Nintendo OpenGL: Difference between revisions

Smea (talk | contribs)
mNo edit summary
Smea (talk | contribs)
mNo edit summary
Line 1,611: Line 1,611:
| 0x0012EAA4
| 0x0012EAA4
|}
|}
On steeldiver's uniform handlers : R1 is a pointer to the current shader program object, R12 is a pointer to the data the uniform is being set to.