− | | "Config", "Light env config" (see below) | + | | unsigned, "Config", "Light env config" (see below) |
| |- | | |- |
| | 8-15 | | | 8-15 |
Line 6,082: |
Line 6,109: |
| |- | | |- |
| | 16 | | | 16 |
− | | "Shadow primary", 0=disabled, 1=enabled | + | | unsigned, "Shadow primary", 0=disabled, 1=enabled |
| |- | | |- |
| | 17 | | | 17 |
− | | "Shadow secondary", 0=disabled, 1=enabled | + | | unsigned, "Shadow secondary", 0=disabled, 1=enabled |
| |- | | |- |
| | 18 | | | 18 |
− | | "Invert shadow", 0=disabled, 1=enabled | + | | unsigned, "Invert shadow", 0=disabled, 1=enabled |
| |- | | |- |
| | 19 | | | 19 |
− | | "Shadow alpha", 0=disabled, 1=enabled | + | | unsigned, "Shadow alpha", 0=disabled, 1=enabled |
| |- | | |- |
| | 20-21 | | | 20-21 |
Line 6,097: |
Line 6,124: |
| |- | | |- |
| | 22-23 | | | 22-23 |
− | | "Bump selector", texture unit for bumpmapping | + | | unsigned, "Bump selector", texture unit for bumpmapping |
| |- | | |- |
| | 24-25 | | | 24-25 |
− | | "Shadow selector", texture unit for shadow mapping | + | | unsigned, "Shadow selector", texture unit for shadow mapping |
| |- | | |- |
| | 26 | | | 26 |
Line 6,106: |
Line 6,133: |
| |- | | |- |
| | 27 | | | 27 |
− | | "Clamp highlights", 0=disabled, 1=enabled | + | | unsigned, "Clamp highlights", 0=disabled, 1=enabled |
| |- | | |- |
| | 28-29 | | | 28-29 |
− | | "Bump mode", "Light env texy usage" (see below) | + | | unsigned, "Bump mode", "Light env texy usage" (see below) |
| |- | | |- |
| | 30 | | | 30 |
− | | "Bump renorm", 0=enabled, 1=disabled | + | | unsigned, "Bump renorm", 0=enabled, 1=disabled |
| |- | | |- |
| | 31 | | | 31 |
Line 6,204: |
Line 6,231: |
| |- | | |- |
| | 0 | | | 0 |
− | | Disable bit for frag light source 0 shadows | + | | unsigned, Disable bit for frag light source 0 shadows |
| |- | | |- |
| | 1 | | | 1 |
− | | Disable bit for frag light source 1 shadows | + | | unsigned, Disable bit for frag light source 1 shadows |
| |- | | |- |
| | 2 | | | 2 |
− | | Disable bit for frag light source 2 shadows | + | | unsigned, Disable bit for frag light source 2 shadows |
| |- | | |- |
| | 3 | | | 3 |
− | | Disable bit for frag light source 3 shadows | + | | unsigned, Disable bit for frag light source 3 shadows |
| |- | | |- |
| | 4 | | | 4 |
− | | Disable bit for frag light source 4 shadows | + | | unsigned, Disable bit for frag light source 4 shadows |
| |- | | |- |
| | 5 | | | 5 |
− | | Disable bit for frag light source 5 shadows | + | | unsigned, Disable bit for frag light source 5 shadows |
| |- | | |- |
| | 6 | | | 6 |
− | | Disable bit for frag light source 6 shadows | + | | unsigned, Disable bit for frag light source 6 shadows |
| |- | | |- |
| | 7 | | | 7 |
− | | Disable bit for frag light source 7 shadows | + | | unsigned, Disable bit for frag light source 7 shadows |
| |- | | |- |
| | 8 | | | 8 |
− | | Disable bit for frag light source 0 spot | + | | unsigned, Disable bit for frag light source 0 spot |
| |- | | |- |
| | 9 | | | 9 |
− | | Disable bit for frag light source 1 spot | + | | unsigned, Disable bit for frag light source 1 spot |
| |- | | |- |
| | 10 | | | 10 |
− | | Disable bit for frag light source 2 spot | + | | unsigned, Disable bit for frag light source 2 spot |
| |- | | |- |
| | 11 | | | 11 |
− | | Disable bit for frag light source 3 spot | + | | unsigned, Disable bit for frag light source 3 spot |
| |- | | |- |
| | 12 | | | 12 |
− | | Disable bit for frag light source 4 spot | + | | unsigned, Disable bit for frag light source 4 spot |
| |- | | |- |
| | 13 | | | 13 |
− | | Disable bit for frag light source 5 spot | + | | unsigned, Disable bit for frag light source 5 spot |
| |- | | |- |
| | 14 | | | 14 |
− | | Disable bit for frag light source 6 spot | + | | unsigned, Disable bit for frag light source 6 spot |
| |- | | |- |
| | 15 | | | 15 |
− | | Disable bit for frag light source 7 spot | + | | unsigned, Disable bit for frag light source 7 spot |
| |- | | |- |
| | 16 | | | 16 |
− | | Disable bit for lut_D0 | + | | unsigned, Disable bit for lut_D0 |
| |- | | |- |
| | 17 | | | 17 |
− | | Disable bit for lut_D1 | + | | unsigned, Disable bit for lut_D1 |
| |- | | |- |
| | 18 | | | 18 |
Line 6,261: |
Line 6,288: |
| |- | | |- |
| | 19 | | | 19 |
− | | Disable bit for lut_FR | + | | unsigned, Disable bit for lut_FR |
| |- | | |- |
| | 20 | | | 20 |
− | | Disable bit for lut_RB | + | | unsigned, Disable bit for lut_RB |
| |- | | |- |
| | 21 | | | 21 |
− | | Disable bit for lut_RG | + | | unsigned, Disable bit for lut_RG |
| |- | | |- |
| | 22 | | | 22 |
− | | Disable bit for lut_RR | + | | unsigned, Disable bit for lut_RR |
| |- | | |- |
| | 23 | | | 23 |
Line 6,276: |
Line 6,303: |
| |- | | |- |
| | 24 | | | 24 |
− | | Disable bit for frag light source 0 distance attenuation | + | | unsigned, Disable bit for frag light source 0 distance attenuation |
| |- | | |- |
| | 25 | | | 25 |
− | | Disable bit for frag light source 1 distance attenuation | + | | unsigned, Disable bit for frag light source 1 distance attenuation |
| |- | | |- |
| | 26 | | | 26 |
− | | Disable bit for frag light source 2 distance attenuation | + | | unsigned, Disable bit for frag light source 2 distance attenuation |
| |- | | |- |
| | 27 | | | 27 |
− | | Disable bit for frag light source 3 distance attenuation | + | | unsigned, Disable bit for frag light source 3 distance attenuation |
