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  • 3DS使用了容量为1GB的一片NAND闪存芯片。 从NCSD的头部来看,NAND实际使用的大小为0x3AF00000.
    6 KB (478 words) - 09:19, 1 February 2014
  • ...size of the Old3DS NAND is 0x3AF00000-bytes(943MiB). On New3DS, the actual NAND size and the total size used by the partitions, is 0x4D800000-bytes(1240MiB ...ND regions are specified by the NCSD header. The first 0x0B100000 bytes of NAND is encrypted with the TWL keyslot, however before 0x00012E00 only the MBR p
    10 KB (1,426 words) - 04:06, 7 February 2017
  • | LCD calibration data, pulled from nand:/ro/sys/HWCAL0.dat offset 0x77C.
    3 KB (388 words) - 15:12, 24 October 2023
  • | TWL NAND data | [[Flash Filesystem|<code>nand:/ro/</code>]] (Read Only)
    15 KB (2,225 words) - 20:09, 9 August 2023
  • For the below instruction permissions: RO = memory is executable, while None = not-executable. | RO
    30 KB (4,446 words) - 00:04, 28 January 2021
  • ...Cart Image (CCI) format and the 3DS' raw [[Flash Filesystem#NAND structure|NAND format]]. CCI is the format of game ROM images. For NAND,
    9 KB (1,304 words) - 14:53, 12 September 2022
  • | NAND RW | NAND RO
    28 KB (3,588 words) - 16:24, 17 August 2023
  • | NAND partition keys. | [[Flash_Filesystem|NAND]] partition keys.
    22 KB (3,421 words) - 12:30, 28 July 2020
  • ro = read-only (writing is no-op) | ro
    31 KB (5,039 words) - 15:15, 28 April 2024
  • ...rdcoded in each). The signature is not checked when installing FIRM to the NAND firm0/firm1 partitions. ...l sections ''may'' be encrypted if the FIRM is not meant to be booted from NAND, i.e. if it is meant to be booted from SPI flash or NTR cartridge. If hash
    21 KB (3,310 words) - 02:27, 17 March 2023
  • ...rchive]] titles and are found only in the [[Flash Filesystem#CTR partition|NAND]]. 00920 69 72 3A 55 53 45 52 00 6C 64 72 3A 72 6F 00 00 ir:USER.ldr:ro..
    16 KB (2,366 words) - 20:01, 1 May 2019
  • ...arbitrary unsigned code(there's a [[SVC]] for this, but only [[RO_Services|RO-module]] has access to it). A usable userland exploit would still be useful ...and SD savegames can be attacked, for consoles where the console-unique [[Nand/private/movable.sed|movable.sed]] was dumped(accessing SD data is far easie
    91 KB (13,758 words) - 16:00, 20 November 2023
  • ...ishes loading, all of the below system modules are running, except for MP, RO, and act which are automatically [[Process_Manager_Services|loaded]] when a | [[RO_Services|RO]]
    55 KB (6,597 words) - 17:02, 24 April 2024
  • ...above. There are no "http" strings in the main codebin, and [[RO_Services|RO]] isn't used either(no CRO data in RomFS at all). Both browsers are interna On newer SKATER versions, it appears *all* NAND savedata is stored under the [[System_SaveData|0x000200BB]] savedata.
    45 KB (6,656 words) - 22:39, 2 April 2023