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		<id>https://www.3dbrew.org/w/index.php?title=GPU/Internal_Registers&amp;diff=14283</id>
		<title>GPU/Internal Registers</title>
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		<updated>2015-10-23T13:55:43Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: /* GPUREG_LIGHTING_CONFIG0 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:GFX]]&lt;br /&gt;
(this page is hugely WIP)&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
GPU internal registers are written to through GPU commands. They are used to control the GPU&#039;s behavior, that is to say tell it to draw stuff and how we want it drawn.&lt;br /&gt;
&lt;br /&gt;
=== Types ===&lt;br /&gt;
&lt;br /&gt;
There are three main types of registers :&lt;br /&gt;
* configuration registers, which directly map to various rendering properties (for example : [[#GPUREG_FACECULLING_CONFIG|GPUREG_FACECULLING_CONFIG]])&lt;br /&gt;
* data transfer registers, which can be seen as FIFOs that let us send sequential chunks of data to the GPU, such as shader code or 1D samplers (for example : [[#GPUREG_GSH_CODETRANSFER_DATA|GPUREG_GSH_CODETRANSFER_DATA]])&lt;br /&gt;
* action triggering registers, which tell the GPU to do something, like draw a primitive (for example : [[#GPUREG_DRAWARRAYS|GPUREG_DRAWARRAYS]])&lt;br /&gt;
&lt;br /&gt;
=== Aliases ===&lt;br /&gt;
&lt;br /&gt;
It is possible for multiple register (sequential) IDs to correspond to the same register. This is done to leverage the consecutive writing mode for [[GPU Commands]], which makes it possible for a single command to write data to multiple sequential register IDs. For example, register IDs 02C1 through 02C8 all correspond to [[#GPUREG_VSH_FLOATUNIFORM_DATA|GPUREG_VSH_FLOATUNIFORM_DATA]] so that a consecutively writing command based at 02C0 will write its first parameter to [[#GPUREG_VSH_FLOATUNIFORM_CONFIG|GPUREG_VSH_FLOATUNIFORM_CONFIG]] and ever subsequent ones to [[#GPUREG_VSH_FLOATUNIFORM_DATA|GPUREG_VSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
&lt;br /&gt;
== Register list ==&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous registers (0x000-0x03F) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Register ID&lt;br /&gt;
! Register name&lt;br /&gt;
! Notes&lt;br /&gt;
! Official Name&lt;br /&gt;
|-&lt;br /&gt;
| 0000&lt;br /&gt;
| [[#GPUREG_0000|GPUREG_0000]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0001&lt;br /&gt;
| [[#GPUREG_0001|GPUREG_0001]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0002&lt;br /&gt;
| [[#GPUREG_0002|GPUREG_0002]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0003&lt;br /&gt;
| [[#GPUREG_0003|GPUREG_0003]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0004&lt;br /&gt;
| [[#GPUREG_0004|GPUREG_0004]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0005&lt;br /&gt;
| [[#GPUREG_0005|GPUREG_0005]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0006&lt;br /&gt;
| [[#GPUREG_0006|GPUREG_0006]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0007&lt;br /&gt;
| [[#GPUREG_0007|GPUREG_0007]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0008&lt;br /&gt;
| [[#GPUREG_0008|GPUREG_0008]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0009&lt;br /&gt;
| [[#GPUREG_0009|GPUREG_0009]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 000A&lt;br /&gt;
| [[#GPUREG_000A|GPUREG_000A]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 000B&lt;br /&gt;
| [[#GPUREG_000B|GPUREG_000B]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 000C&lt;br /&gt;
| [[#GPUREG_000C|GPUREG_000C]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 000D&lt;br /&gt;
| [[#GPUREG_000D|GPUREG_000D]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 000E&lt;br /&gt;
| [[#GPUREG_000E|GPUREG_000E]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 000F&lt;br /&gt;
| [[#GPUREG_000F|GPUREG_000F]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0010&lt;br /&gt;
| [[#GPUREG_FINALIZE|GPUREG_FINALIZE]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0011&lt;br /&gt;
| [[#GPUREG_0011|GPUREG_0011]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0012&lt;br /&gt;
| [[#GPUREG_0012|GPUREG_0012]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0013&lt;br /&gt;
| [[#GPUREG_0013|GPUREG_0013]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0014&lt;br /&gt;
| [[#GPUREG_0014|GPUREG_0014]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0015&lt;br /&gt;
| [[#GPUREG_0015|GPUREG_0015]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0016&lt;br /&gt;
| [[#GPUREG_0016|GPUREG_0016]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0017&lt;br /&gt;
| [[#GPUREG_0017|GPUREG_0017]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0018&lt;br /&gt;
| [[#GPUREG_0018|GPUREG_0018]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0019&lt;br /&gt;
| [[#GPUREG_0019|GPUREG_0019]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 001A&lt;br /&gt;
| [[#GPUREG_001A|GPUREG_001A]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 001B&lt;br /&gt;
| [[#GPUREG_001B|GPUREG_001B]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 001C&lt;br /&gt;
| [[#GPUREG_001C|GPUREG_001C]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 001D&lt;br /&gt;
| [[#GPUREG_001D|GPUREG_001D]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 001E&lt;br /&gt;
| [[#GPUREG_001E|GPUREG_001E]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 001F&lt;br /&gt;
| [[#GPUREG_001F|GPUREG_001F]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0020&lt;br /&gt;
| [[#GPUREG_0020|GPUREG_0020]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0021&lt;br /&gt;
| [[#GPUREG_0021|GPUREG_0021]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0022&lt;br /&gt;
| [[#GPUREG_0022|GPUREG_0022]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0023&lt;br /&gt;
| [[#GPUREG_0023|GPUREG_0023]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0024&lt;br /&gt;
| [[#GPUREG_0024|GPUREG_0024]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0025&lt;br /&gt;
| [[#GPUREG_0025|GPUREG_0025]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0026&lt;br /&gt;
| [[#GPUREG_0026|GPUREG_0026]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0027&lt;br /&gt;
| [[#GPUREG_0027|GPUREG_0027]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0028&lt;br /&gt;
| [[#GPUREG_0028|GPUREG_0028]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0029&lt;br /&gt;
| [[#GPUREG_0029|GPUREG_0029]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 002A&lt;br /&gt;
| [[#GPUREG_002A|GPUREG_002A]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 002B&lt;br /&gt;
| [[#GPUREG_002B|GPUREG_002B]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 002C&lt;br /&gt;
| [[#GPUREG_002C|GPUREG_002C]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 002D&lt;br /&gt;
| [[#GPUREG_002D|GPUREG_002D]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 002E&lt;br /&gt;
| [[#GPUREG_002E|GPUREG_002E]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 002F&lt;br /&gt;
| [[#GPUREG_002F|GPUREG_002F]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0030&lt;br /&gt;
| [[#GPUREG_0030|GPUREG_0030]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0031&lt;br /&gt;
| [[#GPUREG_0031|GPUREG_0031]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0032&lt;br /&gt;
| [[#GPUREG_0032|GPUREG_0032]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0033&lt;br /&gt;
| [[#GPUREG_0033|GPUREG_0033]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0034&lt;br /&gt;
| [[#GPUREG_0034|GPUREG_0034]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0035&lt;br /&gt;
| [[#GPUREG_0035|GPUREG_0035]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0036&lt;br /&gt;
| [[#GPUREG_0036|GPUREG_0036]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0037&lt;br /&gt;
| [[#GPUREG_0037|GPUREG_0037]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0038&lt;br /&gt;
| [[#GPUREG_0038|GPUREG_0038]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0039&lt;br /&gt;
| [[#GPUREG_0039|GPUREG_0039]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 003A&lt;br /&gt;
| [[#GPUREG_003A|GPUREG_003A]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 003B&lt;br /&gt;
| [[#GPUREG_003B|GPUREG_003B]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 003C&lt;br /&gt;
| [[#GPUREG_003C|GPUREG_003C]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 003D&lt;br /&gt;
| [[#GPUREG_003D|GPUREG_003D]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 003E&lt;br /&gt;
| [[#GPUREG_003E|GPUREG_003E]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 003F&lt;br /&gt;
| [[#GPUREG_003F|GPUREG_003F]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rasterizer registers (0x040-0x07F) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Register ID&lt;br /&gt;
! Register name&lt;br /&gt;
! Notes&lt;br /&gt;
! Official Name&lt;br /&gt;
|-&lt;br /&gt;
| 0040&lt;br /&gt;
| [[#GPUREG_FACECULLING_CONFIG|GPUREG_FACECULLING_CONFIG]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_CULL_FACE&lt;br /&gt;
|-&lt;br /&gt;
| 0041&lt;br /&gt;
| [[#GPUREG_VIEWPORT_WIDTH|GPUREG_VIEWPORT_WIDTH]]&lt;br /&gt;
|&lt;br /&gt;
|PICA_REG_VIEWPORT_WIDTH1&lt;br /&gt;
|-&lt;br /&gt;
| 0042&lt;br /&gt;
| [[#GPUREG_VIEWPORT_INVW|GPUREG_VIEWPORT_INVW]]&lt;br /&gt;
|&lt;br /&gt;
|PICA_REG_VIEWPORT_WIDTH2&lt;br /&gt;
|-&lt;br /&gt;
| 0043&lt;br /&gt;
| [[#GPUREG_VIEWPORT_HEIGHT|GPUREG_VIEWPORT_HEIGHT]]&lt;br /&gt;
|&lt;br /&gt;
|PICA_REG_VIEWPORT_HEIGHT1&lt;br /&gt;
|-&lt;br /&gt;
| 0044&lt;br /&gt;
| [[#GPUREG_VIEWPORT_INVH|GPUREG_VIEWPORT_INVH]]&lt;br /&gt;
|&lt;br /&gt;
|PICA_REG_VIEWPORT_HEIGHT2&lt;br /&gt;
|-&lt;br /&gt;
| 0045&lt;br /&gt;
| [[#GPUREG_0045|GPUREG_0045]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0046&lt;br /&gt;
| [[#GPUREG_0046|GPUREG_0046]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0047&lt;br /&gt;
| [[#GPUREG_0047|GPUREG_0047]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_OP_CLIP&lt;br /&gt;
|-&lt;br /&gt;
| 0048&lt;br /&gt;
| [[#GPUREG_0048|GPUREG_0048]]&lt;br /&gt;
|? &lt;br /&gt;
|PICA_REG_FRAG_OP_CLIP_DATA1&lt;br /&gt;
|-&lt;br /&gt;
| 0049&lt;br /&gt;
| [[#GPUREG_0049|GPUREG_0049]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_OP_CLIP_DATA2&lt;br /&gt;
|-&lt;br /&gt;
| 004A&lt;br /&gt;
| [[#GPUREG_004A|GPUREG_004A]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_OP_CLIP_DATA3&lt;br /&gt;
|-&lt;br /&gt;
| 004B&lt;br /&gt;
| [[#GPUREG_004B|GPUREG_004B]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_OP_CLIP_DATA4&lt;br /&gt;
|-&lt;br /&gt;
| 004C&lt;br /&gt;
| [[#GPUREG_004C|GPUREG_004C]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 004D&lt;br /&gt;
| [[#GPUREG_DEPTHMAP_SCALE|GPUREG_DEPTHMAP_SCALE]]&lt;br /&gt;
| As f24&lt;br /&gt;
|PICA_REG_FRAG_OP_WSCALE_DATA1&lt;br /&gt;
|-&lt;br /&gt;
| 004E&lt;br /&gt;
| [[#GPUREG_DEPTHMAP_OFFSET|GPUREG_DEPTHMAP_OFFSET]]&lt;br /&gt;
| As f24&lt;br /&gt;
|PICA_REG_FRAG_OP_WSCALE_DATA2&lt;br /&gt;
|-&lt;br /&gt;
| 004F&lt;br /&gt;
| [[#GPUREG_SH_OUTMAP_TOTAL|GPUREG_SH_OUTMAP_TOTAL]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_GS_OUT_REG_NUM0 / PICA_REG_VS_OUT_REG_NUM0&lt;br /&gt;
|-&lt;br /&gt;
| 0050&lt;br /&gt;
| [[#GPUREG_SH_OUTMAP_Oi|GPUREG_SH_OUTMAP_O0]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_GS_OUT_ATTR0 / PICA_REG_VS_OUT_ATTR0&lt;br /&gt;
|-&lt;br /&gt;
| 0051&lt;br /&gt;
| [[#GPUREG_SH_OUTMAP_Oi|GPUREG_SH_OUTMAP_O1]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_GS_OUT_ATTR1 / PICA_REG_VS_OUT_ATTR1&lt;br /&gt;
|-&lt;br /&gt;
| 0052&lt;br /&gt;
| [[#GPUREG_SH_OUTMAP_Oi|GPUREG_SH_OUTMAP_O2]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_GS_OUT_ATTR2 / PICA_REG_VS_OUT_ATTR2&lt;br /&gt;
|-&lt;br /&gt;
| 0053&lt;br /&gt;
| [[#GPUREG_SH_OUTMAP_Oi|GPUREG_SH_OUTMAP_O3]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_GS_OUT_ATTR3 / PICA_REG_VS_OUT_ATTR3&lt;br /&gt;
|-&lt;br /&gt;
| 0054&lt;br /&gt;
| [[#GPUREG_SH_OUTMAP_Oi|GPUREG_SH_OUTMAP_O4]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_GS_OUT_ATTR4 / PICA_REG_VS_OUT_ATTR4&lt;br /&gt;
|-&lt;br /&gt;
| 0055&lt;br /&gt;
| [[#GPUREG_SH_OUTMAP_Oi|GPUREG_SH_OUTMAP_O5]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_GS_OUT_ATTR5 / PICA_REG_VS_OUT_ATTR5&lt;br /&gt;
|-&lt;br /&gt;
| 0056&lt;br /&gt;
| [[#GPUREG_SH_OUTMAP_Oi|GPUREG_SH_OUTMAP_O6]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_GS_OUT_ATTR6 / PICA_REG_VS_OUT_ATTR6&lt;br /&gt;
|-&lt;br /&gt;
| 0057&lt;br /&gt;
| [[#GPUREG_0057|GPUREG_0057]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0058&lt;br /&gt;
| [[#GPUREG_0058|GPUREG_0058]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0059&lt;br /&gt;
| [[#GPUREG_0059|GPUREG_0059]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 005A&lt;br /&gt;
| [[#GPUREG_005A|GPUREG_005A]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 005B&lt;br /&gt;
| [[#GPUREG_005B|GPUREG_005B]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 005C&lt;br /&gt;
| [[#GPUREG_005C|GPUREG_005C]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 005D&lt;br /&gt;
| [[#GPUREG_005D|GPUREG_005D]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 005E&lt;br /&gt;
| [[#GPUREG_005E|GPUREG_005E]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 005F&lt;br /&gt;
| [[#GPUREG_005F|GPUREG_005F]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0060&lt;br /&gt;
| [[#GPUREG_0060|GPUREG_0060]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0061&lt;br /&gt;
| [[#GPUREG_0061|GPUREG_0061]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_EARLY_DEPTH_FUNC&lt;br /&gt;
|-&lt;br /&gt;
| 0062&lt;br /&gt;
| [[#GPUREG_0062|GPUREG_0062]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_EARLY_DEPTH_TEST1&lt;br /&gt;
|-&lt;br /&gt;
| 0063&lt;br /&gt;
| [[#GPUREG_0063|GPUREG_0063]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0064&lt;br /&gt;
| [[#GPUREG_0064|GPUREG_0064]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_GS_OUT_ATTR_MODE / PICA_REG_VS_OUT_ATTR_MODE&lt;br /&gt;
|-&lt;br /&gt;
| 0065&lt;br /&gt;
| [[#GPUREG_SCISSORTEST_MODE|GPUREG_SCISSORTEST_MODE]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_SCISSOR&lt;br /&gt;
|-&lt;br /&gt;
| 0066&lt;br /&gt;
| [[#GPUREG_SCISSORTEST_POS|GPUREG_SCISSORTEST_POS]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_SCISSOR_XY&lt;br /&gt;
|-&lt;br /&gt;
| 0067&lt;br /&gt;
| [[#GPUREG_SCISSORTEST_DIM|GPUREG_SCISSORTEST_DIM]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_SCISSOR_SIZE&lt;br /&gt;
|-&lt;br /&gt;
| 0068&lt;br /&gt;
| [[#GPUREG_VIEWPORT_XY|GPUREG_VIEWPORT_XY]]&lt;br /&gt;
|&lt;br /&gt;
|PICA_REG_VIEWPORT_XY&lt;br /&gt;
|-&lt;br /&gt;
| 0069&lt;br /&gt;
| [[#GPUREG_0069|GPUREG_0069]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 006A&lt;br /&gt;
| [[#GPUREG_006A|GPUREG_006A]]&lt;br /&gt;
|&lt;br /&gt;
|PICA_REG_EARLY_DEPTH_DATA&lt;br /&gt;
|-&lt;br /&gt;
| 006B&lt;br /&gt;
| [[#GPUREG_006B|GPUREG_006B]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 006C&lt;br /&gt;
| [[#GPUREG_006C|GPUREG_006C]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 006D&lt;br /&gt;
| [[#GPUREG_006D|GPUREG_006D]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_OP_WSCALE&lt;br /&gt;
|-&lt;br /&gt;
| 006E&lt;br /&gt;
| [[#GPUREG_FRAMEBUFFER_DIM2|GPUREG_FRAMEBUFFER_DIM2]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_RENDER_BUF_RESOLUTION1&lt;br /&gt;
|-&lt;br /&gt;
| 006F&lt;br /&gt;
| [[#GPUREG_006F|GPUREG_006F]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_GS_OUT_ATTR_CLK / PICA_REG_VS_OUT_ATTR_CLK&lt;br /&gt;
|-&lt;br /&gt;
| 0070&lt;br /&gt;
| [[#GPUREG_0070|GPUREG_0070]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0071&lt;br /&gt;
| [[#GPUREG_0071|GPUREG_0071]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0072&lt;br /&gt;
| [[#GPUREG_0072|GPUREG_0072]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0073&lt;br /&gt;
| [[#GPUREG_0073|GPUREG_0073]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0074&lt;br /&gt;
| [[#GPUREG_0074|GPUREG_0074]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0075&lt;br /&gt;
| [[#GPUREG_0075|GPUREG_0075]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0076&lt;br /&gt;
| [[#GPUREG_0076|GPUREG_0076]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0077&lt;br /&gt;
| [[#GPUREG_0077|GPUREG_0077]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0078&lt;br /&gt;
| [[#GPUREG_0078|GPUREG_0078]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0079&lt;br /&gt;
| [[#GPUREG_0079|GPUREG_0079]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 007A&lt;br /&gt;
| [[#GPUREG_007A|GPUREG_007A]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 007B&lt;br /&gt;
| [[#GPUREG_007B|GPUREG_007B]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 007C&lt;br /&gt;
| [[#GPUREG_007C|GPUREG_007C]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 007D&lt;br /&gt;
| [[#GPUREG_007D|GPUREG_007D]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 007E&lt;br /&gt;
| [[#GPUREG_007E|GPUREG_007E]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 007F&lt;br /&gt;
| [[#GPUREG_007F|GPUREG_007F]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Texturing registers (0x080-0x0FF) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Register ID&lt;br /&gt;
! Register name&lt;br /&gt;
! Notes&lt;br /&gt;
! Official Name&lt;br /&gt;
|-&lt;br /&gt;
| 0080&lt;br /&gt;
| [[#GPUREG_TEXUNIT_ENABLE|GPUREG_TEXUNIT_ENABLE]]&lt;br /&gt;
|&lt;br /&gt;
|PICA_REG_TEXTURE_FUNC&lt;br /&gt;
|-&lt;br /&gt;
| 0081&lt;br /&gt;
| [[#GPUREG_TEXUNIT0_BORDER_COLOR|GPUREG_TEXUNIT0_BORDER_COLOR]]&lt;br /&gt;
|&lt;br /&gt;
|PICA_REG_TEXTURE0_BORDER_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0082&lt;br /&gt;
| [[#GPUREG_TEXUNIT0_DIM|GPUREG_TEXUNIT0_DIM]]&lt;br /&gt;
|&lt;br /&gt;
|PICA_REG_TEXTURE0_SIZE&lt;br /&gt;
|-&lt;br /&gt;
| 0083&lt;br /&gt;
| [[#GPUREG_TEXUNIT0_PARAM|GPUREG_TEXUNIT0_PARAM]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_TEXTURE0_WRAP_FILTER&lt;br /&gt;
|-&lt;br /&gt;
| 0084&lt;br /&gt;
| [[#GPUREG_0084|GPUREG_0084]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_TEXTURE0_LOD&lt;br /&gt;
|-&lt;br /&gt;
| 0085&lt;br /&gt;
| [[#GPUREG_TEXUNIT0_LOC|GPUREG_TEXUNIT0_LOC]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_TEXTURE0_ADDR1&lt;br /&gt;
|-&lt;br /&gt;
| 0086&lt;br /&gt;
| [[#GPUREG_0086|GPUREG_0086]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_TEXTURE0_ADDR2&lt;br /&gt;
|-&lt;br /&gt;
| 0087&lt;br /&gt;
| [[#GPUREG_0087|GPUREG_0087]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_TEXTURE0_ADDR3&lt;br /&gt;
|-&lt;br /&gt;
| 0088&lt;br /&gt;
| [[#GPUREG_0088|GPUREG_0088]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_TEXTURE0_ADDR4&lt;br /&gt;
|-&lt;br /&gt;
| 0089&lt;br /&gt;
| [[#GPUREG_0089|GPUREG_0089]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_TEXTURE0_ADDR5&lt;br /&gt;
|-&lt;br /&gt;
| 008A&lt;br /&gt;
| [[#GPUREG_008A|GPUREG_008A]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_TEXTURE0_ADDR6&lt;br /&gt;
|-&lt;br /&gt;
| 008B&lt;br /&gt;
| [[#GPUREG_008B|GPUREG_008B]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_TEXTURE0_SHADOW&lt;br /&gt;
|-&lt;br /&gt;
| 008C&lt;br /&gt;
| [[#GPUREG_008C|GPUREG_008C]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 008D&lt;br /&gt;
| [[#GPUREG_008D|GPUREG_008D]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 008E&lt;br /&gt;
| [[#GPUREG_TEXUNIT0_TYPE|GPUREG_TEXUNIT0_TYPE]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_TEXTURE0_FORMAT&lt;br /&gt;
|-&lt;br /&gt;
| 008F&lt;br /&gt;
| [[#GPUREG_GPUREG_LIGHTING_ENABLE0|GPUREG_LIGHTING_ENABLE0]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT_EN0&lt;br /&gt;
|-&lt;br /&gt;
| 0090&lt;br /&gt;
| [[#GPUREG_0090|GPUREG_0090]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0091&lt;br /&gt;
| [[#GPUREG_TEXUNIT1_BORDER_COLOR|GPUREG_TEXUNIT1_BORDER_COLOR]]&lt;br /&gt;
|&lt;br /&gt;
|PICA_REG_TEXTURE1_BORDER_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0092&lt;br /&gt;
| [[#GPUREG_TEXUNIT1_DIM|GPUREG_TEXUNIT1_DIM]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_TEXTURE1_SIZE&lt;br /&gt;
|-&lt;br /&gt;
| 0093&lt;br /&gt;
| [[#GPUREG_TEXUNIT1_PARAM|GPUREG_TEXUNIT1_PARAM]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_TEXTURE1_WRAP_FILTER&lt;br /&gt;
|-&lt;br /&gt;
| 0094&lt;br /&gt;
| [[#GPUREG_0094|GPUREG_0094]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_TEXTURE1_LOD&lt;br /&gt;
|-&lt;br /&gt;
| 0095&lt;br /&gt;
| [[#GPUREG_TEXUNIT1_LOC|GPUREG_TEXUNIT1_LOC]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_TEXTURE1_ADDR&lt;br /&gt;
|-&lt;br /&gt;
| 0096&lt;br /&gt;
| [[#GPUREG_TEXUNIT1_TYPE|GPUREG_TEXUNIT1_TYPE]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_TEXTURE1_FORMAT&lt;br /&gt;
|-&lt;br /&gt;
| 0097&lt;br /&gt;
| [[#GPUREG_0097|GPUREG_0097]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0098&lt;br /&gt;
| [[#GPUREG_0098|GPUREG_0098]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0099&lt;br /&gt;
| [[#GPUREG_TEXUNIT2_BORDER_COLOR|GPUREG_TEXUNIT2_BORDER_COLOR]]&lt;br /&gt;
|&lt;br /&gt;
|PICA_REG_TEXTURE2_BORDER_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 009A&lt;br /&gt;
| [[#GPUREG_TEXUNIT2_DIM|GPUREG_TEXUNIT2_DIM]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_TEXTURE2_SIZE&lt;br /&gt;
|-&lt;br /&gt;
| 009B&lt;br /&gt;
| [[#GPUREG_TEXUNIT2_PARAM|GPUREG_TEXUNIT2_PARAM]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_TEXTURE2_WRAP_FILTER&lt;br /&gt;
|-&lt;br /&gt;
| 009C&lt;br /&gt;
| [[#GPUREG_009C|GPUREG_009C]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_TEXTURE2_LOD&lt;br /&gt;
|-&lt;br /&gt;
| 009D&lt;br /&gt;
| [[#GPUREG_TEXUNIT2_LOC|GPUREG_TEXUNIT2_LOC]]&lt;br /&gt;
|&lt;br /&gt;
|PICA_REG_TEXTURE2_ADDR&lt;br /&gt;
|-&lt;br /&gt;
| 009E&lt;br /&gt;
| [[#GPUREG_TEXUNIT2_TYPE|GPUREG_TEXUNIT2_TYPE]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_TEXTURE2_FORMAT&lt;br /&gt;
|-&lt;br /&gt;
| 009F&lt;br /&gt;
| [[#GPUREG_009F|GPUREG_009F]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 00A0&lt;br /&gt;
| [[#GPUREG_00A0|GPUREG_00A0]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 00A1&lt;br /&gt;
| [[#GPUREG_00A1|GPUREG_00A1]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 00A2&lt;br /&gt;
| [[#GPUREG_00A2|GPUREG_00A2]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 00A3&lt;br /&gt;
| [[#GPUREG_00A3|GPUREG_00A3]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 00A4&lt;br /&gt;
| [[#GPUREG_00A4|GPUREG_00A4]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 00A5&lt;br /&gt;
| [[#GPUREG_00A5|GPUREG_00A5]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 00A6&lt;br /&gt;
| [[#GPUREG_00A6|GPUREG_00A6]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 00A7&lt;br /&gt;
| [[#GPUREG_00A7|GPUREG_00A7]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 00A8&lt;br /&gt;
| [[#GPUREG_00A8|GPUREG_00A8]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_TEXTURE3_PROTEX0&lt;br /&gt;
|-&lt;br /&gt;
| 00A9&lt;br /&gt;
| [[#GPUREG_00A9|GPUREG_00A9]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_TEXTURE3_PROTEX1&lt;br /&gt;
|-&lt;br /&gt;
| 00AA&lt;br /&gt;
| [[#GPUREG_00AA|GPUREG_00AA]]&lt;br /&gt;
|? &lt;br /&gt;
|PICA_REG_TEXTURE3_PROTEX2&lt;br /&gt;
|-&lt;br /&gt;
| 00AB&lt;br /&gt;
| [[#GPUREG_00AB|GPUREG_00AB]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_TEXTURE3_PROTEX3&lt;br /&gt;
|-&lt;br /&gt;
| 00AC&lt;br /&gt;
| [[#GPUREG_00AC|GPUREG_00AC]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_TEXTURE3_PROTEX4&lt;br /&gt;
|-&lt;br /&gt;
| 00AD&lt;br /&gt;
| [[#GPUREG_00AD|GPUREG_00AD]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_TEXTURE3_PROTEX5&lt;br /&gt;
|-&lt;br /&gt;
| 00AE&lt;br /&gt;
| [[#GPUREG_00AE|GPUREG_00AE]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 00AF&lt;br /&gt;
| [[#GPUREG_00AF|GPUREG_00AF]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_PROTEX_LUT&lt;br /&gt;
|-&lt;br /&gt;
| 00B0&lt;br /&gt;
| [[#GPUREG_00B0|GPUREG_00B0]]&lt;br /&gt;
| ?&lt;br /&gt;
|PICA_REG_PROTEX_LUT_DATA0&lt;br /&gt;
|-&lt;br /&gt;
| 00B1&lt;br /&gt;
| [[#GPUREG_00B1|GPUREG_00B1]]&lt;br /&gt;
| ?&lt;br /&gt;
|PICA_REG_PROTEX_LUT_DATA1&lt;br /&gt;
|-&lt;br /&gt;
| 00B2&lt;br /&gt;
| [[#GPUREG_00B2|GPUREG_00B2]]&lt;br /&gt;
| ?&lt;br /&gt;
|PICA_REG_PROTEX_LUT_DATA2&lt;br /&gt;
|-&lt;br /&gt;
| 00B3&lt;br /&gt;
| [[#GPUREG_00B3|GPUREG_00B3]]&lt;br /&gt;
| ?&lt;br /&gt;
|PICA_REG_PROTEX_LUT_DATA3&lt;br /&gt;
|-&lt;br /&gt;
| 00B4&lt;br /&gt;
| [[#GPUREG_00B4|GPUREG_00B4]]&lt;br /&gt;
| ?&lt;br /&gt;
|PICA_REG_PROTEX_LUT_DATA4&lt;br /&gt;
|-&lt;br /&gt;
| 00B5&lt;br /&gt;
| [[#GPUREG_00B5|GPUREG_00B5]]&lt;br /&gt;
| ?&lt;br /&gt;
|PICA_REG_PROTEX_LUT_DATA5&lt;br /&gt;
|-&lt;br /&gt;
| 00B6&lt;br /&gt;
| [[#GPUREG_00B6|GPUREG_00B6]]&lt;br /&gt;
| ?&lt;br /&gt;
|PICA_REG_PROTEX_LUT_DATA6&lt;br /&gt;
|-&lt;br /&gt;
| 00B7&lt;br /&gt;
| [[#GPUREG_00B7|GPUREG_00B7]]&lt;br /&gt;
| ?&lt;br /&gt;
|PICA_REG_PROTEX_LUT_DATA7&lt;br /&gt;
|-&lt;br /&gt;
| 00B8&lt;br /&gt;
| [[#GPUREG_00B8|GPUREG_00B8]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 00B9&lt;br /&gt;
| [[#GPUREG_00B9|GPUREG_00B9]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 00BA&lt;br /&gt;
| [[#GPUREG_00BA|GPUREG_00BA]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 00BB&lt;br /&gt;
| [[#GPUREG_00BB|GPUREG_00BB]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 00BC&lt;br /&gt;
| [[#GPUREG_00BC|GPUREG_00BC]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 00BD&lt;br /&gt;
| [[#GPUREG_00BD|GPUREG_00BD]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 00BE&lt;br /&gt;
| [[#GPUREG_00BE|GPUREG_00BE]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 00BF&lt;br /&gt;
| [[#GPUREG_00BF|GPUREG_00BF]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 00C0&lt;br /&gt;
| [[#GPUREG_TEXENV0_SOURCE|GPUREG_TEXENV0_SOURCE]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_TEX_ENV_0&lt;br /&gt;
|-&lt;br /&gt;
| 00C1&lt;br /&gt;
| [[#GPUREG_TEXENV0_OPERAND|GPUREG_TEXENV0_OPERAND]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_TEX_ENV_0_OPERAND&lt;br /&gt;
|-&lt;br /&gt;
| 00C2&lt;br /&gt;
| [[#GPUREG_TEXENV0_COMBINER|GPUREG_TEXENV0_COMBINER]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_TEX_ENV_0_COMBINE&lt;br /&gt;
|-&lt;br /&gt;
| 00C3&lt;br /&gt;
| [[#GPUREG_TEXENV0_COLOR|GPUREG_TEXENV0_COLOR]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_TEX_ENV_0_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 00C4&lt;br /&gt;
| [[#GPUREG_TEXENV0_SCALE|GPUREG_TEXENV0_SCALE]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_TEX_ENV_0_SCALE&lt;br /&gt;
|-&lt;br /&gt;
| 00C5&lt;br /&gt;
| [[#GPUREG_00C5|GPUREG_00C5]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 00C6&lt;br /&gt;
| [[#GPUREG_00C6|GPUREG_00C6]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 00C7&lt;br /&gt;
| [[#GPUREG_00C7|GPUREG_00C7]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 00C8&lt;br /&gt;
| [[#GPUREG_TEXENV1_SOURCE|GPUREG_TEXENV1_SOURCE]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_TEX_ENV_1&lt;br /&gt;
|-&lt;br /&gt;
| 00C9&lt;br /&gt;
| [[#GPUREG_TEXENV1_OPERAND|GPUREG_TEXENV1_OPERAND]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_TEX_ENV_1_OPERAND&lt;br /&gt;
|-&lt;br /&gt;
| 00CA&lt;br /&gt;
| [[#GPUREG_TEXENV1_COMBINER|GPUREG_TEXENV1_COMBINER]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_TEX_ENV_1_COMBINE&lt;br /&gt;
|-&lt;br /&gt;
| 00CB&lt;br /&gt;
| [[#GPUREG_TEXENV1_COLOR|GPUREG_TEXENV1_COLOR]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_TEX_ENV_1_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 00CC&lt;br /&gt;
| [[#GPUREG_TEXENV1_SCALE|GPUREG_TEXENV1_SCALE]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_TEX_ENV_1_SCALE&lt;br /&gt;
|-&lt;br /&gt;
| 00CD&lt;br /&gt;
| [[#GPUREG_00CD|GPUREG_00CD]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 00CE&lt;br /&gt;
| [[#GPUREG_00CE|GPUREG_00CE]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 00CF&lt;br /&gt;
| [[#GPUREG_00CF|GPUREG_00CF]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 00D0&lt;br /&gt;
| [[#GPUREG_TEXENV2_SOURCE|GPUREG_TEXENV2_SOURCE]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_TEX_ENV_2&lt;br /&gt;
|-&lt;br /&gt;
| 00D1&lt;br /&gt;
| [[#GPUREG_TEXENV2_OPERAND|GPUREG_TEXENV2_OPERAND]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_TEX_ENV_2_OPERAND&lt;br /&gt;
|-&lt;br /&gt;
| 00D2&lt;br /&gt;
| [[#GPUREG_TEXENV2_COMBINER|GPUREG_TEXENV2_COMBINER]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_TEX_ENV_2_COMBINE&lt;br /&gt;
|-&lt;br /&gt;
| 00D3&lt;br /&gt;
| [[#GPUREG_TEXENV2_COLOR|GPUREG_TEXENV2_COLOR]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_TEX_ENV_2_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 00D4&lt;br /&gt;
| [[#GPUREG_TEXENV2_SCALE|GPUREG_TEXENV2_SCALE]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_TEX_ENV_2_SCALE&lt;br /&gt;
|-&lt;br /&gt;
| 00D5&lt;br /&gt;
| [[#GPUREG_00D5|GPUREG_00D5]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 00D6&lt;br /&gt;
| [[#GPUREG_00D6|GPUREG_00D6]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 00D7&lt;br /&gt;
| [[#GPUREG_00D7|GPUREG_00D7]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 00D8&lt;br /&gt;
| [[#GPUREG_TEXENV3_SOURCE|GPUREG_TEXENV3_SOURCE]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_TEX_ENV_3&lt;br /&gt;
|-&lt;br /&gt;
| 00D9&lt;br /&gt;
| [[#GPUREG_TEXENV3_OPERAND|GPUREG_TEXENV3_OPERAND]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_TEX_ENV_3_OPERAND&lt;br /&gt;
|-&lt;br /&gt;
| 00DA&lt;br /&gt;
| [[#GPUREG_TEXENV3_COMBINER|GPUREG_TEXENV3_COMBINER]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_TEX_ENV_3_COMBINE&lt;br /&gt;
|-&lt;br /&gt;
| 00DB&lt;br /&gt;
| [[#GPUREG_TEXENV3_COLOR|GPUREG_TEXENV3_COLOR]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_TEX_ENV_3_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 00DC&lt;br /&gt;
| [[#GPUREG_TEXENV3_SCALE|GPUREG_TEXENV3_SCALE]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_TEX_ENV_3_SCALE&lt;br /&gt;
|-&lt;br /&gt;
| 00DD&lt;br /&gt;
| [[#GPUREG_00DD|GPUREG_00DD]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 00DE&lt;br /&gt;
| [[#GPUREG_00DE|GPUREG_00DE]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 00DF&lt;br /&gt;
| [[#GPUREG_00DF|GPUREG_00DF]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 00E0&lt;br /&gt;
| [[#GPUREG_TEXENV_UPDATE_BUFFER|GPUREG_TEXENV_UPDATE_BUFFER]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_GAS_FOG_MODE / PICA_REG_TEX_ENV_BUF_INPUT&lt;br /&gt;
|-&lt;br /&gt;
| 00E1&lt;br /&gt;
| [[#GPUREG_00E1|GPUREG_00E1]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FOG_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 00E2&lt;br /&gt;
| [[#GPUREG_00E2|GPUREG_00E2]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 00E3&lt;br /&gt;
| [[#GPUREG_00E3|GPUREG_00E3]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 00E4&lt;br /&gt;
| [[#GPUREG_00E4|GPUREG_00E4]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_GAS_ATTENUATION&lt;br /&gt;
|-&lt;br /&gt;
| 00E5&lt;br /&gt;
| [[#GPUREG_00E5|GPUREG_00E5]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_GAS_ACCMAX&lt;br /&gt;
|-&lt;br /&gt;
| 00E6&lt;br /&gt;
| [[#GPUREG_00E6|GPUREG_00E6]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FOG_LUT_INDEX&lt;br /&gt;
|-&lt;br /&gt;
| 00E7&lt;br /&gt;
| [[#GPUREG_00E7|GPUREG_00E7]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 00E8&lt;br /&gt;
| [[#GPUREG_00E8|GPUREG_00E8]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FOG_LUT_DATA0&lt;br /&gt;
|-&lt;br /&gt;
| 00E9&lt;br /&gt;
| [[#GPUREG_00E9|GPUREG_00E9]]&lt;br /&gt;
|? &lt;br /&gt;
|PICA_REG_FOG_LUT_DATA1&lt;br /&gt;
|-&lt;br /&gt;
| 00EA&lt;br /&gt;
| [[#GPUREG_00EA|GPUREG_00EA]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FOG_LUT_DATA2&lt;br /&gt;
|-&lt;br /&gt;
| 00EB&lt;br /&gt;
| [[#GPUREG_00EB|GPUREG_00EB]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FOG_LUT_DATA3&lt;br /&gt;
|-&lt;br /&gt;
| 00EC&lt;br /&gt;
| [[#GPUREG_00EC|GPUREG_00EC]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FOG_LUT_DATA4&lt;br /&gt;
|-&lt;br /&gt;
| 00ED&lt;br /&gt;
| [[#GPUREG_00ED|GPUREG_00ED]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FOG_LUT_DATA5&lt;br /&gt;
|-&lt;br /&gt;
| 00EE&lt;br /&gt;
| [[#GPUREG_00EE|GPUREG_00EE]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FOG_LUT_DATA6&lt;br /&gt;
|-&lt;br /&gt;
| 00EF&lt;br /&gt;
| [[#GPUREG_00EF|GPUREG_00EF]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FOG_LUT_DATA7&lt;br /&gt;
|-&lt;br /&gt;
| 00F0&lt;br /&gt;
| [[#GPUREG_TEXENV4_SOURCE|GPUREG_TEXENV4_SOURCE]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_TEX_ENV_4&lt;br /&gt;
|-&lt;br /&gt;
| 00F1&lt;br /&gt;
| [[#GPUREG_TEXENV4_OPERAND|GPUREG_TEXENV4_OPERAND]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_TEX_ENV_4_OPERAND&lt;br /&gt;
|-&lt;br /&gt;
| 00F2&lt;br /&gt;
| [[#GPUREG_TEXENV4_COMBINER|GPUREG_TEXENV4_COMBINER]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_TEX_ENV_4_COMBINE&lt;br /&gt;
|-&lt;br /&gt;
| 00F3&lt;br /&gt;
| [[#GPUREG_TEXENV4_COLOR|GPUREG_TEXENV4_COLOR]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_TEX_ENV_4_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 00F4&lt;br /&gt;
| [[#GPUREG_TEXENV4_SCALE|GPUREG_TEXENV4_SCALE]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_TEX_ENV_4_SCALE&lt;br /&gt;
|-&lt;br /&gt;
| 00F5&lt;br /&gt;
| [[#GPUREG_00F5|GPUREG_00F5]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 00F6&lt;br /&gt;
| [[#GPUREG_00F6|GPUREG_00F6]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 00F7&lt;br /&gt;
| [[#GPUREG_00F7|GPUREG_00F7]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 00F8&lt;br /&gt;
| [[#GPUREG_TEXENV5_SOURCE|GPUREG_TEXENV5_SOURCE]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_TEX_ENV_5&lt;br /&gt;
|-&lt;br /&gt;
| 00F9&lt;br /&gt;
| [[#GPUREG_TEXENV5_OPERAND|GPUREG_TEXENV5_OPERAND]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_TEX_ENV_5_OPERAND&lt;br /&gt;
|-&lt;br /&gt;
| 00FA&lt;br /&gt;
| [[#GPUREG_TEXENV5_COMBINER|GPUREG_TEXENV5_COMBINER]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_TEX_ENV_5_COMBINE&lt;br /&gt;
|-&lt;br /&gt;
| 00FB&lt;br /&gt;
| [[#GPUREG_TEXENV5_COLOR|GPUREG_TEXENV5_COLOR]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_TEX_ENV_5_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 00FC&lt;br /&gt;
| [[#GPUREG_TEXENV5_SCALE|GPUREG_TEXENV5_SCALE]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_TEX_ENV_5_SCALE&lt;br /&gt;
|-&lt;br /&gt;
| 00FD&lt;br /&gt;
| [[#GPUREG_TEXENV_BUFFER_COLOR|GPUREG_TEXENV_BUFFER_COLOR]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_TEX_ENV_BUF_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 00FE&lt;br /&gt;
| [[#GPUREG_00FE|GPUREG_00FE]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 00FF&lt;br /&gt;
| [[#GPUREG_00FF|GPUREG_00FF]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Framebuffer registers (0x100-0x13F) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Register ID&lt;br /&gt;
! Register name&lt;br /&gt;
! Notes&lt;br /&gt;
! Official Name&lt;br /&gt;
|-&lt;br /&gt;
| 0100&lt;br /&gt;
| [[#GPUREG_BLEND_ENABLE|GPUREG_BLEND_ENABLE]]&lt;br /&gt;
|&lt;br /&gt;
|PICA_REG_COLOR_OPERATION&lt;br /&gt;
|-&lt;br /&gt;
| 0101&lt;br /&gt;
| [[#GPUREG_BLEND_CONFIG|GPUREG_BLEND_CONFIG]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_BLEND_FUNC&lt;br /&gt;
|-&lt;br /&gt;
| 0102&lt;br /&gt;
| [[#GPUREG_LOGICOP_CONFIG|GPUREG_LOGICOP_CONFIG]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_LOGIC_OP&lt;br /&gt;
|-&lt;br /&gt;
| 0103&lt;br /&gt;
| [[#GPUREG_BLEND_COLOR|GPUREG_BLEND_COLOR]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_BLEND_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0104&lt;br /&gt;
| [[#GPUREG_ALPHATEST_CONFIG|GPUREG_ALPHATEST_CONFIG]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_FRAG_OP_ALPHA_TEST&lt;br /&gt;
|-&lt;br /&gt;
| 0105&lt;br /&gt;
| [[#GPUREG_STENCIL_TEST|GPUREG_STENCIL_TEST]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_STENCIL_TEST&lt;br /&gt;
|-&lt;br /&gt;
| 0106&lt;br /&gt;
| [[#GPUREG_STENCIL_ACTION|GPUREG_STENCIL_ACTION]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_STENCIL_OP&lt;br /&gt;
|-&lt;br /&gt;
| 0107&lt;br /&gt;
| [[#GPUREG_DEPTHTEST_CONFIG|GPUREG_DEPTHTEST_CONFIG]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_DEPTH_COLOR_MASK&lt;br /&gt;
|-&lt;br /&gt;
| 0108&lt;br /&gt;
| [[#GPUREG_0108|GPUREG_0108]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0109&lt;br /&gt;
| [[#GPUREG_0109|GPUREG_0109]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 010A&lt;br /&gt;
| [[#GPUREG_010A|GPUREG_010A]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 010B&lt;br /&gt;
| [[#GPUREG_010B|GPUREG_010B]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 010C&lt;br /&gt;
| [[#GPUREG_010C|GPUREG_010C]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 010D&lt;br /&gt;
| [[#GPUREG_010D|GPUREG_010D]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 010E&lt;br /&gt;
| [[#GPUREG_010E|GPUREG_010E]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 010F&lt;br /&gt;
| [[#GPUREG_010F|GPUREG_010F]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0110&lt;br /&gt;
| [[#GPUREG_FRAMEBUFFER_INVALIDATE|GPUREG_FRAMEBUFFER_INVALIDATE]]&lt;br /&gt;
|&lt;br /&gt;
|PICA_REG_COLOR_BUFFER_CLEAR0&lt;br /&gt;
|-&lt;br /&gt;
| 0111&lt;br /&gt;
| [[#GPUREG_FRAMEBUFFER_FLUSH|GPUREG_FRAMEBUFFER_FLUSH]]&lt;br /&gt;
|&lt;br /&gt;
|PICA_REG_COLOR_BUFFER_CLEAR1&lt;br /&gt;
|-&lt;br /&gt;
| 0112&lt;br /&gt;
| [[#GPUREG_COLORBUFFER_READ|GPUREG_COLORBUFFER_READ]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_COLOR_BUFFER_READ&lt;br /&gt;
|-&lt;br /&gt;
| 0113&lt;br /&gt;
| [[#GPUREG_COLORBUFFER_WRITE|GPUREG_COLORBUFFER_WRITE]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_COLOR_BUFFER_WRITE&lt;br /&gt;
|-&lt;br /&gt;
| 0114&lt;br /&gt;
| [[#GPUREG_DEPTHBUFFER_READ|GPUREG_DEPTHBUFFER_READ]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_DEPTH_STENCIL_READ&lt;br /&gt;
|-&lt;br /&gt;
| 0115&lt;br /&gt;
| [[#GPUREG_DEPTHBUFFER_WRITE|GPUREG_DEPTHBUFFER_WRITE]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_DEPTH_STENCIL_WRITE&lt;br /&gt;
|-&lt;br /&gt;
| 0116&lt;br /&gt;
| [[#GPUREG_DEPTHBUFFER_FORMAT|GPUREG_DEPTHBUFFER_FORMAT]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_RENDER_BUF_DEPTH_MODE&lt;br /&gt;
|-&lt;br /&gt;
| 0117&lt;br /&gt;
| [[#GPUREG_COLORBUFFER_FORMAT|GPUREG_COLORBUFFER_FORMAT]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_RENDER_BUF_COLOR_MODE&lt;br /&gt;
|-&lt;br /&gt;
| 0118&lt;br /&gt;
| [[#GPUREG_0118|GPUREG_0118]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_EARLY_DEPTH_TEST2&lt;br /&gt;
|-&lt;br /&gt;
| 0119&lt;br /&gt;
| [[#GPUREG_0119|GPUREG_0119]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 011A&lt;br /&gt;
| [[#GPUREG_011A|GPUREG_011A]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 011B&lt;br /&gt;
| [[#GPUREG_FRAMEBUFFER_BLOCK32|GPUREG_FRAMEBUFFER_BLOCK32]]&lt;br /&gt;
|&lt;br /&gt;
|PICA_REG_RENDER_BLOCK_FORMAT&lt;br /&gt;
|-&lt;br /&gt;
| 011C&lt;br /&gt;
| [[#GPUREG_DEPTHBUFFER_LOC|GPUREG_DEPTHBUFFER_LOC]]&lt;br /&gt;
|&lt;br /&gt;
|PICA_REG_RENDER_BUF_DEPTH_ADDR&lt;br /&gt;
|-&lt;br /&gt;
| 011D&lt;br /&gt;
| [[#GPUREG_COLORBUFFER_LOC|GPUREG_COLORBUFFER_LOC]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_RENDER_BUF_COLOR_ADDR&lt;br /&gt;
|-&lt;br /&gt;
| 011E&lt;br /&gt;
| [[#GPUREG_FRAMEBUFFER_DIM|GPUREG_FRAMEBUFFER_DIM]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_RENDER_BUF_RESOLUTION0&lt;br /&gt;
|-&lt;br /&gt;
| 011F&lt;br /&gt;
| [[#GPUREG_011F|GPUREG_011F]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0120&lt;br /&gt;
| [[#GPUREG_0120|GPUREG_0120]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_GAS_LIGHT_XY&lt;br /&gt;
|-&lt;br /&gt;
| 0121&lt;br /&gt;
| [[#GPUREG_0121|GPUREG_0121]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_GAS_LIGHT_Z&lt;br /&gt;
|-&lt;br /&gt;
| 0122&lt;br /&gt;
| [[#GPUREG_0122|GPUREG_0122]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_GAS_LIGHT_Z_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0123&lt;br /&gt;
| [[#GPUREG_0123|GPUREG_0123]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_GAS_LUT_INDEX&lt;br /&gt;
|-&lt;br /&gt;
| 0124&lt;br /&gt;
| [[#GPUREG_0124|GPUREG_0124]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_GAS_LUT_DATA&lt;br /&gt;
|-&lt;br /&gt;
| 0125&lt;br /&gt;
| [[#GPUREG_0125|GPUREG_0125]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0126&lt;br /&gt;
| [[#GPUREG_0126|GPUREG_0126]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_GAS_DELTAZ_DEPTH&lt;br /&gt;
|-&lt;br /&gt;
| 0127&lt;br /&gt;
| [[#GPUREG_0127|GPUREG_0127]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0128&lt;br /&gt;
| [[#GPUREG_0128|GPUREG_0128]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0129&lt;br /&gt;
| [[#GPUREG_0129|GPUREG_0129]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 012A&lt;br /&gt;
| [[#GPUREG_012A|GPUREG_012A]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 012B&lt;br /&gt;
| [[#GPUREG_012B|GPUREG_012B]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 012C&lt;br /&gt;
| [[#GPUREG_012C|GPUREG_012C]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 012D&lt;br /&gt;
| [[#GPUREG_012D|GPUREG_012D]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 012E&lt;br /&gt;
| [[#GPUREG_012E|GPUREG_012E]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 012F&lt;br /&gt;
| [[#GPUREG_012F|GPUREG_012F]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0130&lt;br /&gt;
| [[#GPUREG_0130|GPUREG_0130]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_OP_SHADOW&lt;br /&gt;
|-&lt;br /&gt;
| 0131&lt;br /&gt;
| [[#GPUREG_0131|GPUREG_0131]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0132&lt;br /&gt;
| [[#GPUREG_0132|GPUREG_0132]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0133&lt;br /&gt;
| [[#GPUREG_0133|GPUREG_0133]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0134&lt;br /&gt;
| [[#GPUREG_0134|GPUREG_0134]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0135&lt;br /&gt;
| [[#GPUREG_0135|GPUREG_0135]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0136&lt;br /&gt;
| [[#GPUREG_0136|GPUREG_0136]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0137&lt;br /&gt;
| [[#GPUREG_0137|GPUREG_0137]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0138&lt;br /&gt;
| [[#GPUREG_0138|GPUREG_0138]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0139&lt;br /&gt;
| [[#GPUREG_0139|GPUREG_0139]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 013A&lt;br /&gt;
| [[#GPUREG_013A|GPUREG_013A]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 013B&lt;br /&gt;
| [[#GPUREG_013B|GPUREG_013B]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 013C&lt;br /&gt;
| [[#GPUREG_013C|GPUREG_013C]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 013D&lt;br /&gt;
| [[#GPUREG_013D|GPUREG_013D]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 013E&lt;br /&gt;
| [[#GPUREG_013E|GPUREG_013E]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 013F&lt;br /&gt;
| [[#GPUREG_013F|GPUREG_013F]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fragment lighting registers (0x140-0x1FF) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Register ID&lt;br /&gt;
! Register name&lt;br /&gt;
! Notes&lt;br /&gt;
! Official Name&lt;br /&gt;
|-&lt;br /&gt;
| 0140&lt;br /&gt;
| [[#GPUREG_LIGHTx_SPECULAR0|GPUREG_LIGHT0_SPECULAR0]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT0_SPECULAR0 / PICA_REG_FRAG_LIGHT_START&lt;br /&gt;
|-&lt;br /&gt;
| 0141&lt;br /&gt;
| [[#GPUREG_LIGHTx_SPECULAR1|GPUREG_LIGHT0_SPECULAR1]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT0_SPECULAR1&lt;br /&gt;
|-&lt;br /&gt;
| 0142&lt;br /&gt;
| [[#GPUREG_LIGHTx_DIFFUSE|GPUREG_LIGHT0_DIFFUSE]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT0_DIFFUSE&lt;br /&gt;
|-&lt;br /&gt;
| 0143&lt;br /&gt;
| [[#GPUREG_LIGHTx_AMBIENT|GPUREG_LIGHT0_AMBIENT]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT0_AMBIENT&lt;br /&gt;
|-&lt;br /&gt;
| 0144&lt;br /&gt;
| [[#GPUREG_LIGHTx_XY|GPUREG_LIGHT0_XY]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT0_POSITION_XY&lt;br /&gt;
|-&lt;br /&gt;
| 0145&lt;br /&gt;
| [[#GPUREG_LIGHTx_Z|GPUREG_LIGHT0_Z]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT0_POSITION_Z&lt;br /&gt;
|-&lt;br /&gt;
| 0146&lt;br /&gt;
| [[#GPUREG_LIGHTx_SPOTDIR_XY|GPUREG_LIGHT0_SPOTDIR_XY]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT0_SPOT_XY&lt;br /&gt;
|-&lt;br /&gt;
| 0147&lt;br /&gt;
| [[#GPUREG_LIGHTx_SPOTDIR_Z|GPUREG_LIGHT0_SPOTDIR_Z]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT0_SPOT_Z&lt;br /&gt;
|-&lt;br /&gt;
| 0148&lt;br /&gt;
| [[#GPUREG_0148|GPUREG_0148]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0149&lt;br /&gt;
| [[#GPUREG_LIGHTx_CONFIG|GPUREG_LIGHT0_CONFIG]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_FRAG_LIGHT0_TYPE&lt;br /&gt;
|-&lt;br /&gt;
| 014A&lt;br /&gt;
| [[#GPUREG_LIGHTx_ATTENUATION_BIAS|GPUREG_LIGHT0_ATTENUATION_BIAS]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT0_DIST_ATTN_BIAS&lt;br /&gt;
|-&lt;br /&gt;
| 014B&lt;br /&gt;
| [[#GPUREG_LIGHTx_ATTENUATION_SCALE|GPUREG_LIGHT0_ATTENUATION_SCALE]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT0_DIST_ATTN_SCALE&lt;br /&gt;
|-&lt;br /&gt;
| 014C&lt;br /&gt;
| [[#GPUREG_014C|GPUREG_014C]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 014D&lt;br /&gt;
| [[#GPUREG_014D|GPUREG_014D]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 014E&lt;br /&gt;
| [[#GPUREG_014E|GPUREG_014E]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 014F&lt;br /&gt;
| [[#GPUREG_014F|GPUREG_014F]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0150&lt;br /&gt;
| [[#GPUREG_LIGHTx_SPECULAR0|GPUREG_LIGHT1_SPECULAR0]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT1_SPECULAR0&lt;br /&gt;
|-&lt;br /&gt;
| 0151&lt;br /&gt;
| [[#GPUREG_LIGHTx_SPECULAR1|GPUREG_LIGHT1_SPECULAR1]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT1_SPECULAR1&lt;br /&gt;
|-&lt;br /&gt;
| 0152&lt;br /&gt;
| [[#GPUREG_LIGHTx_DIFFUSE|GPUREG_LIGHT1_DIFFUSE]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT1_DIFFUSE&lt;br /&gt;
|-&lt;br /&gt;
| 0153&lt;br /&gt;
| [[#GPUREG_LIGHTx_AMBIENT|GPUREG_LIGHT1_AMBIENT]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT1_AMBIENT&lt;br /&gt;
|-&lt;br /&gt;
| 0154&lt;br /&gt;
| [[#GPUREG_LIGHTx_XY|GPUREG_LIGHT1_XY]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT1_POSITION_XY&lt;br /&gt;
|-&lt;br /&gt;
| 0155&lt;br /&gt;
| [[#GPUREG_LIGHTx_Z|GPUREG_LIGHT1_Z]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT1_POSITION_Z&lt;br /&gt;
|-&lt;br /&gt;
| 0156&lt;br /&gt;
| [[#GPUREG_LIGHTx_SPOTDIR_XY|GPUREG_LIGHT1_SPOTDIR_XY]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT1_SPOT_XY&lt;br /&gt;
|-&lt;br /&gt;
| 0157&lt;br /&gt;
| [[#GPUREG_LIGHTx_SPOTDIR_Z|GPUREG_LIGHT1_SPOTDIR_Z]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT1_SPOT_Z&lt;br /&gt;
|-&lt;br /&gt;
| 0158&lt;br /&gt;
| [[#GPUREG_0158|GPUREG_0158]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0159&lt;br /&gt;
| [[#GPUREG_LIGHTx_CONFIG|GPUREG_LIGHT1_CONFIG]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT1_TYPE&lt;br /&gt;
|-&lt;br /&gt;
| 015A&lt;br /&gt;
| [[#GPUREG_LIGHTx_ATTENUATION_BIAS|GPUREG_LIGHT1_ATTENUATION_BIAS]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT1_DIST_ATTN_BIAS&lt;br /&gt;
|-&lt;br /&gt;
| 015B&lt;br /&gt;
| [[#GPUREG_LIGHTx_ATTENUATION_SCALE|GPUREG_LIGHT1_ATTENUATION_SCALE]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT1_DIST_ATTN_SCALE&lt;br /&gt;
|-&lt;br /&gt;
| 015C&lt;br /&gt;
| [[#GPUREG_015C|GPUREG_015C]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 015D&lt;br /&gt;
| [[#GPUREG_015D|GPUREG_015D]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 015E&lt;br /&gt;
| [[#GPUREG_015E|GPUREG_015E]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 015F&lt;br /&gt;
| [[#GPUREG_015F|GPUREG_015F]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0160&lt;br /&gt;
| [[#GPUREG_LIGHTx_SPECULAR0|GPUREG_LIGHT2_SPECULAR0]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT2_SPECULAR0&lt;br /&gt;
|-&lt;br /&gt;
| 0161&lt;br /&gt;
| [[#GPUREG_LIGHTx_SPECULAR1|GPUREG_LIGHT2_SPECULAR1]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT2_SPECULAR1&lt;br /&gt;
|-&lt;br /&gt;
| 0162&lt;br /&gt;
| [[#GPUREG_LIGHTx_DIFFUSE|GPUREG_LIGHT2_DIFFUSE]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT2_DIFFUSE&lt;br /&gt;
|-&lt;br /&gt;
| 0163&lt;br /&gt;
| [[#GPUREG_LIGHTx_AMBIENT|GPUREG_LIGHT2_AMBIENT]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT2_AMBIENT&lt;br /&gt;
|-&lt;br /&gt;
| 0164&lt;br /&gt;
| [[#GPUREG_LIGHTx_XY|GPUREG_LIGHT2_XY]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT2_POSITION_XY&lt;br /&gt;
|-&lt;br /&gt;
| 0165&lt;br /&gt;
| [[#GPUREG_LIGHTx_Z|GPUREG_LIGHT2_Z]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT2_POSITION_Z&lt;br /&gt;
|-&lt;br /&gt;
| 0166&lt;br /&gt;
| [[#GPUREG_LIGHTx_SPOTDIR_XY|GPUREG_LIGHT2_SPOTDIR_XY]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT2_SPOT_XY&lt;br /&gt;
|-&lt;br /&gt;
| 0167&lt;br /&gt;
| [[#GPUREG_LIGHTx_SPOTDIR_Z|GPUREG_LIGHT2_SPOTDIR_Z]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT2_SPOT_Z&lt;br /&gt;
|-&lt;br /&gt;
| 0168&lt;br /&gt;
| [[#GPUREG_0168|GPUREG_0168]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0169&lt;br /&gt;
| [[#GPUREG_LIGHTx_CONFIG|GPUREG_LIGHT2_CONFIG]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT2_TYPE&lt;br /&gt;
|-&lt;br /&gt;
| 016A&lt;br /&gt;
| [[#GPUREG_LIGHTx_ATTENUATION_BIAS|GPUREG_LIGHT2_ATTENUATION_BIAS]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT2_DIST_ATTN_BIAS&lt;br /&gt;
|-&lt;br /&gt;
| 016B&lt;br /&gt;
| [[#GPUREG_LIGHTx_ATTENUATION_SCALE|GPUREG_LIGHT2_ATTENUATION_SCALE]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT2_DIST_ATTN_SCALE&lt;br /&gt;
|-&lt;br /&gt;
| 016C&lt;br /&gt;
| [[#GPUREG_016C|GPUREG_016C]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 016D&lt;br /&gt;
| [[#GPUREG_016D|GPUREG_016D]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 016E&lt;br /&gt;
| [[#GPUREG_016E|GPUREG_016E]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 016F&lt;br /&gt;
| [[#GPUREG_016F|GPUREG_016F]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0170&lt;br /&gt;
| [[#GPUREG_LIGHTx_SPECULAR0|GPUREG_LIGHT3_SPECULAR0]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT3_SPECULAR0&lt;br /&gt;
|-&lt;br /&gt;
| 0171&lt;br /&gt;
| [[#GPUREG_LIGHTx_SPECULAR1|GPUREG_LIGHT3_SPECULAR1]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT3_SPECULAR1&lt;br /&gt;
|-&lt;br /&gt;
| 0172&lt;br /&gt;
| [[#GPUREG_LIGHTx_DIFFUSE|GPUREG_LIGHT3_DIFFUSE]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT3_DIFFUSE&lt;br /&gt;
|-&lt;br /&gt;
| 0173&lt;br /&gt;
| [[#GPUREG_LIGHTx_AMBIENT|GPUREG_LIGHT3_AMBIENT]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT3_AMBIENT&lt;br /&gt;
|-&lt;br /&gt;
| 0174&lt;br /&gt;
| [[#GPUREG_LIGHTx_XY|GPUREG_LIGHT3_XY]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT3_POSITION_XY&lt;br /&gt;
|-&lt;br /&gt;
| 0175&lt;br /&gt;
| [[#GPUREG_LIGHTx_Z|GPUREG_LIGHT3_Z]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT3_POSITION_Z&lt;br /&gt;
|-&lt;br /&gt;
| 0176&lt;br /&gt;
| [[#GPUREG_LIGHTx_SPOTDIR_XY|GPUREG_LIGHT3_SPOTDIR_XY]]&lt;br /&gt;
|? &lt;br /&gt;
|PICA_REG_FRAG_LIGHT3_SPOT_XY&lt;br /&gt;
|-&lt;br /&gt;
| 0177&lt;br /&gt;
| [[#GPUREG_LIGHTx_SPOTDIR_Z|GPUREG_LIGHT3_SPOTDIR_Z]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT3_SPOT_Z&lt;br /&gt;
|-&lt;br /&gt;
| 0178&lt;br /&gt;
| [[#GPUREG_0178|GPUREG_0178]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0179&lt;br /&gt;
| [[#GPUREG_LIGHTx_CONFIG|GPUREG_LIGHT3_CONFIG]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT3_TYPE&lt;br /&gt;
|-&lt;br /&gt;
| 017A&lt;br /&gt;
| [[#GPUREG_LIGHTx_ATTENUATION_BIAS|GPUREG_LIGHT3_ATTENUATION_BIAS]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT3_DIST_ATTN_BIAS&lt;br /&gt;
|-&lt;br /&gt;
| 017B&lt;br /&gt;
| [[#GPUREG_LIGHTx_ATTENUATION_SCALE|GPUREG_LIGHT3_ATTENUATION_SCALE]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT3_DIST_ATTN_SCALE&lt;br /&gt;
|-&lt;br /&gt;
| 017C&lt;br /&gt;
| [[#GPUREG_017C|GPUREG_017C]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 017D&lt;br /&gt;
| [[#GPUREG_017D|GPUREG_017D]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 017E&lt;br /&gt;
| [[#GPUREG_017E|GPUREG_017E]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 017F&lt;br /&gt;
| [[#GPUREG_017F|GPUREG_017F]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0180&lt;br /&gt;
| [[#GPUREG_LIGHTx_SPECULAR0|GPUREG_LIGHT4_SPECULAR0]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT4_SPECULAR0&lt;br /&gt;
|-&lt;br /&gt;
| 0181&lt;br /&gt;
| [[#GPUREG_LIGHTx_SPECULAR1|GPUREG_LIGHT4_SPECULAR1]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT4_SPECULAR1&lt;br /&gt;
|-&lt;br /&gt;
| 0182&lt;br /&gt;
| [[#GPUREG_LIGHTx_DIFFUSE|GPUREG_LIGHT4_DIFFUSE]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT4_DIFFUSE&lt;br /&gt;
|-&lt;br /&gt;
| 0183&lt;br /&gt;
| [[#GPUREG_LIGHTx_AMBIENT|GPUREG_LIGHT4_AMBIENT]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT4_AMBIENT&lt;br /&gt;
|-&lt;br /&gt;
| 0184&lt;br /&gt;
| [[#GPUREG_LIGHTx_XY|GPUREG_LIGHT4_XY]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT4_POSITION_XY&lt;br /&gt;
|-&lt;br /&gt;
| 0185&lt;br /&gt;
| [[#GPUREG_LIGHTx_Z|GPUREG_LIGHT4_Z]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT4_POSITION_Z&lt;br /&gt;
|-&lt;br /&gt;
| 0186&lt;br /&gt;
| [[#GPUREG_LIGHTx_SPOTDIR_XY|GPUREG_LIGHT4_SPOTDIR_XY]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT4_SPOT_XY&lt;br /&gt;
|-&lt;br /&gt;
| 0187&lt;br /&gt;
| [[#GPUREG_LIGHTx_SPOTDIR_Z|GPUREG_LIGHT4_SPOTDIR_Z]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT4_SPOT_Z&lt;br /&gt;
|-&lt;br /&gt;
| 0188&lt;br /&gt;
| [[#GPUREG_0188|GPUREG_0188]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0189&lt;br /&gt;
| [[#GPUREG_LIGHTx_CONFIG|GPUREG_LIGHT4_CONFIG]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT4_TYPE&lt;br /&gt;
|-&lt;br /&gt;
| 018A&lt;br /&gt;
| [[#GPUREG_LIGHTx_ATTENUATION_BIAS|GPUREG_LIGHT4_ATTENUATION_BIAS]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT4_DIST_ATTN_BIAS&lt;br /&gt;
|-&lt;br /&gt;
| 018B&lt;br /&gt;
| [[#GPUREG_LIGHTx_ATTENUATION_SCALE|GPUREG_LIGHT4_ATTENUATION_SCALE]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT4_DIST_ATTN_SCALE&lt;br /&gt;
|-&lt;br /&gt;
| 018C&lt;br /&gt;
| [[#GPUREG_018C|GPUREG_018C]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 018D&lt;br /&gt;
| [[#GPUREG_018D|GPUREG_018D]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 018E&lt;br /&gt;
| [[#GPUREG_018E|GPUREG_018E]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 018F&lt;br /&gt;
| [[#GPUREG_018F|GPUREG_018F]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0190&lt;br /&gt;
| [[#GPUREG_LIGHTx_SPECULAR0|GPUREG_LIGHT5_SPECULAR0]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT5_SPECULAR0&lt;br /&gt;
|-&lt;br /&gt;
| 0191&lt;br /&gt;
| [[#GPUREG_LIGHTx_SPECULAR1|GPUREG_LIGHT5_SPECULAR1]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT5_SPECULAR1&lt;br /&gt;
|-&lt;br /&gt;
| 0192&lt;br /&gt;
| [[#GPUREG_LIGHTx_DIFFUSE|GPUREG_LIGHT5_DIFFUSE]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT5_DIFFUSE&lt;br /&gt;
|-&lt;br /&gt;
| 0193&lt;br /&gt;
| [[#GPUREG_LIGHTx_AMBIENT|GPUREG_LIGHT5_AMBIENT]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT5_AMBIENT&lt;br /&gt;
|-&lt;br /&gt;
| 0194&lt;br /&gt;
| [[#GPUREG_LIGHTx_XY|GPUREG_LIGHT5_XY]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT5_POSITION_XY&lt;br /&gt;
|-&lt;br /&gt;
| 0195&lt;br /&gt;
| [[#GPUREG_LIGHTx_Z|GPUREG_LIGHT5_Z]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT5_POSITION_Z&lt;br /&gt;
|-&lt;br /&gt;
| 0196&lt;br /&gt;
| [[#GPUREG_LIGHTx_SPOTDIR_XY|GPUREG_LIGHT5_SPOTDIR_XY]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT5_SPOT_XY&lt;br /&gt;
|-&lt;br /&gt;
| 0197&lt;br /&gt;
| [[#GPUREG_LIGHTx_SPOTDIR_Z|GPUREG_LIGHT5_SPOTDIR_Z]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT5_SPOT_Z&lt;br /&gt;
|-&lt;br /&gt;
| 0198&lt;br /&gt;
| [[#GPUREG_0198|GPUREG_0198]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0199&lt;br /&gt;
| [[#GPUREG_LIGHTx_CONFIG|GPUREG_LIGHT5_CONFIG]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT5_TYPE&lt;br /&gt;
|-&lt;br /&gt;
| 019A&lt;br /&gt;
| [[#GPUREG_LIGHTx_ATTENUATION_BIAS|GPUREG_LIGHT5_ATTENUATION_BIAS]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 019B&lt;br /&gt;
| [[#GPUREG_LIGHTx_ATTENUATION_SCALE|GPUREG_LIGHT5_ATTENUATION_SCALE]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 019C&lt;br /&gt;
| [[#GPUREG_019C|GPUREG_019C]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 019D&lt;br /&gt;
| [[#GPUREG_019D|GPUREG_019D]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 019E&lt;br /&gt;
| [[#GPUREG_019E|GPUREG_019E]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 019F&lt;br /&gt;
| [[#GPUREG_019F|GPUREG_019F]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01A0&lt;br /&gt;
| [[#GPUREG_LIGHTx_SPECULAR0|GPUREG_LIGHT6_SPECULAR0]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT6_SPECULAR0&lt;br /&gt;
|-&lt;br /&gt;
| 01A1&lt;br /&gt;
| [[#GPUREG_LIGHTx_SPECULAR1|GPUREG_LIGHT6_SPECULAR1]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT6_SPECULAR1&lt;br /&gt;
|-&lt;br /&gt;
| 01A2&lt;br /&gt;
| [[#GPUREG_LIGHTx_DIFFUSE|GPUREG_LIGHT6_DIFFUSE]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_FRAG_LIGHT6_DIFFUSE&lt;br /&gt;
|-&lt;br /&gt;
| 01A3&lt;br /&gt;
| [[#GPUREG_LIGHTx_AMBIENT|GPUREG_LIGHT6_AMBIENT]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_FRAG_LIGHT6_AMBIENT&lt;br /&gt;
|-&lt;br /&gt;
| 01A4&lt;br /&gt;
| [[#GPUREG_LIGHTx_XY|GPUREG_LIGHT6_XY]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_FRAG_LIGHT6_POSITION_XY&lt;br /&gt;
|-&lt;br /&gt;
| 01A5&lt;br /&gt;
| [[#GPUREG_LIGHTx_Z|GPUREG_LIGHT6_Z]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_FRAG_LIGHT6_POSITION_Z&lt;br /&gt;
|-&lt;br /&gt;
| 01A6&lt;br /&gt;
| [[#GPUREG_LIGHTx_SPOTDIR_XY|GPUREG_LIGHT6_SPOTDIR_XY]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT6_SPOT_XY&lt;br /&gt;
|-&lt;br /&gt;
| 01A7&lt;br /&gt;
| [[#GPUREG_LIGHTx_SPOTDIR_Z|GPUREG_LIGHT6_SPOTDIR_Z]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT6_SPOT_Z&lt;br /&gt;
|-&lt;br /&gt;
| 01A8&lt;br /&gt;
| [[#GPUREG_01A8|GPUREG_01A8]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01A9&lt;br /&gt;
| [[#GPUREG_LIGHTx_CONFIG|GPUREG_LIGHT6_CONFIG]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT6_TYPE&lt;br /&gt;
|-&lt;br /&gt;
| 01AA&lt;br /&gt;
| [[#GPUREG_LIGHTx_ATTENUATION_BIAS|GPUREG_LIGHT6_ATTENUATION_BIAS]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01AB&lt;br /&gt;
| [[#GPUREG_LIGHTx_ATTENUATION_SCALE|GPUREG_LIGHT6_ATTENUATION_SCALE]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01AC&lt;br /&gt;
| [[#GPUREG_01AC|GPUREG_01AC]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01AD&lt;br /&gt;
| [[#GPUREG_01AD|GPUREG_01AD]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01AE&lt;br /&gt;
| [[#GPUREG_01AE|GPUREG_01AE]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01AF&lt;br /&gt;
| [[#GPUREG_01AF|GPUREG_01AF]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01B0&lt;br /&gt;
| [[#GPUREG_LIGHTx_SPECULAR0|GPUREG_LIGHT7_SPECULAR0]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT7_SPECULAR0&lt;br /&gt;
|-&lt;br /&gt;
| 01B1&lt;br /&gt;
| [[#GPUREG_LIGHTx_SPECULAR1|GPUREG_LIGHT7_SPECULAR1]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT7_SPECULAR1&lt;br /&gt;
|-&lt;br /&gt;
| 01B2&lt;br /&gt;
| [[#GPUREG_LIGHTx_DIFFUSE|GPUREG_LIGHT7_DIFFUSE]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT7_DIFFUSE&lt;br /&gt;
|-&lt;br /&gt;
| 01B3&lt;br /&gt;
| [[#GPUREG_LIGHTx_AMBIENT|GPUREG_LIGHT7_AMBIENT]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT7_AMBIENT&lt;br /&gt;
|-&lt;br /&gt;
| 01B4&lt;br /&gt;
| [[#GPUREG_LIGHTx_XY|GPUREG_LIGHT7_XY]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT7_POSITION_XY&lt;br /&gt;
|-&lt;br /&gt;
| 01B5&lt;br /&gt;
| [[#GPUREG_LIGHTx_Z|GPUREG_LIGHT7_Z]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT7_POSITION_Z&lt;br /&gt;
|-&lt;br /&gt;
| 01B6&lt;br /&gt;
| [[#GPUREG_LIGHTx_SPOTDIR_XY|GPUREG_LIGHT7_SPOTDIR_XY]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT7_SPOT_XY&lt;br /&gt;
|-&lt;br /&gt;
| 01B7&lt;br /&gt;
| [[#GPUREG_LIGHTx_SPOTDIR_Z|GPUREG_LIGHT7_SPOTDIR_Z]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT7_SPOT_Z&lt;br /&gt;
|-&lt;br /&gt;
| 01B8&lt;br /&gt;
| [[#GPUREG_01B8|GPUREG_01B8]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01B9&lt;br /&gt;
| [[#GPUREG_LIGHTx_CONFIG|GPUREG_LIGHT7_CONFIG]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT7_TYPE&lt;br /&gt;
|-&lt;br /&gt;
| 01BA&lt;br /&gt;
| [[#GPUREG_LIGHTx_ATTENUATION_BIAS|GPUREG_LIGHT7_ATTENUATION_BIAS]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01BB&lt;br /&gt;
| [[#GPUREG_LIGHTx_ATTENUATION_SCALE|GPUREG_LIGHT7_ATTENUATION_SCALE]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01BC&lt;br /&gt;
| [[#GPUREG_01BC|GPUREG_01BC]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01BD&lt;br /&gt;
| [[#GPUREG_01BD|GPUREG_01BD]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01BE&lt;br /&gt;
| [[#GPUREG_01BE|GPUREG_01BE]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01BF&lt;br /&gt;
| [[#GPUREG_01BF|GPUREG_01BF]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01C0&lt;br /&gt;
| [[#GPUREG_LIGHTING_AMBIENT|GPUREG_LIGHTING_AMBIENT]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT_AMBIENT&lt;br /&gt;
|-&lt;br /&gt;
| 01C1&lt;br /&gt;
| [[#GPUREG_01C1|GPUREG_01C1]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01C2&lt;br /&gt;
| [[#GPUREG_LIGHTING_NUM_LIGHTS|GPUREG_LIGHTING_NUM_LIGHTS]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT_SRC_NUM&lt;br /&gt;
|-&lt;br /&gt;
| 01C3&lt;br /&gt;
| [[#GPUREG_LIGHTING_CONFIG0|GPUREG_LIGHTING_CONFIG0]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT_FUNC_MODE0&lt;br /&gt;
|-&lt;br /&gt;
| 01C4&lt;br /&gt;
| [[#GPUREG_LIGHTING_CONFIG1|GPUREG_LIGHTING_CONFIG1]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT_FUNC_MODE1&lt;br /&gt;
|-&lt;br /&gt;
| 01C5&lt;br /&gt;
| [[#GPUREG_LIGHTING_LUT_INDEX|GPUREG_LIGHTING_LUT_INDEX]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT_LUT&lt;br /&gt;
|-&lt;br /&gt;
| 01C6&lt;br /&gt;
| [[#GPUREG_LIGHTING_ENABLE1|GPUREG_LIGHTING_ENABLE1]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT_EN1&lt;br /&gt;
|-&lt;br /&gt;
| 01C7&lt;br /&gt;
| [[#GPUREG_01C7|GPUREG_01C7]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01C8&lt;br /&gt;
| [[#GPUREG_LIGHTING_LUT_DATA|GPUREG_LIGHTING_LUT_DATA]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT_LUT_DATA0&lt;br /&gt;
|-&lt;br /&gt;
| 01C9&lt;br /&gt;
| [[#GPUREG_LIGHTING_LUT_DATA|GPUREG_LIGHTING_LUT_DATA]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT_LUT_DATA1&lt;br /&gt;
|-&lt;br /&gt;
| 01CA&lt;br /&gt;
| [[#GPUREG_LIGHTING_LUT_DATA|GPUREG_LIGHTING_LUT_DATA]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT_LUT_DATA2&lt;br /&gt;
|-&lt;br /&gt;
| 01CB&lt;br /&gt;
| [[#GPUREG_LIGHTING_LUT_DATA|GPUREG_LIGHTING_LUT_DATA]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT_LUT_DATA3&lt;br /&gt;
|-&lt;br /&gt;
| 01CC&lt;br /&gt;
| [[#GPUREG_LIGHTING_LUT_DATA|GPUREG_LIGHTING_LUT_DATA]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT_LUT_DATA4&lt;br /&gt;
|-&lt;br /&gt;
| 01CD&lt;br /&gt;
| [[#GPUREG_LIGHTING_LUT_DATA|GPUREG_LIGHTING_LUT_DATA]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT_LUT_DATA5&lt;br /&gt;
|-&lt;br /&gt;
| 01CE&lt;br /&gt;
| [[#GPUREG_LIGHTING_LUT_DATA|GPUREG_LIGHTING_LUT_DATA]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT_LUT_DATA6&lt;br /&gt;
|-&lt;br /&gt;
| 01CF&lt;br /&gt;
| [[#GPUREG_LIGHTING_LUT_DATA|GPUREG_LIGHTING_LUT_DATA]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT_LUT_DATA7&lt;br /&gt;
|-&lt;br /&gt;
| 01D0&lt;br /&gt;
| [[#GPUREG_LIGHTING_LUTINPUT_ABS|GPUREG_LIGHTING_LUTINPUT_ABS]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT_ABSLUTINPUT&lt;br /&gt;
|-&lt;br /&gt;
| 01D1&lt;br /&gt;
| [[#GPUREG_LIGHTING_LUTINPUT_SELECT|GPUREG_LIGHTING_LUTINPUT_SELECT]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT_LUTINPUT&lt;br /&gt;
|-&lt;br /&gt;
| 01D2&lt;br /&gt;
| [[#GPUREG_LIGHTING_LUTINPUT_SCALE|GPUREG_LIGHTING_LUTINPUT_SCALE]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT_LUTSCALE&lt;br /&gt;
|-&lt;br /&gt;
| 01D3&lt;br /&gt;
| [[#GPUREG_01D3|GPUREG_01D3]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01D4&lt;br /&gt;
| [[#GPUREG_01D4|GPUREG_01D4]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01D5&lt;br /&gt;
| [[#GPUREG_01D5|GPUREG_01D5]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01D6&lt;br /&gt;
| [[#GPUREG_01D6|GPUREG_01D6]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01D7&lt;br /&gt;
| [[#GPUREG_01D7|GPUREG_01D7]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01D8&lt;br /&gt;
| [[#GPUREG_01D8|GPUREG_01D8]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01D9&lt;br /&gt;
| [[#GPUREG_LIGHTING_LIGHT_PERMUTATION|GPUREG_LIGHTING_LIGHT_PERMUTATION]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_FRAG_LIGHT_SRC_EN_ID&lt;br /&gt;
|-&lt;br /&gt;
| 01DA&lt;br /&gt;
| [[#GPUREG_01DA|GPUREG_01DA]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01DB&lt;br /&gt;
| [[#GPUREG_01DB|GPUREG_01DB]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01DC&lt;br /&gt;
| [[#GPUREG_01DC|GPUREG_01DC]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01DD&lt;br /&gt;
| [[#GPUREG_01DD|GPUREG_01DD]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01DE&lt;br /&gt;
| [[#GPUREG_01DE|GPUREG_01DE]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01DF&lt;br /&gt;
| [[#GPUREG_01DF|GPUREG_01DF]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01E0&lt;br /&gt;
| [[#GPUREG_01E0|GPUREG_01E0]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01E1&lt;br /&gt;
| [[#GPUREG_01E1|GPUREG_01E1]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01E2&lt;br /&gt;
| [[#GPUREG_01E2|GPUREG_01E2]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01E3&lt;br /&gt;
| [[#GPUREG_01E3|GPUREG_01E3]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01E4&lt;br /&gt;
| [[#GPUREG_01E4|GPUREG_01E4]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01E5&lt;br /&gt;
| [[#GPUREG_01E5|GPUREG_01E5]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01E6&lt;br /&gt;
| [[#GPUREG_01E6|GPUREG_01E6]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01E7&lt;br /&gt;
| [[#GPUREG_01E7|GPUREG_01E7]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01E8&lt;br /&gt;
| [[#GPUREG_01E8|GPUREG_01E8]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01E9&lt;br /&gt;
| [[#GPUREG_01E9|GPUREG_01E9]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01EA&lt;br /&gt;
| [[#GPUREG_01EA|GPUREG_01EA]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01EB&lt;br /&gt;
| [[#GPUREG_01EB|GPUREG_01EB]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01EC&lt;br /&gt;
| [[#GPUREG_01EC|GPUREG_01EC]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01ED&lt;br /&gt;
| [[#GPUREG_01ED|GPUREG_01ED]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01EE&lt;br /&gt;
| [[#GPUREG_01EE|GPUREG_01EE]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01EF&lt;br /&gt;
| [[#GPUREG_01EF|GPUREG_01EF]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01F0&lt;br /&gt;
| [[#GPUREG_01F0|GPUREG_01F0]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01F1&lt;br /&gt;
| [[#GPUREG_01F1|GPUREG_01F1]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01F2&lt;br /&gt;
| [[#GPUREG_01F2|GPUREG_01F2]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01F3&lt;br /&gt;
| [[#GPUREG_01F3|GPUREG_01F3]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01F4&lt;br /&gt;
| [[#GPUREG_01F4|GPUREG_01F4]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01F5&lt;br /&gt;
| [[#GPUREG_01F5|GPUREG_01F5]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01F6&lt;br /&gt;
| [[#GPUREG_01F6|GPUREG_01F6]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01F7&lt;br /&gt;
| [[#GPUREG_01F7|GPUREG_01F7]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01F8&lt;br /&gt;
| [[#GPUREG_01F8|GPUREG_01F8]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01F9&lt;br /&gt;
| [[#GPUREG_01F9|GPUREG_01F9]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01FA&lt;br /&gt;
| [[#GPUREG_01FA|GPUREG_01FA]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01FB&lt;br /&gt;
| [[#GPUREG_01FB|GPUREG_01FB]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01FC&lt;br /&gt;
| [[#GPUREG_01FC|GPUREG_01FC]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01FD&lt;br /&gt;
| [[#GPUREG_01FD|GPUREG_01FD]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01FE&lt;br /&gt;
| [[#GPUREG_01FE|GPUREG_01FE]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 01FF&lt;br /&gt;
| [[#GPUREG_01FF|GPUREG_01FF]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Geometry pipeline registers (0x200-0x27F) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Register ID&lt;br /&gt;
! Register name&lt;br /&gt;
! Notes&lt;br /&gt;
! Official Name&lt;br /&gt;
|-&lt;br /&gt;
| 0200&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFERS_LOC|GPUREG_ATTRIBBUFFERS_LOC]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_VTX_ATTR_ARRAYS_BASE_ADDR&lt;br /&gt;
|-&lt;br /&gt;
| 0201&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFERS_FORMAT_LOW|GPUREG_ATTRIBBUFFERS_FORMAT_LOW]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_VTX_ATTR_ARRAYS0&lt;br /&gt;
|-&lt;br /&gt;
| 0202&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFERS_FORMAT_HIGH|GPUREG_ATTRIBBUFFERS_FORMAT_HIGH]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_VTX_ATTR_ARRAYS1&lt;br /&gt;
|-&lt;br /&gt;
| 0203&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER0_OFFSET|GPUREG_ATTRIBBUFFER0_OFFSET]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_LOAD_ARRAY0_ATTR_OFFSET&lt;br /&gt;
|-&lt;br /&gt;
| 0204&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER0_CONFIG1|GPUREG_ATTRIBBUFFER0_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_LOAD_ARRAY0_ELEMENT0&lt;br /&gt;
|-&lt;br /&gt;
| 0205&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER0_CONFIG2|GPUREG_ATTRIBBUFFER0_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_LOAD_ARRAY0_ELEMENT1&lt;br /&gt;
|-&lt;br /&gt;
| 0206&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER1_OFFSET|GPUREG_ATTRIBBUFFER1_OFFSET]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0207&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER1_CONFIG1|GPUREG_ATTRIBBUFFER1_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0208&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER1_CONFIG2|GPUREG_ATTRIBBUFFER1_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0209&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER2_OFFSET|GPUREG_ATTRIBBUFFER2_OFFSET]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 020A&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER2_CONFIG1|GPUREG_ATTRIBBUFFER2_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 020B&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER2_CONFIG2|GPUREG_ATTRIBBUFFER2_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 020C&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER3_OFFSET|GPUREG_ATTRIBBUFFER3_OFFSET]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 020D&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER3_CONFIG1|GPUREG_ATTRIBBUFFER3_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 020E&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER3_CONFIG2|GPUREG_ATTRIBBUFFER3_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 020F&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER4_OFFSET|GPUREG_ATTRIBBUFFER4_OFFSET]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0210&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER4_CONFIG1|GPUREG_ATTRIBBUFFER4_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0211&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER4_CONFIG2|GPUREG_ATTRIBBUFFER4_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0212&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER5_OFFSET|GPUREG_ATTRIBBUFFER5_OFFSET]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0213&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER5_CONFIG1|GPUREG_ATTRIBBUFFER5_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0214&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER5_CONFIG2|GPUREG_ATTRIBBUFFER5_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0215&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER6_OFFSET|GPUREG_ATTRIBBUFFER6_OFFSET]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0216&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER6_CONFIG1|GPUREG_ATTRIBBUFFER6_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0217&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER6_CONFIG2|GPUREG_ATTRIBBUFFER6_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0218&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER7_OFFSET|GPUREG_ATTRIBBUFFER7_OFFSET]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0219&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER7_CONFIG1|GPUREG_ATTRIBBUFFER7_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 021A&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER7_CONFIG2|GPUREG_ATTRIBBUFFER7_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 021B&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER8_OFFSET|GPUREG_ATTRIBBUFFER8_OFFSET]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 021C&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER8_CONFIG1|GPUREG_ATTRIBBUFFER8_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 021D&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER8_CONFIG2|GPUREG_ATTRIBBUFFER8_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 021E&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER9_OFFSET|GPUREG_ATTRIBBUFFER9_OFFSET]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 021F&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER9_CONFIG1|GPUREG_ATTRIBBUFFER9_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0220&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER9_CONFIG2|GPUREG_ATTRIBBUFFER9_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0221&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER10_OFFSET|GPUREG_ATTRIBBUFFER10_OFFSET]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0222&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER10_CONFIG1|GPUREG_ATTRIBBUFFER10_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0223&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER10_CONFIG2|GPUREG_ATTRIBBUFFER10_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0224&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER11_OFFSET|GPUREG_ATTRIBBUFFER11_OFFSET]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0225&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER11_CONFIG1|GPUREG_ATTRIBBUFFER11_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0226&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER11_CONFIG2|GPUREG_ATTRIBBUFFER11_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0227&lt;br /&gt;
| [[#GPUREG_INDEXBUFFER_CONFIG|GPUREG_INDEXBUFFER_CONFIG]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_INDEX_ARRAY_ADDR_OFFSET&lt;br /&gt;
|-&lt;br /&gt;
| 0228&lt;br /&gt;
| [[#GPUREG_NUMVERTICES|GPUREG_NUMVERTICES]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_DRAW_VERTEX_NUM&lt;br /&gt;
|-&lt;br /&gt;
| 0229&lt;br /&gt;
| [[#GPUREG_GEOSTAGE_CONFIG|GPUREG_GEOSTAGE_CONFIG]]&lt;br /&gt;
| ?&lt;br /&gt;
|PICA_REG_DRAW_MODE0&lt;br /&gt;
|-&lt;br /&gt;
| 022A&lt;br /&gt;
| [[#GPUREG_VERTEX_OFFSET|GPUREG_VERTEX_OFFSET]]&lt;br /&gt;
|&lt;br /&gt;
|PICA_REG_DRAW_VERTEX_OFFSET&lt;br /&gt;
|-&lt;br /&gt;
| 022B&lt;br /&gt;
| [[#GPUREG_022B|GPUREG_022B]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 022C&lt;br /&gt;
| [[#GPUREG_022C|GPUREG_022C]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 022D&lt;br /&gt;
| [[#GPUREG_022D|GPUREG_022D]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 022E&lt;br /&gt;
| [[#GPUREG_DRAWARRAYS|GPUREG_DRAWARRAYS]]&lt;br /&gt;
|&lt;br /&gt;
|PICA_REG_START_DRAW_ARRAY&lt;br /&gt;
|-&lt;br /&gt;
| 022F&lt;br /&gt;
| [[#GPUREG_DRAWELEMENTS|GPUREG_DRAWELEMENTS]]&lt;br /&gt;
|&lt;br /&gt;
|PICA_REG_START_DRAW_ELEMENT&lt;br /&gt;
|-&lt;br /&gt;
| 0230&lt;br /&gt;
| [[#GPUREG_0230|GPUREG_0230]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0231&lt;br /&gt;
| [[#GPUREG_0231|GPUREG_0231]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_VTX_FUNC&lt;br /&gt;
|-&lt;br /&gt;
| 0232&lt;br /&gt;
| [[#GPUREG_FIXEDATTRIB_INDEX|GPUREG_FIXEDATTRIB_INDEX]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_VS_FIXED_ATTR&lt;br /&gt;
|-&lt;br /&gt;
| 0233&lt;br /&gt;
| [[#GPUREG_FIXEDATTRIB_DATA|GPUREG_FIXEDATTRIB_DATA]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_VS_FIXED_ATTR_DATA0&lt;br /&gt;
|-&lt;br /&gt;
| 0234&lt;br /&gt;
| [[#GPUREG_FIXEDATTRIB_DATA|GPUREG_FIXEDATTRIB_DATA]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_VS_FIXED_ATTR_DATA1&lt;br /&gt;
|-&lt;br /&gt;
| 0235&lt;br /&gt;
| [[#GPUREG_FIXEDATTRIB_DATA|GPUREG_FIXEDATTRIB_DATA]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_VS_FIXED_ATTR_DATA2&lt;br /&gt;
|-&lt;br /&gt;
| 0236&lt;br /&gt;
| [[#GPUREG_0236|GPUREG_0236]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0237&lt;br /&gt;
| [[#GPUREG_0237|GPUREG_0237]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0238&lt;br /&gt;
| [[#GPUREG_CMDBUF_SIZE0|GPUREG_CMDBUF_SIZE0]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0239&lt;br /&gt;
| [[#GPUREG_CMDBUF_SIZE1|GPUREG_CMDBUF_SIZE1]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 023A&lt;br /&gt;
| [[#GPUREG_CMDBUF_ADDR0|GPUREG_CMDBUF_ADDR0]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 023B&lt;br /&gt;
| [[#GPUREG_CMDBUF_ADDR1|GPUREG_CMDBUF_ADDR1]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 023C&lt;br /&gt;
| [[#GPUREG_CMDBUF_JUMP0|GPUREG_CMDBUF_JUMP0]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 023D&lt;br /&gt;
| [[#GPUREG_CMDBUF_JUMP1|GPUREG_CMDBUF_JUMP1]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 023E&lt;br /&gt;
| [[#GPUREG_023E|GPUREG_023E]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 023F&lt;br /&gt;
| [[#GPUREG_023F|GPUREG_023F]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0240&lt;br /&gt;
| [[#GPUREG_0240|GPUREG_0240]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0241&lt;br /&gt;
| [[#GPUREG_0241|GPUREG_0241]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0242&lt;br /&gt;
| [[#GPUREG_0242|GPUREG_0242]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_VS_ATTR_NUM1&lt;br /&gt;
|-&lt;br /&gt;
| 0243&lt;br /&gt;
| [[#GPUREG_0243|GPUREG_0243]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0244&lt;br /&gt;
| [[#GPUREG_0244|GPUREG_0244]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_VS_COM_MODE&lt;br /&gt;
|-&lt;br /&gt;
| 0245&lt;br /&gt;
| [[#GPUREG_0245|GPUREG_0245]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_START_DRAW_FUNC0&lt;br /&gt;
|-&lt;br /&gt;
| 0246&lt;br /&gt;
| [[#GPUREG_0246|GPUREG_0246]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0247&lt;br /&gt;
| [[#GPUREG_0247|GPUREG_0247]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0248&lt;br /&gt;
| [[#GPUREG_0248|GPUREG_0248]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0249&lt;br /&gt;
| [[#GPUREG_0249|GPUREG_0249]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 024A&lt;br /&gt;
| [[#GPUREG_024A|GPUREG_024A]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_VS_OUT_REG_NUM1&lt;br /&gt;
|-&lt;br /&gt;
| 024B&lt;br /&gt;
| [[#GPUREG_024B|GPUREG_024B]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 024C&lt;br /&gt;
| [[#GPUREG_024C|GPUREG_024C]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 024D&lt;br /&gt;
| [[#GPUREG_024D|GPUREG_024D]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 024E&lt;br /&gt;
| [[#GPUREG_024E|GPUREG_024E]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 024F&lt;br /&gt;
| [[#GPUREG_024F|GPUREG_024F]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0250&lt;br /&gt;
| [[#GPUREG_0250|GPUREG_0250]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0251&lt;br /&gt;
| [[#GPUREG_0251|GPUREG_0251]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_VS_OUT_REG_NUM2&lt;br /&gt;
|-&lt;br /&gt;
| 0252&lt;br /&gt;
| [[#GPUREG_0252|GPUREG_0252]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_GS_MISC_REG0&lt;br /&gt;
|-&lt;br /&gt;
| 0253&lt;br /&gt;
| [[#GPUREG_0253|GPUREG_0253]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_DRAW_MODE1&lt;br /&gt;
|-&lt;br /&gt;
| 0254&lt;br /&gt;
| [[#GPUREG_0254|GPUREG_0254]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_GS_MISC_REG1&lt;br /&gt;
|-&lt;br /&gt;
| 0255&lt;br /&gt;
| [[#GPUREG_0255|GPUREG_0255]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0256&lt;br /&gt;
| [[#GPUREG_0256|GPUREG_0256]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0257&lt;br /&gt;
| [[#GPUREG_0257|GPUREG_0257]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0258&lt;br /&gt;
| [[#GPUREG_0258|GPUREG_0258]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0259&lt;br /&gt;
| [[#GPUREG_0259|GPUREG_0259]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 025A&lt;br /&gt;
| [[#GPUREG_025A|GPUREG_025A]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 025B&lt;br /&gt;
| [[#GPUREG_025B|GPUREG_025B]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 025C&lt;br /&gt;
| [[#GPUREG_025C|GPUREG_025C]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 025D&lt;br /&gt;
| [[#GPUREG_025D|GPUREG_025D]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 025E&lt;br /&gt;
| [[#GPUREG_PRIMITIVE_CONFIG|GPUREG_PRIMITIVE_CONFIG]]&lt;br /&gt;
| ?&lt;br /&gt;
|PICA_REG_GS_OUT_REG_NUM3 / PICA_REG_VS_OUT_REG_NUM3&lt;br /&gt;
|-&lt;br /&gt;
| 025F&lt;br /&gt;
| [[#GPUREG_RESTART_PRIMITIVE|GPUREG_RESTART_PRIMITIVE]]&lt;br /&gt;
|?&lt;br /&gt;
|PICA_REG_START_DRAW_FUNC1&lt;br /&gt;
|-&lt;br /&gt;
| 0260&lt;br /&gt;
| [[#GPUREG_0260|GPUREG_0260]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0261&lt;br /&gt;
| [[#GPUREG_0261|GPUREG_0261]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0262&lt;br /&gt;
| [[#GPUREG_0262|GPUREG_0262]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0263&lt;br /&gt;
| [[#GPUREG_0263|GPUREG_0263]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0264&lt;br /&gt;
| [[#GPUREG_0264|GPUREG_0264]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0265&lt;br /&gt;
| [[#GPUREG_0265|GPUREG_0265]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0266&lt;br /&gt;
| [[#GPUREG_0266|GPUREG_0266]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0267&lt;br /&gt;
| [[#GPUREG_0267|GPUREG_0267]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0268&lt;br /&gt;
| [[#GPUREG_0268|GPUREG_0268]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0269&lt;br /&gt;
| [[#GPUREG_0269|GPUREG_0269]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 026A&lt;br /&gt;
| [[#GPUREG_026A|GPUREG_026A]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 026B&lt;br /&gt;
| [[#GPUREG_026B|GPUREG_026B]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 026C&lt;br /&gt;
| [[#GPUREG_026C|GPUREG_026C]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 026D&lt;br /&gt;
| [[#GPUREG_026D|GPUREG_026D]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 026E&lt;br /&gt;
| [[#GPUREG_026E|GPUREG_026E]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 026F&lt;br /&gt;
| [[#GPUREG_026F|GPUREG_026F]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0270&lt;br /&gt;
| [[#GPUREG_0270|GPUREG_0270]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0271&lt;br /&gt;
| [[#GPUREG_0271|GPUREG_0271]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0272&lt;br /&gt;
| [[#GPUREG_0272|GPUREG_0272]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0273&lt;br /&gt;
| [[#GPUREG_0273|GPUREG_0273]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0274&lt;br /&gt;
| [[#GPUREG_0274|GPUREG_0274]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0275&lt;br /&gt;
| [[#GPUREG_0275|GPUREG_0275]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0276&lt;br /&gt;
| [[#GPUREG_0276|GPUREG_0276]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0277&lt;br /&gt;
| [[#GPUREG_0277|GPUREG_0277]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0278&lt;br /&gt;
| [[#GPUREG_0278|GPUREG_0278]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0279&lt;br /&gt;
| [[#GPUREG_0279|GPUREG_0279]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 027A&lt;br /&gt;
| [[#GPUREG_027A|GPUREG_027A]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 027B&lt;br /&gt;
| [[#GPUREG_027B|GPUREG_027B]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 027C&lt;br /&gt;
| [[#GPUREG_027C|GPUREG_027C]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 027D&lt;br /&gt;
| [[#GPUREG_027D|GPUREG_027D]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 027E&lt;br /&gt;
| [[#GPUREG_027E|GPUREG_027E]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 027F&lt;br /&gt;
| [[#GPUREG_027F|GPUREG_027F]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shader registers (0x280-0x2DF) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Register ID&lt;br /&gt;
! Register name&lt;br /&gt;
! Notes&lt;br /&gt;
! Official Name&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 | Geometry shader&lt;br /&gt;
|-&lt;br /&gt;
| 0280&lt;br /&gt;
| [[#GPUREG_GSH_BOOLUNIFORM|GPUREG_GSH_BOOLUNIFORM]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_GS_BOOL&lt;br /&gt;
|-&lt;br /&gt;
| 0281&lt;br /&gt;
| [[#GPUREG_GSH_INTUNIFORM_I0|GPUREG_GSH_INTUNIFORM_I0]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_GS_INT0&lt;br /&gt;
|-&lt;br /&gt;
| 0282&lt;br /&gt;
| [[#GPUREG_GSH_INTUNIFORM_I1|GPUREG_GSH_INTUNIFORM_I1]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_GS_INT1&lt;br /&gt;
|-&lt;br /&gt;
| 0283&lt;br /&gt;
| [[#GPUREG_GSH_INTUNIFORM_I2|GPUREG_GSH_INTUNIFORM_I2]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_GS_INT2&lt;br /&gt;
|-&lt;br /&gt;
| 0284&lt;br /&gt;
| [[#GPUREG_GSH_INTUNIFORM_I3|GPUREG_GSH_INTUNIFORM_I3]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_GS_INT3&lt;br /&gt;
|-&lt;br /&gt;
| 0285&lt;br /&gt;
| [[#GPUREG_0285|GPUREG_0285]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0286&lt;br /&gt;
| [[#GPUREG_0286|GPUREG_0286]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0287&lt;br /&gt;
| [[#GPUREG_0287|GPUREG_0287]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0288&lt;br /&gt;
| [[#GPUREG_0288|GPUREG_0288]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0289&lt;br /&gt;
| [[#GPUREG_GSH_INPUTBUFFER_CONFIG|GPUREG_GSH_INPUTBUFFER_CONFIG]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_GS_ATTR_NUM&lt;br /&gt;
|-&lt;br /&gt;
| 028A&lt;br /&gt;
| [[#GPUREG_GSH_ENTRYPOINT|GPUREG_GSH_ENTRYPOINT]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_GS_START_ADDR&lt;br /&gt;
|-&lt;br /&gt;
| 028B&lt;br /&gt;
| [[#GPUREG_GSH_ATTRIBUTES_PERMUTATION_LOW|GPUREG_GSH_ATTRIBUTES_PERMUTATION_LOW]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_GS_ATTR_IN_REG_MAP0&lt;br /&gt;
|-&lt;br /&gt;
| 028C&lt;br /&gt;
| [[#GPUREG_GSH_ATTRIBUTES_PERMUTATION_HIGH|GPUREG_GSH_ATTRIBUTES_PERMUTATION_HIGH]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_GS_ATTR_IN_REG_MAP1&lt;br /&gt;
|-&lt;br /&gt;
| 028D&lt;br /&gt;
| [[#GPUREG_GSH_OUTMAP_MASK|GPUREG_GSH_OUTMAP_MASK]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_GS_OUT_REG_MASK&lt;br /&gt;
|-&lt;br /&gt;
| 028E&lt;br /&gt;
| [[#GPUREG_028E|GPUREG_028E]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 028F&lt;br /&gt;
| [[#GPUREG_GSH_CODETRANSFER_END|GPUREG_GSH_CODETRANSFER_END]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_GS_PROG_RENEWAL_END&lt;br /&gt;
|-&lt;br /&gt;
| 0290&lt;br /&gt;
| [[#GPUREG_GSH_FLOATUNIFORM_CONFIG|GPUREG_GSH_FLOATUNIFORM_CONFIG]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_GS_FLOAT_ADDR&lt;br /&gt;
|-&lt;br /&gt;
| 0291&lt;br /&gt;
| [[#GPUREG_GSH_FLOATUNIFORM_INDEX|GPUREG_GSH_FLOATUNIFORM_INDEX]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_GS_FLOAT_DATA1&lt;br /&gt;
|-&lt;br /&gt;
| 0292&lt;br /&gt;
| [[#GPUREG_GSH_FLOATUNIFORM_DATA|GPUREG_GSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_GS_FLOAT_DATA2&lt;br /&gt;
|-&lt;br /&gt;
| 0293&lt;br /&gt;