| |- | | |- |
| | 28 | | | 28 |
− | | Disable bit for frag light source 4 distance attenuation | + | | unsigned, Disable bit for frag light source 4 distance attenuation |
| |- | | |- |
| | 29 | | | 29 |
− | | Disable bit for frag light source 5 distance attenuation | + | | unsigned, Disable bit for frag light source 5 distance attenuation |
| |- | | |- |
| | 30 | | | 30 |
− | | Disable bit for frag light source 6 distance attenuation | + | | unsigned, Disable bit for frag light source 6 distance attenuation |
| |- | | |- |
| | 31 | | | 31 |
− | | Disable bit for frag light source 7 distance attenuation | + | | unsigned, Disable bit for frag light source 7 distance attenuation |
| |} | | |} |
| | | |
Line 6,311: |
Line 6,338: |
| |- | | |- |
| | 0-2 | | | 0-2 |
− | | ID of the 1st enabled light (0..7) | + | | unsigned, ID of the 1st enabled light (0..7) |
| |- | | |- |
| | 4-6 | | | 4-6 |
− | | ID of the 2nd enabled light (0..7) | + | | unsigned, ID of the 2nd enabled light (0..7) |
| |- | | |- |
| | 8-10 | | | 8-10 |
− | | ID of the 3rd enabled light (0..7) | + | | unsigned, ID of the 3rd enabled light (0..7) |
| |- | | |- |
| | 12-14 | | | 12-14 |
− | | ID of the 4th enabled light (0..7) | + | | unsigned, ID of the 4th enabled light (0..7) |
| |- | | |- |
| | 16-18 | | | 16-18 |
− | | ID of the 5th enabled light (0..7) | + | | unsigned, ID of the 5th enabled light (0..7) |
| |- | | |- |
| | 20-22 | | | 20-22 |
− | | ID of the 6th enabled light (0..7) | + | | unsigned, ID of the 6th enabled light (0..7) |
| |- | | |- |
| | 24-26 | | | 24-26 |
− | | ID of the 7th enabled light (0..7) | + | | unsigned, ID of the 7th enabled light (0..7) |
| |- | | |- |
| | 28-30 | | | 28-30 |
− | | ID of the 8th enabled light (0..7) | + | | unsigned, ID of the 8th enabled light (0..7) |
| |} | | |} |
| | | |
Line 6,342: |
Line 6,369: |
| |- | | |- |
| | 0-3 | | | 0-3 |
− | | Input selector for lut_D0 | + | | unsigned, Input selector for lut_D0 |
| |- | | |- |
| | 4-7 | | | 4-7 |
− | | Input selector for lut_D1 | + | | unsigned, Input selector for lut_D1 |
| |- | | |- |
| | 8-11 | | | 8-11 |
− | | Input selector for lut_SP | + | | unsigned, Input selector for lut_SP |
| |- | | |- |
| | 12-15 | | | 12-15 |
− | | Input selector for lut_FR | + | | unsigned, Input selector for lut_FR |
| |- | | |- |
| | 16-19 | | | 16-19 |
− | | Input selector for lut_RB | + | | unsigned, Input selector for lut_RB |
| |- | | |- |
| | 20-23 | | | 20-23 |
− | | Input selector for lut_RG | + | | unsigned, Input selector for lut_RG |
| |- | | |- |
| | 24-27 | | | 24-27 |
− | | Input selector for lut_RR | + | | unsigned, Input selector for lut_RR |
| |} | | |} |
| | | |
Line 6,395: |
Line 6,422: |
| |- | | |- |
| | 1 | | | 1 |
− | | abs() flag for the input of lut_D0 (0=enabled, 1=disabled) | + | | unsigned, abs() flag for the input of lut_D0 (0=enabled, 1=disabled) |
| |- | | |- |
| | 5 | | | 5 |
− | | abs() flag for the input of lut_D1 (0=enabled, 1=disabled) | + | | unsigned, abs() flag for the input of lut_D1 (0=enabled, 1=disabled) |
| |- | | |- |
| | 9 | | | 9 |
− | | abs() flag for the input of lut_SP (0=enabled, 1=disabled) | + | | unsigned, abs() flag for the input of lut_SP (0=enabled, 1=disabled) |
| |- | | |- |
| | 13 | | | 13 |
− | | abs() flag for the input of lut_FR (0=enabled, 1=disabled) | + | | unsigned, abs() flag for the input of lut_FR (0=enabled, 1=disabled) |
| |- | | |- |
| | 17 | | | 17 |
− | | abs() flag for the input of lut_RB (0=enabled, 1=disabled) | + | | unsigned, abs() flag for the input of lut_RB (0=enabled, 1=disabled) |
| |- | | |- |
| | 21 | | | 21 |
− | | abs() flag for the input of lut_RG (0=enabled, 1=disabled) | + | | unsigned, abs() flag for the input of lut_RG (0=enabled, 1=disabled) |
| |- | | |- |
| | 25 | | | 25 |
− | | abs() flag for the input of lut_RR (0=enabled, 1=disabled) | + | | unsigned, abs() flag for the input of lut_RR (0=enabled, 1=disabled) |
| |} | | |} |
| | | |
Line 6,425: |
Line 6,452: |
| |- | | |- |
| | 0-3 | | | 0-3 |
− | | Scaler selector for lut_D0 | + | | unsigned, Scaler selector for lut_D0 |
| |- | | |- |
| | 4-7 | | | 4-7 |
− | | Scaler selector for lut_D1 | + | | unsigned, Scaler selector for lut_D1 |
| |- | | |- |
| | 8-11 | | | 8-11 |
− | | Scaler selector for lut_SP | + | | unsigned, Scaler selector for lut_SP |
| |- | | |- |
| | 12-15 | | | 12-15 |
− | | Scaler selector for lut_FR | + | | unsigned, Scaler selector for lut_FR |
| |- | | |- |
| | 16-19 | | | 16-19 |
− | | Scaler selector for lut_RB | + | | unsigned, Scaler selector for lut_RB |
| |- | | |- |
| | 20-23 | | | 20-23 |
− | | Scaler selector for lut_RG | + | | unsigned, Scaler selector for lut_RG |
| |- | | |- |
| | 24-27 | | | 24-27 |
− | | Scaler selector for lut_RR | + | | unsigned, Scaler selector for lut_RR |
| |} | | |} |
| | | |
Line 6,482: |
Line 6,509: |
| |- | | |- |
| | 0-7 | | | 0-7 |
− | | Starting entry offset (0...255) | + | | unsigned, Starting entry offset (0...255) |
| |- | | |- |
| | 8-10 | | | 8-10 |
− | | LUT ID (context=0) or Light ID (context=1,2) | + | | unsigned, LUT ID (context=0) or Light ID (context=1,2) |
| |- | | |- |
| | 11-12 | | | 11-12 |
− | | Context ID | + | | unsigned, Context ID |
| |} | | |} |
| | | |
Line 6,523: |
