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3,983 bytes added ,  04:59, 4 December 2015
Clarify type information.
Line 16: Line 16:     
It is possible for multiple register (sequential) IDs to correspond to the same register. This is done to leverage the consecutive writing mode for [[GPU Commands]], which makes it possible for a single command to write data to multiple sequential register IDs. For example, register IDs 02C1 through 02C8 all correspond to [[#GPUREG_VSH_FLOATUNIFORM_DATA|GPUREG_VSH_FLOATUNIFORM_DATA]] so that a consecutively writing command based at 02C0 will write its first parameter to [[#GPUREG_VSH_FLOATUNIFORM_CONFIG|GPUREG_VSH_FLOATUNIFORM_CONFIG]] and ever subsequent ones to [[#GPUREG_VSH_FLOATUNIFORM_DATA|GPUREG_VSH_FLOATUNIFORM_DATA]]
 
It is possible for multiple register (sequential) IDs to correspond to the same register. This is done to leverage the consecutive writing mode for [[GPU Commands]], which makes it possible for a single command to write data to multiple sequential register IDs. For example, register IDs 02C1 through 02C8 all correspond to [[#GPUREG_VSH_FLOATUNIFORM_DATA|GPUREG_VSH_FLOATUNIFORM_DATA]] so that a consecutively writing command based at 02C0 will write its first parameter to [[#GPUREG_VSH_FLOATUNIFORM_CONFIG|GPUREG_VSH_FLOATUNIFORM_CONFIG]] and ever subsequent ones to [[#GPUREG_VSH_FLOATUNIFORM_DATA|GPUREG_VSH_FLOATUNIFORM_DATA]]
 +
 +
=== Data Types ===
 +
 +
{| class="wikitable" border="1"
 +
! Name
 +
! Description
 +
|-
 +
| signed
 +
| Signed integer
 +
|-
 +
| unsigned
 +
| Unsigned integer
 +
|-
 +
| floatX.Y.Z
 +
| Floating-point number with X sign bits, Y exponent bits, and Z mantissa bits
 +
|-
 +
| fixedX.Y.Z
 +
| Fixed-point number with X sign bits, Y integer bits, and Z fractional bits
 +
|}
    
== Register list ==
 
== Register list ==
Line 3,938: Line 3,957:     
=== GPUREG_FINALIZE ===
 
=== GPUREG_FINALIZE ===
 +
 +
{| class="wikitable" border="1"
 +
! Bits
 +
! Description
 +
|-
 +
| 0-31
 +
| unsigned, Trigger P3D Interrupt (0 = idle, non-zero = trigger)
 +
|}
    
Writing to this register seems to signal the GPU to stop processing GPU commands from the current buffer; any command following a write to this register will be ignored. The value written to this register does not appear to matter, although 0x12345678 is the value typically written by commercial software.
 
Writing to this register seems to signal the GPU to stop processing GPU commands from the current buffer; any command following a write to this register will be ignored. The value written to this register does not appear to matter, although 0x12345678 is the value typically written by commercial software.
Line 3,951: Line 3,978:  
|-
 
|-
 
| 0-1
 
| 0-1
| Culling mode
+
| unsigned, Culling mode
 
|}
 
|}
   Line 3,977: Line 4,004:  
|-
 
|-
 
| 0-23
 
| 0-23
| float24, width / 2
+
| float1.7.16, width / 2
 
|}
 
|}
   Line 3,987: Line 4,014:  
|-
 
|-
 
| 1-31
 
| 1-31
| float31, 2 / width
+
| float1.7.23, 2 / width
 
|}
 
|}
   Line 3,997: Line 4,024:  
|-
 
|-
 
| 0-23
 
| 0-23
| float24, height / 2
+
| float1.7.16, height / 2
 
|}
 
|}
   Line 4,007: Line 4,034:  
|-
 
|-
 
| 1-31
 
| 1-31
| float31, 2 / height
+
| float1.7.23, 2 / height
 
|}
 
|}
   Line 4,017: Line 4,044:  
|-
 
|-
 
| 0
 
| 0
| Enabled (0 = disabled, 1 = enabled)
+
| unsigned, Enabled (0 = disabled, 1 = enabled)
 
|}
 
|}
   Line 4,027: Line 4,054:  
|-
 
|-
 
| 0-23
 
| 0-23
| float24, Clipping plane coefficient
+
| float1.7.16, Clipping plane coefficient
 
|}
 
|}
   Line 4,037: Line 4,064:  
|-
 
|-
 
| 0-23
 
| 0-23
| float24, Near - Far
+
| float1.7.16, Near - Far
 
|}
 
|}
   Line 4,047: Line 4,074:  
|-
 
|-
 
| 0-23
 
| 0-23
| float24, Near
+
| float1.7.16, Near
 
|}
 
|}
   Line 4,057: Line 4,084:  
|-
 
|-
 
| 0-2
 
| 0-2
| Number of following attributes
+
| unsigned, Number of following attributes
 
|}
 
|}
   Line 4,068: Line 4,095:  
! Description
 
! Description
 
|-
 
|-
| 0-7
+
| 0-4
| Semantic for the x component of the register.
+
| unsigned, Semantic for the x component of the register.
 
|-
 
|-
| 8-15
+
| 8-12
| Semantic for the y component of the register.
+
| unsigned, Semantic for the y component of the register.
 
|-
 
|-
| 16-23
+
| 16-20
| Semantic for the z component of the register.
+
| unsigned, Semantic for the z component of the register.
 
|-
 
|-
| 24-31
+
| 24-28
| Semantic for the w component of the register.
+
| unsigned, Semantic for the w component of the register.
 
|}
 
|}
   Line 4,177: Line 4,204:  
|-
 
|-
 
| 0-1
 
| 0-1
| Early depth function
+
| unsigned, Early depth function
 
|}
 
|}
   Line 4,206: Line 4,233:  
|-
 
|-
 
| 0
 
| 0
| Enabled (0 = disabled, 1 = enabled)
+
| unsigned, Enabled (0 = disabled, 1 = enabled)
 
|}
 
|}
   Line 4,216: Line 4,243:  
|-
 
|-
 
| 0
 
| 0
| Trigger (0 = idle, 1 = clear)
+
| unsigned, Trigger (0 = idle, 1 = clear)
 
|}
 
|}
   Line 4,226: Line 4,253:  
|-
 
|-
 
| 0
 
| 0
| Use texture coordinates (0 = don't use, 1 = use)
+
| unsigned, Use texture coordinates (0 = don't use, 1 = use)
 
|}
 
|}
   Line 4,236: Line 4,263:  
|-
 
|-
 
| 0-1
 
| 0-1
| Enabled (0 = disabled, 3 = enabled)
+
| unsigned, Enabled (0 = disabled, 3 = enabled)
 
|}
 
|}
   Line 4,246: Line 4,273:  
|-
 
|-
 
| 0-9
 
| 0-9
| X1
+
| unsigned, X1
 
|-
 
|-
 
| 16-25
 
| 16-25
| Y1
+
| unsigned, Y1
 
|}
 
|}
   Line 4,259: Line 4,286:  
|-
 
|-
 
| 0-9
 
| 0-9
| X2
+
| unsigned, X2
 
|-
 
|-
 
| 16-25
 
| 16-25
| Y2
+
| unsigned, Y2
 
|}
 
|}
   Line 4,272: Line 4,299:  
|-
 
|-
 
| 0-9
 
| 0-9
| X
+
| unsigned, X
 
|-
 
|-
 
| 16-25
 
| 16-25
| Y
+
| unsigned, Y
 
|}
 
|}
   Line 4,285: Line 4,312:  
|-
 
|-
 
| 0-23
 
| 0-23
| Clear value
+
| unsigned, Clear value
 
|}
 
|}
   Line 4,295: Line 4,322:  
|-
 
|-
 
| 0
 
| 0
| Enabled (0 = disabled, 1 = enabled)
+
| unsigned, Enabled (0 = disabled, 1 = enabled)
 
|}
 
|}
   Line 4,305: Line 4,332:  
|-
 
|-
 
| 0-10
 
| 0-10
| Width
+
| unsigned, Width
 
|-
 
|-
 
| 12-21
 
| 12-21
| Height
+
| unsigned, Height - 1
 
|-
 
|-
 
| 24
 
| 24
Line 4,321: Line 4,348:  
|-
 
|-
 
| 0
 
| 0
| 'position.z' present
+
| unsigned, 'position.z' present (0 = absent, 1 = present)
 
|-
 
|-
 
| 1
 
| 1
| 'color' component present
+
| unsigned, 'color' component present (0 = absent, 1 = present)
 
|-
 
|-
 
| 8
 
| 8
| 'texcoord0' component present
+
| unsigned, 'texcoord0' component present (0 = absent, 1 = present)
 
|-
 
|-
 
| 9
 
| 9
| 'texcoord1' component present
+
| unsigned, 'texcoord1' component present (0 = absent, 1 = present)
 
|-
 
|-
 
| 10
 
| 10
| 'texcoord2' component present
+
| unsigned, 'texcoord2' component present (0 = absent, 1 = present)
 
|-
 
|-
 
| 16
 
| 16
| 'texcoord0.w' present
+
| unsigned, 'texcoord0.w' present (0 = absent, 1 = present)
 
|-
 
|-
 
| 24
 
| 24
| 'normquat' or 'view' component present
+
| unsigned, 'normquat' or 'view' component present (0 = absent, 1 = present)
 
|}
 
|}
   Line 4,351: Line 4,378:  
|-
 
|-
 
| 0
 
| 0
| Texture 0 enabled
+
| unsigned, Texture 0 enabled (0 = disabled, 1 = enabled)
 
|-
 
|-
 
| 1
 
| 1
| Texture 1 enabled
+
| unsigned, Texture 1 enabled (0 = disabled, 1 = enabled)
 
|-
 
|-
 
| 2
 
| 2
| Texture 2 enabled
+
| unsigned, Texture 2 enabled (0 = disabled, 1 = enabled)
 
|-
 
|-
 
| 3
 
| 3
Line 4,363: Line 4,390:  
|-
 
|-
 
| 8-9
 
| 8-9
| Texture 3 coordinates
+
| unsigned, Texture 3 coordinates
 
|-
 
|-
 
| 10
 
| 10
| Texture 3 enabled
+
| unsigned, Texture 3 enabled (0 = disabled, 1 = enabled)
 
|-
 
|-
 
| 12
 
| 12
Line 4,372: Line 4,399:  
|-
 
|-
 
| 13
 
| 13
| Texture 2 coordinates
+
| unsigned, Texture 2 coordinates
 
|-
 
|-
 
| 16
 
| 16
| Clear texture cache (0 = don't clear, 1 = clear)
+
| unsigned, Clear texture cache (0 = don't clear, 1 = clear)
 
