The NS ('''N'''intendo User Interface '''S'''hell) system module is the first module launched from a CTR-NAND title after the [[FIRM]] processes are loaded. This module is launched by the pm process, with the titleID loaded from NS state(hard-coded TID initialized during applet TID-array initialization). NS first launches [[ErrDisp]], then the menu. On retail the menu TID is loaded from NS state, while on dev/debug the menu TID is loaded from [[Config_Savegame|config]]. On dev-units if the menu TID block doesn't exist in [[Config_Savegame|config]], NS will attempt to launch the alternate menu instead. The TID of the launched menu is then written to [[Configuration Memory|ACTIVEMENUTID]]. NS uses [[PMApp:LaunchTitle|pm:app]] to launch titles.
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The NS ('''N'''intendo User Interface '''S'''hell) system module is the first module launched from a CTR-NAND title after the [[FIRM]] processes are loaded (also see [[Bootloader]]). This module is launched by the pm process, with the titleID loaded from NS state(hard-coded TID initialized during applet TID-array initialization). NS first launches [[ErrDisp]], then the menu. On retail the menu TID is loaded from NS state, while on dev/debug the menu TID is loaded from [[Config_Savegame|config]]. On dev-units if the menu TID block doesn't exist in [[Config_Savegame|config]], NS will attempt to launch the alternate menu instead. The TID of the launched menu is then written to [[Configuration Memory|ACTIVEMENUTID]]. NS uses [[PMApp:LaunchTitle|pm:app]] to launch titles.
NS will not trigger the [[ErrDisp|fatal-error]] screen when launching the regular/alternate menu fails.
NS will not trigger the [[ErrDisp|fatal-error]] screen when launching the regular/alternate menu fails.