Line 6,550: |
| |- | | |- |
| | 0 | | | 0 |
− | | LUTs common to all lights - writes to the LUT selected by the ID | + | | unsigned, LUTs common to all lights - writes to the LUT selected by the ID |
| |- | | |- |
| | 1 | | | 1 |
− | | lut_SP - writes to the LUT specific to the selected light | + | | unsigned, lut_SP - writes to the LUT specific to the selected light |
| |- | | |- |
| | 2 | | | 2 |
− | | lut_DA - writes to the LUT specific to the selected light | + | | unsigned, lut_DA - writes to the LUT specific to the selected light |
| |} | | |} |
| | | |
Line 6,547: |
Line 6,574: |
| |- | | |- |
| | 0-11 | | | 0-11 |
− | | Entry value (12bit fractional number; floatval = x / 4096; however 0xFFF is treated as 1.0) | + | | fixed0.0.12, Entry value (12bit fractional number; floatval = x / 4096; however 0xFFF is treated as 1.0) |
| |- | | |- |
− | | 12-22 | + | | 12-23 |
− | | Absolute value of the difference between the next entry and this entry, used to implement linear interpolation (11bit fractional number; floatval = x / 2048; however 0x7FF is treated as 1.0) | + | | fixed1.0.11, Absolute value of the difference between the next entry and this entry, used to implement linear interpolation |
− | |-
| |
− | | 23
| |
− | | Sign bit of the difference (0=positive, 1=negative)
| |
| |} | | |} |
| | | |
Line 6,563: |
Line 6,587: |
| |- | | |- |
| | 0-7 | | | 0-7 |
− | | Blue component (0..255) | + | | unsigned, Blue component (0..255) |
| |- | | |- |
| | 10-17 | | | 10-17 |
− | | Green component (0..255) | + | | unsigned, Green component (0..255) |
| |- | | |- |
| | 20-27 | | | 20-27 |
− | | Red component (0..255) | + | | unsigned, Red component (0..255) |
| |} | | |} |
| | | |
Line 6,581: |
Line 6,605: |
| |- | | |- |
| | 0 | | | 0 |
− | | Light type (0 = positional light, 1 = directional light) | + | | unsigned, Light type (0 = positional light, 1 = directional light) |
| |- | | |- |
| | 1 | | | 1 |
− | | Two side diffuse (0=disable, 1=enable) | + | | unsigned, Two side diffuse (0=disable, 1=enable) |
| |- | | |- |
| | 2 | | | 2 |
− | | Geometric factor 0 (0=disable, 1=enable) | + | | unsigned, Geometric factor 0 (0=disable, 1=enable) |
| |- | | |- |
| | 3 | | | 3 |
− | | Geometric factor 1 (0=disable, 1=enable) | + | | unsigned, Geometric factor 1 (0=disable, 1=enable) |
| |} | | |} |
| | | |
Line 6,600: |
Line 6,624: |
| |- | | |- |
| | 0-15 | | | 0-15 |
− | | X coordinate (float16 = 1.5.10) | + | | float1.5.10, X coordinate |
| |- | | |- |
| | 16-31 | | | 16-31 |
− | | Y coordinate (float16 = 1.5.10) | + | | float1.5.10, Y coordinate |
| |} | | |} |
| | | |
Line 6,615: |
Line 6,639: |
| |- | | |- |
| | 0-15 | | | 0-15 |
− | | Z coordinate (float16 = 1.5.10) | + | | float1.5.10, Z coordinate |
| |} | | |} |
| | | |
Line 6,627: |
Line 6,651: |
| |- | | |- |
| | 0-12 | | | 0-12 |
− | | X coordinate (2.11 signed fixed point) (Usually the input value is negated) | + | | fixed1.1.11, X coordinate (Usually the input value is negated) |
| |- | | |- |
| | 16-28 | | | 16-28 |
− | | Y coordinate (2.11 signed fixed point) (Usually the input value is negated) | + | | fixed1.1.11, Y coordinate (Usually the input value is negated) |
| |} | | |} |
| | | |
Line 6,642: |
Line 6,666: |
| |- | | |- |
| | 0-12 | | | 0-12 |
− | | Z coordinate (2.11 signed fixed point) (Usually the input value is negated) | + | | fixed1.1.11, Z coordinate (Usually the input value is negated) |
| |} | | |} |
| | | |
Line 6,680: |
Line 6,704: |
| |- | | |- |
| | 0-7 | | | 0-7 |
− | | Geometry stage mode. (0=Vertex shader only, 2=Vertex shader + geometry shader) | + | | unsigned, Geometry stage mode. (0=Vertex shader only, 2=Vertex shader + geometry shader) |
| |- | | |- |
| | 8 | | | 8 |
Line 6,734: |
Line 6,758: |
| |- | | |- |
| | 0 | | | 0 |
− | | Value of geometry shader unit's b0 boolean register. (0=true, 1=false) | + | | unsigned, Value of geometry shader unit's b0 boolean register. (0=true, 1=false) |
| |- | | |- |
| | 1 | | | 1 |
− | | Value of geometry shader unit's b1 boolean register. (0=true, 1=false) | + | | unsigned, Value of geometry shader unit's b1 boolean register. (0=true, 1=false) |
| |- | | |- |
| | 2 | | | 2 |
− | | Value of geometry shader unit's b2 boolean register. (0=true, 1=false) | + | | unsigned, Value of geometry shader unit's b2 boolean register. (0=true, 1=false) |
| |- | | |- |
| | 3 | | | 3 |
− | | Value of geometry shader unit's b3 boolean register. (0=true, 1=false) | + | | unsigned, Value of geometry shader unit's b3 boolean register. (0=true, 1=false) |
| |- | | |- |
| | 4 | | | 4 |
− | | Value of geometry shader unit's b4 boolean register. (0=true, 1=false) | + | | unsigned, Value of geometry shader unit's b4 boolean register. (0=true, 1=false) |
| |- | | |- |
| | 5 | | | 5 |
− | | Value of geometry shader unit's b5 boolean register. (0=true, 1=false) | + | | unsigned, Value of geometry shader unit's b5 boolean register. (0=true, 1=false) |
| |- | | |- |
| | 6 | | | 6 |
− | | Value of geometry shader unit's b6 boolean register. (0=true, 1=false) | + | | unsigned, Value of geometry shader unit's b6 boolean register. (0=true, 1=false) |
| |- | | |- |
| | 7 | | | 7 |
− | | Value of geometry shader unit's b7 boolean register. (0=true, 1=false) | + | | unsigned, Value of geometry shader unit's b7 boolean register. (0=true, 1=false) |