| [[#GPUREG_GSH_FLOATUNIFORM_DATA|GPUREG_GSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_GS_FLOAT_DATA3&lt;br /&gt;
|-&lt;br /&gt;
| 0294&lt;br /&gt;
| [[#GPUREG_GSH_FLOATUNIFORM_DATA|GPUREG_GSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_GS_FLOAT_DATA4&lt;br /&gt;
|-&lt;br /&gt;
| 0295&lt;br /&gt;
| [[#GPUREG_GSH_FLOATUNIFORM_DATA|GPUREG_GSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_GS_FLOAT_DATA5&lt;br /&gt;
|-&lt;br /&gt;
| 0296&lt;br /&gt;
| [[#GPUREG_GSH_FLOATUNIFORM_DATA|GPUREG_GSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_GS_FLOAT_DATA6&lt;br /&gt;
|-&lt;br /&gt;
| 0297&lt;br /&gt;
| [[#GPUREG_GSH_FLOATUNIFORM_DATA|GPUREG_GSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_GS_FLOAT_DATA7&lt;br /&gt;
|-&lt;br /&gt;
| 0298&lt;br /&gt;
| [[#GPUREG_GSH_FLOATUNIFORM_DATA|GPUREG_GSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_GS_FLOAT_DATA8&lt;br /&gt;
|-&lt;br /&gt;
| 0299&lt;br /&gt;
| [[#GPUREG_0299|GPUREG_0299]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 029A&lt;br /&gt;
| [[#GPUREG_029A|GPUREG_029A]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 029B&lt;br /&gt;
| [[#GPUREG_GSH_CODETRANSFER_INDEX|GPUREG_GSH_CODETRANSFER_INDEX]]&lt;br /&gt;
| ?&lt;br /&gt;
|PICA_REG_GS_PROG_ADDR&lt;br /&gt;
|-&lt;br /&gt;
| 029C&lt;br /&gt;
| [[#GPUREG_GSH_CODETRANSFER_DATA|GPUREG_GSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_GS_PROG_DATA0&lt;br /&gt;
|-&lt;br /&gt;
| 029D&lt;br /&gt;
| [[#GPUREG_GSH_CODETRANSFER_DATA|GPUREG_GSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_GS_PROG_DATA1&lt;br /&gt;
|-&lt;br /&gt;
| 029E&lt;br /&gt;
| [[#GPUREG_GSH_CODETRANSFER_DATA|GPUREG_GSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_GS_PROG_DATA2&lt;br /&gt;
|-&lt;br /&gt;
| 029F&lt;br /&gt;
| [[#GPUREG_GSH_CODETRANSFER_DATA|GPUREG_GSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_GS_PROG_DATA3&lt;br /&gt;
|-&lt;br /&gt;
| 02A0&lt;br /&gt;
| [[#GPUREG_GSH_CODETRANSFER_DATA|GPUREG_GSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_GS_PROG_DATA4&lt;br /&gt;
|-&lt;br /&gt;
| 02A1&lt;br /&gt;
| [[#GPUREG_GSH_CODETRANSFER_DATA|GPUREG_GSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_GS_PROG_DATA5&lt;br /&gt;
|-&lt;br /&gt;
| 02A2&lt;br /&gt;
| [[#GPUREG_GSH_CODETRANSFER_DATA|GPUREG_GSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_GS_PROG_DATA6&lt;br /&gt;
|-&lt;br /&gt;
| 02A3&lt;br /&gt;
| [[#GPUREG_GSH_CODETRANSFER_DATA|GPUREG_GSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_GS_PROG_DATA7&lt;br /&gt;
|-&lt;br /&gt;
| 02A4&lt;br /&gt;
| [[#GPUREG_02A4|GPUREG_02A4]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 02A5&lt;br /&gt;
| [[#GPUREG_GSH_OPDESCS_INDEX|GPUREG_GSH_OPDESCS_INDEX]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_GS_PROG_SWIZZLE_ADDR&lt;br /&gt;
|-&lt;br /&gt;
| 02A6&lt;br /&gt;
| [[#GPUREG_GSH_OPDESCS_DATA|GPUREG_GSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_GS_PROG_SWIZZLE_DATA0&lt;br /&gt;
|-&lt;br /&gt;
| 02A7&lt;br /&gt;
| [[#GPUREG_GSH_OPDESCS_DATA|GPUREG_GSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_GS_PROG_SWIZZLE_DATA1&lt;br /&gt;
|-&lt;br /&gt;
| 02A8&lt;br /&gt;
| [[#GPUREG_GSH_OPDESCS_DATA|GPUREG_GSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_GS_PROG_SWIZZLE_DATA2&lt;br /&gt;
|-&lt;br /&gt;
| 02A9&lt;br /&gt;
| [[#GPUREG_GSH_OPDESCS_DATA|GPUREG_GSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_GS_PROG_SWIZZLE_DATA3&lt;br /&gt;
|-&lt;br /&gt;
| 02AA&lt;br /&gt;
| [[#GPUREG_GSH_OPDESCS_DATA|GPUREG_GSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_GS_PROG_SWIZZLE_DATA4&lt;br /&gt;
|-&lt;br /&gt;
| 02AB&lt;br /&gt;
| [[#GPUREG_GSH_OPDESCS_DATA|GPUREG_GSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_GS_PROG_SWIZZLE_DATA5&lt;br /&gt;
|-&lt;br /&gt;
| 02AC&lt;br /&gt;
| [[#GPUREG_GSH_OPDESCS_DATA|GPUREG_GSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_GS_PROG_SWIZZLE_DATA6&lt;br /&gt;
|-&lt;br /&gt;
| 02AD&lt;br /&gt;
| [[#GPUREG_GSH_OPDESCS_DATA|GPUREG_GSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_GS_PROG_SWIZZLE_DATA7&lt;br /&gt;
|-&lt;br /&gt;
| 02AE&lt;br /&gt;
| [[#GPUREG_02AE|GPUREG_02AE]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 02AF&lt;br /&gt;
| [[#GPUREG_02AF|GPUREG_02AF]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 | Vertex shader&lt;br /&gt;
|-&lt;br /&gt;
| 02B0&lt;br /&gt;
| [[#GPUREG_VSH_BOOLUNIFORM|GPUREG_VSH_BOOLUNIFORM]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_VS_BOOL&lt;br /&gt;
|-&lt;br /&gt;
| 02B1&lt;br /&gt;
| [[#GPUREG_VSH_INTUNIFORM_I0|GPUREG_VSH_INTUNIFORM_I0]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_VS_INT0&lt;br /&gt;
|-&lt;br /&gt;
| 02B2&lt;br /&gt;
| [[#GPUREG_VSH_INTUNIFORM_I1|GPUREG_VSH_INTUNIFORM_I1]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_VS_INT1&lt;br /&gt;
|-&lt;br /&gt;
| 02B3&lt;br /&gt;
| [[#GPUREG_VSH_INTUNIFORM_I2|GPUREG_VSH_INTUNIFORM_I2]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_VS_INT2&lt;br /&gt;
|-&lt;br /&gt;
| 02B4&lt;br /&gt;
| [[#GPUREG_VSH_INTUNIFORM_I3|GPUREG_VSH_INTUNIFORM_I3]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_VS_INT3&lt;br /&gt;
|-&lt;br /&gt;
| 02B5&lt;br /&gt;
| [[#GPUREG_02B5|GPUREG_02B5]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 02B6&lt;br /&gt;
| [[#GPUREG_02B6|GPUREG_02B6]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 02B7&lt;br /&gt;
| [[#GPUREG_02B7|GPUREG_02B7]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 02B8&lt;br /&gt;
| [[#GPUREG_02B8|GPUREG_02B8]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 02B9&lt;br /&gt;
| [[#GPUREG_VSH_INPUTBUFFER_CONFIG|GPUREG_VSH_INPUTBUFFER_CONFIG]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_VS_ATTR_NUM0&lt;br /&gt;
|-&lt;br /&gt;
| 02BA&lt;br /&gt;
| [[#GPUREG_VSH_ENTRYPOINT|GPUREG_VSH_ENTRYPOINT]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_VS_START_ADDR&lt;br /&gt;
|-&lt;br /&gt;
| 02BB&lt;br /&gt;
| [[#GPUREG_VSH_ATTRIBUTES_PERMUTATION_LOW|GPUREG_VSH_ATTRIBUTES_PERMUTATION_LOW]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_VS_ATTR_IN_REG_MAP0&lt;br /&gt;
|-&lt;br /&gt;
| 02BC&lt;br /&gt;
| [[#GPUREG_VSH_ATTRIBUTES_PERMUTATION_HIGH|GPUREG_VSH_ATTRIBUTES_PERMUTATION_HIGH]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_VS_ATTR_IN_REG_MAP1&lt;br /&gt;
|-&lt;br /&gt;
| 02BD&lt;br /&gt;
| [[#GPUREG_VSH_OUTMAP_MASK|GPUREG_VSH_OUTMAP_MASK]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_VS_OUT_REG_MASK&lt;br /&gt;
|-&lt;br /&gt;
| 02BE&lt;br /&gt;
| [[#GPUREG_02BE|GPUREG_02BE]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 02BF&lt;br /&gt;
| [[#GPUREG_VSH_CODETRANSFER_END|GPUREG_VSH_CODETRANSFER_END]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_VS_PROG_RENEWAL_END&lt;br /&gt;
|-&lt;br /&gt;
| 02C0&lt;br /&gt;
| [[#GPUREG_VSH_FLOATUNIFORM_INDEX|GPUREG_VSH_FLOATUNIFORM_INDEX]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_VS_FLOAT_ADDR&lt;br /&gt;
|-&lt;br /&gt;
| 02C1&lt;br /&gt;
| [[#GPUREG_VSH_FLOATUNIFORM_DATA|GPUREG_VSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_VS_FLOAT_DATA1&lt;br /&gt;
|-&lt;br /&gt;
| 02C2&lt;br /&gt;
| [[#GPUREG_VSH_FLOATUNIFORM_DATA|GPUREG_VSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_VS_FLOAT_DATA2&lt;br /&gt;
|-&lt;br /&gt;
| 02C3&lt;br /&gt;
| [[#GPUREG_VSH_FLOATUNIFORM_DATA|GPUREG_VSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_VS_FLOAT_DATA3&lt;br /&gt;
|-&lt;br /&gt;
| 02C4&lt;br /&gt;
| [[#GPUREG_VSH_FLOATUNIFORM_DATA|GPUREG_VSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_VS_FLOAT_DATA4&lt;br /&gt;
|-&lt;br /&gt;
| 02C5&lt;br /&gt;
| [[#GPUREG_VSH_FLOATUNIFORM_DATA|GPUREG_VSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_VS_FLOAT_DATA5&lt;br /&gt;
|-&lt;br /&gt;
| 02C6&lt;br /&gt;
| [[#GPUREG_VSH_FLOATUNIFORM_DATA|GPUREG_VSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_VS_FLOAT_DATA6&lt;br /&gt;
|-&lt;br /&gt;
| 02C7&lt;br /&gt;
| [[#GPUREG_VSH_FLOATUNIFORM_DATA|GPUREG_VSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_VS_FLOAT_DATA7&lt;br /&gt;
|-&lt;br /&gt;
| 02C8&lt;br /&gt;
| [[#GPUREG_VSH_FLOATUNIFORM_DATA|GPUREG_VSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_VS_FLOAT_DATA8&lt;br /&gt;
|-&lt;br /&gt;
| 02C9&lt;br /&gt;
| [[#GPUREG_02C9|GPUREG_02C9]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 02CA&lt;br /&gt;
| [[#GPUREG_02CA|GPUREG_02CA]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 02CB&lt;br /&gt;
| [[#GPUREG_VSH_CODETRANSFER_INDEX|GPUREG_VSH_CODETRANSFER_INDEX]]&lt;br /&gt;
| ?&lt;br /&gt;
|PICA_REG_VS_PROG_ADDR&lt;br /&gt;
|-&lt;br /&gt;
| 02CC&lt;br /&gt;
| [[#GPUREG_VSH_CODETRANSFER_DATA|GPUREG_VSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_VS_PROG_DATA0&lt;br /&gt;
|-&lt;br /&gt;
| 02CD&lt;br /&gt;
| [[#GPUREG_VSH_CODETRANSFER_DATA|GPUREG_VSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_VS_PROG_DATA1&lt;br /&gt;
|-&lt;br /&gt;
| 02CE&lt;br /&gt;
| [[#GPUREG_VSH_CODETRANSFER_DATA|GPUREG_VSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_VS_PROG_DATA2&lt;br /&gt;
|-&lt;br /&gt;
| 02CF&lt;br /&gt;
| [[#GPUREG_VSH_CODETRANSFER_DATA|GPUREG_VSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_VS_PROG_DATA3&lt;br /&gt;
|-&lt;br /&gt;
| 02D0&lt;br /&gt;
| [[#GPUREG_VSH_CODETRANSFER_DATA|GPUREG_VSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_VS_PROG_DATA4&lt;br /&gt;
|-&lt;br /&gt;
| 02D1&lt;br /&gt;
| [[#GPUREG_VSH_CODETRANSFER_DATA|GPUREG_VSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_VS_PROG_DATA5&lt;br /&gt;
|-&lt;br /&gt;
| 02D2&lt;br /&gt;
| [[#GPUREG_VSH_CODETRANSFER_DATA|GPUREG_VSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_VS_PROG_DATA6&lt;br /&gt;
|-&lt;br /&gt;
| 02D3&lt;br /&gt;
| [[#GPUREG_VSH_CODETRANSFER_DATA|GPUREG_VSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_VS_PROG_DATA7&lt;br /&gt;
|-&lt;br /&gt;
| 02D4&lt;br /&gt;
| [[#GPUREG_02D4|GPUREG_02D4]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 02D5&lt;br /&gt;
| [[#GPUREG_VSH_OPDESCS_INDEX|GPUREG_VSH_OPDESCS_INDEX]]&lt;br /&gt;
| ?&lt;br /&gt;
|PICA_REG_VS_PROG_SWIZZLE_ADDR&lt;br /&gt;
|-&lt;br /&gt;
| 02D6&lt;br /&gt;
| [[#GPUREG_VSH_OPDESCS_DATA|GPUREG_VSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_VS_PROG_SWIZZLE_DATA0&lt;br /&gt;
|-&lt;br /&gt;
| 02D7&lt;br /&gt;
| [[#GPUREG_VSH_OPDESCS_DATA|GPUREG_VSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_VS_PROG_SWIZZLE_DATA1&lt;br /&gt;
|-&lt;br /&gt;
| 02D8&lt;br /&gt;
| [[#GPUREG_VSH_OPDESCS_DATA|GPUREG_VSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_VS_PROG_SWIZZLE_DATA2&lt;br /&gt;
|-&lt;br /&gt;
| 02D9&lt;br /&gt;
| [[#GPUREG_VSH_OPDESCS_DATA|GPUREG_VSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_VS_PROG_SWIZZLE_DATA3&lt;br /&gt;
|-&lt;br /&gt;
| 02DA&lt;br /&gt;
| [[#GPUREG_VSH_OPDESCS_DATA|GPUREG_VSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_VS_PROG_SWIZZLE_DATA4&lt;br /&gt;
|-&lt;br /&gt;
| 02DB&lt;br /&gt;
| [[#GPUREG_VSH_OPDESCS_DATA|GPUREG_VSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_VS_PROG_SWIZZLE_DATA5&lt;br /&gt;
|-&lt;br /&gt;
| 02DC&lt;br /&gt;
| [[#GPUREG_VSH_OPDESCS_DATA|GPUREG_VSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_VS_PROG_SWIZZLE_DATA6&lt;br /&gt;
|-&lt;br /&gt;
| 02DD&lt;br /&gt;
| [[#GPUREG_VSH_OPDESCS_DATA|GPUREG_VSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|PICA_REG_VS_PROG_SWIZZLE_DATA7&lt;br /&gt;
|-&lt;br /&gt;
| 02DE&lt;br /&gt;
| [[#GPUREG_02DE|GPUREG_02DE]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 02DF&lt;br /&gt;
| [[#GPUREG_02DF|GPUREG_02DF]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unknown registers (0x2E0-0x2FF) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Register ID&lt;br /&gt;
! Register name&lt;br /&gt;
! Notes&lt;br /&gt;
! Official Name&lt;br /&gt;
|-&lt;br /&gt;
| 02E0&lt;br /&gt;
| [[#GPUREG_02E0|GPUREG_02E0]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 02E1&lt;br /&gt;
| [[#GPUREG_02E1|GPUREG_02E1]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 02E2&lt;br /&gt;
| [[#GPUREG_02E2|GPUREG_02E2]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 02E3&lt;br /&gt;
| [[#GPUREG_02E3|GPUREG_02E3]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 02E4&lt;br /&gt;
| [[#GPUREG_02E4|GPUREG_02E4]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 02E5&lt;br /&gt;
| [[#GPUREG_02E5|GPUREG_02E5]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 02E6&lt;br /&gt;
| [[#GPUREG_02E6|GPUREG_02E6]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 02E7&lt;br /&gt;
| [[#GPUREG_02E7|GPUREG_02E7]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 02E8&lt;br /&gt;
| [[#GPUREG_02E8|GPUREG_02E8]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 02E9&lt;br /&gt;
| [[#GPUREG_02E9|GPUREG_02E9]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 02EA&lt;br /&gt;
| [[#GPUREG_02EA|GPUREG_02EA]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 02EB&lt;br /&gt;
| [[#GPUREG_02EB|GPUREG_02EB]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 02EC&lt;br /&gt;
| [[#GPUREG_02EC|GPUREG_02EC]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 02ED&lt;br /&gt;
| [[#GPUREG_02ED|GPUREG_02ED]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 02EE&lt;br /&gt;
| [[#GPUREG_02EE|GPUREG_02EE]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 02EF&lt;br /&gt;
| [[#GPUREG_02EF|GPUREG_02EF]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 02F0&lt;br /&gt;
| [[#GPUREG_02F0|GPUREG_02F0]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 02F1&lt;br /&gt;
| [[#GPUREG_02F1|GPUREG_02F1]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 02F2&lt;br /&gt;
| [[#GPUREG_02F2|GPUREG_02F2]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 02F3&lt;br /&gt;
| [[#GPUREG_02F3|GPUREG_02F3]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 02F4&lt;br /&gt;
| [[#GPUREG_02F4|GPUREG_02F4]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 02F5&lt;br /&gt;
| [[#GPUREG_02F5|GPUREG_02F5]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 02F6&lt;br /&gt;
| [[#GPUREG_02F6|GPUREG_02F6]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 02F7&lt;br /&gt;
| [[#GPUREG_02F7|GPUREG_02F7]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 02F8&lt;br /&gt;
| [[#GPUREG_02F8|GPUREG_02F8]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 02F9&lt;br /&gt;
| [[#GPUREG_02F9|GPUREG_02F9]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 02FA&lt;br /&gt;
| [[#GPUREG_02FA|GPUREG_02FA]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 02FB&lt;br /&gt;
| [[#GPUREG_02FB|GPUREG_02FB]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 02FC&lt;br /&gt;
| [[#GPUREG_02FC|GPUREG_02FC]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 02FD&lt;br /&gt;
| [[#GPUREG_02FD|GPUREG_02FD]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 02FE&lt;br /&gt;
| [[#GPUREG_02FE|GPUREG_02FE]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 02FF&lt;br /&gt;
| [[#GPUREG_02FF|GPUREG_02FF]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous registers ==&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_FINALIZE ===&lt;br /&gt;
&lt;br /&gt;
Writing to this register seems to signal the GPU to stop processing GPU commands from the current buffer; any command following a write to this register will be ignored. The value written to this register does not appear to matter, although 0x12345678 is the value typically written by commercial software.&lt;br /&gt;
Failure to write to this register in any command buffer will result in the GPU hanging.&lt;br /&gt;
&lt;br /&gt;
== Rasterizer registers ==&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_SH_OUTMAP_O&#039;&#039;i&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
These registers map components of the corresponding vertex shader output register to specific fixed-function semantics.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-7&lt;br /&gt;
| Semantic for the x component of the register.&lt;br /&gt;
|-&lt;br /&gt;
| 8-15&lt;br /&gt;
| Semantic for the y component of the register.&lt;br /&gt;
|-&lt;br /&gt;
| 16-23&lt;br /&gt;
| Semantic for the z component of the register.&lt;br /&gt;
|-&lt;br /&gt;
| 24-31&lt;br /&gt;
| Semantic for the w component of the register.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The semantic ids are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Semantic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00&lt;br /&gt;
| position.x&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Vertex Position&lt;br /&gt;
|-&lt;br /&gt;
| 0x01&lt;br /&gt;
| position.y&lt;br /&gt;
|-&lt;br /&gt;
| 0x02&lt;br /&gt;
| position.z&lt;br /&gt;
|-&lt;br /&gt;
| 0x03&lt;br /&gt;
| position.w&lt;br /&gt;
|-&lt;br /&gt;
| 0x04&lt;br /&gt;
| normquat.x&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Quaternion specifying the normal/tangent frame (for fragment lighting)&lt;br /&gt;
|-&lt;br /&gt;
| 0x05&lt;br /&gt;
| normquat.y&lt;br /&gt;
|-&lt;br /&gt;
| 0x06&lt;br /&gt;
| normquat.z&lt;br /&gt;
|-&lt;br /&gt;
| 0x07&lt;br /&gt;
| normquat.w&lt;br /&gt;
|-&lt;br /&gt;
| 0x08&lt;br /&gt;
| color.r&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Vertex color&lt;br /&gt;
|-&lt;br /&gt;
| 0x09&lt;br /&gt;
| color.g&lt;br /&gt;
|-&lt;br /&gt;
| 0x0A&lt;br /&gt;
| color.b&lt;br /&gt;
|-&lt;br /&gt;
| 0x0B&lt;br /&gt;
| color.a&lt;br /&gt;
|-&lt;br /&gt;
| 0x0C&lt;br /&gt;
| texcoord0.u&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Texture coordinates for texture 0&lt;br /&gt;
|-&lt;br /&gt;
| 0x0D&lt;br /&gt;
| texcoord0.v&lt;br /&gt;
|-&lt;br /&gt;
| 0x0E&lt;br /&gt;
| texcoord1.u&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Texture coordinates for texture 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0F&lt;br /&gt;
| texcoord1.v&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| texcoord0.w&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0x12&lt;br /&gt;
| view.x&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | View vector (for fragment lighting)&lt;br /&gt;
|-&lt;br /&gt;
| 0x13&lt;br /&gt;
| view.y&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| view.z&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0x16&lt;br /&gt;
| texcoord2.u&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Texture coordinates for texture 2&lt;br /&gt;
|-&lt;br /&gt;
| 0x17&lt;br /&gt;
| texcoord2.v&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0x1F&lt;br /&gt;
| Unused component&lt;br /&gt;
| Should be set for unused components of the output register&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Texturing registers ==&lt;br /&gt;
&lt;br /&gt;
== Framebuffer registers ==&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_FRAMEBUFFER_INVALIDATE ===&lt;br /&gt;
&lt;br /&gt;
Writing 1 to this register invalidates the framebuffer cache. This should be done when changing the framebuffer or when it is cleared before rendering. Note that it does &#039;&#039;&#039;not&#039;&#039;&#039; flush the cache, so it should always be preceded by a write to GPUREG_FRAMEBUFFER_FLUSH.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_FRAMEBUFFER_FLUSH ===&lt;br /&gt;
&lt;br /&gt;
Writing 1 to this register flushes the framebuffer cache to memory. This should be done after rendering before changing the framebuffer or using rendering results.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_DEPTHBUFFER_FORMAT ===&lt;br /&gt;
&lt;br /&gt;
The format the current depth buffer should be written into. Following values are possible:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 16-bit depth&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| ?? seems to freeze the GPU&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 24-bit depth&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 24-bit depth + 8-bit stencil (stencil is within bit 24-31)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_COLORBUFFER_FORMAT ===&lt;br /&gt;
&lt;br /&gt;
Describes the format of the current color buffer used for 3D rendering.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-7&lt;br /&gt;
| Pixel size (0=16-bit, 1=24-bit, 2=32-bit, 3=64-bit?)&lt;br /&gt;
|-&lt;br /&gt;
| 16-23&lt;br /&gt;
| Framebuffer Format (0=GL_RGBA8, 1=GL_RGB8, 2=GL_RGB5_A1, 3=GL_R5_G6_B5, 4=GL_RGBA4).&lt;br /&gt;
Note that these values are slightly different from those in [[GPU#Framebuffer_color_formats]].&lt;br /&gt;
&lt;br /&gt;
Color components are laid out in reverse byte order, with the most significant bits used first.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_FRAMEBUFFER_BLOCK32 ===&lt;br /&gt;
&lt;br /&gt;
When set to 0, use regular 8x8 tiling format for the framebuffer, compatible with textures. When set to 1, use a 32x32 tiling format. To untile the color buffer when using this format, use bit 16 of the [[GPU/External_Registers#Transfer_Engine|display transfer flags]]. It is unknown if there are any advantages to using the 32x32 format.&lt;br /&gt;
&lt;br /&gt;
== Fragment lighting registers ==&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_LIGHTING_ENABLE0 ===&lt;br /&gt;
&lt;br /&gt;
This register is set to 0 when fragment lighting is disabled, and to 1 when it is enabled.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_LIGHTING_ENABLE1 ===&lt;br /&gt;
&lt;br /&gt;
This register is set to 1 when fragment lighting is disabled, and to 0 when it is enabled.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_LIGHTING_CONFIG0 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Shadow factor enable, usually set to bit16 OR bit18 OR bit19&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Unknown, set to 0&lt;br /&gt;
|-&lt;br /&gt;
| 2-3&lt;br /&gt;
| &amp;quot;Fresnel selector&amp;quot; (see below)&lt;br /&gt;
|-&lt;br /&gt;
| 4-7&lt;br /&gt;
| &amp;quot;Config&amp;quot;, &amp;quot;Light env config&amp;quot; (see below)&lt;br /&gt;
|-&lt;br /&gt;
| 8-15&lt;br /&gt;
| Unknown, set to 4&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| &amp;quot;Shadow primary&amp;quot;, 0=disabled, 1=enabled&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| &amp;quot;Shadow secondary&amp;quot;, 0=disabled, 1=enabled&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| &amp;quot;Invert shadow&amp;quot;, 0=disabled, 1=enabled&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| &amp;quot;Shadow alpha&amp;quot;, 0=disabled, 1=enabled&lt;br /&gt;
|-&lt;br /&gt;
| 20-21&lt;br /&gt;
| Unknown, set to 0&lt;br /&gt;
|-&lt;br /&gt;
| 22-23&lt;br /&gt;
| &amp;quot;Bump selector&amp;quot;, texture unit for bumpmapping&lt;br /&gt;
|-&lt;br /&gt;
| 24-25&lt;br /&gt;
| &amp;quot;Shadow selector&amp;quot;, texture unit for shadow mapping&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| Unknown, set to 0&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| &amp;quot;Clamp highlights&amp;quot;, 0=disabled, 1=enabled&lt;br /&gt;
|-&lt;br /&gt;
| 28-29&lt;br /&gt;
| &amp;quot;Bump mode&amp;quot;, &amp;quot;Light env texy usage&amp;quot; (see below)&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| &amp;quot;Bump renorm&amp;quot;, 0=enabled, 1=disabled&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Unknown, set to 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Fresnel selector constants:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| NO_FRESNEL&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| PRI_ALPHA_FRESNEL&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| SEC_ALPHA_FRESNEL&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| PRI_SEC_ALPHA_FRESNEL&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The light environment configuration controls which LUTs are available for use. If a LUT is not available in the selected configuration, its value will always read a constant 1.0 regardless of the enable state in GPUREG_LIGHTING_CONFIG1.&lt;br /&gt;
Light env config constants:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Description&lt;br /&gt;
! Available LUTs&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| LIGHT_ENV_LAYER_CONFIG0&lt;br /&gt;
| lut_D0, lut_RR, lut_SP, lut_DA&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| LIGHT_ENV_LAYER_CONFIG1&lt;br /&gt;
| lut_FR, lut_RR, lut_SP, lut_DA&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| LIGHT_ENV_LAYER_CONFIG2&lt;br /&gt;
| lut_D0, lut_D1, lut_RR, lut_DA&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| LIGHT_ENV_LAYER_CONFIG3&lt;br /&gt;
| lut_D0, lut_D1, lut_FR, lut_DA&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| LIGHT_ENV_LAYER_CONFIG4&lt;br /&gt;
| All except for lut_FR&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| LIGHT_ENV_LAYER_CONFIG5&lt;br /&gt;
| All except for lut_D1&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| LIGHT_ENV_LAYER_CONFIG6&lt;br /&gt;
| All except for lut_RB and lut_RG&lt;br /&gt;
|-&lt;br /&gt;
| 8 (sic)&lt;br /&gt;
| LIGHT_ENV_LAYER_CONFIG7&lt;br /&gt;
| All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bump mode constants:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| BUMP_NOT_USED&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| BUMP_AS_BUMP&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| BUMP_AS_TANG&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bit 30 is set when bump mode is not zero.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_LIGHTING_CONFIG1 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Disable bit for frag light source 0 shadows&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Disable bit for frag light source 1 shadows&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Disable bit for frag light source 2 shadows&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Disable bit for frag light source 3 shadows&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Disable bit for frag light source 4 shadows&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Disable bit for frag light source 5 shadows&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Disable bit for frag light source 6 shadows&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Disable bit for frag light source 7 shadows&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Disable bit for frag light source 0 spot&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Disable bit for frag light source 1 spot&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Disable bit for frag light source 2 spot&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Disable bit for frag light source 3 spot&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Disable bit for frag light source 4 spot&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Disable bit for frag light source 5 spot&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Disable bit for frag light source 6 spot&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Disable bit for frag light source 7 spot&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Disable bit for lut_D0&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| Disable bit for lut_D1&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| Unknown, set to 1&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| Disable bit for lut_FR&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Disable bit for lut_RB&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Disable bit for lut_RG&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Disable bit for lut_RR&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| Unknown, set to 1&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| Disable bit for frag light source 0 distance attenuation&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| Disable bit for frag light source 1 distance attenuation&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| Disable bit for frag light source 2 distance attenuation&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| Disable bit for frag light source 3 distance attenuation&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| Disable bit for frag light source 4 distance attenuation&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| Disable bit for frag light source 5 distance attenuation&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| Disable bit for frag light source 6 distance attenuation&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Disable bit for frag light source 7 distance attenuation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_LIGHTING_NUM_LIGHTS ===&lt;br /&gt;
&lt;br /&gt;
The number of active lights minus one (0..7) is written to this register.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_LIGHTING_LIGHT_PERMUTATION ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-2&lt;br /&gt;
| ID of the 1st enabled light (0..7)&lt;br /&gt;
|-&lt;br /&gt;
| 4-6&lt;br /&gt;
| ID of the 2nd enabled light (0..7)&lt;br /&gt;
|-&lt;br /&gt;
| 8-10&lt;br /&gt;
| ID of the 3rd enabled light (0..7)&lt;br /&gt;
|-&lt;br /&gt;
| 12-14&lt;br /&gt;
| ID of the 4th enabled light (0..7)&lt;br /&gt;
|-&lt;br /&gt;
| 16-18&lt;br /&gt;
| ID of the 5th enabled light (0..7)&lt;br /&gt;
|-&lt;br /&gt;
| 20-22&lt;br /&gt;
| ID of the 6th enabled light (0..7)&lt;br /&gt;
|-&lt;br /&gt;
| 24-26&lt;br /&gt;
| ID of the 7th enabled light (0..7)&lt;br /&gt;
|-&lt;br /&gt;
| 28-30&lt;br /&gt;
| ID of the 8th enabled light (0..7)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_LIGHTING_LUTINPUT_SELECT ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-3&lt;br /&gt;
| Input selector for lut_D0&lt;br /&gt;
|-&lt;br /&gt;
| 4-7&lt;br /&gt;
| Input selector for lut_D1&lt;br /&gt;
|-&lt;br /&gt;
| 8-11&lt;br /&gt;
| Input selector for lut_SP&lt;br /&gt;
|-&lt;br /&gt;
| 12-15&lt;br /&gt;
| Input selector for lut_FR&lt;br /&gt;
|-&lt;br /&gt;
| 16-19&lt;br /&gt;
| Input selector for lut_RB&lt;br /&gt;
|-&lt;br /&gt;
| 20-23&lt;br /&gt;
| Input selector for lut_RG&lt;br /&gt;
|-&lt;br /&gt;
| 24-27&lt;br /&gt;
| Input selector for lut_RR&lt;br /&gt;
|-&lt;br /&gt;
| 28-31&lt;br /&gt;
| Input selector for lut_DA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Input selector values:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| N·H&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| V·H&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| N·V&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| L·N&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| -L·P (aka Spotlight aka SP)&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| cos φ (aka CP)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_LIGHTING_LUTINPUT_ABS ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| abs() flag for the input of lut_D0 (0=enabled, 1=disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| abs() flag for the input of lut_D1 (0=enabled, 1=disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| abs() flag for the input of lut_SP (0=enabled, 1=disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| abs() flag for the input of lut_FR (0=enabled, 1=disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| abs() flag for the input of lut_RB (0=enabled, 1=disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| abs() flag for the input of lut_RG (0=enabled, 1=disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| abs() flag for the input of lut_RR (0=enabled, 1=disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| abs() flag for the input of lut_DA (0=enabled, 1=disabled)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register controls whether the absolute value of the input is taken before using a LUT.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_LIGHTING_LUTINPUT_SCALE ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-3&lt;br /&gt;
| Scaler selector for lut_D0&lt;br /&gt;
|-&lt;br /&gt;
| 4-7&lt;br /&gt;
| Scaler selector for lut_D1&lt;br /&gt;
|-&lt;br /&gt;
| 8-11&lt;br /&gt;
| Scaler selector for lut_SP&lt;br /&gt;
|-&lt;br /&gt;
| 12-15&lt;br /&gt;
| Scaler selector for lut_FR&lt;br /&gt;
|-&lt;br /&gt;
| 16-19&lt;br /&gt;
| Scaler selector for lut_RB&lt;br /&gt;
|-&lt;br /&gt;
| 20-23&lt;br /&gt;
| Scaler selector for lut_RG&lt;br /&gt;
|-&lt;br /&gt;
| 24-27&lt;br /&gt;
| Scaler selector for lut_RR&lt;br /&gt;
|-&lt;br /&gt;
| 28-31&lt;br /&gt;
| Scaler selector for lut_DA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Scaler selector values:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 1x&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 2x&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 4x&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 8x&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 0.25x&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 0.5x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register controls the scaling that is applied to the output of a LUT.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_LIGHTING_LUT_INDEX ===&lt;br /&gt;
&lt;br /&gt;
This register controls which LUT and what offset into it the LUT_DATA register writes to.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-7&lt;br /&gt;
| Starting entry offset (0...255)&lt;br /&gt;
|-&lt;br /&gt;
| 8-10&lt;br /&gt;
| LUT ID (context=0) or Light ID (context=1,2)&lt;br /&gt;
|-&lt;br /&gt;
| 11-12&lt;br /&gt;
| Context ID&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
LUT ID values:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| lut_D0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| lut_D1&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| lut_FR&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| lut_RB&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| lut_RG&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| lut_RR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Context ID values:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| LUTs common to all lights - writes to the LUT selected by the ID&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| lut_SP - writes to the LUT specific to the selected light&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| lut_DA - writes to the LUT specific to the selected light&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_LIGHTING_LUT_DATA ===&lt;br /&gt;
&lt;br /&gt;
Lighting LUT data is written here.&lt;br /&gt;
&lt;br /&gt;
A LUT contains data for the input domain [-1.0, 1.0], which is indexed using a signed 8-bit number [-128, 127]. Therefore a LUT contains 256 entries. The index of a value is (int)(x/127.0f) &amp;amp; 0xFF.&lt;br /&gt;
&lt;br /&gt;
Format of an entry:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-11&lt;br /&gt;
| Entry value (12bit fractional number; floatval = x / 4096; however 0xFFF is treated as 1.0)&lt;br /&gt;
|-&lt;br /&gt;
| 12-22&lt;br /&gt;
| Absolute value of the difference between the next entry and this entry (11bit fractional number; floatval = x / 2048; however 0x7FF is treated as 1.0)&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| Sign bit of the difference (0=positive, 1=negative)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_LIGHTING_AMBIENT ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-7&lt;br /&gt;
| Blue component (0..255)&lt;br /&gt;
|-&lt;br /&gt;
| 10-17&lt;br /&gt;
| Green component (0..255)&lt;br /&gt;
|-&lt;br /&gt;
| 20-27&lt;br /&gt;
| Red component (0..255)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register contains the initial value of the fragment primary color before the partial colors that correspond to each enabled light are added. Usually set to material_emission + material_ambient*scene_ambient.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_LIGHTx_CONFIG ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Light type (0 = positional light, 1 = directional light)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Two side diffuse (0=disable, 1=enable)&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Geometric factor 0 (0=disable, 1=enable)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Geometric factor 1 (0=disable, 1=enable)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_LIGHTx_XY ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-15&lt;br /&gt;
| X coordinate (float16 = 1.5.10)&lt;br /&gt;
|-&lt;br /&gt;
| 16-31&lt;br /&gt;
| Y coordinate (float16 = 1.5.10)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These registers (along with _Z) represent the light position (for a positional light) or the light direction vector (for a directional light) of the corresponding light.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_LIGHTx_Z ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-15&lt;br /&gt;
| Z coordinate (float16 = 1.5.10)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These registers (along with _XY) represent the light position (for a positional light) or the light direction vector (for a directional light) of the corresponding light.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_LIGHTx_SPOTDIR_XY ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-12&lt;br /&gt;
| X coordinate (2.11 signed fixed point) (Usually the input value is negated)&lt;br /&gt;
|-&lt;br /&gt;
| 16-28&lt;br /&gt;
| Y coordinate (2.11 signed fixed point) (Usually the input value is negated)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These registers (along with _Z) represent the spot direction (unitary) vector of the corresponding light .&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_LIGHTx_SPOTDIR_Z ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-12&lt;br /&gt;
| Z coordinate (2.11 signed fixed point) (Usually the input value is negated)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These registers (along with _XY) represent the spot direction (unitary) vector of the corresponding light.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_LIGHTx_ATTENUATION_BIAS ===&lt;br /&gt;
&lt;br /&gt;
These registers contain the distance attenuation bias value (float20 = 1.7.12) of the corresponding light.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_LIGHTx_ATTENUATION_SCALE ===&lt;br /&gt;
&lt;br /&gt;
These registers contain the distance attenuation scale value (float20 = 1.7.12) of the corresponding light.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_LIGHTx_AMBIENT ===&lt;br /&gt;
&lt;br /&gt;
These registers contain the ambient color (same format as GPUREG_LIGHTING_AMBIENT) of the corresponding light. Usually set to material_ambient*lightX_ambient.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_LIGHTx_DIFFUSE ===&lt;br /&gt;
&lt;br /&gt;
These registers contain the diffuse color (same format as GPUREG_LIGHTING_AMBIENT) of the corresponding light. Usually set to material_diffuse*lightX_diffuse.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_LIGHTx_SPECULAR0 ===&lt;br /&gt;
&lt;br /&gt;
These registers contain the specular0 color (same format as GPUREG_LIGHTING_AMBIENT) of the corresponding light. Usually set to material_specular0*lightX_specular0.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_LIGHTx_SPECULAR1 ===&lt;br /&gt;
&lt;br /&gt;
These registers contain the specular1 color (same format as GPUREG_LIGHTING_AMBIENT) of the corresponding light. Usually set to material_specular1*lightX_specular1.&lt;br /&gt;
&lt;br /&gt;
== Geometry pipeline registers ==&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_GEOSTAGE_CONFIG ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-7&lt;br /&gt;
| Geometry stage mode. (0=Vertex shader only, 2=Vertex shader + geometry shader)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Unknown. Seems to skip every other triangle when used with indexed rendering and without geoshaders. Has no effect with non-indexed rendering without geoshaders. &#039;&#039;&#039;If this is 0, you don&#039;t need to use GPU_UNKPRIM with DrawElements.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 9-15&lt;br /&gt;
| No effect.&lt;br /&gt;
|-&lt;br /&gt;
| 16-23&lt;br /&gt;
| Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 24-31&lt;br /&gt;
| Unknown. Often set to 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register configures the geometry stage of the GPU pipeline.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_FIXEDATTRIB_INDEX ===&lt;br /&gt;
&lt;br /&gt;
See [[GPU/Fixed Vertex Attributes]] and [[GPU/Immediate-Mode Vertex Submission]] for usage info.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-31&lt;br /&gt;
| Sets the active fixed attribute index. This is the fixed attribute which will be set when writing to [[#GPUREG_FIXEDATTRIB_DATA|GPUREG_FIXEDATTRIB_DATA]]. Valid values are 0-11. If the special value 0xF is written here, this sets up immediate-mode vertex submission instead, and writes to the data register will input vertex data directly into the pipeline.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_FIXEDATTRIB_DATA ===&lt;br /&gt;
&lt;br /&gt;
Accepts a packed 4-tuple of float24 values (in the same format used for [[#GPUREG_VSH_FLOATUNIFORM_DATA|specifying shader uniforms]]). This is stored as the fixed attribute value for the attribute currently specified in the index register. Attributes are always specified as a 4-tuple of floats, regardless of the format configured in [[#GPUREG_ATTRIBBUFFERS_FORMAT_HIGH|GPUREG_ATTRIBBUFFERS_FORMAT_HIGH]].&lt;br /&gt;
&lt;br /&gt;
If immediate-mode vertex submission is enabled (by writing 0xF to the index register) then vertex data is input here directly. The index register does not need to be re-set after each write.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_RESTART_PRIMITIVE ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-7&lt;br /&gt;
| Writing 0x01 to this field ends the current triangle strip or fan. This is necessary before using these kinds of primitives with [[GPU:Immediate-Mode Vertex Submission|immediate-mode]], but most games seem to write to it before every draw call.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Geometry shader registers ==&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_GSH_BOOLUNIFORM ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Value of geometry shader unit&#039;s b0 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Value of geometry shader unit&#039;s b1 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Value of geometry shader unit&#039;s b2 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Value of geometry shader unit&#039;s b3 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Value of geometry shader unit&#039;s b4 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Value of geometry shader unit&#039;s b5 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Value of geometry shader unit&#039;s b6 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Value of geometry shader unit&#039;s b7 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Value of geometry shader unit&#039;s b8 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Value of geometry shader unit&#039;s b9 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Value of geometry shader unit&#039;s b10 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Value of geometry shader unit&#039;s b11 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Value of geometry shader unit&#039;s b12 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Value of geometry shader unit&#039;s b13 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Value of geometry shader unit&#039;s b14 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Value of geometry shader unit&#039;s b15 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 16-31&lt;br /&gt;
| Unknown. This seems to always be set to 0x7FFF, and other values may cause the GPU to hang&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the geometry shader unit&#039;s boolean registers.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_GSH_INTUNIFORM_I0 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-7&lt;br /&gt;
| Value for geometry shader&#039;s i0.x (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 8-15&lt;br /&gt;
| Value for geometry shader&#039;s i0.y (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 16-23&lt;br /&gt;
| Value for geometry shader&#039;s i0.z (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 24-31&lt;br /&gt;
| Value for geometry shader&#039;s i0.w (u8, 0-255)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the geometry shader&#039;s i0 integer register.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_GSH_INTUNIFORM_I1 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-7&lt;br /&gt;
| Value for geometry shader&#039;s i1.x (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 8-15&lt;br /&gt;
| Value for geometry shader&#039;s i1.y (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 16-23&lt;br /&gt;
| Value for geometry shader&#039;s i1.z (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 24-31&lt;br /&gt;
| Value for geometry shader&#039;s i1.w (u8, 0-255)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the geometry shader&#039;s i1 integer register.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_GSH_INTUNIFORM_I2 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-7&lt;br /&gt;
| Value for geometry shader&#039;s i2.x (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 8-15&lt;br /&gt;
| Value for geometry shader&#039;s i2.y (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 16-23&lt;br /&gt;
| Value for geometry shader&#039;s i2.z (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 24-31&lt;br /&gt;
| Value for geometry shader&#039;s i2.w (u8, 0-255)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the geometry shader&#039;s i2 integer register.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_GSH_INTUNIFORM_I3 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-7&lt;br /&gt;
| Value for geometry shader&#039;s i3.x (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 8-15&lt;br /&gt;
| Value for geometry shader&#039;s i3.y (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 16-23&lt;br /&gt;
| Value for geometry shader&#039;s i3.z (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 24-31&lt;br /&gt;
| Value for geometry shader&#039;s i3.w (u8, 0-255)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the geometry shader&#039;s i3 integer register.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_GSH_INPUTBUFFER_CONFIG ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-7&lt;br /&gt;
| Input buffer stride minus 1, in float vec4 registers. (value 0 means a stride of 1 float vec4 register)&lt;br /&gt;
|-&lt;br /&gt;
| 8-23&lt;br /&gt;
| Unknown. These bits typically aren&#039;t updated by games.&lt;br /&gt;
|-&lt;br /&gt;
| 24-31&lt;br /&gt;
| Unknown. This is typically set to 8 for geometry shaders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to configure the geometry shader&#039;s input buffer. In the context of a geometry shader, the stride parameter can be interpreted as the input primitive size in registers, though it is not a limit on the number of input registers which can be accessed from the geometry shader.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_GSH_ENTRYPOINT ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-15&lt;br /&gt;
| Geometry shader unit entrypoint, in words.&lt;br /&gt;
|-&lt;br /&gt;
| 16-31&lt;br /&gt;
| Unknown. This seems to always be set to 0x7FFF, and other values may cause the GPU to hang&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This sets the entrypoint for the program running on the single shader unit which can be dedicated to running geometry shaders, regardless of the current geometry stage mode. This is means that while this register is normally used to set the geometry shader entrypoint, it can also be used to set this single shader unit to run from a different entrypoint than the other three even when running a vertex shader.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_GSH_ATTRIBUTES_PERMUTATION_LOW ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-3&lt;br /&gt;
| Index of geometry shader input register which the 1st attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 4-7&lt;br /&gt;
| Index of geometry shader input register which the 2nd attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 8-11&lt;br /&gt;
| Index of geometry shader input register which the 3rd attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 12-15&lt;br /&gt;
| Index of geometry shader input register which the 4th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 16-19&lt;br /&gt;
| Index of geometry shader input register which the 5th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 20-23&lt;br /&gt;
| Index of geometry shader input register which the 6th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 24-27&lt;br /&gt;
| Index of geometry shader input register which the 7th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 28-31&lt;br /&gt;
| Index of geometry shader input register which the 8th attribute will be stored in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register sets the geometry shader input register index which will correspond to each attribute contained by the input buffer (which in the case of geometry shaders is the vertex shader output buffer) for the first 8 attributes.&lt;br /&gt;
For example, having bits 0-3 set to 5 means that, in the geometry shader program, v5 will contain the input buffer&#039;s 1st attribute.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_GSH_ATTRIBUTES_PERMUTATION_HIGH ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-3&lt;br /&gt;
| Index of geometry shader input register which the 9th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 4-7&lt;br /&gt;
| Index of geometry shader input register which the 10th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 8-11&lt;br /&gt;
| Index of geometry shader input register which the 11th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 12-15&lt;br /&gt;
| Index of geometry shader input register which the 12th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 16-19&lt;br /&gt;
| Index of geometry shader input register which the 13th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 20-23&lt;br /&gt;
| Index of geometry shader input register which the 14th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 24-27&lt;br /&gt;
| Index of geometry shader input register which the 15th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 28-31&lt;br /&gt;
| Index of geometry shader input register which the 16th attribute will be stored in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register sets the geometry shader input register index which will correspond to each attribute contained by the input buffer (which in the case of geometry shaders is the vertex shader output buffer) for attributes 8 through 15.&lt;br /&gt;
For example, having bits 0-3 set to 5 means that, in the geometry shader program, v5 will contain the input buffer&#039;s 9th attribute.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_GSH_OUTMAP_MASK ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Enable bit for geometry shader&#039;s o0 output register. (1 = o0 enabled, 0 = o0 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Enable bit for geometry shader&#039;s o1 output register. (1 = o1 enabled, 0 = o1 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Enable bit for geometry shader&#039;s o2 output register. (1 = o2 enabled, 0 = o2 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Enable bit for geometry shader&#039;s o3 output register. (1 = o3 enabled, 0 = o3 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Enable bit for geometry shader&#039;s o4 output register. (1 = o4 enabled, 0 = o4 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Enable bit for geometry shader&#039;s o5 output register. (1 = o5 enabled, 0 = o5 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Enable bit for geometry shader&#039;s o6 output register. (1 = o6 enabled, 0 = o6 disabled)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register toggles the geometry shader unit&#039;s output registers.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_GSH_CODETRANSFER_END ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Code data transfer end signal bit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register&#039;s value should be set to 1 in order to finalize the transfer of geometry shader code. It is unknown whether this register is used for other functions.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_GSH_FLOATUNIFORM_CONFIG ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-6&lt;br /&gt;
| Target float vec4 geometry shader uniform ID for transfer. (range 0-95, where 0 = c0 and 95 = c95)&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Float vec4 geometry shader uniform data transfer mode. (0 = float24, 1 = float32)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register sets the target float vec4 geometry shader uniform ID and transfer mode for the data transfer system. As such it is typically used right before [[#GPUREG_GSH_FLOATUNIFORM_DATA|GPUREG_GSH_FLOATUNIFORM_DATA]], though writing to one register does not make writing to the other mandatory.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_GSH_FLOATUNIFORM_DATA ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-31&lt;br /&gt;
| Float vec4 geometry shader uniform data. (format depends on transfer mode, see below for details)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the value of float vec4 geometry shader uniform registers. The data format which should be written to it depends on the transfer mode set with [[#GPUREG_GSH_FLOATUNIFORM_CONFIG|GPUREG_GSH_FLOATUNIFORM_CONFIG]]. This register functions as a FIFO queue : after each time a uniform register is successfully set, the target uniform ID value is incremented, meaning that groups of uniforms with contiguous register IDs can be set with only one initial write to [[#GPUREG_GSH_FLOATUNIFORM_CONFIG|GPUREG_GSH_FLOATUNIFORM_CONFIG]].&lt;br /&gt;
&lt;br /&gt;
* In the case of float24 transfer mode, data should be sent by writing three words which are the concatenation of the float24 value of the uniform register&#039;s 4 components, in the reverse order. Assuming each letter corresponds to 4 bits, the format becomes :&lt;br /&gt;
** first word : ZZWWWWWW&lt;br /&gt;
** second word : YYYYZZZZ&lt;br /&gt;
** third word : XXXXXXYY&lt;br /&gt;
* In the case of float32 transfer mode, data should be sent by writing four words which are each the float32 value of the uniform register&#039;s 4 components, in the reverse order.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_GSH_CODETRANSFER_CONFIG ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-11&lt;br /&gt;
| Target geometry shader code offset for data transfer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the offset at which upcoming geometry shader code data transferred through [[#GPUREG_GSH_CODETRANSFER_DATA|GPUREG_GSH_CODETRANSFER_DATA]] should be written.&lt;br /&gt;
&lt;br /&gt;
NOTE : as we do not yet know what a shader program&#039;s maximum size is yet, we also do not know how many bits the code offset parameter holds. The biggest shader binary observed so far was 2422 instructions long. The [[Shader_Instruction_Set#Instruction_formats|shader control flow instructions]] only have room to address 12 bits though, so it&#039;s likely that the maximum is 4095.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_GSH_CODETRANSFER_DATA ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-31&lt;br /&gt;
| Geometry shader instruction data.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to transfer geometry shader code data. This register behaves as a FIFO queue : each write to this register writes the provided value to the GPU geometry shader code memory bank at the offset initially set by [[#GPUREG_GSH_CODETRANSFER_CONFIG|GPUREG_GSH_CODETRANSFER_CONFIG]]. The offset in question is incremented after each write to this register.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_GSH_OPDESCS_CONFIG ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-6&lt;br /&gt;
| Target geometry shader operand descriptor offset for data transfer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the offset at which upcoming geometry shader operand descriptor data transferred through [[#GPUREG_GSH_OPDESCS_DATA|GPUREG_GSH_OPDESCS_DATA]] should be written.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_GSH_OPDESCS_DATA ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-31&lt;br /&gt;
| Geometry shader operand descriptor data.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to transfer geometry shader operand descriptor data. This register behaves as a FIFO queue : each write to this register writes the provided value to the GPU geometry shader operand descriptor memory bank at the offset initially set by [[#GPUREG_GSH_OPDESCS_CONFIG|GPUREG_GSH_OPDESCS_CONFIG]]. The offset in question is incremented after each write to this register.&lt;br /&gt;
&lt;br /&gt;
== Vertex shader registers ==&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_VSH_BOOLUNIFORM ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Value of vertex shader unit&#039;s b0 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Value of vertex shader unit&#039;s b1 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Value of vertex shader unit&#039;s b2 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Value of vertex shader unit&#039;s b3 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Value of vertex shader unit&#039;s b4 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Value of vertex shader unit&#039;s b5 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Value of vertex shader unit&#039;s b6 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Value of vertex shader unit&#039;s b7 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Value of vertex shader unit&#039;s b8 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Value of vertex shader unit&#039;s b9 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Value of vertex shader unit&#039;s b10 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Value of vertex shader unit&#039;s b11 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Value of vertex shader unit&#039;s b12 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Value of vertex shader unit&#039;s b13 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Value of vertex shader unit&#039;s b14 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Value of vertex shader unit&#039;s b15 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 16-31&lt;br /&gt;
| Unknown. This seems to always be set to 0x7FFF, and other values may cause the GPU to hang&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the vertex shader unit&#039;s boolean registers.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_VSH_INTUNIFORM_I0 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-7&lt;br /&gt;
| Value for vertex shader&#039;s i0.x (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 8-15&lt;br /&gt;
| Value for vertex shader&#039;s i0.y (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 16-23&lt;br /&gt;
| Value for vertex shader&#039;s i0.z (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 24-31&lt;br /&gt;
| Value for vertex shader&#039;s i0.w (u8, 0-255)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the vertex shader&#039;s i0 integer register.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_VSH_INTUNIFORM_I1 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-7&lt;br /&gt;
| Value for vertex shader&#039;s i1.x (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 8-15&lt;br /&gt;
| Value for vertex shader&#039;s i1.y (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 16-23&lt;br /&gt;
| Value for vertex shader&#039;s i1.z (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 24-31&lt;br /&gt;
| Value for vertex shader&#039;s i1.w (u8, 0-255)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the vertex shader&#039;s i1 integer register.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_VSH_INTUNIFORM_I2 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-7&lt;br /&gt;
| Value for vertex shader&#039;s i2.x (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 8-15&lt;br /&gt;
| Value for vertex shader&#039;s i2.y (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 16-23&lt;br /&gt;
| Value for vertex shader&#039;s i2.z (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 24-31&lt;br /&gt;
| Value for vertex shader&#039;s i2.w (u8, 0-255)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the vertex shader&#039;s i2 integer register.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_VSH_INTUNIFORM_I3 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-7&lt;br /&gt;
| Value for vertex shader&#039;s i3.x (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 8-15&lt;br /&gt;
| Value for vertex shader&#039;s i3.y (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 16-23&lt;br /&gt;
| Value for vertex shader&#039;s i3.z (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 24-31&lt;br /&gt;
| Value for vertex shader&#039;s i3.w (u8, 0-255)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the vertex shader&#039;s i3 integer register.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_VSH_INPUTBUFFER_CONFIG ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-7&lt;br /&gt;
| Input buffer stride minus 1, in float vec4 registers. (value 0 means a stride of 1 float vec4 register)&lt;br /&gt;
|-&lt;br /&gt;
| 8-23&lt;br /&gt;
| Unknown. These bits typically aren&#039;t updated by games.&lt;br /&gt;
|-&lt;br /&gt;
| 24-31&lt;br /&gt;
| Unknown. This is typically set to 0xA for vertex shaders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to configure the vertex shader&#039;s input buffer. In the context of a geometry shader, the stride parameter can be interpreted as the number of attributes per vertex.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_VSH_ENTRYPOINT ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-15&lt;br /&gt;
| Vertex shader entrypoint, in words.&lt;br /&gt;
|-&lt;br /&gt;
| 16-31&lt;br /&gt;
| Unknown. This seems to always be set to 0x7FFF, and other values may cause the GPU to hang&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This sets the entrypoint for the program running on shader units set to vertex shader mode. Depending on the current geometry stage mode this can include either all 4 shader units or just 3 of them.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_VSH_ATTRIBUTES_PERMUTATION_LOW ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-3&lt;br /&gt;
| Index of vertex shader input register which the 1st attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 4-7&lt;br /&gt;
| Index of vertex shader input register which the 2nd attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 8-11&lt;br /&gt;
| Index of vertex shader input register which the 3rd attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 12-15&lt;br /&gt;
| Index of vertex shader input register which the 4th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 16-19&lt;br /&gt;
| Index of vertex shader input register which the 5th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 20-23&lt;br /&gt;
| Index of vertex shader input register which the 6th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 24-27&lt;br /&gt;
| Index of vertex shader input register which the 7th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 28-31&lt;br /&gt;
| Index of vertex shader input register which the 8th attribute will be stored in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register sets the vertex shader input register index which will correspond to each attribute contained by the input buffer for the first 8 attributes.&lt;br /&gt;
For example, having bits 0-3 set to 5 means that, in the vertex shader program, v5 will contain the input buffer&#039;s 1st attribute.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_VSH_ATTRIBUTES_PERMUTATION_HIGH ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-3&lt;br /&gt;
| Index of vertex shader input register which the 9th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 4-7&lt;br /&gt;
| Index of vertex shader input register which the 10th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 8-11&lt;br /&gt;
| Index of vertex shader input register which the 11th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 12-15&lt;br /&gt;
| Index of vertex shader input register which the 12th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 16-19&lt;br /&gt;
| Index of vertex shader input register which the 13th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 20-23&lt;br /&gt;
| Index of vertex shader input register which the 14th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 24-27&lt;br /&gt;
| Index of vertex shader input register which the 15th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 28-31&lt;br /&gt;
| Index of vertex shader input register which the 16th attribute will be stored in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register sets the vertex shader input register index which will correspond to each attribute contained by the input buffer for attributes 8 through 15.&lt;br /&gt;
For example, having bits 0-3 set to 5 means that, in the vertex shader program, v5 will contain the input buffer&#039;s 9th attribute.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_VSH_OUTMAP_MASK ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Enable bit for vertex shader&#039;s o0 output register. (1 = o0 enabled, 0 = o0 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Enable bit for vertex shader&#039;s o1 output register. (1 = o1 enabled, 0 = o1 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Enable bit for vertex shader&#039;s o2 output register. (1 = o2 enabled, 0 = o2 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Enable bit for vertex shader&#039;s o3 output register. (1 = o3 enabled, 0 = o3 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Enable bit for vertex shader&#039;s o4 output register. (1 = o4 enabled, 0 = o4 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Enable bit for vertex shader&#039;s o5 output register. (1 = o5 enabled, 0 = o5 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Enable bit for vertex shader&#039;s o6 output register. (1 = o6 enabled, 0 = o6 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Enable bit for vertex shader&#039;s o7 output register. (1 = o7 enabled, 0 = o7 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Enable bit for vertex shader&#039;s o8 output register. (1 = o8 enabled, 0 = o8 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Enable bit for vertex shader&#039;s o9 output register. (1 = o9 enabled, 0 = o9 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Enable bit for vertex shader&#039;s o10 output register. (1 = o10 enabled, 0 = o10 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Enable bit for vertex shader&#039;s o11 output register. (1 = o11 enabled, 0 = o11 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Enable bit for vertex shader&#039;s o12 output register. (1 = o12 enabled, 0 = o12 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Enable bit for vertex shader&#039;s o13 output register. (1 = o13 enabled, 0 = o13 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Enable bit for vertex shader&#039;s o14 output register. (1 = o14 enabled, 0 = o14 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Enable bit for vertex shader&#039;s o15 output register. (1 = o15 enabled, 0 = o15 disabled)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register toggles the vertex shader units&#039; output registers.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_VSH_CODETRANSFER_END ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Code data transfer end signal bit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register&#039;s value should be set to 1 in order to finalize the transfer of vertex shader code. It is unknown whether this register is used for other functions.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_VSH_FLOATUNIFORM_CONFIG ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-6&lt;br /&gt;
| Target float vec4 vertex shader uniform ID for transfer. (range 0-95, where 0 = c0 and 95 = c95)&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Float vec4 vertex shader uniform data transfer mode. (0 = float24, 1 = float32)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register sets the target float vec4 vertex shader uniform ID and transfer mode for the data transfer system. As such it is typically used right before [[#GPUREG_VSH_FLOATUNIFORM_DATA|GPUREG_VSH_FLOATUNIFORM_DATA]], though writing to one register does not make writing to the other mandatory.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_VSH_FLOATUNIFORM_DATA ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-31&lt;br /&gt;
| Float vec4 vertex shader uniform data. (format depends on transfer mode, see below for details)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the value of float vec4 vertex shader uniform registers. The data format which should be written to it depends on the transfer mode set with [[#GPUREG_VSH_FLOATUNIFORM_CONFIG|GPUREG_VSH_FLOATUNIFORM_CONFIG]]. This register functions as a FIFO queue : after each time a uniform register is successfully set, the target uniform ID value is incremented, meaning that groups of uniforms with contiguous register IDs can be set with only one initial write to [[#GPUREG_VSH_FLOATUNIFORM_CONFIG|GPUREG_VSH_FLOATUNIFORM_CONFIG]].&lt;br /&gt;
&lt;br /&gt;
* In the case of float24 transfer mode, data should be sent by writing three words which are the concatenation of the float24 value of the uniform register&#039;s 4 components, in the reverse order. Assuming each letter corresponds to 4 bits, the format becomes :&lt;br /&gt;
** first word : ZZWWWWWW&lt;br /&gt;
** second word : YYYYZZZZ&lt;br /&gt;
** third word : XXXXXXYY&lt;br /&gt;
* In the case of float32 transfer mode, data should be sent by writing four words which are each the float32 value of the uniform register&#039;s 4 components, in the reverse order.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_VSH_CODETRANSFER_CONFIG ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-11&lt;br /&gt;
| Target vertex shader code offset for data transfer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the offset at which upcoming vertex shader code data transferred through [[#GPUREG_VSH_CODETRANSFER_DATA|GPUREG_VSH_CODETRANSFER_DATA]] should be written.&lt;br /&gt;
&lt;br /&gt;
NOTE : as we do not yet know what a shader program&#039;s maximum size is yet, we also do not know how many bits the code offset parameter holds. The biggest shader binary observed so far was 2422 instructions long. The [[Shader_Instruction_Set#Instruction_formats|shader control flow instructions]] only have room to address 12 bits though, so it&#039;s likely that the maximum is 4095.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_VSH_CODETRANSFER_DATA ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-31&lt;br /&gt;
| Vertex shader instruction data.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to transfer vertex shader code data. This register behaves as a FIFO queue : each write to this register writes the provided value to the GPU vertex shader code memory bank at the offset initially set by [[#GPUREG_VSH_CODETRANSFER_CONFIG|GPUREG_VSH_CODETRANSFER_CONFIG]]. The offset in question is incremented after each write to this register.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_VSH_OPDESCS_CONFIG ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-6&lt;br /&gt;
| Target vertex shader operand descriptor offset for data transfer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the offset at which upcoming vertex shader operand descriptor data transferred through [[#GPUREG_VSH_OPDESCS_DATA|GPUREG_VSH_OPDESCS_DATA]] should be written.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_VSH_OPDESCS_DATA ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-31&lt;br /&gt;
| Vertex shader operand descriptor data.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to transfer vertex shader operand descriptor data. This register behaves as a FIFO queue : each write to this register writes the provided value to the GPU vertex shader operand descriptor memory bank at the offset initially set by [[#GPUREG_VSH_OPDESCS_CONFIG|GPUREG_VSH_OPDESCS_CONFIG]]. The offset in question is incremented after each write to this register.&lt;br /&gt;
&lt;br /&gt;
[[Category:GPU]]&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=User_talk:Jabo&amp;diff=13063</id>
		<title>User talk:Jabo</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=User_talk:Jabo&amp;diff=13063"/>
		<updated>2015-08-16T19:24:35Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shadowtrance has nothing to do with the blargSNES project, please do some research before replacing valid information with your bullshit --[[User:Luigi2us|Luigi2us]] 23:24, 16 August 2015 (CEST) (StapleButter here)&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=User_talk:Jabo&amp;diff=13062</id>
		<title>User talk:Jabo</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=User_talk:Jabo&amp;diff=13062"/>
		<updated>2015-08-16T19:24:20Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: Created page with &amp;quot;Shadowtrance has nothing to do with the blargSNES project, please do some research without replacing valid information with your bullshit --~~~~ (StapleButter here)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shadowtrance has nothing to do with the blargSNES project, please do some research without replacing valid information with your bullshit --[[User:Luigi2us|Luigi2us]] 23:24, 16 August 2015 (CEST) (StapleButter here)&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=Services&amp;diff=12561</id>
		<title>Services</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=Services&amp;diff=12561"/>
		<updated>2015-05-05T17:12:56Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Services are an abstraction of ports and are the commonly used way of inter-process communication outside of the kernel. While handles of regular ports are retrieved from [[SVC]](svcConnectToPort), service handles are retrieved through the port &#039;&#039;srv:&#039;&#039; (&amp;quot;service manager&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
When a service is registered, [[SVC|svcCreatePort]] is used without a port-name. This means that the port is inaccessible via the port SVCs outside of sm-module. See below for getting a session handle for sending commands to services.&lt;br /&gt;
&lt;br /&gt;
Processes with PID less than or equal to the number of NATIVE_FIRM built-in modules (fs, sm, pm, pxi, ldr) have access to all services.&lt;br /&gt;
&lt;br /&gt;
==Service Manager Port &amp;quot;srv:&amp;quot;==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Command Header&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00010002&lt;br /&gt;
| Initialize&lt;br /&gt;
|-&lt;br /&gt;
| 0x00020000&lt;br /&gt;
| GetProcSemaphore() (the handle from this gets signaled when notifications for this process gets triggered)&lt;br /&gt;
|-&lt;br /&gt;
| 0x00030100&lt;br /&gt;
| RegisterService(8-byte servicename, u32 strlen, u32 max_sessions)&lt;br /&gt;
|-&lt;br /&gt;
| 0x000400C0&lt;br /&gt;
| UnregisterService(8-byte servicename, u32 strlen)&lt;br /&gt;
|-&lt;br /&gt;
| 0x00050100&lt;br /&gt;
| GetServiceSession(8-byte servicename, u32 strlen, u32 flags)&lt;br /&gt;
&lt;br /&gt;
Flags bit0: if not set, return port-handle instead of session-handle(from [[SVC|svcCreateSessionToPort]]) when session-handle unavailable (max sessions/timeout?).&lt;br /&gt;
|-&lt;br /&gt;
| 0x000600C2&lt;br /&gt;
| RegisterPort(8-byte servicename, u32 strlen, Handle client_port)&lt;br /&gt;
|-&lt;br /&gt;
| 0x000700C0&lt;br /&gt;
| UnregisterPort(8-byte servicename, u32 strlen)&lt;br /&gt;
|-&lt;br /&gt;
| 0x00080100&lt;br /&gt;
| GetPort(8-byte servicename, u32 strlen, u32 flags).&lt;br /&gt;
&lt;br /&gt;
Flags bit0: return 0 instead of port handle if port was found.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00090040&lt;br /&gt;
| Subscribe(u32 notification_id). This enables the specified notificationID for the current process.&lt;br /&gt;
|-&lt;br /&gt;
| 0x000A0040&lt;br /&gt;
| Unsubscribe(u32 notification_id). This disables the specified notificationID for the current process.&lt;br /&gt;
|-&lt;br /&gt;
| 0x000B0000&lt;br /&gt;
| ReceiveNotification() This returns the notificationID which was triggered, if any(see GetProcSemaphore).&lt;br /&gt;
|-&lt;br /&gt;
| 0x000C0080&lt;br /&gt;
| PublishToSubscriber(u32 notification_id, u32 flag). This fires an notification. Bit0: only fire if not already fired, bit1: return error if error happens, else it always returns 0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x000D0040&lt;br /&gt;
| This can fire notificationIDs and return the number of fired notificationID&lt;br /&gt;
|-&lt;br /&gt;
| 0x000E00C0&lt;br /&gt;
| HasAccessToService(8-byte servicename, u32 strlen). Returns 1 if your process has access to the service.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Service Manager Process-Manager Port &amp;quot;srv:pm&amp;quot;==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Command Header, prior to [[7.0.0-13]]&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x04030082&lt;br /&gt;
| RegisterProcess (u32 procid, u32 wordsz, &amp;lt;nowiki&amp;gt;((wordsz&amp;lt;&amp;lt;16) | 2)&amp;lt;/nowiki&amp;gt;, serviceaccesscontrol*).&lt;br /&gt;
|-&lt;br /&gt;
| 0x04040040&lt;br /&gt;
| UnregisterProcess (u32 procid).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Register command registers a process with the service-manager, which includes registering the serviceaccesscontrol for the process which normally originates from the [[NCCH/Extended_Header|exheader]].&lt;br /&gt;
&lt;br /&gt;
Prior to to [[7.0.0-13]], the commands listed for &amp;quot;srv:&amp;quot; were also accessible under this port with the same command-headers. Starting with [[7.0.0-13]], the &amp;quot;srv:pm&amp;quot; port was changed to a service. With this change, commandIDs for these commands were changed. &amp;quot;srv:pm&amp;quot; was originally vulnerable, this was fixed with [[7.0.0-13]], see [[3DS_exploits|here]]. Originally any process could use &amp;quot;srv:pm&amp;quot;, however starting with [[7.0.0-13]] only the built-in NATIVE_FIRM sysmodules have access to it. The only system title which uses &amp;quot;srv:pm&amp;quot; is the [[Process_Manager_Services|Process Manager]].&lt;br /&gt;
&lt;br /&gt;
==Notifications==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  ID&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x100&lt;br /&gt;
| This indicates that all processes must terminate: power-off, reboot, or [[FIRM]]-launch.&lt;br /&gt;
|-&lt;br /&gt;
| 0x108&lt;br /&gt;
| error at boot?&lt;br /&gt;
|-&lt;br /&gt;
| 0x202&lt;br /&gt;
| POWER button pressed&lt;br /&gt;
|-&lt;br /&gt;
| 0x204&lt;br /&gt;
| This indicates that the HOME button was pressed.&lt;br /&gt;
|-&lt;br /&gt;
| 0x205&lt;br /&gt;
| HOME button pressed&lt;br /&gt;
|-&lt;br /&gt;
| 0x207&lt;br /&gt;
| SD card inserted&lt;br /&gt;
|-&lt;br /&gt;
| 0x208&lt;br /&gt;
| Game cartridge inserted&lt;br /&gt;
|-&lt;br /&gt;
| 0x209&lt;br /&gt;
| SD card removed&lt;br /&gt;
|-&lt;br /&gt;
| 0x20A&lt;br /&gt;
| Game cartridge removed&lt;br /&gt;
|-&lt;br /&gt;
| 0x20B&lt;br /&gt;
| Game cartridge inserted or removed&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=Services&amp;diff=12560</id>
		<title>Services</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=Services&amp;diff=12560"/>
		<updated>2015-05-05T16:57:04Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Services are an abstraction of ports and are the commonly used way of inter-process communication outside of the kernel. While handles of regular ports are retrieved from [[SVC]](svcConnectToPort), service handles are retrieved through the port &#039;&#039;srv:&#039;&#039; (&amp;quot;service manager&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
When a service is registered, [[SVC|svcCreatePort]] is used without a port-name. This means that the port is inaccessible via the port SVCs outside of sm-module. See below for getting a session handle for sending commands to services.&lt;br /&gt;
&lt;br /&gt;
Processes with PID less than or equal to the number of NATIVE_FIRM built-in modules (fs, sm, pm, pxi, ldr) have access to all services.&lt;br /&gt;
&lt;br /&gt;
==Service Manager Port &amp;quot;srv:&amp;quot;==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Command Header&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00010002&lt;br /&gt;
| Initialize&lt;br /&gt;
|-&lt;br /&gt;
| 0x00020000&lt;br /&gt;
| GetProcSemaphore() (the handle from this gets signaled when notifications for this process gets triggered)&lt;br /&gt;
|-&lt;br /&gt;
| 0x00030100&lt;br /&gt;
| RegisterService(8-byte servicename, u32 strlen, u32 max_sessions)&lt;br /&gt;
|-&lt;br /&gt;
| 0x000400C0&lt;br /&gt;
| UnregisterService(8-byte servicename, u32 strlen)&lt;br /&gt;
|-&lt;br /&gt;
| 0x00050100&lt;br /&gt;
| GetServiceSession(8-byte servicename, u32 strlen, u32 flags)&lt;br /&gt;
&lt;br /&gt;
Flags bit0: if not set, return port-handle instead of session-handle(from [[SVC|svcCreateSessionToPort]]) when session-handle unavailable (max sessions/timeout?).&lt;br /&gt;
|-&lt;br /&gt;
| 0x000600C2&lt;br /&gt;
| RegisterPort(8-byte servicename, u32 strlen, Handle client_port)&lt;br /&gt;
|-&lt;br /&gt;
| 0x000700C0&lt;br /&gt;
| UnregisterPort(8-byte servicename, u32 strlen)&lt;br /&gt;
|-&lt;br /&gt;
| 0x00080100&lt;br /&gt;
| GetPort(8-byte servicename, u32 strlen, u32 flags).&lt;br /&gt;
&lt;br /&gt;
Flags bit0: return 0 instead of port handle if port was found.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00090040&lt;br /&gt;
| Subscribe(u32 notification_id). This enables the specified notificationID for the current process.&lt;br /&gt;
|-&lt;br /&gt;
| 0x000A0040&lt;br /&gt;
| Unsubscribe(u32 notification_id). This disables the specified notificationID for the current process.&lt;br /&gt;
|-&lt;br /&gt;
| 0x000B0000&lt;br /&gt;
| ReceiveNotification() This returns the notificationID which was triggered, if any(see GetProcSemaphore).&lt;br /&gt;
|-&lt;br /&gt;
| 0x000C0080&lt;br /&gt;
| PublishToSubscriber(u32 notification_id, u32 flag). This fires an notification. Bit0: only fire if not already fired, bit1: return error if error happens, else it always returns 0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x000D0040&lt;br /&gt;
| This can fire notificationIDs and return the number of fired notificationID&lt;br /&gt;
|-&lt;br /&gt;
| 0x000E00C0&lt;br /&gt;
| HasAccessToService(8-byte servicename, u32 strlen). Returns 1 if your process has access to the service.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Service Manager Process-Manager Port &amp;quot;srv:pm&amp;quot;==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Command Header, prior to [[7.0.0-13]]&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x04030082&lt;br /&gt;
| RegisterProcess (u32 procid, u32 wordsz, &amp;lt;nowiki&amp;gt;((wordsz&amp;lt;&amp;lt;16) | 2)&amp;lt;/nowiki&amp;gt;, serviceaccesscontrol*).&lt;br /&gt;
|-&lt;br /&gt;
| 0x04040040&lt;br /&gt;
| UnregisterProcess (u32 procid).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Register command registers a process with the service-manager, which includes registering the serviceaccesscontrol for the process which normally originates from the [[NCCH/Extended_Header|exheader]].&lt;br /&gt;
&lt;br /&gt;
Prior to to [[7.0.0-13]], the commands listed for &amp;quot;srv:&amp;quot; were also accessible under this port with the same command-headers. Starting with [[7.0.0-13]], the &amp;quot;srv:pm&amp;quot; port was changed to a service. With this change, commandIDs for these commands were changed. &amp;quot;srv:pm&amp;quot; was originally vulnerable, this was fixed with [[7.0.0-13]], see [[3DS_exploits|here]]. Originally any process could use &amp;quot;srv:pm&amp;quot;, however starting with [[7.0.0-13]] only the built-in NATIVE_FIRM sysmodules have access to it. The only system title which uses &amp;quot;srv:pm&amp;quot; is the [[Process_Manager_Services|Process Manager]].&lt;br /&gt;
&lt;br /&gt;
==Notifications==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  ID&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x100&lt;br /&gt;
| This indicates that all processes must terminate: power-off, reboot, or [[FIRM]]-launch.&lt;br /&gt;
|-&lt;br /&gt;
| 0x108&lt;br /&gt;
| error at boot?&lt;br /&gt;
|-&lt;br /&gt;
| 0x204&lt;br /&gt;
| This indicates that the HOME button was pressed.&lt;br /&gt;
|-&lt;br /&gt;
| 0x20A&lt;br /&gt;
| Game cartridge removed&lt;br /&gt;
|-&lt;br /&gt;
| 0x20B&lt;br /&gt;
| Game cartridge inserted or removed&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=Filesystem_services_PXI&amp;diff=12242</id>
		<title>Filesystem services PXI</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=Filesystem_services_PXI&amp;diff=12242"/>
		<updated>2015-04-05T21:36:21Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Command Header, prior to [[3.0.0-5]]&lt;br /&gt;
!  Command Header, starting with [[3.0.0-5]]&lt;br /&gt;
!  Available since system version&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x000101C2&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:OpenFile|OpenFile]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x00020142&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| DeleteFile? (unknown_u32, archivehandlelo, archivehandlehi, pathtype, pathsize, pathptrsize, pathptr) &lt;br /&gt;
|-&lt;br /&gt;
| 0x00030244&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| RenameFile? (unknown_u32, archivehandlelo, archivehandlehi, pathtype, pathsize, secondarchivehandlelo, secondarchivehandlehi, secondpathtype, secondpathsize, pathptrsize, pathptr, secondpathptrsize, secondpathptr)&lt;br /&gt;
|-&lt;br /&gt;
| 0x00040142&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| DeleteDirectory? (unknown_u32, archivehandlelo, archivehandlehi, pathtype, pathsize, pathptrsize, pathptr) &lt;br /&gt;
|-&lt;br /&gt;
| 0x00050202&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| CreateFile? (unknown_u32, archivehandlelo, archivehandlehi, pathtype, pathsize, unknown_u32, unknown_lo, unknown_hi, pathptrsize, pathptr) &lt;br /&gt;
|-&lt;br /&gt;
| 0x00060182&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| CreateDirectory? (unknown_u32, archivehandlelo, archivehandlehi, pathtype, pathsize, unknown_u32, pathptrsize, pathptr) &lt;br /&gt;
|-&lt;br /&gt;
| 0x00070244&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| RenameDirectory? (unknown_u32, archivehandlelo, archivehandlehi, pathtype, pathsize, secondarchivehandlelo, secondarchivehandlehi, secondpathtype, secondpathsize, pathptrsize, pathptr, secondpathptrsize, secondpathptr)&lt;br /&gt;
|-&lt;br /&gt;
| 0x00080102&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| OpenDirectory (archivehandlelo, archivehandlehi, pathtype, pathsize, pathptrsize, pathptr)&lt;br /&gt;
|-&lt;br /&gt;
| 0x00090142&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:ReadFile|ReadFile]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x000A00C2&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| CalculateFileHashSHA256&lt;br /&gt;
|-&lt;br /&gt;
| 0x000B0182&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| WriteFile&lt;br /&gt;
|-&lt;br /&gt;
| 0x000C0104&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:CalcSavegameMAC|CalcSavegameMAC]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x000D0080&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:GetFileSize|GetFileSize]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x000E0100&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| SetFileSize (sizelo, sizehi, filehandlelo, filehandlehi)&lt;br /&gt;
|-&lt;br /&gt;
| 0x000F0080&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| CloseFile (filehandlelo, filehandlehi)&lt;br /&gt;
|-&lt;br /&gt;
| 0x001000C2&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| ReadDirectory (dirhandlelo, dirhandlehi, count, ptrsize, ptr)&lt;br /&gt;
|-&lt;br /&gt;
| 0x00110080&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| CloseDirectory (dirhandlelo, dirhandlehi)&lt;br /&gt;
|-&lt;br /&gt;
