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	<id>https://www.3dbrew.org/w/index.php?action=history&amp;feed=atom&amp;title=Talk%3AGPU%2FInternal_Registers</id>
	<title>Talk:GPU/Internal Registers - Revision history</title>
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	<updated>2026-04-03T21:24:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=Talk:GPU/Internal_Registers&amp;diff=14883&amp;oldid=prev</id>
		<title>Steveice10 at 19:56, 5 December 2015</title>
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		<updated>2015-12-05T18:56:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:56, 5 December 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: Could you elaborate? --[[User:Neobrain|Neobrain]] 20:20, 5 December 2015 (CET)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: Could you elaborate? --[[User:Neobrain|Neobrain]] 20:20, 5 December 2015 (CET)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::: As in, disassembled code I&#039;ve looked at seems to use 0 for false and 1 for true when changing the register value. Plus, the register bits are specifically initialized to zeros. --[[User:Steveice10|Steveice10]] 20:56, 5 December 2015 (CET)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Steveice10</name></author>
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	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=Talk:GPU/Internal_Registers&amp;diff=14882&amp;oldid=prev</id>
		<title>Neobrain at 19:20, 5 December 2015</title>
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		<updated>2015-12-05T18:20:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:20, 5 December 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: From what I&amp;#039;ve seen so far, it seems to be used with 0 = false and 1 = true, so...  ¯\_(ツ)_/¯ --[[User:Steveice10|Steveice10]] 20:18, 5 December 2015 (CET)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: From what I&amp;#039;ve seen so far, it seems to be used with 0 = false and 1 = true, so...  ¯\_(ツ)_/¯ --[[User:Steveice10|Steveice10]] 20:18, 5 December 2015 (CET)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:: Could you elaborate? --[[User:Neobrain|Neobrain]] 20:20, 5 December 2015 (CET)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Neobrain</name></author>
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	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=Talk:GPU/Internal_Registers&amp;diff=14881&amp;oldid=prev</id>
		<title>Steveice10 at 19:18, 5 December 2015</title>
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		<updated>2015-12-05T18:18:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:18, 5 December 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The behaviour of the ifu command actually suggests 0=true and 1=false. Earlier today, upon seeing the change in the wiki, I did tests with the command. It turned out the positive block is executed when the bit is cleared, and the negative block is executed when the bit is set; as it was previously documented. Note the wording in the Shader Instruction Set page: &amp;quot;If condition BOOL is true, then executes instructions until DST, then jumps to DST+NUM; else, jumps to DST.&amp;quot; --[[User:Fincs|Fincs]] 20:15, 5 December 2015 (CET)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The behaviour of the ifu command actually suggests 0=true and 1=false. Earlier today, upon seeing the change in the wiki, I did tests with the command. It turned out the positive block is executed when the bit is cleared, and the negative block is executed when the bit is set; as it was previously documented. Note the wording in the Shader Instruction Set page: &amp;quot;If condition BOOL is true, then executes instructions until DST, then jumps to DST+NUM; else, jumps to DST.&amp;quot; --[[User:Fincs|Fincs]] 20:15, 5 December 2015 (CET)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: From what I&#039;ve seen so far, it seems to be used with 0 = false and 1 = true, so...  ¯\_(ツ)_/¯ --[[User:Steveice10|Steveice10]] 20:18, 5 December 2015 (CET)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Steveice10</name></author>
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	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=Talk:GPU/Internal_Registers&amp;diff=14880&amp;oldid=prev</id>