|-
 
|-
 
| 17
 
| 17
Line 4,417: Line 4,444:  
|-
 
|-
 
| 0-7
 
| 0-7
| Red
+
| unsigned, Red
 
|-
 
|-
 
| 8-15
 
| 8-15
| Green
+
| unsigned, Green
 
|-
 
|-
 
| 16-23
 
| 16-23
| Blue
+
| unsigned, Blue
 
|-
 
|-
 
| 24-31
 
| 24-31
| Alpha
+
| unsigned, Alpha
 
|}
 
|}
   Line 4,436: Line 4,463:  
|-
 
|-
 
| 0-10
 
| 0-10
| Height
+
| unsigned, Height
 
|-
 
|-
 
| 16-26
 
| 16-26
| Width
+
| unsigned, Width
 
|}
 
|}
   Line 4,449: Line 4,476:  
|-
 
|-
 
| 1
 
| 1
| Magnification filter
+
| unsigned, Magnification filter
 
|-
 
|-
 
| 2
 
| 2
| Minification filter
+
| unsigned, Minification filter
 
|-
 
|-
 
| 4-5
 
| 4-5
| ETC1 (0 = not ETC1, 2 = ETC1)
+
| unsigned, ETC1 (0 = not ETC1, 2 = ETC1)
 
|-
 
|-
 
| 8-10
 
| 8-10
| Wrap T
+
| unsigned, Wrap T
 
|-
 
|-
 
| 12-14
 
| 12-14
| Wrap S
+
| unsigned, Wrap S
 
|-
 
|-
 
| 16
 
| 16
Line 4,467: Line 4,494:  
|-
 
|-
 
| 20
 
| 20
| Shadow (Texture 0 only, 0 = not shadow, 1 = shadow)
+
| unsigned, Shadow (Texture 0 only, 0 = not shadow, 1 = shadow)
 
|-
 
|-
 
| 24
 
| 24
| Mipmap filter
+
| unsigned, Mipmap filter
 
|-
 
|-
 
| 28-30
 
| 28-30
| Type (Texture 0 only)
+
| unsigned, Type (Texture 0 only)
 
|}
 
|}
   Line 4,540: Line 4,567:  
|-
 
|-
 
| 0-12
 
| 0-12
| fixed13 (8 fractional bits), Bias
+
| fixed1.4.8, Bias
 
|-
 
|-
 
| 16-19
 
| 16-19
| Max Level
+
| unsigned, Max Level
 
|-
 
|-
 
| 24-27
 
| 24-27
| Min Level
+
| unsigned, Min Level
 
|}
 
|}
   Line 4,557: Line 4,584:  
|-
 
|-
 
| 0-27
 
| 0-27
| Texture physical address >> 3
+
| unsigned, Texture physical address >> 3
 
|}
 
|}
   Line 4,566: Line 4,593:  
|-
 
|-
 
| 0-21
 
| 0-21
| Texture physical address >> 3 (upper 6 bits reused from first ADDR register)
+
| unsigned, Texture physical address >> 3 (upper 6 bits reused from first ADDR register)
 
|}
 
|}
   Line 4,603: Line 4,630:  
|-
 
|-
 
| 0
 
| 0
| Perspective (0 = not perspective, 1 = perspective)
+
| unsigned, Perspective (0 = not perspective, 1 = perspective)
 
|-
 
|-
 
| 1-23
 
| 1-23
| unsigned fixed23, Z bias
+
| fixed0.0.24, Z bias (upper 23 bits)
 
|}
 
|}
   Line 4,616: Line 4,643:  
|-
 
|-
 
| 0-3
 
| 0-3
| [[GPU_Textures#Texture_color_types|Format]]
+
| unsigned, [[GPU_Textures#Texture_color_types|Format]]
 
|}
 
|}
   Line 4,626: Line 4,653:  
|-
 
|-
 
| 0
 
| 0
| Enabled (0 = disabled, 1 = enabled)
+
| unsigned, Enabled (0 = disabled, 1 = enabled)
 
|}
 
|}
   Line 4,636: Line 4,663:  
|-
 
|-
 
| 0-2
 
| 0-2
| U-direction clamp
+
| unsigned, U-direction clamp
 
|-
 
|-
 
| 3-5
 
| 3-5
| V-direction clamp
+
| unsigned, V-direction clamp
 
|-
 
|-
 
| 6-9
 
| 6-9
| RGB mapping function
+
| unsigned, RGB mapping function
 
|-
 
|-
 
| 10-13
 
| 10-13
| Alpha mapping function
+
| unsigned, Alpha mapping function
 
|-
 
|-
 
| 14
 
| 14
| Handle alpha separately (0 = don't separate, 1 = separate)
+
| unsigned, Handle alpha separately (0 = don't separate, 1 = separate)
 
|-
 
|-
 
| 15
 
| 15
| Noise enabled (0 = disabled, 1 = enabled)
+
| unsigned, Noise enabled (0 = disabled, 1 = enabled)
 
|-
 
|-
 
| 16-17
 
| 16-17
| U-direction shift
+
| unsigned, U-direction shift
 
|-
 
|-
 
| 18-19
 
| 18-19
| V-direction shift
+
| unsigned, V-direction shift
 
|-
 
|-
 
| 20-27
 
| 20-27
| float16 low 8 bits, Texture bias
+
| float1.5.10, Texture bias (lower 8 bits)
 
|}
 
|}
   Line 4,745: Line 4,772:  
|-
 
|-
 
| 0-15
 
| 0-15
| fixed16 (12 fractional bits), U-direction noise amplitude
+
| fixed1.3.12, U-direction noise amplitude
 
|-
 
|-
 
| 16-31
 
| 16-31
| float16, U-direction noise phase
+
| float1.5.10, U-direction noise phase
 
|}
 
|}
   Line 4,758: Line 4,785:  
|-
 
|-
 
| 0-15
 
| 0-15
| fixed16 (12 fractional bits), V-direction noise amplitude
+
| fixed1.3.12, V-direction noise amplitude
 
|-
 
|-
 
| 16-31
 
| 16-31
| float16, V-direction noise phase
+
| float1.5.10, V-direction noise phase
 
|}
 
|}
   Line 4,771: Line 4,798:  
|-
 
|-
 
| 0-15
 
| 0-15
| float16, U-direction noise frequency
+
| float1.5.10, U-direction noise frequency
 
|-
 
|-
 
| 16-31
 
| 16-31
| float16, V-direction noise frequency
+
| float1.5.10, V-direction noise frequency
 
|}
 
|}
   Line 4,784: Line 4,811:  
|-
 
|-
 
| 0-2
 
| 0-2
| Minification filter
+
| unsigned, Minification filter
 
|-
 
|-
 
| 8-9
 
| 8-9
Line 4,790: Line 4,817:  
|-
 
|-
 
| 11-18
 
| 11-18
| Texture width
+
| unsigned, Texture width
 
|-
 
|-
 
| 19-26
 
| 19-26
| float16 high 8 bits, Texture bias
+
| float1.5.10, Texture bias (upper 8 bits)
 
|}
 
|}
   Line 4,828: Line 4,855:  
|-
 
|-
 
| 0-7
 
| 0-7
| Texture offset
+
| unsigned, Texture offset
 
|-
 
|-
 
| 8-31
 
| 8-31
Line 4,841: Line 4,868:  
|-
 
|-
 
| 0-7
 
| 0-7
| Index
+
| unsigned, Index
 
|-
 
|-
 
| 8-11
 
| 8-11
| Reference table
+
| unsigned, Reference table
 
|}
 
|}
   Line 4,889: Line 4,916:  
|-
 
|-
 
| 0-11
 
| 0-11
| unsigned fixed12, Value
+
| fixed0.0.12, Value
 
|-
 
|-
 
| 12-23
 
| 12-23
| signed fixed12, Difference from next element
+
| fixed1.0.11, Difference from next element
 
|}
 
|}
   Line 4,903: Line 4,930:  
|-
 
|-
 
| 0-11
 
| 0-11
| unsigned fixed12, Value
+
| fixed0.0.12, Value
 
|-
 
|-
 
| 12-23
 
| 12-23
| signed fixed12, Difference from next element
+
| fixed1.0.11, Difference from next element
 
|}
 
|}
   Line 4,917: Line 4,944:  
|-
 
|-
 
| 0-11
 
| 0-11
| unsigned fixed12, Value
+
| fixed0.0.12, Value
 
|-
 
|-
 
| 12-23
 
| 12-23
| signed fixed12, Difference from next element
+
| fixed1.0.11, Difference from next element
 
|}
 
|}
   Line 4,931: Line 4,958:  
|-
 
|-
 
| 0-7
 
| 0-7
| u8, Red
+
| unsigned, Red
 
|-
 
|-
 
| 8-15
 
| 8-15
| u8, Green
+
| unsigned, Green
 
|-
 
|-
 
| 16-23
 
| 16-23
| u8, Blue
+
| unsigned, Blue
 
|-
 
|-
 
| 24-31
 
| 24-31
| u8, Alpha
+
| unsigned, Alpha
 
|}
 
|}
   Line 4,951: Line 4,978:  
|-
 
|-
 
| 0-7
 
| 0-7
| signed fixed8, Red difference between current and next color table elements
+
| fixed1.0.7, Red difference between current and next color table elements
 
|-
 
|-
 
| 8-15
 
| 8-15
| signed fixed8, Green difference between current and next color table elements
+
| fixed1.0.7, Green difference between current and next color table elements
 
|-
 
|-
 
| 16-23
 
| 16-23
| signed fixed8, Blue difference between current and next color table elements
+
| fixed1.0.7, Blue difference between current and next color table elements
 
|-
 
|-
 
| 24-31
 
| 24-31
| signed fixed8, Alpha difference between current and next color table elements
+
| fixed1.0.7, Alpha difference between current and next color table elements
 