| 0x001200C2&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:OpenArchive|OpenArchive]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x00130102&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| CreateExtSaveData? (archivehandlelo, archivehandlehi, pathtype, pathsize, pathptrsize, pathptr) &lt;br /&gt;
|-&lt;br /&gt;
| 0x00140102&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| (archivehandlelo, archivehandlehi, pathtype, pathsize, pathptrsize, pathptr) &lt;br /&gt;
|-&lt;br /&gt;
| 0x00150102&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| (archivehandlelo, archivehandlehi, pathtype, pathsize, pathptrsize, pathptr) &lt;br /&gt;
|-&lt;br /&gt;
| 0x00160080&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| CloseArchive (archivehandlelo, archivehandlehi)&lt;br /&gt;
|-&lt;br /&gt;
| 0x00170080&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| ReopenArchive? (archivehandlelo, archivehandlehi)&lt;br /&gt;
|-&lt;br /&gt;
| 0x00180000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| GetCardType&lt;br /&gt;
|-&lt;br /&gt;
| 0x00190000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:GetSdmcArchiveResource|GetSdmcArchiveResource]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x001A0000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:GetNandArchiveResource|GetNandArchiveResource]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x001B0000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| GetSdmcFatFsError&lt;br /&gt;
|-&lt;br /&gt;
| 0x001C0000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| GetSdmcDetected&lt;br /&gt;
|-&lt;br /&gt;
| 0x001D0000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| GetSdmcWritable&lt;br /&gt;
|-&lt;br /&gt;
| 0x001E0042&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:GetSdmcCid|GetSdmcCid]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x001F0042&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:GetNandCid|GetNandCid]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x00200000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| GetSdmcSpeedInfo&lt;br /&gt;
|-&lt;br /&gt;
| 0x00210000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| GetNandSpeedInfo&lt;br /&gt;
|-&lt;br /&gt;
| 0x00220042&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| GetSdmcLog&lt;br /&gt;
|-&lt;br /&gt;
| 0x00230042&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| GetNandLog&lt;br /&gt;
|-&lt;br /&gt;
| 0x00240000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| ClearSdmcLog&lt;br /&gt;
|-&lt;br /&gt;
| 0x00250000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| ClearNandLog&lt;br /&gt;
|-&lt;br /&gt;
| 0x00260000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| GetCardSlotInserted&lt;br /&gt;
|-&lt;br /&gt;
| 0x00270000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| CardSlotPowerOn&lt;br /&gt;
|-&lt;br /&gt;
| 0x00280000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| CardSlotPowerOff&lt;br /&gt;
|-&lt;br /&gt;
| 0x00290000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| CardSlotGetIfPowerStatus&lt;br /&gt;
|-&lt;br /&gt;
| 0x002A0040&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:CardNorDirectCommand|CardNorDirectCommand]] (These CardNor commands are used for accessing the raw gamecard flash savedata)&lt;br /&gt;
|-&lt;br /&gt;
| 0x002B0080&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:CardNorDirectCommandWithAddress|CardNorDirectCommandWithAddress]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x002C0082&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:CardNorDirectRead|CardNorDirectRead]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x002D00C2&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:CardNorDirectReadWithAddress|CardNorDirectReadWithAddress]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x002E0082&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:CardNorDirectWrite|CardNorDirectWrite]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x002F00C2&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:CardNorDirectWriteWithAddress|CardNorDirectWriteWithAddress]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x003000C2&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:CardNorDirectRead4IO|CardNorDirectRead4IO]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x00310082&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| CardNorDirectCpuWriteWithoutVerify&lt;br /&gt;
|-&lt;br /&gt;
| 0x00320040&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:CardNorDirectSectorEraseWithoutVerify|CardNorDirectSectorEraseWithoutVerify]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x00330080&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| GetProductInfo&lt;br /&gt;
|-&lt;br /&gt;
| 0x00340040&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| SetCardSpiBaudrate&lt;br /&gt;
|-&lt;br /&gt;
| 0x00350040&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| SetCardSpiBusMode&lt;br /&gt;
|-&lt;br /&gt;
| 0x00360040&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| SendInitializeInfo&lt;br /&gt;
|-&lt;br /&gt;
| 0x00370140&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| CreateExtSaveData&lt;br /&gt;
|-&lt;br /&gt;
| 0x003800C0&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| DeleteExtSaveData&lt;br /&gt;
|-&lt;br /&gt;
| 0x00390082&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| EnumerateExtSaveData&lt;br /&gt;
|-&lt;br /&gt;
| 0x003A0100&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| GetSpecialContentIndex&lt;br /&gt;
|-&lt;br /&gt;
| 0x003B00C2&lt;br /&gt;
| 0x003B00C2&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| GetLegacyRomHeader&lt;br /&gt;
|-&lt;br /&gt;
| 0x003C00C2&lt;br /&gt;
| 0x003C0102&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| GetLegacyBannerData&lt;br /&gt;
|-&lt;br /&gt;
| 0x003F0000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:DeleteSdmcRoot|DeleteSdmcRoot]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x00400040&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| DeleteAllExtSaveDataOnNand&lt;br /&gt;
|-&lt;br /&gt;
| 0x00410000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:InitializeCtrFilesystem|InitializeCtrFilesystem]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x00420000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| CreateSeed&lt;br /&gt;
|-&lt;br /&gt;
| 0x00430042&lt;br /&gt;
|?&lt;br /&gt;
| [[2.0.0-2]]&lt;br /&gt;
| [[FSPXI:GetSdmcCtrRootPath|GetSdmcCtrRootPath]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x00440040&lt;br /&gt;
|?&lt;br /&gt;
| [[2.0.0-2]]&lt;br /&gt;
| GetArchiveResource&lt;br /&gt;
|-&lt;br /&gt;
| 0x00450002&lt;br /&gt;
| 0x00440002&lt;br /&gt;
| [[2.0.0-2]]&lt;br /&gt;
| [[FSPXI:ExportIntegrityVerificationSeed|ExportIntegrityVerificationSeed]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x00460002&lt;br /&gt;
| 0x00450002&lt;br /&gt;
| [[2.0.0-2]]&lt;br /&gt;
| [[FSPXI:ImportIntegrityVerificationSeed|ImportIntegrityVerificationSeed]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x00470082&lt;br /&gt;
|?&lt;br /&gt;
| [[2.0.0-2]]&lt;br /&gt;
| EnumerateSharedExtSaveData&lt;br /&gt;
|-&lt;br /&gt;
| 0x00480102&lt;br /&gt;
|?&lt;br /&gt;
| [[2.0.0-2]]&lt;br /&gt;
| GetLegacySubBannerData&lt;br /&gt;
|-&lt;br /&gt;
| 0x00490042&lt;br /&gt;
|?&lt;br /&gt;
| [[2.0.0-2]]&lt;br /&gt;
| Initialize (?)&lt;br /&gt;
|-&lt;br /&gt;
| 0x004A00C2&lt;br /&gt;
|?&lt;br /&gt;
| [[2.0.0-2]]&lt;br /&gt;
| OpenSpecialFile? (archivehandlelo, archivehandlehi, size, ptrsize_mul2, ptr)&lt;br /&gt;
|-&lt;br /&gt;
| 0x004B0102&lt;br /&gt;
| 0x00490102&lt;br /&gt;
| [[2.0.0-2]]&lt;br /&gt;
| ReadSpecialFile&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| 0x004B0000&lt;br /&gt;
| [[3.0.0-5]]&lt;br /&gt;
| [[FSPXI:GetMovableSedHashedKeyYRandomData|GetMovableSedHashedKeyYRandomData]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x004C0040&lt;br /&gt;
| 0x004A0040&lt;br /&gt;
| [[2.0.0-2]]&lt;br /&gt;
| GetSpecialFileSize. cmd[1] = must be value 0x0. Writes the u64 size to cmdreply[2-3].&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| 0x004D01C4&lt;br /&gt;
| [[3.0.0-5]]&lt;br /&gt;
| [[FSPXI:ReadFileWrapper|ReadFileWrapper]]. If the first ReadFile call fails, this calls ReadFile again then executes hash-related code.&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| 0x004E0204&lt;br /&gt;
| [[3.0.0-5]]&lt;br /&gt;
| This is a wrapper for WriteFile, this is similar to command 0x004D01C4.&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| 0x004F....&lt;br /&gt;
| [[3.0.0-5]]&lt;br /&gt;
| (unknown_u64)&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| 0x00500000&lt;br /&gt;
| [[3.0.0-5]]&lt;br /&gt;
| Stubbed, this only returns value 0.&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| 0x0051....&lt;br /&gt;
| [[3.0.0-5]]&lt;br /&gt;
| (unknown_u8)&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| 0x00520042&lt;br /&gt;
| [[3.0.0-5]]&lt;br /&gt;
| [[FSPXI:GetSystemSaveDataList|GetSystemSaveDataList]]&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| 0x00530000&lt;br /&gt;
| [[3.0.0-5]]&lt;br /&gt;
| Unknown, stubbed with [[4.0.0-7]].&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| 0x0054....&lt;br /&gt;
| [[4.0.0-7]]&lt;br /&gt;
| Stubbed with [[4.0.0-7]].&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| 0x00550082&lt;br /&gt;
| [[4.0.0-7]]&lt;br /&gt;
| ReadNandReport (outbuffersize, u8 mediatype, outbufferptr)&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| 0x00560102&lt;br /&gt;
| [[9.6.0-24|9.6.0-X]]&lt;br /&gt;
| This calls some archive-class vtable funcptr, for the specified archive-handle. It&#039;s unknown what this is for.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Errors=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Error-code&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0xC82044BE&lt;br /&gt;
| Object does already exist/failed to create object.&lt;br /&gt;
|-&lt;br /&gt;
| 0xC8804478&lt;br /&gt;
| Object doesn&#039;t exist / failed to open object(file). Or: The specified title does not exist in the [[Title_Database|database]].&lt;br /&gt;
|-&lt;br /&gt;
| 0xC880448D&lt;br /&gt;
| FSPXI: Gamecard not inserted when attempting to use the gamecard.&lt;br /&gt;
|-&lt;br /&gt;
| 0xC88044AB&lt;br /&gt;
| [[SDMC]]/NAND bus error, REG_SDSTATUS: TMIO_STAT_CMD_BUSY or TMIO_STAT_TXUNDERRUN&lt;br /&gt;
|-&lt;br /&gt;
| 0xC88044AC&lt;br /&gt;
| [[SDMC]]/NAND bus error, REG_SDSTATUS: TMIO_STAT_ILL_FUNC&lt;br /&gt;
|-&lt;br /&gt;
| 0xC92044E6&lt;br /&gt;
| Operation not allowed with the current file openflags (maybe other causes too?).&lt;br /&gt;
|-&lt;br /&gt;
| 0xC9204509&lt;br /&gt;
| [[SDMC]]/NAND bus error, REG_SDSTATUS: TMIO_STAT_CMDTIMEOUT&lt;br /&gt;
|-&lt;br /&gt;
| 0xC960454B&lt;br /&gt;
| [[SDMC]]/NAND bus error, when an error-bit in REG_SDSTATUS separate from the above errors is set. This can also indicate that the TWL partition table in the NAND sector0 is invalid, or that the sector signature for sector0 at offset 0x1FE is invalid?&lt;br /&gt;
|-&lt;br /&gt;
| 0xC960454C&lt;br /&gt;
| [[SDMC]]/NAND bus error, REG_SDSTATUS: TMIO_STAT_STOPBIT_ERR&lt;br /&gt;
|-&lt;br /&gt;
| 0xC960F401&lt;br /&gt;
| [[SDMC]]/NAND bus error, REG_SDSTATUS: Bit23 (0x00800000)&lt;br /&gt;
|-&lt;br /&gt;
| 0xD9004587&lt;br /&gt;
| FSPXI: Hash verification failure (only for NCCH region hashes?).&lt;br /&gt;
|-&lt;br /&gt;
| 0xD9004588&lt;br /&gt;
| FSPXI/FSUSER: Verification failure for RSA or hashes. FSUSER: Verification failed for [[Savegames|savegame]] AES-MAC.&lt;br /&gt;
|-&lt;br /&gt;
| 0xD900458B&lt;br /&gt;
| Invalid RomFS / savedata block hash.&lt;br /&gt;
|-&lt;br /&gt;
| 0xD9004676&lt;br /&gt;
| FSUSER: The specified service-command / archive is not accessible, due to the currently used exheader accessinfo not having the required bit(s) set. (This error can also indicate that the required ARM9 access-control mount flag is not enabled, in the exheader for any of the running ARM11 processes)&lt;br /&gt;
|-&lt;br /&gt;
| 0xE0C046F9&lt;br /&gt;
| FSPXI: Specified read-size doesn&#039;t match the actual filesize, when accessing ExeFS.&lt;br /&gt;
|-&lt;br /&gt;
| 0xE0E046BE&lt;br /&gt;
| Invalid lowpath. This can also indicate that the specified archive-id does not exist, or that the specified archive-id is not accessible over FSPXI. In certain cases this can also be caused by attempting to open a FSUSER archive where none of the required bit(s) for the archive are set in the user-process exheader accessinfo.&lt;br /&gt;
|-&lt;br /&gt;
| 0xE0E046C1&lt;br /&gt;
| File-reading returns this when the input 64bit file-pos is negative, or when the file-pos is larger than the filesize.&lt;br /&gt;
|-&lt;br /&gt;
| 0xE160F402&lt;br /&gt;
| [[SDMC]]/NAND bus error, REG_SDSTATUS: TMIO_STAT_RXRDY&lt;br /&gt;
|-&lt;br /&gt;
| 0xE160F403&lt;br /&gt;
| [[SDMC]]/NAND bus error, REG_SDSTATUS: Bit28 (0x10000000)&lt;br /&gt;
|-&lt;br /&gt;
| 0xE160F404&lt;br /&gt;
| [[SDMC]]/NAND bus error, REG_SDSTATUS: Bit27 (0x08000000)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=FSPXI:GetFileSize&amp;diff=12241</id>
		<title>FSPXI:GetFileSize</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=FSPXI:GetFileSize&amp;diff=12241"/>
		<updated>2015-04-05T21:35:55Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Request=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Header code [0x000D0080]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| File handle lower word&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| File handle upper word&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Response=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Header code&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Result code&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| File size lower word&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| File size upper word&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=FSPXI:GetFileSize&amp;diff=12239</id>
		<title>FSPXI:GetFileSize</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=FSPXI:GetFileSize&amp;diff=12239"/>
		<updated>2015-04-05T21:35:30Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Request=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Header code [0x000D0100]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| File handle lower word&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| File handle upper word&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Response=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Header code&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Result code&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| File size lower word&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| File size upper word&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=FSPXI:GetFileSize&amp;diff=12238</id>
		<title>FSPXI:GetFileSize</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=FSPXI:GetFileSize&amp;diff=12238"/>
		<updated>2015-04-05T21:34:03Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: Created page with &amp;quot;=Request= {| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; |- !  Index Word !  Description |- | 0 | Header code [0x004D01C4] |- | 1 | File handle lower word |- | 2 | File handle upper word |}  =R...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Request=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Header code [0x004D01C4]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| File handle lower word&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| File handle upper word&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Response=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Header code&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Result code&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| File size lower word&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| File size upper word&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=FSPXI:ReadFileSHA256&amp;diff=12127</id>
		<title>FSPXI:ReadFileSHA256</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=FSPXI:ReadFileSHA256&amp;diff=12127"/>
		<updated>2015-03-28T12:36:01Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Request=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Header code [0x004D01C4]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| File handle lower word&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| File handle upper word&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Offset lower word&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Offset upper word&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Size of read buffer&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Unknown (always 0x00001000)&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Size of hashtable&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| (size of hashtable &amp;lt;&amp;lt; 8)  &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; 4&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Pointer to hashtable&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| (size of read buffer &amp;lt;&amp;lt; 8)  &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; 0x14&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Pointer to read buffer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Response=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Header code&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Result code&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Size read&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The data read are stored in the read buffer. For each 0x1000-byte block read, a SHA256 hash of the block is stored in the hashtable.&lt;br /&gt;
&lt;br /&gt;
It is unknown how hashing behaves if the read offset/size are not aligned to a 0x1000-byte boundary.&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=FSPXI:ReadFileSHA256&amp;diff=12103</id>
		<title>FSPXI:ReadFileSHA256</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=FSPXI:ReadFileSHA256&amp;diff=12103"/>
		<updated>2015-03-26T23:16:17Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Request=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Header code [0x004D01C4]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| File(/archive?) handle lower word&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| File handle upper word&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Offset lower word&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Offset upper word&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Size of second memory block&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Unknown (always 0x00001000)&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Size of first memory block&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| (size of first mem block &amp;lt;&amp;lt; 8)  &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; 4&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Pointer to first memory block&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| (size of second mem block &amp;lt;&amp;lt; 8)  &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; 0x14&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Pointer to second memory block&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Response=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Header code&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Result code&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Size read&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The data read are stored in the second memory block. The first memory block is filled with hashes, in an unknown manner.&lt;br /&gt;
&lt;br /&gt;
Reads seem to be sector-aligned (one sector = 0x1000 bytes when reading from the cart, not sure if that is true everywhere). The first memory block seems to be filled with one hash per sector read.&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=FSPXI:ReadFileSHA256&amp;diff=12102</id>
		<title>FSPXI:ReadFileSHA256</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=FSPXI:ReadFileSHA256&amp;diff=12102"/>
		<updated>2015-03-26T22:56:01Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: /* Request */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Request=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Header code [0x004D01C4]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| File(/archive?) handle lower word&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| File handle upper word&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Offset lower word&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Offset upper word&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Size of second memory block&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Unknown (always 0x00001000)&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Size of first memory block&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| (size of first mem block &amp;lt;&amp;lt; 8)  &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; 4&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Pointer to first memory block&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| (size of second mem block &amp;lt;&amp;lt; 8)  &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; 0x14&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Pointer to second memory block&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Response=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Header code&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Result code&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Size read&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The data read are stored in the second memory block. The first memory block is filled with hashes, in an unknown manner.&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=Filesystem_services_PXI&amp;diff=12101</id>
		<title>Filesystem services PXI</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=Filesystem_services_PXI&amp;diff=12101"/>
		<updated>2015-03-26T22:53:29Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Command Header, prior to [[3.0.0-5]]&lt;br /&gt;
!  Command Header, starting with [[3.0.0-5]]&lt;br /&gt;
!  Available since system version&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x000101C2&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:OpenFile|OpenFile]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x00020142&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| DeleteFile? (unknown_u32, archivehandlelo, archivehandlehi, pathtype, pathsize, pathptrsize, pathptr) &lt;br /&gt;
|-&lt;br /&gt;
| 0x00030244&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| RenameFile? (unknown_u32, archivehandlelo, archivehandlehi, pathtype, pathsize, secondarchivehandlelo, secondarchivehandlehi, secondpathtype, secondpathsize, pathptrsize, pathptr, secondpathptrsize, secondpathptr)&lt;br /&gt;
|-&lt;br /&gt;
| 0x00040142&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| DeleteDirectory? (unknown_u32, archivehandlelo, archivehandlehi, pathtype, pathsize, pathptrsize, pathptr) &lt;br /&gt;
|-&lt;br /&gt;
| 0x00050202&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| CreateFile? (unknown_u32, archivehandlelo, archivehandlehi, pathtype, pathsize, unknown_u32, unknown_lo, unknown_hi, pathptrsize, pathptr) &lt;br /&gt;
|-&lt;br /&gt;
| 0x00060182&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| CreateDirectory? (unknown_u32, archivehandlelo, archivehandlehi, pathtype, pathsize, unknown_u32, pathptrsize, pathptr) &lt;br /&gt;
|-&lt;br /&gt;
| 0x00070244&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| RenameDirectory? (unknown_u32, archivehandlelo, archivehandlehi, pathtype, pathsize, secondarchivehandlelo, secondarchivehandlehi, secondpathtype, secondpathsize, pathptrsize, pathptr, secondpathptrsize, secondpathptr)&lt;br /&gt;
|-&lt;br /&gt;
| 0x00080102&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| OpenDirectory (archivehandlelo, archivehandlehi, pathtype, pathsize, pathptrsize, pathptr)&lt;br /&gt;
|-&lt;br /&gt;
| 0x00090142&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:ReadFile|ReadFile]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x000A00C2&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| CalculateFileHashSHA256&lt;br /&gt;
|-&lt;br /&gt;
| 0x000B0182&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| WriteFile&lt;br /&gt;
|-&lt;br /&gt;
| 0x000C0104&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:CalcSavegameMAC|CalcSavegameMAC]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x000D0080&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| GetFileSize&lt;br /&gt;
|-&lt;br /&gt;
| 0x000E0100&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| SetFileSize (sizelo, sizehi, filehandlelo, filehandlehi)&lt;br /&gt;
|-&lt;br /&gt;
| 0x000F0080&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| CloseFile (filehandlelo, filehandlehi)&lt;br /&gt;
|-&lt;br /&gt;
| 0x001000C2&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| ReadDirectory (dirhandlelo, dirhandlehi, count, ptrsize, ptr)&lt;br /&gt;
|-&lt;br /&gt;
| 0x00110080&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| CloseDirectory (dirhandlelo, dirhandlehi)&lt;br /&gt;
|-&lt;br /&gt;
| 0x001200C2&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:OpenArchive|OpenArchive]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x00130102&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| CreateExtSaveData? (archivehandlelo, archivehandlehi, pathtype, pathsize, pathptrsize, pathptr) &lt;br /&gt;
|-&lt;br /&gt;
| 0x00140102&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| (archivehandlelo, archivehandlehi, pathtype, pathsize, pathptrsize, pathptr) &lt;br /&gt;
|-&lt;br /&gt;
| 0x00150102&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| (archivehandlelo, archivehandlehi, pathtype, pathsize, pathptrsize, pathptr) &lt;br /&gt;
|-&lt;br /&gt;
| 0x00160080&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| CloseArchive (archivehandlelo, archivehandlehi)&lt;br /&gt;
|-&lt;br /&gt;
| 0x00170080&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| ReopenArchive? (archivehandlelo, archivehandlehi)&lt;br /&gt;
|-&lt;br /&gt;
| 0x00180000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| GetCardType&lt;br /&gt;
|-&lt;br /&gt;
| 0x00190000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:GetSdmcArchiveResource|GetSdmcArchiveResource]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x001A0000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:GetNandArchiveResource|GetNandArchiveResource]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x001B0000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| GetSdmcFatFsError&lt;br /&gt;
|-&lt;br /&gt;
| 0x001C0000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| GetSdmcDetected&lt;br /&gt;
|-&lt;br /&gt;
| 0x001D0000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| GetSdmcWritable&lt;br /&gt;
|-&lt;br /&gt;
| 0x001E0042&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:GetSdmcCid|GetSdmcCid]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x001F0042&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:GetNandCid|GetNandCid]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x00200000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| GetSdmcSpeedInfo&lt;br /&gt;
|-&lt;br /&gt;
| 0x00210000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| GetNandSpeedInfo&lt;br /&gt;
|-&lt;br /&gt;
| 0x00220042&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| GetSdmcLog&lt;br /&gt;
|-&lt;br /&gt;
| 0x00230042&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| GetNandLog&lt;br /&gt;
|-&lt;br /&gt;
| 0x00240000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| ClearSdmcLog&lt;br /&gt;
|-&lt;br /&gt;
| 0x00250000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| ClearNandLog&lt;br /&gt;
|-&lt;br /&gt;
| 0x00260000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| GetCardSlotInserted&lt;br /&gt;
|-&lt;br /&gt;
| 0x00270000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| CardSlotPowerOn&lt;br /&gt;
|-&lt;br /&gt;
| 0x00280000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| CardSlotPowerOff&lt;br /&gt;
|-&lt;br /&gt;
| 0x00290000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| CardSlotGetIfPowerStatus&lt;br /&gt;
|-&lt;br /&gt;
| 0x002A0040&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:CardNorDirectCommand|CardNorDirectCommand]] (These CardNor commands are used for accessing the raw gamecard flash savedata)&lt;br /&gt;
|-&lt;br /&gt;
| 0x002B0080&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:CardNorDirectCommandWithAddress|CardNorDirectCommandWithAddress]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x002C0082&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:CardNorDirectRead|CardNorDirectRead]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x002D00C2&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:CardNorDirectReadWithAddress|CardNorDirectReadWithAddress]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x002E0082&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:CardNorDirectWrite|CardNorDirectWrite]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x002F00C2&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:CardNorDirectWriteWithAddress|CardNorDirectWriteWithAddress]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x003000C2&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:CardNorDirectRead4IO|CardNorDirectRead4IO]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x00310082&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| CardNorDirectCpuWriteWithoutVerify&lt;br /&gt;
|-&lt;br /&gt;
| 0x00320040&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:CardNorDirectSectorEraseWithoutVerify|CardNorDirectSectorEraseWithoutVerify]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x00330080&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| GetProductInfo&lt;br /&gt;
|-&lt;br /&gt;
| 0x00340040&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| SetCardSpiBaudrate&lt;br /&gt;
|-&lt;br /&gt;
| 0x00350040&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| SetCardSpiBusMode&lt;br /&gt;
|-&lt;br /&gt;
| 0x00360040&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| SendInitializeInfo&lt;br /&gt;
|-&lt;br /&gt;
| 0x00370140&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| CreateExtSaveData&lt;br /&gt;
|-&lt;br /&gt;
| 0x003800C0&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| DeleteExtSaveData&lt;br /&gt;
|-&lt;br /&gt;
| 0x00390082&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| EnumerateExtSaveData&lt;br /&gt;
|-&lt;br /&gt;
| 0x003A0100&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| GetSpecialContentIndex&lt;br /&gt;
|-&lt;br /&gt;
| 0x003B00C2&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| GetLegacyRomHeader&lt;br /&gt;
|-&lt;br /&gt;
| 0x003C00C2&lt;br /&gt;
| 0x003C00C2&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| GetLegacyBannerData&lt;br /&gt;
|-&lt;br /&gt;
| 0x003F0000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:DeleteSdmcRoot|DeleteSdmcRoot]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x00400040&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| DeleteAllExtSaveDataOnNand&lt;br /&gt;
|-&lt;br /&gt;
| 0x00410000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:InitializeCtrFilesystem|InitializeCtrFilesystem]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x00420000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| CreateSeed&lt;br /&gt;
|-&lt;br /&gt;
| 0x00430042&lt;br /&gt;
|?&lt;br /&gt;
| [[2.0.0-2]]&lt;br /&gt;
| [[FSPXI:GetSdmcCtrRootPath|GetSdmcCtrRootPath]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x00440040&lt;br /&gt;
|?&lt;br /&gt;
| [[2.0.0-2]]&lt;br /&gt;
| GetArchiveResource&lt;br /&gt;
|-&lt;br /&gt;
| 0x00450002&lt;br /&gt;
|?&lt;br /&gt;
| [[2.0.0-2]]&lt;br /&gt;
| [[FSPXI:ExportIntegrityVerificationSeed|ExportIntegrityVerificationSeed]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x00460002&lt;br /&gt;
|?&lt;br /&gt;
| [[2.0.0-2]]&lt;br /&gt;
| [[FSPXI:ImportIntegrityVerificationSeed|ImportIntegrityVerificationSeed]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x00470082&lt;br /&gt;
|?&lt;br /&gt;
| [[2.0.0-2]]&lt;br /&gt;
| EnumerateSharedExtSaveData&lt;br /&gt;
|-&lt;br /&gt;
| 0x00480102&lt;br /&gt;
|?&lt;br /&gt;
| [[2.0.0-2]]&lt;br /&gt;
| GetLegacySubBannerData&lt;br /&gt;
|-&lt;br /&gt;
| 0x00490042&lt;br /&gt;
|?&lt;br /&gt;
| [[2.0.0-2]]&lt;br /&gt;
| Initialize (?)&lt;br /&gt;
|-&lt;br /&gt;
| 0x004A00C2&lt;br /&gt;
|?&lt;br /&gt;
| [[2.0.0-2]]&lt;br /&gt;
| OpenSpecialFile? (archivehandlelo, archivehandlehi, size, ptrsize_mul2, ptr)&lt;br /&gt;
|-&lt;br /&gt;
| 0x004B0102&lt;br /&gt;
|?&lt;br /&gt;
| [[2.0.0-2]]&lt;br /&gt;
| ReadSpecialFile&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
| 0x004B0000&lt;br /&gt;
| [[3.0.0-5]]&lt;br /&gt;
| [[FSPXI:GetMovableSedHashedKeyYRandomData|GetMovableSedHashedKeyYRandomData]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x004C0040&lt;br /&gt;
|?&lt;br /&gt;
| [[2.0.0-2]]&lt;br /&gt;
| GetSpecialFileSize&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
| 0x004D01C4&lt;br /&gt;
| [[3.0.0-5]]&lt;br /&gt;
| [[FSPXI:ReadFileWrapper|ReadFileWrapper]]. If the first ReadFile call fails, this calls ReadFile again then executes hash-related code.&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
| 0x004E0204&lt;br /&gt;
| [[3.0.0-5]]&lt;br /&gt;
| This is a wrapper for WriteFile, this is similar to command 0x004D01C4.&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
| 0x004F....&lt;br /&gt;
| [[3.0.0-5]]&lt;br /&gt;
| (unknown_u64)&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
| 0x00500000&lt;br /&gt;
| [[3.0.0-5]]&lt;br /&gt;
| Stubbed, this only returns value 0.&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
| 0x0051....&lt;br /&gt;
| [[3.0.0-5]]&lt;br /&gt;
| (unknown_u8)&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
| 0x00520042&lt;br /&gt;
| [[3.0.0-5]]&lt;br /&gt;
| (outbuffersize, outbufferptr)&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
| 0x00530000&lt;br /&gt;
| [[3.0.0-5]]&lt;br /&gt;
| Unknown, stubbed with [[4.0.0-7]].&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
| 0x0054....&lt;br /&gt;
| [[4.0.0-7]]&lt;br /&gt;
| Stubbed with [[4.0.0-7]].&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
| 0x00550082&lt;br /&gt;
| [[4.0.0-7]]&lt;br /&gt;
| ReadNandReport (outbuffersize, u8 mediatype, outbufferptr)&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| 0x00560102&lt;br /&gt;
| [[9.6.0-24|9.6.0-X]]&lt;br /&gt;
| This calls some archive-class vtable funcptr, for the specified archive-handle. It&#039;s unknown what this is for.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Errors=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Error-code&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0xC82044BE&lt;br /&gt;
| Object does already exist/failed to create object.&lt;br /&gt;
|-&lt;br /&gt;
| 0xC8804478&lt;br /&gt;
| Object doesn&#039;t exist / failed to open object(file). Or: The specified title does not exist in the [[Title_Database|database]].&lt;br /&gt;
|-&lt;br /&gt;
| 0xC880448D&lt;br /&gt;
| FSPXI: Gamecard not inserted when attempting to use the gamecard.&lt;br /&gt;
|-&lt;br /&gt;
| 0xC88044AB&lt;br /&gt;
| [[SDMC]]/NAND bus error, REG_SDSTATUS: TMIO_STAT_CMD_BUSY or TMIO_STAT_TXUNDERRUN&lt;br /&gt;
|-&lt;br /&gt;
| 0xC88044AC&lt;br /&gt;
| [[SDMC]]/NAND bus error, REG_SDSTATUS: TMIO_STAT_ILL_FUNC&lt;br /&gt;
|-&lt;br /&gt;
| 0xC92044E6&lt;br /&gt;
| Operation not allowed with the current file openflags (maybe other causes too?).&lt;br /&gt;
|-&lt;br /&gt;
| 0xC9204509&lt;br /&gt;
| [[SDMC]]/NAND bus error, REG_SDSTATUS: TMIO_STAT_CMDTIMEOUT&lt;br /&gt;
|-&lt;br /&gt;
| 0xC960454B&lt;br /&gt;
| [[SDMC]]/NAND bus error, when an error-bit in REG_SDSTATUS separate from the above errors is set. This can also indicate that the TWL partition table in the NAND sector0 is invalid, or that the sector signature for sector0 at offset 0x1FE is invalid?&lt;br /&gt;
|-&lt;br /&gt;
| 0xC960454C&lt;br /&gt;
| [[SDMC]]/NAND bus error, REG_SDSTATUS: TMIO_STAT_STOPBIT_ERR&lt;br /&gt;
|-&lt;br /&gt;
| 0xC960F401&lt;br /&gt;
| [[SDMC]]/NAND bus error, REG_SDSTATUS: Bit23 (0x00800000)&lt;br /&gt;
|-&lt;br /&gt;
| 0xD9004587&lt;br /&gt;
| FSPXI: Hash verification failure (only for NCCH region hashes?).&lt;br /&gt;
|-&lt;br /&gt;
| 0xD9004588&lt;br /&gt;
| FSPXI/FSUSER: Verification failure for RSA or hashes. FSUSER: Verification failed for [[Savegames|savegame]] AES-MAC.&lt;br /&gt;
|-&lt;br /&gt;
| 0xD900458B&lt;br /&gt;
| Invalid RomFS / savedata block hash.&lt;br /&gt;
|-&lt;br /&gt;
| 0xD9004676&lt;br /&gt;
| FSUSER: The specified service-command / archive is not accessible, due to the currently used exheader accessinfo not having the required bit(s) set. (This error can also indicate that the required ARM9 access-control mount flag is not enabled, in the exheader for any of the running ARM11 processes)&lt;br /&gt;
|-&lt;br /&gt;
| 0xE0E046BE&lt;br /&gt;
| Invalid lowpath. This can also indicate that the specified archive-id does not exist, or that the specified archive-id is not accessible over FSPXI. In certain cases this can also be caused by attempting to open a FSUSER archive where none of the required bit(s) for the archive are set in the user-process exheader accessinfo.&lt;br /&gt;
|-&lt;br /&gt;
| 0xE0C046F9&lt;br /&gt;
| FSPXI: Specified read-size doesn&#039;t match the actual filesize, when accessing ExeFS.&lt;br /&gt;
|-&lt;br /&gt;
| 0xE160F402&lt;br /&gt;
| [[SDMC]]/NAND bus error, REG_SDSTATUS: TMIO_STAT_RXRDY&lt;br /&gt;
|-&lt;br /&gt;
| 0xE160F403&lt;br /&gt;
| [[SDMC]]/NAND bus error, REG_SDSTATUS: Bit28 (0x10000000)&lt;br /&gt;
|-&lt;br /&gt;
| 0xE160F404&lt;br /&gt;
| [[SDMC]]/NAND bus error, REG_SDSTATUS: Bit27 (0x08000000)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=FSPXI:ReadFileSHA256&amp;diff=12100</id>
		<title>FSPXI:ReadFileSHA256</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=FSPXI:ReadFileSHA256&amp;diff=12100"/>
		<updated>2015-03-26T22:52:31Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: Created page with &amp;quot;=Request= {| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; |- !  Index Word !  Description |- | 0 | Header code [0x004D01C4] |- | 1 | File handle lower word |- | 2 | File handle upper word |- | 3...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Request=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Header code [0x004D01C4]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| File handle lower word&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| File handle upper word&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Offset lower word&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Offset upper word&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Size of second memory block&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Unknown (always 0x00001000)&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Size of first memory block&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| (size of first mem block &amp;lt;&amp;lt; 8)  &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; 4&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Pointer to first memory block&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| (size of second mem block &amp;lt;&amp;lt; 8)  &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; 0x14&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Pointer to second memory block&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Response=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Header code&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Result code&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Size read&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The data read are stored in the second memory block. The first memory block is filled with hashes, in an unknown manner.&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=FSPXI:ReadFile&amp;diff=12099</id>
		<title>FSPXI:ReadFile</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=FSPXI:ReadFile&amp;diff=12099"/>
		<updated>2015-03-26T22:45:01Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: Created page with &amp;quot;=Request= {| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; |- !  Index Word !  Description |- | 0 | Header code [0x00090142] |- | 1 | File handle lower word |- | 2 | File handle upper word |- | 3...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Request=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Header code [0x00090142]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| File handle lower word&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| File handle upper word&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Offset lower word&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Offset upper word&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Size&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| (size &amp;lt;&amp;lt; 8) &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; 4&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Output buffer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Response=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Header code&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Result code&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Size read&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=Filesystem_services_PXI&amp;diff=12057</id>
		<title>Filesystem services PXI</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=Filesystem_services_PXI&amp;diff=12057"/>
		<updated>2015-03-25T00:12:35Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Command Header, prior to [[3.0.0-5]]&lt;br /&gt;
!  Command Header, starting with [[3.0.0-5]]&lt;br /&gt;
!  Available since system version&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x000101C2&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:OpenFile|OpenFile]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x00020142&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| DeleteFile? (unknown_u32, archivehandlelo, archivehandlehi, pathtype, pathsize, pathptrsize, pathptr) &lt;br /&gt;
|-&lt;br /&gt;
| 0x00030244&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| RenameFile? (unknown_u32, archivehandlelo, archivehandlehi, pathtype, pathsize, secondarchivehandlelo, secondarchivehandlehi, secondpathtype, secondpathsize, pathptrsize, pathptr, secondpathptrsize, secondpathptr)&lt;br /&gt;
|-&lt;br /&gt;
| 0x00040142&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| DeleteDirectory? (unknown_u32, archivehandlelo, archivehandlehi, pathtype, pathsize, pathptrsize, pathptr) &lt;br /&gt;
|-&lt;br /&gt;
| 0x00050202&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| CreateFile? (unknown_u32, archivehandlelo, archivehandlehi, pathtype, pathsize, unknown_u32, unknown_lo, unknown_hi, pathptrsize, pathptr) &lt;br /&gt;
|-&lt;br /&gt;
| 0x00060182&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| CreateDirectory? (unknown_u32, archivehandlelo, archivehandlehi, pathtype, pathsize, unknown_u32, pathptrsize, pathptr) &lt;br /&gt;
|-&lt;br /&gt;
| 0x00070244&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| RenameDirectory? (unknown_u32, archivehandlelo, archivehandlehi, pathtype, pathsize, secondarchivehandlelo, secondarchivehandlehi, secondpathtype, secondpathsize, pathptrsize, pathptr, secondpathptrsize, secondpathptr)&lt;br /&gt;
|-&lt;br /&gt;
| 0x00080102&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| OpenDirectory (archivehandlelo, archivehandlehi, pathtype, pathsize, pathptrsize, pathptr)&lt;br /&gt;
|-&lt;br /&gt;
| 0x00090142&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| ReadFile&lt;br /&gt;
|-&lt;br /&gt;
| 0x000A00C2&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| CalculateFileHashSHA256&lt;br /&gt;
|-&lt;br /&gt;
| 0x000B0182&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| WriteFile&lt;br /&gt;
|-&lt;br /&gt;
| 0x000C0104&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:CalcSavegameMAC|CalcSavegameMAC]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x000D0080&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| GetFileSize&lt;br /&gt;
|-&lt;br /&gt;
| 0x000E0100&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| SetFileSize (sizelo, sizehi, filehandlelo, filehandlehi)&lt;br /&gt;
|-&lt;br /&gt;
| 0x000F0080&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| CloseFile (filehandlelo, filehandlehi)&lt;br /&gt;
|-&lt;br /&gt;
| 0x001000C2&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| ReadDirectory (dirhandlelo, dirhandlehi, count, ptrsize, ptr)&lt;br /&gt;
|-&lt;br /&gt;
| 0x00110080&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| CloseDirectory (dirhandlelo, dirhandlehi)&lt;br /&gt;
|-&lt;br /&gt;
| 0x001200C2&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:OpenArchive|OpenArchive]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x00130102&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| CreateExtSaveData? (archivehandlelo, archivehandlehi, pathtype, pathsize, pathptrsize, pathptr) &lt;br /&gt;
|-&lt;br /&gt;
| 0x00140102&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| (archivehandlelo, archivehandlehi, pathtype, pathsize, pathptrsize, pathptr) &lt;br /&gt;
|-&lt;br /&gt;
| 0x00150102&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| (archivehandlelo, archivehandlehi, pathtype, pathsize, pathptrsize, pathptr) &lt;br /&gt;
|-&lt;br /&gt;
| 0x00160080&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| CloseArchive (archivehandlelo, archivehandlehi)&lt;br /&gt;
|-&lt;br /&gt;
| 0x00170080&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| ReopenArchive? (archivehandlelo, archivehandlehi)&lt;br /&gt;
|-&lt;br /&gt;
| 0x00180000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| GetCardType&lt;br /&gt;
|-&lt;br /&gt;
| 0x00190000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:GetSdmcArchiveResource|GetSdmcArchiveResource]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x001A0000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:GetNandArchiveResource|GetNandArchiveResource]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x001B0000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| GetSdmcFatFsError&lt;br /&gt;
|-&lt;br /&gt;
| 0x001C0000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| GetSdmcDetected&lt;br /&gt;
|-&lt;br /&gt;
| 0x001D0000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| GetSdmcWritable&lt;br /&gt;
|-&lt;br /&gt;
| 0x001E0042&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:GetSdmcCid|GetSdmcCid]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x001F0042&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:GetNandCid|GetNandCid]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x00200000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| GetSdmcSpeedInfo&lt;br /&gt;
|-&lt;br /&gt;
| 0x00210000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| GetNandSpeedInfo&lt;br /&gt;
|-&lt;br /&gt;
| 0x00220042&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| GetSdmcLog&lt;br /&gt;
|-&lt;br /&gt;
| 0x00230042&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| GetNandLog&lt;br /&gt;
|-&lt;br /&gt;
| 0x00240000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| ClearSdmcLog&lt;br /&gt;
|-&lt;br /&gt;
| 0x00250000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| ClearNandLog&lt;br /&gt;
|-&lt;br /&gt;
| 0x00260000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| GetCardSlotInserted&lt;br /&gt;
|-&lt;br /&gt;
| 0x00270000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| CardSlotPowerOn&lt;br /&gt;
|-&lt;br /&gt;
| 0x00280000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| CardSlotPowerOff&lt;br /&gt;
|-&lt;br /&gt;
| 0x00290000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| CardSlotGetIfPowerStatus&lt;br /&gt;
|-&lt;br /&gt;
| 0x002A0040&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:CardNorDirectCommand|CardNorDirectCommand]] (These CardNor commands are used for accessing the raw gamecard flash savedata)&lt;br /&gt;
|-&lt;br /&gt;
| 0x002B0080&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:CardNorDirectCommandWithAddress|CardNorDirectCommandWithAddress]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x002C0082&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:CardNorDirectRead|CardNorDirectRead]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x002D00C2&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:CardNorDirectReadWithAddress|CardNorDirectReadWithAddress]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x002E0082&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:CardNorDirectWrite|CardNorDirectWrite]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x002F00C2&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:CardNorDirectWriteWithAddress|CardNorDirectWriteWithAddress]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x003000C2&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:CardNorDirectRead4IO|CardNorDirectRead4IO]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x00310082&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| CardNorDirectCpuWriteWithoutVerify&lt;br /&gt;
|-&lt;br /&gt;
| 0x00320040&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:CardNorDirectSectorEraseWithoutVerify|CardNorDirectSectorEraseWithoutVerify]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x00330080&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| GetProductInfo&lt;br /&gt;
|-&lt;br /&gt;
| 0x00340040&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| SetCardSpiBaudrate&lt;br /&gt;
|-&lt;br /&gt;
| 0x00350040&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| SetCardSpiBusMode&lt;br /&gt;
|-&lt;br /&gt;
| 0x00360040&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| SendInitializeInfo&lt;br /&gt;
|-&lt;br /&gt;
| 0x00370140&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| CreateExtSaveData&lt;br /&gt;
|-&lt;br /&gt;
| 0x003800C0&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| DeleteExtSaveData&lt;br /&gt;
|-&lt;br /&gt;
| 0x00390082&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| EnumerateExtSaveData&lt;br /&gt;
|-&lt;br /&gt;
| 0x003A0100&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| GetSpecialContentIndex&lt;br /&gt;
|-&lt;br /&gt;
| 0x003B00C2&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| GetLegacyRomHeader&lt;br /&gt;
|-&lt;br /&gt;
| 0x003C00C2&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| GetLegacyBannerData&lt;br /&gt;
|-&lt;br /&gt;
| 0x003F0000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:DeleteSdmcRoot|DeleteSdmcRoot]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x00400040&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| DeleteAllExtSaveDataOnNand&lt;br /&gt;
|-&lt;br /&gt;
| 0x00410000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| [[FSPXI:InitializeCtrFilesystem|InitializeCtrFilesystem]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x00420000&lt;br /&gt;
|?&lt;br /&gt;
| [[1.0.0-0]]&lt;br /&gt;
| CreateSeed&lt;br /&gt;
|-&lt;br /&gt;
| 0x00430042&lt;br /&gt;
|?&lt;br /&gt;
| [[2.0.0-2]]&lt;br /&gt;
| [[FSPXI:GetSdmcCtrRootPath|GetSdmcCtrRootPath]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x00440040&lt;br /&gt;
|?&lt;br /&gt;
| [[2.0.0-2]]&lt;br /&gt;
| GetArchiveResource&lt;br /&gt;
|-&lt;br /&gt;
| 0x00450002&lt;br /&gt;
|?&lt;br /&gt;
| [[2.0.0-2]]&lt;br /&gt;
| [[FSPXI:ExportIntegrityVerificationSeed|ExportIntegrityVerificationSeed]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x00460002&lt;br /&gt;
|?&lt;br /&gt;
| [[2.0.0-2]]&lt;br /&gt;
| [[FSPXI:ImportIntegrityVerificationSeed|ImportIntegrityVerificationSeed]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x00470082&lt;br /&gt;
|?&lt;br /&gt;
| [[2.0.0-2]]&lt;br /&gt;
| EnumerateSharedExtSaveData&lt;br /&gt;
|-&lt;br /&gt;
| 0x00480102&lt;br /&gt;
|?&lt;br /&gt;
| [[2.0.0-2]]&lt;br /&gt;
| GetLegacySubBannerData&lt;br /&gt;
|-&lt;br /&gt;
| 0x00490042&lt;br /&gt;
|?&lt;br /&gt;
| [[2.0.0-2]]&lt;br /&gt;
| Initialize (?)&lt;br /&gt;
|-&lt;br /&gt;
| 0x004A00C2&lt;br /&gt;
|?&lt;br /&gt;
| [[2.0.0-2]]&lt;br /&gt;
| OpenSpecialFile? (archivehandlelo, archivehandlehi, size, ptrsize_mul2, ptr)&lt;br /&gt;
|-&lt;br /&gt;
| 0x004B0102&lt;br /&gt;
|?&lt;br /&gt;
| [[2.0.0-2]]&lt;br /&gt;
| ReadSpecialFile&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
| 0x004B0000&lt;br /&gt;
| [[3.0.0-5]]&lt;br /&gt;
| [[FSPXI:GetMovableSedHashedKeyYRandomData|GetMovableSedHashedKeyYRandomData]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x004C0040&lt;br /&gt;
|?&lt;br /&gt;
| [[2.0.0-2]]&lt;br /&gt;
| GetSpecialFileSize&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
| 0x004D01C4&lt;br /&gt;
| [[3.0.0-5]]&lt;br /&gt;
| This is a wrapper for ReadFile. If the first ReadFile call fails, this calls ReadFile again then executes hash-related code.&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
| 0x004E0204&lt;br /&gt;
| [[3.0.0-5]]&lt;br /&gt;
| This is a wrapper for WriteFile, this is similar to command 0x004D01C4.&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
| 0x004F....&lt;br /&gt;
| [[3.0.0-5]]&lt;br /&gt;
| (unknown_u64)&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
| 0x00500000&lt;br /&gt;
| [[3.0.0-5]]&lt;br /&gt;
| Stubbed, this only returns value 0.&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
| 0x0051....&lt;br /&gt;
| [[3.0.0-5]]&lt;br /&gt;
| (unknown_u8)&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
| 0x00520042&lt;br /&gt;
| [[3.0.0-5]]&lt;br /&gt;
| (outbuffersize, outbufferptr)&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
| 0x00530000&lt;br /&gt;
| [[3.0.0-5]]&lt;br /&gt;
| Unknown, stubbed with [[4.0.0-7]].&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
| 0x0054....&lt;br /&gt;
| [[4.0.0-7]]&lt;br /&gt;
| Stubbed with [[4.0.0-7]].&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
| 0x00550082&lt;br /&gt;
| [[4.0.0-7]]&lt;br /&gt;
| ReadNandReport (outbuffersize, u8 mediatype, outbufferptr)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Errors=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Error-code&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0xC82044BE&lt;br /&gt;
| Object does already exist/failed to create object.&lt;br /&gt;
|-&lt;br /&gt;
| 0xC8804478&lt;br /&gt;
| Object doesn&#039;t exist / failed to open object(file). Or: The specified title does not exist in the [[Title_Database|database]].&lt;br /&gt;
|-&lt;br /&gt;
| 0xC880448D&lt;br /&gt;
| FSPXI: Gamecard not inserted when attempting to use the gamecard.&lt;br /&gt;
|-&lt;br /&gt;
| 0xC88044AB&lt;br /&gt;
| [[SDMC]]/NAND bus error, REG_SDSTATUS: TMIO_STAT_CMD_BUSY or TMIO_STAT_TXUNDERRUN&lt;br /&gt;
|-&lt;br /&gt;
| 0xC88044AC&lt;br /&gt;
| [[SDMC]]/NAND bus error, REG_SDSTATUS: TMIO_STAT_ILL_FUNC&lt;br /&gt;
|-&lt;br /&gt;
| 0xC92044E6&lt;br /&gt;
| Operation not allowed with the current file openflags (maybe other causes too?).&lt;br /&gt;
|-&lt;br /&gt;
| 0xC9204509&lt;br /&gt;
| [[SDMC]]/NAND bus error, REG_SDSTATUS: TMIO_STAT_CMDTIMEOUT&lt;br /&gt;
|-&lt;br /&gt;
| 0xC960454B&lt;br /&gt;
| [[SDMC]]/NAND bus error, when an error-bit in REG_SDSTATUS separate from the above errors is set. This can also indicate that the TWL partition table in the NAND sector0 is invalid, or that the sector signature for sector0 at offset 0x1FE is invalid?&lt;br /&gt;
|-&lt;br /&gt;
| 0xC960454C&lt;br /&gt;
| [[SDMC]]/NAND bus error, REG_SDSTATUS: TMIO_STAT_STOPBIT_ERR&lt;br /&gt;
|-&lt;br /&gt;
| 0xC960F401&lt;br /&gt;
| [[SDMC]]/NAND bus error, REG_SDSTATUS: Bit23 (0x00800000)&lt;br /&gt;
|-&lt;br /&gt;
| 0xD9004587&lt;br /&gt;
| FSPXI: Hash verification failure (only for NCCH region hashes?).&lt;br /&gt;
|-&lt;br /&gt;
| 0xD9004588&lt;br /&gt;
| FSPXI/FSUSER: Verification failure for RSA or hashes. FSUSER: Verification failed for [[Savegames|savegame]] AES-MAC.&lt;br /&gt;
|-&lt;br /&gt;
| 0xD900458B&lt;br /&gt;
| Invalid RomFS / savedata block hash.&lt;br /&gt;
|-&lt;br /&gt;
| 0xD9004676&lt;br /&gt;
| FSUSER: The specified service-command / archive is not accessible, due to the currently used exheader accessinfo not having the required bit(s) set. (This error can also indicate that the required ARM9 access-control mount flag is not enabled, in the exheader for any of the running ARM11 processes)&lt;br /&gt;
|-&lt;br /&gt;
| 0xE0E046BE&lt;br /&gt;
| Invalid lowpath. This can also indicate that the specified archive-id does not exist, or that the specified archive-id is not accessible over FSPXI. In certain cases this can also be caused by attempting to open a FSUSER archive where none of the required bit(s) for the archive are set in the user-process exheader accessinfo.&lt;br /&gt;
|-&lt;br /&gt;
| 0xE0C046F9&lt;br /&gt;
| FSPXI: Specified read-size doesn&#039;t match the actual filesize, when accessing ExeFS.&lt;br /&gt;
|-&lt;br /&gt;
| 0xE160F402&lt;br /&gt;
| [[SDMC]]/NAND bus error, REG_SDSTATUS: TMIO_STAT_RXRDY&lt;br /&gt;
|-&lt;br /&gt;
| 0xE160F403&lt;br /&gt;
| [[SDMC]]/NAND bus error, REG_SDSTATUS: Bit28 (0x10000000)&lt;br /&gt;
|-&lt;br /&gt;
| 0xE160F404&lt;br /&gt;
| [[SDMC]]/NAND bus error, REG_SDSTATUS: Bit27 (0x08000000)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=FSPXI:OpenFile&amp;diff=12056</id>
		<title>FSPXI:OpenFile</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=FSPXI:OpenFile&amp;diff=12056"/>
		<updated>2015-03-25T00:12:03Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: Created page with &amp;quot;=Request= {| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; |- !  Index Word !  Description |- | 0 | Header code [0x000101C2] |- | 1 | Transaction (usually 0) |- | 2 | Archive handle lower word |-...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Request=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Header code [0x000101C2]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Transaction (usually 0)&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Archive handle lower word&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Archive handle upper word&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| LowPath.Type&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| LowPath.Size&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Open flags (see [[FS:OpenFile#OpenFlags]])&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Attributes (usually 0)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| (LowPath.Size&amp;lt;&amp;lt;8)  &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; 4&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| LowPath.Data pointer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Response=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Header code&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Result code&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| File handle lower word&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| File handle upper word&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=GPU/Internal_Registers&amp;diff=11440</id>
		<title>GPU/Internal Registers</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=GPU/Internal_Registers&amp;diff=11440"/>
		<updated>2015-01-09T20:33:36Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:GFX]]&lt;br /&gt;
(this page is hugely WIP)&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
GPU internal registers are written to through GPU commands. They are used to control the GPU&#039;s behavior, that is to say tell it to draw stuff and how we want it drawn.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
&lt;br /&gt;
There are three main types of registers :&lt;br /&gt;
* configuration registers, which directly map to various rendering properties (for example : [[#GPUREG_FACECULLING_CONFIG|GPUREG_FACECULLING_CONFIG]])&lt;br /&gt;
* data transfer registers, which can be seen as FIFOs that let us send sequential chunks of data to the GPU, such as shader code or 1D samplers (for example : [[#GPUREG_GSH_CODETRANSFER_DATA|GPUREG_GSH_CODETRANSFER_DATA]])&lt;br /&gt;
* action triggering registers, which tell the GPU to do something, like draw a primitive (for example : [[#GPUREG_DRAWARRAYS|GPUREG_DRAWARRAYS]])&lt;br /&gt;
&lt;br /&gt;
== Aliases ==&lt;br /&gt;
&lt;br /&gt;
It is possible for multiple register (sequential) IDs to correspond to the same register. This is done to leverage the consecutive writing mode for [[GPU Commands]], which makes it possible for a single command to write data to multiple sequential register IDs. For example, register IDs 02C1 through 02C8 all correspond to [[#GPUREG_VSH_FLOATUNIFORM_DATA|GPUREG_VSH_FLOATUNIFORM_DATA]] so that a consecutively writing command based at 02C0 will write its first parameter to [[#GPUREG_VSH_FLOATUNIFORM_CONFIG|GPUREG_VSH_FLOATUNIFORM_CONFIG]] and ever subsequent ones to [[#GPUREG_VSH_FLOATUNIFORM_DATA|GPUREG_VSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
&lt;br /&gt;
== Register list ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Register ID&lt;br /&gt;
! Register name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0000&lt;br /&gt;
| [[#GPUREG_0000|GPUREG_0000]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0001&lt;br /&gt;
| [[#GPUREG_0001|GPUREG_0001]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0002&lt;br /&gt;
| [[#GPUREG_0002|GPUREG_0002]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0003&lt;br /&gt;
| [[#GPUREG_0003|GPUREG_0003]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0004&lt;br /&gt;
| [[#GPUREG_0004|GPUREG_0004]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0005&lt;br /&gt;
| [[#GPUREG_0005|GPUREG_0005]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0006&lt;br /&gt;
| [[#GPUREG_0006|GPUREG_0006]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0007&lt;br /&gt;
| [[#GPUREG_0007|GPUREG_0007]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0008&lt;br /&gt;
| [[#GPUREG_0008|GPUREG_0008]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0009&lt;br /&gt;
| [[#GPUREG_0009|GPUREG_0009]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 000A&lt;br /&gt;
| [[#GPUREG_000A|GPUREG_000A]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 000B&lt;br /&gt;
| [[#GPUREG_000B|GPUREG_000B]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 000C&lt;br /&gt;
| [[#GPUREG_000C|GPUREG_000C]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 000D&lt;br /&gt;
| [[#GPUREG_000D|GPUREG_000D]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 000E&lt;br /&gt;
| [[#GPUREG_000E|GPUREG_000E]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 000F&lt;br /&gt;
| [[#GPUREG_000F|GPUREG_000F]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0010&lt;br /&gt;
| [[#GPUREG_FINALIZE|GPUREG_FINALIZE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0011&lt;br /&gt;
| [[#GPUREG_0011|GPUREG_0011]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0012&lt;br /&gt;
| [[#GPUREG_0012|GPUREG_0012]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0013&lt;br /&gt;
| [[#GPUREG_0013|GPUREG_0013]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0014&lt;br /&gt;
| [[#GPUREG_0014|GPUREG_0014]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0015&lt;br /&gt;
| [[#GPUREG_0015|GPUREG_0015]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0016&lt;br /&gt;
| [[#GPUREG_0016|GPUREG_0016]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0017&lt;br /&gt;
| [[#GPUREG_0017|GPUREG_0017]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0018&lt;br /&gt;
| [[#GPUREG_0018|GPUREG_0018]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0019&lt;br /&gt;
| [[#GPUREG_0019|GPUREG_0019]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 001A&lt;br /&gt;
| [[#GPUREG_001A|GPUREG_001A]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 001B&lt;br /&gt;
| [[#GPUREG_001B|GPUREG_001B]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 001C&lt;br /&gt;
| [[#GPUREG_001C|GPUREG_001C]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 001D&lt;br /&gt;
| [[#GPUREG_001D|GPUREG_001D]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 001E&lt;br /&gt;
| [[#GPUREG_001E|GPUREG_001E]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 001F&lt;br /&gt;
| [[#GPUREG_001F|GPUREG_001F]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0020&lt;br /&gt;
| [[#GPUREG_0020|GPUREG_0020]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0021&lt;br /&gt;
| [[#GPUREG_0021|GPUREG_0021]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0022&lt;br /&gt;
| [[#GPUREG_0022|GPUREG_0022]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0023&lt;br /&gt;
| [[#GPUREG_0023|GPUREG_0023]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0024&lt;br /&gt;
| [[#GPUREG_0024|GPUREG_0024]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0025&lt;br /&gt;
| [[#GPUREG_0025|GPUREG_0025]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0026&lt;br /&gt;
| [[#GPUREG_0026|GPUREG_0026]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0027&lt;br /&gt;
| [[#GPUREG_0027|GPUREG_0027]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0028&lt;br /&gt;
| [[#GPUREG_0028|GPUREG_0028]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0029&lt;br /&gt;
| [[#GPUREG_0029|GPUREG_0029]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 002A&lt;br /&gt;
| [[#GPUREG_002A|GPUREG_002A]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 002B&lt;br /&gt;
| [[#GPUREG_002B|GPUREG_002B]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 002C&lt;br /&gt;
| [[#GPUREG_002C|GPUREG_002C]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 002D&lt;br /&gt;
| [[#GPUREG_002D|GPUREG_002D]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 002E&lt;br /&gt;
| [[#GPUREG_002E|GPUREG_002E]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 002F&lt;br /&gt;
| [[#GPUREG_002F|GPUREG_002F]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0030&lt;br /&gt;
| [[#GPUREG_0030|GPUREG_0030]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0031&lt;br /&gt;
| [[#GPUREG_0031|GPUREG_0031]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0032&lt;br /&gt;
| [[#GPUREG_0032|GPUREG_0032]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0033&lt;br /&gt;
| [[#GPUREG_0033|GPUREG_0033]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0034&lt;br /&gt;
| [[#GPUREG_0034|GPUREG_0034]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0035&lt;br /&gt;
| [[#GPUREG_0035|GPUREG_0035]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0036&lt;br /&gt;
| [[#GPUREG_0036|GPUREG_0036]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0037&lt;br /&gt;
| [[#GPUREG_0037|GPUREG_0037]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0038&lt;br /&gt;
| [[#GPUREG_0038|GPUREG_0038]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0039&lt;br /&gt;
| [[#GPUREG_0039|GPUREG_0039]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 003A&lt;br /&gt;
| [[#GPUREG_003A|GPUREG_003A]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 003B&lt;br /&gt;
| [[#GPUREG_003B|GPUREG_003B]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 003C&lt;br /&gt;
| [[#GPUREG_003C|GPUREG_003C]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 003D&lt;br /&gt;
| [[#GPUREG_003D|GPUREG_003D]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 003E&lt;br /&gt;
| [[#GPUREG_003E|GPUREG_003E]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 003F&lt;br /&gt;
| [[#GPUREG_003F|GPUREG_003F]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0040&lt;br /&gt;
| [[#GPUREG_FACECULLING_CONFIG|GPUREG_FACECULLING_CONFIG]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0041&lt;br /&gt;
| [[#GPUREG_0041|GPUREG_0041]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0042&lt;br /&gt;
| [[#GPUREG_0042|GPUREG_0042]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0043&lt;br /&gt;
| [[#GPUREG_0043|GPUREG_0043]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0044&lt;br /&gt;
| [[#GPUREG_0044|GPUREG_0044]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0045&lt;br /&gt;
| [[#GPUREG_0045|GPUREG_0045]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0046&lt;br /&gt;
| [[#GPUREG_0046|GPUREG_0046]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0047&lt;br /&gt;
| [[#GPUREG_0047|GPUREG_0047]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0048&lt;br /&gt;
| [[#GPUREG_0048|GPUREG_0048]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0049&lt;br /&gt;
| [[#GPUREG_0049|GPUREG_0049]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 004A&lt;br /&gt;
| [[#GPUREG_004A|GPUREG_004A]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 004B&lt;br /&gt;
| [[#GPUREG_004B|GPUREG_004B]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 004C&lt;br /&gt;
| [[#GPUREG_004C|GPUREG_004C]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 004D&lt;br /&gt;
| [[#GPUREG_DEPTHRANGE_NEAR|GPUREG_DEPTHRANGE_NEAR]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 004E&lt;br /&gt;
| [[#GPUREG_DEPTHRANGE_FAR|GPUREG_DEPTHRANGE_FAR]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 004F&lt;br /&gt;
| [[#GPUREG_SH_OUTMAP_TOTAL|GPUREG_SH_OUTMAP_TOTAL]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0050&lt;br /&gt;
| [[#GPUREG_SH_OUTMAP_O0|GPUREG_SH_OUTMAP_O0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0051&lt;br /&gt;
| [[#GPUREG_SH_OUTMAP_O1|GPUREG_SH_OUTMAP_O1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0052&lt;br /&gt;
| [[#GPUREG_SH_OUTMAP_O2|GPUREG_SH_OUTMAP_O2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0053&lt;br /&gt;
| [[#GPUREG_SH_OUTMAP_O3|GPUREG_SH_OUTMAP_O3]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0054&lt;br /&gt;
| [[#GPUREG_SH_OUTMAP_O4|GPUREG_SH_OUTMAP_O4]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0055&lt;br /&gt;
| [[#GPUREG_SH_OUTMAP_O5|GPUREG_SH_OUTMAP_O5]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0056&lt;br /&gt;
| [[#GPUREG_SH_OUTMAP_O6|GPUREG_SH_OUTMAP_O6]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0057&lt;br /&gt;
| [[#GPUREG_0057|GPUREG_0057]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0058&lt;br /&gt;
| [[#GPUREG_0058|GPUREG_0058]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0059&lt;br /&gt;
| [[#GPUREG_0059|GPUREG_0059]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 005A&lt;br /&gt;
| [[#GPUREG_005A|GPUREG_005A]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 005B&lt;br /&gt;
| [[#GPUREG_005B|GPUREG_005B]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 005C&lt;br /&gt;
| [[#GPUREG_005C|GPUREG_005C]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 005D&lt;br /&gt;
| [[#GPUREG_005D|GPUREG_005D]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 005E&lt;br /&gt;
| [[#GPUREG_005E|GPUREG_005E]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 005F&lt;br /&gt;
| [[#GPUREG_005F|GPUREG_005F]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0060&lt;br /&gt;
| [[#GPUREG_0060|GPUREG_0060]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0061&lt;br /&gt;
| [[#GPUREG_0061|GPUREG_0061]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0062&lt;br /&gt;
| [[#GPUREG_0062|GPUREG_0062]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0063&lt;br /&gt;
| [[#GPUREG_0063|GPUREG_0063]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0064&lt;br /&gt;
| [[#GPUREG_0064|GPUREG_0064]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0065&lt;br /&gt;
| [[#GPUREG_SCISSORTEST_MODE|GPUREG_SCISSORTEST_MODE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0066&lt;br /&gt;
| [[#GPUREG_SCISSORTEST_POS|GPUREG_SCISSORTEST_POS]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0067&lt;br /&gt;
| [[#GPUREG_SCISSORTEST_DIM|GPUREG_SCISSORTEST_DIM]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0068&lt;br /&gt;
| [[#GPUREG_0068|GPUREG_0068]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0069&lt;br /&gt;
| [[#GPUREG_0069|GPUREG_0069]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 006A&lt;br /&gt;
| [[#GPUREG_006A|GPUREG_006A]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 006B&lt;br /&gt;
| [[#GPUREG_006B|GPUREG_006B]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 006C&lt;br /&gt;
| [[#GPUREG_006C|GPUREG_006C]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 006D&lt;br /&gt;
| [[#GPUREG_006D|GPUREG_006D]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 006E&lt;br /&gt;
| [[#GPUREG_006E|GPUREG_006E]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 006F&lt;br /&gt;
| [[#GPUREG_006F|GPUREG_006F]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0070&lt;br /&gt;
| [[#GPUREG_0070|GPUREG_0070]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0071&lt;br /&gt;
| [[#GPUREG_0071|GPUREG_0071]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0072&lt;br /&gt;
| [[#GPUREG_0072|GPUREG_0072]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0073&lt;br /&gt;
| [[#GPUREG_0073|GPUREG_0073]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0074&lt;br /&gt;
| [[#GPUREG_0074|GPUREG_0074]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0075&lt;br /&gt;
| [[#GPUREG_0075|GPUREG_0075]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0076&lt;br /&gt;
| [[#GPUREG_0076|GPUREG_0076]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0077&lt;br /&gt;
| [[#GPUREG_0077|GPUREG_0077]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0078&lt;br /&gt;
| [[#GPUREG_0078|GPUREG_0078]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0079&lt;br /&gt;
| [[#GPUREG_0079|GPUREG_0079]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 007A&lt;br /&gt;
| [[#GPUREG_007A|GPUREG_007A]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 007B&lt;br /&gt;
| [[#GPUREG_007B|GPUREG_007B]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 007C&lt;br /&gt;
| [[#GPUREG_007C|GPUREG_007C]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 007D&lt;br /&gt;
| [[#GPUREG_007D|GPUREG_007D]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 007E&lt;br /&gt;
| [[#GPUREG_007E|GPUREG_007E]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 007F&lt;br /&gt;
| [[#GPUREG_007F|GPUREG_007F]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0080&lt;br /&gt;
| [[#GPUREG_TEXUNITS_CONFIG|GPUREG_TEXUNITS_CONFIG]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0081&lt;br /&gt;
| [[#GPUREG_0081|GPUREG_0081]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0082&lt;br /&gt;
| [[#GPUREG_TEXUNIT0_DIM|GPUREG_TEXUNIT0_DIM]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0083&lt;br /&gt;
| [[#GPUREG_TEXUNIT0_PARAM|GPUREG_TEXUNIT0_PARAM]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0084&lt;br /&gt;
| [[#GPUREG_0084|GPUREG_0084]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0085&lt;br /&gt;
| [[#GPUREG_TEXUNIT0_LOC|GPUREG_TEXUNIT0_LOC]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0086&lt;br /&gt;
| [[#GPUREG_0086|GPUREG_0086]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0087&lt;br /&gt;
| [[#GPUREG_0087|GPUREG_0087]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0088&lt;br /&gt;
| [[#GPUREG_0088|GPUREG_0088]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0089&lt;br /&gt;
| [[#GPUREG_0089|GPUREG_0089]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 008A&lt;br /&gt;
| [[#GPUREG_008A|GPUREG_008A]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 008B&lt;br /&gt;
| [[#GPUREG_008B|GPUREG_008B]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 008C&lt;br /&gt;
| [[#GPUREG_008C|GPUREG_008C]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 008D&lt;br /&gt;
| [[#GPUREG_008D|GPUREG_008D]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 008E&lt;br /&gt;
| [[#GPUREG_TEXUNIT0_TYPE|GPUREG_TEXUNIT0_TYPE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 008F&lt;br /&gt;
| [[#GPUREG_008F|GPUREG_008F]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0090&lt;br /&gt;
| [[#GPUREG_0090|GPUREG_0090]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0091&lt;br /&gt;
| [[#GPUREG_0091|GPUREG_0091]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0092&lt;br /&gt;
| [[#GPUREG_TEXUNIT1_DIM|GPUREG_TEXUNIT1_DIM]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0093&lt;br /&gt;
| [[#GPUREG_TEXUNIT1_PARAM|GPUREG_TEXUNIT1_PARAM]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0094&lt;br /&gt;
| [[#GPUREG_0094|GPUREG_0094]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0095&lt;br /&gt;
| [[#GPUREG_TEXUNIT1_LOC|GPUREG_TEXUNIT1_LOC]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0096&lt;br /&gt;
| [[#GPUREG_TEXUNIT1_TYPE|GPUREG_TEXUNIT1_TYPE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0097&lt;br /&gt;
| [[#GPUREG_0097|GPUREG_0097]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0098&lt;br /&gt;
| [[#GPUREG_0098|GPUREG_0098]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0099&lt;br /&gt;
| [[#GPUREG_0099|GPUREG_0099]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 009A&lt;br /&gt;
| [[#GPUREG_TEXUNIT2_DIM|GPUREG_TEXUNIT2_DIM]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 009B&lt;br /&gt;
| [[#GPUREG_TEXUNIT2_PARAM|GPUREG_TEXUNIT2_PARAM]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 009C&lt;br /&gt;
| [[#GPUREG_009C|GPUREG_009C]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 009D&lt;br /&gt;
| [[#GPUREG_TEXUNIT2_LOC|GPUREG_TEXUNIT2_LOC]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 009E&lt;br /&gt;
| [[#GPUREG_TEXUNIT2_TYPE|GPUREG_TEXUNIT2_TYPE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 009F&lt;br /&gt;
| [[#GPUREG_009F|GPUREG_009F]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00A0&lt;br /&gt;
| [[#GPUREG_00A0|GPUREG_00A0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00A1&lt;br /&gt;
| [[#GPUREG_00A1|GPUREG_00A1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00A2&lt;br /&gt;
| [[#GPUREG_00A2|GPUREG_00A2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00A3&lt;br /&gt;
| [[#GPUREG_00A3|GPUREG_00A3]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00A4&lt;br /&gt;
| [[#GPUREG_00A4|GPUREG_00A4]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00A5&lt;br /&gt;
| [[#GPUREG_00A5|GPUREG_00A5]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00A6&lt;br /&gt;
| [[#GPUREG_00A6|GPUREG_00A6]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00A7&lt;br /&gt;
| [[#GPUREG_00A7|GPUREG_00A7]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00A8&lt;br /&gt;
| [[#GPUREG_00A8|GPUREG_00A8]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00A9&lt;br /&gt;
| [[#GPUREG_00A9|GPUREG_00A9]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00AA&lt;br /&gt;
| [[#GPUREG_00AA|GPUREG_00AA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00AB&lt;br /&gt;
| [[#GPUREG_00AB|GPUREG_00AB]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00AC&lt;br /&gt;
| [[#GPUREG_00AC|GPUREG_00AC]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00AD&lt;br /&gt;
| [[#GPUREG_00AD|GPUREG_00AD]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00AE&lt;br /&gt;
| [[#GPUREG_00AE|GPUREG_00AE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00AF&lt;br /&gt;
| [[#GPUREG_00AF|GPUREG_00AF]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00B0&lt;br /&gt;
| [[#GPUREG_00B0|GPUREG_00B0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00B1&lt;br /&gt;
| [[#GPUREG_00B1|GPUREG_00B1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00B2&lt;br /&gt;
| [[#GPUREG_00B2|GPUREG_00B2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00B3&lt;br /&gt;
| [[#GPUREG_00B3|GPUREG_00B3]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00B4&lt;br /&gt;
| [[#GPUREG_00B4|GPUREG_00B4]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00B5&lt;br /&gt;
| [[#GPUREG_00B5|GPUREG_00B5]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00B6&lt;br /&gt;
| [[#GPUREG_00B6|GPUREG_00B6]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00B7&lt;br /&gt;
| [[#GPUREG_00B7|GPUREG_00B7]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00B8&lt;br /&gt;
| [[#GPUREG_00B8|GPUREG_00B8]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00B9&lt;br /&gt;
| [[#GPUREG_00B9|GPUREG_00B9]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00BA&lt;br /&gt;
| [[#GPUREG_00BA|GPUREG_00BA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00BB&lt;br /&gt;
| [[#GPUREG_00BB|GPUREG_00BB]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00BC&lt;br /&gt;
| [[#GPUREG_00BC|GPUREG_00BC]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00BD&lt;br /&gt;
| [[#GPUREG_00BD|GPUREG_00BD]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00BE&lt;br /&gt;
| [[#GPUREG_00BE|GPUREG_00BE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00BF&lt;br /&gt;
| [[#GPUREG_00BF|GPUREG_00BF]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00C0&lt;br /&gt;
| [[#GPUREG_TEXENV0_CONFIG0|GPUREG_TEXENV0_CONFIG0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00C1&lt;br /&gt;
| [[#GPUREG_TEXENV0_CONFIG1|GPUREG_TEXENV0_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00C2&lt;br /&gt;
| [[#GPUREG_TEXENV0_CONFIG2|GPUREG_TEXENV0_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00C3&lt;br /&gt;
| [[#GPUREG_TEXENV0_CONFIG3|GPUREG_TEXENV0_CONFIG3]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00C4&lt;br /&gt;
| [[#GPUREG_TEXENV0_CONFIG4|GPUREG_TEXENV0_CONFIG4]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00C5&lt;br /&gt;
| [[#GPUREG_00C5|GPUREG_00C5]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00C6&lt;br /&gt;
| [[#GPUREG_00C6|GPUREG_00C6]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00C7&lt;br /&gt;
| [[#GPUREG_00C7|GPUREG_00C7]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00C8&lt;br /&gt;
| [[#GPUREG_TEXENV1_CONFIG0|GPUREG_TEXENV1_CONFIG0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00C9&lt;br /&gt;
| [[#GPUREG_TEXENV1_CONFIG1|GPUREG_TEXENV1_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00CA&lt;br /&gt;
| [[#GPUREG_TEXENV1_CONFIG2|GPUREG_TEXENV1_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00CB&lt;br /&gt;
| [[#GPUREG_TEXENV1_CONFIG3|GPUREG_TEXENV1_CONFIG3]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00CC&lt;br /&gt;
| [[#GPUREG_TEXENV1_CONFIG4|GPUREG_TEXENV1_CONFIG4]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00CD&lt;br /&gt;
| [[#GPUREG_00CD|GPUREG_00CD]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00CE&lt;br /&gt;
| [[#GPUREG_00CE|GPUREG_00CE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00CF&lt;br /&gt;
| [[#GPUREG_00CF|GPUREG_00CF]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00D0&lt;br /&gt;
| [[#GPUREG_TEXENV2_CONFIG0|GPUREG_TEXENV2_CONFIG0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00D1&lt;br /&gt;
| [[#GPUREG_TEXENV2_CONFIG1|GPUREG_TEXENV2_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00D2&lt;br /&gt;
| [[#GPUREG_TEXENV2_CONFIG2|GPUREG_TEXENV2_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00D3&lt;br /&gt;
| [[#GPUREG_TEXENV2_CONFIG3|GPUREG_TEXENV2_CONFIG3]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00D4&lt;br /&gt;
| [[#GPUREG_TEXENV2_CONFIG4|GPUREG_TEXENV2_CONFIG4]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00D5&lt;br /&gt;
| [[#GPUREG_00D5|GPUREG_00D5]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00D6&lt;br /&gt;
| [[#GPUREG_00D6|GPUREG_00D6]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00D7&lt;br /&gt;
| [[#GPUREG_00D7|GPUREG_00D7]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00D8&lt;br /&gt;
| [[#GPUREG_TEXENV3_CONFIG0|GPUREG_TEXENV3_CONFIG0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00D9&lt;br /&gt;
| [[#GPUREG_TEXENV3_CONFIG1|GPUREG_TEXENV3_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00DA&lt;br /&gt;
| [[#GPUREG_TEXENV3_CONFIG2|GPUREG_TEXENV3_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00DB&lt;br /&gt;
| [[#GPUREG_TEXENV3_CONFIG3|GPUREG_TEXENV3_CONFIG3]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00DC&lt;br /&gt;
| [[#GPUREG_TEXENV3_CONFIG4|GPUREG_TEXENV3_CONFIG4]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00DD&lt;br /&gt;
| [[#GPUREG_00DD|GPUREG_00DD]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00DE&lt;br /&gt;
| [[#GPUREG_00DE|GPUREG_00DE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00DF&lt;br /&gt;
| [[#GPUREG_00DF|GPUREG_00DF]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00E0&lt;br /&gt;
| [[#GPUREG_00E0|GPUREG_00E0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00E1&lt;br /&gt;
| [[#GPUREG_00E1|GPUREG_00E1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00E2&lt;br /&gt;
| [[#GPUREG_00E2|GPUREG_00E2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00E3&lt;br /&gt;
| [[#GPUREG_00E3|GPUREG_00E3]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00E4&lt;br /&gt;
| [[#GPUREG_00E4|GPUREG_00E4]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00E5&lt;br /&gt;
| [[#GPUREG_00E5|GPUREG_00E5]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00E6&lt;br /&gt;
| [[#GPUREG_00E6|GPUREG_00E6]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00E7&lt;br /&gt;
| [[#GPUREG_00E7|GPUREG_00E7]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00E8&lt;br /&gt;
| [[#GPUREG_00E8|GPUREG_00E8]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00E9&lt;br /&gt;
| [[#GPUREG_00E9|GPUREG_00E9]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00EA&lt;br /&gt;
| [[#GPUREG_00EA|GPUREG_00EA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00EB&lt;br /&gt;
| [[#GPUREG_00EB|GPUREG_00EB]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00EC&lt;br /&gt;
| [[#GPUREG_00EC|GPUREG_00EC]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00ED&lt;br /&gt;
| [[#GPUREG_00ED|GPUREG_00ED]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00EE&lt;br /&gt;
| [[#GPUREG_00EE|GPUREG_00EE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00EF&lt;br /&gt;
| [[#GPUREG_00EF|GPUREG_00EF]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00F0&lt;br /&gt;
| [[#GPUREG_TEXENV4_CONFIG0|GPUREG_TEXENV4_CONFIG0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00F1&lt;br /&gt;
| [[#GPUREG_TEXENV4_CONFIG1|GPUREG_TEXENV4_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00F2&lt;br /&gt;
| [[#GPUREG_TEXENV4_CONFIG2|GPUREG_TEXENV4_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00F3&lt;br /&gt;
| [[#GPUREG_TEXENV4_CONFIG3|GPUREG_TEXENV4_CONFIG3]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00F4&lt;br /&gt;
| [[#GPUREG_TEXENV4_CONFIG4|GPUREG_TEXENV4_CONFIG4]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00F5&lt;br /&gt;
| [[#GPUREG_00F5|GPUREG_00F5]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00F6&lt;br /&gt;
| [[#GPUREG_00F6|GPUREG_00F6]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00F7&lt;br /&gt;
| [[#GPUREG_00F7|GPUREG_00F7]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00F8&lt;br /&gt;
| [[#GPUREG_TEXENV5_CONFIG0|GPUREG_TEXENV5_CONFIG0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00F9&lt;br /&gt;
| [[#GPUREG_TEXENV5_CONFIG1|GPUREG_TEXENV5_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00FA&lt;br /&gt;
| [[#GPUREG_TEXENV5_CONFIG2|GPUREG_TEXENV5_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00FB&lt;br /&gt;
| [[#GPUREG_TEXENV5_CONFIG3|GPUREG_TEXENV5_CONFIG3]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00FC&lt;br /&gt;
| [[#GPUREG_TEXENV5_CONFIG4|GPUREG_TEXENV5_CONFIG4]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00FD&lt;br /&gt;
| [[#GPUREG_00FD|GPUREG_00FD]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00FE&lt;br /&gt;
| [[#GPUREG_00FE|GPUREG_00FE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00FF&lt;br /&gt;
| [[#GPUREG_00FF|GPUREG_00FF]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0100&lt;br /&gt;
| [[#GPUREG_COLOROUTPUT_CONFIG|GPUREG_COLOROUTPUT_CONFIG]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0101&lt;br /&gt;
| [[#GPUREG_BLEND_CONFIG|GPUREG_BLEND_CONFIG]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0102&lt;br /&gt;
| [[#GPUREG_COLORLOGICOP_CONFIG|GPUREG_COLORLOGICOP_CONFIG]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0103&lt;br /&gt;
| [[#GPUREG_BLEND_COLOR|GPUREG_BLEND_COLOR]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0104&lt;br /&gt;
| [[#GPUREG_ALPHATEST_CONFIG|GPUREG_ALPHATEST_CONFIG]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0105&lt;br /&gt;
| [[#GPUREG_STENCILTEST_CONFIG|GPUREG_STENCILTEST_CONFIG]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0106&lt;br /&gt;
| [[#GPUREG_STENCILOP_CONFIG|GPUREG_STENCILOP_CONFIG]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0107&lt;br /&gt;