		<title>Fincs at 19:15, 5 December 2015</title>
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		<updated>2015-12-05T18:15:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:15, 5 December 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;@Steveice: &amp;lt;s&amp;gt;Regarding the recent GPUREG_SH_BOOLUNIFORM confusion, I agree that your version is the more sensible variant. However, note that technically it depends on the semantics defined in [[Shader_Instruction_Set#Comparison_operator]]: Switching between your version (0=false) and the original one (1=false) is equivalent to e.g. replacing the CONDOP=0 semantic &amp;quot; cmp.x == REFX || cmp.y == REFY &amp;quot; with &amp;quot; !cmp.x == REFX || !cmp.y == REFY&amp;quot;. In other words,  this change implicltly changed the documented semantics of shader conditions. Hence I wonder whether the Shader Instruction Set needs any adjustments with the new documentation on GPUREG_SH_BOOLUNIFORM. &amp;lt;/s&amp;gt; Actually, I mixed up stuff. What actually would need to be fixed up is the semantics of IFU, but that would yield a counterintuitive notion of conditional execution. [[User:Neobrain|Neobrain]] 19:55, 5 December 2015 (CET)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;@Steveice: &amp;lt;s&amp;gt;Regarding the recent GPUREG_SH_BOOLUNIFORM confusion, I agree that your version is the more sensible variant. However, note that technically it depends on the semantics defined in [[Shader_Instruction_Set#Comparison_operator]]: Switching between your version (0=false) and the original one (1=false) is equivalent to e.g. replacing the CONDOP=0 semantic &amp;quot; cmp.x == REFX || cmp.y == REFY &amp;quot; with &amp;quot; !cmp.x == REFX || !cmp.y == REFY&amp;quot;. In other words,  this change implicltly changed the documented semantics of shader conditions. Hence I wonder whether the Shader Instruction Set needs any adjustments with the new documentation on GPUREG_SH_BOOLUNIFORM. &amp;lt;/s&amp;gt; Actually, I mixed up stuff. What actually would need to be fixed up is the semantics of IFU, but that would yield a counterintuitive notion of conditional execution. [[User:Neobrain|Neobrain]] 19:55, 5 December 2015 (CET)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The behaviour of the ifu command actually suggests 0=true and 1=false. Earlier today, upon seeing the change in the wiki, I did tests with the command. It turned out the positive block is executed when the bit is cleared, and the negative block is executed when the bit is set; as it was previously documented. Note the wording in the Shader Instruction Set page: &quot;If condition BOOL is true, then executes instructions until DST, then jumps to DST+NUM; else, jumps to DST.&quot; --[[User:Fincs|Fincs]] 20:15, 5 December 2015 (CET)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Fincs</name></author>
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	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=Talk:GPU/Internal_Registers&amp;diff=14879&amp;oldid=prev</id>
		<title>Neobrain at 19:14, 5 December 2015</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=Talk:GPU/Internal_Registers&amp;diff=14879&amp;oldid=prev"/>
		<updated>2015-12-05T18:14:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:14, 5 December 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;s&amp;gt;FYI, fixed-point numbers are often denoted as &amp;quot;fixedX.Y&amp;quot;, with X the non-fractional and Y the fractional bits. Also note that one wouldn&amp;#039;t speak about &amp;quot;fixed-point&amp;quot; numbers when Y=0 (just say &amp;quot;X-bit integer&amp;quot; instead). I found the latter a bit confusing in the recent changes, since it sounded like &amp;quot;Z bias&amp;quot; was a fixed-point number with unspecified fractional bits. [[User:Neobrain|Neobrain]] 12:07, 3 December 2015 (CET)&amp;lt;/s&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;s&amp;gt;FYI, fixed-point numbers are often denoted as &amp;quot;fixedX.Y&amp;quot;, with X the non-fractional and Y the fractional bits. Also note that one wouldn&amp;#039;t speak about &amp;quot;fixed-point&amp;quot; numbers when Y=0 (just say &amp;quot;X-bit integer&amp;quot; instead). I found the latter a bit confusing in the recent changes, since it sounded like &amp;quot;Z bias&amp;quot; was a fixed-point number