Difference between revisions of "Serials"

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(Added codenames from the New_3DS page.)
m (Small grammatical and capitalization stuff)
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This page talks about the 3DS products' serial strucutre. (The console, Its manual, its accessories, its games, etc...)
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This page talks about the 3DS products' serial structure (the console, manual, accessories, games, etc...).
  
 
== Codenames ==
 
== Codenames ==
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| [[New 3DS]] || KTR
 
| [[New 3DS]] || KTR
 
|-
 
|-
| [[New 3DS]] XL || RED
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| [[New 3DS]] XL/LL || RED
 
|}
 
|}
  
The DS was codenamed NTR so we see the TR is recurring
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The DS was codenamed NTR, so we see the TR is recurring.
  
 
== Serial structure ==
 
== Serial structure ==
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[Product][Retail/Demo]-CTR-[Type][Identifier][Region]
 
[Product][Retail/Demo]-CTR-[Type][Identifier][Region]
  
Product: Length=2, LN - Product type (Cartridges are LN, Game boxes are TS, Instruction manuals are MA, leaflets are FA, Quick-Start guides are MK)
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Product: Length=2, LN - Product type (cartridges are LN, game boxes are TS, instruction manuals are MA, leaflets are FA, quick-start guides are MK)
  
 
Retail/Demo: Length=1, [A/Z] - Retail / Demo
 
Retail/Demo: Length=1, [A/Z] - Retail / Demo
  
CTR - 3DS' Codename Rumored to be Horizon
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CTR - 3DS' codename rumored to be Horizon
  
Type: Length=1, [A/C/H/J/S/P/T] - Retail / C is part of the default Serial 'CTAP' / H is used for built in applications like [[Mii Maker]] / J is for a normal eShop Title / S is usually a 3D Classics eShop title / P is used with GBA e-shop titles / T is used with NES e-shop titles.
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Type: Length=1, [A/C/H/J/S/P/T] - Retail / C is part of the default serial 'CTAP' / H is used for built in applications like [[Mii Maker]] / J is for a normal eShop Title / S is usually a 3D Classics eShop title / P is used with GBA e-shop titles / T is used with NES e-shop titles.
  
Identifier: Length=2, Game's name (made from letters and digits)
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Identifier: Length=2, game's name (made from letters and digits).
  
Region: Length=1, [E/P/J/A] - English (US) / Pal (Europe/Australia) / Japanese (Japan) / All (Region Free)
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Region: Length=1, [E/P/J/A] - English (US) / PAL (Europe/Australia) / Japanese (Japan) / All (region-free)
  
  
The longer version of the serial number adds a geographical region (usually because of extra languages)
+
The longer version of the serial number adds a geographical region (usually because of extra languages).
  
 
Those are 3 letters codes at the end of the serial (can be found mostly on demos).
 
Those are 3 letters codes at the end of the serial (can be found mostly on demos).
  
i.e. The code of the Canadian version of Mario Kart 7 is CAN [http://imageshack.us/photo/my-images/687/ctrcan.jpg/]
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 +
For example, the code of the Canadian version of Mario Kart 7 is CAN (link removed, links to incorrect image).
  
 
== Product Code ==
 
== Product Code ==
  
This is similar in structure to the serial, this is like the Title ID in the sense that it is a per title Identifier, but it is not checked by the 3DS Applications (It's like an internally used name). And follows this structure:
+
This is similar in structure to the serial, this is like the Title ID, in the sense that it is a per title identifier, but it is not checked by the 3DS Applications (like an internally used name) and follows this structure:
  
 
CTR-[P/N/T/U]-[Type][Identifier][Region]
 
CTR-[P/N/T/U]-[Type][Identifier][Region]
 
* P/N/T/U - P  Generally used for card based games (& Digital Download versions) / N Used for built in applications like [[Mii Maker]] and some eShop titles / T is used in some e-Shop demos / U is used for [[Title list#0004000E - Add-on Content (Updates)| Add-on Update Data]]
 
* P/N/T/U - P  Generally used for card based games (& Digital Download versions) / N Used for built in applications like [[Mii Maker]] and some eShop titles / T is used in some e-Shop demos / U is used for [[Title list#0004000E - Add-on Content (Updates)| Add-on Update Data]]
* [Type][Identifier][Region] - Same as in Serial structure
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* [Type][Identifier][Region] - Same as in serial structure
  
  
So for example a Japanese copy of Ridge Racer 3D would have a Product Code of "CTR-P-ARRJ" and a Serial of "LNA-CTR-ARRJ"
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So, for example, a Japanese copy of Ridge Racer 3D would have a product code of "CTR-P-ARRJ" and a serial of "LNA-CTR-ARRJ".
  
'''NOTE:''' The Product Code "CTR-P-CTAP" is the default Product Code for NCCH files. So where a Product Code isn't assigned, this Product Code is usually used.
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'''NOTE:''' The product code "CTR-P-CTAP" is the default product code for NCCH files. So when a product code isn't assigned, this product code is usually used.
  