| |- | | |- |
| | 8 | | | 8 |
− | | Value of geometry shader unit's b8 boolean register. (0=true, 1=false) | + | | unsigned, Value of geometry shader unit's b8 boolean register. (0=true, 1=false) |
| |- | | |- |
| | 9 | | | 9 |
− | | Value of geometry shader unit's b9 boolean register. (0=true, 1=false) | + | | unsigned, Value of geometry shader unit's b9 boolean register. (0=true, 1=false) |
| |- | | |- |
| | 10 | | | 10 |
− | | Value of geometry shader unit's b10 boolean register. (0=true, 1=false) | + | | unsigned, Value of geometry shader unit's b10 boolean register. (0=true, 1=false) |
| |- | | |- |
| | 11 | | | 11 |
− | | Value of geometry shader unit's b11 boolean register. (0=true, 1=false) | + | | unsigned, Value of geometry shader unit's b11 boolean register. (0=true, 1=false) |
| |- | | |- |
| | 12 | | | 12 |
− | | Value of geometry shader unit's b12 boolean register. (0=true, 1=false) | + | | unsigned, Value of geometry shader unit's b12 boolean register. (0=true, 1=false) |
| |- | | |- |
| | 13 | | | 13 |
− | | Value of geometry shader unit's b13 boolean register. (0=true, 1=false) | + | | unsigned, Value of geometry shader unit's b13 boolean register. (0=true, 1=false) |
| |- | | |- |
| | 14 | | | 14 |
− | | Value of geometry shader unit's b14 boolean register. (0=true, 1=false) | + | | unsigned, Value of geometry shader unit's b14 boolean register. (0=true, 1=false) |
| |- | | |- |
| | 15 | | | 15 |
− | | Value of geometry shader unit's b15 boolean register. (0=true, 1=false) | + | | unsigned, Value of geometry shader unit's b15 boolean register. (0=true, 1=false) |
| |- | | |- |
| | 16-31 | | | 16-31 |
Line 6,794: |
Line 6,818: |
| |- | | |- |
| | 0-7 | | | 0-7 |
− | | Value for geometry shader's i0.x (u8, 0-255) | + | | unsigned, Value for geometry shader's i0.x |
| |- | | |- |
| | 8-15 | | | 8-15 |
− | | Value for geometry shader's i0.y (u8, 0-255) | + | | unsigned, Value for geometry shader's i0.y |
| |- | | |- |
| | 16-23 | | | 16-23 |
− | | Value for geometry shader's i0.z (u8, 0-255) | + | | unsigned, Value for geometry shader's i0.z |
| |- | | |- |
| | 24-31 | | | 24-31 |
− | | Value for geometry shader's i0.w (u8, 0-255) | + | | unsigned, Value for geometry shader's i0.w |
| |} | | |} |
| | | |
Line 6,815: |
Line 6,839: |
| |- | | |- |
| | 0-7 | | | 0-7 |
− | | Value for geometry shader's i1.x (u8, 0-255) | + | | unsigned, Value for geometry shader's i1.x |
| |- | | |- |
| | 8-15 | | | 8-15 |
− | | Value for geometry shader's i1.y (u8, 0-255) | + | | unsigned, Value for geometry shader's i1.y |
| |- | | |- |
| | 16-23 | | | 16-23 |
− | | Value for geometry shader's i1.z (u8, 0-255) | + | | unsigned, Value for geometry shader's i1.z |
| |- | | |- |
| | 24-31 | | | 24-31 |
− | | Value for geometry shader's i1.w (u8, 0-255) | + | | unsigned, Value for geometry shader's i1.w |
| |} | | |} |
| | | |
Line 6,836: |
Line 6,860: |
| |- | | |- |
| | 0-7 | | | 0-7 |
− | | Value for geometry shader's i2.x (u8, 0-255) | + | | unsigned, Value for geometry shader's i2.x |
| |- | | |- |
| | 8-15 | | | 8-15 |
− | | Value for geometry shader's i2.y (u8, 0-255) | + | | unsigned, Value for geometry shader's i2.y |
| |- | | |- |
| | 16-23 | | | 16-23 |
− | | Value for geometry shader's i2.z (u8, 0-255) | + | | unsigned, Value for geometry shader's i2.z |
| |- | | |- |
| | 24-31 | | | 24-31 |
− | | Value for geometry shader's i2.w (u8, 0-255) | + | | unsigned, Value for geometry shader's i2.w |
| |} | | |} |
| | | |
Line 6,857: |
Line 6,881: |
| |- | | |- |
| | 0-7 | | | 0-7 |
− | | Value for geometry shader's i3.x (u8, 0-255) | + | | unsigned, Value for geometry shader's i3.x |
| |- | | |- |
| | 8-15 | | | 8-15 |
− | | Value for geometry shader's i3.y (u8, 0-255) | + | | unsigned, Value for geometry shader's i3.y |
| |- | | |- |
| | 16-23 | | | 16-23 |
− | | Value for geometry shader's i3.z (u8, 0-255) | + | | unsigned, Value for geometry shader's i3.z |
| |- | | |- |
| | 24-31 | | | 24-31 |
− | | Value for geometry shader's i3.w (u8, 0-255) | + | | unsigned, Value for geometry shader's i3.w |
| |} | | |} |
| | | |
Line 6,878: |
Line 6,902: |
| |- | | |- |
| | 0-7 | | | 0-7 |
− | | Input buffer stride minus 1, in float vec4 registers. (value 0 means a stride of 1 float vec4 register) | + | | unsigned, Input buffer stride minus 1, in float vec4 registers. (value 0 means a stride of 1 float vec4 register) |
| |- | | |- |
| | 8-23 | | | 8-23 |
Line 6,897: |
Line 6,921: |
| |- | | |- |
| | 0-15 | | | 0-15 |
− | | Geometry shader unit entrypoint, in words. | + | | unsigned, Geometry shader unit entrypoint, in words. |
| |- | | |- |
| | 16-31 | | | 16-31 |
Line 6,912: |
Line 6,936: |
| |- | | |- |
| | 0-3 | | | 0-3 |
− | | Index of geometry shader input register which the 1st attribute will be stored in. | + | | unsigned, Index of geometry shader input register which the 1st attribute will be stored in. |
| |- | | |- |
| | 4-7 | | | 4-7 |
− | | Index of geometry shader input register which the 2nd attribute will be stored in. | + | | unsigned, Index of geometry shader input register which the 2nd attribute will be stored in. |
| |- | | |- |
| | 8-11 | | | 8-11 |
− | | Index of geometry shader input register which the 3rd attribute will be stored in. | + | | unsigned, Index of geometry shader input register which the 3rd attribute will be stored in. |
