CGFX: Difference between revisions
		
		
		
		Jump to navigation
		Jump to search
		
 Created page with "CGFX is a container format used to store graphics resources. It can contain 3D models, textures and animation data.  == CMDL Header ==  {| class="wikitable" |- ! Offset ! Length ..."  | 
				No edit summary  | 
				||
| Line 1: | Line 1: | ||
CGFX is a container format used to store graphics resources. It can contain 3D models, textures and animation data.  | CGFX is a container format used to store graphics resources. It can contain 3D models, textures and animation data.  | ||
== DICT ==  | |||
DICTs are generic structures used to store values (and associate them to a key ?). A DICT header is 0x1C bytes long.  | |||
DICT header :  | |||
{| class="wikitable"  | |||
|-  | |||
! Offset  | |||
! Length  | |||
! Description  | |||
|-  | |||
| 0x0  | |||
| 0x4  | |||
| Magic "DICT"  | |||
|-  | |||
| 0x8  | |||
| 0x4  | |||
| DICT size  | |||
|-  | |||
| 0xC  | |||
| 0x4  | |||
| Number of entries  | |||
|}  | |||
DICT entry:  | |||
{| class="wikitable"  | |||
|-  | |||
! Offset  | |||
! Length  | |||
! Description  | |||
|-  | |||
| 0x0  | |||
| 0x4  | |||
| ?  | |||
|-  | |||
| 0x4  | |||
| 0x4  | |||
| ?  | |||
|-  | |||
| 0x8  | |||
| 0x4  | |||
| Value (often offsets)  | |||
|-  | |||
| 0xC  | |||
| 0x4  | |||
| ?  | |||
|}  | |||
== CMDL Header ==  | == CMDL Header ==  | ||
Revision as of 20:51, 9 February 2014
CGFX is a container format used to store graphics resources. It can contain 3D models, textures and animation data.
DICT
DICTs are generic structures used to store values (and associate them to a key ?). A DICT header is 0x1C bytes long.
DICT header :
| Offset | Length | Description | 
|---|---|---|
| 0x0 | 0x4 | Magic "DICT" | 
| 0x8 | 0x4 | DICT size | 
| 0xC | 0x4 | Number of entries | 
DICT entry:
| Offset | Length | Description | 
|---|---|---|
| 0x0 | 0x4 | ? | 
| 0x4 | 0x4 | ? | 
| 0x8 | 0x4 | Value (often offsets) | 
| 0xC | 0x4 | ? | 
CMDL Header
| Offset | Length | Description | 
|---|---|---|
| 0x0 | 0x4 | Magic "CMDL" | 
| 0x8 | 0x4 | CMDL section size | 
| 0x28 | 0x4 | Offset (self-relative) to first DICT | 
| 0x2C | 0xC | Global scale vector (3 floats : x, y, z) | 
| 0xB0 | 0x4 | N/2, where N is the number of entries in SOBJ list | 
| 0xB4 | 0x4 | Offset (self-relative) to SOBJ list | 
| 0xB4+[0xB4] | 0x4*N*2 | SOBJ list; each word is an offset (self-relative) to an SOBJ structure | 
CMDL is used to describe a 3D model. A CMDL section refers to outside data; it can not be considered separately from the rest of the CGFX file.