|}
 
|}
   Line 4,970: Line 4,997:  
|-
 
|-
 
| 0-3
 
| 0-3
| RGB source 0
+
| unsigned, RGB source 0
 
|-
 
|-
 
| 4-7
 
| 4-7
| RGB source 1
+
| unsigned, RGB source 1
 
|-
 
|-
 
| 8-11
 
| 8-11
| RGB source 2
+
| unsigned, RGB source 2
 
|-
 
|-
 
| 16-19
 
| 16-19
| Alpha source 0
+
| unsigned, Alpha source 0
 
|-
 
|-
 
| 20-23
 
| 20-23
| Alpha source 1
+
| unsigned, Alpha source 1
 
|-
 
|-
 
| 24-27
 
| 24-27
| Alpha source 2
+
| unsigned, Alpha source 2
 
|}
 
|}
   Line 5,032: Line 5,059:  
|-
 
|-
 
| 0-3
 
| 0-3
| RGB operand 0
+
| unsigned, RGB operand 0
 
|-
 
|-
 
| 4-7
 
| 4-7
| RGB operand 1
+
| unsigned, RGB operand 1
 
|-
 
|-
 
| 8-11
 
| 8-11
| RGB operand 2
+
| unsigned, RGB operand 2
 
|-
 
|-
 
| 12-14
 
| 12-14
| Alpha operand 0
+
| unsigned, Alpha operand 0
 
|-
 
|-
 
| 16-18
 
| 16-18
| Alpha operand 1
+
| unsigned, Alpha operand 1
 
|-
 
|-
 
| 20-22
 
| 20-22
| Alpha operand 2
+
| unsigned, Alpha operand 2
 
|}
 
|}
   Line 5,125: Line 5,152:  
|-
 
|-
 
| 0-3
 
| 0-3
| RGB combine
+
| unsigned, RGB combine
 
|-
 
|-
 
| 16-19
 
| 16-19
| Alpha combine
+
| unsigned, Alpha combine
 
|}
 
|}
   Line 5,175: Line 5,202:  
|-
 
|-
 
| 0-7
 
| 0-7
| Red
+
| unsigned, Red
 
|-
 
|-
 
| 8-15
 
| 8-15
| Green
+
| unsigned, Green
 
|-
 
|-
 
| 16-23
 
| 16-23
| Blue
+
| unsigned, Blue
 
|-
 
|-
 
| 24-31
 
| 24-31
| Alpha
+
| unsigned, Alpha
 
|}
 
|}
   Line 5,194: Line 5,221:  
|-
 
|-
 
| 0-1
 
| 0-1
| RGB scale
+
| unsigned, RGB scale
 
|-
 
|-
 
| 16-17
 
| 16-17
| Alpha scale
+
| unsigned, Alpha scale
 
|}
 
|}
   Line 5,223: Line 5,250:  
|-
 
|-
 
| 0-2
 
| 0-2
| Fog mode
+
| unsigned, Fog mode
 
|-
 
|-
 
| 3
 
| 3
| Shading density source
+
| unsigned, Shading density source
 
|-
 
|-
 
| 8
 
| 8
| TexEnv 1 RGB buffer input
+
| unsigned, TexEnv 1 RGB buffer input
 
|-
 
|-
 
| 9
 
| 9
| TexEnv 2 RGB buffer input
+
| unsigned, TexEnv 2 RGB buffer input
 
|-
 
|-
 
| 10
 
| 10
| TexEnv 3 RGB buffer input
+
| unsigned, TexEnv 3 RGB buffer input
 
|-
 
|-
 
| 11
 
| 11
| TexEnv 4 RGB buffer input
+
| unsigned, TexEnv 4 RGB buffer input
 
|-
 
|-
 
| 12
 
| 12
| TexEnv 1 alpha buffer input
+
| unsigned, TexEnv 1 alpha buffer input
 
|-
 
|-
 
| 13
 
| 13
| TexEnv 2 alpha buffer input
+
| unsigned, TexEnv 2 alpha buffer input
 
|-
 
|-
 
| 14
 
| 14
| TexEnv 3 alpha buffer input
+
| unsigned, TexEnv 3 alpha buffer input
 
|-
 
|-
 
| 15
 
| 15
| TexEnv 4 alpha buffer input
+
| unsigned, TexEnv 4 alpha buffer input
 
|-
 
|-
 
| 16
 
| 16
| Z flip (0 = don't flip, 1 = flip)
+
| unsigned, Z flip (0 = don't flip, 1 = flip)
 
|}
 
|}
   Line 5,307: Line 5,334:  
|-
 
|-
 
| 0-7
 
| 0-7
| Red
+
| unsigned, Red
 
|-
 
|-
 
| 8-15
 
| 8-15
| Green
+
| unsigned, Green
 
|-
 
|-
 
| 16-23
 
| 16-23
| Blue
+
| unsigned, Blue
 
|}
 
|}
   Line 5,323: Line 5,350:  
|-
 
|-
 
| 0-15
 
| 0-15
| float16, Gas density attenuation
+
| float1.5.10, Gas density attenuation
 
|}
 
|}
   Line 5,333: Line 5,360:  
|-
 
|-
 
| 0-15
 
| 0-15
| float16, Gas maximum density accumulation
+
| float1.5.10, Gas maximum density accumulation
 
|}
 
|}
   Line 5,343: Line 5,370:  
|-
 
|-
 
| 0-15
 
| 0-15
| Index
+
| unsigned, Index
 
|}
 
|}
   Line 5,366: Line 5,393:  
|-
 
|-
 
| 0-12
 
| 0-12
| fixed13 (11 fractional bits), Difference from next element  
+
| fixed1.1.11, Difference from next element  
 
|-
 
|-
 
| 13-23
 
| 13-23
| unsigned fixed11, Value
+
| fixed0.0.11, Value
 
|}
 
|}
   Line 5,379: Line 5,406:  
|-
 
|-
 
| 0-7
 
| 0-7
| Red
+
| unsigned, Red
 
|-
 
|-
 
| 8-15
 
| 8-15
| Green
+
| unsigned, Green
 
|-
 
|-
 
| 16-23
 
| 16-23
| Blue
+
| unsigned, Blue
 
|-
 
|-
 
| 24-31
 
| 24-31
| Alpha
+
| unsigned, Alpha
 
|}
 
|}
   Line 5,400: Line 5,427:  
|-
 
|-
 
| 0-1
 
| 0-1
| Fragment operation mode
+
| unsigned, Fragment operation mode
 
|-
 
|-
 
| 8
 
| 8
| Blend mode
+
| unsigned, Blend mode
 
|-
 
|-
 
| 16-23
 
| 16-23
Line 5,445: Line 5,472:  
|-
 
|-
 
| 0-2
 
| 0-2
| RGB equation
+
| unsigned, RGB equation
 
|-
 
|-
 
| 8-10
 
| 8-10
| Alpha equation
+
| unsigned, Alpha equation
 
|-
 
|-
 
| 16-19
 
| 16-19
| RGB source function
+
| unsigned, RGB source function
 
|-
 
|-
 
| 20-23
 
| 20-23
| RGB destination function
+
| unsigned, RGB destination function
 
|-
 
|-
 
| 24-27
 
| 24-27
| Alpha source function
+
| unsigned, Alpha source function
 
|-
 
|-
 
| 28-31
 
| 28-31
| Alpha destination function
+
| unsigned, Alpha destination function
 
|}
 
|}
   Line 5,544: Line 5,571:  
|-
 
|-
 
| 0-3
 
| 0-3
| Logic op
+
| unsigned, Logic op
 
|}
 
|}
   Line 5,609: Line 5,636:  
|-
 
|-
 
| 0-7
 
| 0-7
| Red
+
| unsigned, Red
 
|-
 
|-
 
| 8-15
 
| 8-15
| Green
+
| unsigned, Green
 
|-
 
|-
 
| 16-23
 
| 16-23
| Blue
+
| unsigned, Blue
 
|-
 
|-
 
| 24-31
 
| 24-31
| Alpha
+
| unsigned, Alpha
 
|}
 
|}
   Line 5,628: Line 5,655:  
|-
 
|-
 
| 0
 
| 0
| Enabled (0 = disabled, 1 = enabled)
+
| unsigned, Enabled (0 = disabled, 1 = enabled)
 
|-
 
|-
 
| 4-6
 
| 4-6
| Function
+
| unsigned, Function
 
|-
 
|-
 
| 8-15
 
| 8-15
| Reference value
+
| unsigned, Reference value
 
|}
 
|}
   Line 5,675: Line 5,702:  
|-
 
|-
 
| 0
 
| 0
| Enabled (0 = disabled, 1 = enabled)
+
| unsigned, Enabled (0 = disabled, 1 = enabled)
 
|-
 
|-
 
| 4-6
 
| 4-6
| Function
+
| unsigned, Function
 
|-
 
|-
 
| 8-15
 
| 8-15
| Buffer mask
+
| unsigned, Buffer mask
 
|-
 
|-
 
| 16-23
 
| 16-23
| Reference value
+
| signed, Reference value
 
|-
 
|-
 
| 24-31
 
| 24-31
| Mask
+
| unsigned, Mask
 
|}
 
|}
   Line 5,728: Line 5,755:  
|-
 
|-
 
| 0-2
 
| 0-2
| Fail operation
+
| unsigned, Fail operation
 
|-
 
|-
 
| 4-6
 
| 4-6
| Z-fail operation
+
| unsigned, Z-fail operation
 
|-
 
|-
 
| 8-10
 
| 8-10
| Z-pass operation
+
| unsigned, Z-pass operation
 
|}
 
|}
   Line 5,775: Line 5,802:  
|-
 
|-
 
| 0
 
| 0
| Depth test enabled (0 = disabled, 1 = enabled)
+
| unsigned, Depth test enabled (0 = disabled, 1 = enabled)
 
|-
 
|-
 
| 4-6
 
| 4-6
| Depth function
+
| unsigned, Depth function
 
|-
 
|-
 
| 8
 
| 8
| Red write enabled (0 = disabled, 1 = enabled)
+
| unsigned, Red write enabled (0 = disabled, 1 = enabled)
 
|-
 
|-
 
| 9
 
| 9
| Green write enabled (0 = disabled, 1 = enabled)
+
| unsigned, Green write enabled (0 = disabled, 1 = enabled)
 
|-
 
|-
 
| 10
 
| 10
| Blue write enabled (0 = disabled, 1 = enabled)
+
| unsigned, Blue write enabled (0 = disabled, 1 = enabled)
 
|-
 
|-
 
| 11
 
| 11
| Alpha write enabled (0 = disabled, 1 = enabled)
+
| unsigned, Alpha write enabled (0 = disabled, 1 = enabled)
 
|-
 
|-
 
| 12
 
| 12
| Depth write enabled (0 = disabled, 1 = enabled)
+
| unsigned, Depth write enabled (0 = disabled, 1 = enabled)
 
|}
 
|}
   Line 5,834: Line 5,861:  
|-
 
|-
 
| 0
 
| 0
| Trigger (0 = idle, 1 = invalidate)
+
| unsigned, Trigger (0 = idle, 1 = invalidate)
 