| |- | | |- |
| | 12-15 | | | 12-15 |
− | | Index of geometry shader input register which the 4th attribute will be stored in. | + | | unsigned, Index of geometry shader input register which the 4th attribute will be stored in. |
| |- | | |- |
| | 16-19 | | | 16-19 |
− | | Index of geometry shader input register which the 5th attribute will be stored in. | + | | unsigned, Index of geometry shader input register which the 5th attribute will be stored in. |
| |- | | |- |
| | 20-23 | | | 20-23 |
− | | Index of geometry shader input register which the 6th attribute will be stored in. | + | | unsigned, Index of geometry shader input register which the 6th attribute will be stored in. |
| |- | | |- |
| | 24-27 | | | 24-27 |
− | | Index of geometry shader input register which the 7th attribute will be stored in. | + | | unsigned, Index of geometry shader input register which the 7th attribute will be stored in. |
| |- | | |- |
| | 28-31 | | | 28-31 |
− | | Index of geometry shader input register which the 8th attribute will be stored in. | + | | unsigned, Index of geometry shader input register which the 8th attribute will be stored in. |
| |} | | |} |
| | | |
Line 6,946: |
Line 6,970: |
| |- | | |- |
| | 0-3 | | | 0-3 |
− | | Index of geometry shader input register which the 9th attribute will be stored in. | + | | unsigned, Index of geometry shader input register which the 9th attribute will be stored in. |
| |- | | |- |
| | 4-7 | | | 4-7 |
− | | Index of geometry shader input register which the 10th attribute will be stored in. | + | | unsigned, Index of geometry shader input register which the 10th attribute will be stored in. |
| |- | | |- |
| | 8-11 | | | 8-11 |
− | | Index of geometry shader input register which the 11th attribute will be stored in. | + | | unsigned, Index of geometry shader input register which the 11th attribute will be stored in. |
| |- | | |- |
| | 12-15 | | | 12-15 |
− | | Index of geometry shader input register which the 12th attribute will be stored in. | + | | unsigned, Index of geometry shader input register which the 12th attribute will be stored in. |
| |- | | |- |
| | 16-19 | | | 16-19 |
− | | Index of geometry shader input register which the 13th attribute will be stored in. | + | | unsigned, Index of geometry shader input register which the 13th attribute will be stored in. |
| |- | | |- |
| | 20-23 | | | 20-23 |
− | | Index of geometry shader input register which the 14th attribute will be stored in. | + | | unsigned, Index of geometry shader input register which the 14th attribute will be stored in. |
| |- | | |- |
| | 24-27 | | | 24-27 |
− | | Index of geometry shader input register which the 15th attribute will be stored in. | + | | unsigned, Index of geometry shader input register which the 15th attribute will be stored in. |
| |- | | |- |
| | 28-31 | | | 28-31 |
− | | Index of geometry shader input register which the 16th attribute will be stored in. | + | | unsigned, Index of geometry shader input register which the 16th attribute will be stored in. |
| |} | | |} |
| | | |
Line 6,980: |
Line 7,004: |
| |- | | |- |
| | 0 | | | 0 |
− | | Enable bit for geometry shader's o0 output register. (1 = o0 enabled, 0 = o0 disabled) | + | | unsigned, Enable bit for geometry shader's o0 output register. (1 = o0 enabled, 0 = o0 disabled) |
| |- | | |- |
| | 1 | | | 1 |
− | | Enable bit for geometry shader's o1 output register. (1 = o1 enabled, 0 = o1 disabled) | + | | unsigned, Enable bit for geometry shader's o1 output register. (1 = o1 enabled, 0 = o1 disabled) |
| |- | | |- |
| | 2 | | | 2 |
− | | Enable bit for geometry shader's o2 output register. (1 = o2 enabled, 0 = o2 disabled) | + | | unsigned, Enable bit for geometry shader's o2 output register. (1 = o2 enabled, 0 = o2 disabled) |
| |- | | |- |
| | 3 | | | 3 |
− | | Enable bit for geometry shader's o3 output register. (1 = o3 enabled, 0 = o3 disabled) | + | | unsigned, Enable bit for geometry shader's o3 output register. (1 = o3 enabled, 0 = o3 disabled) |
| |- | | |- |
| | 4 | | | 4 |
− | | Enable bit for geometry shader's o4 output register. (1 = o4 enabled, 0 = o4 disabled) | + | | unsigned, Enable bit for geometry shader's o4 output register. (1 = o4 enabled, 0 = o4 disabled) |
| |- | | |- |
| | 5 | | | 5 |
− | | Enable bit for geometry shader's o5 output register. (1 = o5 enabled, 0 = o5 disabled) | + | | unsigned, Enable bit for geometry shader's o5 output register. (1 = o5 enabled, 0 = o5 disabled) |
| |- | | |- |
| | 6 | | | 6 |
− | | Enable bit for geometry shader's o6 output register. (1 = o6 enabled, 0 = o6 disabled) | + | | unsigned, Enable bit for geometry shader's o6 output register. (1 = o6 enabled, 0 = o6 disabled) |
| |} | | |} |
| | | |
Line 7,010: |
Line 7,034: |
| |- | | |- |
| | 0 | | | 0 |
− | | Code data transfer end signal bit. | + | | unsigned, Code data transfer end signal bit. |
| |} | | |} |
| | | |
Line 7,022: |
Line 7,046: |
| |- | | |- |
| | 0-6 | | | 0-6 |
− | | Target float vec4 geometry shader uniform ID for transfer. (range 0-95, where 0 = c0 and 95 = c95) | + | | unsigned, Target float vec4 geometry shader uniform ID for transfer. (range 0-95, where 0 = c0 and 95 = c95) |
| |- | | |- |
| | 31 | | | 31 |
