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130 bytes added ,  16:03, 17 October 2015
→‎User-Agent and Browser Versions: (As mentioned in #3dsdev eariler, DNS block was tested by smea)
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Updates for this application are forced, since the app itself checks for a newer version of the title(this is done before any actual HTTP requests by the actual application are done). This is done with [[Friend_Services]]: the application tries to authenticate itself with FRDU. When the installed version is outdated, it gets an error-code in the output buffer for [[FRDU:GetGameAuthenticationData]](this error-code then gets passed to the error-display applet).
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Updates for this application are forced, since the app itself checks for a newer version of the title(this is done before any actual HTTP requests by the actual application are done). This is done with [[Friend_Services]]: the application tries to authenticate itself with FRDU. When the installed version is outdated, it gets an error-code in the output buffer for [[FRDU:GetGameAuthenticationData]](this error-code then gets passed to the error-display applet). This is exactly what official games do when initializing online multiplayer too.
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The friend HTTP requests which are involved with the above use HTTPS, so blocking it (probably) isn't an option(the usual POST request(s) to https://nasc.nintendowifi.net/ac).
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The friend HTTP requests which are involved with the above use HTTPS, so blocking it isn't an option(the usual POST request(s) to https://nasc.nintendowifi.net/ac): blocking it via DNS only results in a different error-code.
    
==RomFS==
 
==RomFS==

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