| [[#GPUREG_DEPTHTEST_CONFIG|GPUREG_DEPTHTEST_CONFIG]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0108&lt;br /&gt;
| [[#GPUREG_0108|GPUREG_0108]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0109&lt;br /&gt;
| [[#GPUREG_0109|GPUREG_0109]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 010A&lt;br /&gt;
| [[#GPUREG_010A|GPUREG_010A]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 010B&lt;br /&gt;
| [[#GPUREG_010B|GPUREG_010B]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 010C&lt;br /&gt;
| [[#GPUREG_010C|GPUREG_010C]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 010D&lt;br /&gt;
| [[#GPUREG_010D|GPUREG_010D]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 010E&lt;br /&gt;
| [[#GPUREG_010E|GPUREG_010E]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 010F&lt;br /&gt;
| [[#GPUREG_010F|GPUREG_010F]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0110&lt;br /&gt;
| [[#GPUREG_0110|GPUREG_0110]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0111&lt;br /&gt;
| [[#GPUREG_0111|GPUREG_0111]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0112&lt;br /&gt;
| [[#GPUREG_COLORBUFFER_READ|GPUREG_COLORBUFFER_READ]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0113&lt;br /&gt;
| [[#GPUREG_COLORBUFFER_WRITE|GPUREG_COLORBUFFER_WRITE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0114&lt;br /&gt;
| [[#GPUREG_DEPTHBUFFER_READ|GPUREG_DEPTHBUFFER_READ]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0115&lt;br /&gt;
| [[#GPUREG_DEPTHBUFFER_WRITE|GPUREG_DEPTHBUFFER_WRITE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0116&lt;br /&gt;
| [[#GPUREG_DEPTHBUFFER_FORMAT|GPUREG_DEPTHBUFFER_FORMAT]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0117&lt;br /&gt;
| [[#GPUREG_COLORBUFFER_FORMAT|GPUREG_COLORBUFFER_FORMAT]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0118&lt;br /&gt;
| [[#GPUREG_0118|GPUREG_0118]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0119&lt;br /&gt;
| [[#GPUREG_0119|GPUREG_0119]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 011A&lt;br /&gt;
| [[#GPUREG_011A|GPUREG_011A]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 011B&lt;br /&gt;
| [[#GPUREG_011B|GPUREG_011B]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 011C&lt;br /&gt;
| [[#GPUREG_DEPTHBUFFER_LOC|GPUREG_DEPTHBUFFER_LOC]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 011D&lt;br /&gt;
| [[#GPUREG_COLORBUFFER_LOC|GPUREG_COLORBUFFER_LOC]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 011E&lt;br /&gt;
| [[#GPUREG_OUTBUFFER_DIM|GPUREG_OUTBUFFER_DIM]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
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| 0139&lt;br /&gt;
| [[#GPUREG_0139|GPUREG_0139]]&lt;br /&gt;
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| 013A&lt;br /&gt;
| [[#GPUREG_013A|GPUREG_013A]]&lt;br /&gt;
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| [[#GPUREG_013B|GPUREG_013B]]&lt;br /&gt;
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| [[#GPUREG_013C|GPUREG_013C]]&lt;br /&gt;
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| [[#GPUREG_013D|GPUREG_013D]]&lt;br /&gt;
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| [[#GPUREG_013E|GPUREG_013E]]&lt;br /&gt;
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| [[#GPUREG_0149|GPUREG_0149]]&lt;br /&gt;
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| 014A&lt;br /&gt;
| [[#GPUREG_014A|GPUREG_014A]]&lt;br /&gt;
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| [[#GPUREG_014B|GPUREG_014B]]&lt;br /&gt;
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| [[#GPUREG_014C|GPUREG_014C]]&lt;br /&gt;
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| [[#GPUREG_014D|GPUREG_014D]]&lt;br /&gt;
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| 015A&lt;br /&gt;
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| [[#GPUREG_015B|GPUREG_015B]]&lt;br /&gt;
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| [[#GPUREG_015C|GPUREG_015C]]&lt;br /&gt;
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| [[#GPUREG_0179|GPUREG_0179]]&lt;br /&gt;
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| 017A&lt;br /&gt;
| [[#GPUREG_017A|GPUREG_017A]]&lt;br /&gt;
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| [[#GPUREG_017B|GPUREG_017B]]&lt;br /&gt;
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| [[#GPUREG_017C|GPUREG_017C]]&lt;br /&gt;
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| [[#GPUREG_017D|GPUREG_017D]]&lt;br /&gt;
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| [[#GPUREG_017E|GPUREG_017E]]&lt;br /&gt;
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| [[#GPUREG_017F|GPUREG_017F]]&lt;br /&gt;
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| [[#GPUREG_0180|GPUREG_0180]]&lt;br /&gt;
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| [[#GPUREG_0181|GPUREG_0181]]&lt;br /&gt;
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| [[#GPUREG_0182|GPUREG_0182]]&lt;br /&gt;
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| [[#GPUREG_0183|GPUREG_0183]]&lt;br /&gt;
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| 0184&lt;br /&gt;
| [[#GPUREG_0184|GPUREG_0184]]&lt;br /&gt;
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| [[#GPUREG_0185|GPUREG_0185]]&lt;br /&gt;
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| 0186&lt;br /&gt;
| [[#GPUREG_0186|GPUREG_0186]]&lt;br /&gt;
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| 0187&lt;br /&gt;
| [[#GPUREG_0187|GPUREG_0187]]&lt;br /&gt;
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| 0188&lt;br /&gt;
| [[#GPUREG_0188|GPUREG_0188]]&lt;br /&gt;
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| 0189&lt;br /&gt;
| [[#GPUREG_0189|GPUREG_0189]]&lt;br /&gt;
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|-&lt;br /&gt;
| 018A&lt;br /&gt;
| [[#GPUREG_018A|GPUREG_018A]]&lt;br /&gt;
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|-&lt;br /&gt;
| 018B&lt;br /&gt;
| [[#GPUREG_018B|GPUREG_018B]]&lt;br /&gt;
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|-&lt;br /&gt;
| 018C&lt;br /&gt;
| [[#GPUREG_018C|GPUREG_018C]]&lt;br /&gt;
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|-&lt;br /&gt;
| 018D&lt;br /&gt;
| [[#GPUREG_018D|GPUREG_018D]]&lt;br /&gt;
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|-&lt;br /&gt;
| 018E&lt;br /&gt;
| [[#GPUREG_018E|GPUREG_018E]]&lt;br /&gt;
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| 018F&lt;br /&gt;
| [[#GPUREG_018F|GPUREG_018F]]&lt;br /&gt;
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|-&lt;br /&gt;
| 0190&lt;br /&gt;
| [[#GPUREG_0190|GPUREG_0190]]&lt;br /&gt;
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|-&lt;br /&gt;
| 0191&lt;br /&gt;
| [[#GPUREG_0191|GPUREG_0191]]&lt;br /&gt;
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| 0192&lt;br /&gt;
| [[#GPUREG_0192|GPUREG_0192]]&lt;br /&gt;
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| 0193&lt;br /&gt;
| [[#GPUREG_0193|GPUREG_0193]]&lt;br /&gt;
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| 0194&lt;br /&gt;
| [[#GPUREG_0194|GPUREG_0194]]&lt;br /&gt;
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| 0195&lt;br /&gt;
| [[#GPUREG_0195|GPUREG_0195]]&lt;br /&gt;
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| 0196&lt;br /&gt;
| [[#GPUREG_0196|GPUREG_0196]]&lt;br /&gt;
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| 0197&lt;br /&gt;
| [[#GPUREG_0197|GPUREG_0197]]&lt;br /&gt;
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| 0198&lt;br /&gt;
| [[#GPUREG_0198|GPUREG_0198]]&lt;br /&gt;
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| 0199&lt;br /&gt;
| [[#GPUREG_0199|GPUREG_0199]]&lt;br /&gt;
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|-&lt;br /&gt;
| 019A&lt;br /&gt;
| [[#GPUREG_019A|GPUREG_019A]]&lt;br /&gt;
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|-&lt;br /&gt;
| 019B&lt;br /&gt;
| [[#GPUREG_019B|GPUREG_019B]]&lt;br /&gt;
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|-&lt;br /&gt;
| 019C&lt;br /&gt;
| [[#GPUREG_019C|GPUREG_019C]]&lt;br /&gt;
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|-&lt;br /&gt;
| 019D&lt;br /&gt;
| [[#GPUREG_019D|GPUREG_019D]]&lt;br /&gt;
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|-&lt;br /&gt;
| 019E&lt;br /&gt;
| [[#GPUREG_019E|GPUREG_019E]]&lt;br /&gt;
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|-&lt;br /&gt;
| 019F&lt;br /&gt;
| [[#GPUREG_019F|GPUREG_019F]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01A0&lt;br /&gt;
| [[#GPUREG_01A0|GPUREG_01A0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01A1&lt;br /&gt;
| [[#GPUREG_01A1|GPUREG_01A1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01A2&lt;br /&gt;
| [[#GPUREG_01A2|GPUREG_01A2]]&lt;br /&gt;
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|-&lt;br /&gt;
| 01A3&lt;br /&gt;
| [[#GPUREG_01A3|GPUREG_01A3]]&lt;br /&gt;
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|-&lt;br /&gt;
| 01A4&lt;br /&gt;
| [[#GPUREG_01A4|GPUREG_01A4]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01A5&lt;br /&gt;
| [[#GPUREG_01A5|GPUREG_01A5]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01A6&lt;br /&gt;
| [[#GPUREG_01A6|GPUREG_01A6]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01A7&lt;br /&gt;
| [[#GPUREG_01A7|GPUREG_01A7]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01A8&lt;br /&gt;
| [[#GPUREG_01A8|GPUREG_01A8]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01A9&lt;br /&gt;
| [[#GPUREG_01A9|GPUREG_01A9]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01AA&lt;br /&gt;
| [[#GPUREG_01AA|GPUREG_01AA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01AB&lt;br /&gt;
| [[#GPUREG_01AB|GPUREG_01AB]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01AC&lt;br /&gt;
| [[#GPUREG_01AC|GPUREG_01AC]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01AD&lt;br /&gt;
| [[#GPUREG_01AD|GPUREG_01AD]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01AE&lt;br /&gt;
| [[#GPUREG_01AE|GPUREG_01AE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01AF&lt;br /&gt;
| [[#GPUREG_01AF|GPUREG_01AF]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01B0&lt;br /&gt;
| [[#GPUREG_01B0|GPUREG_01B0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01B1&lt;br /&gt;
| [[#GPUREG_01B1|GPUREG_01B1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01B2&lt;br /&gt;
| [[#GPUREG_01B2|GPUREG_01B2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01B3&lt;br /&gt;
| [[#GPUREG_01B3|GPUREG_01B3]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01B4&lt;br /&gt;
| [[#GPUREG_01B4|GPUREG_01B4]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01B5&lt;br /&gt;
| [[#GPUREG_01B5|GPUREG_01B5]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01B6&lt;br /&gt;
| [[#GPUREG_01B6|GPUREG_01B6]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01B7&lt;br /&gt;
| [[#GPUREG_01B7|GPUREG_01B7]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01B8&lt;br /&gt;
| [[#GPUREG_01B8|GPUREG_01B8]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01B9&lt;br /&gt;
| [[#GPUREG_01B9|GPUREG_01B9]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01BA&lt;br /&gt;
| [[#GPUREG_01BA|GPUREG_01BA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01BB&lt;br /&gt;
| [[#GPUREG_01BB|GPUREG_01BB]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01BC&lt;br /&gt;
| [[#GPUREG_01BC|GPUREG_01BC]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01BD&lt;br /&gt;
| [[#GPUREG_01BD|GPUREG_01BD]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01BE&lt;br /&gt;
| [[#GPUREG_01BE|GPUREG_01BE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01BF&lt;br /&gt;
| [[#GPUREG_01BF|GPUREG_01BF]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01C0&lt;br /&gt;
| [[#GPUREG_01C0|GPUREG_01C0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01C1&lt;br /&gt;
| [[#GPUREG_01C1|GPUREG_01C1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01C2&lt;br /&gt;
| [[#GPUREG_01C2|GPUREG_01C2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01C3&lt;br /&gt;
| [[#GPUREG_01C3|GPUREG_01C3]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01C4&lt;br /&gt;
| [[#GPUREG_01C4|GPUREG_01C4]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01C5&lt;br /&gt;
| [[#GPUREG_01C5|GPUREG_01C5]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01C6&lt;br /&gt;
| [[#GPUREG_01C6|GPUREG_01C6]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01C7&lt;br /&gt;
| [[#GPUREG_01C7|GPUREG_01C7]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01C8&lt;br /&gt;
| [[#GPUREG_01C8|GPUREG_01C8]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01C9&lt;br /&gt;
| [[#GPUREG_01C9|GPUREG_01C9]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01CA&lt;br /&gt;
| [[#GPUREG_01CA|GPUREG_01CA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01CB&lt;br /&gt;
| [[#GPUREG_01CB|GPUREG_01CB]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01CC&lt;br /&gt;
| [[#GPUREG_01CC|GPUREG_01CC]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01CD&lt;br /&gt;
| [[#GPUREG_01CD|GPUREG_01CD]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01CE&lt;br /&gt;
| [[#GPUREG_01CE|GPUREG_01CE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01CF&lt;br /&gt;
| [[#GPUREG_01CF|GPUREG_01CF]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01D0&lt;br /&gt;
| [[#GPUREG_01D0|GPUREG_01D0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01D1&lt;br /&gt;
| [[#GPUREG_01D1|GPUREG_01D1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01D2&lt;br /&gt;
| [[#GPUREG_01D2|GPUREG_01D2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01D3&lt;br /&gt;
| [[#GPUREG_01D3|GPUREG_01D3]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01D4&lt;br /&gt;
| [[#GPUREG_01D4|GPUREG_01D4]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01D5&lt;br /&gt;
| [[#GPUREG_01D5|GPUREG_01D5]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01D6&lt;br /&gt;
| [[#GPUREG_01D6|GPUREG_01D6]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01D7&lt;br /&gt;
| [[#GPUREG_01D7|GPUREG_01D7]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01D8&lt;br /&gt;
| [[#GPUREG_01D8|GPUREG_01D8]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01D9&lt;br /&gt;
| [[#GPUREG_01D9|GPUREG_01D9]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01DA&lt;br /&gt;
| [[#GPUREG_01DA|GPUREG_01DA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01DB&lt;br /&gt;
| [[#GPUREG_01DB|GPUREG_01DB]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01DC&lt;br /&gt;
| [[#GPUREG_01DC|GPUREG_01DC]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01DD&lt;br /&gt;
| [[#GPUREG_01DD|GPUREG_01DD]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01DE&lt;br /&gt;
| [[#GPUREG_01DE|GPUREG_01DE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01DF&lt;br /&gt;
| [[#GPUREG_01DF|GPUREG_01DF]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01E0&lt;br /&gt;
| [[#GPUREG_01E0|GPUREG_01E0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01E1&lt;br /&gt;
| [[#GPUREG_01E1|GPUREG_01E1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01E2&lt;br /&gt;
| [[#GPUREG_01E2|GPUREG_01E2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01E3&lt;br /&gt;
| [[#GPUREG_01E3|GPUREG_01E3]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01E4&lt;br /&gt;
| [[#GPUREG_01E4|GPUREG_01E4]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01E5&lt;br /&gt;
| [[#GPUREG_01E5|GPUREG_01E5]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01E6&lt;br /&gt;
| [[#GPUREG_01E6|GPUREG_01E6]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01E7&lt;br /&gt;
| [[#GPUREG_01E7|GPUREG_01E7]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01E8&lt;br /&gt;
| [[#GPUREG_01E8|GPUREG_01E8]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01E9&lt;br /&gt;
| [[#GPUREG_01E9|GPUREG_01E9]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01EA&lt;br /&gt;
| [[#GPUREG_01EA|GPUREG_01EA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01EB&lt;br /&gt;
| [[#GPUREG_01EB|GPUREG_01EB]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01EC&lt;br /&gt;
| [[#GPUREG_01EC|GPUREG_01EC]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01ED&lt;br /&gt;
| [[#GPUREG_01ED|GPUREG_01ED]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01EE&lt;br /&gt;
| [[#GPUREG_01EE|GPUREG_01EE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01EF&lt;br /&gt;
| [[#GPUREG_01EF|GPUREG_01EF]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01F0&lt;br /&gt;
| [[#GPUREG_01F0|GPUREG_01F0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01F1&lt;br /&gt;
| [[#GPUREG_01F1|GPUREG_01F1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01F2&lt;br /&gt;
| [[#GPUREG_01F2|GPUREG_01F2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01F3&lt;br /&gt;
| [[#GPUREG_01F3|GPUREG_01F3]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01F4&lt;br /&gt;
| [[#GPUREG_01F4|GPUREG_01F4]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01F5&lt;br /&gt;
| [[#GPUREG_01F5|GPUREG_01F5]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01F6&lt;br /&gt;
| [[#GPUREG_01F6|GPUREG_01F6]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01F7&lt;br /&gt;
| [[#GPUREG_01F7|GPUREG_01F7]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01F8&lt;br /&gt;
| [[#GPUREG_01F8|GPUREG_01F8]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01F9&lt;br /&gt;
| [[#GPUREG_01F9|GPUREG_01F9]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01FA&lt;br /&gt;
| [[#GPUREG_01FA|GPUREG_01FA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01FB&lt;br /&gt;
| [[#GPUREG_01FB|GPUREG_01FB]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01FC&lt;br /&gt;
| [[#GPUREG_01FC|GPUREG_01FC]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01FD&lt;br /&gt;
| [[#GPUREG_01FD|GPUREG_01FD]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01FE&lt;br /&gt;
| [[#GPUREG_01FE|GPUREG_01FE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01FF&lt;br /&gt;
| [[#GPUREG_01FF|GPUREG_01FF]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | Geometry pipeline registers&lt;br /&gt;
|-&lt;br /&gt;
| 0200&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFERS_LOC|GPUREG_ATTRIBBUFFERS_LOC]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0201&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFERS_FORMAT_LOW|GPUREG_ATTRIBBUFFERS_FORMAT_LOW]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0202&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFERS_FORMAT_HIGH|GPUREG_ATTRIBBUFFERS_FORMAT_HIGH]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0203&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER0_CONFIG0|GPUREG_ATTRIBBUFFER0_CONFIG0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0204&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER0_CONFIG1|GPUREG_ATTRIBBUFFER0_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0205&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER0_CONFIG2|GPUREG_ATTRIBBUFFER0_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0206&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER1_CONFIG0|GPUREG_ATTRIBBUFFER1_CONFIG0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0207&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER1_CONFIG1|GPUREG_ATTRIBBUFFER1_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0208&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER1_CONFIG2|GPUREG_ATTRIBBUFFER1_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0209&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER2_CONFIG0|GPUREG_ATTRIBBUFFER2_CONFIG0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 020A&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER2_CONFIG1|GPUREG_ATTRIBBUFFER2_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 020B&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER2_CONFIG2|GPUREG_ATTRIBBUFFER2_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 020C&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER3_CONFIG0|GPUREG_ATTRIBBUFFER3_CONFIG0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 020D&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER3_CONFIG1|GPUREG_ATTRIBBUFFER3_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 020E&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER3_CONFIG2|GPUREG_ATTRIBBUFFER3_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 020F&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER4_CONFIG0|GPUREG_ATTRIBBUFFER4_CONFIG0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0210&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER4_CONFIG1|GPUREG_ATTRIBBUFFER4_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0211&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER4_CONFIG2|GPUREG_ATTRIBBUFFER4_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0212&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER5_CONFIG0|GPUREG_ATTRIBBUFFER5_CONFIG0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0213&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER5_CONFIG1|GPUREG_ATTRIBBUFFER5_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0214&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER5_CONFIG2|GPUREG_ATTRIBBUFFER5_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0215&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER6_CONFIG0|GPUREG_ATTRIBBUFFER6_CONFIG0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0216&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER6_CONFIG1|GPUREG_ATTRIBBUFFER6_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0217&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER6_CONFIG2|GPUREG_ATTRIBBUFFER6_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0218&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER7_CONFIG0|GPUREG_ATTRIBBUFFER7_CONFIG0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0219&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER7_CONFIG1|GPUREG_ATTRIBBUFFER7_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 021A&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER7_CONFIG2|GPUREG_ATTRIBBUFFER7_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 021B&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER8_CONFIG0|GPUREG_ATTRIBBUFFER8_CONFIG0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 021C&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER8_CONFIG1|GPUREG_ATTRIBBUFFER8_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 021D&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER8_CONFIG2|GPUREG_ATTRIBBUFFER8_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 021E&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER9_CONFIG0|GPUREG_ATTRIBBUFFER9_CONFIG0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 021F&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER9_CONFIG1|GPUREG_ATTRIBBUFFER9_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0220&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER9_CONFIG2|GPUREG_ATTRIBBUFFER9_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0221&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFERA_CONFIG0|GPUREG_ATTRIBBUFFERA_CONFIG0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0222&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFERA_CONFIG1|GPUREG_ATTRIBBUFFERA_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0223&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFERA_CONFIG2|GPUREG_ATTRIBBUFFERA_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0224&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFERB_CONFIG0|GPUREG_ATTRIBBUFFERB_CONFIG0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0225&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFERB_CONFIG1|GPUREG_ATTRIBBUFFERB_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0226&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFERB_CONFIG2|GPUREG_ATTRIBBUFFERB_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0227&lt;br /&gt;
| [[#GPUREG_INDEXBUFFER_CONFIG|GPUREG_INDEXBUFFER_CONFIG]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0228&lt;br /&gt;
| [[#GPUREG_NUMVERTICES|GPUREG_NUMVERTICES]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0229&lt;br /&gt;
| [[#GPUREG_GEOSTAGE_CONFIG|GPUREG_GEOSTAGE_CONFIG]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 022A&lt;br /&gt;
| [[#GPUREG_022A|GPUREG_022A]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 022B&lt;br /&gt;
| [[#GPUREG_022B|GPUREG_022B]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 022C&lt;br /&gt;
| [[#GPUREG_022C|GPUREG_022C]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 022D&lt;br /&gt;
| [[#GPUREG_022D|GPUREG_022D]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 022E&lt;br /&gt;
| [[#GPUREG_DRAWARRAYS|GPUREG_DRAWARRAYS]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 022F&lt;br /&gt;
| [[#GPUREG_DRAWELEMENTS|GPUREG_DRAWELEMENTS]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0230&lt;br /&gt;
| [[#GPUREG_0230|GPUREG_0230]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0231&lt;br /&gt;
| [[#GPUREG_0231|GPUREG_0231]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0232&lt;br /&gt;
| [[#GPUREG_0232|GPUREG_0232]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0233&lt;br /&gt;
| [[#GPUREG_0233|GPUREG_0233]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0234&lt;br /&gt;
| [[#GPUREG_0234|GPUREG_0234]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0235&lt;br /&gt;
| [[#GPUREG_0235|GPUREG_0235]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0236&lt;br /&gt;
| [[#GPUREG_0236|GPUREG_0236]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0237&lt;br /&gt;
| [[#GPUREG_0237|GPUREG_0237]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0238&lt;br /&gt;
| [[#GPUREG_0238|GPUREG_0238]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0239&lt;br /&gt;
| [[#GPUREG_0239|GPUREG_0239]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 023A&lt;br /&gt;
| [[#GPUREG_023A|GPUREG_023A]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 023B&lt;br /&gt;
| [[#GPUREG_023B|GPUREG_023B]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 023C&lt;br /&gt;
| [[#GPUREG_023C|GPUREG_023C]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 023D&lt;br /&gt;
| [[#GPUREG_023D|GPUREG_023D]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 023E&lt;br /&gt;
| [[#GPUREG_023E|GPUREG_023E]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 023F&lt;br /&gt;
| [[#GPUREG_023F|GPUREG_023F]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0240&lt;br /&gt;
| [[#GPUREG_0240|GPUREG_0240]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0241&lt;br /&gt;
| [[#GPUREG_0241|GPUREG_0241]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0242&lt;br /&gt;
| [[#GPUREG_0242|GPUREG_0242]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0243&lt;br /&gt;
| [[#GPUREG_0243|GPUREG_0243]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0244&lt;br /&gt;
| [[#GPUREG_0244|GPUREG_0244]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0245&lt;br /&gt;
| [[#GPUREG_0245|GPUREG_0245]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0246&lt;br /&gt;
| [[#GPUREG_0246|GPUREG_0246]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0247&lt;br /&gt;
| [[#GPUREG_0247|GPUREG_0247]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0248&lt;br /&gt;
| [[#GPUREG_0248|GPUREG_0248]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0249&lt;br /&gt;
| [[#GPUREG_0249|GPUREG_0249]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 024A&lt;br /&gt;
| [[#GPUREG_024A|GPUREG_024A]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 024B&lt;br /&gt;
| [[#GPUREG_024B|GPUREG_024B]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 024C&lt;br /&gt;
| [[#GPUREG_024C|GPUREG_024C]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 024D&lt;br /&gt;
| [[#GPUREG_024D|GPUREG_024D]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 024E&lt;br /&gt;
| [[#GPUREG_024E|GPUREG_024E]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 024F&lt;br /&gt;
| [[#GPUREG_024F|GPUREG_024F]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0250&lt;br /&gt;
| [[#GPUREG_0250|GPUREG_0250]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0251&lt;br /&gt;
| [[#GPUREG_0251|GPUREG_0251]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0252&lt;br /&gt;
| [[#GPUREG_0252|GPUREG_0252]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0253&lt;br /&gt;
| [[#GPUREG_0253|GPUREG_0253]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0254&lt;br /&gt;
| [[#GPUREG_0254|GPUREG_0254]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0255&lt;br /&gt;
| [[#GPUREG_0255|GPUREG_0255]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0256&lt;br /&gt;
| [[#GPUREG_0256|GPUREG_0256]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0257&lt;br /&gt;
| [[#GPUREG_0257|GPUREG_0257]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0258&lt;br /&gt;
| [[#GPUREG_0258|GPUREG_0258]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0259&lt;br /&gt;
| [[#GPUREG_0259|GPUREG_0259]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 025A&lt;br /&gt;
| [[#GPUREG_025A|GPUREG_025A]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 025B&lt;br /&gt;
| [[#GPUREG_025B|GPUREG_025B]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 025C&lt;br /&gt;
| [[#GPUREG_025C|GPUREG_025C]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 025D&lt;br /&gt;
| [[#GPUREG_025D|GPUREG_025D]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 025E&lt;br /&gt;
| [[#GPUREG_PRIMITIVE_CONFIG|GPUREG_PRIMITIVE_CONFIG]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 025F&lt;br /&gt;
| [[#GPUREG_025F|GPUREG_025F]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0260&lt;br /&gt;
| [[#GPUREG_0260|GPUREG_0260]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0261&lt;br /&gt;
| [[#GPUREG_0261|GPUREG_0261]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0262&lt;br /&gt;
| [[#GPUREG_0262|GPUREG_0262]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0263&lt;br /&gt;
| [[#GPUREG_0263|GPUREG_0263]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0264&lt;br /&gt;
| [[#GPUREG_0264|GPUREG_0264]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0265&lt;br /&gt;
| [[#GPUREG_0265|GPUREG_0265]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0266&lt;br /&gt;
| [[#GPUREG_0266|GPUREG_0266]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0267&lt;br /&gt;
| [[#GPUREG_0267|GPUREG_0267]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0268&lt;br /&gt;
| [[#GPUREG_0268|GPUREG_0268]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0269&lt;br /&gt;
| [[#GPUREG_0269|GPUREG_0269]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 026A&lt;br /&gt;
| [[#GPUREG_026A|GPUREG_026A]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 026B&lt;br /&gt;
| [[#GPUREG_026B|GPUREG_026B]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 026C&lt;br /&gt;
| [[#GPUREG_026C|GPUREG_026C]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 026D&lt;br /&gt;
| [[#GPUREG_026D|GPUREG_026D]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 026E&lt;br /&gt;
| [[#GPUREG_026E|GPUREG_026E]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 026F&lt;br /&gt;
| [[#GPUREG_026F|GPUREG_026F]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0270&lt;br /&gt;
| [[#GPUREG_0270|GPUREG_0270]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0271&lt;br /&gt;
| [[#GPUREG_0271|GPUREG_0271]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0272&lt;br /&gt;
| [[#GPUREG_0272|GPUREG_0272]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0273&lt;br /&gt;
| [[#GPUREG_0273|GPUREG_0273]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0274&lt;br /&gt;
| [[#GPUREG_0274|GPUREG_0274]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0275&lt;br /&gt;
| [[#GPUREG_0275|GPUREG_0275]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0276&lt;br /&gt;
| [[#GPUREG_0276|GPUREG_0276]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0277&lt;br /&gt;
| [[#GPUREG_0277|GPUREG_0277]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0278&lt;br /&gt;
| [[#GPUREG_0278|GPUREG_0278]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0279&lt;br /&gt;
| [[#GPUREG_0279|GPUREG_0279]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 027A&lt;br /&gt;
| [[#GPUREG_027A|GPUREG_027A]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 027B&lt;br /&gt;
| [[#GPUREG_027B|GPUREG_027B]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 027C&lt;br /&gt;
| [[#GPUREG_027C|GPUREG_027C]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 027D&lt;br /&gt;
| [[#GPUREG_027D|GPUREG_027D]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 027E&lt;br /&gt;
| [[#GPUREG_027E|GPUREG_027E]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 027F&lt;br /&gt;
| [[#GPUREG_027F|GPUREG_027F]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | Geometry shader registers&lt;br /&gt;
|-&lt;br /&gt;
| 0280&lt;br /&gt;
| [[#GPUREG_GSH_BOOLUNIFORM|GPUREG_GSH_BOOLUNIFORM]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0281&lt;br /&gt;
| [[#GPUREG_GSH_INTUNIFORM_I0|GPUREG_GSH_INTUNIFORM_I0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0282&lt;br /&gt;
| [[#GPUREG_GSH_INTUNIFORM_I1|GPUREG_GSH_INTUNIFORM_I1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0283&lt;br /&gt;
| [[#GPUREG_GSH_INTUNIFORM_I2|GPUREG_GSH_INTUNIFORM_I2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0284&lt;br /&gt;
| [[#GPUREG_GSH_INTUNIFORM_I3|GPUREG_GSH_INTUNIFORM_I3]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0285&lt;br /&gt;
| [[#GPUREG_0285|GPUREG_0285]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0286&lt;br /&gt;
| [[#GPUREG_0286|GPUREG_0286]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0287&lt;br /&gt;
| [[#GPUREG_0287|GPUREG_0287]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0288&lt;br /&gt;
| [[#GPUREG_0288|GPUREG_0288]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0289&lt;br /&gt;
| [[#GPUREG_GSH_INPUTBUFFER_CONFIG|GPUREG_GSH_INPUTBUFFER_CONFIG]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 028A&lt;br /&gt;
| [[#GPUREG_GSH_ENTRYPOINT|GPUREG_GSH_ENTRYPOINT]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 028B&lt;br /&gt;
| [[#GPUREG_GSH_ATTRIBUTES_PERMUTATION_LOW|GPUREG_GSH_ATTRIBUTES_PERMUTATION_LOW]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 028C&lt;br /&gt;
| [[#GPUREG_GSH_ATTRIBUTES_PERMUTATION_HIGH|GPUREG_GSH_ATTRIBUTES_PERMUTATION_HIGH]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 028D&lt;br /&gt;
| [[#GPUREG_GSH_OUTMAP_MASK|GPUREG_GSH_OUTMAP_MASK]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 028E&lt;br /&gt;
| [[#GPUREG_028E|GPUREG_028E]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 028F&lt;br /&gt;
| [[#GPUREG_GSH_CODETRANSFER_END|GPUREG_GSH_CODETRANSFER_END]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0290&lt;br /&gt;
| [[#GPUREG_GSH_FLOATUNIFORM_CONFIG|GPUREG_GSH_FLOATUNIFORM_CONFIG]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0291&lt;br /&gt;
| [[#GPUREG_GSH_FLOATUNIFORM_DATA|GPUREG_GSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0292&lt;br /&gt;
| [[#GPUREG_GSH_FLOATUNIFORM_DATA|GPUREG_GSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0293&lt;br /&gt;
| [[#GPUREG_GSH_FLOATUNIFORM_DATA|GPUREG_GSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0294&lt;br /&gt;
| [[#GPUREG_GSH_FLOATUNIFORM_DATA|GPUREG_GSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0295&lt;br /&gt;
| [[#GPUREG_GSH_FLOATUNIFORM_DATA|GPUREG_GSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0296&lt;br /&gt;
| [[#GPUREG_GSH_FLOATUNIFORM_DATA|GPUREG_GSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0297&lt;br /&gt;
| [[#GPUREG_GSH_FLOATUNIFORM_DATA|GPUREG_GSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0298&lt;br /&gt;
| [[#GPUREG_GSH_FLOATUNIFORM_DATA|GPUREG_GSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0299&lt;br /&gt;
| [[#GPUREG_0299|GPUREG_0299]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 029A&lt;br /&gt;
| [[#GPUREG_029A|GPUREG_029A]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 029B&lt;br /&gt;
| [[#GPUREG_GSH_CODETRANSFER_CONFIG|GPUREG_GSH_CODETRANSFER_CONFIG]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 029C&lt;br /&gt;
| [[#GPUREG_GSH_CODETRANSFER_DATA|GPUREG_GSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 029D&lt;br /&gt;
| [[#GPUREG_GSH_CODETRANSFER_DATA|GPUREG_GSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 029E&lt;br /&gt;
| [[#GPUREG_GSH_CODETRANSFER_DATA|GPUREG_GSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 029F&lt;br /&gt;
| [[#GPUREG_GSH_CODETRANSFER_DATA|GPUREG_GSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02A0&lt;br /&gt;
| [[#GPUREG_GSH_CODETRANSFER_DATA|GPUREG_GSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02A1&lt;br /&gt;
| [[#GPUREG_GSH_CODETRANSFER_DATA|GPUREG_GSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02A2&lt;br /&gt;
| [[#GPUREG_GSH_CODETRANSFER_DATA|GPUREG_GSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02A3&lt;br /&gt;
| [[#GPUREG_GSH_CODETRANSFER_DATA|GPUREG_GSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02A4&lt;br /&gt;
| [[#GPUREG_02A4|GPUREG_02A4]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02A5&lt;br /&gt;
| [[#GPUREG_GSH_OPDESCS_CONFIG|GPUREG_GSH_OPDESCS_CONFIG]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02A6&lt;br /&gt;
| [[#GPUREG_GSH_OPDESCS_DATA|GPUREG_GSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02A7&lt;br /&gt;
| [[#GPUREG_GSH_OPDESCS_DATA|GPUREG_GSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02A8&lt;br /&gt;
| [[#GPUREG_GSH_OPDESCS_DATA|GPUREG_GSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02A9&lt;br /&gt;
| [[#GPUREG_GSH_OPDESCS_DATA|GPUREG_GSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02AA&lt;br /&gt;
| [[#GPUREG_GSH_OPDESCS_DATA|GPUREG_GSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02AB&lt;br /&gt;
| [[#GPUREG_GSH_OPDESCS_DATA|GPUREG_GSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02AC&lt;br /&gt;
| [[#GPUREG_GSH_OPDESCS_DATA|GPUREG_GSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02AD&lt;br /&gt;
| [[#GPUREG_GSH_OPDESCS_DATA|GPUREG_GSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02AE&lt;br /&gt;
| [[#GPUREG_02AE|GPUREG_02AE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02AF&lt;br /&gt;
| [[#GPUREG_02AF|GPUREG_02AF]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | Vertex shader registers&lt;br /&gt;
|-&lt;br /&gt;
| 02B0&lt;br /&gt;
| [[#GPUREG_VSH_BOOLUNIFORM|GPUREG_VSH_BOOLUNIFORM]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02B1&lt;br /&gt;
| [[#GPUREG_VSH_INTUNIFORM_I0|GPUREG_VSH_INTUNIFORM_I0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02B2&lt;br /&gt;
| [[#GPUREG_VSH_INTUNIFORM_I1|GPUREG_VSH_INTUNIFORM_I1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02B3&lt;br /&gt;
| [[#GPUREG_VSH_INTUNIFORM_I2|GPUREG_VSH_INTUNIFORM_I2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02B4&lt;br /&gt;
| [[#GPUREG_VSH_INTUNIFORM_I3|GPUREG_VSH_INTUNIFORM_I3]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02B5&lt;br /&gt;
| [[#GPUREG_02B5|GPUREG_02B5]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02B6&lt;br /&gt;
| [[#GPUREG_02B6|GPUREG_02B6]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02B7&lt;br /&gt;
| [[#GPUREG_02B7|GPUREG_02B7]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02B8&lt;br /&gt;
| [[#GPUREG_02B8|GPUREG_02B8]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02B9&lt;br /&gt;
| [[#GPUREG_VSH_INPUTBUFFER_CONFIG|GPUREG_VSH_INPUTBUFFER_CONFIG]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02BA&lt;br /&gt;
| [[#GPUREG_VSH_ENTRYPOINT|GPUREG_VSH_ENTRYPOINT]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02BB&lt;br /&gt;
| [[#GPUREG_VSH_ATTRIBUTES_PERMUTATION_LOW|GPUREG_VSH_ATTRIBUTES_PERMUTATION_LOW]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02BC&lt;br /&gt;
| [[#GPUREG_VSH_ATTRIBUTES_PERMUTATION_HIGH|GPUREG_VSH_ATTRIBUTES_PERMUTATION_HIGH]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02BD&lt;br /&gt;
| [[#GPUREG_VSH_OUTMAP_MASK|GPUREG_VSH_OUTMAP_MASK]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02BE&lt;br /&gt;
| [[#GPUREG_02BE|GPUREG_02BE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02BF&lt;br /&gt;
| [[#GPUREG_VSH_CODETRANSFER_END|GPUREG_VSH_CODETRANSFER_END]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02C0&lt;br /&gt;
| [[#GPUREG_VSH_FLOATUNIFORM_CONFIG|GPUREG_VSH_FLOATUNIFORM_CONFIG]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02C1&lt;br /&gt;
| [[#GPUREG_VSH_FLOATUNIFORM_DATA|GPUREG_VSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02C2&lt;br /&gt;
| [[#GPUREG_VSH_FLOATUNIFORM_DATA|GPUREG_VSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02C3&lt;br /&gt;
| [[#GPUREG_VSH_FLOATUNIFORM_DATA|GPUREG_VSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02C4&lt;br /&gt;
| [[#GPUREG_VSH_FLOATUNIFORM_DATA|GPUREG_VSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02C5&lt;br /&gt;
| [[#GPUREG_VSH_FLOATUNIFORM_DATA|GPUREG_VSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02C6&lt;br /&gt;
| [[#GPUREG_VSH_FLOATUNIFORM_DATA|GPUREG_VSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02C7&lt;br /&gt;
| [[#GPUREG_VSH_FLOATUNIFORM_DATA|GPUREG_VSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02C8&lt;br /&gt;
| [[#GPUREG_VSH_FLOATUNIFORM_DATA|GPUREG_VSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02C9&lt;br /&gt;
| [[#GPUREG_02C9|GPUREG_02C9]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02CA&lt;br /&gt;
| [[#GPUREG_02CA|GPUREG_02CA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02CB&lt;br /&gt;
| [[#GPUREG_VSH_CODETRANSFER_CONFIG|GPUREG_VSH_CODETRANSFER_CONFIG]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 02CC&lt;br /&gt;
| [[#GPUREG_VSH_CODETRANSFER_DATA|GPUREG_VSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02CD&lt;br /&gt;
| [[#GPUREG_VSH_CODETRANSFER_DATA|GPUREG_VSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02CE&lt;br /&gt;
| [[#GPUREG_VSH_CODETRANSFER_DATA|GPUREG_VSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02CF&lt;br /&gt;
| [[#GPUREG_VSH_CODETRANSFER_DATA|GPUREG_VSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02D0&lt;br /&gt;
| [[#GPUREG_VSH_CODETRANSFER_DATA|GPUREG_VSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02D1&lt;br /&gt;
| [[#GPUREG_VSH_CODETRANSFER_DATA|GPUREG_VSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02D2&lt;br /&gt;
| [[#GPUREG_VSH_CODETRANSFER_DATA|GPUREG_VSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02D3&lt;br /&gt;
| [[#GPUREG_VSH_CODETRANSFER_DATA|GPUREG_VSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02D4&lt;br /&gt;
| [[#GPUREG_02D4|GPUREG_02D4]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02D5&lt;br /&gt;
| [[#GPUREG_VSH_OPDESCS_CONFIG|GPUREG_VSH_OPDESCS_CONFIG]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 02D6&lt;br /&gt;
| [[#GPUREG_VSH_OPDESCS_DATA|GPUREG_VSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02D7&lt;br /&gt;
| [[#GPUREG_VSH_OPDESCS_DATA|GPUREG_VSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02D8&lt;br /&gt;
| [[#GPUREG_VSH_OPDESCS_DATA|GPUREG_VSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02D9&lt;br /&gt;
| [[#GPUREG_VSH_OPDESCS_DATA|GPUREG_VSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02DA&lt;br /&gt;
| [[#GPUREG_VSH_OPDESCS_DATA|GPUREG_VSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02DB&lt;br /&gt;
| [[#GPUREG_VSH_OPDESCS_DATA|GPUREG_VSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02DC&lt;br /&gt;
| [[#GPUREG_VSH_OPDESCS_DATA|GPUREG_VSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02DD&lt;br /&gt;
| [[#GPUREG_VSH_OPDESCS_DATA|GPUREG_VSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | Unknown registers&lt;br /&gt;
|-&lt;br /&gt;
| 02DE&lt;br /&gt;
| [[#GPUREG_02DE|GPUREG_02DE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02DF&lt;br /&gt;
| [[#GPUREG_02DF|GPUREG_02DF]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02E0&lt;br /&gt;
| [[#GPUREG_02E0|GPUREG_02E0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02E1&lt;br /&gt;
| [[#GPUREG_02E1|GPUREG_02E1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02E2&lt;br /&gt;
| [[#GPUREG_02E2|GPUREG_02E2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02E3&lt;br /&gt;
| [[#GPUREG_02E3|GPUREG_02E3]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02E4&lt;br /&gt;
| [[#GPUREG_02E4|GPUREG_02E4]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02E5&lt;br /&gt;
| [[#GPUREG_02E5|GPUREG_02E5]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02E6&lt;br /&gt;
| [[#GPUREG_02E6|GPUREG_02E6]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02E7&lt;br /&gt;
| [[#GPUREG_02E7|GPUREG_02E7]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02E8&lt;br /&gt;
| [[#GPUREG_02E8|GPUREG_02E8]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02E9&lt;br /&gt;
| [[#GPUREG_02E9|GPUREG_02E9]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02EA&lt;br /&gt;
| [[#GPUREG_02EA|GPUREG_02EA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02EB&lt;br /&gt;
| [[#GPUREG_02EB|GPUREG_02EB]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02EC&lt;br /&gt;
| [[#GPUREG_02EC|GPUREG_02EC]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02ED&lt;br /&gt;
| [[#GPUREG_02ED|GPUREG_02ED]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02EE&lt;br /&gt;
| [[#GPUREG_02EE|GPUREG_02EE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02EF&lt;br /&gt;
| [[#GPUREG_02EF|GPUREG_02EF]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02F0&lt;br /&gt;
| [[#GPUREG_02F0|GPUREG_02F0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02F1&lt;br /&gt;
| [[#GPUREG_02F1|GPUREG_02F1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02F2&lt;br /&gt;
| [[#GPUREG_02F2|GPUREG_02F2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02F3&lt;br /&gt;
| [[#GPUREG_02F3|GPUREG_02F3]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02F4&lt;br /&gt;
| [[#GPUREG_02F4|GPUREG_02F4]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02F5&lt;br /&gt;
| [[#GPUREG_02F5|GPUREG_02F5]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02F6&lt;br /&gt;
| [[#GPUREG_02F6|GPUREG_02F6]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02F7&lt;br /&gt;
| [[#GPUREG_02F7|GPUREG_02F7]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02F8&lt;br /&gt;
| [[#GPUREG_02F8|GPUREG_02F8]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02F9&lt;br /&gt;
| [[#GPUREG_02F9|GPUREG_02F9]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02FA&lt;br /&gt;
| [[#GPUREG_02FA|GPUREG_02FA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02FB&lt;br /&gt;
| [[#GPUREG_02FB|GPUREG_02FB]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02FC&lt;br /&gt;
| [[#GPUREG_02FC|GPUREG_02FC]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02FD&lt;br /&gt;
| [[#GPUREG_02FD|GPUREG_02FD]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02FE&lt;br /&gt;
| [[#GPUREG_02FE|GPUREG_02FE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02FF&lt;br /&gt;
| [[#GPUREG_02FF|GPUREG_02FF]]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_FINALIZE ===&lt;br /&gt;
&lt;br /&gt;
Writing to this register seems to signal the GPU to stop processing GPU commands from the current buffer; any command following a write to this register will be ignored. The value written to this register does not appear to matter, although 0x12345678 is the value typically written by commercial software.&lt;br /&gt;
Failure to write to this register in any command buffer will result in the GPU hanging.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_DEPTHBUFFER_FORMAT ===&lt;br /&gt;
&lt;br /&gt;
The format the current depth buffer should be written into. Following values are possible:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 16-bit depth&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| ?? seems to freeze the GPU&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 24-bit depth&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 24-bit depth + 8-bit stencil (stencil is within bit 24-31)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_COLORBUFFER_FORMAT ===&lt;br /&gt;
&lt;br /&gt;
The format the current color buffer should be written into. Following values are possible:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| RGBA4 (16-bit)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| RGB8 (24-bit)&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| RGBA8 (32-bit)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| ?? 64-bit?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_GEOSTAGE_CONFIG ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-7&lt;br /&gt;
| Geometry stage mode. (0=Vertex shader only, 2=Vertex shader + geometry shader)&lt;br /&gt;
|-&lt;br /&gt;
| 0-7&lt;br /&gt;
| Unknown. Often set to 1.&lt;br /&gt;
|-&lt;br /&gt;
| 0-7&lt;br /&gt;
| Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 0-7&lt;br /&gt;
| Unknown. Often set to 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register configures the geometry stage of the GPU pipeline.&lt;br /&gt;
&lt;br /&gt;
=== Geometry shader registers ===&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_GSH_BOOLUNIFORM ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Value of geometry shader unit&#039;s b0 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Value of geometry shader unit&#039;s b1 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Value of geometry shader unit&#039;s b2 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Value of geometry shader unit&#039;s b3 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Value of geometry shader unit&#039;s b4 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Value of geometry shader unit&#039;s b5 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Value of geometry shader unit&#039;s b6 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Value of geometry shader unit&#039;s b7 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Value of geometry shader unit&#039;s b8 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Value of geometry shader unit&#039;s b9 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Value of geometry shader unit&#039;s b10 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Value of geometry shader unit&#039;s b11 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Value of geometry shader unit&#039;s b12 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Value of geometry shader unit&#039;s b13 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Value of geometry shader unit&#039;s b14 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Value of geometry shader unit&#039;s b15 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 16-31&lt;br /&gt;
| Unknown. This seems to always be set to 0x7FFF, and other values may cause the GPU to hang&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the geometry shader unit&#039;s boolean registers.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_GSH_INTUNIFORM_I0 ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-7&lt;br /&gt;
| Value for geometry shader&#039;s i0.x (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 8-15&lt;br /&gt;
| Value for geometry shader&#039;s i0.y (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 16-23&lt;br /&gt;
| Value for geometry shader&#039;s i0.z (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 24-31&lt;br /&gt;
| Value for geometry shader&#039;s i0.w (u8, 0-255)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the geometry shader&#039;s i0 integer register.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_GSH_INTUNIFORM_I1 ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-7&lt;br /&gt;
| Value for geometry shader&#039;s i1.x (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 8-15&lt;br /&gt;
| Value for geometry shader&#039;s i1.y (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 16-23&lt;br /&gt;
| Value for geometry shader&#039;s i1.z (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 24-31&lt;br /&gt;
| Value for geometry shader&#039;s i1.w (u8, 0-255)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the geometry shader&#039;s i1 integer register.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_GSH_INTUNIFORM_I2 ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-7&lt;br /&gt;
| Value for geometry shader&#039;s i2.x (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 8-15&lt;br /&gt;
| Value for geometry shader&#039;s i2.y (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 16-23&lt;br /&gt;
| Value for geometry shader&#039;s i2.z (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 24-31&lt;br /&gt;
| Value for geometry shader&#039;s i2.w (u8, 0-255)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the geometry shader&#039;s i2 integer register.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_GSH_INTUNIFORM_I3 ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-7&lt;br /&gt;
| Value for geometry shader&#039;s i3.x (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 8-15&lt;br /&gt;
| Value for geometry shader&#039;s i3.y (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 16-23&lt;br /&gt;
| Value for geometry shader&#039;s i3.z (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 24-31&lt;br /&gt;
| Value for geometry shader&#039;s i3.w (u8, 0-255)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the geometry shader&#039;s i3 integer register.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_GSH_INPUTBUFFER_CONFIG ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-7&lt;br /&gt;
| Input buffer stride minus 1, in float vec4 registers. (value 0 means a stride of 1 float vec4 register)&lt;br /&gt;
|-&lt;br /&gt;
| 8-23&lt;br /&gt;
| Unknown. These bits typically aren&#039;t updated by games.&lt;br /&gt;
|-&lt;br /&gt;
| 24-31&lt;br /&gt;
| Unknown. This is typically set to 8 for geometry shaders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to configure the geometry shader&#039;s input buffer. In the context of a geometry shader, the stride parameter can be interpreted as the input primitive size in registers, though it is not a limit on the number of input registers which can be accessed from the geometry shader.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_GSH_ENTRYPOINT ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-15&lt;br /&gt;
| Geometry shader unit entrypoint, in words.&lt;br /&gt;
|-&lt;br /&gt;
| 16-31&lt;br /&gt;
| Unknown. This seems to always be set to 0x7FFF, and other values may cause the GPU to hang&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This sets the entrypoint for the program running on the single shader unit which can be dedicated to running geometry shaders, regardless of the current geometry stage mode. This is means that while this register is normally used to set the geometry shader entrypoint, it can also be used to set this single shader unit to run from a different entrypoint than the other three even when running a vertex shader.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_GSH_ATTRIBUTES_PERMUTATION_LOW ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-3&lt;br /&gt;
| Index of geometry shader input register which the 1st attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 4-7&lt;br /&gt;
| Index of geometry shader input register which the 2nd attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 8-11&lt;br /&gt;
| Index of geometry shader input register which the 3rd attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 12-15&lt;br /&gt;
| Index of geometry shader input register which the 4th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 16-19&lt;br /&gt;
| Index of geometry shader input register which the 5th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 20-23&lt;br /&gt;
| Index of geometry shader input register which the 6th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 24-27&lt;br /&gt;
| Index of geometry shader input register which the 7th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 28-31&lt;br /&gt;
| Index of geometry shader input register which the 8th attribute will be stored in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register sets the geometry shader input register index which will correspond to each attribute contained by the input buffer (which in the case of geometry shaders is the vertex shader output buffer) for the first 8 attributes.&lt;br /&gt;
For example, having bits 0-3 set to 5 means that, in the geometry shader program, v5 will contain the input buffer&#039;s 1st attribute.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_GSH_ATTRIBUTES_PERMUTATION_HIGH ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-3&lt;br /&gt;
| Index of geometry shader input register which the 9th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 4-7&lt;br /&gt;
| Index of geometry shader input register which the 10th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 8-11&lt;br /&gt;
| Index of geometry shader input register which the 11th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 12-15&lt;br /&gt;
| Index of geometry shader input register which the 12th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 16-19&lt;br /&gt;
| Index of geometry shader input register which the 13th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 20-23&lt;br /&gt;
| Index of geometry shader input register which the 14th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 24-27&lt;br /&gt;
| Index of geometry shader input register which the 15th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 28-31&lt;br /&gt;
| Index of geometry shader input register which the 16th attribute will be stored in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register sets the geometry shader input register index which will correspond to each attribute contained by the input buffer (which in the case of geometry shaders is the vertex shader output buffer) for attributes 8 through 15.&lt;br /&gt;
For example, having bits 0-3 set to 5 means that, in the geometry shader program, v5 will contain the input buffer&#039;s 9th attribute.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_GSH_OUTMAP_MASK ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Enable bit for geometry shader&#039;s o0 output register. (1 = o0 enabled, 0 = o0 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Enable bit for geometry shader&#039;s o1 output register. (1 = o1 enabled, 0 = o1 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Enable bit for geometry shader&#039;s o2 output register. (1 = o2 enabled, 0 = o2 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Enable bit for geometry shader&#039;s o3 output register. (1 = o3 enabled, 0 = o3 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Enable bit for geometry shader&#039;s o4 output register. (1 = o4 enabled, 0 = o4 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Enable bit for geometry shader&#039;s o5 output register. (1 = o5 enabled, 0 = o5 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Enable bit for geometry shader&#039;s o6 output register. (1 = o6 enabled, 0 = o6 disabled)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register toggles the geometry shader unit&#039;s output registers.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_GSH_CODETRANSFER_END ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Code data transfer end signal bit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register&#039;s value should be set to 1 in order to finalize the transfer of geometry shader code. It is unknown whether this register is used for other functions.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_GSH_FLOATUNIFORM_CONFIG ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-6&lt;br /&gt;
| Target float vec4 geometry shader uniform ID for transfer. (range 0-95, where 0 = c0 and 95 = c95)&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Float vec4 geometry shader uniform data transfer mode. (0 = float24, 1 = float32)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register sets the target float vec4 geometry shader uniform ID and transfer mode for the data transfer system. As such it is typically used right before [[#GPUREG_GSH_FLOATUNIFORM_DATA|GPUREG_GSH_FLOATUNIFORM_DATA]], though writing to one register does not make writing to the other mandatory.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_GSH_FLOATUNIFORM_DATA ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-31&lt;br /&gt;
| Float vec4 geometry shader uniform data. (format depends on transfer mode, see below for details)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the value of float vec4 geometry shader uniform registers. The data format which should be written to it depends on the transfer mode set with [[#GPUREG_GSH_FLOATUNIFORM_CONFIG|GPUREG_GSH_FLOATUNIFORM_CONFIG]]. This register functions as a FIFO queue : after each time a uniform register is successfully set, the target uniform ID value is incremented, meaning that groups of uniforms with contiguous register IDs can be set with only one initial write to [[#GPUREG_GSH_FLOATUNIFORM_CONFIG|GPUREG_GSH_FLOATUNIFORM_CONFIG]].&lt;br /&gt;
&lt;br /&gt;
* In the case of float24 transfer mode, data should be sent by writing three words which are the concatenation of the float24 value of the uniform register&#039;s 4 components, in the reverse order. Assuming each letter corresponds to 4 bits, the format becomes :&lt;br /&gt;
** first word : ZZWWWWWW&lt;br /&gt;
** second word : YYYYZZZZ&lt;br /&gt;
** third word : XXXXXXYY&lt;br /&gt;
* In the case of float32 transfer mode, data should be sent by writing four words which are each the float32 value of the uniform register&#039;s 4 components, in the reverse order.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_GSH_CODETRANSFER_CONFIG ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-11&lt;br /&gt;
| Target geometry shader code offset for data transfer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the offset at which upcoming geometry shader code data transferred through [[#GPUREG_GSH_CODETRANSFER_DATA|GPUREG_GSH_CODETRANSFER_DATA]] should be written.&lt;br /&gt;
&lt;br /&gt;
NOTE : as we do not yet know what a shader program&#039;s maximum size is yet, we also do not know how many bits the code offset parameter holds. The biggest shader binary observed so far was 2422 instructions long. The [[Shader_Instruction_Set#Instruction_formats|shader control flow instructions]] only have room to address 12 bits though, so it&#039;s likely that the maximum is 4095.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_GSH_CODETRANSFER_DATA ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-31&lt;br /&gt;
| Geometry shader instruction data.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to transfer geometry shader code data. This register behaves as a FIFO queue : each write to this register writes the provided value to the GPU geometry shader code memory bank at the offset initially set by [[#GPUREG_GSH_CODETRANSFER_CONFIG|GPUREG_GSH_CODETRANSFER_CONFIG]]. The offset in question is incremented after each write to this register.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_GSH_OPDESCS_CONFIG ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-6&lt;br /&gt;
| Target geometry shader operand descriptor offset for data transfer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the offset at which upcoming geometry shader operand descriptor data transferred through [[#GPUREG_GSH_OPDESCS_DATA|GPUREG_GSH_OPDESCS_DATA]] should be written.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_GSH_OPDESCS_DATA ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-31&lt;br /&gt;
| Geometry shader operand descriptor data.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to transfer geometry shader operand descriptor data. This register behaves as a FIFO queue : each write to this register writes the provided value to the GPU geometry shader operand descriptor memory bank at the offset initially set by [[#GPUREG_GSH_OPDESCS_CONFIG|GPUREG_GSH_OPDESCS_CONFIG]]. The offset in question is incremented after each write to this register.&lt;br /&gt;
&lt;br /&gt;
=== Vertex shader registers ===&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_VSH_BOOLUNIFORM ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Value of vertex shader unit&#039;s b0 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Value of vertex shader unit&#039;s b1 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Value of vertex shader unit&#039;s b2 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Value of vertex shader unit&#039;s b3 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Value of vertex shader unit&#039;s b4 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Value of vertex shader unit&#039;s b5 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Value of vertex shader unit&#039;s b6 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Value of vertex shader unit&#039;s b7 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Value of vertex shader unit&#039;s b8 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Value of vertex shader unit&#039;s b9 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Value of vertex shader unit&#039;s b10 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Value of vertex shader unit&#039;s b11 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Value of vertex shader unit&#039;s b12 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Value of vertex shader unit&#039;s b13 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Value of vertex shader unit&#039;s b14 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Value of vertex shader unit&#039;s b15 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 16-31&lt;br /&gt;
| Unknown. This seems to always be set to 0x7FFF, and other values may cause the GPU to hang&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the vertex shader unit&#039;s boolean registers.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_VSH_INTUNIFORM_I0 ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-7&lt;br /&gt;
| Value for vertex shader&#039;s i0.x (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 8-15&lt;br /&gt;
| Value for vertex shader&#039;s i0.y (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 16-23&lt;br /&gt;
| Value for vertex shader&#039;s i0.z (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 24-31&lt;br /&gt;
| Value for vertex shader&#039;s i0.w (u8, 0-255)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the vertex shader&#039;s i0 integer register.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_VSH_INTUNIFORM_I1 ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-7&lt;br /&gt;
| Value for vertex shader&#039;s i1.x (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 8-15&lt;br /&gt;
| Value for vertex shader&#039;s i1.y (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 16-23&lt;br /&gt;
| Value for vertex shader&#039;s i1.z (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 24-31&lt;br /&gt;
| Value for vertex shader&#039;s i1.w (u8, 0-255)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the vertex shader&#039;s i1 integer register.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_VSH_INTUNIFORM_I2 ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-7&lt;br /&gt;
| Value for vertex shader&#039;s i2.x (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 8-15&lt;br /&gt;
| Value for vertex shader&#039;s i2.y (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 16-23&lt;br /&gt;
| Value for vertex shader&#039;s i2.z (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 24-31&lt;br /&gt;
| Value for vertex shader&#039;s i2.w (u8, 0-255)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the vertex shader&#039;s i2 integer register.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_VSH_INTUNIFORM_I3 ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-7&lt;br /&gt;
| Value for vertex shader&#039;s i3.x (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 8-15&lt;br /&gt;
| Value for vertex shader&#039;s i3.y (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 16-23&lt;br /&gt;
| Value for vertex shader&#039;s i3.z (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 24-31&lt;br /&gt;
| Value for vertex shader&#039;s i3.w (u8, 0-255)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the vertex shader&#039;s i3 integer register.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_VSH_INPUTBUFFER_CONFIG ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-7&lt;br /&gt;
| Input buffer stride minus 1, in float vec4 registers. (value 0 means a stride of 1 float vec4 register)&lt;br /&gt;
|-&lt;br /&gt;
| 8-23&lt;br /&gt;
| Unknown. These bits typically aren&#039;t updated by games.&lt;br /&gt;
|-&lt;br /&gt;
| 24-31&lt;br /&gt;
| Unknown. This is typically set to 0xA for vertex shaders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to configure the vertex shader&#039;s input buffer. In the context of a geometry shader, the stride parameter can be interpreted as the number of attributes per vertex.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_VSH_ENTRYPOINT ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-15&lt;br /&gt;
| Vertex shader entrypoint, in words.&lt;br /&gt;
|-&lt;br /&gt;
| 16-31&lt;br /&gt;
| Unknown. This seems to always be set to 0x7FFF, and other values may cause the GPU to hang&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This sets the entrypoint for the program running on shader units set to vertex shader mode. Depending on the current geometry stage mode this can include either all 4 shader units or just 3 of them.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_VSH_ATTRIBUTES_PERMUTATION_LOW ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-3&lt;br /&gt;
| Index of vertex shader input register which the 1st attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 4-7&lt;br /&gt;
| Index of vertex shader input register which the 2nd attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 8-11&lt;br /&gt;
| Index of vertex shader input register which the 3rd attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 12-15&lt;br /&gt;
| Index of vertex shader input register which the 4th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 16-19&lt;br /&gt;
| Index of vertex shader input register which the 5th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 20-23&lt;br /&gt;
| Index of vertex shader input register which the 6th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 24-27&lt;br /&gt;
| Index of vertex shader input register which the 7th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 28-31&lt;br /&gt;
| Index of vertex shader input register which the 8th attribute will be stored in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register sets the vertex shader input register index which will correspond to each attribute contained by the input buffer for the first 8 attributes.&lt;br /&gt;
For example, having bits 0-3 set to 5 means that, in the vertex shader program, v5 will contain the input buffer&#039;s 1st attribute.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_VSH_ATTRIBUTES_PERMUTATION_HIGH ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-3&lt;br /&gt;
| Index of vertex shader input register which the 9th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 4-7&lt;br /&gt;
| Index of vertex shader input register which the 10th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 8-11&lt;br /&gt;
| Index of vertex shader input register which the 11th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 12-15&lt;br /&gt;
| Index of vertex shader input register which the 12th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 16-19&lt;br /&gt;
| Index of vertex shader input register which the 13th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 20-23&lt;br /&gt;
| Index of vertex shader input register which the 14th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 24-27&lt;br /&gt;
| Index of vertex shader input register which the 15th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 28-31&lt;br /&gt;
| Index of vertex shader input register which the 16th attribute will be stored in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register sets the vertex shader input register index which will correspond to each attribute contained by the input buffer for attributes 8 through 15.&lt;br /&gt;
For example, having bits 0-3 set to 5 means that, in the vertex shader program, v5 will contain the input buffer&#039;s 9th attribute.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_VSH_OUTMAP_MASK ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Enable bit for vertex shader&#039;s o0 output register. (1 = o0 enabled, 0 = o0 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Enable bit for vertex shader&#039;s o1 output register. (1 = o1 enabled, 0 = o1 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Enable bit for vertex shader&#039;s o2 output register. (1 = o2 enabled, 0 = o2 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Enable bit for vertex shader&#039;s o3 output register. (1 = o3 enabled, 0 = o3 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Enable bit for vertex shader&#039;s o4 output register. (1 = o4 enabled, 0 = o4 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Enable bit for vertex shader&#039;s o5 output register. (1 = o5 enabled, 0 = o5 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Enable bit for vertex shader&#039;s o6 output register. (1 = o6 enabled, 0 = o6 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Enable bit for vertex shader&#039;s o7 output register. (1 = o7 enabled, 0 = o7 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Enable bit for vertex shader&#039;s o8 output register. (1 = o8 enabled, 0 = o8 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Enable bit for vertex shader&#039;s o9 output register. (1 = o9 enabled, 0 = o9 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Enable bit for vertex shader&#039;s o10 output register. (1 = o10 enabled, 0 = o10 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Enable bit for vertex shader&#039;s o11 output register. (1 = o11 enabled, 0 = o11 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Enable bit for vertex shader&#039;s o12 output register. (1 = o12 enabled, 0 = o12 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Enable bit for vertex shader&#039;s o13 output register. (1 = o13 enabled, 0 = o13 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Enable bit for vertex shader&#039;s o14 output register. (1 = o14 enabled, 0 = o14 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Enable bit for vertex shader&#039;s o15 output register. (1 = o15 enabled, 0 = o15 disabled)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register toggles the vertex shader units&#039; output registers.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_VSH_CODETRANSFER_END ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Code data transfer end signal bit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register&#039;s value should be set to 1 in order to finalize the transfer of vertex shader code. It is unknown whether this register is used for other functions.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_VSH_FLOATUNIFORM_CONFIG ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-6&lt;br /&gt;
| Target float vec4 vertex shader uniform ID for transfer. (range 0-95, where 0 = c0 and 95 = c95)&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Float vec4 vertex shader uniform data transfer mode. (0 = float24, 1 = float32)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register sets the target float vec4 vertex shader uniform ID and transfer mode for the data transfer system. As such it is typically used right before [[#GPUREG_VSH_FLOATUNIFORM_DATA|GPUREG_VSH_FLOATUNIFORM_DATA]], though writing to one register does not make writing to the other mandatory.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_VSH_FLOATUNIFORM_DATA ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-31&lt;br /&gt;
| Float vec4 vertex shader uniform data. (format depends on transfer mode, see below for details)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the value of float vec4 vertex shader uniform registers. The data format which should be written to it depends on the transfer mode set with [[#GPUREG_VSH_FLOATUNIFORM_CONFIG|GPUREG_VSH_FLOATUNIFORM_CONFIG]]. This register functions as a FIFO queue : after each time a uniform register is successfully set, the target uniform ID value is incremented, meaning that groups of uniforms with contiguous register IDs can be set with only one initial write to [[#GPUREG_VSH_FLOATUNIFORM_CONFIG|GPUREG_VSH_FLOATUNIFORM_CONFIG]].&lt;br /&gt;
&lt;br /&gt;
* In the case of float24 transfer mode, data should be sent by writing three words which are the concatenation of the float24 value of the uniform register&#039;s 4 components, in the reverse order. Assuming each letter corresponds to 4 bits, the format becomes :&lt;br /&gt;
** first word : ZZWWWWWW&lt;br /&gt;
** second word : YYYYZZZZ&lt;br /&gt;
** third word : XXXXXXYY&lt;br /&gt;
* In the case of float32 transfer mode, data should be sent by writing four words which are each the float32 value of the uniform register&#039;s 4 components, in the reverse order.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_VSH_CODETRANSFER_CONFIG ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-11&lt;br /&gt;
| Target vertex shader code offset for data transfer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the offset at which upcoming vertex shader code data transferred through [[#GPUREG_VSH_CODETRANSFER_DATA|GPUREG_VSH_CODETRANSFER_DATA]] should be written.&lt;br /&gt;
&lt;br /&gt;
NOTE : as we do not yet know what a shader program&#039;s maximum size is yet, we also do not know how many bits the code offset parameter holds. The biggest shader binary observed so far was 2422 instructions long. The [[Shader_Instruction_Set#Instruction_formats|shader control flow instructions]] only have room to address 12 bits though, so it&#039;s likely that the maximum is 4095.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_VSH_CODETRANSFER_DATA ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-31&lt;br /&gt;
| Vertex shader instruction data.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to transfer vertex shader code data. This register behaves as a FIFO queue : each write to this register writes the provided value to the GPU vertex shader code memory bank at the offset initially set by [[#GPUREG_VSH_CODETRANSFER_CONFIG|GPUREG_VSH_CODETRANSFER_CONFIG]]. The offset in question is incremented after each write to this register.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_VSH_OPDESCS_CONFIG ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-6&lt;br /&gt;
| Target vertex shader operand descriptor offset for data transfer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the offset at which upcoming vertex shader operand descriptor data transferred through [[#GPUREG_VSH_OPDESCS_DATA|GPUREG_VSH_OPDESCS_DATA]] should be written.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_VSH_OPDESCS_DATA ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-31&lt;br /&gt;
| Vertex shader operand descriptor data.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to transfer vertex shader operand descriptor data. This register behaves as a FIFO queue : each write to this register writes the provided value to the GPU vertex shader operand descriptor memory bank at the offset initially set by [[#GPUREG_VSH_OPDESCS_CONFIG|GPUREG_VSH_OPDESCS_CONFIG]]. The offset in question is incremented after each write to this register.&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=CSND_Shared_Memory&amp;diff=11308</id>
		<title>CSND Shared Memory</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=CSND_Shared_Memory&amp;diff=11308"/>
		<updated>2014-12-30T02:45:19Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: /* Parameter word 0x8 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes the structure of the [[CSND_Services|CSND]] shared memory.&lt;br /&gt;
&lt;br /&gt;
=Type0 Command Structure=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| 2&lt;br /&gt;
| Offset in shared-memory for the command to process immediately after this one, when not 0xFFFF.&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CommandID&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| 1&lt;br /&gt;
| This is initially zero when this command data is written by the user process, once the CSND module finishes processing the command this is set to 0x1. This flag is only set to value 1 for the first command(once processing for the entire command chain is finished) at the offset specified in the service command, not all type0 commands in the chain.&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| 3&lt;br /&gt;
| Padding?&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| 4&lt;br /&gt;
| The low 5-bits for this field is the the channel-index. This word is used for command parameters as well.&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 0x14&lt;br /&gt;
| Command parameters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Type0 Commands=&lt;br /&gt;
==Command 0x0==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0x0&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 4&lt;br /&gt;
| Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| 0x10&lt;br /&gt;
| Unused, all-zero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Value=1 begins audio playback. Value=0 stops audio playback, and also seems to reset the audio channel [[CSND]] registers so that those registers need re-initialized before audio can be played from this channel again.&lt;br /&gt;
&lt;br /&gt;
==Command 0x1==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0x1&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 4&lt;br /&gt;
| Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| 0x10&lt;br /&gt;
| Unused, all-zero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command starts playing the audio channel with value=1. Once the audio channel is playing, value=0 pauses the audio channel playback, and value=1 resumes the audio channel playback. Value=1 has no affect when the audio channel is already playing, likewise for value=0 when the audio channel is not playing.&lt;br /&gt;
&lt;br /&gt;
==Command 0x2==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0x2&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 1&lt;br /&gt;
| Encoding, this is the same as the values used with command 0xE.&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| 0x10&lt;br /&gt;
| Unused, all-zero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This sets the encoding field in the [[CSND]] channel CNT register(that field is cleared to zero first), command 0xE also sets this field.&lt;br /&gt;
&lt;br /&gt;
==Command 0x3==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0x3&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 4&lt;br /&gt;
| Physical address of the first audio sample in the loop.&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| 4&lt;br /&gt;
| Total byte-size of the loop sample-data.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This initializes state for looping, when looping is used. This command is used immediately after command 0x8. CSND module writes these fields to the channel [[CSND|register]] for the second physical-address, and the channel register for the byte-size.&lt;br /&gt;
&lt;br /&gt;
==Command 0x4==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0x4&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 1&lt;br /&gt;
| Looping value, this is the same as the values used with command 0xE.&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| 0x10&lt;br /&gt;
| Unused, all-zero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is the same as cmd2 except for the looping field. CSND will only write to this channel CNT register for updating the looping field if bit15 in the channel CNT register is value zero.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command 0x5==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0x4&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 4&lt;br /&gt;
| Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| 0x10&lt;br /&gt;
| Unused, all-zero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When value=0, CSND module will clear bit7 in the channel CNT register. Otherwise, CSND module sets bit7 in the channel CNT register.&lt;br /&gt;
&lt;br /&gt;
==Command 0x6==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0x4&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 4&lt;br /&gt;
| Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| 0x10&lt;br /&gt;
| Unused, all-zero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is the same as cmd5, except this updates channel CNT bit6 instead. CSND module will only update CNT here if bit15=0 in CNT.&lt;br /&gt;
&lt;br /&gt;
==Command 0x7==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0x4&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 1&lt;br /&gt;
| Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| 0x10&lt;br /&gt;
| Unused, all-zero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is similar to cmd2, except this updates channel CNT bit1-bit0.&lt;br /&gt;
&lt;br /&gt;
==Command 0x8==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0x8&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 4&lt;br /&gt;
| s32 value = (s32)(6.7027964E+07f / ((float)samplerate * 1.0f))&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This sets the sample rate. This value is written to the channel CNT high-u16, which command 0xE also writes to. This command is used immediately after command 0xE.&lt;br /&gt;
&lt;br /&gt;
==Command 0x9==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0x9&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 2&lt;br /&gt;
| Left volume&lt;br /&gt;
|-&lt;br /&gt;
| 0xE&lt;br /&gt;
| 2&lt;br /&gt;
| Right volume&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| 0x10&lt;br /&gt;
| Usually zero?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This sets the playback volumes for the specified channel. This command must be used after command 0x8(user processes use cmd8 a second time before using this command). The parameter values seem to have no affect when not using IMA-ADPCM encoding?&lt;br /&gt;
&lt;br /&gt;
==Command 0xA==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0xA&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 4&lt;br /&gt;
| Main physical address&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| 0x4&lt;br /&gt;
| Audio data byte-size&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| 0xC&lt;br /&gt;
| Unused, all-zero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Like command 0xE, this writes the specified parameters to the [[CSND]] channel slot registers for the main audio-data physical address, and the register for the data byte-size.&lt;br /&gt;
&lt;br /&gt;
==Command 0xB==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0xB&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 2&lt;br /&gt;
| User processes set this to: [https://github.com/3dshax/ctr/blob/master/ctrtool/cwav.h cwav_imaadpcminfo.data]&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| 1&lt;br /&gt;
| User processes set this to: [https://github.com/3dshax/ctr/blob/master/ctrtool/cwav.h cwav_imaadpcminfo.tableindex]&lt;br /&gt;
|-&lt;br /&gt;
| 0x11&lt;br /&gt;
| 0xF&lt;br /&gt;
| Unused, all-zero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command is used for initializing IMA-ADPCM state(when IMA-ADPCM encoding is used), prior to using command 0xE. [[CSND]] &amp;lt;nowiki&amp;gt;channelslotregister+0x18 = (u16)cmdword[3] | ((cmdword[4] &amp;amp; 0xFF)&amp;lt;&amp;lt;16)&amp;lt;/nowiki&amp;gt;. [[CSND]] channelslotregister+0x1C = 0.&lt;br /&gt;
&lt;br /&gt;
==Command 0xC==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0xB&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 2&lt;br /&gt;
| User processes set this to: [https://github.com/3dshax/ctr/blob/master/ctrtool/cwav.h cwav_imaadpcminfo.loopdata]&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| 1&lt;br /&gt;
| User processes set this to: [https://github.com/3dshax/ctr/blob/master/ctrtool/cwav.h cwav_imaadpcminfo.looptableindex]&lt;br /&gt;
|-&lt;br /&gt;
| 0x11&lt;br /&gt;
| 0xF&lt;br /&gt;