− | | Float vec4 geometry shader uniform data transfer mode. (0 = float24, 1 = float32) | + | | unsigned, Float vec4 geometry shader uniform data transfer mode. (0 = float24, 1 = float32) |
| |} | | |} |
| | | |
Line 7,055: |
Line 7,079: |
| |- | | |- |
| | 0-11 | | | 0-11 |
− | | Target geometry shader code offset for data transfer. | + | | unsigned, Target geometry shader code offset for data transfer. |
| |} | | |} |
| | | |
Line 7,069: |
Line 7,093: |
| |- | | |- |
| | 0-31 | | | 0-31 |
− | | Geometry shader instruction data. | + | | unsigned, Geometry shader instruction data. |
| |} | | |} |
| | | |
Line 7,081: |
Line 7,105: |
| |- | | |- |
| | 0-6 | | | 0-6 |
− | | Target geometry shader operand descriptor offset for data transfer. | + | | unsigned, Target geometry shader operand descriptor offset for data transfer. |
| |} | | |} |
| | | |
Line 7,093: |
Line 7,117: |
| |- | | |- |
| | 0-31 | | | 0-31 |
− | | Geometry shader operand descriptor data. | + | | unsigned, Geometry shader operand descriptor data. |
| |} | | |} |
| | | |
Line 7,107: |
Line 7,131: |
| |- | | |- |
| | 0 | | | 0 |
− | | Value of vertex shader unit's b0 boolean register. (0=true, 1=false) | + | | unsigned, Value of vertex shader unit's b0 boolean register. (0=true, 1=false) |
| |- | | |- |
| | 1 | | | 1 |
− | | Value of vertex shader unit's b1 boolean register. (0=true, 1=false) | + | | unsigned, Value of vertex shader unit's b1 boolean register. (0=true, 1=false) |
| |- | | |- |
| | 2 | | | 2 |
− | | Value of vertex shader unit's b2 boolean register. (0=true, 1=false) | + | | unsigned, Value of vertex shader unit's b2 boolean register. (0=true, 1=false) |
| |- | | |- |
| | 3 | | | 3 |
− | | Value of vertex shader unit's b3 boolean register. (0=true, 1=false) | + | | unsigned, Value of vertex shader unit's b3 boolean register. (0=true, 1=false) |
| |- | | |- |
| | 4 | | | 4 |
− | | Value of vertex shader unit's b4 boolean register. (0=true, 1=false) | + | | unsigned, Value of vertex shader unit's b4 boolean register. (0=true, 1=false) |
| |- | | |- |
| | 5 | | | 5 |
− | | Value of vertex shader unit's b5 boolean register. (0=true, 1=false) | + | | unsigned, Value of vertex shader unit's b5 boolean register. (0=true, 1=false) |
| |- | | |- |
| | 6 | | | 6 |
− | | Value of vertex shader unit's b6 boolean register. (0=true, 1=false) | + | | unsigned, Value of vertex shader unit's b6 boolean register. (0=true, 1=false) |
| |- | | |- |
| | 7 | | | 7 |
− | | Value of vertex shader unit's b7 boolean register. (0=true, 1=false) | + | | unsigned, Value of vertex shader unit's b7 boolean register. (0=true, 1=false) |
| |- | | |- |
| | 8 | | | 8 |
− | | Value of vertex shader unit's b8 boolean register. (0=true, 1=false) | + | | unsigned, Value of vertex shader unit's b8 boolean register. (0=true, 1=false) |
| |- | | |- |
| | 9 | | | 9 |
− | | Value of vertex shader unit's b9 boolean register. (0=true, 1=false) | + | | unsigned, Value of vertex shader unit's b9 boolean register. (0=true, 1=false) |
| |- | | |- |
| | 10 | | | 10 |
− | | Value of vertex shader unit's b10 boolean register. (0=true, 1=false) | + | | unsigned, Value of vertex shader unit's b10 boolean register. (0=true, 1=false) |
| |- | | |- |
| | 11 | | | 11 |
− | | Value of vertex shader unit's b11 boolean register. (0=true, 1=false) | + | | unsigned, Value of vertex shader unit's b11 boolean register. (0=true, 1=false) |
| |- | | |- |
| | 12 | | | 12 |
− | | Value of vertex shader unit's b12 boolean register. (0=true, 1=false) | + | | unsigned, Value of vertex shader unit's b12 boolean register. (0=true, 1=false) |
| |- | | |- |
| | 13 | | | 13 |
− | | Value of vertex shader unit's b13 boolean register. (0=true, 1=false) | + | | unsigned, Value of vertex shader unit's b13 boolean register. (0=true, 1=false) |
| |- | | |- |
| | 14 | | | 14 |
− | | Value of vertex shader unit's b14 boolean register. (0=true, 1=false) | + | | unsigned, Value of vertex shader unit's b14 boolean register. (0=true, 1=false) |
| |- | | |- |
| | 15 | | | 15 |
− | | Value of vertex shader unit's b15 boolean register. (0=true, 1=false) | + | | unsigned, Value of vertex shader unit's b15 boolean register. (0=true, 1=false) |
| |- | | |- |
| | 16-31 | | | 16-31 |
Line 7,167: |
Line 7,191: |
| |- | | |- |
| | 0-7 | | | 0-7 |
− | | Value for vertex shader's i0.x (u8, 0-255) | + | | unsigned, Value for vertex shader's i0.x |
| |- | | |- |
| | 8-15 | | | 8-15 |
− | | Value for vertex shader's i0.y (u8, 0-255) | + | | unsigned, Value for vertex shader's i0.y |
| |- | | |- |
| | 16-23 | | | 16-23 |
− | | Value for vertex shader's i0.z (u8, 0-255) | + | | unsigned, Value for vertex shader's i0.z |
| |- | | |- |
| | 24-31 | | | 24-31 |
− | | Value for vertex shader's i0.w (u8, 0-255) | + | | unsigned, Value for vertex shader's i0.w |
| |} | | |} |
| | | |
Line 7,188: |
Line 7,212: |
| |- | | |- |
| | 0-7 | | | 0-7 |
− | | Value for vertex shader's i1.x (u8, 0-255) | + | | unsigned, Value for vertex shader's i1.x |
| |- | | |- |
| | 8-15 | | | 8-15 |
− | | Value for vertex shader's i1.y (u8, 0-255) | + | | unsigned, Value for vertex shader's i1.y |
| |- | | |- |
| | 16-23 | | | 16-23 |
− | | Value for vertex shader's i1.z (u8, 0-255) | + | | unsigned, Value for vertex shader's i1.z |
| |- | | |- |
| | 24-31 | | | 24-31 |