with unspecified fractional bits. [[User:Neobrain|Neobrain]] 12:07, 3 December 2015 (CET)&amp;lt;/s&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;@Steveice: Regarding the recent GPUREG_SH_BOOLUNIFORM confusion, I agree that your version is the more sensible variant. However, note that technically it depends on the semantics defined in [[Shader_Instruction_Set#Comparison_operator]]: Switching between your version (0=false) and the original one (1=false) is equivalent to e.g. replacing the CONDOP=0 semantic &quot; cmp.x == REFX || cmp.y == REFY &quot; with &quot; !cmp.x == REFX || !cmp.y == REFY&quot;. In other words,  this change implicltly changed the documented semantics of shader conditions. Hence I wonder whether the Shader Instruction Set needs any adjustments with the new documentation on GPUREG_SH_BOOLUNIFORM. [[User:Neobrain|Neobrain]] 19:55, 5 December 2015 (CET)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;@Steveice: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;s&amp;gt;&lt;/ins&gt;Regarding the recent GPUREG_SH_BOOLUNIFORM confusion, I agree that your version is the more sensible variant. However, note that technically it depends on the semantics defined in [[Shader_Instruction_Set#Comparison_operator]]: Switching between your version (0=false) and the original one (1=false) is equivalent to e.g. replacing the CONDOP=0 semantic &quot; cmp.x == REFX || cmp.y == REFY &quot; with &quot; !cmp.x == REFX || !cmp.y == REFY&quot;. In other words,  this change implicltly changed the documented semantics of shader conditions. Hence I wonder whether the Shader Instruction Set needs any adjustments with the new documentation on GPUREG_SH_BOOLUNIFORM&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &amp;lt;/s&amp;gt; Actually, I mixed up stuff. What actually would need to be fixed up is the semantics of IFU, but that would yield a counterintuitive notion of conditional execution&lt;/ins&gt;. [[User:Neobrain|Neobrain]] 19:55, 5 December 2015 (CET)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Neobrain</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=Talk:GPU/Internal_Registers&amp;diff=14877&amp;oldid=prev</id>
		<title>Neobrain at 18:55, 5 December 2015</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=Talk:GPU/Internal_Registers&amp;diff=14877&amp;oldid=prev"/>
		<updated>2015-12-05T17:55:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:55, 5 December 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;s&amp;gt;FYI, fixed-point numbers are often denoted as &amp;quot;fixedX.Y&amp;quot;, with X the non-fractional and Y the fractional bits. Also note that one wouldn&amp;#039;t speak about &amp;quot;fixed-point&amp;quot; numbers when Y=0 (just say &amp;quot;X-bit integer&amp;quot; instead). I found the latter a bit confusing in the recent changes, since it sounded like &amp;quot;Z bias&amp;quot; was a fixed-point number with unspecified fractional bits. [[User:Neobrain|Neobrain]] 12:07, 3 December 2015 (CET)&amp;lt;/s&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;s&amp;gt;FYI, fixed-point numbers are often denoted as &amp;quot;fixedX.Y&amp;quot;, with X the non-fractional and Y the fractional bits. Also note that one wouldn&amp;#039;t speak about &amp;quot;fixed-point&amp;quot; numbers when Y=0 (just say &amp;quot;X-bit integer&amp;quot; instead). I found the latter a bit confusing in the recent changes, since it sounded like &amp;quot;Z bias&amp;quot; was a fixed-point number with unspecified fractional bits. [[User:Neobrain|Neobrain]] 12:07, 3 December 2015 (CET)&amp;lt;/s&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;@Steveice: Regarding the recent GPUREG_SH_BOOLUNIFORM confusion, I agree that your version is the more sensible variant. However, note that technically it depends on the semantics defined in [[Shader_Instruction_Set#Comparison_operator]]: Switching between your version (0=false) and the original one (1=false) is equivalent to e.g. replacing the CONDOP=0 semantic &quot; cmp.x == REFX || cmp.y == REFY &quot; with &quot; !cmp.x == REFX || !cmp.y == REFY&quot;. In other words,  this change implicltly changed the documented semantics of shader conditions. Hence I wonder whether the Shader Instruction Set needs any adjustments with the new documentation on GPUREG_SH_BOOLUNIFORM. [[User:Neobrain|Neobrain]] 19:55, 5 December 2015 (CET)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Neobrain</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=Talk:GPU/Internal_Registers&amp;diff=14827&amp;oldid=prev</id>