| Unused, all-zero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is used for initializing looping state for IMA-ADPCM encoding. &amp;lt;nowiki&amp;gt;channelslotregister+0x18 = (1&amp;lt;&amp;lt;31) | (u16)cmdword[3] | ((cmdword[4] &amp;amp; 0xFF)&amp;lt;&amp;lt;16)&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Command 0xD==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0xD&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command is invalid, using this command would result in CSND module immediately continuing to process the command(s) following this one(if any).&lt;br /&gt;
&lt;br /&gt;
==Command 0xE==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0xE&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| 4&lt;br /&gt;
| See below.&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 4&lt;br /&gt;
| See below. Usually zero?&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| 4&lt;br /&gt;
| See below. Usually zero?&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| 4&lt;br /&gt;
| Physical address for the audio data, for the main channel.&lt;br /&gt;
|-&lt;br /&gt;
| 0x18&lt;br /&gt;
| 4&lt;br /&gt;
| Physical address for the audio data, for the second channel(only needs set if a flag is set which enables using this address).&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C&lt;br /&gt;
| 4&lt;br /&gt;
| Total byte-size for the audio data.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This initializes the [[CSND]] channel registers located at: 0x1EC03400 + (channel_index*0x20). Whether mono/stereo audio is used is determined via an unknown flag. When looping is used, audio playback initially begins with playing from the first physical address(using the byte-size from the channel register when audio playback was triggered). Once looping begins after the initial audio playback finishes, the second physical address is used for the beginning of the audio data instead(using the same byte-size used with the initial audio playback).&lt;br /&gt;
&lt;br /&gt;
===Parameter word 0x8===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 5-0&lt;br /&gt;
| Channel index&lt;br /&gt;
|-&lt;br /&gt;
| 9-6&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 11-10&lt;br /&gt;
| 1 = enable looping, 2 = disable looping.&lt;br /&gt;
|-&lt;br /&gt;
| 13-12&lt;br /&gt;
| This sets the encoding, some of the names for the following encodings are from [https://github.com/3dshax/ctr/blob/master/ctrtool/cwav.h here]. 0 = PCM8, 1 = PCM16, 2 = IMA-ADPCM. 3 = PSG, similar to DS?&lt;br /&gt;
|-&lt;br /&gt;
| 15-14&lt;br /&gt;
| ? (set this to 1 for proper looping)&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Sample rate clamped to the following range(by the user process): 0x42-0xFFFF. This is the same value used with Cmd 0x8, except clamped.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Parameter word 0xC===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| Unknown, this value is clamped to the following range(by the user process): 0x0-0x8000.&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Unknown, this value is clamped to the following range(by the user process): 0x0-0x8000.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Parameter word 0x10===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| Unknown, this value is clamped to the following range(by the user process): 0x0-0x8000.&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Unknown, this value is clamped to the following range(by the user process): 0x0-0x8000.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command 0x300==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0x300&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| 0x18&lt;br /&gt;
| Unused, all-zero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
CSND module writes state info(including state from [[CSND]] registers) for each audio channel to shared-memory for this command.&lt;br /&gt;
&lt;br /&gt;
=Offset1=&lt;br /&gt;
This section describes the structure of the data located at offset1(from [[CSND:Initialize]]) in shared-memory. This data is updated by command 0x300, and by commands which update the channel physical address registers. The following describes the format of the entries located here.&lt;br /&gt;
&lt;br /&gt;
==Entry Format==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| 1&lt;br /&gt;
| 0 = audio channel is not playing, 1 = audio channel is playing. CSND module sets this field to zero when bit14-bit15 in the channel CNT register are all-zero, otherwise CSND module sets this to value 1.&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| 3&lt;br /&gt;
| Padding&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| 2&lt;br /&gt;
| This is from the low 16-bits from chanregisterslot+0x18(see type0 cmd 0xB).&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| 1&lt;br /&gt;
| Value = (*(chanregisterslot+0x18) &amp;amp; 0x7F0000) &amp;gt;&amp;gt; 16(see type0 cmd 0xB).&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| 1&lt;br /&gt;
| Padding&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| 4&lt;br /&gt;
| This is the physical address from the main physical address channel-slot register. When the audio channel is playing, this is the address of the sample-data that was being played at the time this address was written here by CSND module.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=CSND_Shared_Memory&amp;diff=11307</id>
		<title>CSND Shared Memory</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=CSND_Shared_Memory&amp;diff=11307"/>
		<updated>2014-12-30T02:43:34Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: /* Command 0x9 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes the structure of the [[CSND_Services|CSND]] shared memory.&lt;br /&gt;
&lt;br /&gt;
=Type0 Command Structure=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| 2&lt;br /&gt;
| Offset in shared-memory for the command to process immediately after this one, when not 0xFFFF.&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CommandID&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| 1&lt;br /&gt;
| This is initially zero when this command data is written by the user process, once the CSND module finishes processing the command this is set to 0x1. This flag is only set to value 1 for the first command(once processing for the entire command chain is finished) at the offset specified in the service command, not all type0 commands in the chain.&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| 3&lt;br /&gt;
| Padding?&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| 4&lt;br /&gt;
| The low 5-bits for this field is the the channel-index. This word is used for command parameters as well.&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 0x14&lt;br /&gt;
| Command parameters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Type0 Commands=&lt;br /&gt;
==Command 0x0==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0x0&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 4&lt;br /&gt;
| Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| 0x10&lt;br /&gt;
| Unused, all-zero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Value=1 begins audio playback. Value=0 stops audio playback, and also seems to reset the audio channel [[CSND]] registers so that those registers need re-initialized before audio can be played from this channel again.&lt;br /&gt;
&lt;br /&gt;
==Command 0x1==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0x1&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 4&lt;br /&gt;
| Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| 0x10&lt;br /&gt;
| Unused, all-zero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command starts playing the audio channel with value=1. Once the audio channel is playing, value=0 pauses the audio channel playback, and value=1 resumes the audio channel playback. Value=1 has no affect when the audio channel is already playing, likewise for value=0 when the audio channel is not playing.&lt;br /&gt;
&lt;br /&gt;
==Command 0x2==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0x2&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 1&lt;br /&gt;
| Encoding, this is the same as the values used with command 0xE.&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| 0x10&lt;br /&gt;
| Unused, all-zero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This sets the encoding field in the [[CSND]] channel CNT register(that field is cleared to zero first), command 0xE also sets this field.&lt;br /&gt;
&lt;br /&gt;
==Command 0x3==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0x3&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 4&lt;br /&gt;
| Physical address of the first audio sample in the loop.&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| 4&lt;br /&gt;
| Total byte-size of the loop sample-data.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This initializes state for looping, when looping is used. This command is used immediately after command 0x8. CSND module writes these fields to the channel [[CSND|register]] for the second physical-address, and the channel register for the byte-size.&lt;br /&gt;
&lt;br /&gt;
==Command 0x4==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0x4&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 1&lt;br /&gt;
| Looping value, this is the same as the values used with command 0xE.&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| 0x10&lt;br /&gt;
| Unused, all-zero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is the same as cmd2 except for the looping field. CSND will only write to this channel CNT register for updating the looping field if bit15 in the channel CNT register is value zero.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command 0x5==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0x4&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 4&lt;br /&gt;
| Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| 0x10&lt;br /&gt;
| Unused, all-zero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When value=0, CSND module will clear bit7 in the channel CNT register. Otherwise, CSND module sets bit7 in the channel CNT register.&lt;br /&gt;
&lt;br /&gt;
==Command 0x6==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0x4&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 4&lt;br /&gt;
| Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| 0x10&lt;br /&gt;
| Unused, all-zero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is the same as cmd5, except this updates channel CNT bit6 instead. CSND module will only update CNT here if bit15=0 in CNT.&lt;br /&gt;
&lt;br /&gt;
==Command 0x7==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0x4&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 1&lt;br /&gt;
| Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| 0x10&lt;br /&gt;
| Unused, all-zero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is similar to cmd2, except this updates channel CNT bit1-bit0.&lt;br /&gt;
&lt;br /&gt;
==Command 0x8==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0x8&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 4&lt;br /&gt;
| s32 value = (s32)(6.7027964E+07f / ((float)samplerate * 1.0f))&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This sets the sample rate. This value is written to the channel CNT high-u16, which command 0xE also writes to. This command is used immediately after command 0xE.&lt;br /&gt;
&lt;br /&gt;
==Command 0x9==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0x9&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 2&lt;br /&gt;
| Left volume&lt;br /&gt;
|-&lt;br /&gt;
| 0xE&lt;br /&gt;
| 2&lt;br /&gt;
| Right volume&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| 0x10&lt;br /&gt;
| Usually zero?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This sets the playback volumes for the specified channel. This command must be used after command 0x8(user processes use cmd8 a second time before using this command). The parameter values seem to have no affect when not using IMA-ADPCM encoding?&lt;br /&gt;
&lt;br /&gt;
==Command 0xA==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0xA&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 4&lt;br /&gt;
| Main physical address&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| 0x4&lt;br /&gt;
| Audio data byte-size&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| 0xC&lt;br /&gt;
| Unused, all-zero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Like command 0xE, this writes the specified parameters to the [[CSND]] channel slot registers for the main audio-data physical address, and the register for the data byte-size.&lt;br /&gt;
&lt;br /&gt;
==Command 0xB==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0xB&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 2&lt;br /&gt;
| User processes set this to: [https://github.com/3dshax/ctr/blob/master/ctrtool/cwav.h cwav_imaadpcminfo.data]&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| 1&lt;br /&gt;
| User processes set this to: [https://github.com/3dshax/ctr/blob/master/ctrtool/cwav.h cwav_imaadpcminfo.tableindex]&lt;br /&gt;
|-&lt;br /&gt;
| 0x11&lt;br /&gt;
| 0xF&lt;br /&gt;
| Unused, all-zero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command is used for initializing IMA-ADPCM state(when IMA-ADPCM encoding is used), prior to using command 0xE. [[CSND]] &amp;lt;nowiki&amp;gt;channelslotregister+0x18 = (u16)cmdword[3] | ((cmdword[4] &amp;amp; 0xFF)&amp;lt;&amp;lt;16)&amp;lt;/nowiki&amp;gt;. [[CSND]] channelslotregister+0x1C = 0.&lt;br /&gt;
&lt;br /&gt;
==Command 0xC==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0xB&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 2&lt;br /&gt;
| User processes set this to: [https://github.com/3dshax/ctr/blob/master/ctrtool/cwav.h cwav_imaadpcminfo.loopdata]&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| 1&lt;br /&gt;
| User processes set this to: [https://github.com/3dshax/ctr/blob/master/ctrtool/cwav.h cwav_imaadpcminfo.looptableindex]&lt;br /&gt;
|-&lt;br /&gt;
| 0x11&lt;br /&gt;
| 0xF&lt;br /&gt;
| Unused, all-zero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is used for initializing looping state for IMA-ADPCM encoding. &amp;lt;nowiki&amp;gt;channelslotregister+0x18 = (1&amp;lt;&amp;lt;31) | (u16)cmdword[3] | ((cmdword[4] &amp;amp; 0xFF)&amp;lt;&amp;lt;16)&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Command 0xD==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0xD&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command is invalid, using this command would result in CSND module immediately continuing to process the command(s) following this one(if any).&lt;br /&gt;
&lt;br /&gt;
==Command 0xE==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0xE&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| 4&lt;br /&gt;
| See below.&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 4&lt;br /&gt;
| See below. Usually zero?&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| 4&lt;br /&gt;
| See below. Usually zero?&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| 4&lt;br /&gt;
| Physical address for the audio data, for the main channel.&lt;br /&gt;
|-&lt;br /&gt;
| 0x18&lt;br /&gt;
| 4&lt;br /&gt;
| Physical address for the audio data, for the second channel(only needs set if a flag is set which enables using this address).&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C&lt;br /&gt;
| 4&lt;br /&gt;
| Total byte-size for the audio data.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This initializes the [[CSND]] channel registers located at: 0x1EC03400 + (channel_index*0x20). Whether mono/stereo audio is used is determined via an unknown flag. When looping is used, audio playback initially begins with playing from the first physical address(using the byte-size from the channel register when audio playback was triggered). Once looping begins after the initial audio playback finishes, the second physical address is used for the beginning of the audio data instead(using the same byte-size used with the initial audio playback).&lt;br /&gt;
&lt;br /&gt;
===Parameter word 0x8===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 5-0&lt;br /&gt;
| Channel index&lt;br /&gt;
|-&lt;br /&gt;
| 9-6&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 11-10&lt;br /&gt;
| 1 = enable looping, 2 = disable looping.&lt;br /&gt;
|-&lt;br /&gt;
| 13-12&lt;br /&gt;
| This sets the encoding, some of the names for the following encodings are from [https://github.com/3dshax/ctr/blob/master/ctrtool/cwav.h here]. 0 = PCM8, 1 = PCM16, 2 = IMA-ADPCM. 3 = PSG, similar to DS?&lt;br /&gt;
|-&lt;br /&gt;
| 15-14&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Sample rate clamped to the following range(by the user process): 0x42-0xFFFF. This is the same value used with Cmd 0x8, except clamped.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Parameter word 0xC===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| Unknown, this value is clamped to the following range(by the user process): 0x0-0x8000.&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Unknown, this value is clamped to the following range(by the user process): 0x0-0x8000.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Parameter word 0x10===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| Unknown, this value is clamped to the following range(by the user process): 0x0-0x8000.&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Unknown, this value is clamped to the following range(by the user process): 0x0-0x8000.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command 0x300==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0x300&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| 0x18&lt;br /&gt;
| Unused, all-zero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
CSND module writes state info(including state from [[CSND]] registers) for each audio channel to shared-memory for this command.&lt;br /&gt;
&lt;br /&gt;
=Offset1=&lt;br /&gt;
This section describes the structure of the data located at offset1(from [[CSND:Initialize]]) in shared-memory. This data is updated by command 0x300, and by commands which update the channel physical address registers. The following describes the format of the entries located here.&lt;br /&gt;
&lt;br /&gt;
==Entry Format==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| 1&lt;br /&gt;
| 0 = audio channel is not playing, 1 = audio channel is playing. CSND module sets this field to zero when bit14-bit15 in the channel CNT register are all-zero, otherwise CSND module sets this to value 1.&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| 3&lt;br /&gt;
| Padding&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| 2&lt;br /&gt;
| This is from the low 16-bits from chanregisterslot+0x18(see type0 cmd 0xB).&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| 1&lt;br /&gt;
| Value = (*(chanregisterslot+0x18) &amp;amp; 0x7F0000) &amp;gt;&amp;gt; 16(see type0 cmd 0xB).&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| 1&lt;br /&gt;
| Padding&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| 4&lt;br /&gt;
| This is the physical address from the main physical address channel-slot register. When the audio channel is playing, this is the address of the sample-data that was being played at the time this address was written here by CSND module.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=CSND_Shared_Memory&amp;diff=11306</id>
		<title>CSND Shared Memory</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=CSND_Shared_Memory&amp;diff=11306"/>
		<updated>2014-12-30T02:41:20Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: /* Command 0x9 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes the structure of the [[CSND_Services|CSND]] shared memory.&lt;br /&gt;
&lt;br /&gt;
=Type0 Command Structure=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| 2&lt;br /&gt;
| Offset in shared-memory for the command to process immediately after this one, when not 0xFFFF.&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CommandID&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| 1&lt;br /&gt;
| This is initially zero when this command data is written by the user process, once the CSND module finishes processing the command this is set to 0x1. This flag is only set to value 1 for the first command(once processing for the entire command chain is finished) at the offset specified in the service command, not all type0 commands in the chain.&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| 3&lt;br /&gt;
| Padding?&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| 4&lt;br /&gt;
| The low 5-bits for this field is the the channel-index. This word is used for command parameters as well.&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 0x14&lt;br /&gt;
| Command parameters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Type0 Commands=&lt;br /&gt;
==Command 0x0==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0x0&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 4&lt;br /&gt;
| Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| 0x10&lt;br /&gt;
| Unused, all-zero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Value=1 begins audio playback. Value=0 stops audio playback, and also seems to reset the audio channel [[CSND]] registers so that those registers need re-initialized before audio can be played from this channel again.&lt;br /&gt;
&lt;br /&gt;
==Command 0x1==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0x1&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 4&lt;br /&gt;
| Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| 0x10&lt;br /&gt;
| Unused, all-zero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command starts playing the audio channel with value=1. Once the audio channel is playing, value=0 pauses the audio channel playback, and value=1 resumes the audio channel playback. Value=1 has no affect when the audio channel is already playing, likewise for value=0 when the audio channel is not playing.&lt;br /&gt;
&lt;br /&gt;
==Command 0x2==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0x2&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 1&lt;br /&gt;
| Encoding, this is the same as the values used with command 0xE.&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| 0x10&lt;br /&gt;
| Unused, all-zero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This sets the encoding field in the [[CSND]] channel CNT register(that field is cleared to zero first), command 0xE also sets this field.&lt;br /&gt;
&lt;br /&gt;
==Command 0x3==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0x3&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 4&lt;br /&gt;
| Physical address of the first audio sample in the loop.&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| 4&lt;br /&gt;
| Total byte-size of the loop sample-data.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This initializes state for looping, when looping is used. This command is used immediately after command 0x8. CSND module writes these fields to the channel [[CSND|register]] for the second physical-address, and the channel register for the byte-size.&lt;br /&gt;
&lt;br /&gt;
==Command 0x4==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0x4&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 1&lt;br /&gt;
| Looping value, this is the same as the values used with command 0xE.&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| 0x10&lt;br /&gt;
| Unused, all-zero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is the same as cmd2 except for the looping field. CSND will only write to this channel CNT register for updating the looping field if bit15 in the channel CNT register is value zero.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command 0x5==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0x4&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 4&lt;br /&gt;
| Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| 0x10&lt;br /&gt;
| Unused, all-zero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When value=0, CSND module will clear bit7 in the channel CNT register. Otherwise, CSND module sets bit7 in the channel CNT register.&lt;br /&gt;
&lt;br /&gt;
==Command 0x6==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0x4&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 4&lt;br /&gt;
| Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| 0x10&lt;br /&gt;
| Unused, all-zero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is the same as cmd5, except this updates channel CNT bit6 instead. CSND module will only update CNT here if bit15=0 in CNT.&lt;br /&gt;
&lt;br /&gt;
==Command 0x7==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0x4&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 1&lt;br /&gt;
| Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| 0x10&lt;br /&gt;
| Unused, all-zero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is similar to cmd2, except this updates channel CNT bit1-bit0.&lt;br /&gt;
&lt;br /&gt;
==Command 0x8==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0x8&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 4&lt;br /&gt;
| s32 value = (s32)(6.7027964E+07f / ((float)samplerate * 1.0f))&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This sets the sample rate. This value is written to the channel CNT high-u16, which command 0xE also writes to. This command is used immediately after command 0xE.&lt;br /&gt;
&lt;br /&gt;
==Command 0x9==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0x9&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 2&lt;br /&gt;
| Left volume&lt;br /&gt;
|-&lt;br /&gt;
| 0xE&lt;br /&gt;
| 2&lt;br /&gt;
| Right volume&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| 0x10&lt;br /&gt;
| Usually zero?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command must be used after command 0x8(user processes use cmd8 a second time before using this command). The parameter values seem to have no affect when not using IMA-ADPCM encoding?&lt;br /&gt;
&lt;br /&gt;
==Command 0xA==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0xA&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 4&lt;br /&gt;
| Main physical address&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| 0x4&lt;br /&gt;
| Audio data byte-size&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| 0xC&lt;br /&gt;
| Unused, all-zero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Like command 0xE, this writes the specified parameters to the [[CSND]] channel slot registers for the main audio-data physical address, and the register for the data byte-size.&lt;br /&gt;
&lt;br /&gt;
==Command 0xB==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0xB&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 2&lt;br /&gt;
| User processes set this to: [https://github.com/3dshax/ctr/blob/master/ctrtool/cwav.h cwav_imaadpcminfo.data]&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| 1&lt;br /&gt;
| User processes set this to: [https://github.com/3dshax/ctr/blob/master/ctrtool/cwav.h cwav_imaadpcminfo.tableindex]&lt;br /&gt;
|-&lt;br /&gt;
| 0x11&lt;br /&gt;
| 0xF&lt;br /&gt;
| Unused, all-zero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command is used for initializing IMA-ADPCM state(when IMA-ADPCM encoding is used), prior to using command 0xE. [[CSND]] &amp;lt;nowiki&amp;gt;channelslotregister+0x18 = (u16)cmdword[3] | ((cmdword[4] &amp;amp; 0xFF)&amp;lt;&amp;lt;16)&amp;lt;/nowiki&amp;gt;. [[CSND]] channelslotregister+0x1C = 0.&lt;br /&gt;
&lt;br /&gt;
==Command 0xC==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0xB&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 2&lt;br /&gt;
| User processes set this to: [https://github.com/3dshax/ctr/blob/master/ctrtool/cwav.h cwav_imaadpcminfo.loopdata]&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| 1&lt;br /&gt;
| User processes set this to: [https://github.com/3dshax/ctr/blob/master/ctrtool/cwav.h cwav_imaadpcminfo.looptableindex]&lt;br /&gt;
|-&lt;br /&gt;
| 0x11&lt;br /&gt;
| 0xF&lt;br /&gt;
| Unused, all-zero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is used for initializing looping state for IMA-ADPCM encoding. &amp;lt;nowiki&amp;gt;channelslotregister+0x18 = (1&amp;lt;&amp;lt;31) | (u16)cmdword[3] | ((cmdword[4] &amp;amp; 0xFF)&amp;lt;&amp;lt;16)&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Command 0xD==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0xD&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command is invalid, using this command would result in CSND module immediately continuing to process the command(s) following this one(if any).&lt;br /&gt;
&lt;br /&gt;
==Command 0xE==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0xE&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| 4&lt;br /&gt;
| See below.&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 4&lt;br /&gt;
| See below. Usually zero?&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| 4&lt;br /&gt;
| See below. Usually zero?&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| 4&lt;br /&gt;
| Physical address for the audio data, for the main channel.&lt;br /&gt;
|-&lt;br /&gt;
| 0x18&lt;br /&gt;
| 4&lt;br /&gt;
| Physical address for the audio data, for the second channel(only needs set if a flag is set which enables using this address).&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C&lt;br /&gt;
| 4&lt;br /&gt;
| Total byte-size for the audio data.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This initializes the [[CSND]] channel registers located at: 0x1EC03400 + (channel_index*0x20). Whether mono/stereo audio is used is determined via an unknown flag. When looping is used, audio playback initially begins with playing from the first physical address(using the byte-size from the channel register when audio playback was triggered). Once looping begins after the initial audio playback finishes, the second physical address is used for the beginning of the audio data instead(using the same byte-size used with the initial audio playback).&lt;br /&gt;
&lt;br /&gt;
===Parameter word 0x8===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 5-0&lt;br /&gt;
| Channel index&lt;br /&gt;
|-&lt;br /&gt;
| 9-6&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 11-10&lt;br /&gt;
| 1 = enable looping, 2 = disable looping.&lt;br /&gt;
|-&lt;br /&gt;
| 13-12&lt;br /&gt;
| This sets the encoding, some of the names for the following encodings are from [https://github.com/3dshax/ctr/blob/master/ctrtool/cwav.h here]. 0 = PCM8, 1 = PCM16, 2 = IMA-ADPCM. 3 = PSG, similar to DS?&lt;br /&gt;
|-&lt;br /&gt;
| 15-14&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Sample rate clamped to the following range(by the user process): 0x42-0xFFFF. This is the same value used with Cmd 0x8, except clamped.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Parameter word 0xC===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| Unknown, this value is clamped to the following range(by the user process): 0x0-0x8000.&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Unknown, this value is clamped to the following range(by the user process): 0x0-0x8000.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Parameter word 0x10===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| Unknown, this value is clamped to the following range(by the user process): 0x0-0x8000.&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Unknown, this value is clamped to the following range(by the user process): 0x0-0x8000.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command 0x300==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| 2&lt;br /&gt;
| CmdID 0x300&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| 0x18&lt;br /&gt;
| Unused, all-zero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
CSND module writes state info(including state from [[CSND]] registers) for each audio channel to shared-memory for this command.&lt;br /&gt;
&lt;br /&gt;
=Offset1=&lt;br /&gt;
This section describes the structure of the data located at offset1(from [[CSND:Initialize]]) in shared-memory. This data is updated by command 0x300, and by commands which update the channel physical address registers. The following describes the format of the entries located here.&lt;br /&gt;
&lt;br /&gt;
==Entry Format==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Index Byte&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| 1&lt;br /&gt;
| 0 = audio channel is not playing, 1 = audio channel is playing. CSND module sets this field to zero when bit14-bit15 in the channel CNT register are all-zero, otherwise CSND module sets this to value 1.&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| 3&lt;br /&gt;
| Padding&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| 2&lt;br /&gt;
| This is from the low 16-bits from chanregisterslot+0x18(see type0 cmd 0xB).&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| 1&lt;br /&gt;
| Value = (*(chanregisterslot+0x18) &amp;amp; 0x7F0000) &amp;gt;&amp;gt; 16(see type0 cmd 0xB).&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| 1&lt;br /&gt;
| Padding&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| 4&lt;br /&gt;
| This is the physical address from the main physical address channel-slot register. When the audio channel is playing, this is the address of the sample-data that was being played at the time this address was written here by CSND module.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=Nintendo_OpenGL&amp;diff=11273</id>
		<title>Nintendo OpenGL</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=Nintendo_OpenGL&amp;diff=11273"/>
		<updated>2014-12-25T23:17:32Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: /* Fragment &amp;quot;uniform&amp;quot; list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page&#039;s goal is to describe parts of Nintendo&#039;s OpenGL implementation for the 3DS as we reverse engineer it to better understand how to use the PICA200.&lt;br /&gt;
Some of the information on this page is specific to Steeldiver : Sub Wars. The reason for this is that it&#039;s a fairly graphics-heavy game that&#039;s available on the eShop for &#039;&#039;&#039;free&#039;&#039;&#039;, so it seems like a good target for a community REing effort.&lt;br /&gt;
&lt;br /&gt;
== Rendering pipeline ==&lt;br /&gt;
&amp;lt;!-- [[Image:Renderpipeline.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The PICA200 is an opengl ES 1.1 compliant GPU manufactured by DMP. It comes loaded with a number of extensions that make it similar to an openGL ES 2.0 compliant GPU (ability to run programmable vertex/geometry shaders, for instance). Because of this, Nintendo wrapped GPU access into an openGL ES 2.0 implementation with some limitations. As the fragment stage of the pipeline is non-programmable, Nintendo instead gives developers the ability to configure a number of fragment-related values through glGetUniformLocation and glUniformXX. See below for the full list.&lt;br /&gt;
&lt;br /&gt;
== Shader program structure ==&lt;br /&gt;
&lt;br /&gt;
When uniform values are set (in shm_uniformfv/shm_uniformiv), they are attached to the current shader program and stored into the corresponding shader program structure. They are later written to the GPU command buffer in __shv_validateShaderValidator or equivalent.&lt;br /&gt;
&lt;br /&gt;
Shader program struct :&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x000&lt;br /&gt;
| 0x04&lt;br /&gt;
| Value 0x0 ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x004&lt;br /&gt;
| 0x04&lt;br /&gt;
| Program ID&lt;br /&gt;
|-&lt;br /&gt;
| 0x008&lt;br /&gt;
| 0x04&lt;br /&gt;
| Value -1 ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x01C&lt;br /&gt;
| 0x04&lt;br /&gt;
| Pointer to program-specific uniform table&lt;br /&gt;
|-&lt;br /&gt;
| 0x020&lt;br /&gt;
| 0x04&lt;br /&gt;
| Total number of uniforms for program&lt;br /&gt;
|-&lt;br /&gt;
| 0x028&lt;br /&gt;
| 0x04&lt;br /&gt;
| Number of program-specific uniforms&lt;br /&gt;
|-&lt;br /&gt;
| 0x414&lt;br /&gt;
| 0x04&lt;br /&gt;
| Pointer to vertex shader struct&lt;br /&gt;
|-&lt;br /&gt;
| 0x64C&lt;br /&gt;
| 0x04&lt;br /&gt;
| Value for GPU register 0x0104&lt;br /&gt;
|-&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x04&lt;br /&gt;
| Bitfield containing dmp_FragmentLightSource[n].shadowed values&lt;br /&gt;
|-&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x04&lt;br /&gt;
| Bitfield containing dmp_FragmentLightSource[n].geomFactor0 / dmp_FragmentLightSource[n].geomFactor1 / dmp_FragmentLightSource[n].twoSideDiffuse values&lt;br /&gt;
|-&lt;br /&gt;
| 0xA20&lt;br /&gt;
| 0x70*8&lt;br /&gt;
| Table of structs for 8 dmp_FragmentLightSource&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
dmp_FragmentLightSource struct:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00&lt;br /&gt;
| 0x01&lt;br /&gt;
| dmp_FragmentLightSource[k].enabled&lt;br /&gt;
|-&lt;br /&gt;
| 0x04&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].ambient (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].diffuse (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x24&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].specular0 (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x34&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].specular1 (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x44&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].position (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x54&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].spotDirection (float[3])&lt;br /&gt;
|-&lt;br /&gt;
| 0x60&lt;br /&gt;
| 0x04&lt;br /&gt;
| dmp_FragmentLightSource[k].samplerSP (u32)&lt;br /&gt;
|-&lt;br /&gt;
| 0x64&lt;br /&gt;
| 0x04&lt;br /&gt;
| dmp_FragmentLightSource[k].distanceAttenuationBias (float)&lt;br /&gt;
|-&lt;br /&gt;
| 0x68&lt;br /&gt;
| 0x04&lt;br /&gt;
| dmp_FragmentLightSource[k].distanceAttenuationScale (float)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
vertex/geometry shader struct:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| 0x4&lt;br /&gt;
| Pointer to shader code data&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| 0x4&lt;br /&gt;
| Size of shader code (in words)&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| 0x4&lt;br /&gt;
| Pointer to shader opdesc data&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 0x4&lt;br /&gt;
| Size of shader opdescs (in words)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Proposed REing methodology ==&lt;br /&gt;
&lt;br /&gt;
1. Choose a &amp;quot;uniform&amp;quot; you want to RE below&lt;br /&gt;
&lt;br /&gt;
2. Take note of its ID and type !&lt;br /&gt;
&lt;br /&gt;
3. Depending on whether its a float or not, go through the gigantic switches in shm_uniformfv or shm_uniformiv (non-float) based on the ID of your uniform (in the case of &#039;&#039;&#039;steeldiver: sub wars&#039;&#039;&#039; you can now just go directly to the handler as it&#039;s listed in the table below)&lt;br /&gt;
&lt;br /&gt;
4. Once you find the piece of code specific to your uniform, take note of how the values passed to shm_uniformfv/shm_uniformiv are written to the shader object&lt;br /&gt;
&lt;br /&gt;
5. Go through __shv_validateShaderValidator looking for where those fields written to in shm_uniformfv/shm_uniformiv are used and written to the GPU command buffer either directly or through __cb_writeRegs, __cb_multiWriteReg or __cb_fillRegs.&lt;br /&gt;
&lt;br /&gt;
6. Document findings on 3Dbrew ! (that&#039;s the most important step)&lt;br /&gt;
&lt;br /&gt;
== Fragment &amp;quot;uniform&amp;quot; list ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Uniform ID&lt;br /&gt;
!  Type&lt;br /&gt;
!  Name&lt;br /&gt;
!  Handler address (Steeldiver : Sub Wars)&lt;br /&gt;
!  Shader Program struct offset&lt;br /&gt;
!  GPU Register&lt;br /&gt;
|- &lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Texture[0].perspectiveShadow&lt;br /&gt;
| 0x0012A504&lt;br /&gt;
| ?&lt;br /&gt;
| 0x008B bit0 (0 = enable??)&lt;br /&gt;
|- &lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Texture[0].shadowZBias&lt;br /&gt;
| 0x00155584&lt;br /&gt;
| 0xE44&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Texture[0].shadowZScale&lt;br /&gt;
| 0x001556A0&lt;br /&gt;
| 0xE48&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[0].samplerType&lt;br /&gt;
| 0x0012A5D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[1].samplerType&lt;br /&gt;
| 0x0012A6F8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[2].samplerType&lt;br /&gt;
| 0x0012A774&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].samplerType&lt;br /&gt;
| 0x0012A7F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x0080 bit10 (?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[2].texcoord&lt;br /&gt;
| 0x0012A8B4&lt;br /&gt;
| ?&lt;br /&gt;
| 0x0080 bit13 (1 = use texcoords from texture unit 1)&lt;br /&gt;
|- &lt;br /&gt;
| 0x8&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].texcoord&lt;br /&gt;
| 0x0012A97C&lt;br /&gt;
| ?&lt;br /&gt;
| 0x0080 bit8-9 (0-2 = use texcoords from texture unit 0-2 resp., 3 = forbidden?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptRgbMap&lt;br /&gt;
| 0x0012AA54&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit6-9&lt;br /&gt;
|- &lt;br /&gt;
| 0xA&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptAlphaMap&lt;br /&gt;
| 0x0012AB94&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit10-13&lt;br /&gt;
|- &lt;br /&gt;
| 0xB&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Texture[3].ptAlphaSeparate&lt;br /&gt;
| 0x0012ACD4&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit14&lt;br /&gt;
|- &lt;br /&gt;
| 0xC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptClampU&lt;br /&gt;
| 0x0012ADB8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit0-2&lt;br /&gt;
|- &lt;br /&gt;
| 0xD&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptClampV&lt;br /&gt;
| 0x0012AEC0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit3-5&lt;br /&gt;
|- &lt;br /&gt;
| 0xE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptShiftU&lt;br /&gt;
| 0x0012AFD0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit16-17&lt;br /&gt;
|- &lt;br /&gt;
| 0xF&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptShiftV&lt;br /&gt;
| 0x0012B0A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit18-19&lt;br /&gt;
|- &lt;br /&gt;
| 0x10&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptMinFilter&lt;br /&gt;
| 0x0012B168&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00AC bit0-2&lt;br /&gt;
|- &lt;br /&gt;
| 0x11&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptTexWidth&lt;br /&gt;
| 0x0012B270&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00AC bit11-18&lt;br /&gt;
|- &lt;br /&gt;
| 0x12&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptTexOffset&lt;br /&gt;
| 0x0012B334&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00AD bit0-7&lt;br /&gt;
|- &lt;br /&gt;
| 0x13&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Texture[3].ptTexBias&lt;br /&gt;
| 0x001556B4&lt;br /&gt;
| 0xE10&lt;br /&gt;
| 0x00A8 bit20-27&lt;br /&gt;
|- &lt;br /&gt;
| 0x14&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Texture[3].ptNoiseEnable&lt;br /&gt;
| 0x0012B3E0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit15&lt;br /&gt;
|- &lt;br /&gt;
| 0x15&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Texture[3].ptNoiseU&lt;br /&gt;
| 0x00155878&lt;br /&gt;
| 0xE14&lt;br /&gt;
| 0x00A9, 0x00AB&lt;br /&gt;
|- &lt;br /&gt;
| 0x16&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Texture[3].ptNoiseV&lt;br /&gt;
| 0x00155A7C&lt;br /&gt;
| 0xE20&lt;br /&gt;
| 0x00AA, 0x00AB&lt;br /&gt;
|- &lt;br /&gt;
| 0x17&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerRgbMap&lt;br /&gt;
| 0x0012B4B0&lt;br /&gt;
| 0xDF0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x18&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerAlphaMap&lt;br /&gt;
| 0x0012B4F4&lt;br /&gt;
| 0xDF4&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x19&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerNoiseMap&lt;br /&gt;
| 0x0012B540&lt;br /&gt;
| 0xDF8&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1A&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerR&lt;br /&gt;
| 0x0012B58C&lt;br /&gt;
| 0xDFC&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1B&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerG&lt;br /&gt;
| 0x0012B5D8&lt;br /&gt;
| 0xE00&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1C&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerB&lt;br /&gt;
| 0x0012B624&lt;br /&gt;
| 0xE04&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1D&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerA&lt;br /&gt;
| 0x0012B670&lt;br /&gt;
| 0xE08&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1E&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_FragOperation.mode&lt;br /&gt;
| 0x0012B6BC&lt;br /&gt;
| 0xE38&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1F&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.penumbraScale&lt;br /&gt;
| 0x00155C98&lt;br /&gt;
| 0xE40&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x20&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.penumbraBias&lt;br /&gt;
| 0x00155D8C&lt;br /&gt;
| 0xE3C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x21&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.wScale&lt;br /&gt;
| 0x00155E9C&lt;br /&gt;
| 0xE4C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x22&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragOperation.enableClippingPlane&lt;br /&gt;
| 0x0012EAEC&lt;br /&gt;
| 0x568&lt;br /&gt;
| 0x0047 bit0&lt;br /&gt;
|- &lt;br /&gt;
| 0x23&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragOperation.clippingPlane&lt;br /&gt;
| 0x00159474&lt;br /&gt;
| 0xE50&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x24&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragOperation.enableAlphaTest&lt;br /&gt;
| 0x0012EBAC&lt;br /&gt;
| 0x64C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x25&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_FragOperation.alphaTestFunc&lt;br /&gt;
| 0x0012EC64&lt;br /&gt;
| 0x64C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x26&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.alphaRefValue&lt;br /&gt;
| 0x0015971C&lt;br /&gt;
| 0x64C ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x27&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Gas.lightXY&lt;br /&gt;
| 0x001560EC&lt;br /&gt;
| 0xE84&lt;br /&gt;
| 0x0120 (vec[0] -&amp;gt; bit0-7, vec[1] -&amp;gt; bit8-15, vec[2] -&amp;gt; bit16-23)&lt;br /&gt;
|- &lt;br /&gt;
| 0x28&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_Gas.lightZ&lt;br /&gt;
| 0x00156268&lt;br /&gt;
| 0xE90&lt;br /&gt;
| 0x0121 (vec[0] -&amp;gt; bit0-7, vec[1] -&amp;gt; bit8-15, vec[2] -&amp;gt; bit16-23), 0x0122 (vec[3] -&amp;gt; bit 0-7)&lt;br /&gt;
|- &lt;br /&gt;
| 0x29&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Gas.deltaZ&lt;br /&gt;
| 0x001564D4&lt;br /&gt;
| 0xEA0&lt;br /&gt;
| 0x0126 bit0-23&lt;br /&gt;
|- &lt;br /&gt;
| 0x2A&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Gas.accMax&lt;br /&gt;
| 0x001565C0&lt;br /&gt;
| 0xEA4&lt;br /&gt;
| 0x00E5&lt;br /&gt;
|- &lt;br /&gt;
| 0x2B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Gas.autoAcc&lt;br /&gt;
| 0x0012B790&lt;br /&gt;
| 0xE74&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2C&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Gas.attenuation&lt;br /&gt;
| 0x00156684&lt;br /&gt;
| 0xEA8&lt;br /&gt;
| 0x00E4&lt;br /&gt;
|- &lt;br /&gt;
| 0x2D&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Gas.colorLutInput&lt;br /&gt;
| 0x0012B7A4&lt;br /&gt;
| 0x640&lt;br /&gt;
| 0x0122 bit8 (0x6060/0x6061 -&amp;gt; 0/1)&lt;br /&gt;
|- &lt;br /&gt;
| 0x2E&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Gas.shadingDensitySrc&lt;br /&gt;
| 0x0012B854&lt;br /&gt;
| 0x624&lt;br /&gt;
| 0x00E0 bit3 (0x605E/0x605F -&amp;gt; 0/1)&lt;br /&gt;
|- &lt;br /&gt;
| 0x2F&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Gas.samplerTR&lt;br /&gt;
| 0x0012B910&lt;br /&gt;
| 0xE78&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x30&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Gas.samplerTG&lt;br /&gt;
| 0x0012B95C&lt;br /&gt;
| 0xE7C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x31&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Gas.samplerTB&lt;br /&gt;
| 0x0012B9A8&lt;br /&gt;
| 0xE80&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x32&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLighting.enabled&lt;br /&gt;
| 0x0012B9F4&lt;br /&gt;
| 0x590&lt;br /&gt;
| 0x00A8 bit0, 0x01C6 (0 = enabled)&lt;br /&gt;
|- &lt;br /&gt;
| 0x33&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLighting.ambient&lt;br /&gt;
| 0x00156744&lt;br /&gt;
| 0xA10&lt;br /&gt;
| 0x01C0?&lt;br /&gt;
|- &lt;br /&gt;
| 0x34&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.emission&lt;br /&gt;
| 0x00156E1C&lt;br /&gt;
| 0xDE0&lt;br /&gt;
| 0x01C0?&lt;br /&gt;
|- &lt;br /&gt;
| 0x35&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.ambient&lt;br /&gt;
| 0x0015696C&lt;br /&gt;
| 0xDA0&lt;br /&gt;
| 0x01C0&lt;br /&gt;
|- &lt;br /&gt;
| 0x36&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.diffuse&lt;br /&gt;
| 0x00157048&lt;br /&gt;
| 0xDB0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x37&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.specular0&lt;br /&gt;
| 0x001572E0&lt;br /&gt;
| 0xDC0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x38&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.specular1&lt;br /&gt;
| 0x0015756C&lt;br /&gt;
| 0xDD0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x39&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+0*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+1*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+2*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+3*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+4*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+5*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+6*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x40&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+7*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x41&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+0*0x70+0x04&lt;br /&gt;
| 0x0143&lt;br /&gt;
|- &lt;br /&gt;
| 0x42&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+1*0x70+0x04&lt;br /&gt;
| 0x0153&lt;br /&gt;
|- &lt;br /&gt;
| 0x43&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+2*0x70+0x04&lt;br /&gt;
| 0x0163&lt;br /&gt;
|- &lt;br /&gt;
| 0x44&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+3*0x70+0x04&lt;br /&gt;
| 0x0173&lt;br /&gt;
|- &lt;br /&gt;
| 0x45&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+4*0x70+0x04&lt;br /&gt;
| 0x0183&lt;br /&gt;
|- &lt;br /&gt;
| 0x46&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+5*0x70+0x04&lt;br /&gt;
| 0x0193&lt;br /&gt;
|- &lt;br /&gt;
| 0x47&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+6*0x70+0x04&lt;br /&gt;
| 0x01A3&lt;br /&gt;
|- &lt;br /&gt;
| 0x48&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+7*0x70+0x04&lt;br /&gt;
| 0x01B3&lt;br /&gt;
|- &lt;br /&gt;
| 0x49&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+0*0x70+0x14&lt;br /&gt;
| 0x0142&lt;br /&gt;
|- &lt;br /&gt;
| 0x4A&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+1*0x70+0x14&lt;br /&gt;
| 0x0152&lt;br /&gt;
|- &lt;br /&gt;
| 0x4B&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+2*0x70+0x14&lt;br /&gt;
| 0x0162&lt;br /&gt;
|- &lt;br /&gt;
| 0x4C&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+3*0x70+0x14&lt;br /&gt;
| 0x0172&lt;br /&gt;
|- &lt;br /&gt;
| 0x4D&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+4*0x70+0x14&lt;br /&gt;
| 0x0182&lt;br /&gt;
|- &lt;br /&gt;
| 0x4E&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+5*0x70+0x14&lt;br /&gt;
| 0x0192&lt;br /&gt;
|- &lt;br /&gt;
| 0x4F&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+6*0x70+0x14&lt;br /&gt;
| 0x01A2&lt;br /&gt;
|- &lt;br /&gt;
| 0x50&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+7*0x70+0x14&lt;br /&gt;
| 0x01B2&lt;br /&gt;
|- &lt;br /&gt;
| 0x51&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+0*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x52&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+1*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x53&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+2*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x54&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+3*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x55&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+4*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x56&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+5*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x57&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+6*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x58&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+7*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x59&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+0*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5A&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+1*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5B&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+2*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5C&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+3*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5D&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+4*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5E&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+5*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5F&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+6*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x60&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+7*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x61&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+0*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x62&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+1*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x63&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+2*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x64&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+3*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x65&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+4*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x66&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+5*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x67&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+6*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x68&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+7*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x69&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[0].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+0*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6A&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[1].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+1*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6B&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[2].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+2*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6C&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[3].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+3*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6D&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[4].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+4*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6E&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[5].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+5*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6F&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[6].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+6*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x70&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[7].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+7*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x71&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x72&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x73&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x74&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x75&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x76&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x77&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x78&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x79&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0149 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x7A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0159 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x7B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0169 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x7C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0179 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x7D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0189 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x7E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0199 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x7F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01A9 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x80&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01B9 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x81&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0149 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x82&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0159 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x83&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0169 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x84&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0179 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x85&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0189 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x86&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0199 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x87&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01A9 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x88&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01B9 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x89&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0149 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x8A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0159 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x8B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0169 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x8C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0179 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x8D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0189 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x8E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0199 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x8F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01A9 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x90&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01B9 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x91&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[0].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+0*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x92&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[1].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+1*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x93&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[2].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+2*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x94&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[3].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+3*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x95&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[4].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+4*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x96&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[5].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+5*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x97&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[6].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+6*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x98&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[7].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+7*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x99&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit3 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit4 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit5 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit6 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit7 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit8 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit9 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xA0&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit10 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xA1&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[0].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+0*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA2&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[1].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+1*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA3&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[2].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+2*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA4&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[3].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+3*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA5&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[4].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+4*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA6&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[5].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+5*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA7&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[6].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+6*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA8&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[7].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+7*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA9&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[0].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+0*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAA&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[1].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+1*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAB&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[2].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+2*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAC&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[3].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+3*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAD&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[4].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+4*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAE&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[5].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+5*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAF&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[6].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+6*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB0&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[7].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+7*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB1&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB2&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB3&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB4&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB5&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB6&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB7&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB8&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB9&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[0].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+0*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBA&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[1].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+1*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBB&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[2].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+2*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBC&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[3].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+3*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBD&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[4].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+4*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBE&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[5].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+5*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBF&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[6].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+6*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC0&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[7].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+7*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC1&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputD0&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit12 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC2&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputD1&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit13 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC3&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputSP&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit14 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC4&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputFR&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit15 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC5&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputRB&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit16 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC6&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputRG&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit17 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC7&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputRR&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit18 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC8&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputD0&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit0-2&lt;br /&gt;
|- &lt;br /&gt;
| 0xC9&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputD1&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit4-6&lt;br /&gt;
|- &lt;br /&gt;
| 0xCA&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputSP&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit8-10&lt;br /&gt;
|- &lt;br /&gt;
| 0xCB&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputFR&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit12-14&lt;br /&gt;
|- &lt;br /&gt;
| 0xCC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputRB&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit16-18&lt;br /&gt;
|- &lt;br /&gt;
| 0xCD&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputRG&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit20-22&lt;br /&gt;
|- &lt;br /&gt;
| 0xCE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputRR&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit24-26&lt;br /&gt;
|- &lt;br /&gt;
| 0xCF&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleD0&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D2 bit0-3&lt;br /&gt;
|- &lt;br /&gt;
| 0xD0&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleD1&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D2 bit4-7&lt;br /&gt;
|- &lt;br /&gt;
| 0xD1&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleSP&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D2 bit8-11&lt;br /&gt;
|- &lt;br /&gt;
| 0xD2&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleFR&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D2 bit12-15&lt;br /&gt;
|- &lt;br /&gt;
| 0xD3&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleRB&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
|0x01D2 bit16-19&lt;br /&gt;
|- &lt;br /&gt;
| 0xD4&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleRG&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D2 bit20-23&lt;br /&gt;
|- &lt;br /&gt;
| 0xD5&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleRR&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D2 bit24-27&lt;br /&gt;
|- &lt;br /&gt;
| 0xD6&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerD0&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD7&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerD1&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD8&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerFR&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD9&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerRB&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDA&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerRG&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDB&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerRR&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.shadowSelector&lt;br /&gt;
| 0x0012CE44&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C3 bit24-25&lt;br /&gt;
|- &lt;br /&gt;
| 0xDD&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.bumpSelector&lt;br /&gt;
| 0x0012CD88&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C3 bit22-23&lt;br /&gt;
|- &lt;br /&gt;
| 0xDE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.bumpMode&lt;br /&gt;
| 0x0012D4B4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDF&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.bumpRenorm&lt;br /&gt;
| 0x0012D8A0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE0&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.config&lt;br /&gt;
| 0x0012D5E4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE1&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.invertShadow&lt;br /&gt;
| 0x0012CF04&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE2&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.shadowPrimary&lt;br /&gt;
| 0x0012CFD4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE3&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.shadowSecondary&lt;br /&gt;
| 0x0012D1B8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE4&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.shadowAlpha&lt;br /&gt;
| 0x0012D350&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE5&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.fresnelSelector&lt;br /&gt;
| 0x0012D720&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE6&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.clampHighlights&lt;br /&gt;
| 0x0012D9B0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE7&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.lutEnabledD0&lt;br /&gt;
| 0x0012DA80&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE8&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.lutEnabledD1&lt;br /&gt;
| 0x0012DB58&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE9&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.lutEnabledRefl&lt;br /&gt;
| 0x0012C83C&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xEA&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[0].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC2&lt;br /&gt;
|- &lt;br /&gt;
| 0xEB&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[1].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xCA&lt;br /&gt;
|- &lt;br /&gt;
| 0xEC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[2].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD2&lt;br /&gt;
|- &lt;br /&gt;
| 0xED&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[3].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xDA&lt;br /&gt;
|- &lt;br /&gt;
| 0xEE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[4].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF2&lt;br /&gt;
|- &lt;br /&gt;
| 0xEF&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[5].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xFA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF0&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[0].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC2&lt;br /&gt;
|- &lt;br /&gt;
| 0xF1&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[1].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xCA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF2&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[2].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD2&lt;br /&gt;
|- &lt;br /&gt;
| 0xF3&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[3].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xDA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF4&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[4].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF2&lt;br /&gt;
|- &lt;br /&gt;
| 0xF5&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[5].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xFA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF6&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC0&lt;br /&gt;
|- &lt;br /&gt;
| 0xF7&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC8&lt;br /&gt;
|- &lt;br /&gt;
| 0xF8&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD0&lt;br /&gt;
|- &lt;br /&gt;
| 0xF9&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD8&lt;br /&gt;
|- &lt;br /&gt;
| 0xFA&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF0&lt;br /&gt;
|- &lt;br /&gt;
| 0xFB&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF8&lt;br /&gt;
|- &lt;br /&gt;
| 0xFC&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC0&lt;br /&gt;
|- &lt;br /&gt;
| 0xFD&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC8&lt;br /&gt;
|- &lt;br /&gt;
| 0xFE&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD0&lt;br /&gt;
|- &lt;br /&gt;
| 0xFF&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD8&lt;br /&gt;
|- &lt;br /&gt;
| 0x100&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF0&lt;br /&gt;
|- &lt;br /&gt;
| 0x101&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF8&lt;br /&gt;
|- &lt;br /&gt;
| 0x102&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC1&lt;br /&gt;
|- &lt;br /&gt;
| 0x103&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC9&lt;br /&gt;
|- &lt;br /&gt;
| 0x104&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD1&lt;br /&gt;
|- &lt;br /&gt;
| 0x105&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD9&lt;br /&gt;
|- &lt;br /&gt;
| 0x106&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF1&lt;br /&gt;
|- &lt;br /&gt;
| 0x107&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF9&lt;br /&gt;
|- &lt;br /&gt;
| 0x108&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC1&lt;br /&gt;
|- &lt;br /&gt;
| 0x109&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC9&lt;br /&gt;
|- &lt;br /&gt;
| 0x10A&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD1&lt;br /&gt;
|- &lt;br /&gt;
| 0x10B&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD9&lt;br /&gt;
|- &lt;br /&gt;
| 0x10C&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF1&lt;br /&gt;
|- &lt;br /&gt;
| 0x10D&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF9&lt;br /&gt;
|- &lt;br /&gt;
| 0x10E&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[0].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x10F&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[1].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x110&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[2].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x111&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[3].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x112&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[4].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x113&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[5].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x114&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[0].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x115&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[1].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x116&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[2].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x117&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[3].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x118&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[4].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x119&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[5].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x11A&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[0].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC3&lt;br /&gt;
|- &lt;br /&gt;
| 0x11B&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[1].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xCB&lt;br /&gt;
|- &lt;br /&gt;
| 0x11C&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[2].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD3&lt;br /&gt;
|- &lt;br /&gt;
| 0x11D&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[3].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xDB&lt;br /&gt;
|- &lt;br /&gt;
| 0x11E&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[4].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF3&lt;br /&gt;
|- &lt;br /&gt;
| 0x11F&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[5].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xFB&lt;br /&gt;
|- &lt;br /&gt;
| 0x120&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[0].bufferColor&lt;br /&gt;
| 0x001591C0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x121&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[1].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x122&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[2].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x123&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[3].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x124&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[4].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x125&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Fog.mode&lt;br /&gt;
| 0x0012E7F8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00E0 bit0-2 (5 -&amp;gt; fog (0x0B60), 7 -&amp;gt; gas (0x6050))&lt;br /&gt;
|- &lt;br /&gt;
| 0x126&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Fog.color&lt;br /&gt;
| 0x00159338&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x127&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Fog.zFlip&lt;br /&gt;
| 0x0012E9DC&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00E0 bit16&lt;br /&gt;
|- &lt;br /&gt;
| 0x128&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Fog.sampler&lt;br /&gt;
| 0x0012EAA4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On steeldiver&#039;s uniform handlers : R1 is a pointer to the current shader program object, R12 is a pointer to the data the uniform is being set to.&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=Nintendo_OpenGL&amp;diff=11270</id>
		<title>Nintendo OpenGL</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=Nintendo_OpenGL&amp;diff=11270"/>
		<updated>2014-12-25T17:49:49Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: /* Fragment &amp;quot;uniform&amp;quot; list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page&#039;s goal is to describe parts of Nintendo&#039;s OpenGL implementation for the 3DS as we reverse engineer it to better understand how to use the PICA200.&lt;br /&gt;
Some of the information on this page is specific to Steeldiver : Sub Wars. The reason for this is that it&#039;s a fairly graphics-heavy game that&#039;s available on the eShop for &#039;&#039;&#039;free&#039;&#039;&#039;, so it seems like a good target for a community REing effort.&lt;br /&gt;
&lt;br /&gt;
== Rendering pipeline ==&lt;br /&gt;
&amp;lt;!-- [[Image:Renderpipeline.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The PICA200 is an opengl ES 1.1 compliant GPU manufactured by DMP. It comes loaded with a number of extensions that make it similar to an openGL ES 2.0 compliant GPU (ability to run programmable vertex/geometry shaders, for instance). Because of this, Nintendo wrapped GPU access into an openGL ES 2.0 implementation with some limitations. As the fragment stage of the pipeline is non-programmable, Nintendo instead gives developers the ability to configure a number of fragment-related values through glGetUniformLocation and glUniformXX. See below for the full list.&lt;br /&gt;
&lt;br /&gt;
== Shader program structure ==&lt;br /&gt;
&lt;br /&gt;
When uniform values are set (in shm_uniformfv/shm_uniformiv), they are attached to the current shader program and stored into the corresponding shader program structure. They are later written to the GPU command buffer in __shv_validateShaderValidator or equivalent.&lt;br /&gt;
&lt;br /&gt;
Shader program struct :&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x000&lt;br /&gt;
| 0x04&lt;br /&gt;
| Value 0x0 ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x004&lt;br /&gt;
| 0x04&lt;br /&gt;
| Program ID&lt;br /&gt;
|-&lt;br /&gt;
| 0x008&lt;br /&gt;
| 0x04&lt;br /&gt;
| Value -1 ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x01C&lt;br /&gt;
| 0x04&lt;br /&gt;
| Pointer to program-specific uniform table&lt;br /&gt;
|-&lt;br /&gt;
| 0x020&lt;br /&gt;
| 0x04&lt;br /&gt;
| Total number of uniforms for program&lt;br /&gt;
|-&lt;br /&gt;
| 0x028&lt;br /&gt;
| 0x04&lt;br /&gt;
| Number of program-specific uniforms&lt;br /&gt;
|-&lt;br /&gt;
| 0x414&lt;br /&gt;
| 0x04&lt;br /&gt;
| Pointer to vertex shader struct&lt;br /&gt;
|-&lt;br /&gt;
| 0x64C&lt;br /&gt;
| 0x04&lt;br /&gt;
| Value for GPU register 0x0104&lt;br /&gt;
|-&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x04&lt;br /&gt;
| Bitfield containing dmp_FragmentLightSource[n].shadowed values&lt;br /&gt;
|-&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x04&lt;br /&gt;
| Bitfield containing dmp_FragmentLightSource[n].geomFactor0 / dmp_FragmentLightSource[n].geomFactor1 / dmp_FragmentLightSource[n].twoSideDiffuse values&lt;br /&gt;
|-&lt;br /&gt;
| 0xA20&lt;br /&gt;
| 0x70*8&lt;br /&gt;
| Table of structs for 8 dmp_FragmentLightSource&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
dmp_FragmentLightSource struct:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00&lt;br /&gt;
| 0x01&lt;br /&gt;
| dmp_FragmentLightSource[k].enabled&lt;br /&gt;
|-&lt;br /&gt;
| 0x04&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].ambient (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].diffuse (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x24&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].specular0 (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x34&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].specular1 (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x44&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].position (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x54&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].spotDirection (float[3])&lt;br /&gt;
|-&lt;br /&gt;
| 0x60&lt;br /&gt;
| 0x04&lt;br /&gt;
| dmp_FragmentLightSource[k].samplerSP (u32)&lt;br /&gt;
|-&lt;br /&gt;
| 0x64&lt;br /&gt;
| 0x04&lt;br /&gt;
| dmp_FragmentLightSource[k].distanceAttenuationBias (float)&lt;br /&gt;
|-&lt;br /&gt;
| 0x68&lt;br /&gt;
| 0x04&lt;br /&gt;
| dmp_FragmentLightSource[k].distanceAttenuationScale (float)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
vertex/geometry shader struct:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| 0x4&lt;br /&gt;
| Pointer to shader code data&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| 0x4&lt;br /&gt;
| Size of shader code (in words)&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| 0x4&lt;br /&gt;
| Pointer to shader opdesc data&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 0x4&lt;br /&gt;
| Size of shader opdescs (in words)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Proposed REing methodology ==&lt;br /&gt;
&lt;br /&gt;
1. Choose a &amp;quot;uniform&amp;quot; you want to RE below&lt;br /&gt;
&lt;br /&gt;
2. Take note of its ID and type !&lt;br /&gt;
&lt;br /&gt;
3. Depending on whether its a float or not, go through the gigantic switches in shm_uniformfv or shm_uniformiv (non-float) based on the ID of your uniform (in the case of &#039;&#039;&#039;steeldiver: sub wars&#039;&#039;&#039; you can now just go directly to the handler as it&#039;s listed in the table below)&lt;br /&gt;
&lt;br /&gt;
4. Once you find the piece of code specific to your uniform, take note of how the values passed to shm_uniformfv/shm_uniformiv are written to the shader object&lt;br /&gt;
&lt;br /&gt;
5. Go through __shv_validateShaderValidator looking for where those fields written to in shm_uniformfv/shm_uniformiv are used and written to the GPU command buffer either directly or through __cb_writeRegs, __cb_multiWriteReg or __cb_fillRegs.&lt;br /&gt;
&lt;br /&gt;
6. Document findings on 3Dbrew ! (that&#039;s the most important step)&lt;br /&gt;
&lt;br /&gt;
== Fragment &amp;quot;uniform&amp;quot; list ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Uniform ID&lt;br /&gt;
!  Type&lt;br /&gt;
!  Name&lt;br /&gt;
!  Handler address (Steeldiver : Sub Wars)&lt;br /&gt;
!  Shader Program struct offset&lt;br /&gt;
!  GPU Register&lt;br /&gt;
|- &lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Texture[0].perspectiveShadow&lt;br /&gt;
| 0x0012A504&lt;br /&gt;
| ?&lt;br /&gt;
| 0x008B bit0 (0 = enable??)&lt;br /&gt;
|- &lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Texture[0].shadowZBias&lt;br /&gt;
| 0x00155584&lt;br /&gt;
| 0xE44&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Texture[0].shadowZScale&lt;br /&gt;
| 0x001556A0&lt;br /&gt;
| 0xE48&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[0].samplerType&lt;br /&gt;
| 0x0012A5D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[1].samplerType&lt;br /&gt;
| 0x0012A6F8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[2].samplerType&lt;br /&gt;
| 0x0012A774&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].samplerType&lt;br /&gt;
| 0x0012A7F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x0080 bit10 (?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[2].texcoord&lt;br /&gt;
| 0x0012A8B4&lt;br /&gt;
| ?&lt;br /&gt;
| 0x0080 bit13 (1 = use texcoords from texture unit 1)&lt;br /&gt;
|- &lt;br /&gt;
| 0x8&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].texcoord&lt;br /&gt;
| 0x0012A97C&lt;br /&gt;
| ?&lt;br /&gt;
| 0x0080 bit8-9 (0-2 = use texcoords from texture unit 0-2 resp., 3 = forbidden?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptRgbMap&lt;br /&gt;
| 0x0012AA54&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit6-9&lt;br /&gt;
|- &lt;br /&gt;
| 0xA&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptAlphaMap&lt;br /&gt;
| 0x0012AB94&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit10-13&lt;br /&gt;
|- &lt;br /&gt;
| 0xB&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Texture[3].ptAlphaSeparate&lt;br /&gt;
| 0x0012ACD4&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit14&lt;br /&gt;
|- &lt;br /&gt;
| 0xC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptClampU&lt;br /&gt;
| 0x0012ADB8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit0-2&lt;br /&gt;
|- &lt;br /&gt;
| 0xD&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptClampV&lt;br /&gt;
| 0x0012AEC0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit3-5&lt;br /&gt;
|- &lt;br /&gt;
| 0xE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptShiftU&lt;br /&gt;
| 0x0012AFD0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit16-17&lt;br /&gt;