− | | Value for vertex shader's i1.w (u8, 0-255) | + | | unsigned, Value for vertex shader's i1.w |
| |} | | |} |
| | | |
Line 7,209: |
Line 7,233: |
| |- | | |- |
| | 0-7 | | | 0-7 |
− | | Value for vertex shader's i2.x (u8, 0-255) | + | | unsigned, Value for vertex shader's i2.x |
| |- | | |- |
| | 8-15 | | | 8-15 |
− | | Value for vertex shader's i2.y (u8, 0-255) | + | | unsigned, Value for vertex shader's i2.y |
| |- | | |- |
| | 16-23 | | | 16-23 |
− | | Value for vertex shader's i2.z (u8, 0-255) | + | | unsigned, Value for vertex shader's i2.z |
| |- | | |- |
| | 24-31 | | | 24-31 |
− | | Value for vertex shader's i2.w (u8, 0-255) | + | | unsigned, Value for vertex shader's i2.w |
| |} | | |} |
| | | |
Line 7,230: |
Line 7,254: |
| |- | | |- |
| | 0-7 | | | 0-7 |
− | | Value for vertex shader's i3.x (u8, 0-255) | + | | unsigned, Value for vertex shader's i3.x |
| |- | | |- |
| | 8-15 | | | 8-15 |
− | | Value for vertex shader's i3.y (u8, 0-255) | + | | unsigned, Value for vertex shader's i3.y |
| |- | | |- |
| | 16-23 | | | 16-23 |
− | | Value for vertex shader's i3.z (u8, 0-255) | + | | unsigned, Value for vertex shader's i3.z |
| |- | | |- |
| | 24-31 | | | 24-31 |
− | | Value for vertex shader's i3.w (u8, 0-255) | + | | unsigned, Value for vertex shader's i3.w |
| |} | | |} |
| | | |
Line 7,251: |
Line 7,275: |
| |- | | |- |
| | 0-7 | | | 0-7 |
− | | Input buffer stride minus 1, in float vec4 registers. (value 0 means a stride of 1 float vec4 register) | + | | unsigned, Input buffer stride minus 1, in float vec4 registers. (value 0 means a stride of 1 float vec4 register) |
| |- | | |- |
| | 8-23 | | | 8-23 |
Line 7,269: |
Line 7,293: |
| |- | | |- |
| | 0-15 | | | 0-15 |
− | | Vertex shader entrypoint, in words. | + | | unsigned, Vertex shader entrypoint, in words. |
| |- | | |- |
| | 16-31 | | | 16-31 |
Line 7,284: |
Line 7,308: |
| |- | | |- |
| | 0-3 | | | 0-3 |
− | | Index of vertex shader input register which the 1st attribute will be stored in. | + | | unsigned, Index of vertex shader input register which the 1st attribute will be stored in. |
| |- | | |- |
| | 4-7 | | | 4-7 |
− | | Index of vertex shader input register which the 2nd attribute will be stored in. | + | | unsigned, Index of vertex shader input register which the 2nd attribute will be stored in. |
| |- | | |- |
| | 8-11 | | | 8-11 |
− | | Index of vertex shader input register which the 3rd attribute will be stored in. | + | | unsigned, Index of vertex shader input register which the 3rd attribute will be stored in. |
| |- | | |- |
| | 12-15 | | | 12-15 |
− | | Index of vertex shader input register which the 4th attribute will be stored in. | + | | unsigned, Index of vertex shader input register which the 4th attribute will be stored in. |
| |- | | |- |
| | 16-19 | | | 16-19 |
− | | Index of vertex shader input register which the 5th attribute will be stored in. | + | | unsigned, Index of vertex shader input register which the 5th attribute will be stored in. |
| |- | | |- |
| | 20-23 | | | 20-23 |
− | | Index of vertex shader input register which the 6th attribute will be stored in. | + | | unsigned, Index of vertex shader input register which the 6th attribute will be stored in. |
| |- | | |- |
| | 24-27 | | | 24-27 |
− | | Index of vertex shader input register which the 7th attribute will be stored in. | + | | unsigned, Index of vertex shader input register which the 7th attribute will be stored in. |
| |- | | |- |
| | 28-31 | | | 28-31 |
− | | Index of vertex shader input register which the 8th attribute will be stored in. | + | | unsigned, Index of vertex shader input register which the 8th attribute will be stored in. |
| |} | | |} |
| | | |
Line 7,318: |
Line 7,342: |
| |- | | |- |
| | 0-3 | | | 0-3 |
− | | Index of vertex shader input register which the 9th attribute will be stored in. | + | | unsigned, Index of vertex shader input register which the 9th attribute will be stored in. |
| |- | | |- |
| | 4-7 | | | 4-7 |
− | | Index of vertex shader input register which the 10th attribute will be stored in. | + | | unsigned, Index of vertex shader input register which the 10th attribute will be stored in. |
| |- | | |- |
| | 8-11 | | | 8-11 |
− | | Index of vertex shader input register which the 11th attribute will be stored in. | + | | unsigned, Index of vertex shader input register which the 11th attribute will be stored in. |
| |- | | |- |
| | 12-15 | | | 12-15 |
− | | Index of vertex shader input register which the 12th attribute will be stored in. | + | | unsigned, Index of vertex shader input register which the 12th attribute will be stored in. |
| |- | | |- |
| | 16-19 | | | 16-19 |
− | | Index of vertex shader input register which the 13th attribute will be stored in. | + | | unsigned, Index of vertex shader input register which the 13th attribute will be stored in. |
| |- | | |- |
| | 20-23 | | | 20-23 |
− | | Index of vertex shader input register which the 14th attribute will be stored in. | + | | unsigned, Index of vertex shader input register which the 14th attribute will be stored in. |
| |- | | |- |
| | 24-27 | | | 24-27 |
− | | Index of vertex shader input register which the 15th attribute will be stored in. | + | | unsigned, Index of vertex shader input register which the 15th attribute will be stored in. |
