Difference between revisions of "FS:FormatSaveData"

From 3dbrew
Jump to navigation Jump to search
Line 33: Line 33:
 
|-
 
|-
 
| 9
 
| 9
| bool "isDuplicateAll"
+
| ?
 
|-
 
|-
 
| 10
 
| 10

Revision as of 22:45, 6 June 2015

Request

Index Word Description
0 Header code [0x084C0242]
1 Archive ID (Only 4 (SaveData) has been observed)
2 LowPath.Type
3 LowPath.Size
4 u32 "sizeBlock" (size of savedata in blocks?)
5 u32 "countDirectoryEntry"
6 u32 "countFileEntry"
7 u32 "countDirectoryEntryBucket"
8 u32 "countFileEntryBucket"
9 ?
10 (LowPath.Size << 14) | 2
11 LowPath.Data ptr

Description

This clears the SaveData archive for the specified game, if the LowPath.Type is Empty then this will clear the SaveData for the current game. The target SaveData to format is determined by a Binary path, a game needs an exheader permission set in order to format the SaveData of another program.