|- &lt;br /&gt;
| 0xF&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptShiftV&lt;br /&gt;
| 0x0012B0A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit18-19&lt;br /&gt;
|- &lt;br /&gt;
| 0x10&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptMinFilter&lt;br /&gt;
| 0x0012B168&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00AC bit0-2&lt;br /&gt;
|- &lt;br /&gt;
| 0x11&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptTexWidth&lt;br /&gt;
| 0x0012B270&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00AC bit11-18&lt;br /&gt;
|- &lt;br /&gt;
| 0x12&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptTexOffset&lt;br /&gt;
| 0x0012B334&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00AD bit0-7&lt;br /&gt;
|- &lt;br /&gt;
| 0x13&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Texture[3].ptTexBias&lt;br /&gt;
| 0x001556B4&lt;br /&gt;
| 0xE10&lt;br /&gt;
| 0x00A8 bit20-27&lt;br /&gt;
|- &lt;br /&gt;
| 0x14&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Texture[3].ptNoiseEnable&lt;br /&gt;
| 0x0012B3E0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit15&lt;br /&gt;
|- &lt;br /&gt;
| 0x15&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Texture[3].ptNoiseU&lt;br /&gt;
| 0x00155878&lt;br /&gt;
| 0xE14&lt;br /&gt;
| 0x00A9, 0x00AB&lt;br /&gt;
|- &lt;br /&gt;
| 0x16&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Texture[3].ptNoiseV&lt;br /&gt;
| 0x00155A7C&lt;br /&gt;
| 0xE20&lt;br /&gt;
| 0x00AA, 0x00AB&lt;br /&gt;
|- &lt;br /&gt;
| 0x17&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerRgbMap&lt;br /&gt;
| 0x0012B4B0&lt;br /&gt;
| 0xDF0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x18&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerAlphaMap&lt;br /&gt;
| 0x0012B4F4&lt;br /&gt;
| 0xDF4&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x19&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerNoiseMap&lt;br /&gt;
| 0x0012B540&lt;br /&gt;
| 0xDF8&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1A&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerR&lt;br /&gt;
| 0x0012B58C&lt;br /&gt;
| 0xDFC&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1B&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerG&lt;br /&gt;
| 0x0012B5D8&lt;br /&gt;
| 0xE00&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1C&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerB&lt;br /&gt;
| 0x0012B624&lt;br /&gt;
| 0xE04&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1D&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerA&lt;br /&gt;
| 0x0012B670&lt;br /&gt;
| 0xE08&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1E&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_FragOperation.mode&lt;br /&gt;
| 0x0012B6BC&lt;br /&gt;
| 0xE38&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1F&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.penumbraScale&lt;br /&gt;
| 0x00155C98&lt;br /&gt;
| 0xE40&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x20&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.penumbraBias&lt;br /&gt;
| 0x00155D8C&lt;br /&gt;
| 0xE3C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x21&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.wScale&lt;br /&gt;
| 0x00155E9C&lt;br /&gt;
| 0xE4C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x22&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragOperation.enableClippingPlane&lt;br /&gt;
| 0x0012EAEC&lt;br /&gt;
| 0x568&lt;br /&gt;
| 0x0047 bit0&lt;br /&gt;
|- &lt;br /&gt;
| 0x23&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragOperation.clippingPlane&lt;br /&gt;
| 0x00159474&lt;br /&gt;
| 0xE50&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x24&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragOperation.enableAlphaTest&lt;br /&gt;
| 0x0012EBAC&lt;br /&gt;
| 0x64C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x25&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_FragOperation.alphaTestFunc&lt;br /&gt;
| 0x0012EC64&lt;br /&gt;
| 0x64C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x26&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.alphaRefValue&lt;br /&gt;
| 0x0015971C&lt;br /&gt;
| 0x64C ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x27&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Gas.lightXY&lt;br /&gt;
| 0x001560EC&lt;br /&gt;
| 0xE84&lt;br /&gt;
| 0x0120 (vec[0] -&amp;gt; bit0-7, vec[1] -&amp;gt; bit8-15, vec[2] -&amp;gt; bit16-23)&lt;br /&gt;
|- &lt;br /&gt;
| 0x28&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_Gas.lightZ&lt;br /&gt;
| 0x00156268&lt;br /&gt;
| 0xE90&lt;br /&gt;
| 0x0121 (vec[0] -&amp;gt; bit0-7, vec[1] -&amp;gt; bit8-15, vec[2] -&amp;gt; bit16-23), 0x0122 (vec[3] -&amp;gt; bit 0-7)&lt;br /&gt;
|- &lt;br /&gt;
| 0x29&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Gas.deltaZ&lt;br /&gt;
| 0x001564D4&lt;br /&gt;
| 0xEA0&lt;br /&gt;
| 0x0126 bit0-23&lt;br /&gt;
|- &lt;br /&gt;
| 0x2A&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Gas.accMax&lt;br /&gt;
| 0x001565C0&lt;br /&gt;
| 0xEA4&lt;br /&gt;
| 0x00E5&lt;br /&gt;
|- &lt;br /&gt;
| 0x2B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Gas.autoAcc&lt;br /&gt;
| 0x0012B790&lt;br /&gt;
| 0xE74&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2C&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Gas.attenuation&lt;br /&gt;
| 0x00156684&lt;br /&gt;
| 0xEA8&lt;br /&gt;
| 0x00E4&lt;br /&gt;
|- &lt;br /&gt;
| 0x2D&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Gas.colorLutInput&lt;br /&gt;
| 0x0012B7A4&lt;br /&gt;
| 0x640&lt;br /&gt;
| 0x0122 bit8 (0x6060/0x6061 -&amp;gt; 0/1)&lt;br /&gt;
|- &lt;br /&gt;
| 0x2E&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Gas.shadingDensitySrc&lt;br /&gt;
| 0x0012B854&lt;br /&gt;
| 0x624&lt;br /&gt;
| 0x00E0 bit3 (0x605E/0x605F -&amp;gt; 0/1)&lt;br /&gt;
|- &lt;br /&gt;
| 0x2F&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Gas.samplerTR&lt;br /&gt;
| 0x0012B910&lt;br /&gt;
| 0xE78&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x30&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Gas.samplerTG&lt;br /&gt;
| 0x0012B95C&lt;br /&gt;
| 0xE7C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x31&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Gas.samplerTB&lt;br /&gt;
| 0x0012B9A8&lt;br /&gt;
| 0xE80&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x32&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLighting.enabled&lt;br /&gt;
| 0x0012B9F4&lt;br /&gt;
| 0x590&lt;br /&gt;
| 0x00A8 bit0, 0x01C6 (0 = enabled)&lt;br /&gt;
|- &lt;br /&gt;
| 0x33&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLighting.ambient&lt;br /&gt;
| 0x00156744&lt;br /&gt;
| 0xA10&lt;br /&gt;
| 0x01C0?&lt;br /&gt;
|- &lt;br /&gt;
| 0x34&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.emission&lt;br /&gt;
| 0x00156E1C&lt;br /&gt;
| 0xDE0&lt;br /&gt;
| 0x01C0?&lt;br /&gt;
|- &lt;br /&gt;
| 0x35&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.ambient&lt;br /&gt;
| 0x0015696C&lt;br /&gt;
| 0xDA0&lt;br /&gt;
| 0x01C0&lt;br /&gt;
|- &lt;br /&gt;
| 0x36&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.diffuse&lt;br /&gt;
| 0x00157048&lt;br /&gt;
| 0xDB0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x37&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.specular0&lt;br /&gt;
| 0x001572E0&lt;br /&gt;
| 0xDC0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x38&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.specular1&lt;br /&gt;
| 0x0015756C&lt;br /&gt;
| 0xDD0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x39&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+0*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+1*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+2*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+3*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+4*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+5*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+6*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x40&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+7*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x41&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+0*0x70+0x04&lt;br /&gt;
| 0x0143&lt;br /&gt;
|- &lt;br /&gt;
| 0x42&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+1*0x70+0x04&lt;br /&gt;
| 0x0153&lt;br /&gt;
|- &lt;br /&gt;
| 0x43&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+2*0x70+0x04&lt;br /&gt;
| 0x0163&lt;br /&gt;
|- &lt;br /&gt;
| 0x44&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+3*0x70+0x04&lt;br /&gt;
| 0x0173&lt;br /&gt;
|- &lt;br /&gt;
| 0x45&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+4*0x70+0x04&lt;br /&gt;
| 0x0183&lt;br /&gt;
|- &lt;br /&gt;
| 0x46&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+5*0x70+0x04&lt;br /&gt;
| 0x0193&lt;br /&gt;
|- &lt;br /&gt;
| 0x47&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+6*0x70+0x04&lt;br /&gt;
| 0x01A3&lt;br /&gt;
|- &lt;br /&gt;
| 0x48&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+7*0x70+0x04&lt;br /&gt;
| 0x01B3&lt;br /&gt;
|- &lt;br /&gt;
| 0x49&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+0*0x70+0x14&lt;br /&gt;
| 0x0142&lt;br /&gt;
|- &lt;br /&gt;
| 0x4A&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+1*0x70+0x14&lt;br /&gt;
| 0x0152&lt;br /&gt;
|- &lt;br /&gt;
| 0x4B&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+2*0x70+0x14&lt;br /&gt;
| 0x0162&lt;br /&gt;
|- &lt;br /&gt;
| 0x4C&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+3*0x70+0x14&lt;br /&gt;
| 0x0172&lt;br /&gt;
|- &lt;br /&gt;
| 0x4D&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+4*0x70+0x14&lt;br /&gt;
| 0x0182&lt;br /&gt;
|- &lt;br /&gt;
| 0x4E&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+5*0x70+0x14&lt;br /&gt;
| 0x0192&lt;br /&gt;
|- &lt;br /&gt;
| 0x4F&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+6*0x70+0x14&lt;br /&gt;
| 0x01A2&lt;br /&gt;
|- &lt;br /&gt;
| 0x50&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+7*0x70+0x14&lt;br /&gt;
| 0x01B2&lt;br /&gt;
|- &lt;br /&gt;
| 0x51&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+0*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x52&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+1*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x53&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+2*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x54&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+3*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x55&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+4*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x56&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+5*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x57&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+6*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x58&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+7*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x59&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+0*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5A&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+1*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5B&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+2*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5C&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+3*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5D&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+4*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5E&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+5*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5F&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+6*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x60&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+7*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x61&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+0*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x62&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+1*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x63&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+2*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x64&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+3*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x65&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+4*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x66&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+5*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x67&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+6*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x68&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+7*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x69&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[0].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+0*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6A&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[1].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+1*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6B&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[2].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+2*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6C&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[3].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+3*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6D&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[4].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+4*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6E&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[5].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+5*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6F&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[6].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+6*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x70&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[7].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+7*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x71&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x72&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x73&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x74&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x75&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x76&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x77&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x78&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x79&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0149 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x7A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0159 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x7B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0169 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x7C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0179 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x7D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0189 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x7E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0199 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x7F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01A9 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x80&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01B9 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x81&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0149 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x82&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0159 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x83&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0169 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x84&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0179 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x85&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0189 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x86&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0199 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x87&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01A9 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x88&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01B9 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x89&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0149 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x8A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0159 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x8B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0169 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x8C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0179 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x8D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0189 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x8E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0199 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x8F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01A9 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x90&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01B9 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x91&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[0].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+0*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x92&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[1].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+1*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x93&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[2].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+2*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x94&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[3].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+3*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x95&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[4].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+4*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x96&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[5].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+5*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x97&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[6].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+6*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x98&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[7].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+7*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x99&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit3 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit4 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit5 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit6 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit7 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit8 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit9 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xA0&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit10 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xA1&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[0].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+0*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA2&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[1].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+1*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA3&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[2].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+2*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA4&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[3].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+3*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA5&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[4].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+4*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA6&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[5].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+5*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA7&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[6].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+6*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA8&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[7].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+7*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA9&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[0].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+0*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAA&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[1].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+1*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAB&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[2].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+2*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAC&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[3].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+3*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAD&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[4].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+4*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAE&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[5].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+5*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAF&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[6].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+6*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB0&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[7].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+7*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB1&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB2&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB3&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB4&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB5&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB6&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB7&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB8&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB9&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[0].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+0*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBA&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[1].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+1*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBB&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[2].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+2*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBC&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[3].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+3*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBD&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[4].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+4*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBE&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[5].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+5*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBF&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[6].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+6*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC0&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[7].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+7*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC1&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputD0&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit12 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC2&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputD1&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit13 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC3&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputSP&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit14 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC4&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputFR&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit15 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC5&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputRB&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit16 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC6&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputRG&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit17 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC7&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputRR&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit18 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC8&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputD0&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit0-2&lt;br /&gt;
|- &lt;br /&gt;
| 0xC9&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputD1&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit4-6&lt;br /&gt;
|- &lt;br /&gt;
| 0xCA&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputSP&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit8-10&lt;br /&gt;
|- &lt;br /&gt;
| 0xCB&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputFR&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit12-14&lt;br /&gt;
|- &lt;br /&gt;
| 0xCC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputRB&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit16-18&lt;br /&gt;
|- &lt;br /&gt;
| 0xCD&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputRG&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit20-22&lt;br /&gt;
|- &lt;br /&gt;
| 0xCE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputRR&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit24-26&lt;br /&gt;
|- &lt;br /&gt;
| 0xCF&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleD0&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D2 bit0-3&lt;br /&gt;
|- &lt;br /&gt;
| 0xD0&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleD1&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D2 bit4-7&lt;br /&gt;
|- &lt;br /&gt;
| 0xD1&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleSP&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D2 bit8-11&lt;br /&gt;
|- &lt;br /&gt;
| 0xD2&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleFR&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D2 bit12-15&lt;br /&gt;
|- &lt;br /&gt;
| 0xD3&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleRB&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
|0x01D2 bit16-19&lt;br /&gt;
|- &lt;br /&gt;
| 0xD4&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleRG&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D2 bit20-23&lt;br /&gt;
|- &lt;br /&gt;
| 0xD5&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleRR&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D2 bit24-27&lt;br /&gt;
|- &lt;br /&gt;
| 0xD6&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerD0&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD7&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerD1&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD8&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerFR&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD9&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerRB&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDA&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerRG&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDB&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerRR&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.shadowSelector&lt;br /&gt;
| 0x0012CE44&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C3 bit24-25&lt;br /&gt;
|- &lt;br /&gt;
| 0xDD&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.bumpSelector&lt;br /&gt;
| 0x0012CD88&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C3 bit22-23&lt;br /&gt;
|- &lt;br /&gt;
| 0xDE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.bumpMode&lt;br /&gt;
| 0x0012D4B4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDF&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.bumpRenorm&lt;br /&gt;
| 0x0012D8A0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE0&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.config&lt;br /&gt;
| 0x0012D5E4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE1&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.invertShadow&lt;br /&gt;
| 0x0012CF04&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE2&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.shadowPrimary&lt;br /&gt;
| 0x0012CFD4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE3&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.shadowSecondary&lt;br /&gt;
| 0x0012D1B8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE4&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.shadowAlpha&lt;br /&gt;
| 0x0012D350&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE5&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.fresnelSelector&lt;br /&gt;
| 0x0012D720&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE6&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.clampHighlights&lt;br /&gt;
| 0x0012D9B0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE7&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.lutEnabledD0&lt;br /&gt;
| 0x0012DA80&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE8&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.lutEnabledD1&lt;br /&gt;
| 0x0012DB58&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE9&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.lutEnabledRefl&lt;br /&gt;
| 0x0012C83C&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xEA&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[0].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC2&lt;br /&gt;
|- &lt;br /&gt;
| 0xEB&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[1].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xCA&lt;br /&gt;
|- &lt;br /&gt;
| 0xEC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[2].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD2&lt;br /&gt;
|- &lt;br /&gt;
| 0xED&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[3].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xDA&lt;br /&gt;
|- &lt;br /&gt;
| 0xEE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[4].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF2&lt;br /&gt;
|- &lt;br /&gt;
| 0xEF&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[5].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xFA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF0&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[0].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC2&lt;br /&gt;
|- &lt;br /&gt;
| 0xF1&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[1].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xCA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF2&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[2].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD2&lt;br /&gt;
|- &lt;br /&gt;
| 0xF3&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[3].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xDA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF4&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[4].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF2&lt;br /&gt;
|- &lt;br /&gt;
| 0xF5&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[5].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xFA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF6&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC0&lt;br /&gt;
|- &lt;br /&gt;
| 0xF7&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC8&lt;br /&gt;
|- &lt;br /&gt;
| 0xF8&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD0&lt;br /&gt;
|- &lt;br /&gt;
| 0xF9&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD8&lt;br /&gt;
|- &lt;br /&gt;
| 0xFA&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF0&lt;br /&gt;
|- &lt;br /&gt;
| 0xFB&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF8&lt;br /&gt;
|- &lt;br /&gt;
| 0xFC&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC0&lt;br /&gt;
|- &lt;br /&gt;
| 0xFD&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC8&lt;br /&gt;
|- &lt;br /&gt;
| 0xFE&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD0&lt;br /&gt;
|- &lt;br /&gt;
| 0xFF&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD8&lt;br /&gt;
|- &lt;br /&gt;
| 0x100&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF0&lt;br /&gt;
|- &lt;br /&gt;
| 0x101&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF8&lt;br /&gt;
|- &lt;br /&gt;
| 0x102&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC1&lt;br /&gt;
|- &lt;br /&gt;
| 0x103&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC9&lt;br /&gt;
|- &lt;br /&gt;
| 0x104&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD1&lt;br /&gt;
|- &lt;br /&gt;
| 0x105&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD9&lt;br /&gt;
|- &lt;br /&gt;
| 0x106&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF1&lt;br /&gt;
|- &lt;br /&gt;
| 0x107&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF9&lt;br /&gt;
|- &lt;br /&gt;
| 0x108&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC1&lt;br /&gt;
|- &lt;br /&gt;
| 0x109&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC9&lt;br /&gt;
|- &lt;br /&gt;
| 0x10A&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD1&lt;br /&gt;
|- &lt;br /&gt;
| 0x10B&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD9&lt;br /&gt;
|- &lt;br /&gt;
| 0x10C&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF1&lt;br /&gt;
|- &lt;br /&gt;
| 0x10D&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF9&lt;br /&gt;
|- &lt;br /&gt;
| 0x10E&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[0].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x10F&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[1].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x110&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[2].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x111&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[3].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x112&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[4].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x113&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[5].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x114&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[0].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x115&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[1].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x116&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[2].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x117&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[3].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x118&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[4].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x119&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[5].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x11A&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[0].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC3&lt;br /&gt;
|- &lt;br /&gt;
| 0x11B&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[1].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xCB&lt;br /&gt;
|- &lt;br /&gt;
| 0x11C&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[2].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD3&lt;br /&gt;
|- &lt;br /&gt;
| 0x11D&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[3].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xDB&lt;br /&gt;
|- &lt;br /&gt;
| 0x11E&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[4].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF3&lt;br /&gt;
|- &lt;br /&gt;
| 0x11F&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[5].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xFB&lt;br /&gt;
|- &lt;br /&gt;
| 0x120&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[0].bufferColor&lt;br /&gt;
| 0x001591C0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x121&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[1].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x122&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[2].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x123&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[3].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x124&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[4].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x125&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Fog.mode&lt;br /&gt;
| 0x0012E7F8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00E0 bit0-2 (5 -&amp;gt; fog (0x0B60), 7 -&amp;gt; gas (0x6050))&lt;br /&gt;
|- &lt;br /&gt;
| 0x126&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Fog.color&lt;br /&gt;
| 0x00159338&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x127&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Fog.zFlip&lt;br /&gt;
| 0x0012E9DC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x128&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Fog.sampler&lt;br /&gt;
| 0x0012EAA4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On steeldiver&#039;s uniform handlers : R1 is a pointer to the current shader program object, R12 is a pointer to the data the uniform is being set to.&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=Nintendo_OpenGL&amp;diff=11263</id>
		<title>Nintendo OpenGL</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=Nintendo_OpenGL&amp;diff=11263"/>
		<updated>2014-12-24T17:55:13Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: /* Fragment &amp;quot;uniform&amp;quot; list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page&#039;s goal is to describe parts of Nintendo&#039;s OpenGL implementation for the 3DS as we reverse engineer it to better understand how to use the PICA200.&lt;br /&gt;
Some of the information on this page is specific to Steeldiver : Sub Wars. The reason for this is that it&#039;s a fairly graphics-heavy game that&#039;s available on the eShop for &#039;&#039;&#039;free&#039;&#039;&#039;, so it seems like a good target for a community REing effort.&lt;br /&gt;
&lt;br /&gt;
== Rendering pipeline ==&lt;br /&gt;
&amp;lt;!-- [[Image:Renderpipeline.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The PICA200 is an opengl ES 1.1 compliant GPU manufactured by DMP. It comes loaded with a number of extensions that make it similar to an openGL ES 2.0 compliant GPU (ability to run programmable vertex/geometry shaders, for instance). Because of this, Nintendo wrapped GPU access into an openGL ES 2.0 implementation with some limitations. As the fragment stage of the pipeline is non-programmable, Nintendo instead gives developers the ability to configure a number of fragment-related values through glGetUniformLocation and glUniformXX. See below for the full list.&lt;br /&gt;
&lt;br /&gt;
== Shader program structure ==&lt;br /&gt;
&lt;br /&gt;
When uniform values are set (in shm_uniformfv/shm_uniformiv), they are attached to the current shader program and stored into the corresponding shader program structure. They are later written to the GPU command buffer in __shv_validateShaderValidator or equivalent.&lt;br /&gt;
&lt;br /&gt;
Shader program struct :&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x000&lt;br /&gt;
| 0x04&lt;br /&gt;
| Value 0x0 ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x004&lt;br /&gt;
| 0x04&lt;br /&gt;
| Program ID&lt;br /&gt;
|-&lt;br /&gt;
| 0x008&lt;br /&gt;
| 0x04&lt;br /&gt;
| Value -1 ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x01C&lt;br /&gt;
| 0x04&lt;br /&gt;
| Pointer to program-specific uniform table&lt;br /&gt;
|-&lt;br /&gt;
| 0x020&lt;br /&gt;
| 0x04&lt;br /&gt;
| Total number of uniforms for program&lt;br /&gt;
|-&lt;br /&gt;
| 0x028&lt;br /&gt;
| 0x04&lt;br /&gt;
| Number of program-specific uniforms&lt;br /&gt;
|-&lt;br /&gt;
| 0x414&lt;br /&gt;
| 0x04&lt;br /&gt;
| Pointer to vertex shader struct&lt;br /&gt;
|-&lt;br /&gt;
| 0x64C&lt;br /&gt;
| 0x04&lt;br /&gt;
| Value for GPU register 0x0104&lt;br /&gt;
|-&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x04&lt;br /&gt;
| Bitfield containing dmp_FragmentLightSource[n].shadowed values&lt;br /&gt;
|-&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x04&lt;br /&gt;
| Bitfield containing dmp_FragmentLightSource[n].geomFactor0 / dmp_FragmentLightSource[n].geomFactor1 / dmp_FragmentLightSource[n].twoSideDiffuse values&lt;br /&gt;
|-&lt;br /&gt;
| 0xA20&lt;br /&gt;
| 0x70*8&lt;br /&gt;
| Table of structs for 8 dmp_FragmentLightSource&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
dmp_FragmentLightSource struct:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00&lt;br /&gt;
| 0x01&lt;br /&gt;
| dmp_FragmentLightSource[k].enabled&lt;br /&gt;
|-&lt;br /&gt;
| 0x04&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].ambient (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].diffuse (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x24&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].specular0 (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x34&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].specular1 (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x44&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].position (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x54&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].spotDirection (float[3])&lt;br /&gt;
|-&lt;br /&gt;
| 0x60&lt;br /&gt;
| 0x04&lt;br /&gt;
| dmp_FragmentLightSource[k].samplerSP (u32)&lt;br /&gt;
|-&lt;br /&gt;
| 0x64&lt;br /&gt;
| 0x04&lt;br /&gt;
| dmp_FragmentLightSource[k].distanceAttenuationBias (float)&lt;br /&gt;
|-&lt;br /&gt;
| 0x68&lt;br /&gt;
| 0x04&lt;br /&gt;
| dmp_FragmentLightSource[k].distanceAttenuationScale (float)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
vertex/geometry shader struct:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| 0x4&lt;br /&gt;
| Pointer to shader code data&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| 0x4&lt;br /&gt;
| Size of shader code (in words)&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| 0x4&lt;br /&gt;
| Pointer to shader opdesc data&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 0x4&lt;br /&gt;
| Size of shader opdescs (in words)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Proposed REing methodology ==&lt;br /&gt;
&lt;br /&gt;
1. Choose a &amp;quot;uniform&amp;quot; you want to RE below&lt;br /&gt;
&lt;br /&gt;
2. Take note of its ID and type !&lt;br /&gt;
&lt;br /&gt;
3. Depending on whether its a float or not, go through the gigantic switches in shm_uniformfv or shm_uniformiv (non-float) based on the ID of your uniform (in the case of &#039;&#039;&#039;steeldiver: sub wars&#039;&#039;&#039; you can now just go directly to the handler as it&#039;s listed in the table below)&lt;br /&gt;
&lt;br /&gt;
4. Once you find the piece of code specific to your uniform, take note of how the values passed to shm_uniformfv/shm_uniformiv are written to the shader object&lt;br /&gt;
&lt;br /&gt;
5. Go through __shv_validateShaderValidator looking for where those fields written to in shm_uniformfv/shm_uniformiv are used and written to the GPU command buffer either directly or through __cb_writeRegs, __cb_multiWriteReg or __cb_fillRegs.&lt;br /&gt;
&lt;br /&gt;
6. Document findings on 3Dbrew ! (that&#039;s the most important step)&lt;br /&gt;
&lt;br /&gt;
== Fragment &amp;quot;uniform&amp;quot; list ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Uniform ID&lt;br /&gt;
!  Type&lt;br /&gt;
!  Name&lt;br /&gt;
!  Handler address (Steeldiver : Sub Wars)&lt;br /&gt;
!  Shader Program struct offset&lt;br /&gt;
!  GPU Register&lt;br /&gt;
|- &lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Texture[0].perspectiveShadow&lt;br /&gt;
| 0x0012A504&lt;br /&gt;
| ?&lt;br /&gt;
| 0x008B bit0 (0 = enable??)&lt;br /&gt;
|- &lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Texture[0].shadowZBias&lt;br /&gt;
| 0x00155584&lt;br /&gt;
| 0xE44&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Texture[0].shadowZScale&lt;br /&gt;
| 0x001556A0&lt;br /&gt;
| 0xE48&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[0].samplerType&lt;br /&gt;
| 0x0012A5D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[1].samplerType&lt;br /&gt;
| 0x0012A6F8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[2].samplerType&lt;br /&gt;
| 0x0012A774&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].samplerType&lt;br /&gt;
| 0x0012A7F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x0080 bit10 (?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[2].texcoord&lt;br /&gt;
| 0x0012A8B4&lt;br /&gt;
| ?&lt;br /&gt;
| 0x0080 bit13 (1 = use texcoords from texture unit 1)&lt;br /&gt;
|- &lt;br /&gt;
| 0x8&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].texcoord&lt;br /&gt;
| 0x0012A97C&lt;br /&gt;
| ?&lt;br /&gt;
| 0x0080 bit8-9 (0-2 = use texcoords from texture unit 0-2 resp., 3 = forbidden?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptRgbMap&lt;br /&gt;
| 0x0012AA54&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit6-9&lt;br /&gt;
|- &lt;br /&gt;
| 0xA&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptAlphaMap&lt;br /&gt;
| 0x0012AB94&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit10-13&lt;br /&gt;
|- &lt;br /&gt;
| 0xB&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Texture[3].ptAlphaSeparate&lt;br /&gt;
| 0x0012ACD4&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit14&lt;br /&gt;
|- &lt;br /&gt;
| 0xC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptClampU&lt;br /&gt;
| 0x0012ADB8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit0-2&lt;br /&gt;
|- &lt;br /&gt;
| 0xD&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptClampV&lt;br /&gt;
| 0x0012AEC0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit3-5&lt;br /&gt;
|- &lt;br /&gt;
| 0xE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptShiftU&lt;br /&gt;
| 0x0012AFD0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit16-17&lt;br /&gt;
|- &lt;br /&gt;
| 0xF&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptShiftV&lt;br /&gt;
| 0x0012B0A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit18-19&lt;br /&gt;
|- &lt;br /&gt;
| 0x10&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptMinFilter&lt;br /&gt;
| 0x0012B168&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00AC bit0-2&lt;br /&gt;
|- &lt;br /&gt;
| 0x11&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptTexWidth&lt;br /&gt;
| 0x0012B270&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00AC bit11-18&lt;br /&gt;
|- &lt;br /&gt;
| 0x12&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptTexOffset&lt;br /&gt;
| 0x0012B334&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00AD bit0-7&lt;br /&gt;
|- &lt;br /&gt;
| 0x13&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Texture[3].ptTexBias&lt;br /&gt;
| 0x001556B4&lt;br /&gt;
| 0xE10&lt;br /&gt;
| 0x00A8 bit20-27&lt;br /&gt;
|- &lt;br /&gt;
| 0x14&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Texture[3].ptNoiseEnable&lt;br /&gt;
| 0x0012B3E0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit15&lt;br /&gt;
|- &lt;br /&gt;
| 0x15&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Texture[3].ptNoiseU&lt;br /&gt;
| 0x00155878&lt;br /&gt;
| 0xE14&lt;br /&gt;
| 0x00A9, 0x00AB&lt;br /&gt;
|- &lt;br /&gt;
| 0x16&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Texture[3].ptNoiseV&lt;br /&gt;
| 0x00155A7C&lt;br /&gt;
| 0xE20&lt;br /&gt;
| 0x00AA, 0x00AB&lt;br /&gt;
|- &lt;br /&gt;
| 0x17&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerRgbMap&lt;br /&gt;
| 0x0012B4B0&lt;br /&gt;
| 0xDF0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x18&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerAlphaMap&lt;br /&gt;
| 0x0012B4F4&lt;br /&gt;
| 0xDF4&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x19&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerNoiseMap&lt;br /&gt;
| 0x0012B540&lt;br /&gt;
| 0xDF8&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1A&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerR&lt;br /&gt;
| 0x0012B58C&lt;br /&gt;
| 0xDFC&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1B&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerG&lt;br /&gt;
| 0x0012B5D8&lt;br /&gt;
| 0xE00&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1C&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerB&lt;br /&gt;
| 0x0012B624&lt;br /&gt;
| 0xE04&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1D&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerA&lt;br /&gt;
| 0x0012B670&lt;br /&gt;
| 0xE08&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1E&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_FragOperation.mode&lt;br /&gt;
| 0x0012B6BC&lt;br /&gt;
| 0xE38&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1F&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.penumbraScale&lt;br /&gt;
| 0x00155C98&lt;br /&gt;
| 0xE40&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x20&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.penumbraBias&lt;br /&gt;
| 0x00155D8C&lt;br /&gt;
| 0xE3C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x21&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.wScale&lt;br /&gt;
| 0x00155E9C&lt;br /&gt;
| 0xE4C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x22&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragOperation.enableClippingPlane&lt;br /&gt;
| 0x0012EAEC&lt;br /&gt;
| 0x568&lt;br /&gt;
| 0x0047 bit0&lt;br /&gt;
|- &lt;br /&gt;
| 0x23&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragOperation.clippingPlane&lt;br /&gt;
| 0x00159474&lt;br /&gt;
| 0xE50&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x24&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragOperation.enableAlphaTest&lt;br /&gt;
| 0x0012EBAC&lt;br /&gt;
| 0x64C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x25&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_FragOperation.alphaTestFunc&lt;br /&gt;
| 0x0012EC64&lt;br /&gt;
| 0x64C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x26&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.alphaRefValue&lt;br /&gt;
| 0x0015971C&lt;br /&gt;
| 0x64C ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x27&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Gas.lightXY&lt;br /&gt;
| 0x001560EC&lt;br /&gt;
| 0xE84&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x28&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_Gas.lightZ&lt;br /&gt;
| 0x00156268&lt;br /&gt;
| 0xE90&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x29&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Gas.deltaZ&lt;br /&gt;
| 0x001564D4&lt;br /&gt;
| 0xEA0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2A&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Gas.accMax&lt;br /&gt;
| 0x001565C0&lt;br /&gt;
| 0xEA4&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Gas.autoAcc&lt;br /&gt;
| 0x0012B790&lt;br /&gt;
| 0xE74&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2C&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Gas.attenuation&lt;br /&gt;
| 0x00156684&lt;br /&gt;
| 0xEA8&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2D&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Gas.colorLutInput&lt;br /&gt;
| 0x0012B7A4&lt;br /&gt;
| 0x640&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2E&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Gas.shadingDensitySrc&lt;br /&gt;
| 0x0012B854&lt;br /&gt;
| 0x624&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2F&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Gas.samplerTR&lt;br /&gt;
| 0x0012B910&lt;br /&gt;
| 0xE78&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x30&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Gas.samplerTG&lt;br /&gt;
| 0x0012B95C&lt;br /&gt;
| 0xE7C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x31&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Gas.samplerTB&lt;br /&gt;
| 0x0012B9A8&lt;br /&gt;
| 0xE80&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x32&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLighting.enabled&lt;br /&gt;
| 0x0012B9F4&lt;br /&gt;
| 0x590&lt;br /&gt;
| 0x00A8 bit0, 0x01C6 (0 = enabled)&lt;br /&gt;
|- &lt;br /&gt;
| 0x33&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLighting.ambient&lt;br /&gt;
| 0x00156744&lt;br /&gt;
| 0xA10&lt;br /&gt;
| 0x01C0?&lt;br /&gt;
|- &lt;br /&gt;
| 0x34&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.emission&lt;br /&gt;
| 0x00156E1C&lt;br /&gt;
| 0xDE0&lt;br /&gt;
| 0x01C0?&lt;br /&gt;
|- &lt;br /&gt;
| 0x35&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.ambient&lt;br /&gt;
| 0x0015696C&lt;br /&gt;
| 0xDA0&lt;br /&gt;
| 0x01C0&lt;br /&gt;
|- &lt;br /&gt;
| 0x36&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.diffuse&lt;br /&gt;
| 0x00157048&lt;br /&gt;
| 0xDB0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x37&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.specular0&lt;br /&gt;
| 0x001572E0&lt;br /&gt;
| 0xDC0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x38&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.specular1&lt;br /&gt;
| 0x0015756C&lt;br /&gt;
| 0xDD0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x39&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+0*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+1*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+2*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+3*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+4*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+5*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+6*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x40&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+7*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x41&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+0*0x70+0x04&lt;br /&gt;
| 0x0143&lt;br /&gt;
|- &lt;br /&gt;
| 0x42&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+1*0x70+0x04&lt;br /&gt;
| 0x0153&lt;br /&gt;
|- &lt;br /&gt;
| 0x43&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+2*0x70+0x04&lt;br /&gt;
| 0x0163&lt;br /&gt;
|- &lt;br /&gt;
| 0x44&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+3*0x70+0x04&lt;br /&gt;
| 0x0173&lt;br /&gt;
|- &lt;br /&gt;
| 0x45&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+4*0x70+0x04&lt;br /&gt;
| 0x0183&lt;br /&gt;
|- &lt;br /&gt;
| 0x46&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+5*0x70+0x04&lt;br /&gt;
| 0x0193&lt;br /&gt;
|- &lt;br /&gt;
| 0x47&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+6*0x70+0x04&lt;br /&gt;
| 0x01A3&lt;br /&gt;
|- &lt;br /&gt;
| 0x48&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+7*0x70+0x04&lt;br /&gt;
| 0x01B3&lt;br /&gt;
|- &lt;br /&gt;
| 0x49&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+0*0x70+0x14&lt;br /&gt;
| 0x0142&lt;br /&gt;
|- &lt;br /&gt;
| 0x4A&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+1*0x70+0x14&lt;br /&gt;
| 0x0152&lt;br /&gt;
|- &lt;br /&gt;
| 0x4B&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+2*0x70+0x14&lt;br /&gt;
| 0x0162&lt;br /&gt;
|- &lt;br /&gt;
| 0x4C&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+3*0x70+0x14&lt;br /&gt;
| 0x0172&lt;br /&gt;
|- &lt;br /&gt;
| 0x4D&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+4*0x70+0x14&lt;br /&gt;
| 0x0182&lt;br /&gt;
|- &lt;br /&gt;
| 0x4E&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+5*0x70+0x14&lt;br /&gt;
| 0x0192&lt;br /&gt;
|- &lt;br /&gt;
| 0x4F&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+6*0x70+0x14&lt;br /&gt;
| 0x01A2&lt;br /&gt;
|- &lt;br /&gt;
| 0x50&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+7*0x70+0x14&lt;br /&gt;
| 0x01B2&lt;br /&gt;
|- &lt;br /&gt;
| 0x51&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+0*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x52&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+1*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x53&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+2*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x54&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+3*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x55&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+4*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x56&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+5*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x57&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+6*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x58&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+7*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x59&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+0*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5A&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+1*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5B&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+2*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5C&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+3*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5D&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+4*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5E&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+5*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5F&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+6*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x60&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+7*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x61&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+0*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x62&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+1*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x63&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+2*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x64&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+3*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x65&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+4*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x66&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+5*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x67&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+6*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x68&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+7*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x69&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[0].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+0*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6A&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[1].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+1*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6B&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[2].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+2*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6C&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[3].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+3*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6D&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[4].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+4*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6E&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[5].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+5*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6F&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[6].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+6*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x70&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[7].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+7*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x71&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x72&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x73&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x74&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x75&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x76&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x77&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x78&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x79&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0149 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x7A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0159 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x7B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0169 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x7C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0179 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x7D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0189 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x7E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0199 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x7F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01A9 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x80&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01B9 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x81&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0149 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x82&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0159 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x83&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0169 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x84&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0179 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x85&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0189 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x86&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0199 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x87&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01A9 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x88&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01B9 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x89&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0149 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x8A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0159 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x8B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0169 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x8C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0179 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x8D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0189 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x8E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0199 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x8F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01A9 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x90&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01B9 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x91&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[0].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+0*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x92&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[1].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+1*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x93&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[2].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+2*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x94&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[3].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+3*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x95&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[4].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+4*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x96&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[5].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+5*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x97&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[6].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+6*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x98&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[7].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+7*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x99&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit3 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit4 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit5 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit6 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit7 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit8 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit9 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xA0&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit10 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xA1&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[0].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+0*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA2&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[1].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+1*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA3&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[2].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+2*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA4&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[3].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+3*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA5&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[4].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+4*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA6&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[5].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+5*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA7&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[6].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+6*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA8&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[7].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+7*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA9&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[0].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+0*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAA&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[1].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+1*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAB&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[2].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+2*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAC&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[3].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+3*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAD&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[4].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+4*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAE&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[5].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+5*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAF&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[6].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+6*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB0&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[7].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+7*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB1&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB2&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB3&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB4&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB5&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB6&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB7&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB8&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB9&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[0].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+0*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBA&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[1].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+1*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBB&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[2].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+2*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBC&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[3].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+3*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBD&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[4].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+4*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBE&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[5].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+5*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBF&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[6].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+6*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC0&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[7].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+7*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC1&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputD0&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit12 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC2&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputD1&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit13 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC3&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputSP&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit14 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC4&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputFR&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit15 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC5&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputRB&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit16 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC6&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputRG&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit17 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC7&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputRR&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit18 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC8&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputD0&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit0-2&lt;br /&gt;
|- &lt;br /&gt;
| 0xC9&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputD1&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit4-6&lt;br /&gt;
|- &lt;br /&gt;
| 0xCA&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputSP&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit8-10&lt;br /&gt;
|- &lt;br /&gt;
| 0xCB&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputFR&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit12-14&lt;br /&gt;
|- &lt;br /&gt;
| 0xCC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputRB&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit16-18&lt;br /&gt;
|- &lt;br /&gt;
| 0xCD&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputRG&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit20-22&lt;br /&gt;
|- &lt;br /&gt;
| 0xCE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputRR&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit24-26&lt;br /&gt;
|- &lt;br /&gt;
| 0xCF&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleD0&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D2 bit0-3&lt;br /&gt;
|- &lt;br /&gt;
| 0xD0&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleD1&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D2 bit4-7&lt;br /&gt;
|- &lt;br /&gt;
| 0xD1&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleSP&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D2 bit8-11&lt;br /&gt;
|- &lt;br /&gt;
| 0xD2&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleFR&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D2 bit12-15&lt;br /&gt;
|- &lt;br /&gt;
| 0xD3&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleRB&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
|0x01D2 bit16-19&lt;br /&gt;
|- &lt;br /&gt;
| 0xD4&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleRG&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D2 bit20-23&lt;br /&gt;
|- &lt;br /&gt;
| 0xD5&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleRR&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D2 bit24-27&lt;br /&gt;
|- &lt;br /&gt;
| 0xD6&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerD0&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD7&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerD1&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD8&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerFR&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD9&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerRB&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDA&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerRG&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDB&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerRR&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.shadowSelector&lt;br /&gt;
| 0x0012CE44&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C3 bit24-25&lt;br /&gt;
|- &lt;br /&gt;
| 0xDD&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.bumpSelector&lt;br /&gt;
| 0x0012CD88&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C3 bit22-23&lt;br /&gt;
|- &lt;br /&gt;
| 0xDE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.bumpMode&lt;br /&gt;
| 0x0012D4B4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDF&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.bumpRenorm&lt;br /&gt;
| 0x0012D8A0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE0&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.config&lt;br /&gt;
| 0x0012D5E4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE1&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.invertShadow&lt;br /&gt;
| 0x0012CF04&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE2&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.shadowPrimary&lt;br /&gt;
| 0x0012CFD4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE3&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.shadowSecondary&lt;br /&gt;
| 0x0012D1B8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE4&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.shadowAlpha&lt;br /&gt;
| 0x0012D350&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE5&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.fresnelSelector&lt;br /&gt;
| 0x0012D720&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE6&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.clampHighlights&lt;br /&gt;
| 0x0012D9B0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE7&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.lutEnabledD0&lt;br /&gt;
| 0x0012DA80&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE8&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.lutEnabledD1&lt;br /&gt;
| 0x0012DB58&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE9&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.lutEnabledRefl&lt;br /&gt;
| 0x0012C83C&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xEA&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[0].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC2&lt;br /&gt;
|- &lt;br /&gt;
| 0xEB&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[1].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xCA&lt;br /&gt;
|- &lt;br /&gt;
| 0xEC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[2].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD2&lt;br /&gt;
|- &lt;br /&gt;
| 0xED&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[3].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xDA&lt;br /&gt;
|- &lt;br /&gt;
| 0xEE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[4].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF2&lt;br /&gt;
|- &lt;br /&gt;
| 0xEF&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[5].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xFA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF0&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[0].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC2&lt;br /&gt;
|- &lt;br /&gt;
| 0xF1&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[1].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xCA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF2&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[2].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD2&lt;br /&gt;
|- &lt;br /&gt;
| 0xF3&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[3].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xDA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF4&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[4].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF2&lt;br /&gt;
|- &lt;br /&gt;
| 0xF5&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[5].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xFA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF6&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC0&lt;br /&gt;
|- &lt;br /&gt;
| 0xF7&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC8&lt;br /&gt;
|- &lt;br /&gt;
| 0xF8&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD0&lt;br /&gt;
|- &lt;br /&gt;
| 0xF9&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD8&lt;br /&gt;
|- &lt;br /&gt;
| 0xFA&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF0&lt;br /&gt;
|- &lt;br /&gt;
| 0xFB&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF8&lt;br /&gt;
|- &lt;br /&gt;
| 0xFC&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC0&lt;br /&gt;
|- &lt;br /&gt;
| 0xFD&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC8&lt;br /&gt;
|- &lt;br /&gt;
| 0xFE&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD0&lt;br /&gt;
|- &lt;br /&gt;
| 0xFF&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD8&lt;br /&gt;
|- &lt;br /&gt;
| 0x100&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF0&lt;br /&gt;
|- &lt;br /&gt;
| 0x101&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF8&lt;br /&gt;
|- &lt;br /&gt;
| 0x102&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC1&lt;br /&gt;
|- &lt;br /&gt;
| 0x103&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC9&lt;br /&gt;
|- &lt;br /&gt;
| 0x104&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD1&lt;br /&gt;
|- &lt;br /&gt;
| 0x105&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD9&lt;br /&gt;
|- &lt;br /&gt;
| 0x106&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF1&lt;br /&gt;
|- &lt;br /&gt;
| 0x107&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF9&lt;br /&gt;
|- &lt;br /&gt;
| 0x108&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC1&lt;br /&gt;
|- &lt;br /&gt;
| 0x109&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC9&lt;br /&gt;
|- &lt;br /&gt;
| 0x10A&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD1&lt;br /&gt;
|- &lt;br /&gt;
| 0x10B&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD9&lt;br /&gt;
|- &lt;br /&gt;
| 0x10C&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF1&lt;br /&gt;
|- &lt;br /&gt;
| 0x10D&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF9&lt;br /&gt;
|- &lt;br /&gt;
| 0x10E&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[0].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x10F&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[1].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x110&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[2].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x111&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[3].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x112&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[4].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x113&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[5].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x114&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[0].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x115&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[1].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x116&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[2].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x117&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[3].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x118&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[4].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x119&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[5].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x11A&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[0].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC3&lt;br /&gt;
|- &lt;br /&gt;
| 0x11B&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[1].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xCB&lt;br /&gt;
|- &lt;br /&gt;
| 0x11C&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[2].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD3&lt;br /&gt;
|- &lt;br /&gt;
| 0x11D&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[3].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xDB&lt;br /&gt;
|- &lt;br /&gt;
| 0x11E&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[4].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF3&lt;br /&gt;
|- &lt;br /&gt;
| 0x11F&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[5].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xFB&lt;br /&gt;
|- &lt;br /&gt;
| 0x120&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[0].bufferColor&lt;br /&gt;
| 0x001591C0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x121&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[1].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x122&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[2].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x123&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[3].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x124&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[4].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x125&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Fog.mode&lt;br /&gt;
| 0x0012E7F8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x126&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Fog.color&lt;br /&gt;
| 0x00159338&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x127&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Fog.zFlip&lt;br /&gt;
| 0x0012E9DC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x128&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Fog.sampler&lt;br /&gt;
| 0x0012EAA4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On steeldiver&#039;s uniform handlers : R1 is a pointer to the current shader program object, R12 is a pointer to the data the uniform is being set to.&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=Nintendo_OpenGL&amp;diff=11260</id>
		<title>Nintendo OpenGL</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=Nintendo_OpenGL&amp;diff=11260"/>
		<updated>2014-12-24T00:21:29Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: /* Fragment &amp;quot;uniform&amp;quot; list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page&#039;s goal is to describe parts of Nintendo&#039;s OpenGL implementation for the 3DS as we reverse engineer it to better understand how to use the PICA200.&lt;br /&gt;
Some of the information on this page is specific to Steeldiver : Sub Wars. The reason for this is that it&#039;s a fairly graphics-heavy game that&#039;s available on the eShop for &#039;&#039;&#039;free&#039;&#039;&#039;, so it seems like a good target for a community REing effort.&lt;br /&gt;
&lt;br /&gt;
== Rendering pipeline ==&lt;br /&gt;
&amp;lt;!-- [[Image:Renderpipeline.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The PICA200 is an opengl ES 1.1 compliant GPU manufactured by DMP. It comes loaded with a number of extensions that make it similar to an openGL ES 2.0 compliant GPU (ability to run programmable vertex/geometry shaders, for instance). Because of this, Nintendo wrapped GPU access into an openGL ES 2.0 implementation with some limitations. As the fragment stage of the pipeline is non-programmable, Nintendo instead gives developers the ability to configure a number of fragment-related values through glGetUniformLocation and glUniformXX. See below for the full list.&lt;br /&gt;
&lt;br /&gt;
== Shader program structure ==&lt;br /&gt;
&lt;br /&gt;
When uniform values are set (in shm_uniformfv/shm_uniformiv), they are attached to the current shader program and stored into the corresponding shader program structure. They are later written to the GPU command buffer in __shv_validateShaderValidator or equivalent.&lt;br /&gt;
&lt;br /&gt;
Shader program struct :&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x000&lt;br /&gt;
| 0x04&lt;br /&gt;
| Value 0x0 ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x004&lt;br /&gt;
| 0x04&lt;br /&gt;
| Program ID&lt;br /&gt;
|-&lt;br /&gt;
| 0x008&lt;br /&gt;
| 0x04&lt;br /&gt;
| Value -1 ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x01C&lt;br /&gt;
| 0x04&lt;br /&gt;
| Pointer to program-specific uniform table&lt;br /&gt;
|-&lt;br /&gt;
| 0x020&lt;br /&gt;
| 0x04&lt;br /&gt;
| Total number of uniforms for program&lt;br /&gt;
|-&lt;br /&gt;
| 0x028&lt;br /&gt;
| 0x04&lt;br /&gt;
| Number of program-specific uniforms&lt;br /&gt;
|-&lt;br /&gt;
| 0x414&lt;br /&gt;
| 0x04&lt;br /&gt;
| Pointer to vertex shader struct&lt;br /&gt;
|-&lt;br /&gt;
| 0x64C&lt;br /&gt;
| 0x04&lt;br /&gt;
| Value for GPU register 0x0104&lt;br /&gt;
|-&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x04&lt;br /&gt;
| Bitfield containing dmp_FragmentLightSource[n].shadowed values&lt;br /&gt;
|-&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x04&lt;br /&gt;
| Bitfield containing dmp_FragmentLightSource[n].geomFactor0 / dmp_FragmentLightSource[n].geomFactor1 / dmp_FragmentLightSource[n].twoSideDiffuse values&lt;br /&gt;
|-&lt;br /&gt;
| 0xA20&lt;br /&gt;
| 0x70*8&lt;br /&gt;
| Table of structs for 8 dmp_FragmentLightSource&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
dmp_FragmentLightSource struct:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00&lt;br /&gt;
| 0x01&lt;br /&gt;
| dmp_FragmentLightSource[k].enabled&lt;br /&gt;
|-&lt;br /&gt;
| 0x04&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].ambient (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].diffuse (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x24&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].specular0 (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x34&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].specular1 (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x44&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].position (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x54&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].spotDirection (float[3])&lt;br /&gt;
|-&lt;br /&gt;
| 0x60&lt;br /&gt;
| 0x04&lt;br /&gt;
| dmp_FragmentLightSource[k].samplerSP (u32)&lt;br /&gt;
|-&lt;br /&gt;
| 0x64&lt;br /&gt;
| 0x04&lt;br /&gt;
| dmp_FragmentLightSource[k].distanceAttenuationBias (float)&lt;br /&gt;
|-&lt;br /&gt;
| 0x68&lt;br /&gt;
| 0x04&lt;br /&gt;
| dmp_FragmentLightSource[k].distanceAttenuationScale (float)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
vertex/geometry shader struct:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| 0x4&lt;br /&gt;
| Pointer to shader code data&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| 0x4&lt;br /&gt;
| Size of shader code (in words)&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| 0x4&lt;br /&gt;
| Pointer to shader opdesc data&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 0x4&lt;br /&gt;
| Size of shader opdescs (in words)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Proposed REing methodology ==&lt;br /&gt;