|}
 
|}
   Line 5,846: Line 5,873:  
|-
 
|-
 
| 0
 
| 0
| Trigger (0 = idle, 1 = flush)
+
| unsigned, Trigger (0 = idle, 1 = flush)
 
|}
 
|}
   Line 5,858: Line 5,885:  
|-
 
|-
 
| 0-3
 
| 0-3
| Allow read (0 = disable, 0xF = enable)
+
| unsigned, Allow read (0 = disable, 0xF = enable)
 
|}
 
|}
   Line 5,868: Line 5,895:  
|-
 
|-
 
| 0-3
 
| 0-3
| Allow write (0 = disable, 0xF = enable)
+
| unsigned, Allow write (0 = disable, 0xF = enable)
 
|}
 
|}
   Line 5,878: Line 5,905:  
|-
 
|-
 
| 0
 
| 0
| Allow stencil read (0 = disable, 1 = enable)
+
| unsigned, Allow stencil read (0 = disable, 1 = enable)
 
|-
 
|-
 
| 1
 
| 1
| Allow depth read (0 = disable, 1 = enable)
+
| unsigned, Allow depth read (0 = disable, 1 = enable)
 
|}
 
|}
   Line 5,891: Line 5,918:  
|-
 
|-
 
| 0
 
| 0
| Allow stencil write (0 = disable, 1 = enable)
+
| unsigned, Allow stencil write (0 = disable, 1 = enable)
 
|-
 
|-
 
| 1
 
| 1
| Allow depth write (0 = disable, 1 = enable)
+
| unsigned, Allow depth write (0 = disable, 1 = enable)
 
|}
 
|}
   Line 5,904: Line 5,931:  
|-
 
|-
 
| 0-1
 
| 0-1
| Format
+
| unsigned, Format
 
|}
 
|}
   Line 5,930: Line 5,957:  
|-
 
|-
 
| 0-1
 
| 0-1
| Pixel size
+
| unsigned, Pixel size
 
|-
 
|-
 
| 16-18
 
| 16-18
| Format
+
| unsigned, Format
 
|}
 
|}
   Line 5,976: Line 6,003:  
|-
 
|-
 
| 0
 
| 0
| Enabled (0 = disabled, 1 = enabled)
+
| unsigned, Enabled (0 = disabled, 1 = enabled)
 
|}
 
|}
   Line 5,986: Line 6,013:  
|-
 
|-
 
| 0
 
| 0
| Render block mode
+
| unsigned, Render block mode
 
|}
 
|}
   Line 6,011: Line 6,038:  
|-
 
|-
 
| 0-27
 
| 0-27
| Depth buffer physical address >> 3
+
| unsigned, Depth buffer physical address >> 3
 
|}
 
|}
   Line 6,021: Line 6,048:  
|-
 
|-
 
| 0-27
 
| 0-27
| Color buffer physical address >> 3
+
| unsigned, Color buffer physical address >> 3
 
|}
 
|}
   Line 6,031: Line 6,058:  
|-
 
|-
 
| 0-10
 
| 0-10
| Width
+
| unsigned, Width
 
|-
 
|-
 
| 12-21
 
| 12-21
| Height
+
| unsigned, Height - 1
 
|}
 
|}
   Line 6,044: Line 6,071:  
|-
 
|-
 
| 0-15
 
| 0-15
| float16, Sum of penumbra scale and penumbra bias
+
| float1.5.10, Sum of penumbra scale and penumbra bias
 
|-
 
|-
 
| 16-31
 
| 16-31
| float16, Penumbra scale with reversed sign
+
| float1.5.10, Penumbra scale with reversed sign
 
|}
 
|}
   Line 6,067: Line 6,094:  
|-
 
|-
 
| 0
 
| 0
| Shadow factor enable, usually set to bit16 OR bit18 OR bit19
+
| unsigned, Shadow factor enable, usually set to bit16 OR bit18 OR bit19
 
|-
 
|-
 
| 1
 
| 1
Line 6,073: Line 6,100:  
|-
 
|-
 
| 2-3
 
| 2-3
| "Fresnel selector" (see below)
+
| unsigned, "Fresnel selector" (see below)
 
|-
 
|-
 
| 4-7
 
| 4-7
| "Config", "Light env config" (see below)
+
| unsigned, "Config", "Light env config" (see below)
 
|-
 
|-
 
| 8-15
 
| 8-15
Line 6,082: Line 6,109:  
|-
 
|-
 
| 16
 
| 16
| "Shadow primary", 0=disabled, 1=enabled
+
| unsigned, "Shadow primary", 0=disabled, 1=enabled
 
|-
 
|-
 
| 17
 
| 17
| "Shadow secondary", 0=disabled, 1=enabled
+
| unsigned, "Shadow secondary", 0=disabled, 1=enabled
 
|-
 
|-
 
| 18
 
| 18
| "Invert shadow", 0=disabled, 1=enabled
+
| unsigned, "Invert shadow", 0=disabled, 1=enabled
 
|-
 
|-
 
| 19
 
| 19
| "Shadow alpha", 0=disabled, 1=enabled
+
| unsigned, "Shadow alpha", 0=disabled, 1=enabled
 
|-
 
|-
 
| 20-21
 
| 20-21
Line 6,097: Line 6,124:  
|-
 
|-
 
| 22-23
 
| 22-23
| "Bump selector", texture unit for bumpmapping
+
| unsigned, "Bump selector", texture unit for bumpmapping
 
|-
 
|-
 
| 24-25
 
| 24-25
| "Shadow selector", texture unit for shadow mapping
+
| unsigned, "Shadow selector", texture unit for shadow mapping
 
|-
 
|-
 
| 26
 
| 26
Line 6,106: Line 6,133:  
|-
 
|-
 
| 27
 
| 27
| "Clamp highlights", 0=disabled, 1=enabled
+
| unsigned, "Clamp highlights", 0=disabled, 1=enabled
 
|-
 
|-
 
| 28-29
 
| 28-29
| "Bump mode", "Light env texy usage" (see below)
+
| unsigned, "Bump mode", "Light env texy usage" (see below)
 
|-
 
|-
 
| 30
 
| 30
| "Bump renorm", 0=enabled, 1=disabled
+
| unsigned, "Bump renorm", 0=enabled, 1=disabled
 
|-
 
|-
 
| 31
 
| 31
Line 6,204: Line 6,231:  
|-
 
|-
 
| 0
 
| 0
| Disable bit for frag light source 0 shadows
+
| unsigned, Disable bit for frag light source 0 shadows
 
|-
 
|-
 
| 1
 
| 1
| Disable bit for frag light source 1 shadows
+
| unsigned, Disable bit for frag light source 1 shadows
 
|-
 
|-
 
| 2
 
| 2
| Disable bit for frag light source 2 shadows
+
| unsigned, Disable bit for frag light source 2 shadows
 
|-
 
|-
 
| 3
 
| 3
| Disable bit for frag light source 3 shadows
+
| unsigned, Disable bit for frag light source 3 shadows
 
|-
 
|-
 
| 4
 
| 4
| Disable bit for frag light source 4 shadows
+
| unsigned, Disable bit for frag light source 4 shadows
 
|-
 
|-
 
| 5
 
| 5
| Disable bit for frag light source 5 shadows
+
| unsigned, Disable bit for frag light source 5 shadows
 
|-
 
|-
 
| 6
 
| 6
| Disable bit for frag light source 6 shadows
+
| unsigned, Disable bit for frag light source 6 shadows
 
|-
 
|-
 
| 7
 
| 7
| Disable bit for frag light source 7 shadows
+
| unsigned, Disable bit for frag light source 7 shadows
 
|-
 
|-
 
| 8
 
| 8
| Disable bit for frag light source 0 spot
+
| unsigned, Disable bit for frag light source 0 spot
 
|-
 
|-
 
| 9
 
| 9
| Disable bit for frag light source 1 spot
+
| unsigned, Disable bit for frag light source 1 spot
 
|-
 
|-
 
| 10
 
| 10
| Disable bit for frag light source 2 spot
+
| unsigned, Disable bit for frag light source 2 spot
 
|-
 
|-
 
| 11
 
| 11
| Disable bit for frag light source 3 spot
+
| unsigned, Disable bit for frag light source 3 spot
 
|-
 
|-
 
| 12
 
| 12
| Disable bit for frag light source 4 spot
+
| unsigned, Disable bit for frag light source 4 spot
 
|-
 
|-
 
| 13
 
| 13
| Disable bit for frag light source 5 spot
+
| unsigned, Disable bit for frag light source 5 spot
 
|-
 
|-
 
| 14
 
| 14
| Disable bit for frag light source 6 spot
+
| unsigned, Disable bit for frag light source 6 spot
 
|-
 
|-
 
| 15
 
| 15
| Disable bit for frag light source 7 spot
+
| unsigned, Disable bit for frag light source 7 spot
 
|-
 
|-
 
| 16
 
| 16
| Disable bit for lut_D0
+
| unsigned, Disable bit for lut_D0
 
|-
 
|-
 
| 17
 
| 17
| Disable bit for lut_D1
+
| unsigned, Disable bit for lut_D1
 
|-
 
|-
 
| 18
 
| 18
Line 6,261: Line 6,288:  
|-
 
|-
 
| 19
 
| 19
| Disable bit for lut_FR
+
| unsigned, Disable bit for lut_FR
 
|-
 
|-
 
| 20
 
| 20
| Disable bit for lut_RB
+
| unsigned, Disable bit for lut_RB
 
|-
 
|-
 
| 21
 
| 21
| Disable bit for lut_RG
+
| unsigned, Disable bit for lut_RG
 
|-
 
|-
 
| 22
 
| 22
| Disable bit for lut_RR
+
| unsigned, Disable bit for lut_RR
 
|-
 
|-
 
| 23
 
| 23
Line 6,276: Line 6,303:  
|-
 
|-
 
| 24
 
| 24
| Disable bit for frag light source 0 distance attenuation
+
| unsigned, Disable bit for frag light source 0 distance attenuation
 
|-
 
|-
 
| 25
 
| 25
| Disable bit for frag light source 1 distance attenuation
+
| unsigned, Disable bit for frag light source 1 distance attenuation
 
|-
 
|-
 
| 26
 
| 26
| Disable bit for frag light source 2 distance attenuation
+
| unsigned, Disable bit for frag light source 2 distance attenuation
 
|-
 
|-
 
| 27
 
| 27
| Disable bit for frag light source 3 distance attenuation
+
| unsigned, Disable bit for frag light source 3 distance attenuation
 
|-
 
|-
 
| 28
 
| 28
| Disable bit for frag light source 4 distance attenuation
+
| unsigned, Disable bit for frag light source 4 distance attenuation
 