 
=== Electronic Manuals ===
 
=== Electronic Manuals ===
  
Some eShop titles have [[NCCH#CFA|Electronic Manuals]] which store the product code at the end of the 'Health & Safety' section of the 'Manual'. However  Product Codes can which differ from the above format as shown below:
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Some eShop titles have [[NCCH#CFA|Electronic Manuals]] which store the product code at the end of the 'Health & Safety' section of the manual. However,   product codes can differ from the above format as shown below:
  
 
CTR-[P/N/T/U]-[Type][Identifier][Region]-[Region]-[Digit]
 
CTR-[P/N/T/U]-[Type][Identifier][Region]-[Region]-[Digit]
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CTR-[Type][Identifier][Region]-[Region]-[Digit]
 
CTR-[Type][Identifier][Region]-[Region]-[Digit]
  
* P/N/T/U - Same as in Product Code structure
+
* P/N/T/U - Same as in product code structure
* [Type][Identifier][Region] - Same as in Serial structure
+
* [Type][Identifier][Region] - Same as in serial structure
* [Region] - A three character representation of the title region, i.e. 'EUR' (Not always present)
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* [Region] - A three character representation of the title region, i.e. 'EUR' (not always present)
* [Digit] - A single digit usually '1' or '0' (Not always present)
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* [Digit] - A single digit usually '1' or '0' (not always present)
  
'''Note:''' These alternate versions of the Product Code, potentially found in [[NCCH#CFA|Electronic Manuals]] don't represent the actual Product Code, as found in the game's CXI. They are only found in the game's Home Menu Manual, and on the game's packaging/external labeling.
+
'''Note:''' These alternate versions of the product code, potentially found in [[NCCH#CFA|Electronic Manuals]] don't represent the actual product code, as found in the game's CXI. They are only found in the game's Home Menu manual, and on the game's packaging and external labeling.

Revision as of 00:16, 6 November 2014

This page talks about the 3DS products' serial structure (the console, manual, accessories, games, etc...).

Codenames

Device Codename
3DS CTR
3DS XL/LL SPR
2DS FTR
New 3DS KTR
New 3DS XL/LL RED

The DS was codenamed NTR, so we see the TR is recurring.

Serial structure

[Product][Retail/Demo]-CTR-[Type][Identifier][Region]

Product: Length=2, LN - Product type (cartridges are LN, game boxes are TS, instruction manuals are MA, leaflets are FA, quick-start guides are MK)

Retail/Demo: Length=1, [A/Z] - Retail / Demo

CTR - 3DS' codename rumored to be Horizon

Type: Length=1, [A/C/H/J/S/P/T] - Retail / C is part of the default serial 'CTAP' / H is used for built in applications like Mii Maker / J is for a normal eShop Title / S is usually a 3D Classics eShop title / P is used with GBA e-shop titles / T is used with NES e-shop titles.

Identifier: Length=2, game's name (made from letters and digits).

Region: Length=1, [E/P/J/A] - English (US) / PAL (Europe/Australia) / Japanese (Japan) / All (region-free)


The longer version of the serial number adds a geographical region (usually because of extra languages).

Those are 3 letters codes at the end of the serial (can be found mostly on demos).


For example, the code of the Canadian version of Mario Kart 7 is CAN (link removed, links to incorrect image).

Product Code

This is similar in structure to the serial, this is like the Title ID, in the sense that it is a per title identifier, but it is not checked by the 3DS Applications (like an internally used name) and follows this structure:

CTR-[P/N/T/U]-[Type][Identifier][Region]

  • P/N/T/U - P Generally used for card based games (& Digital Download versions) / N Used for built in applications like Mii Maker and some eShop titles / T is used in some e-Shop demos / U is used for Add-on Update Data
  • [Type][Identifier][Region] - Same as in serial structure


So, for example, a Japanese copy of Ridge Racer 3D would have a product code of "CTR-P-ARRJ" and a serial of "LNA-CTR-ARRJ".

NOTE: The product code "CTR-P-CTAP" is the default product code for NCCH files. So when a product code isn't assigned, this product code is usually used.

Electronic Manuals

Some eShop titles have Electronic Manuals which store the product code at the end of the 'Health & Safety' section of the manual. However, product codes can differ from the above format as shown below:

CTR-[P/N/T/U]-[Type][Identifier][Region]-[Region]-[Digit]

CTR-[Type][Identifier][Region]-[Region]-[Digit]

  • P/N/T/U - Same as in product code structure
  • [Type][Identifier][Region] - Same as in serial structure
  • [Region] - A three character representation of the title region, i.e. 'EUR' (not always present)
  • [Digit] - A single digit usually '1' or '0' (not always present)

Note: These alternate versions of the product code, potentially found in Electronic Manuals don't represent the actual product code, as found in the game's CXI. They are only found in the game's Home Menu manual, and on the game's packaging and external labeling.