&lt;br /&gt;
1. Choose a &amp;quot;uniform&amp;quot; you want to RE below&lt;br /&gt;
&lt;br /&gt;
2. Take note of its ID and type !&lt;br /&gt;
&lt;br /&gt;
3. Depending on whether its a float or not, go through the gigantic switches in shm_uniformfv or shm_uniformiv (non-float) based on the ID of your uniform (in the case of &#039;&#039;&#039;steeldiver: sub wars&#039;&#039;&#039; you can now just go directly to the handler as it&#039;s listed in the table below)&lt;br /&gt;
&lt;br /&gt;
4. Once you find the piece of code specific to your uniform, take note of how the values passed to shm_uniformfv/shm_uniformiv are written to the shader object&lt;br /&gt;
&lt;br /&gt;
5. Go through __shv_validateShaderValidator looking for where those fields written to in shm_uniformfv/shm_uniformiv are used and written to the GPU command buffer either directly or through __cb_writeRegs, __cb_multiWriteReg or __cb_fillRegs.&lt;br /&gt;
&lt;br /&gt;
6. Document findings on 3Dbrew ! (that&#039;s the most important step)&lt;br /&gt;
&lt;br /&gt;
== Fragment &amp;quot;uniform&amp;quot; list ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Uniform ID&lt;br /&gt;
!  Type&lt;br /&gt;
!  Name&lt;br /&gt;
!  Handler address (Steeldiver : Sub Wars)&lt;br /&gt;
!  Shader Program struct offset&lt;br /&gt;
!  GPU Register&lt;br /&gt;
|- &lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Texture[0].perspectiveShadow&lt;br /&gt;
| 0x0012A504&lt;br /&gt;
| ?&lt;br /&gt;
| 0x008B bit0 (0 = enable??)&lt;br /&gt;
|- &lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Texture[0].shadowZBias&lt;br /&gt;
| 0x00155584&lt;br /&gt;
| 0xE44&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Texture[0].shadowZScale&lt;br /&gt;
| 0x001556A0&lt;br /&gt;
| 0xE48&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[0].samplerType&lt;br /&gt;
| 0x0012A5D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[1].samplerType&lt;br /&gt;
| 0x0012A6F8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[2].samplerType&lt;br /&gt;
| 0x0012A774&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].samplerType&lt;br /&gt;
| 0x0012A7F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x0080 bit10 (?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[2].texcoord&lt;br /&gt;
| 0x0012A8B4&lt;br /&gt;
| ?&lt;br /&gt;
| 0x0080 bit13 (1 = use texcoords from texture unit 1)&lt;br /&gt;
|- &lt;br /&gt;
| 0x8&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].texcoord&lt;br /&gt;
| 0x0012A97C&lt;br /&gt;
| ?&lt;br /&gt;
| 0x0080 bit8-9 (0-2 = use texcoords from texture unit 0-2 resp., 3 = forbidden?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptRgbMap&lt;br /&gt;
| 0x0012AA54&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit6-9&lt;br /&gt;
|- &lt;br /&gt;
| 0xA&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptAlphaMap&lt;br /&gt;
| 0x0012AB94&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit10-13&lt;br /&gt;
|- &lt;br /&gt;
| 0xB&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Texture[3].ptAlphaSeparate&lt;br /&gt;
| 0x0012ACD4&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit14&lt;br /&gt;
|- &lt;br /&gt;
| 0xC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptClampU&lt;br /&gt;
| 0x0012ADB8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit0-2&lt;br /&gt;
|- &lt;br /&gt;
| 0xD&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptClampV&lt;br /&gt;
| 0x0012AEC0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit3-5&lt;br /&gt;
|- &lt;br /&gt;
| 0xE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptShiftU&lt;br /&gt;
| 0x0012AFD0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit16-17&lt;br /&gt;
|- &lt;br /&gt;
| 0xF&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptShiftV&lt;br /&gt;
| 0x0012B0A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit18-19&lt;br /&gt;
|- &lt;br /&gt;
| 0x10&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptMinFilter&lt;br /&gt;
| 0x0012B168&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00AC bit0-2&lt;br /&gt;
|- &lt;br /&gt;
| 0x11&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptTexWidth&lt;br /&gt;
| 0x0012B270&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00AC bit11-18&lt;br /&gt;
|- &lt;br /&gt;
| 0x12&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptTexOffset&lt;br /&gt;
| 0x0012B334&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00AD bit0-7&lt;br /&gt;
|- &lt;br /&gt;
| 0x13&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Texture[3].ptTexBias&lt;br /&gt;
| 0x001556B4&lt;br /&gt;
| 0xE10&lt;br /&gt;
| 0x00A8 bit20-27&lt;br /&gt;
|- &lt;br /&gt;
| 0x14&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Texture[3].ptNoiseEnable&lt;br /&gt;
| 0x0012B3E0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit15&lt;br /&gt;
|- &lt;br /&gt;
| 0x15&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Texture[3].ptNoiseU&lt;br /&gt;
| 0x00155878&lt;br /&gt;
| 0xE14&lt;br /&gt;
| 0x00A9, 0x00AB&lt;br /&gt;
|- &lt;br /&gt;
| 0x16&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Texture[3].ptNoiseV&lt;br /&gt;
| 0x00155A7C&lt;br /&gt;
| 0xE20&lt;br /&gt;
| 0x00AA, 0x00AB&lt;br /&gt;
|- &lt;br /&gt;
| 0x17&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerRgbMap&lt;br /&gt;
| 0x0012B4B0&lt;br /&gt;
| 0xDF0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x18&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerAlphaMap&lt;br /&gt;
| 0x0012B4F4&lt;br /&gt;
| 0xDF4&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x19&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerNoiseMap&lt;br /&gt;
| 0x0012B540&lt;br /&gt;
| 0xDF8&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1A&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerR&lt;br /&gt;
| 0x0012B58C&lt;br /&gt;
| 0xDFC&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1B&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerG&lt;br /&gt;
| 0x0012B5D8&lt;br /&gt;
| 0xE00&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1C&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerB&lt;br /&gt;
| 0x0012B624&lt;br /&gt;
| 0xE04&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1D&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerA&lt;br /&gt;
| 0x0012B670&lt;br /&gt;
| 0xE08&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1E&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_FragOperation.mode&lt;br /&gt;
| 0x0012B6BC&lt;br /&gt;
| 0xE38&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1F&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.penumbraScale&lt;br /&gt;
| 0x00155C98&lt;br /&gt;
| 0xE40&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x20&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.penumbraBias&lt;br /&gt;
| 0x00155D8C&lt;br /&gt;
| 0xE3C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x21&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.wScale&lt;br /&gt;
| 0x00155E9C&lt;br /&gt;
| 0xE4C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x22&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragOperation.enableClippingPlane&lt;br /&gt;
| 0x0012EAEC&lt;br /&gt;
| 0x568&lt;br /&gt;
| 0x0047 bit0&lt;br /&gt;
|- &lt;br /&gt;
| 0x23&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragOperation.clippingPlane&lt;br /&gt;
| 0x00159474&lt;br /&gt;
| 0xE50&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x24&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragOperation.enableAlphaTest&lt;br /&gt;
| 0x0012EBAC&lt;br /&gt;
| 0x64C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x25&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_FragOperation.alphaTestFunc&lt;br /&gt;
| 0x0012EC64&lt;br /&gt;
| 0x64C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x26&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.alphaRefValue&lt;br /&gt;
| 0x0015971C&lt;br /&gt;
| 0x64C ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x27&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Gas.lightXY&lt;br /&gt;
| 0x001560EC&lt;br /&gt;
| 0xE84&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x28&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_Gas.lightZ&lt;br /&gt;
| 0x00156268&lt;br /&gt;
| 0xE90&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x29&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Gas.deltaZ&lt;br /&gt;
| 0x001564D4&lt;br /&gt;
| 0xEA0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2A&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Gas.accMax&lt;br /&gt;
| 0x001565C0&lt;br /&gt;
| 0xEA4&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Gas.autoAcc&lt;br /&gt;
| 0x0012B790&lt;br /&gt;
| 0xE74&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2C&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Gas.attenuation&lt;br /&gt;
| 0x00156684&lt;br /&gt;
| 0xEA8&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2D&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Gas.colorLutInput&lt;br /&gt;
| 0x0012B7A4&lt;br /&gt;
| 0x640&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2E&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Gas.shadingDensitySrc&lt;br /&gt;
| 0x0012B854&lt;br /&gt;
| 0x624&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2F&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Gas.samplerTR&lt;br /&gt;
| 0x0012B910&lt;br /&gt;
| 0xE78&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x30&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Gas.samplerTG&lt;br /&gt;
| 0x0012B95C&lt;br /&gt;
| 0xE7C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x31&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Gas.samplerTB&lt;br /&gt;
| 0x0012B9A8&lt;br /&gt;
| 0xE80&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x32&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLighting.enabled&lt;br /&gt;
| 0x0012B9F4&lt;br /&gt;
| 0x590&lt;br /&gt;
| 0x00A8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x33&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLighting.ambient&lt;br /&gt;
| 0x00156744&lt;br /&gt;
| 0xA10&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x34&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.emission&lt;br /&gt;
| 0x00156E1C&lt;br /&gt;
| 0xDE0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x35&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.ambient&lt;br /&gt;
| 0x0015696C&lt;br /&gt;
| 0xDA0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x36&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.diffuse&lt;br /&gt;
| 0x00157048&lt;br /&gt;
| 0xDB0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x37&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.specular0&lt;br /&gt;
| 0x001572E0&lt;br /&gt;
| 0xDC0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x38&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.specular1&lt;br /&gt;
| 0x0015756C&lt;br /&gt;
| 0xDD0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x39&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+0*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+1*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+2*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+3*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+4*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+5*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+6*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x40&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+7*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x41&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+0*0x70+0x04&lt;br /&gt;
| 0x0143&lt;br /&gt;
|- &lt;br /&gt;
| 0x42&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+1*0x70+0x04&lt;br /&gt;
| 0x0153&lt;br /&gt;
|- &lt;br /&gt;
| 0x43&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+2*0x70+0x04&lt;br /&gt;
| 0x0163&lt;br /&gt;
|- &lt;br /&gt;
| 0x44&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+3*0x70+0x04&lt;br /&gt;
| 0x0173&lt;br /&gt;
|- &lt;br /&gt;
| 0x45&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+4*0x70+0x04&lt;br /&gt;
| 0x0183&lt;br /&gt;
|- &lt;br /&gt;
| 0x46&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+5*0x70+0x04&lt;br /&gt;
| 0x0193&lt;br /&gt;
|- &lt;br /&gt;
| 0x47&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+6*0x70+0x04&lt;br /&gt;
| 0x01A3&lt;br /&gt;
|- &lt;br /&gt;
| 0x48&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+7*0x70+0x04&lt;br /&gt;
| 0x01B3&lt;br /&gt;
|- &lt;br /&gt;
| 0x49&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+0*0x70+0x14&lt;br /&gt;
| 0x0142&lt;br /&gt;
|- &lt;br /&gt;
| 0x4A&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+1*0x70+0x14&lt;br /&gt;
| 0x0152&lt;br /&gt;
|- &lt;br /&gt;
| 0x4B&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+2*0x70+0x14&lt;br /&gt;
| 0x0162&lt;br /&gt;
|- &lt;br /&gt;
| 0x4C&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+3*0x70+0x14&lt;br /&gt;
| 0x0172&lt;br /&gt;
|- &lt;br /&gt;
| 0x4D&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+4*0x70+0x14&lt;br /&gt;
| 0x0182&lt;br /&gt;
|- &lt;br /&gt;
| 0x4E&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+5*0x70+0x14&lt;br /&gt;
| 0x0192&lt;br /&gt;
|- &lt;br /&gt;
| 0x4F&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+6*0x70+0x14&lt;br /&gt;
| 0x01A2&lt;br /&gt;
|- &lt;br /&gt;
| 0x50&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+7*0x70+0x14&lt;br /&gt;
| 0x01B2&lt;br /&gt;
|- &lt;br /&gt;
| 0x51&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+0*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x52&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+1*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x53&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+2*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x54&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+3*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x55&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+4*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x56&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+5*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x57&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+6*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x58&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+7*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x59&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+0*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5A&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+1*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5B&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+2*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5C&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+3*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5D&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+4*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5E&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+5*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5F&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+6*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x60&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+7*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x61&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+0*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x62&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+1*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x63&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+2*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x64&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+3*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x65&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+4*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x66&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+5*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x67&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+6*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x68&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+7*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x69&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[0].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+0*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6A&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[1].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+1*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6B&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[2].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+2*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6C&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[3].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+3*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6D&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[4].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+4*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6E&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[5].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+5*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6F&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[6].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+6*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x70&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[7].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+7*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x71&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x72&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x73&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x74&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x75&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x76&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x77&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x78&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x79&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0149 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x7A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0159 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x7B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0169 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x7C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0179 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x7D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0189 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x7E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0199 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x7F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01A9 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x80&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01B9 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x81&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0149 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x82&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0159 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x83&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0169 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x84&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0179 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x85&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0189 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x86&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0199 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x87&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01A9 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x88&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01B9 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x89&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0149 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x8A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0159 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x8B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0169 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x8C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0179 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x8D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0189 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x8E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0199 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x8F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01A9 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x90&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01B9 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x91&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[0].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+0*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x92&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[1].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+1*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x93&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[2].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+2*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x94&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[3].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+3*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x95&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[4].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+4*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x96&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[5].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+5*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x97&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[6].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+6*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x98&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[7].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+7*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x99&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit3 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit4 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit5 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit6 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit7 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit8 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit9 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xA0&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit10 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xA1&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[0].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+0*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA2&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[1].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+1*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA3&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[2].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+2*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA4&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[3].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+3*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA5&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[4].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+4*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA6&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[5].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+5*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA7&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[6].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+6*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA8&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[7].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+7*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA9&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[0].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+0*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAA&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[1].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+1*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAB&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[2].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+2*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAC&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[3].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+3*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAD&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[4].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+4*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAE&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[5].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+5*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAF&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[6].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+6*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB0&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[7].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+7*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB1&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB2&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB3&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB4&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB5&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB6&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB7&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB8&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB9&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[0].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+0*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBA&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[1].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+1*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBB&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[2].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+2*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBC&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[3].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+3*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBD&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[4].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+4*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBE&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[5].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+5*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBF&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[6].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+6*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC0&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[7].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+7*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC1&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputD0&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit12 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC2&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputD1&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit13 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC3&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputSP&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit14 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC4&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputFR&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit15 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC5&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputRB&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit16 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC6&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputRG&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit17 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC7&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputRR&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit18 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC8&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputD0&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit0-2&lt;br /&gt;
|- &lt;br /&gt;
| 0xC9&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputD1&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit4-6&lt;br /&gt;
|- &lt;br /&gt;
| 0xCA&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputSP&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit8-10&lt;br /&gt;
|- &lt;br /&gt;
| 0xCB&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputFR&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit12-14&lt;br /&gt;
|- &lt;br /&gt;
| 0xCC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputRB&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit16-18&lt;br /&gt;
|- &lt;br /&gt;
| 0xCD&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputRG&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit20-22&lt;br /&gt;
|- &lt;br /&gt;
| 0xCE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputRR&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit24-26&lt;br /&gt;
|- &lt;br /&gt;
| 0xCF&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleD0&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D2 bit0-3&lt;br /&gt;
|- &lt;br /&gt;
| 0xD0&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleD1&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D2 bit4-7&lt;br /&gt;
|- &lt;br /&gt;
| 0xD1&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleSP&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D2 bit8-11&lt;br /&gt;
|- &lt;br /&gt;
| 0xD2&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleFR&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D2 bit12-15&lt;br /&gt;
|- &lt;br /&gt;
| 0xD3&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleRB&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
|0x01D2 bit16-19&lt;br /&gt;
|- &lt;br /&gt;
| 0xD4&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleRG&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D2 bit20-23&lt;br /&gt;
|- &lt;br /&gt;
| 0xD5&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleRR&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D2 bit24-27&lt;br /&gt;
|- &lt;br /&gt;
| 0xD6&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerD0&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD7&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerD1&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD8&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerFR&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD9&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerRB&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDA&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerRG&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDB&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerRR&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.shadowSelector&lt;br /&gt;
| 0x0012CE44&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C3 bit24-25&lt;br /&gt;
|- &lt;br /&gt;
| 0xDD&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.bumpSelector&lt;br /&gt;
| 0x0012CD88&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C3 bit22-23&lt;br /&gt;
|- &lt;br /&gt;
| 0xDE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.bumpMode&lt;br /&gt;
| 0x0012D4B4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDF&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.bumpRenorm&lt;br /&gt;
| 0x0012D8A0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE0&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.config&lt;br /&gt;
| 0x0012D5E4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE1&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.invertShadow&lt;br /&gt;
| 0x0012CF04&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE2&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.shadowPrimary&lt;br /&gt;
| 0x0012CFD4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE3&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.shadowSecondary&lt;br /&gt;
| 0x0012D1B8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE4&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.shadowAlpha&lt;br /&gt;
| 0x0012D350&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE5&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.fresnelSelector&lt;br /&gt;
| 0x0012D720&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE6&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.clampHighlights&lt;br /&gt;
| 0x0012D9B0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE7&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.lutEnabledD0&lt;br /&gt;
| 0x0012DA80&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE8&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.lutEnabledD1&lt;br /&gt;
| 0x0012DB58&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE9&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.lutEnabledRefl&lt;br /&gt;
| 0x0012C83C&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xEA&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[0].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC2&lt;br /&gt;
|- &lt;br /&gt;
| 0xEB&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[1].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xCA&lt;br /&gt;
|- &lt;br /&gt;
| 0xEC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[2].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD2&lt;br /&gt;
|- &lt;br /&gt;
| 0xED&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[3].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xDA&lt;br /&gt;
|- &lt;br /&gt;
| 0xEE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[4].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF2&lt;br /&gt;
|- &lt;br /&gt;
| 0xEF&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[5].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xFA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF0&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[0].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC2&lt;br /&gt;
|- &lt;br /&gt;
| 0xF1&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[1].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xCA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF2&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[2].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD2&lt;br /&gt;
|- &lt;br /&gt;
| 0xF3&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[3].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xDA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF4&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[4].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF2&lt;br /&gt;
|- &lt;br /&gt;
| 0xF5&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[5].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xFA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF6&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC0&lt;br /&gt;
|- &lt;br /&gt;
| 0xF7&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC8&lt;br /&gt;
|- &lt;br /&gt;
| 0xF8&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD0&lt;br /&gt;
|- &lt;br /&gt;
| 0xF9&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD8&lt;br /&gt;
|- &lt;br /&gt;
| 0xFA&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF0&lt;br /&gt;
|- &lt;br /&gt;
| 0xFB&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF8&lt;br /&gt;
|- &lt;br /&gt;
| 0xFC&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC0&lt;br /&gt;
|- &lt;br /&gt;
| 0xFD&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC8&lt;br /&gt;
|- &lt;br /&gt;
| 0xFE&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD0&lt;br /&gt;
|- &lt;br /&gt;
| 0xFF&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD8&lt;br /&gt;
|- &lt;br /&gt;
| 0x100&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF0&lt;br /&gt;
|- &lt;br /&gt;
| 0x101&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF8&lt;br /&gt;
|- &lt;br /&gt;
| 0x102&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC1&lt;br /&gt;
|- &lt;br /&gt;
| 0x103&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC9&lt;br /&gt;
|- &lt;br /&gt;
| 0x104&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD1&lt;br /&gt;
|- &lt;br /&gt;
| 0x105&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD9&lt;br /&gt;
|- &lt;br /&gt;
| 0x106&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF1&lt;br /&gt;
|- &lt;br /&gt;
| 0x107&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF9&lt;br /&gt;
|- &lt;br /&gt;
| 0x108&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC1&lt;br /&gt;
|- &lt;br /&gt;
| 0x109&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC9&lt;br /&gt;
|- &lt;br /&gt;
| 0x10A&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD1&lt;br /&gt;
|- &lt;br /&gt;
| 0x10B&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD9&lt;br /&gt;
|- &lt;br /&gt;
| 0x10C&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF1&lt;br /&gt;
|- &lt;br /&gt;
| 0x10D&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF9&lt;br /&gt;
|- &lt;br /&gt;
| 0x10E&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[0].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x10F&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[1].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x110&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[2].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x111&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[3].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x112&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[4].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x113&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[5].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x114&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[0].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x115&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[1].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x116&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[2].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x117&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[3].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x118&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[4].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x119&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[5].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x11A&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[0].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC3&lt;br /&gt;
|- &lt;br /&gt;
| 0x11B&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[1].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xCB&lt;br /&gt;
|- &lt;br /&gt;
| 0x11C&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[2].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD3&lt;br /&gt;
|- &lt;br /&gt;
| 0x11D&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[3].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xDB&lt;br /&gt;
|- &lt;br /&gt;
| 0x11E&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[4].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF3&lt;br /&gt;
|- &lt;br /&gt;
| 0x11F&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[5].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xFB&lt;br /&gt;
|- &lt;br /&gt;
| 0x120&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[0].bufferColor&lt;br /&gt;
| 0x001591C0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x121&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[1].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x122&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[2].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x123&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[3].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x124&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[4].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x125&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Fog.mode&lt;br /&gt;
| 0x0012E7F8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x126&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Fog.color&lt;br /&gt;
| 0x00159338&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x127&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Fog.zFlip&lt;br /&gt;
| 0x0012E9DC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x128&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Fog.sampler&lt;br /&gt;
| 0x0012EAA4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On steeldiver&#039;s uniform handlers : R1 is a pointer to the current shader program object, R12 is a pointer to the data the uniform is being set to.&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=Nintendo_OpenGL&amp;diff=11259</id>
		<title>Nintendo OpenGL</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=Nintendo_OpenGL&amp;diff=11259"/>
		<updated>2014-12-23T23:54:37Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: /* Fragment &amp;quot;uniform&amp;quot; list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page&#039;s goal is to describe parts of Nintendo&#039;s OpenGL implementation for the 3DS as we reverse engineer it to better understand how to use the PICA200.&lt;br /&gt;
Some of the information on this page is specific to Steeldiver : Sub Wars. The reason for this is that it&#039;s a fairly graphics-heavy game that&#039;s available on the eShop for &#039;&#039;&#039;free&#039;&#039;&#039;, so it seems like a good target for a community REing effort.&lt;br /&gt;
&lt;br /&gt;
== Rendering pipeline ==&lt;br /&gt;
&amp;lt;!-- [[Image:Renderpipeline.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The PICA200 is an opengl ES 1.1 compliant GPU manufactured by DMP. It comes loaded with a number of extensions that make it similar to an openGL ES 2.0 compliant GPU (ability to run programmable vertex/geometry shaders, for instance). Because of this, Nintendo wrapped GPU access into an openGL ES 2.0 implementation with some limitations. As the fragment stage of the pipeline is non-programmable, Nintendo instead gives developers the ability to configure a number of fragment-related values through glGetUniformLocation and glUniformXX. See below for the full list.&lt;br /&gt;
&lt;br /&gt;
== Shader program structure ==&lt;br /&gt;
&lt;br /&gt;
When uniform values are set (in shm_uniformfv/shm_uniformiv), they are attached to the current shader program and stored into the corresponding shader program structure. They are later written to the GPU command buffer in __shv_validateShaderValidator or equivalent.&lt;br /&gt;
&lt;br /&gt;
Shader program struct :&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x000&lt;br /&gt;
| 0x04&lt;br /&gt;
| Value 0x0 ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x004&lt;br /&gt;
| 0x04&lt;br /&gt;
| Program ID&lt;br /&gt;
|-&lt;br /&gt;
| 0x008&lt;br /&gt;
| 0x04&lt;br /&gt;
| Value -1 ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x01C&lt;br /&gt;
| 0x04&lt;br /&gt;
| Pointer to program-specific uniform table&lt;br /&gt;
|-&lt;br /&gt;
| 0x020&lt;br /&gt;
| 0x04&lt;br /&gt;
| Total number of uniforms for program&lt;br /&gt;
|-&lt;br /&gt;
| 0x028&lt;br /&gt;
| 0x04&lt;br /&gt;
| Number of program-specific uniforms&lt;br /&gt;
|-&lt;br /&gt;
| 0x414&lt;br /&gt;
| 0x04&lt;br /&gt;
| Pointer to vertex shader struct&lt;br /&gt;
|-&lt;br /&gt;
| 0x64C&lt;br /&gt;
| 0x04&lt;br /&gt;
| Value for GPU register 0x0104&lt;br /&gt;
|-&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x04&lt;br /&gt;
| Bitfield containing dmp_FragmentLightSource[n].shadowed values&lt;br /&gt;
|-&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x04&lt;br /&gt;
| Bitfield containing dmp_FragmentLightSource[n].geomFactor0 / dmp_FragmentLightSource[n].geomFactor1 / dmp_FragmentLightSource[n].twoSideDiffuse values&lt;br /&gt;
|-&lt;br /&gt;
| 0xA20&lt;br /&gt;
| 0x70*8&lt;br /&gt;
| Table of structs for 8 dmp_FragmentLightSource&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
dmp_FragmentLightSource struct:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00&lt;br /&gt;
| 0x01&lt;br /&gt;
| dmp_FragmentLightSource[k].enabled&lt;br /&gt;
|-&lt;br /&gt;
| 0x04&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].ambient (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].diffuse (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x24&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].specular0 (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x34&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].specular1 (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x44&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].position (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x54&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].spotDirection (float[3])&lt;br /&gt;
|-&lt;br /&gt;
| 0x60&lt;br /&gt;
| 0x04&lt;br /&gt;
| dmp_FragmentLightSource[k].samplerSP (u32)&lt;br /&gt;
|-&lt;br /&gt;
| 0x64&lt;br /&gt;
| 0x04&lt;br /&gt;
| dmp_FragmentLightSource[k].distanceAttenuationBias (float)&lt;br /&gt;
|-&lt;br /&gt;
| 0x68&lt;br /&gt;
| 0x04&lt;br /&gt;
| dmp_FragmentLightSource[k].distanceAttenuationScale (float)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
vertex/geometry shader struct:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| 0x4&lt;br /&gt;
| Pointer to shader code data&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| 0x4&lt;br /&gt;
| Size of shader code (in words)&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| 0x4&lt;br /&gt;
| Pointer to shader opdesc data&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 0x4&lt;br /&gt;
| Size of shader opdescs (in words)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Proposed REing methodology ==&lt;br /&gt;
&lt;br /&gt;
1. Choose a &amp;quot;uniform&amp;quot; you want to RE below&lt;br /&gt;
&lt;br /&gt;
2. Take note of its ID and type !&lt;br /&gt;
&lt;br /&gt;
3. Depending on whether its a float or not, go through the gigantic switches in shm_uniformfv or shm_uniformiv (non-float) based on the ID of your uniform (in the case of &#039;&#039;&#039;steeldiver: sub wars&#039;&#039;&#039; you can now just go directly to the handler as it&#039;s listed in the table below)&lt;br /&gt;
&lt;br /&gt;
4. Once you find the piece of code specific to your uniform, take note of how the values passed to shm_uniformfv/shm_uniformiv are written to the shader object&lt;br /&gt;
&lt;br /&gt;
5. Go through __shv_validateShaderValidator looking for where those fields written to in shm_uniformfv/shm_uniformiv are used and written to the GPU command buffer either directly or through __cb_writeRegs, __cb_multiWriteReg or __cb_fillRegs.&lt;br /&gt;
&lt;br /&gt;
6. Document findings on 3Dbrew ! (that&#039;s the most important step)&lt;br /&gt;
&lt;br /&gt;
== Fragment &amp;quot;uniform&amp;quot; list ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Uniform ID&lt;br /&gt;
!  Type&lt;br /&gt;
!  Name&lt;br /&gt;
!  Handler address (Steeldiver : Sub Wars)&lt;br /&gt;
!  Shader Program struct offset&lt;br /&gt;
!  GPU Register&lt;br /&gt;
|- &lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Texture[0].perspectiveShadow&lt;br /&gt;
| 0x0012A504&lt;br /&gt;
| ?&lt;br /&gt;
| 0x008B bit0 (0 = enable??)&lt;br /&gt;
|- &lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Texture[0].shadowZBias&lt;br /&gt;
| 0x00155584&lt;br /&gt;
| 0xE44&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Texture[0].shadowZScale&lt;br /&gt;
| 0x001556A0&lt;br /&gt;
| 0xE48&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[0].samplerType&lt;br /&gt;
| 0x0012A5D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[1].samplerType&lt;br /&gt;
| 0x0012A6F8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[2].samplerType&lt;br /&gt;
| 0x0012A774&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].samplerType&lt;br /&gt;
| 0x0012A7F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x0080 bit10 (?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[2].texcoord&lt;br /&gt;
| 0x0012A8B4&lt;br /&gt;
| ?&lt;br /&gt;
| 0x0080 bit13 (1 = use texcoords from texture unit 1)&lt;br /&gt;
|- &lt;br /&gt;
| 0x8&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].texcoord&lt;br /&gt;
| 0x0012A97C&lt;br /&gt;
| ?&lt;br /&gt;
| 0x0080 bit8-9 (0-2 = use texcoords from texture unit 0-2 resp., 3 = forbidden?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptRgbMap&lt;br /&gt;
| 0x0012AA54&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit6-9&lt;br /&gt;
|- &lt;br /&gt;
| 0xA&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptAlphaMap&lt;br /&gt;
| 0x0012AB94&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit10-13&lt;br /&gt;
|- &lt;br /&gt;
| 0xB&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Texture[3].ptAlphaSeparate&lt;br /&gt;
| 0x0012ACD4&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit14&lt;br /&gt;
|- &lt;br /&gt;
| 0xC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptClampU&lt;br /&gt;
| 0x0012ADB8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit0-2&lt;br /&gt;
|- &lt;br /&gt;
| 0xD&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptClampV&lt;br /&gt;
| 0x0012AEC0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit3-5&lt;br /&gt;
|- &lt;br /&gt;
| 0xE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptShiftU&lt;br /&gt;
| 0x0012AFD0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit16-17&lt;br /&gt;
|- &lt;br /&gt;
| 0xF&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptShiftV&lt;br /&gt;
| 0x0012B0A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit18-19&lt;br /&gt;
|- &lt;br /&gt;
| 0x10&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptMinFilter&lt;br /&gt;
| 0x0012B168&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00AC bit0-2&lt;br /&gt;
|- &lt;br /&gt;
| 0x11&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptTexWidth&lt;br /&gt;
| 0x0012B270&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00AC bit11-18&lt;br /&gt;
|- &lt;br /&gt;
| 0x12&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptTexOffset&lt;br /&gt;
| 0x0012B334&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00AD bit0-7&lt;br /&gt;
|- &lt;br /&gt;
| 0x13&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Texture[3].ptTexBias&lt;br /&gt;
| 0x001556B4&lt;br /&gt;
| 0xE10&lt;br /&gt;
| 0x00A8 bit20-27&lt;br /&gt;
|- &lt;br /&gt;
| 0x14&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Texture[3].ptNoiseEnable&lt;br /&gt;
| 0x0012B3E0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit15&lt;br /&gt;
|- &lt;br /&gt;
| 0x15&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Texture[3].ptNoiseU&lt;br /&gt;
| 0x00155878&lt;br /&gt;
| 0xE14&lt;br /&gt;
| 0x00A9, 0x00AB&lt;br /&gt;
|- &lt;br /&gt;
| 0x16&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Texture[3].ptNoiseV&lt;br /&gt;
| 0x00155A7C&lt;br /&gt;
| 0xE20&lt;br /&gt;
| 0x00AA, 0x00AB&lt;br /&gt;
|- &lt;br /&gt;
| 0x17&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerRgbMap&lt;br /&gt;
| 0x0012B4B0&lt;br /&gt;
| 0xDF0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x18&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerAlphaMap&lt;br /&gt;
| 0x0012B4F4&lt;br /&gt;
| 0xDF4&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x19&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerNoiseMap&lt;br /&gt;
| 0x0012B540&lt;br /&gt;
| 0xDF8&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1A&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerR&lt;br /&gt;
| 0x0012B58C&lt;br /&gt;
| 0xDFC&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1B&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerG&lt;br /&gt;
| 0x0012B5D8&lt;br /&gt;
| 0xE00&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1C&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerB&lt;br /&gt;
| 0x0012B624&lt;br /&gt;
| 0xE04&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1D&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerA&lt;br /&gt;
| 0x0012B670&lt;br /&gt;
| 0xE08&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1E&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_FragOperation.mode&lt;br /&gt;
| 0x0012B6BC&lt;br /&gt;
| 0xE38&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1F&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.penumbraScale&lt;br /&gt;
| 0x00155C98&lt;br /&gt;
| 0xE40&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x20&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.penumbraBias&lt;br /&gt;
| 0x00155D8C&lt;br /&gt;
| 0xE3C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x21&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.wScale&lt;br /&gt;
| 0x00155E9C&lt;br /&gt;
| 0xE4C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x22&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragOperation.enableClippingPlane&lt;br /&gt;
| 0x0012EAEC&lt;br /&gt;
| 0x568&lt;br /&gt;
| 0x0047 bit0&lt;br /&gt;
|- &lt;br /&gt;
| 0x23&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragOperation.clippingPlane&lt;br /&gt;
| 0x00159474&lt;br /&gt;
| 0xE50&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x24&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragOperation.enableAlphaTest&lt;br /&gt;
| 0x0012EBAC&lt;br /&gt;
| 0x64C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x25&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_FragOperation.alphaTestFunc&lt;br /&gt;
| 0x0012EC64&lt;br /&gt;
| 0x64C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x26&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.alphaRefValue&lt;br /&gt;
| 0x0015971C&lt;br /&gt;
| 0x64C ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x27&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Gas.lightXY&lt;br /&gt;
| 0x001560EC&lt;br /&gt;
| 0xE84&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x28&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_Gas.lightZ&lt;br /&gt;
| 0x00156268&lt;br /&gt;
| 0xE90&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x29&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Gas.deltaZ&lt;br /&gt;
| 0x001564D4&lt;br /&gt;
| 0xEA0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2A&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Gas.accMax&lt;br /&gt;
| 0x001565C0&lt;br /&gt;
| 0xEA4&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Gas.autoAcc&lt;br /&gt;
| 0x0012B790&lt;br /&gt;
| 0xE74&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2C&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Gas.attenuation&lt;br /&gt;
| 0x00156684&lt;br /&gt;
| 0xEA8&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2D&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Gas.colorLutInput&lt;br /&gt;
| 0x0012B7A4&lt;br /&gt;
| 0x640&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2E&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Gas.shadingDensitySrc&lt;br /&gt;
| 0x0012B854&lt;br /&gt;
| 0x624&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2F&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Gas.samplerTR&lt;br /&gt;
| 0x0012B910&lt;br /&gt;
| 0xE78&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x30&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Gas.samplerTG&lt;br /&gt;
| 0x0012B95C&lt;br /&gt;
| 0xE7C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x31&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Gas.samplerTB&lt;br /&gt;
| 0x0012B9A8&lt;br /&gt;
| 0xE80&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x32&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLighting.enabled&lt;br /&gt;
| 0x0012B9F4&lt;br /&gt;
| 0x590&lt;br /&gt;
| 0x00A8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x33&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLighting.ambient&lt;br /&gt;
| 0x00156744&lt;br /&gt;
| 0xA10&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x34&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.emission&lt;br /&gt;
| 0x00156E1C&lt;br /&gt;
| 0xDE0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x35&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.ambient&lt;br /&gt;
| 0x0015696C&lt;br /&gt;
| 0xDA0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x36&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.diffuse&lt;br /&gt;
| 0x00157048&lt;br /&gt;
| 0xDB0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x37&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.specular0&lt;br /&gt;
| 0x001572E0&lt;br /&gt;
| 0xDC0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x38&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.specular1&lt;br /&gt;
| 0x0015756C&lt;br /&gt;
| 0xDD0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x39&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+0*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+1*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+2*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+3*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+4*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+5*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+6*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x40&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+7*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x41&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+0*0x70+0x04&lt;br /&gt;
| 0x0143&lt;br /&gt;
|- &lt;br /&gt;
| 0x42&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+1*0x70+0x04&lt;br /&gt;
| 0x0153&lt;br /&gt;
|- &lt;br /&gt;
| 0x43&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+2*0x70+0x04&lt;br /&gt;
| 0x0163&lt;br /&gt;
|- &lt;br /&gt;
| 0x44&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+3*0x70+0x04&lt;br /&gt;
| 0x0173&lt;br /&gt;
|- &lt;br /&gt;
| 0x45&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+4*0x70+0x04&lt;br /&gt;
| 0x0183&lt;br /&gt;
|- &lt;br /&gt;
| 0x46&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+5*0x70+0x04&lt;br /&gt;
| 0x0193&lt;br /&gt;
|- &lt;br /&gt;
| 0x47&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+6*0x70+0x04&lt;br /&gt;
| 0x01A3&lt;br /&gt;
|- &lt;br /&gt;
| 0x48&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+7*0x70+0x04&lt;br /&gt;
| 0x01B3&lt;br /&gt;
|- &lt;br /&gt;
| 0x49&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+0*0x70+0x14&lt;br /&gt;
| 0x0142&lt;br /&gt;
|- &lt;br /&gt;
| 0x4A&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+1*0x70+0x14&lt;br /&gt;
| 0x0152&lt;br /&gt;
|- &lt;br /&gt;
| 0x4B&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+2*0x70+0x14&lt;br /&gt;
| 0x0162&lt;br /&gt;
|- &lt;br /&gt;
| 0x4C&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+3*0x70+0x14&lt;br /&gt;
| 0x0172&lt;br /&gt;
|- &lt;br /&gt;
| 0x4D&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+4*0x70+0x14&lt;br /&gt;
| 0x0182&lt;br /&gt;
|- &lt;br /&gt;
| 0x4E&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+5*0x70+0x14&lt;br /&gt;
| 0x0192&lt;br /&gt;
|- &lt;br /&gt;
| 0x4F&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+6*0x70+0x14&lt;br /&gt;
| 0x01A2&lt;br /&gt;
|- &lt;br /&gt;
| 0x50&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+7*0x70+0x14&lt;br /&gt;
| 0x01B2&lt;br /&gt;
|- &lt;br /&gt;
| 0x51&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+0*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x52&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+1*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x53&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+2*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x54&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+3*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x55&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+4*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x56&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+5*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x57&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+6*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x58&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+7*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x59&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+0*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5A&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+1*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5B&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+2*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5C&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+3*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5D&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+4*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5E&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+5*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5F&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+6*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x60&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+7*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x61&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+0*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x62&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+1*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x63&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+2*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x64&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+3*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x65&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+4*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x66&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+5*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x67&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+6*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x68&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+7*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x69&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[0].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+0*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6A&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[1].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+1*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6B&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[2].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+2*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6C&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[3].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+3*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6D&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[4].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+4*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6E&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[5].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+5*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6F&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[6].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+6*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x70&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[7].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+7*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x71&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x72&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x73&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x74&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x75&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x76&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x77&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x78&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x79&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0149 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x7A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0159 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x7B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0169 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x7C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0179 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x7D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0189 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x7E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0199 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x7F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01A9 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x80&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01B9 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x81&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0149 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x82&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0159 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x83&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0169 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x84&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0179 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x85&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0189 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x86&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0199 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x87&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01A9 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x88&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01B9 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x89&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0149 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x8A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0159 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x8B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0169 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x8C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0179 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x8D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0189 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x8E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0199 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x8F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01A9 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x90&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01B9 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x91&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[0].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+0*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x92&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[1].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+1*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x93&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[2].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+2*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x94&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[3].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+3*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x95&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[4].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+4*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x96&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[5].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+5*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x97&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[6].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+6*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x98&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[7].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+7*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x99&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit3 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit4 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit5 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit6 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit7 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit8 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit9 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xA0&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit10 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xA1&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[0].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+0*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA2&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[1].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+1*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA3&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[2].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+2*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA4&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[3].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+3*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA5&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[4].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+4*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA6&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[5].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+5*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA7&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[6].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+6*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA8&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[7].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+7*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA9&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[0].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+0*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAA&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[1].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+1*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAB&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[2].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+2*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAC&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[3].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+3*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAD&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[4].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+4*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAE&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[5].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+5*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAF&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[6].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+6*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB0&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[7].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+7*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB1&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB2&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB3&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB4&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB5&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB6&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB7&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB8&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB9&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[0].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+0*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBA&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[1].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+1*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBB&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[2].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+2*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBC&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[3].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+3*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBD&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[4].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+4*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBE&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[5].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+5*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBF&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[6].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+6*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC0&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[7].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+7*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC1&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputD0&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit12 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC2&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputD1&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit13 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC3&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputSP&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit14 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC4&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputFR&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit15 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC5&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputRB&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit16 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC6&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputRG&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit17 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC7&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputRR&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit18 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC8&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputD0&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit0-2&lt;br /&gt;
|- &lt;br /&gt;
| 0xC9&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputD1&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit4-6&lt;br /&gt;
|- &lt;br /&gt;
| 0xCA&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputSP&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit8-10&lt;br /&gt;
|- &lt;br /&gt;
| 0xCB&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputFR&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit12-14&lt;br /&gt;
|- &lt;br /&gt;
| 0xCC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputRB&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit16-18&lt;br /&gt;
|- &lt;br /&gt;
| 0xCD&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputRG&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit20-22&lt;br /&gt;
|- &lt;br /&gt;
| 0xCE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputRR&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit24-26&lt;br /&gt;
|- &lt;br /&gt;
| 0xCF&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleD0&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD0&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleD1&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD1&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleSP&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD2&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleFR&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD3&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleRB&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD4&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleRG&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD5&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleRR&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD6&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerD0&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD7&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerD1&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD8&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerFR&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD9&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerRB&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDA&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerRG&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDB&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerRR&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.shadowSelector&lt;br /&gt;
| 0x0012CE44&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C3 bit24-25&lt;br /&gt;
|- &lt;br /&gt;
| 0xDD&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.bumpSelector&lt;br /&gt;
| 0x0012CD88&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C3 bit22-23&lt;br /&gt;
|- &lt;br /&gt;
| 0xDE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.bumpMode&lt;br /&gt;
| 0x0012D4B4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDF&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.bumpRenorm&lt;br /&gt;
| 0x0012D8A0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE0&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.config&lt;br /&gt;
| 0x0012D5E4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE1&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.invertShadow&lt;br /&gt;
| 0x0012CF04&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE2&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.shadowPrimary&lt;br /&gt;
| 0x0012CFD4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE3&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.shadowSecondary&lt;br /&gt;
| 0x0012D1B8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE4&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.shadowAlpha&lt;br /&gt;
| 0x0012D350&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE5&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.fresnelSelector&lt;br /&gt;
| 0x0012D720&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE6&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.clampHighlights&lt;br /&gt;
| 0x0012D9B0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE7&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.lutEnabledD0&lt;br /&gt;
| 0x0012DA80&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE8&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.lutEnabledD1&lt;br /&gt;
| 0x0012DB58&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE9&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.lutEnabledRefl&lt;br /&gt;
| 0x0012C83C&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xEA&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[0].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC2&lt;br /&gt;
|- &lt;br /&gt;
| 0xEB&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[1].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xCA&lt;br /&gt;
|- &lt;br /&gt;
| 0xEC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[2].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD2&lt;br /&gt;
|- &lt;br /&gt;
| 0xED&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[3].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xDA&lt;br /&gt;
|- &lt;br /&gt;
| 0xEE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[4].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF2&lt;br /&gt;
|- &lt;br /&gt;
| 0xEF&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[5].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xFA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF0&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[0].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC2&lt;br /&gt;
|- &lt;br /&gt;
| 0xF1&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[1].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xCA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF2&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[2].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD2&lt;br /&gt;
|- &lt;br /&gt;
| 0xF3&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[3].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xDA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF4&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[4].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF2&lt;br /&gt;
|- &lt;br /&gt;
| 0xF5&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[5].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xFA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF6&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC0&lt;br /&gt;
|- &lt;br /&gt;
| 0xF7&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC8&lt;br /&gt;
|- &lt;br /&gt;
| 0xF8&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD0&lt;br /&gt;
|- &lt;br /&gt;
| 0xF9&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD8&lt;br /&gt;
|- &lt;br /&gt;
| 0xFA&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF0&lt;br /&gt;
|- &lt;br /&gt;
| 0xFB&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF8&lt;br /&gt;
|- &lt;br /&gt;
| 0xFC&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC0&lt;br /&gt;
|- &lt;br /&gt;
| 0xFD&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC8&lt;br /&gt;
|- &lt;br /&gt;
| 0xFE&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD0&lt;br /&gt;
|- &lt;br /&gt;
| 0xFF&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD8&lt;br /&gt;
|- &lt;br /&gt;
| 0x100&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF0&lt;br /&gt;
|- &lt;br /&gt;
| 0x101&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF8&lt;br /&gt;
|- &lt;br /&gt;
| 0x102&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC1&lt;br /&gt;
|- &lt;br /&gt;
| 0x103&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC9&lt;br /&gt;
|- &lt;br /&gt;
| 0x104&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD1&lt;br /&gt;
|- &lt;br /&gt;
| 0x105&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD9&lt;br /&gt;
|- &lt;br /&gt;
| 0x106&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF1&lt;br /&gt;
|- &lt;br /&gt;
| 0x107&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF9&lt;br /&gt;
|- &lt;br /&gt;
| 0x108&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC1&lt;br /&gt;
|- &lt;br /&gt;
| 0x109&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC9&lt;br /&gt;
|- &lt;br /&gt;
| 0x10A&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD1&lt;br /&gt;
|- &lt;br /&gt;
| 0x10B&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD9&lt;br /&gt;
|- &lt;br /&gt;
| 0x10C&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF1&lt;br /&gt;
|- &lt;br /&gt;
| 0x10D&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF9&lt;br /&gt;
|- &lt;br /&gt;
| 0x10E&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[0].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x10F&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[1].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x110&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[2].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x111&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[3].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x112&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[4].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x113&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[5].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x114&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[0].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x115&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[1].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x116&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[2].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x117&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[3].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x118&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[4].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x119&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[5].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x11A&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[0].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC3&lt;br /&gt;
|- &lt;br /&gt;
| 0x11B&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[1].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xCB&lt;br /&gt;
|- &lt;br /&gt;
| 0x11C&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[2].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD3&lt;br /&gt;
|- &lt;br /&gt;
| 0x11D&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[3].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xDB&lt;br /&gt;
|- &lt;br /&gt;
| 0x11E&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[4].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF3&lt;br /&gt;
|- &lt;br /&gt;
| 0x11F&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[5].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xFB&lt;br /&gt;
|- &lt;br /&gt;
| 0x120&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[0].bufferColor&lt;br /&gt;
| 0x001591C0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x121&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[1].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x122&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[2].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x123&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[3].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x124&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[4].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x125&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Fog.mode&lt;br /&gt;
| 0x0012E7F8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x126&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Fog.color&lt;br /&gt;
| 0x00159338&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x127&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Fog.zFlip&lt;br /&gt;
| 0x0012E9DC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x128&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Fog.sampler&lt;br /&gt;
| 0x0012EAA4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On steeldiver&#039;s uniform handlers : R1 is a pointer to the current shader program object, R12 is a pointer to the data the uniform is being set to.&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=User_talk:Luigi2us&amp;diff=11258</id>
		<title>User talk:Luigi2us</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=User_talk:Luigi2us&amp;diff=11258"/>
		<updated>2014-12-23T23:53:57Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;please only name registers in &amp;quot;GPU Internal Registers&amp;quot; if the contents are properly understood and documented. there&#039;s no point in copy-pasting official reg names. thanks ! --[[User:Smea|Smea]] 08:27, 23 December 2014 (CET)&lt;br /&gt;
: I get it. But regarding the 0x0112 &amp;amp; co, it&#039;s already known that they control framebuffer read/write access. --[[User:Luigi2us|Luigi2us]] 01:53, 24 December 2014 (CET)&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=Nintendo_OpenGL&amp;diff=11257</id>
		<title>Nintendo OpenGL</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=Nintendo_OpenGL&amp;diff=11257"/>
		<updated>2014-12-23T23:51:48Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: /* Fragment &amp;quot;uniform&amp;quot; list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page&#039;s goal is to describe parts of Nintendo&#039;s OpenGL implementation for the 3DS as we reverse engineer it to better understand how to use the PICA200.&lt;br /&gt;
Some of the information on this page is specific to Steeldiver : Sub Wars. The reason for this is that it&#039;s a fairly graphics-heavy game that&#039;s available on the eShop for &#039;&#039;&#039;free&#039;&#039;&#039;, so it seems like a good target for a community REing effort.&lt;br /&gt;
&lt;br /&gt;
== Rendering pipeline ==&lt;br /&gt;
&amp;lt;!-- [[Image:Renderpipeline.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The PICA200 is an opengl ES 1.1 compliant GPU manufactured by DMP. It comes loaded with a number of extensions that make it similar to an openGL ES 2.0 compliant GPU (ability to run programmable vertex/geometry shaders, for instance). Because of this, Nintendo wrapped GPU access into an openGL ES 2.0 implementation with some limitations. As the fragment stage of the pipeline is non-programmable, Nintendo instead gives developers the ability to configure a number of fragment-related values through glGetUniformLocation and glUniformXX. See below for the full list.&lt;br /&gt;