|-
 
|-
 
| 29
 
| 29
| Disable bit for frag light source 5 distance attenuation
+
| unsigned, Disable bit for frag light source 5 distance attenuation
 
|-
 
|-
 
| 30
 
| 30
| Disable bit for frag light source 6 distance attenuation
+
| unsigned, Disable bit for frag light source 6 distance attenuation
 
|-
 
|-
 
| 31
 
| 31
| Disable bit for frag light source 7 distance attenuation
+
| unsigned, Disable bit for frag light source 7 distance attenuation
 
|}
 
|}
   Line 6,311: Line 6,338:  
|-
 
|-
 
| 0-2
 
| 0-2
| ID of the 1st enabled light (0..7)
+
| unsigned, ID of the 1st enabled light (0..7)
 
|-
 
|-
 
| 4-6
 
| 4-6
| ID of the 2nd enabled light (0..7)
+
| unsigned, ID of the 2nd enabled light (0..7)
 
|-
 
|-
 
| 8-10
 
| 8-10
| ID of the 3rd enabled light (0..7)
+
| unsigned, ID of the 3rd enabled light (0..7)
 
|-
 
|-
 
| 12-14
 
| 12-14
| ID of the 4th enabled light (0..7)
+
| unsigned, ID of the 4th enabled light (0..7)
 
|-
 
|-
 
| 16-18
 
| 16-18
| ID of the 5th enabled light (0..7)
+
| unsigned, ID of the 5th enabled light (0..7)
 
|-
 
|-
 
| 20-22
 
| 20-22
| ID of the 6th enabled light (0..7)
+
| unsigned, ID of the 6th enabled light (0..7)
 
|-
 
|-
 
| 24-26
 
| 24-26
| ID of the 7th enabled light (0..7)
+
| unsigned, ID of the 7th enabled light (0..7)
 
|-
 
|-
 
| 28-30
 
| 28-30
| ID of the 8th enabled light (0..7)
+
| unsigned, ID of the 8th enabled light (0..7)
 
|}
 
|}
   Line 6,342: Line 6,369:  
|-
 
|-
 
| 0-3
 
| 0-3
| Input selector for lut_D0
+
| unsigned, Input selector for lut_D0
 
|-
 
|-
 
| 4-7
 
| 4-7
| Input selector for lut_D1
+
| unsigned, Input selector for lut_D1
 
|-
 
|-
 
| 8-11
 
| 8-11
| Input selector for lut_SP
+
| unsigned, Input selector for lut_SP
 
|-
 
|-
 
| 12-15
 
| 12-15
| Input selector for lut_FR
+
| unsigned, Input selector for lut_FR
 
|-
 
|-
 
| 16-19
 
| 16-19
| Input selector for lut_RB
+
| unsigned, Input selector for lut_RB
 
|-
 
|-
 
| 20-23
 
| 20-23
| Input selector for lut_RG
+
| unsigned, Input selector for lut_RG
 
|-
 
|-
 
| 24-27
 
| 24-27
| Input selector for lut_RR
+
| unsigned, Input selector for lut_RR
 
|}
 
|}
   Line 6,395: Line 6,422:  
|-
 
|-
 
| 1
 
| 1
| abs() flag for the input of lut_D0 (0=enabled, 1=disabled)
+
| unsigned, abs() flag for the input of lut_D0 (0=enabled, 1=disabled)
 
|-
 
|-
 
| 5
 
| 5
| abs() flag for the input of lut_D1 (0=enabled, 1=disabled)
+
| unsigned, abs() flag for the input of lut_D1 (0=enabled, 1=disabled)
 
|-
 
|-
 
| 9
 
| 9
| abs() flag for the input of lut_SP (0=enabled, 1=disabled)
+
| unsigned, abs() flag for the input of lut_SP (0=enabled, 1=disabled)
 
|-
 
|-
 
| 13
 
| 13
| abs() flag for the input of lut_FR (0=enabled, 1=disabled)
+
| unsigned, abs() flag for the input of lut_FR (0=enabled, 1=disabled)
 
|-
 
|-
 
| 17
 
| 17
| abs() flag for the input of lut_RB (0=enabled, 1=disabled)
+
| unsigned, abs() flag for the input of lut_RB (0=enabled, 1=disabled)
 
|-
 
|-
 
| 21
 
| 21
| abs() flag for the input of lut_RG (0=enabled, 1=disabled)
+
| unsigned, abs() flag for the input of lut_RG (0=enabled, 1=disabled)
 
|-
 
|-
 
| 25
 
| 25
| abs() flag for the input of lut_RR (0=enabled, 1=disabled)
+
| unsigned, abs() flag for the input of lut_RR (0=enabled, 1=disabled)
 
|}
 
|}
   Line 6,425: Line 6,452:  
|-
 
|-
 
| 0-3
 
| 0-3
| Scaler selector for lut_D0
+
| unsigned, Scaler selector for lut_D0
 
|-
 
|-
 
| 4-7
 
| 4-7
| Scaler selector for lut_D1
+
| unsigned, Scaler selector for lut_D1
 
|-
 
|-
 
| 8-11
 
| 8-11
| Scaler selector for lut_SP
+
| unsigned, Scaler selector for lut_SP
 
|-
 
|-
 
| 12-15
 
| 12-15
| Scaler selector for lut_FR
+
| unsigned, Scaler selector for lut_FR
 
|-
 
|-
 
| 16-19
 
| 16-19
| Scaler selector for lut_RB
+
| unsigned, Scaler selector for lut_RB
 
|-
 
|-
 
| 20-23
 
| 20-23
| Scaler selector for lut_RG
+
| unsigned, Scaler selector for lut_RG
 
|-
 
|-
 
| 24-27
 
| 24-27
| Scaler selector for lut_RR
+
| unsigned, Scaler selector for lut_RR
 
|}
 
|}
   Line 6,482: Line 6,509:  
|-
 
|-
 
| 0-7
 
| 0-7
| Starting entry offset (0...255)
+
| unsigned, Starting entry offset (0...255)
 
|-
 
|-
 
| 8-10
 
| 8-10
| LUT ID (context=0) or Light ID (context=1,2)
+
| unsigned, LUT ID (context=0) or Light ID (context=1,2)
 
|-
 
|-
 
| 11-12
 
| 11-12
| Context ID
+
| unsigned, Context ID
 
|}
 
|}
   Line 6,523: Line 6,550:  
|-
 
|-
 
| 0
 
| 0
| LUTs common to all lights - writes to the LUT selected by the ID
+
| unsigned, LUTs common to all lights - writes to the LUT selected by the ID
 
|-
 
|-
 
| 1
 
| 1
| lut_SP - writes to the LUT specific to the selected light
+
| unsigned, lut_SP - writes to the LUT specific to the selected light
 
|-
 
|-
 
| 2
 
| 2
| lut_DA - writes to the LUT specific to the selected light
+
| unsigned, lut_DA - writes to the LUT specific to the selected light
 
|}
 
|}
   Line 6,547: Line 6,574:  
|-
 
|-
 
| 0-11
 
| 0-11
| Entry value (12bit fractional number; floatval = x / 4096; however 0xFFF is treated as 1.0)
+
| fixed0.0.12, Entry value (12bit fractional number; floatval = x / 4096; however 0xFFF is treated as 1.0)
 
|-
 
|-
| 12-22
+
| 12-23
| Absolute value of the difference between the next entry and this entry, used to implement linear interpolation (11bit fractional number; floatval = x / 2048; however 0x7FF is treated as 1.0)
+
| fixed1.0.11, Absolute value of the difference between the next entry and this entry, used to implement linear interpolation
|-
  −
| 23
  −
| Sign bit of the difference (0=positive, 1=negative)
   
|}
 
|}
   Line 6,563: Line 6,587:  
|-
 
|-
 
| 0-7
 
| 0-7
| Blue component (0..255)
+
| unsigned, Blue component (0..255)
 
|-
 
|-
 
| 10-17
 
| 10-17
| Green component (0..255)
+
| unsigned, Green component (0..255)
 
|-
 
|-
 
| 20-27
 
| 20-27
| Red component (0..255)
+
| unsigned, Red component (0..255)
 
|}
 
|}
   Line 6,581: Line 6,605:  
|-
 
|-
 
| 0
 
| 0
| Light type (0 = positional light, 1 = directional light)
+
| unsigned, Light type (0 = positional light, 1 = directional light)
 
|-
 
|-
 
| 1
 
| 1
| Two side diffuse (0=disable, 1=enable)
+
| unsigned, Two side diffuse (0=disable, 1=enable)
 
|-
 
|-
 
| 2
 
| 2
| Geometric factor 0 (0=disable, 1=enable)
+
| unsigned, Geometric factor 0 (0=disable, 1=enable)
 
|-
 
|-
 
| 3
 
| 3
| Geometric factor 1 (0=disable, 1=enable)
+
| unsigned, Geometric factor 1 (0=disable, 1=enable)
 
|}
 
|}
   Line 6,600: Line 6,624:  
|-
 
|-
 
| 0-15
 
| 0-15
| X coordinate (float16 = 1.5.10)
+
| float1.5.10, X coordinate
 
|-
 
|-
 
| 16-31
 
| 16-31
| Y coordinate (float16 = 1.5.10)
+
| float1.5.10, Y coordinate
 
|}
 
|}
   Line 6,615: Line 6,639:  
|-
 
|-
 
| 0-15
 
| 0-15
| Z coordinate (float16 = 1.5.10)
+
| float1.5.10, Z coordinate
 
|}
 
|}
   Line 6,627: Line 6,651:  
|-
 
|-
 
| 0-12
 
| 0-12
| X coordinate (2.11 signed fixed point) (Usually the input value is negated)
+
| fixed1.1.11, X coordinate (Usually the input value is negated)
 
|-
 
|-
 
| 16-28
 
| 16-28
| Y coordinate (2.11 signed fixed point) (Usually the input value is negated)
+
| fixed1.1.11, Y coordinate (Usually the input value is negated)
 
|}
 
|}
   Line 6,642: Line 6,666:  
|-
 
|-
 
| 0-12
 
| 0-12
| Z coordinate (2.11 signed fixed point) (Usually the input value is negated)
+
| fixed1.1.11, Z coordinate (Usually the input value is negated)
 
|}
 
|}
   Line 6,680: Line 6,704:  
|-
 
|-
 
| 0-7
 
| 0-7
| Geometry stage mode. (0=Vertex shader only, 2=Vertex shader + geometry shader)
+
| unsigned, Geometry stage mode. (0=Vertex shader only, 2=Vertex shader + geometry shader)
 