| |- | | |- |
| | 28-31 | | | 28-31 |
− | | Index of vertex shader input register which the 16th attribute will be stored in. | + | | unsigned, Index of vertex shader input register which the 16th attribute will be stored in. |
| |} | | |} |
| | | |
Line 7,352: |
Line 7,376: |
| |- | | |- |
| | 0 | | | 0 |
− | | Enable bit for vertex shader's o0 output register. (1 = o0 enabled, 0 = o0 disabled) | + | | unsigned, Enable bit for vertex shader's o0 output register. (1 = o0 enabled, 0 = o0 disabled) |
| |- | | |- |
| | 1 | | | 1 |
− | | Enable bit for vertex shader's o1 output register. (1 = o1 enabled, 0 = o1 disabled) | + | | unsigned, Enable bit for vertex shader's o1 output register. (1 = o1 enabled, 0 = o1 disabled) |
| |- | | |- |
| | 2 | | | 2 |
− | | Enable bit for vertex shader's o2 output register. (1 = o2 enabled, 0 = o2 disabled) | + | | unsigned, Enable bit for vertex shader's o2 output register. (1 = o2 enabled, 0 = o2 disabled) |
| |- | | |- |
| | 3 | | | 3 |
− | | Enable bit for vertex shader's o3 output register. (1 = o3 enabled, 0 = o3 disabled) | + | | unsigned, Enable bit for vertex shader's o3 output register. (1 = o3 enabled, 0 = o3 disabled) |
| |- | | |- |
| | 4 | | | 4 |
− | | Enable bit for vertex shader's o4 output register. (1 = o4 enabled, 0 = o4 disabled) | + | | unsigned, Enable bit for vertex shader's o4 output register. (1 = o4 enabled, 0 = o4 disabled) |
| |- | | |- |
| | 5 | | | 5 |
− | | Enable bit for vertex shader's o5 output register. (1 = o5 enabled, 0 = o5 disabled) | + | | unsigned, Enable bit for vertex shader's o5 output register. (1 = o5 enabled, 0 = o5 disabled) |
| |- | | |- |
| | 6 | | | 6 |
− | | Enable bit for vertex shader's o6 output register. (1 = o6 enabled, 0 = o6 disabled) | + | | unsigned, Enable bit for vertex shader's o6 output register. (1 = o6 enabled, 0 = o6 disabled) |
| |- | | |- |
| | 7 | | | 7 |
− | | Enable bit for vertex shader's o7 output register. (1 = o7 enabled, 0 = o7 disabled) | + | | unsigned, Enable bit for vertex shader's o7 output register. (1 = o7 enabled, 0 = o7 disabled) |
| |- | | |- |
| | 8 | | | 8 |
− | | Enable bit for vertex shader's o8 output register. (1 = o8 enabled, 0 = o8 disabled) | + | | unsigned, Enable bit for vertex shader's o8 output register. (1 = o8 enabled, 0 = o8 disabled) |
| |- | | |- |
| | 9 | | | 9 |
− | | Enable bit for vertex shader's o9 output register. (1 = o9 enabled, 0 = o9 disabled) | + | | unsigned, Enable bit for vertex shader's o9 output register. (1 = o9 enabled, 0 = o9 disabled) |
| |- | | |- |
| | 10 | | | 10 |
− | | Enable bit for vertex shader's o10 output register. (1 = o10 enabled, 0 = o10 disabled) | + | | unsigned, Enable bit for vertex shader's o10 output register. (1 = o10 enabled, 0 = o10 disabled) |
| |- | | |- |
| | 11 | | | 11 |
− | | Enable bit for vertex shader's o11 output register. (1 = o11 enabled, 0 = o11 disabled) | + | | unsigned, Enable bit for vertex shader's o11 output register. (1 = o11 enabled, 0 = o11 disabled) |
| |- | | |- |
| | 12 | | | 12 |
− | | Enable bit for vertex shader's o12 output register. (1 = o12 enabled, 0 = o12 disabled) | + | | unsigned, Enable bit for vertex shader's o12 output register. (1 = o12 enabled, 0 = o12 disabled) |
| |- | | |- |
| | 13 | | | 13 |
− | | Enable bit for vertex shader's o13 output register. (1 = o13 enabled, 0 = o13 disabled) | + | | unsigned, Enable bit for vertex shader's o13 output register. (1 = o13 enabled, 0 = o13 disabled) |
| |- | | |- |
| | 14 | | | 14 |
− | | Enable bit for vertex shader's o14 output register. (1 = o14 enabled, 0 = o14 disabled) | + | | unsigned, Enable bit for vertex shader's o14 output register. (1 = o14 enabled, 0 = o14 disabled) |
| |- | | |- |
| | 15 | | | 15 |
− | | Enable bit for vertex shader's o15 output register. (1 = o15 enabled, 0 = o15 disabled) | + | | unsigned, Enable bit for vertex shader's o15 output register. (1 = o15 enabled, 0 = o15 disabled) |
| |} | | |} |
| | | |
Line 7,409: |
Line 7,433: |
| |- | | |- |
| | 0 | | | 0 |
− | | Code data transfer end signal bit. | + | | unsigned, Code data transfer end signal bit. |
| |} | | |} |
| | | |
Line 7,421: |
Line 7,445: |
| |- | | |- |
| | 0-6 | | | 0-6 |
− | | Target float vec4 vertex shader uniform ID for transfer. (range 0-95, where 0 = c0 and 95 = c95) | + | | unsigned, Target float vec4 vertex shader uniform ID for transfer. (range 0-95, where 0 = c0 and 95 = c95) |
| |- | | |- |
| | 31 | | | 31 |
− | | Float vec4 vertex shader uniform data transfer mode. (0 = float24, 1 = float32) | + | | unsigned, Float vec4 vertex shader uniform data transfer mode. (0 = float24, 1 = float32) |
| |} | | |} |
| | | |
Line 7,454: |
Line 7,478: |
| |- | | |- |
| | 0-11 | | | 0-11 |
− | | Target vertex shader code offset for data transfer. | + | | unsigned, Target vertex shader code offset for data transfer. |
| |} | | |} |
| | | |
Line 7,468: |
Line 7,492: |
| |- | | |- |
| | 0-31 | | | 0-31 |
− | | Vertex shader instruction data. | + | | unsigned, Vertex shader instruction data. |
| |} | | |} |
| | | |
Line 7,480: |
Line 7,504: |
| |- | | |- |
| | 0-6 | | | 0-6 |
− | | Target vertex shader operand descriptor offset for data transfer. | + | | unsigned, Target vertex shader operand descriptor offset for data transfer. |
| |} | | |} |
| | | |