		<title>Neobrain at 11:04, 4 December 2015</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=Talk:GPU/Internal_Registers&amp;diff=14827&amp;oldid=prev"/>
		<updated>2015-12-04T10:04:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:04, 4 December 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;FYI, fixed-point numbers are often denoted as &quot;fixedX.Y&quot;, with X the non-fractional and Y the fractional bits. Also note that one wouldn&#039;t speak about &quot;fixed-point&quot; numbers when Y=0 (just say &quot;X-bit integer&quot; instead). I found the latter a bit confusing in the recent changes, since it sounded like &quot;Z bias&quot; was a fixed-point number with unspecified fractional bits. [[User:Neobrain|Neobrain]] 12:07, 3 December 2015 (CET)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;s&amp;gt;&lt;/ins&gt;FYI, fixed-point numbers are often denoted as &quot;fixedX.Y&quot;, with X the non-fractional and Y the fractional bits. Also note that one wouldn&#039;t speak about &quot;fixed-point&quot; numbers when Y=0 (just say &quot;X-bit integer&quot; instead). I found the latter a bit confusing in the recent changes, since it sounded like &quot;Z bias&quot; was a fixed-point number with unspecified fractional bits. [[User:Neobrain|Neobrain]] 12:07, 3 December 2015 (CET)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/s&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Neobrain</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=Talk:GPU/Internal_Registers&amp;diff=14808&amp;oldid=prev</id>
		<title>Neobrain at 11:08, 3 December 2015</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=Talk:GPU/Internal_Registers&amp;diff=14808&amp;oldid=prev"/>
		<updated>2015-12-03T10:08:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:08, 3 December 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;FYI, fixed-point numbers are often denoted as &quot;fixedX.Y&quot;, with X the non-fractional and Y the fractional bits. Also note that one wouldn&#039;t speak about &quot;fixed-point&quot; numbers when Y=0 (just say &quot;X-bit integer&quot; instead). [[User:Neobrain|Neobrain]] 12:07, 3 December 2015 (CET)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;FYI, fixed-point numbers are often denoted as &quot;fixedX.Y&quot;, with X the non-fractional and Y the fractional bits. Also note that one wouldn&#039;t speak about &quot;fixed-point&quot; numbers when Y=0 (just say &quot;X-bit integer&quot; instead)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. I found the latter a bit confusing in the recent changes, since it sounded like &quot;Z bias&quot; was a fixed-point number with unspecified fractional bits&lt;/ins&gt;. [[User:Neobrain|Neobrain]] 12:07, 3 December 2015 (CET)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Neobrain</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=Talk:GPU/Internal_Registers&amp;diff=14807&amp;oldid=prev</id>
		<title>Neobrain: Created page with &quot;FYI, fixed-point numbers are often denoted as &quot;fixedX.Y&quot;, with X the non-fractional and Y the fractional bits. Also note that one wouldn&#039;t speak about &quot;fixed-point&quot; numbers when ...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=Talk:GPU/Internal_Registers&amp;diff=14807&amp;oldid=prev"/>
		<updated>2015-12-03T10:07:52Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;FYI, fixed-point numbers are often denoted as &amp;quot;fixedX.Y&amp;quot;, with X the non-fractional and Y the fractional bits. Also note that one wouldn&amp;#039;t speak about &amp;quot;fixed-point&amp;quot; numbers when ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;FYI, fixed-point numbers are often denoted as &amp;quot;fixedX.Y&amp;quot;, with X the non-fractional and Y the fractional bits. Also note that one wouldn&amp;#039;t speak about &amp;quot;fixed-point&amp;quot; numbers when Y=0 (just say &amp;quot;X-bit integer&amp;quot; instead). [[User:Neobrain|Neobrain]] 12:07, 3 December 2015 (CET)&lt;/div&gt;</summary>
		<author><name>Neobrain</name></author>
	</entry>
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