|-
 
|-
 
| 8
 
| 8
Line 6,734: Line 6,758:  
|-
 
|-
 
| 0
 
| 0
| Value of geometry shader unit's b0 boolean register. (0=true, 1=false)
+
| unsigned, Value of geometry shader unit's b0 boolean register. (0=true, 1=false)
 
|-
 
|-
 
| 1
 
| 1
| Value of geometry shader unit's b1 boolean register. (0=true, 1=false)
+
| unsigned, Value of geometry shader unit's b1 boolean register. (0=true, 1=false)
 
|-
 
|-
 
| 2
 
| 2
| Value of geometry shader unit's b2 boolean register. (0=true, 1=false)
+
| unsigned, Value of geometry shader unit's b2 boolean register. (0=true, 1=false)
 
|-
 
|-
 
| 3
 
| 3
| Value of geometry shader unit's b3 boolean register. (0=true, 1=false)
+
| unsigned, Value of geometry shader unit's b3 boolean register. (0=true, 1=false)
 
|-
 
|-
 
| 4
 
| 4
| Value of geometry shader unit's b4 boolean register. (0=true, 1=false)
+
| unsigned, Value of geometry shader unit's b4 boolean register. (0=true, 1=false)
 
|-
 
|-
 
| 5
 
| 5
| Value of geometry shader unit's b5 boolean register. (0=true, 1=false)
+
| unsigned, Value of geometry shader unit's b5 boolean register. (0=true, 1=false)
 
|-
 
|-
 
| 6
 
| 6
| Value of geometry shader unit's b6 boolean register. (0=true, 1=false)
+
| unsigned, Value of geometry shader unit's b6 boolean register. (0=true, 1=false)
 
|-
 
|-
 
| 7
 
| 7
| Value of geometry shader unit's b7 boolean register. (0=true, 1=false)
+
| unsigned, Value of geometry shader unit's b7 boolean register. (0=true, 1=false)
 
|-
 
|-
 
| 8
 
| 8
| Value of geometry shader unit's b8 boolean register. (0=true, 1=false)
+
| unsigned, Value of geometry shader unit's b8 boolean register. (0=true, 1=false)
 
|-
 
|-
 
| 9
 
| 9
| Value of geometry shader unit's b9 boolean register. (0=true, 1=false)
+
| unsigned, Value of geometry shader unit's b9 boolean register. (0=true, 1=false)
 
|-
 
|-
 
| 10
 
| 10
| Value of geometry shader unit's b10 boolean register. (0=true, 1=false)
+
| unsigned, Value of geometry shader unit's b10 boolean register. (0=true, 1=false)
 
|-
 
|-
 
| 11
 
| 11
| Value of geometry shader unit's b11 boolean register. (0=true, 1=false)
+
| unsigned, Value of geometry shader unit's b11 boolean register. (0=true, 1=false)
 
|-
 
|-
 
| 12
 
| 12
| Value of geometry shader unit's b12 boolean register. (0=true, 1=false)
+
| unsigned, Value of geometry shader unit's b12 boolean register. (0=true, 1=false)
 
|-
 
|-
 
| 13
 
| 13
| Value of geometry shader unit's b13 boolean register. (0=true, 1=false)
+
| unsigned, Value of geometry shader unit's b13 boolean register. (0=true, 1=false)
 
|-
 
|-
 
| 14
 
| 14
| Value of geometry shader unit's b14 boolean register. (0=true, 1=false)
+
| unsigned, Value of geometry shader unit's b14 boolean register. (0=true, 1=false)
 
|-
 
|-
 
| 15
 
| 15
| Value of geometry shader unit's b15 boolean register. (0=true, 1=false)
+
| unsigned, Value of geometry shader unit's b15 boolean register. (0=true, 1=false)
 
|-
 
|-
 
| 16-31
 
| 16-31
Line 6,794: Line 6,818:  
|-
 
|-
 
| 0-7
 
| 0-7
| Value for geometry shader's i0.x (u8, 0-255)
+
| unsigned, Value for geometry shader's i0.x
 
|-
 
|-
 
| 8-15
 
| 8-15
| Value for geometry shader's i0.y (u8, 0-255)
+
| unsigned, Value for geometry shader's i0.y
 
|-
 
|-
 
| 16-23
 
| 16-23
| Value for geometry shader's i0.z (u8, 0-255)
+
| unsigned, Value for geometry shader's i0.z
 
|-
 
|-
 
| 24-31
 
| 24-31
| Value for geometry shader's i0.w (u8, 0-255)
+
| unsigned, Value for geometry shader's i0.w
 
|}
 
|}
   Line 6,815: Line 6,839:  
|-
 
|-
 
| 0-7
 
| 0-7
| Value for geometry shader's i1.x (u8, 0-255)
+
| unsigned, Value for geometry shader's i1.x
 
|-
 
|-
 
| 8-15
 
| 8-15
| Value for geometry shader's i1.y (u8, 0-255)
+
| unsigned, Value for geometry shader's i1.y
 
|-
 
|-
 
| 16-23
 
| 16-23
| Value for geometry shader's i1.z (u8, 0-255)
+
| unsigned, Value for geometry shader's i1.z
 
|-
 
|-
 
| 24-31
 
| 24-31
| Value for geometry shader's i1.w (u8, 0-255)
+
| unsigned, Value for geometry shader's i1.w
 
|}
 
|}
   Line 6,836: Line 6,860:  
|-
 
|-
 
| 0-7
 
| 0-7
| Value for geometry shader's i2.x (u8, 0-255)
+
| unsigned, Value for geometry shader's i2.x
 
|-
 
|-
 
| 8-15
 
| 8-15
| Value for geometry shader's i2.y (u8, 0-255)
+
| unsigned, Value for geometry shader's i2.y
 
|-
 
|-
 
| 16-23
 
| 16-23
| Value for geometry shader's i2.z (u8, 0-255)
+
| unsigned, Value for geometry shader's i2.z
 
|-
 
|-
 
| 24-31
 
| 24-31
| Value for geometry shader's i2.w (u8, 0-255)
+
| unsigned, Value for geometry shader's i2.w
 
|}
 
|}
   Line 6,857: Line 6,881:  
|-
 
|-
 
| 0-7
 
| 0-7
| Value for geometry shader's i3.x (u8, 0-255)
+
| unsigned, Value for geometry shader's i3.x
 
|-
 
|-
 
| 8-15
 
| 8-15
| Value for geometry shader's i3.y (u8, 0-255)
+
| unsigned, Value for geometry shader's i3.y
 
|-
 
|-
 
| 16-23
 
| 16-23
| Value for geometry shader's i3.z (u8, 0-255)
+
| unsigned, Value for geometry shader's i3.z
 
|-
 
|-
 
| 24-31
 
| 24-31
| Value for geometry shader's i3.w (u8, 0-255)
+
| unsigned, Value for geometry shader's i3.w
 
|}
 
|}
   Line 6,878: Line 6,902:  
|-
 
|-
 
| 0-7
 
| 0-7
| Input buffer stride minus 1, in float vec4 registers. (value 0 means a stride of 1 float vec4 register)
+
| unsigned, Input buffer stride minus 1, in float vec4 registers. (value 0 means a stride of 1 float vec4 register)
 
|-
 
|-
 
| 8-23
 
| 8-23
Line 6,897: Line 6,921:  
|-
 
|-
 
| 0-15
 
| 0-15
| Geometry shader unit entrypoint, in words.
+
| unsigned, Geometry shader unit entrypoint, in words.
 
|-
 
|-
 
| 16-31
 
| 16-31
Line 6,912: Line 6,936:  
|-
 
|-
 
| 0-3
 
| 0-3
| Index of geometry shader input register which the 1st attribute will be stored in.
+
| unsigned, Index of geometry shader input register which the 1st attribute will be stored in.
 
|-
 
|-
 
| 4-7
 
| 4-7
| Index of geometry shader input register which the 2nd attribute will be stored in.
+
| unsigned, Index of geometry shader input register which the 2nd attribute will be stored in.
 
|-
 
|-
 
| 8-11
 
| 8-11
| Index of geometry shader input register which the 3rd attribute will be stored in.
+
| unsigned, Index of geometry shader input register which the 3rd attribute will be stored in.
 
|-
 
|-
 
| 12-15
 
| 12-15
| Index of geometry shader input register which the 4th attribute will be stored in.
+
| unsigned, Index of geometry shader input register which the 4th attribute will be stored in.
 
|-
 
|-
 
| 16-19
 
| 16-19
| Index of geometry shader input register which the 5th attribute will be stored in.
+
| unsigned, Index of geometry shader input register which the 5th attribute will be stored in.
 
|-
 
|-
 
| 20-23
 
| 20-23
| Index of geometry shader input register which the 6th attribute will be stored in.
+
| unsigned, Index of geometry shader input register which the 6th attribute will be stored in.
 
|-
 
|-
 
| 24-27
 
| 24-27
| Index of geometry shader input register which the 7th attribute will be stored in.
+
| unsigned, Index of geometry shader input register which the 7th attribute will be stored in.
 
|-
 
|-
 
| 28-31
 
| 28-31
| Index of geometry shader input register which the 8th attribute will be stored in.
+
| unsigned, Index of geometry shader input register which the 8th attribute will be stored in.
 
|}
 
|}
   Line 6,946: Line 6,970:  
|-
 
|-
 
| 0-3
 
| 0-3
| Index of geometry shader input register which the 9th attribute will be stored in.
+
| unsigned, Index of geometry shader input register which the 9th attribute will be stored in.
 
|-
 
|-
 
| 4-7
 
| 4-7
| Index of geometry shader input register which the 10th attribute will be stored in.
+
| unsigned, Index of geometry shader input register which the 10th attribute will be stored in.
 
|-
 
|-
 
| 8-11
 
| 8-11
| Index of geometry shader input register which the 11th attribute will be stored in.
+
| unsigned, Index of geometry shader input register which the 11th attribute will be stored in.
 
|-
 
|-
 
| 12-15
 
| 12-15
| Index of geometry shader input register which the 12th attribute will be stored in.
+
| unsigned, Index of geometry shader input register which the 12th attribute will be stored in.
 
|-
 
|-
 
| 16-19
 
| 16-19
| Index of geometry shader input register which the 13th attribute will be stored in.
+
| unsigned, Index of geometry shader input register which the 13th attribute will be stored in.
 
|-
 
|-
 
| 20-23
 
| 20-23
| Index of geometry shader input register which the 14th attribute will be stored in.
+
| unsigned, Index of geometry shader input register which the 14th attribute will be stored in.
 
