Homebrew Applications: Difference between revisions
		
		
		
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Steveice10 (talk | contribs) m Add World of 3DSand  | 
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| [[User:smea|smea]]  | | [[User:smea|smea]]  | ||
| N/A  | | N/A  | ||
| Yes  | |||
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| Game  | |||
| [https://github.com/Steveice10/WorldOf3DSand World of 3DSand]  | |||
| World of Sand clone.  | |||
| [[User:Steveice10|Steveice10]]  | |||
| [https://www.dropbox.com/s/91tqtydxpny9p1g/WorldOf3DSand.zip?dl=0 Here]  | |||
| Yes  | | Yes  | ||
|-  | |-  | ||
Revision as of 07:45, 4 December 2014
Installing
Applications are installed by copying the necessary files to the 3ds/ folder in the root of the SD-card. Most applications come with two files:
- boot.3dsx: The executable.
 - icon.bin: The icon/metadata.
 
The Homebrew Launcher will scan the sdcard for all .3dsx files, but will only display an icon for those who have one according to the format described above.
List
| Category | Name | Description | Author | Download | Open-Source | 
|---|---|---|---|---|---|
| Demo | cubedemo | plutoo | Here | No | |
| Game | Yeti3DS | A quick and dirty port of Derek Evans' Yeti3D software rendering engine. | smea | N/A | Yes | 
| Game | 3DSCraft | Minecraft clone. | smea | N/A | Yes | 
| Game | World of 3DSand | World of Sand clone. | Steveice10 | Here | Yes | 
| Emulator | blargSnes | A Super Nintendo emulator. | StapleButter | Here | Yes | 
| Emulator | GameYob | A Game Boy (Color) emulator. | Drenn | Here | Yes | 
| Emulator | 3DNES | An NES emulator. | St4rk | N/A | Yes | 
| Emulator | CHIP-3DS | A simple and slow CHIP-8 emulator. | xerpi | Here | Yes | 
| Application | ftPONY | A basic FTP server, useful for testing new homebrew versions without swapping the SD card. | smea | Here | Yes | 
| Application | ctrrpc | A small and easily extensible RPC server/client written in C/Python. Allows you to quickly poke service-commands and syscalls over wifi from a Python shell on your PC. Useful during reverse-engineering. | plutoo | N/A | Yes | 
| Application | ctr-streaming-server | This is a server which runs on a 3DS, which receives audio/video for playback. This can also send HID state to the client (see the README) when enabled. The included parse_hidstream tool can be used to parse that HID data to simulate keyboard/mouse input events, via Linux uinput. | yellows8 | N/A | Yes |