|-
 
|-
 
| 24-27
 
| 24-27
| Index of geometry shader input register which the 15th attribute will be stored in.
+
| unsigned, Index of geometry shader input register which the 15th attribute will be stored in.
 
|-
 
|-
 
| 28-31
 
| 28-31
| Index of geometry shader input register which the 16th attribute will be stored in.
+
| unsigned, Index of geometry shader input register which the 16th attribute will be stored in.
 
|}
 
|}
   Line 6,980: Line 7,004:  
|-
 
|-
 
| 0
 
| 0
| Enable bit for geometry shader's o0 output register. (1 = o0 enabled, 0 = o0 disabled)
+
| unsigned, Enable bit for geometry shader's o0 output register. (1 = o0 enabled, 0 = o0 disabled)
 
|-
 
|-
 
| 1
 
| 1
| Enable bit for geometry shader's o1 output register. (1 = o1 enabled, 0 = o1 disabled)
+
| unsigned, Enable bit for geometry shader's o1 output register. (1 = o1 enabled, 0 = o1 disabled)
 
|-
 
|-
 
| 2
 
| 2
| Enable bit for geometry shader's o2 output register. (1 = o2 enabled, 0 = o2 disabled)
+
| unsigned, Enable bit for geometry shader's o2 output register. (1 = o2 enabled, 0 = o2 disabled)
 
|-
 
|-
 
| 3
 
| 3
| Enable bit for geometry shader's o3 output register. (1 = o3 enabled, 0 = o3 disabled)
+
| unsigned, Enable bit for geometry shader's o3 output register. (1 = o3 enabled, 0 = o3 disabled)
 
|-
 
|-
 
| 4
 
| 4
| Enable bit for geometry shader's o4 output register. (1 = o4 enabled, 0 = o4 disabled)
+
| unsigned, Enable bit for geometry shader's o4 output register. (1 = o4 enabled, 0 = o4 disabled)
 
|-
 
|-
 
| 5
 
| 5
| Enable bit for geometry shader's o5 output register. (1 = o5 enabled, 0 = o5 disabled)
+
| unsigned, Enable bit for geometry shader's o5 output register. (1 = o5 enabled, 0 = o5 disabled)
 
|-
 
|-
 
| 6
 
| 6
| Enable bit for geometry shader's o6 output register. (1 = o6 enabled, 0 = o6 disabled)
+
| unsigned, Enable bit for geometry shader's o6 output register. (1 = o6 enabled, 0 = o6 disabled)
 
|}
 
|}
   Line 7,010: Line 7,034:  
|-
 
|-
 
| 0
 
| 0
| Code data transfer end signal bit.
+
| unsigned, Code data transfer end signal bit.
 
|}
 
|}
   Line 7,022: Line 7,046:  
|-
 
|-
 
| 0-6
 
| 0-6
| Target float vec4 geometry shader uniform ID for transfer. (range 0-95, where 0 = c0 and 95 = c95)
+
| unsigned, Target float vec4 geometry shader uniform ID for transfer. (range 0-95, where 0 = c0 and 95 = c95)
 
|-
 
|-
 
| 31
 
| 31
| Float vec4 geometry shader uniform data transfer mode. (0 = float24, 1 = float32)
+
| unsigned, Float vec4 geometry shader uniform data transfer mode. (0 = float24, 1 = float32)
 
|}
 
|}
   Line 7,055: Line 7,079:  
|-
 
|-
 
| 0-11
 
| 0-11
| Target geometry shader code offset for data transfer.
+
| unsigned, Target geometry shader code offset for data transfer.
 
|}
 
|}
   Line 7,069: Line 7,093:  
|-
 
|-
 
| 0-31
 
| 0-31
| Geometry shader instruction data.
+
| unsigned, Geometry shader instruction data.
 
|}
 
|}
   Line 7,081: Line 7,105:  
|-
 
|-
 
| 0-6
 
| 0-6
| Target geometry shader operand descriptor offset for data transfer.
+
| unsigned, Target geometry shader operand descriptor offset for data transfer.
 
|}
 
|}
   Line 7,093: Line 7,117:  
|-
 
|-
 
| 0-31
 
| 0-31
| Geometry shader operand descriptor data.
+
| unsigned, Geometry shader operand descriptor data.
 
|}
 
|}
   Line 7,107: Line 7,131:  
|-
 
|-
 
| 0
 
| 0
| Value of vertex shader unit's b0 boolean register. (0=true, 1=false)
+
| unsigned, Value of vertex shader unit's b0 boolean register. (0=true, 1=false)
 
|-
 
|-
 
| 1
 
| 1
| Value of vertex shader unit's b1 boolean register. (0=true, 1=false)
+
| unsigned, Value of vertex shader unit's b1 boolean register. (0=true, 1=false)
 
|-
 
|-
 
| 2
 
| 2
| Value of vertex shader unit's b2 boolean register. (0=true, 1=false)
+
| unsigned, Value of vertex shader unit's b2 boolean register. (0=true, 1=false)
 
|-
 
|-
 
| 3
 
| 3
| Value of vertex shader unit's b3 boolean register. (0=true, 1=false)
+
| unsigned, Value of vertex shader unit's b3 boolean register. (0=true, 1=false)
 
|-
 
|-
 
| 4
 
| 4
| Value of vertex shader unit's b4 boolean register. (0=true, 1=false)
+
| unsigned, Value of vertex shader unit's b4 boolean register. (0=true, 1=false)
 
|-
 
|-
 
| 5
 
| 5
| Value of vertex shader unit's b5 boolean register. (0=true, 1=false)
+
| unsigned, Value of vertex shader unit's b5 boolean register. (0=true, 1=false)
 
|-
 
|-
 
| 6
 
| 6
| Value of vertex shader unit's b6 boolean register. (0=true, 1=false)
+
| unsigned, Value of vertex shader unit's b6 boolean register. (0=true, 1=false)
 
|-
 
|-
 
| 7
 
| 7
| Value of vertex shader unit's b7 boolean register. (0=true, 1=false)
+
| unsigned, Value of vertex shader unit's b7 boolean register. (0=true, 1=false)
 
|-
 
|-
 
| 8
 
| 8
| Value of vertex shader unit's b8 boolean register. (0=true, 1=false)
+
| unsigned, Value of vertex shader unit's b8 boolean register. (0=true, 1=false)
 
|-
 
|-
 
| 9
 
| 9
| Value of vertex shader unit's b9 boolean register. (0=true, 1=false)
+
| unsigned, Value of vertex shader unit's b9 boolean register. (0=true, 1=false)
 
|-
 
|-
 
| 10
 
| 10
| Value of vertex shader unit's b10 boolean register. (0=true, 1=false)
+
| unsigned, Value of vertex shader unit's b10 boolean register. (0=true, 1=false)
 
|-
 
|-
 
| 11
 
| 11
| Value of vertex shader unit's b11 boolean register. (0=true, 1=false)
+
| unsigned, Value of vertex shader unit's b11 boolean register. (0=true, 1=false)
 
|-
 
|-
 
| 12
 
| 12
| Value of vertex shader unit's b12 boolean register. (0=true, 1=false)
+
| unsigned, Value of vertex shader unit's b12 boolean register. (0=true, 1=false)
 
|-
 
|-
 
| 13
 
| 13
| Value of vertex shader unit's b13 boolean register. (0=true, 1=false)
+
| unsigned, Value of vertex shader unit's b13 boolean register. (0=true, 1=false)
 
|-
 
|-
 
| 14
 
| 14
| Value of vertex shader unit's b14 boolean register. (0=true, 1=false)
+
| unsigned, Value of vertex shader unit's b14 boolean register. (0=true, 1=false)
 
|-
 
|-
 
| 15
 
| 15
| Value of vertex shader unit's b15 boolean register. (0=true, 1=false)
+
| unsigned, Value of vertex shader unit's b15 boolean register. (0=true, 1=false)
 
|-
 
|-
 
| 16-31
 
| 16-31
Line 7,167: Line 7,191:  
|-
 
|-
 
| 0-7
 
| 0-7
| Value for vertex shader's i0.x (u8, 0-255)
+
| unsigned, Value for vertex shader's i0.x
 
|-
 
|-
 
| 8-15
 
| 8-15
| Value for vertex shader's i0.y (u8, 0-255)
+
| unsigned, Value for vertex shader's i0.y
 
|-
 
|-
 
| 16-23
 
| 16-23
| Value for vertex shader's i0.z (u8, 0-255)
+
| unsigned, Value for vertex shader's i0.z
 
|-
 
|-
 
| 24-31
 
| 24-31
| Value for vertex shader's i0.w (u8, 0-255)
+
| unsigned, Value for vertex shader's i0.w
 
|}
 
|}
   Line 7,188: Line 7,212:  
|-
 
|-
 
| 0-7
 
| 0-7
| Value for vertex shader's i1.x (u8, 0-255)
+
| unsigned, Value for vertex shader's i1.x
 
|-
 
|-
 
| 8-15
 
| 8-15
| Value for vertex shader's i1.y (u8, 0-255)
+
| unsigned, Value for vertex shader's i1.y
 
|-
 
|-
 
| 16-23
 
| 16-23
| Value for vertex shader's i1.z (u8, 0-255)
+
| unsigned, Value for vertex shader's i1.z
 
|-
 
|-
 
| 24-31
 
| 24-31
| Value for vertex shader's i1.w (u8, 0-255)
+
| unsigned, Value for vertex shader's i1.w
 
|}
 
|}
   Line 7,209: Line 7,233:  
|-
 
|-
 
| 0-7
 
| 0-7
| Value for vertex shader's i2.x (u8, 0-255)
+
| unsigned, Value for vertex shader's i2.x
 
|-
 
|-
 
| 8-15
 
| 8-15
| Value for vertex shader's i2.y (u8, 0-255)
+
| unsigned, Value for vertex shader's i2.y
 
|-
 
|-
 
| 16-23
 
| 16-23
| Value for vertex shader's i2.z (u8, 0-255)
+
| unsigned, Value for vertex shader's i2.z
 
|-
 
|-
 
| 24-31
 
| 24-31
| Value for vertex shader's i2.w (u8, 0-255)
+
| unsigned, Value for vertex shader's i2.w
 
|}
 
|}
   Line 7,230: Line 7,254:  
|-
 
|-
 
| 0-7
 
| 0-7
| Value for vertex shader's i3.x (u8, 0-255)
+
| unsigned, Value for vertex shader's i3.x
 
|-
 
|-
 
| 8-15
 
| 8-15
| Value for vertex shader's i3.y (u8, 0-255)
+
| unsigned, Value for vertex shader's i3.y
 
|-
 
|-
 
| 16-23
 
| 16-23
| Value for vertex shader's i3.z (u8, 0-255)
+
| unsigned, Value for vertex shader's i3.z
 
|-
 
|-
 
| 24-31
 
| 24-31
| Value for vertex shader's i3.w (u8, 0-255)
+
| unsigned, Value for vertex shader's i3.w
 
|}
 
|}
   Line 7,251: Line 7,275:  
|-
 
|-
 
| 0-7
 
| 0-7
| Input buffer stride minus 1, in float vec4 registers. (value 0 means a stride of 1 float vec4 register)
+
| unsigned, Input buffer stride minus 1, in float vec4 registers. (value 0 means a stride of 1 float vec4 register)
 
|-
 
|-
 
| 8-23
 
| 8-23
Line 7,269: Line 7,293:  
|-
 
|-
 
| 0-15
 
| 0-15
| Vertex shader entrypoint, in words.
+
| unsigned, Vertex shader entrypoint, in words.
 
|-
 
|-
 
| 16-31
 
| 16-31
Line 7,284: Line 7,308:  
|-
 
|-
 
| 0-3
 
| 0-3
| Index of vertex shader input register which the 1st attribute will be stored in.
+
| unsigned, Index of vertex shader input register which the 1st attribute will be stored in.
 
|-
 
|-
 
| 4-7
 
| 4-7
| Index of vertex shader input register which the 2nd attribute will be stored in.
+
| unsigned, Index of vertex shader input register which the 2nd attribute will be stored in.
 
|-
 
|-
 
| 8-11
 
| 8-11
| Index of vertex shader input register which the 3rd attribute will be stored in.
+
| unsigned, Index of vertex shader input register which the 3rd attribute will be stored in.
 
|-
 
|-
 
| 12-15
 
| 12-15
| Index of vertex shader input register which the 4th attribute will be stored in.
+
| unsigned, Index of vertex shader input register which the 4th attribute will be stored in.
 
|-
 
|-
 
| 16-19
 
| 16-19
| Index of vertex shader input register which the 5th attribute will be stored in.
+
| unsigned, Index of vertex shader input register which the 5th attribute will be stored in.
 
|-
 
|-
 
| 20-23
 
| 20-23
| Index of vertex shader input register which the 6th attribute will be stored in.
+
| unsigned, Index of vertex shader input register which the 6th attribute will be stored in.
 
|-
 
|-
 
| 24-27
 
| 24-27
| Index of vertex shader input register which the 7th attribute will be stored in.
+
| unsigned, Index of vertex shader input register which the 7th attribute will be stored in.
 
|-
 
|-
 
| 28-31
 
| 28-31
| Index of vertex shader input register which the 8th attribute will be stored in.
+
| unsigned, Index of vertex shader input register which the 8th attribute will be stored in.
 
|}
 
|}
   Line 7,318: Line 7,342:  
|-
 
|-
 
| 0-3
 
| 0-3
| Index of vertex shader input register which the 9th attribute will be stored in.
+
| unsigned, Index of vertex shader input register which the 9th attribute will be stored in.
 
|-
 
|-
 
| 4-7
 
| 4-7
| Index of vertex shader input register which the 10th attribute will be stored in.
+
| unsigned, Index of vertex shader input register which the 10th attribute will be stored in.
 
|-
 
|-
 
| 8-11
 
| 8-11
| Index of vertex shader input register which the 11th attribute will be stored in.
+
| unsigned, Index of vertex shader input register which the 11th attribute will be stored in.
 
|-
 
|-
 
| 12-15
 
| 12-15
| Index of vertex shader input register which the 12th attribute will be stored in.
+
| unsigned, Index of vertex shader input register which the 12th attribute will be stored in.
 
|-
 
|-
 
| 16-19
 
| 16-19
| Index of vertex shader input register which the 13th attribute will be stored in.
+
| unsigned, Index of vertex shader input register which the 13th attribute will be stored in.
 
|-
 
|-
 
| 20-23
 
| 20-23
| Index of vertex shader input register which the 14th attribute will be stored in.
+
| unsigned, Index of vertex shader input register which the 14th attribute will be stored in.
 
|-
 
|-
 
| 24-27
 
| 24-27
| Index of vertex shader input register which the 15th attribute will be stored in.
+
| unsigned, Index of vertex shader input register which the 15th attribute will be stored in.
 
|-
 
|-
 
| 28-31
 
| 28-31
| Index of vertex shader input register which the 16th attribute will be stored in.
+
| unsigned, Index of vertex shader input register which the 16th attribute will be stored in.
 
|}
 
|}
   Line 7,352: Line 7,376:  
|-
 
|-
 
| 0
 
| 0
| Enable bit for vertex shader's o0 output register. (1 = o0 enabled, 0 = o0 disabled)
+
| unsigned, Enable bit for vertex shader's o0 output register. (1 = o0 enabled, 0 = o0 disabled)
 
|-
 
|-
 
| 1
 
| 1
| Enable bit for vertex shader's o1 output register. (1 = o1 enabled, 0 = o1 disabled)
+
| unsigned, Enable bit for vertex shader's o1 output register. (1 = o1 enabled, 0 = o1 disabled)
 
|-
 
|-
 
| 2
 
| 2
| Enable bit for vertex shader's o2 output register. (1 = o2 enabled, 0 = o2 disabled)
+
| unsigned, Enable bit for vertex shader's o2 output register. (1 = o2 enabled, 0 = o2 disabled)
 
|-
 
|-
 
| 3
 
| 3
| Enable bit for vertex shader's o3 output register. (1 = o3 enabled, 0 = o3 disabled)
+
| unsigned, Enable bit for vertex shader's o3 output register. (1 = o3 enabled, 0 = o3 disabled)
 
|-
 
|-
 
| 4
 
| 4
| Enable bit for vertex shader's o4 output register. (1 = o4 enabled, 0 = o4 disabled)
+
| unsigned, Enable bit for vertex shader's o4 output register. (1 = o4 enabled, 0 = o4 disabled)
 
|-
 
|-
 
| 5
 
| 5
| Enable bit for vertex shader's o5 output register. (1 = o5 enabled, 0 = o5 disabled)
+
| unsigned, Enable bit for vertex shader's o5 output register. (1 = o5 enabled, 0 = o5 disabled)
 
|-
 
|-
 
| 6
 
| 6
| Enable bit for vertex shader's o6 output register. (1 = o6 enabled, 0 = o6 disabled)
+
| unsigned, Enable bit for vertex shader's o6 output register. (1 = o6 enabled, 0 = o6 disabled)
 
|-
 
|-
 
| 7
 
| 7
| Enable bit for vertex shader's o7 output register. (1 = o7 enabled, 0 = o7 disabled)
+
| unsigned, Enable bit for vertex shader's o7 output register. (1 = o7 enabled, 0 = o7 disabled)
 
|-
 
|-
 
| 8
 
| 8
| Enable bit for vertex shader's o8 output register. (1 = o8 enabled, 0 = o8 disabled)
+
| unsigned, Enable bit for vertex shader's o8 output register. (1 = o8 enabled, 0 = o8 disabled)
 
|-
 
|-
 
| 9
 
| 9
| Enable bit for vertex shader's o9 output register. (1 = o9 enabled, 0 = o9 disabled)
+
| unsigned, Enable bit for vertex shader's o9 output register. (1 = o9 enabled, 0 = o9 disabled)
 
|-
 
|-
 
| 10
 
| 10
| Enable bit for vertex shader's o10 output register. (1 = o10 enabled, 0 = o10 disabled)
+
| unsigned, Enable bit for vertex shader's o10 output register. (1 = o10 enabled, 0 = o10 disabled)
 
|-
 
|-
 
| 11
 
| 11
| Enable bit for vertex shader's o11 output register. (1 = o11 enabled, 0 = o11 disabled)
+
| unsigned, Enable bit for vertex shader's o11 output register. (1 = o11 enabled, 0 = o11 disabled)
 
|-
 
|-
 
| 12
 
| 12
| Enable bit for vertex shader's o12 output register. (1 = o12 enabled, 0 = o12 disabled)
+
| unsigned, Enable bit for vertex shader's o12 output register. (1 = o12 enabled, 0 = o12 disabled)
 
|-
 
|-
 
| 13
 
| 13
| Enable bit for vertex shader's o13 output register. (1 = o13 enabled, 0 = o13 disabled)
+
| unsigned, Enable bit for vertex shader's o13 output register. (1 = o13 enabled, 0 = o13 disabled)
 
|-
 
|-
 
| 14
 
| 14
| Enable bit for vertex shader's o14 output register. (1 = o14 enabled, 0 = o14 disabled)
+
| unsigned, Enable bit for vertex shader's o14 output register. (1 = o14 enabled, 0 = o14 disabled)
 
|-
 
|-
 
| 15
 
| 15
| Enable bit for vertex shader's o15 output register. (1 = o15 enabled, 0 = o15 disabled)
+
| unsigned, Enable bit for vertex shader's o15 output register. (1 = o15 enabled, 0 = o15 disabled)
 
|}
 
|}
   Line 7,409: Line 7,433:  
|-
 
|-
 
| 0
 
| 0
| Code data transfer end signal bit.
+
| unsigned, Code data transfer end signal bit.
 
|}
 
|}
   Line 7,421: Line 7,445:  
|-
 
|-
 
| 0-6
 
| 0-6
| Target float vec4 vertex shader uniform ID for transfer. (range 0-95, where 0 = c0 and 95 = c95)
+
| unsigned, Target float vec4 vertex shader uniform ID for transfer. (range 0-95, where 0 = c0 and 95 = c95)
 
|-
 
|-
 
| 31
 
| 31
| Float vec4 vertex shader uniform data transfer mode. (0 = float24, 1 = float32)
+
| unsigned, Float vec4 vertex shader uniform data transfer mode. (0 = float24, 1 = float32)
 
|}
 
|}
   Line 7,454: Line 7,478:  
|-
 
|-
 
| 0-11
 
| 0-11
| Target vertex shader code offset for data transfer.
+
| unsigned, Target vertex shader code offset for data transfer.
 
|}
 
|}
   Line 7,468: Line 7,492:  
|-
 
|-
 
| 0-31
 
| 0-31
| Vertex shader instruction data.
+
| unsigned, Vertex shader instruction data.
 
|}
 
|}
   Line 7,480: Line 7,504:  
|-
 
|-
 
| 0-6
 
| 0-6
| Target vertex shader operand descriptor offset for data transfer.
+
| unsigned, Target vertex shader operand descriptor offset for data transfer.
 
|}
 
|}
  
1,434

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