&lt;br /&gt;
== Shader program structure ==&lt;br /&gt;
&lt;br /&gt;
When uniform values are set (in shm_uniformfv/shm_uniformiv), they are attached to the current shader program and stored into the corresponding shader program structure. They are later written to the GPU command buffer in __shv_validateShaderValidator or equivalent.&lt;br /&gt;
&lt;br /&gt;
Shader program struct :&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x000&lt;br /&gt;
| 0x04&lt;br /&gt;
| Value 0x0 ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x004&lt;br /&gt;
| 0x04&lt;br /&gt;
| Program ID&lt;br /&gt;
|-&lt;br /&gt;
| 0x008&lt;br /&gt;
| 0x04&lt;br /&gt;
| Value -1 ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x01C&lt;br /&gt;
| 0x04&lt;br /&gt;
| Pointer to program-specific uniform table&lt;br /&gt;
|-&lt;br /&gt;
| 0x020&lt;br /&gt;
| 0x04&lt;br /&gt;
| Total number of uniforms for program&lt;br /&gt;
|-&lt;br /&gt;
| 0x028&lt;br /&gt;
| 0x04&lt;br /&gt;
| Number of program-specific uniforms&lt;br /&gt;
|-&lt;br /&gt;
| 0x414&lt;br /&gt;
| 0x04&lt;br /&gt;
| Pointer to vertex shader struct&lt;br /&gt;
|-&lt;br /&gt;
| 0x64C&lt;br /&gt;
| 0x04&lt;br /&gt;
| Value for GPU register 0x0104&lt;br /&gt;
|-&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x04&lt;br /&gt;
| Bitfield containing dmp_FragmentLightSource[n].shadowed values&lt;br /&gt;
|-&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x04&lt;br /&gt;
| Bitfield containing dmp_FragmentLightSource[n].geomFactor0 / dmp_FragmentLightSource[n].geomFactor1 / dmp_FragmentLightSource[n].twoSideDiffuse values&lt;br /&gt;
|-&lt;br /&gt;
| 0xA20&lt;br /&gt;
| 0x70*8&lt;br /&gt;
| Table of structs for 8 dmp_FragmentLightSource&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
dmp_FragmentLightSource struct:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00&lt;br /&gt;
| 0x01&lt;br /&gt;
| dmp_FragmentLightSource[k].enabled&lt;br /&gt;
|-&lt;br /&gt;
| 0x04&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].ambient (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].diffuse (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x24&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].specular0 (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x34&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].specular1 (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x44&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].position (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x54&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].spotDirection (float[3])&lt;br /&gt;
|-&lt;br /&gt;
| 0x60&lt;br /&gt;
| 0x04&lt;br /&gt;
| dmp_FragmentLightSource[k].samplerSP (u32)&lt;br /&gt;
|-&lt;br /&gt;
| 0x64&lt;br /&gt;
| 0x04&lt;br /&gt;
| dmp_FragmentLightSource[k].distanceAttenuationBias (float)&lt;br /&gt;
|-&lt;br /&gt;
| 0x68&lt;br /&gt;
| 0x04&lt;br /&gt;
| dmp_FragmentLightSource[k].distanceAttenuationScale (float)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
vertex/geometry shader struct:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| 0x4&lt;br /&gt;
| Pointer to shader code data&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| 0x4&lt;br /&gt;
| Size of shader code (in words)&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| 0x4&lt;br /&gt;
| Pointer to shader opdesc data&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 0x4&lt;br /&gt;
| Size of shader opdescs (in words)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Proposed REing methodology ==&lt;br /&gt;
&lt;br /&gt;
1. Choose a &amp;quot;uniform&amp;quot; you want to RE below&lt;br /&gt;
&lt;br /&gt;
2. Take note of its ID and type !&lt;br /&gt;
&lt;br /&gt;
3. Depending on whether its a float or not, go through the gigantic switches in shm_uniformfv or shm_uniformiv (non-float) based on the ID of your uniform (in the case of &#039;&#039;&#039;steeldiver: sub wars&#039;&#039;&#039; you can now just go directly to the handler as it&#039;s listed in the table below)&lt;br /&gt;
&lt;br /&gt;
4. Once you find the piece of code specific to your uniform, take note of how the values passed to shm_uniformfv/shm_uniformiv are written to the shader object&lt;br /&gt;
&lt;br /&gt;
5. Go through __shv_validateShaderValidator looking for where those fields written to in shm_uniformfv/shm_uniformiv are used and written to the GPU command buffer either directly or through __cb_writeRegs, __cb_multiWriteReg or __cb_fillRegs.&lt;br /&gt;
&lt;br /&gt;
6. Document findings on 3Dbrew ! (that&#039;s the most important step)&lt;br /&gt;
&lt;br /&gt;
== Fragment &amp;quot;uniform&amp;quot; list ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Uniform ID&lt;br /&gt;
!  Type&lt;br /&gt;
!  Name&lt;br /&gt;
!  Handler address (Steeldiver : Sub Wars)&lt;br /&gt;
!  Shader Program struct offset&lt;br /&gt;
!  GPU Register&lt;br /&gt;
|- &lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Texture[0].perspectiveShadow&lt;br /&gt;
| 0x0012A504&lt;br /&gt;
| ?&lt;br /&gt;
| 0x008B bit0 (0 = enable??)&lt;br /&gt;
|- &lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Texture[0].shadowZBias&lt;br /&gt;
| 0x00155584&lt;br /&gt;
| 0xE44&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Texture[0].shadowZScale&lt;br /&gt;
| 0x001556A0&lt;br /&gt;
| 0xE48&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[0].samplerType&lt;br /&gt;
| 0x0012A5D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[1].samplerType&lt;br /&gt;
| 0x0012A6F8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[2].samplerType&lt;br /&gt;
| 0x0012A774&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].samplerType&lt;br /&gt;
| 0x0012A7F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x0080 bit10 (?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[2].texcoord&lt;br /&gt;
| 0x0012A8B4&lt;br /&gt;
| ?&lt;br /&gt;
| 0x0080 bit13 (1 = use texcoords from texture unit 1)&lt;br /&gt;
|- &lt;br /&gt;
| 0x8&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].texcoord&lt;br /&gt;
| 0x0012A97C&lt;br /&gt;
| ?&lt;br /&gt;
| 0x0080 bit8-9 (0-2 = use texcoords from texture unit 0-2 resp., 3 = forbidden?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptRgbMap&lt;br /&gt;
| 0x0012AA54&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit6-9&lt;br /&gt;
|- &lt;br /&gt;
| 0xA&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptAlphaMap&lt;br /&gt;
| 0x0012AB94&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit10-13&lt;br /&gt;
|- &lt;br /&gt;
| 0xB&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Texture[3].ptAlphaSeparate&lt;br /&gt;
| 0x0012ACD4&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit14&lt;br /&gt;
|- &lt;br /&gt;
| 0xC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptClampU&lt;br /&gt;
| 0x0012ADB8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit0-2&lt;br /&gt;
|- &lt;br /&gt;
| 0xD&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptClampV&lt;br /&gt;
| 0x0012AEC0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit3-5&lt;br /&gt;
|- &lt;br /&gt;
| 0xE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptShiftU&lt;br /&gt;
| 0x0012AFD0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit16-17&lt;br /&gt;
|- &lt;br /&gt;
| 0xF&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptShiftV&lt;br /&gt;
| 0x0012B0A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit18-19&lt;br /&gt;
|- &lt;br /&gt;
| 0x10&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptMinFilter&lt;br /&gt;
| 0x0012B168&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00AC bit0-2&lt;br /&gt;
|- &lt;br /&gt;
| 0x11&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptTexWidth&lt;br /&gt;
| 0x0012B270&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00AC bit11-18&lt;br /&gt;
|- &lt;br /&gt;
| 0x12&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptTexOffset&lt;br /&gt;
| 0x0012B334&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00AD bit0-7&lt;br /&gt;
|- &lt;br /&gt;
| 0x13&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Texture[3].ptTexBias&lt;br /&gt;
| 0x001556B4&lt;br /&gt;
| 0xE10&lt;br /&gt;
| 0x00A8 bit20-27&lt;br /&gt;
|- &lt;br /&gt;
| 0x14&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Texture[3].ptNoiseEnable&lt;br /&gt;
| 0x0012B3E0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit15&lt;br /&gt;
|- &lt;br /&gt;
| 0x15&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Texture[3].ptNoiseU&lt;br /&gt;
| 0x00155878&lt;br /&gt;
| 0xE14&lt;br /&gt;
| 0x00A9, 0x00AB&lt;br /&gt;
|- &lt;br /&gt;
| 0x16&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Texture[3].ptNoiseV&lt;br /&gt;
| 0x00155A7C&lt;br /&gt;
| 0xE20&lt;br /&gt;
| 0x00AA, 0x00AB&lt;br /&gt;
|- &lt;br /&gt;
| 0x17&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerRgbMap&lt;br /&gt;
| 0x0012B4B0&lt;br /&gt;
| 0xDF0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x18&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerAlphaMap&lt;br /&gt;
| 0x0012B4F4&lt;br /&gt;
| 0xDF4&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x19&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerNoiseMap&lt;br /&gt;
| 0x0012B540&lt;br /&gt;
| 0xDF8&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1A&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerR&lt;br /&gt;
| 0x0012B58C&lt;br /&gt;
| 0xDFC&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1B&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerG&lt;br /&gt;
| 0x0012B5D8&lt;br /&gt;
| 0xE00&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1C&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerB&lt;br /&gt;
| 0x0012B624&lt;br /&gt;
| 0xE04&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1D&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerA&lt;br /&gt;
| 0x0012B670&lt;br /&gt;
| 0xE08&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1E&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_FragOperation.mode&lt;br /&gt;
| 0x0012B6BC&lt;br /&gt;
| 0xE38&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1F&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.penumbraScale&lt;br /&gt;
| 0x00155C98&lt;br /&gt;
| 0xE40&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x20&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.penumbraBias&lt;br /&gt;
| 0x00155D8C&lt;br /&gt;
| 0xE3C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x21&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.wScale&lt;br /&gt;
| 0x00155E9C&lt;br /&gt;
| 0xE4C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x22&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragOperation.enableClippingPlane&lt;br /&gt;
| 0x0012EAEC&lt;br /&gt;
| 0x568&lt;br /&gt;
| 0x0047 bit0&lt;br /&gt;
|- &lt;br /&gt;
| 0x23&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragOperation.clippingPlane&lt;br /&gt;
| 0x00159474&lt;br /&gt;
| 0xE50&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x24&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragOperation.enableAlphaTest&lt;br /&gt;
| 0x0012EBAC&lt;br /&gt;
| 0x64C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x25&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_FragOperation.alphaTestFunc&lt;br /&gt;
| 0x0012EC64&lt;br /&gt;
| 0x64C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x26&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.alphaRefValue&lt;br /&gt;
| 0x0015971C&lt;br /&gt;
| 0x64C ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x27&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Gas.lightXY&lt;br /&gt;
| 0x001560EC&lt;br /&gt;
| 0xE84&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x28&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_Gas.lightZ&lt;br /&gt;
| 0x00156268&lt;br /&gt;
| 0xE90&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x29&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Gas.deltaZ&lt;br /&gt;
| 0x001564D4&lt;br /&gt;
| 0xEA0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2A&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Gas.accMax&lt;br /&gt;
| 0x001565C0&lt;br /&gt;
| 0xEA4&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Gas.autoAcc&lt;br /&gt;
| 0x0012B790&lt;br /&gt;
| 0xE74&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2C&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Gas.attenuation&lt;br /&gt;
| 0x00156684&lt;br /&gt;
| 0xEA8&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2D&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Gas.colorLutInput&lt;br /&gt;
| 0x0012B7A4&lt;br /&gt;
| 0x640&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2E&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Gas.shadingDensitySrc&lt;br /&gt;
| 0x0012B854&lt;br /&gt;
| 0x624&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2F&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Gas.samplerTR&lt;br /&gt;
| 0x0012B910&lt;br /&gt;
| 0xE78&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x30&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Gas.samplerTG&lt;br /&gt;
| 0x0012B95C&lt;br /&gt;
| 0xE7C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x31&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Gas.samplerTB&lt;br /&gt;
| 0x0012B9A8&lt;br /&gt;
| 0xE80&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x32&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLighting.enabled&lt;br /&gt;
| 0x0012B9F4&lt;br /&gt;
| 0x590&lt;br /&gt;
| 0x00A8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x33&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLighting.ambient&lt;br /&gt;
| 0x00156744&lt;br /&gt;
| 0xA10&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x34&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.emission&lt;br /&gt;
| 0x00156E1C&lt;br /&gt;
| 0xDE0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x35&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.ambient&lt;br /&gt;
| 0x0015696C&lt;br /&gt;
| 0xDA0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x36&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.diffuse&lt;br /&gt;
| 0x00157048&lt;br /&gt;
| 0xDB0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x37&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.specular0&lt;br /&gt;
| 0x001572E0&lt;br /&gt;
| 0xDC0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x38&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.specular1&lt;br /&gt;
| 0x0015756C&lt;br /&gt;
| 0xDD0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x39&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+0*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+1*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+2*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+3*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+4*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+5*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+6*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x40&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+7*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x41&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+0*0x70+0x04&lt;br /&gt;
| 0x0143&lt;br /&gt;
|- &lt;br /&gt;
| 0x42&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+1*0x70+0x04&lt;br /&gt;
| 0x0153&lt;br /&gt;
|- &lt;br /&gt;
| 0x43&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+2*0x70+0x04&lt;br /&gt;
| 0x0163&lt;br /&gt;
|- &lt;br /&gt;
| 0x44&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+3*0x70+0x04&lt;br /&gt;
| 0x0173&lt;br /&gt;
|- &lt;br /&gt;
| 0x45&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+4*0x70+0x04&lt;br /&gt;
| 0x0183&lt;br /&gt;
|- &lt;br /&gt;
| 0x46&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+5*0x70+0x04&lt;br /&gt;
| 0x0193&lt;br /&gt;
|- &lt;br /&gt;
| 0x47&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+6*0x70+0x04&lt;br /&gt;
| 0x01A3&lt;br /&gt;
|- &lt;br /&gt;
| 0x48&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+7*0x70+0x04&lt;br /&gt;
| 0x01B3&lt;br /&gt;
|- &lt;br /&gt;
| 0x49&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+0*0x70+0x14&lt;br /&gt;
| 0x0142&lt;br /&gt;
|- &lt;br /&gt;
| 0x4A&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+1*0x70+0x14&lt;br /&gt;
| 0x0152&lt;br /&gt;
|- &lt;br /&gt;
| 0x4B&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+2*0x70+0x14&lt;br /&gt;
| 0x0162&lt;br /&gt;
|- &lt;br /&gt;
| 0x4C&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+3*0x70+0x14&lt;br /&gt;
| 0x0172&lt;br /&gt;
|- &lt;br /&gt;
| 0x4D&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+4*0x70+0x14&lt;br /&gt;
| 0x0182&lt;br /&gt;
|- &lt;br /&gt;
| 0x4E&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+5*0x70+0x14&lt;br /&gt;
| 0x0192&lt;br /&gt;
|- &lt;br /&gt;
| 0x4F&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+6*0x70+0x14&lt;br /&gt;
| 0x01A2&lt;br /&gt;
|- &lt;br /&gt;
| 0x50&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+7*0x70+0x14&lt;br /&gt;
| 0x01B2&lt;br /&gt;
|- &lt;br /&gt;
| 0x51&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+0*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x52&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+1*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x53&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+2*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x54&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+3*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x55&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+4*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x56&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+5*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x57&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+6*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x58&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+7*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x59&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+0*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5A&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+1*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5B&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+2*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5C&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+3*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5D&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+4*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5E&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+5*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5F&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+6*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x60&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+7*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x61&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+0*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x62&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+1*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x63&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+2*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x64&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+3*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x65&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+4*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x66&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+5*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x67&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+6*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x68&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+7*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x69&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[0].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+0*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6A&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[1].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+1*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6B&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[2].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+2*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6C&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[3].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+3*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6D&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[4].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+4*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6E&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[5].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+5*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6F&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[6].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+6*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x70&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[7].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+7*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x71&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x72&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x73&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x74&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x75&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x76&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x77&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x78&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x79&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0149 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x7A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0159 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x7B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0169 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x7C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0179 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x7D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0189 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x7E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0199 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x7F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01A9 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x80&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01B9 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x81&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0149 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x82&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0159 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x83&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0169 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x84&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0179 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x85&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0189 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x86&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0199 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x87&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01A9 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x88&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01B9 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x89&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0149 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x8A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0159 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x8B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0169 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x8C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0179 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x8D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0189 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x8E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0199 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x8F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01A9 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x90&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01B9 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x91&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[0].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+0*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x92&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[1].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+1*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x93&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[2].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+2*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x94&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[3].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+3*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x95&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[4].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+4*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x96&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[5].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+5*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x97&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[6].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+6*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x98&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[7].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+7*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x99&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit3 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit4 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit5 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit6 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit7 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit8 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit9 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xA0&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit10 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xA1&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[0].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+0*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA2&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[1].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+1*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA3&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[2].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+2*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA4&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[3].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+3*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA5&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[4].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+4*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA6&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[5].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+5*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA7&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[6].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+6*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA8&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[7].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+7*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA9&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[0].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+0*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAA&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[1].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+1*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAB&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[2].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+2*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAC&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[3].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+3*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAD&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[4].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+4*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAE&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[5].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+5*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAF&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[6].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+6*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB0&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[7].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+7*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB1&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB2&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB3&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB4&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB5&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB6&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB7&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB8&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB9&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[0].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+0*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBA&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[1].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+1*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBB&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[2].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+2*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBC&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[3].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+3*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBD&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[4].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+4*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBE&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[5].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+5*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBF&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[6].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+6*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC0&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[7].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+7*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC1&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputD0&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit12 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC2&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputD1&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit13 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC3&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputSP&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit14 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC4&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputFR&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit15 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC5&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputRB&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit16 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC6&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputRG&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit17 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC7&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputRR&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit18 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC8&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputD0&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit0-2&lt;br /&gt;
|- &lt;br /&gt;
| 0xC9&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputD1&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit4-6&lt;br /&gt;
|- &lt;br /&gt;
| 0xCA&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputSP&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit7-9&lt;br /&gt;
|- &lt;br /&gt;
| 0xCB&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputFR&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit12-14&lt;br /&gt;
|- &lt;br /&gt;
| 0xCC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputRB&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit16-18&lt;br /&gt;
|- &lt;br /&gt;
| 0xCD&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputRG&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit20-22&lt;br /&gt;
|- &lt;br /&gt;
| 0xCE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputRR&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit24-26&lt;br /&gt;
|- &lt;br /&gt;
| 0xCF&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleD0&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD0&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleD1&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD1&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleSP&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD2&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleFR&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD3&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleRB&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD4&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleRG&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD5&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleRR&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD6&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerD0&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD7&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerD1&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD8&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerFR&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD9&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerRB&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDA&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerRG&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDB&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerRR&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.shadowSelector&lt;br /&gt;
| 0x0012CE44&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C3 bit24-25&lt;br /&gt;
|- &lt;br /&gt;
| 0xDD&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.bumpSelector&lt;br /&gt;
| 0x0012CD88&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C3 bit22-23&lt;br /&gt;
|- &lt;br /&gt;
| 0xDE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.bumpMode&lt;br /&gt;
| 0x0012D4B4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDF&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.bumpRenorm&lt;br /&gt;
| 0x0012D8A0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE0&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.config&lt;br /&gt;
| 0x0012D5E4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE1&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.invertShadow&lt;br /&gt;
| 0x0012CF04&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE2&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.shadowPrimary&lt;br /&gt;
| 0x0012CFD4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE3&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.shadowSecondary&lt;br /&gt;
| 0x0012D1B8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE4&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.shadowAlpha&lt;br /&gt;
| 0x0012D350&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE5&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.fresnelSelector&lt;br /&gt;
| 0x0012D720&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE6&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.clampHighlights&lt;br /&gt;
| 0x0012D9B0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE7&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.lutEnabledD0&lt;br /&gt;
| 0x0012DA80&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE8&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.lutEnabledD1&lt;br /&gt;
| 0x0012DB58&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE9&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.lutEnabledRefl&lt;br /&gt;
| 0x0012C83C&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xEA&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[0].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC2&lt;br /&gt;
|- &lt;br /&gt;
| 0xEB&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[1].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xCA&lt;br /&gt;
|- &lt;br /&gt;
| 0xEC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[2].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD2&lt;br /&gt;
|- &lt;br /&gt;
| 0xED&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[3].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xDA&lt;br /&gt;
|- &lt;br /&gt;
| 0xEE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[4].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF2&lt;br /&gt;
|- &lt;br /&gt;
| 0xEF&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[5].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xFA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF0&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[0].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC2&lt;br /&gt;
|- &lt;br /&gt;
| 0xF1&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[1].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xCA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF2&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[2].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD2&lt;br /&gt;
|- &lt;br /&gt;
| 0xF3&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[3].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xDA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF4&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[4].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF2&lt;br /&gt;
|- &lt;br /&gt;
| 0xF5&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[5].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xFA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF6&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC0&lt;br /&gt;
|- &lt;br /&gt;
| 0xF7&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC8&lt;br /&gt;
|- &lt;br /&gt;
| 0xF8&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD0&lt;br /&gt;
|- &lt;br /&gt;
| 0xF9&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD8&lt;br /&gt;
|- &lt;br /&gt;
| 0xFA&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF0&lt;br /&gt;
|- &lt;br /&gt;
| 0xFB&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF8&lt;br /&gt;
|- &lt;br /&gt;
| 0xFC&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC0&lt;br /&gt;
|- &lt;br /&gt;
| 0xFD&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC8&lt;br /&gt;
|- &lt;br /&gt;
| 0xFE&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD0&lt;br /&gt;
|- &lt;br /&gt;
| 0xFF&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD8&lt;br /&gt;
|- &lt;br /&gt;
| 0x100&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF0&lt;br /&gt;
|- &lt;br /&gt;
| 0x101&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF8&lt;br /&gt;
|- &lt;br /&gt;
| 0x102&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC1&lt;br /&gt;
|- &lt;br /&gt;
| 0x103&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC9&lt;br /&gt;
|- &lt;br /&gt;
| 0x104&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD1&lt;br /&gt;
|- &lt;br /&gt;
| 0x105&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD9&lt;br /&gt;
|- &lt;br /&gt;
| 0x106&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF1&lt;br /&gt;
|- &lt;br /&gt;
| 0x107&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF9&lt;br /&gt;
|- &lt;br /&gt;
| 0x108&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC1&lt;br /&gt;
|- &lt;br /&gt;
| 0x109&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC9&lt;br /&gt;
|- &lt;br /&gt;
| 0x10A&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD1&lt;br /&gt;
|- &lt;br /&gt;
| 0x10B&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD9&lt;br /&gt;
|- &lt;br /&gt;
| 0x10C&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF1&lt;br /&gt;
|- &lt;br /&gt;
| 0x10D&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF9&lt;br /&gt;
|- &lt;br /&gt;
| 0x10E&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[0].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x10F&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[1].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x110&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[2].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x111&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[3].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x112&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[4].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x113&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[5].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x114&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[0].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x115&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[1].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x116&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[2].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x117&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[3].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x118&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[4].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x119&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[5].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x11A&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[0].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC3&lt;br /&gt;
|- &lt;br /&gt;
| 0x11B&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[1].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xCB&lt;br /&gt;
|- &lt;br /&gt;
| 0x11C&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[2].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD3&lt;br /&gt;
|- &lt;br /&gt;
| 0x11D&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[3].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xDB&lt;br /&gt;
|- &lt;br /&gt;
| 0x11E&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[4].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF3&lt;br /&gt;
|- &lt;br /&gt;
| 0x11F&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[5].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xFB&lt;br /&gt;
|- &lt;br /&gt;
| 0x120&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[0].bufferColor&lt;br /&gt;
| 0x001591C0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x121&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[1].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x122&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[2].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x123&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[3].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x124&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[4].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x125&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Fog.mode&lt;br /&gt;
| 0x0012E7F8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x126&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Fog.color&lt;br /&gt;
| 0x00159338&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x127&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Fog.zFlip&lt;br /&gt;
| 0x0012E9DC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x128&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Fog.sampler&lt;br /&gt;
| 0x0012EAA4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On steeldiver&#039;s uniform handlers : R1 is a pointer to the current shader program object, R12 is a pointer to the data the uniform is being set to.&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=GPU/Internal_Registers&amp;diff=11233</id>
		<title>GPU/Internal Registers</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=GPU/Internal_Registers&amp;diff=11233"/>
		<updated>2014-12-22T14:20:25Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:GFX]]&lt;br /&gt;
(this page is hugely WIP)&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
GPU internal registers are written to through GPU commands. They are used to control the GPU&#039;s behavior, that is to say tell it to draw stuff and how we want it drawn.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
&lt;br /&gt;
There are three main types of registers :&lt;br /&gt;
* configuration registers, which directly map to various rendering properties (for example : [[#GPUREG_FACECULLING_CONFIG|GPUREG_FACECULLING_CONFIG]])&lt;br /&gt;
* data transfer registers, which can be seen as FIFOs that let us send sequential chunks of data to the GPU, such as shader code or 1D samplers (for example : [[#GPUREG_GSH_CODETRANSFER_DATA|GPUREG_GSH_CODETRANSFER_DATA]])&lt;br /&gt;
* action triggering registers, which tell the GPU to do something, like draw a primitive (for example : [[#GPUREG_DRAWARRAYS|GPUREG_DRAWARRAYS]])&lt;br /&gt;
&lt;br /&gt;
== Aliases ==&lt;br /&gt;
&lt;br /&gt;
It is possible for multiple register (sequential) IDs to correspond to the same register. This is done to leverage the consecutive writing mode for [[GPU Commands]], which makes it possible for a single command to write data to multiple sequential register IDs. For example, register IDs 02C1 through 02C8 all correspond to [[#GPUREG_VSH_FLOATUNIFORM_DATA|GPUREG_VSH_FLOATUNIFORM_DATA]] so that a consecutively writing command based at 02C0 will write its first parameter to [[#GPUREG_VSH_FLOATUNIFORM_CONFIG|GPUREG_VSH_FLOATUNIFORM_CONFIG]] and ever subsequent ones to [[#GPUREG_VSH_FLOATUNIFORM_DATA|GPUREG_VSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
&lt;br /&gt;
== Register list ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Register ID&lt;br /&gt;
! Register name&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0000&lt;br /&gt;
| [[#GPUREG_0000|GPUREG_0000]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0001&lt;br /&gt;
| [[#GPUREG_0001|GPUREG_0001]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0002&lt;br /&gt;
| [[#GPUREG_0002|GPUREG_0002]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0003&lt;br /&gt;
| [[#GPUREG_0003|GPUREG_0003]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0004&lt;br /&gt;
| [[#GPUREG_0004|GPUREG_0004]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0005&lt;br /&gt;
| [[#GPUREG_0005|GPUREG_0005]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0006&lt;br /&gt;
| [[#GPUREG_0006|GPUREG_0006]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0007&lt;br /&gt;
| [[#GPUREG_0007|GPUREG_0007]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0008&lt;br /&gt;
| [[#GPUREG_0008|GPUREG_0008]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0009&lt;br /&gt;
| [[#GPUREG_0009|GPUREG_0009]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 000A&lt;br /&gt;
| [[#GPUREG_000A|GPUREG_000A]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 000B&lt;br /&gt;
| [[#GPUREG_000B|GPUREG_000B]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 000C&lt;br /&gt;
| [[#GPUREG_000C|GPUREG_000C]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 000D&lt;br /&gt;
| [[#GPUREG_000D|GPUREG_000D]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 000E&lt;br /&gt;
| [[#GPUREG_000E|GPUREG_000E]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 000F&lt;br /&gt;
| [[#GPUREG_000F|GPUREG_000F]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0010&lt;br /&gt;
| [[#GPUREG_FINALIZE|GPUREG_FINALIZE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0011&lt;br /&gt;
| [[#GPUREG_0011|GPUREG_0011]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0012&lt;br /&gt;
| [[#GPUREG_0012|GPUREG_0012]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0013&lt;br /&gt;
| [[#GPUREG_0013|GPUREG_0013]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0014&lt;br /&gt;
| [[#GPUREG_0014|GPUREG_0014]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0015&lt;br /&gt;
| [[#GPUREG_0015|GPUREG_0015]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0016&lt;br /&gt;
| [[#GPUREG_0016|GPUREG_0016]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0017&lt;br /&gt;
| [[#GPUREG_0017|GPUREG_0017]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0018&lt;br /&gt;
| [[#GPUREG_0018|GPUREG_0018]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0019&lt;br /&gt;
| [[#GPUREG_0019|GPUREG_0019]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 001A&lt;br /&gt;
| [[#GPUREG_001A|GPUREG_001A]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 001B&lt;br /&gt;
| [[#GPUREG_001B|GPUREG_001B]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 001C&lt;br /&gt;
| [[#GPUREG_001C|GPUREG_001C]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 001D&lt;br /&gt;
| [[#GPUREG_001D|GPUREG_001D]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 001E&lt;br /&gt;
| [[#GPUREG_001E|GPUREG_001E]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 001F&lt;br /&gt;
| [[#GPUREG_001F|GPUREG_001F]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0020&lt;br /&gt;
| [[#GPUREG_0020|GPUREG_0020]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0021&lt;br /&gt;
| [[#GPUREG_0021|GPUREG_0021]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0022&lt;br /&gt;
| [[#GPUREG_0022|GPUREG_0022]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0023&lt;br /&gt;
| [[#GPUREG_0023|GPUREG_0023]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0024&lt;br /&gt;
| [[#GPUREG_0024|GPUREG_0024]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0025&lt;br /&gt;
| [[#GPUREG_0025|GPUREG_0025]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0026&lt;br /&gt;
| [[#GPUREG_0026|GPUREG_0026]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0027&lt;br /&gt;
| [[#GPUREG_0027|GPUREG_0027]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0028&lt;br /&gt;
| [[#GPUREG_0028|GPUREG_0028]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0029&lt;br /&gt;
| [[#GPUREG_0029|GPUREG_0029]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 002A&lt;br /&gt;
| [[#GPUREG_002A|GPUREG_002A]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 002B&lt;br /&gt;
| [[#GPUREG_002B|GPUREG_002B]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 002C&lt;br /&gt;
| [[#GPUREG_002C|GPUREG_002C]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 002D&lt;br /&gt;
| [[#GPUREG_002D|GPUREG_002D]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 002E&lt;br /&gt;
| [[#GPUREG_002E|GPUREG_002E]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 002F&lt;br /&gt;
| [[#GPUREG_002F|GPUREG_002F]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0030&lt;br /&gt;
| [[#GPUREG_0030|GPUREG_0030]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0031&lt;br /&gt;
| [[#GPUREG_0031|GPUREG_0031]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0032&lt;br /&gt;
| [[#GPUREG_0032|GPUREG_0032]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0033&lt;br /&gt;
| [[#GPUREG_0033|GPUREG_0033]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0034&lt;br /&gt;
| [[#GPUREG_0034|GPUREG_0034]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0035&lt;br /&gt;
| [[#GPUREG_0035|GPUREG_0035]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0036&lt;br /&gt;
| [[#GPUREG_0036|GPUREG_0036]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0037&lt;br /&gt;
| [[#GPUREG_0037|GPUREG_0037]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0038&lt;br /&gt;
| [[#GPUREG_0038|GPUREG_0038]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0039&lt;br /&gt;
| [[#GPUREG_0039|GPUREG_0039]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 003A&lt;br /&gt;
| [[#GPUREG_003A|GPUREG_003A]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 003B&lt;br /&gt;
| [[#GPUREG_003B|GPUREG_003B]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 003C&lt;br /&gt;
| [[#GPUREG_003C|GPUREG_003C]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 003D&lt;br /&gt;
| [[#GPUREG_003D|GPUREG_003D]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 003E&lt;br /&gt;
| [[#GPUREG_003E|GPUREG_003E]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 003F&lt;br /&gt;
| [[#GPUREG_003F|GPUREG_003F]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0040&lt;br /&gt;
| [[#GPUREG_FACECULLING_CONFIG|GPUREG_FACECULLING_CONFIG]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0041&lt;br /&gt;
| [[#GPUREG_0041|GPUREG_0041]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0042&lt;br /&gt;
| [[#GPUREG_0042|GPUREG_0042]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0043&lt;br /&gt;
| [[#GPUREG_0043|GPUREG_0043]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0044&lt;br /&gt;
| [[#GPUREG_0044|GPUREG_0044]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0045&lt;br /&gt;
| [[#GPUREG_0045|GPUREG_0045]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0046&lt;br /&gt;
| [[#GPUREG_0046|GPUREG_0046]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0047&lt;br /&gt;
| [[#GPUREG_0047|GPUREG_0047]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0048&lt;br /&gt;
| [[#GPUREG_0048|GPUREG_0048]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0049&lt;br /&gt;
| [[#GPUREG_0049|GPUREG_0049]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 004A&lt;br /&gt;
| [[#GPUREG_004A|GPUREG_004A]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 004B&lt;br /&gt;
| [[#GPUREG_004B|GPUREG_004B]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 004C&lt;br /&gt;
| [[#GPUREG_004C|GPUREG_004C]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 004D&lt;br /&gt;
| [[#GPUREG_DEPTHRANGE_NEAR|GPUREG_DEPTHRANGE_NEAR]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 004E&lt;br /&gt;
| [[#GPUREG_DEPTHRANGE_FAR|GPUREG_DEPTHRANGE_FAR]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 004F&lt;br /&gt;
| [[#GPUREG_SH_OUTMAP_TOTAL|GPUREG_SH_OUTMAP_TOTAL]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0050&lt;br /&gt;
| [[#GPUREG_SH_OUTMAP_O0|GPUREG_SH_OUTMAP_O0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0051&lt;br /&gt;
| [[#GPUREG_SH_OUTMAP_O1|GPUREG_SH_OUTMAP_O1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0052&lt;br /&gt;
| [[#GPUREG_SH_OUTMAP_O2|GPUREG_SH_OUTMAP_O2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0053&lt;br /&gt;
| [[#GPUREG_SH_OUTMAP_O3|GPUREG_SH_OUTMAP_O3]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0054&lt;br /&gt;
| [[#GPUREG_SH_OUTMAP_O4|GPUREG_SH_OUTMAP_O4]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0055&lt;br /&gt;
| [[#GPUREG_SH_OUTMAP_O5|GPUREG_SH_OUTMAP_O5]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0056&lt;br /&gt;
| [[#GPUREG_SH_OUTMAP_O6|GPUREG_SH_OUTMAP_O6]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0057&lt;br /&gt;
| [[#GPUREG_0057|GPUREG_0057]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0058&lt;br /&gt;
| [[#GPUREG_0058|GPUREG_0058]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0059&lt;br /&gt;
| [[#GPUREG_0059|GPUREG_0059]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 005A&lt;br /&gt;
| [[#GPUREG_005A|GPUREG_005A]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 005B&lt;br /&gt;
| [[#GPUREG_005B|GPUREG_005B]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 005C&lt;br /&gt;
| [[#GPUREG_005C|GPUREG_005C]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 005D&lt;br /&gt;
| [[#GPUREG_005D|GPUREG_005D]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 005E&lt;br /&gt;
| [[#GPUREG_005E|GPUREG_005E]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 005F&lt;br /&gt;
| [[#GPUREG_005F|GPUREG_005F]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0060&lt;br /&gt;
| [[#GPUREG_0060|GPUREG_0060]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0061&lt;br /&gt;
| [[#GPUREG_0061|GPUREG_0061]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0062&lt;br /&gt;
| [[#GPUREG_0062|GPUREG_0062]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0063&lt;br /&gt;
| [[#GPUREG_0063|GPUREG_0063]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0064&lt;br /&gt;
| [[#GPUREG_0064|GPUREG_0064]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0065&lt;br /&gt;
| [[#GPUREG_SCISSORTEST_MODE|GPUREG_SCISSORTEST_MODE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0066&lt;br /&gt;
| [[#GPUREG_SCISSORTEST_POS|GPUREG_SCISSORTEST_POS]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0067&lt;br /&gt;
| [[#GPUREG_SCISSORTEST_DIM|GPUREG_SCISSORTEST_DIM]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0068&lt;br /&gt;
| [[#GPUREG_0068|GPUREG_0068]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0069&lt;br /&gt;
| [[#GPUREG_0069|GPUREG_0069]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 006A&lt;br /&gt;
| [[#GPUREG_006A|GPUREG_006A]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 006B&lt;br /&gt;
| [[#GPUREG_006B|GPUREG_006B]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 006C&lt;br /&gt;
| [[#GPUREG_006C|GPUREG_006C]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 006D&lt;br /&gt;
| [[#GPUREG_006D|GPUREG_006D]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 006E&lt;br /&gt;
| [[#GPUREG_006E|GPUREG_006E]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 006F&lt;br /&gt;
| [[#GPUREG_006F|GPUREG_006F]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0070&lt;br /&gt;
| [[#GPUREG_0070|GPUREG_0070]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0071&lt;br /&gt;
| [[#GPUREG_0071|GPUREG_0071]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0072&lt;br /&gt;
| [[#GPUREG_0072|GPUREG_0072]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0073&lt;br /&gt;
| [[#GPUREG_0073|GPUREG_0073]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0074&lt;br /&gt;
| [[#GPUREG_0074|GPUREG_0074]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0075&lt;br /&gt;
| [[#GPUREG_0075|GPUREG_0075]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0076&lt;br /&gt;
| [[#GPUREG_0076|GPUREG_0076]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0077&lt;br /&gt;
| [[#GPUREG_0077|GPUREG_0077]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0078&lt;br /&gt;
| [[#GPUREG_0078|GPUREG_0078]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0079&lt;br /&gt;
| [[#GPUREG_0079|GPUREG_0079]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 007A&lt;br /&gt;
| [[#GPUREG_007A|GPUREG_007A]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 007B&lt;br /&gt;
| [[#GPUREG_007B|GPUREG_007B]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 007C&lt;br /&gt;
| [[#GPUREG_007C|GPUREG_007C]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 007D&lt;br /&gt;
| [[#GPUREG_007D|GPUREG_007D]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 007E&lt;br /&gt;
| [[#GPUREG_007E|GPUREG_007E]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 007F&lt;br /&gt;
| [[#GPUREG_007F|GPUREG_007F]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0080&lt;br /&gt;
| [[#GPUREG_TEXUNITS_CONFIG|GPUREG_TEXUNITS_CONFIG]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0081&lt;br /&gt;
| [[#GPUREG_0081|GPUREG_0081]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0082&lt;br /&gt;
| [[#GPUREG_TEXUNIT0_DIM|GPUREG_TEXUNIT0_DIM]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0083&lt;br /&gt;
| [[#GPUREG_TEXUNIT0_PARAM|GPUREG_TEXUNIT0_PARAM]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0084&lt;br /&gt;
| [[#GPUREG_0084|GPUREG_0084]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0085&lt;br /&gt;
| [[#GPUREG_TEXUNIT0_LOC|GPUREG_TEXUNIT0_LOC]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0086&lt;br /&gt;
| [[#GPUREG_0086|GPUREG_0086]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0087&lt;br /&gt;
| [[#GPUREG_0087|GPUREG_0087]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0088&lt;br /&gt;
| [[#GPUREG_0088|GPUREG_0088]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0089&lt;br /&gt;
| [[#GPUREG_0089|GPUREG_0089]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 008A&lt;br /&gt;
| [[#GPUREG_008A|GPUREG_008A]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 008B&lt;br /&gt;
| [[#GPUREG_008B|GPUREG_008B]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 008C&lt;br /&gt;
| [[#GPUREG_008C|GPUREG_008C]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 008D&lt;br /&gt;
| [[#GPUREG_008D|GPUREG_008D]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 008E&lt;br /&gt;
| [[#GPUREG_TEXUNIT0_TYPE|GPUREG_TEXUNIT0_TYPE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 008F&lt;br /&gt;
| [[#GPUREG_008F|GPUREG_008F]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0090&lt;br /&gt;
| [[#GPUREG_0090|GPUREG_0090]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0091&lt;br /&gt;
| [[#GPUREG_0091|GPUREG_0091]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0092&lt;br /&gt;
| [[#GPUREG_TEXUNIT1_DIM|GPUREG_TEXUNIT1_DIM]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0093&lt;br /&gt;
| [[#GPUREG_TEXUNIT1_PARAM|GPUREG_TEXUNIT1_PARAM]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0094&lt;br /&gt;
| [[#GPUREG_0094|GPUREG_0094]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0095&lt;br /&gt;
| [[#GPUREG_TEXUNIT1_LOC|GPUREG_TEXUNIT1_LOC]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0096&lt;br /&gt;
| [[#GPUREG_TEXUNIT1_TYPE|GPUREG_TEXUNIT1_TYPE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0097&lt;br /&gt;
| [[#GPUREG_0097|GPUREG_0097]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0098&lt;br /&gt;
| [[#GPUREG_0098|GPUREG_0098]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0099&lt;br /&gt;
| [[#GPUREG_0099|GPUREG_0099]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 009A&lt;br /&gt;
| [[#GPUREG_TEXUNIT2_DIM|GPUREG_TEXUNIT2_DIM]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 009B&lt;br /&gt;
| [[#GPUREG_TEXUNIT2_PARAM|GPUREG_TEXUNIT2_PARAM]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 009C&lt;br /&gt;
| [[#GPUREG_009C|GPUREG_009C]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 009D&lt;br /&gt;
| [[#GPUREG_TEXUNIT2_LOC|GPUREG_TEXUNIT2_LOC]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 009E&lt;br /&gt;
| [[#GPUREG_TEXUNIT2_TYPE|GPUREG_TEXUNIT2_TYPE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 009F&lt;br /&gt;
| [[#GPUREG_009F|GPUREG_009F]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00A0&lt;br /&gt;
| [[#GPUREG_00A0|GPUREG_00A0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00A1&lt;br /&gt;
| [[#GPUREG_00A1|GPUREG_00A1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00A2&lt;br /&gt;
| [[#GPUREG_00A2|GPUREG_00A2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00A3&lt;br /&gt;
| [[#GPUREG_00A3|GPUREG_00A3]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00A4&lt;br /&gt;
| [[#GPUREG_00A4|GPUREG_00A4]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00A5&lt;br /&gt;
| [[#GPUREG_00A5|GPUREG_00A5]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00A6&lt;br /&gt;
| [[#GPUREG_00A6|GPUREG_00A6]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00A7&lt;br /&gt;
| [[#GPUREG_00A7|GPUREG_00A7]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00A8&lt;br /&gt;
| [[#GPUREG_00A8|GPUREG_00A8]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00A9&lt;br /&gt;
| [[#GPUREG_00A9|GPUREG_00A9]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00AA&lt;br /&gt;
| [[#GPUREG_00AA|GPUREG_00AA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00AB&lt;br /&gt;
| [[#GPUREG_00AB|GPUREG_00AB]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00AC&lt;br /&gt;
| [[#GPUREG_00AC|GPUREG_00AC]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00AD&lt;br /&gt;
| [[#GPUREG_00AD|GPUREG_00AD]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00AE&lt;br /&gt;
| [[#GPUREG_00AE|GPUREG_00AE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00AF&lt;br /&gt;
| [[#GPUREG_00AF|GPUREG_00AF]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00B0&lt;br /&gt;
| [[#GPUREG_00B0|GPUREG_00B0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00B1&lt;br /&gt;
| [[#GPUREG_00B1|GPUREG_00B1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00B2&lt;br /&gt;
| [[#GPUREG_00B2|GPUREG_00B2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00B3&lt;br /&gt;
| [[#GPUREG_00B3|GPUREG_00B3]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00B4&lt;br /&gt;
| [[#GPUREG_00B4|GPUREG_00B4]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00B5&lt;br /&gt;
| [[#GPUREG_00B5|GPUREG_00B5]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00B6&lt;br /&gt;
| [[#GPUREG_00B6|GPUREG_00B6]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00B7&lt;br /&gt;
| [[#GPUREG_00B7|GPUREG_00B7]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00B8&lt;br /&gt;
| [[#GPUREG_00B8|GPUREG_00B8]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00B9&lt;br /&gt;
| [[#GPUREG_00B9|GPUREG_00B9]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00BA&lt;br /&gt;
| [[#GPUREG_00BA|GPUREG_00BA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00BB&lt;br /&gt;
| [[#GPUREG_00BB|GPUREG_00BB]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00BC&lt;br /&gt;
| [[#GPUREG_00BC|GPUREG_00BC]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00BD&lt;br /&gt;
| [[#GPUREG_00BD|GPUREG_00BD]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00BE&lt;br /&gt;
| [[#GPUREG_00BE|GPUREG_00BE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00BF&lt;br /&gt;
| [[#GPUREG_00BF|GPUREG_00BF]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00C0&lt;br /&gt;
| [[#GPUREG_TEXENV0_CONFIG0|GPUREG_TEXENV0_CONFIG0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00C1&lt;br /&gt;
| [[#GPUREG_TEXENV0_CONFIG1|GPUREG_TEXENV0_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00C2&lt;br /&gt;
| [[#GPUREG_TEXENV0_CONFIG2|GPUREG_TEXENV0_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00C3&lt;br /&gt;
| [[#GPUREG_TEXENV0_CONFIG3|GPUREG_TEXENV0_CONFIG3]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00C4&lt;br /&gt;
| [[#GPUREG_TEXENV0_CONFIG4|GPUREG_TEXENV0_CONFIG4]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00C5&lt;br /&gt;
| [[#GPUREG_00C5|GPUREG_00C5]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00C6&lt;br /&gt;
| [[#GPUREG_00C6|GPUREG_00C6]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00C7&lt;br /&gt;
| [[#GPUREG_00C7|GPUREG_00C7]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00C8&lt;br /&gt;
| [[#GPUREG_TEXENV1_CONFIG0|GPUREG_TEXENV1_CONFIG0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00C9&lt;br /&gt;
| [[#GPUREG_TEXENV1_CONFIG1|GPUREG_TEXENV1_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00CA&lt;br /&gt;
| [[#GPUREG_TEXENV1_CONFIG2|GPUREG_TEXENV1_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00CB&lt;br /&gt;
| [[#GPUREG_TEXENV1_CONFIG3|GPUREG_TEXENV1_CONFIG3]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00CC&lt;br /&gt;
| [[#GPUREG_TEXENV1_CONFIG4|GPUREG_TEXENV1_CONFIG4]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00CD&lt;br /&gt;
| [[#GPUREG_00CD|GPUREG_00CD]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00CE&lt;br /&gt;
| [[#GPUREG_00CE|GPUREG_00CE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00CF&lt;br /&gt;
| [[#GPUREG_00CF|GPUREG_00CF]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00D0&lt;br /&gt;
| [[#GPUREG_TEXENV2_CONFIG0|GPUREG_TEXENV2_CONFIG0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00D1&lt;br /&gt;
| [[#GPUREG_TEXENV2_CONFIG1|GPUREG_TEXENV2_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00D2&lt;br /&gt;
| [[#GPUREG_TEXENV2_CONFIG2|GPUREG_TEXENV2_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00D3&lt;br /&gt;
| [[#GPUREG_TEXENV2_CONFIG3|GPUREG_TEXENV2_CONFIG3]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00D4&lt;br /&gt;
| [[#GPUREG_TEXENV2_CONFIG4|GPUREG_TEXENV2_CONFIG4]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00D5&lt;br /&gt;
| [[#GPUREG_00D5|GPUREG_00D5]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00D6&lt;br /&gt;
| [[#GPUREG_00D6|GPUREG_00D6]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00D7&lt;br /&gt;
| [[#GPUREG_00D7|GPUREG_00D7]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00D8&lt;br /&gt;
| [[#GPUREG_TEXENV3_CONFIG0|GPUREG_TEXENV3_CONFIG0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00D9&lt;br /&gt;
| [[#GPUREG_TEXENV3_CONFIG1|GPUREG_TEXENV3_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00DA&lt;br /&gt;
| [[#GPUREG_TEXENV3_CONFIG2|GPUREG_TEXENV3_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00DB&lt;br /&gt;
| [[#GPUREG_TEXENV3_CONFIG3|GPUREG_TEXENV3_CONFIG3]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00DC&lt;br /&gt;
| [[#GPUREG_TEXENV3_CONFIG4|GPUREG_TEXENV3_CONFIG4]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00DD&lt;br /&gt;
| [[#GPUREG_00DD|GPUREG_00DD]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00DE&lt;br /&gt;
| [[#GPUREG_00DE|GPUREG_00DE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00DF&lt;br /&gt;
| [[#GPUREG_00DF|GPUREG_00DF]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00E0&lt;br /&gt;
| [[#GPUREG_00E0|GPUREG_00E0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00E1&lt;br /&gt;
| [[#GPUREG_00E1|GPUREG_00E1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00E2&lt;br /&gt;
| [[#GPUREG_00E2|GPUREG_00E2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00E3&lt;br /&gt;
| [[#GPUREG_00E3|GPUREG_00E3]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00E4&lt;br /&gt;
| [[#GPUREG_00E4|GPUREG_00E4]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00E5&lt;br /&gt;
| [[#GPUREG_00E5|GPUREG_00E5]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00E6&lt;br /&gt;
| [[#GPUREG_00E6|GPUREG_00E6]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00E7&lt;br /&gt;
| [[#GPUREG_00E7|GPUREG_00E7]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00E8&lt;br /&gt;
| [[#GPUREG_00E8|GPUREG_00E8]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00E9&lt;br /&gt;
| [[#GPUREG_00E9|GPUREG_00E9]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00EA&lt;br /&gt;
| [[#GPUREG_00EA|GPUREG_00EA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00EB&lt;br /&gt;
| [[#GPUREG_00EB|GPUREG_00EB]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00EC&lt;br /&gt;
| [[#GPUREG_00EC|GPUREG_00EC]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00ED&lt;br /&gt;
| [[#GPUREG_00ED|GPUREG_00ED]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00EE&lt;br /&gt;
| [[#GPUREG_00EE|GPUREG_00EE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00EF&lt;br /&gt;
| [[#GPUREG_00EF|GPUREG_00EF]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00F0&lt;br /&gt;
| [[#GPUREG_TEXENV4_CONFIG0|GPUREG_TEXENV4_CONFIG0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00F1&lt;br /&gt;
| [[#GPUREG_TEXENV4_CONFIG1|GPUREG_TEXENV4_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00F2&lt;br /&gt;
| [[#GPUREG_TEXENV4_CONFIG2|GPUREG_TEXENV4_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00F3&lt;br /&gt;
| [[#GPUREG_TEXENV4_CONFIG3|GPUREG_TEXENV4_CONFIG3]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00F4&lt;br /&gt;
| [[#GPUREG_TEXENV4_CONFIG4|GPUREG_TEXENV4_CONFIG4]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00F5&lt;br /&gt;
| [[#GPUREG_00F5|GPUREG_00F5]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00F6&lt;br /&gt;
| [[#GPUREG_00F6|GPUREG_00F6]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00F7&lt;br /&gt;
| [[#GPUREG_00F7|GPUREG_00F7]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00F8&lt;br /&gt;
| [[#GPUREG_TEXENV5_CONFIG0|GPUREG_TEXENV5_CONFIG0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00F9&lt;br /&gt;
| [[#GPUREG_TEXENV5_CONFIG1|GPUREG_TEXENV5_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00FA&lt;br /&gt;
| [[#GPUREG_TEXENV5_CONFIG2|GPUREG_TEXENV5_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00FB&lt;br /&gt;
| [[#GPUREG_TEXENV5_CONFIG3|GPUREG_TEXENV5_CONFIG3]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00FC&lt;br /&gt;
| [[#GPUREG_TEXENV5_CONFIG4|GPUREG_TEXENV5_CONFIG4]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00FD&lt;br /&gt;
| [[#GPUREG_00FD|GPUREG_00FD]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00FE&lt;br /&gt;
| [[#GPUREG_00FE|GPUREG_00FE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 00FF&lt;br /&gt;
| [[#GPUREG_00FF|GPUREG_00FF]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0100&lt;br /&gt;
| [[#GPUREG_COLOROUTPUT_CONFIG|GPUREG_COLOROUTPUT_CONFIG]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0101&lt;br /&gt;
| [[#GPUREG_BLEND_CONFIG|GPUREG_BLEND_CONFIG]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0102&lt;br /&gt;
| [[#GPUREG_COLORLOGICOP_CONFIG|GPUREG_COLORLOGICOP_CONFIG]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0103&lt;br /&gt;
| [[#GPUREG_BLEND_COLOR|GPUREG_BLEND_COLOR]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0104&lt;br /&gt;
| [[#GPUREG_ALPHATEST_CONFIG|GPUREG_ALPHATEST_CONFIG]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0105&lt;br /&gt;
| [[#GPUREG_STENCILTEST_CONFIG|GPUREG_STENCILTEST_CONFIG]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0106&lt;br /&gt;
| [[#GPUREG_STENCILOP_CONFIG|GPUREG_STENCILOP_CONFIG]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0107&lt;br /&gt;
| [[#GPUREG_DEPTHTEST_CONFIG|GPUREG_DEPTHTEST_CONFIG]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0108&lt;br /&gt;
| [[#GPUREG_0108|GPUREG_0108]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0109&lt;br /&gt;
| [[#GPUREG_0109|GPUREG_0109]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 010A&lt;br /&gt;
| [[#GPUREG_010A|GPUREG_010A]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 010B&lt;br /&gt;
| [[#GPUREG_010B|GPUREG_010B]]&lt;br /&gt;
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|-&lt;br /&gt;
| 010C&lt;br /&gt;
| [[#GPUREG_010C|GPUREG_010C]]&lt;br /&gt;
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|-&lt;br /&gt;
| 010D&lt;br /&gt;
| [[#GPUREG_010D|GPUREG_010D]]&lt;br /&gt;
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|-&lt;br /&gt;
| 010E&lt;br /&gt;
| [[#GPUREG_010E|GPUREG_010E]]&lt;br /&gt;
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|-&lt;br /&gt;
| 010F&lt;br /&gt;
| [[#GPUREG_010F|GPUREG_010F]]&lt;br /&gt;
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|-&lt;br /&gt;
| 0110&lt;br /&gt;
| [[#GPUREG_0110|GPUREG_0110]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0111&lt;br /&gt;
| [[#GPUREG_0111|GPUREG_0111]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0112&lt;br /&gt;
| [[#GPUREG_COLORBUFFER_READ|GPUREG_COLORBUFFER_READ]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0113&lt;br /&gt;
| [[#GPUREG_COLORBUFFER_WRITE|GPUREG_COLORBUFFER_WRITE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0114&lt;br /&gt;
| [[#GPUREG_DEPTHBUFFER_READ|GPUREG_DEPTHBUFFER_READ]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0115&lt;br /&gt;
| [[#GPUREG_DEPTHBUFFER_WRITE|GPUREG_DEPTHBUFFER_WRITE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0116&lt;br /&gt;
| [[#GPUREG_DEPTHBUFFER_FORMAT|GPUREG_DEPTHBUFFER_FORMAT]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0117&lt;br /&gt;
| [[#GPUREG_COLORBUFFER_FORMAT|GPUREG_COLORBUFFER_FORMAT]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0118&lt;br /&gt;
| [[#GPUREG_0118|GPUREG_0118]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0119&lt;br /&gt;
| [[#GPUREG_0119|GPUREG_0119]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 011A&lt;br /&gt;
| [[#GPUREG_011A|GPUREG_011A]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 011B&lt;br /&gt;
| [[#GPUREG_011B|GPUREG_011B]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 011C&lt;br /&gt;
| [[#GPUREG_DEPTHBUFFER_LOC|GPUREG_DEPTHBUFFER_LOC]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 011D&lt;br /&gt;
| [[#GPUREG_COLORBUFFER_LOC|GPUREG_COLORBUFFER_LOC]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 011E&lt;br /&gt;
| [[#GPUREG_OUTBUFFER_DIM|GPUREG_OUTBUFFER_DIM]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 011F&lt;br /&gt;
| [[#GPUREG_011F|GPUREG_011F]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0120&lt;br /&gt;
| [[#GPUREG_0120|GPUREG_0120]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0121&lt;br /&gt;
| [[#GPUREG_0121|GPUREG_0121]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0122&lt;br /&gt;
| [[#GPUREG_0122|GPUREG_0122]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0123&lt;br /&gt;
| [[#GPUREG_0123|GPUREG_0123]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0124&lt;br /&gt;
| [[#GPUREG_0124|GPUREG_0124]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0125&lt;br /&gt;
| [[#GPUREG_0125|GPUREG_0125]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0126&lt;br /&gt;
| [[#GPUREG_0126|GPUREG_0126]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0127&lt;br /&gt;
| [[#GPUREG_0127|GPUREG_0127]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0128&lt;br /&gt;
| [[#GPUREG_0128|GPUREG_0128]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0129&lt;br /&gt;
| [[#GPUREG_0129|GPUREG_0129]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 012A&lt;br /&gt;
| [[#GPUREG_012A|GPUREG_012A]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 012B&lt;br /&gt;
| [[#GPUREG_012B|GPUREG_012B]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 012C&lt;br /&gt;
| [[#GPUREG_012C|GPUREG_012C]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 012D&lt;br /&gt;
| [[#GPUREG_012D|GPUREG_012D]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 012E&lt;br /&gt;
| [[#GPUREG_012E|GPUREG_012E]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 012F&lt;br /&gt;
| [[#GPUREG_012F|GPUREG_012F]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0130&lt;br /&gt;
| [[#GPUREG_0130|GPUREG_0130]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0131&lt;br /&gt;
| [[#GPUREG_0131|GPUREG_0131]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0132&lt;br /&gt;
| [[#GPUREG_0132|GPUREG_0132]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0133&lt;br /&gt;
| [[#GPUREG_0133|GPUREG_0133]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0134&lt;br /&gt;
| [[#GPUREG_0134|GPUREG_0134]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0135&lt;br /&gt;
| [[#GPUREG_0135|GPUREG_0135]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0136&lt;br /&gt;
| [[#GPUREG_0136|GPUREG_0136]]&lt;br /&gt;
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|-&lt;br /&gt;
| 0137&lt;br /&gt;
| [[#GPUREG_0137|GPUREG_0137]]&lt;br /&gt;
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|-&lt;br /&gt;
| 0138&lt;br /&gt;
| [[#GPUREG_0138|GPUREG_0138]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0139&lt;br /&gt;
| [[#GPUREG_0139|GPUREG_0139]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 013A&lt;br /&gt;
| [[#GPUREG_013A|GPUREG_013A]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 013B&lt;br /&gt;
| [[#GPUREG_013B|GPUREG_013B]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 013C&lt;br /&gt;
| [[#GPUREG_013C|GPUREG_013C]]&lt;br /&gt;
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|-&lt;br /&gt;
| 013D&lt;br /&gt;
| [[#GPUREG_013D|GPUREG_013D]]&lt;br /&gt;
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|-&lt;br /&gt;
| 013E&lt;br /&gt;
| [[#GPUREG_013E|GPUREG_013E]]&lt;br /&gt;
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|-&lt;br /&gt;
| 013F&lt;br /&gt;
| [[#GPUREG_013F|GPUREG_013F]]&lt;br /&gt;
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|-&lt;br /&gt;
| 0140&lt;br /&gt;
| [[#GPUREG_0140|GPUREG_0140]]&lt;br /&gt;
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|-&lt;br /&gt;
| 0141&lt;br /&gt;
| [[#GPUREG_0141|GPUREG_0141]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0142&lt;br /&gt;
| [[#GPUREG_0142|GPUREG_0142]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0143&lt;br /&gt;
| [[#GPUREG_0143|GPUREG_0143]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0144&lt;br /&gt;
| [[#GPUREG_0144|GPUREG_0144]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0145&lt;br /&gt;
| [[#GPUREG_0145|GPUREG_0145]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0146&lt;br /&gt;
| [[#GPUREG_0146|GPUREG_0146]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0147&lt;br /&gt;
| [[#GPUREG_0147|GPUREG_0147]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0148&lt;br /&gt;
| [[#GPUREG_0148|GPUREG_0148]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0149&lt;br /&gt;
| [[#GPUREG_0149|GPUREG_0149]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 014A&lt;br /&gt;
| [[#GPUREG_014A|GPUREG_014A]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 014B&lt;br /&gt;
| [[#GPUREG_014B|GPUREG_014B]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 014C&lt;br /&gt;
| [[#GPUREG_014C|GPUREG_014C]]&lt;br /&gt;
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|-&lt;br /&gt;
| 014D&lt;br /&gt;
| [[#GPUREG_014D|GPUREG_014D]]&lt;br /&gt;
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|-&lt;br /&gt;
| 014E&lt;br /&gt;
| [[#GPUREG_014E|GPUREG_014E]]&lt;br /&gt;
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|-&lt;br /&gt;
| 014F&lt;br /&gt;
| [[#GPUREG_014F|GPUREG_014F]]&lt;br /&gt;
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|-&lt;br /&gt;
| 0150&lt;br /&gt;
| [[#GPUREG_0150|GPUREG_0150]]&lt;br /&gt;
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|-&lt;br /&gt;
| 0151&lt;br /&gt;
| [[#GPUREG_0151|GPUREG_0151]]&lt;br /&gt;
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|-&lt;br /&gt;
| 0152&lt;br /&gt;
| [[#GPUREG_0152|GPUREG_0152]]&lt;br /&gt;
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|-&lt;br /&gt;
| 0153&lt;br /&gt;
| [[#GPUREG_0153|GPUREG_0153]]&lt;br /&gt;
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|-&lt;br /&gt;
| 0154&lt;br /&gt;
| [[#GPUREG_0154|GPUREG_0154]]&lt;br /&gt;
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|-&lt;br /&gt;
| 0155&lt;br /&gt;
| [[#GPUREG_0155|GPUREG_0155]]&lt;br /&gt;
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|-&lt;br /&gt;
| 0156&lt;br /&gt;
| [[#GPUREG_0156|GPUREG_0156]]&lt;br /&gt;
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|-&lt;br /&gt;
| 0157&lt;br /&gt;
| [[#GPUREG_0157|GPUREG_0157]]&lt;br /&gt;
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|-&lt;br /&gt;
| 0158&lt;br /&gt;
| [[#GPUREG_0158|GPUREG_0158]]&lt;br /&gt;
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|-&lt;br /&gt;
| 0159&lt;br /&gt;
| [[#GPUREG_0159|GPUREG_0159]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 015A&lt;br /&gt;
| [[#GPUREG_015A|GPUREG_015A]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 015B&lt;br /&gt;
| [[#GPUREG_015B|GPUREG_015B]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 015C&lt;br /&gt;
| [[#GPUREG_015C|GPUREG_015C]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 015D&lt;br /&gt;
| [[#GPUREG_015D|GPUREG_015D]]&lt;br /&gt;
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|-&lt;br /&gt;
| 015E&lt;br /&gt;
| [[#GPUREG_015E|GPUREG_015E]]&lt;br /&gt;
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|-&lt;br /&gt;
| 015F&lt;br /&gt;
| [[#GPUREG_015F|GPUREG_015F]]&lt;br /&gt;
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|-&lt;br /&gt;
| 0160&lt;br /&gt;
| [[#GPUREG_0160|GPUREG_0160]]&lt;br /&gt;
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|-&lt;br /&gt;
| 0161&lt;br /&gt;
| [[#GPUREG_0161|GPUREG_0161]]&lt;br /&gt;
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|-&lt;br /&gt;
| 0162&lt;br /&gt;
| [[#GPUREG_0162|GPUREG_0162]]&lt;br /&gt;
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|-&lt;br /&gt;
| 0163&lt;br /&gt;
| [[#GPUREG_0163|GPUREG_0163]]&lt;br /&gt;
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|-&lt;br /&gt;
| 0164&lt;br /&gt;
| [[#GPUREG_0164|GPUREG_0164]]&lt;br /&gt;
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|-&lt;br /&gt;
| 0165&lt;br /&gt;
| [[#GPUREG_0165|GPUREG_0165]]&lt;br /&gt;
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|-&lt;br /&gt;
| 0166&lt;br /&gt;
| [[#GPUREG_0166|GPUREG_0166]]&lt;br /&gt;
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|-&lt;br /&gt;
| 0167&lt;br /&gt;
| [[#GPUREG_0167|GPUREG_0167]]&lt;br /&gt;
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|-&lt;br /&gt;
| 0168&lt;br /&gt;
| [[#GPUREG_0168|GPUREG_0168]]&lt;br /&gt;
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|-&lt;br /&gt;
| 0169&lt;br /&gt;
| [[#GPUREG_0169|GPUREG_0169]]&lt;br /&gt;
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|-&lt;br /&gt;
| 016A&lt;br /&gt;
| [[#GPUREG_016A|GPUREG_016A]]&lt;br /&gt;
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|-&lt;br /&gt;
| 016B&lt;br /&gt;
| [[#GPUREG_016B|GPUREG_016B]]&lt;br /&gt;
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|-&lt;br /&gt;
| 016C&lt;br /&gt;
| [[#GPUREG_016C|GPUREG_016C]]&lt;br /&gt;
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|-&lt;br /&gt;
| 016D&lt;br /&gt;
| [[#GPUREG_016D|GPUREG_016D]]&lt;br /&gt;
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|-&lt;br /&gt;
| 016E&lt;br /&gt;
| [[#GPUREG_016E|GPUREG_016E]]&lt;br /&gt;
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|-&lt;br /&gt;
| 016F&lt;br /&gt;
| [[#GPUREG_016F|GPUREG_016F]]&lt;br /&gt;
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|-&lt;br /&gt;
| 0170&lt;br /&gt;
| [[#GPUREG_0170|GPUREG_0170]]&lt;br /&gt;
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|-&lt;br /&gt;
| 0171&lt;br /&gt;
| [[#GPUREG_0171|GPUREG_0171]]&lt;br /&gt;
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|-&lt;br /&gt;
| 0172&lt;br /&gt;
| [[#GPUREG_0172|GPUREG_0172]]&lt;br /&gt;
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|-&lt;br /&gt;
| 0173&lt;br /&gt;
| [[#GPUREG_0173|GPUREG_0173]]&lt;br /&gt;
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|-&lt;br /&gt;
| 0174&lt;br /&gt;
| [[#GPUREG_0174|GPUREG_0174]]&lt;br /&gt;
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|-&lt;br /&gt;
| 0175&lt;br /&gt;
| [[#GPUREG_0175|GPUREG_0175]]&lt;br /&gt;
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|-&lt;br /&gt;
| 0176&lt;br /&gt;
| [[#GPUREG_0176|GPUREG_0176]]&lt;br /&gt;
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|-&lt;br /&gt;
| 0177&lt;br /&gt;
| [[#GPUREG_0177|GPUREG_0177]]&lt;br /&gt;
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|-&lt;br /&gt;
| 0178&lt;br /&gt;
| [[#GPUREG_0178|GPUREG_0178]]&lt;br /&gt;
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|-&lt;br /&gt;
| 0179&lt;br /&gt;
| [[#GPUREG_0179|GPUREG_0179]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 017A&lt;br /&gt;
| [[#GPUREG_017A|GPUREG_017A]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 017B&lt;br /&gt;
| [[#GPUREG_017B|GPUREG_017B]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 017C&lt;br /&gt;
| [[#GPUREG_017C|GPUREG_017C]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 017D&lt;br /&gt;
| [[#GPUREG_017D|GPUREG_017D]]&lt;br /&gt;
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|-&lt;br /&gt;
| 017E&lt;br /&gt;
| [[#GPUREG_017E|GPUREG_017E]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 017F&lt;br /&gt;
| [[#GPUREG_017F|GPUREG_017F]]&lt;br /&gt;
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|-&lt;br /&gt;
| 0180&lt;br /&gt;
| [[#GPUREG_0180|GPUREG_0180]]&lt;br /&gt;
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|-&lt;br /&gt;
| 0181&lt;br /&gt;
| [[#GPUREG_0181|GPUREG_0181]]&lt;br /&gt;
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|-&lt;br /&gt;
| 0182&lt;br /&gt;
| [[#GPUREG_0182|GPUREG_0182]]&lt;br /&gt;
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|-&lt;br /&gt;
| 0183&lt;br /&gt;
| [[#GPUREG_0183|GPUREG_0183]]&lt;br /&gt;
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|-&lt;br /&gt;
| 0184&lt;br /&gt;
| [[#GPUREG_0184|GPUREG_0184]]&lt;br /&gt;
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|-&lt;br /&gt;
| 0185&lt;br /&gt;
| [[#GPUREG_0185|GPUREG_0185]]&lt;br /&gt;
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|-&lt;br /&gt;
| 0186&lt;br /&gt;
| [[#GPUREG_0186|GPUREG_0186]]&lt;br /&gt;
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|-&lt;br /&gt;
| 0187&lt;br /&gt;
| [[#GPUREG_0187|GPUREG_0187]]&lt;br /&gt;
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|-&lt;br /&gt;
| 0188&lt;br /&gt;
| [[#GPUREG_0188|GPUREG_0188]]&lt;br /&gt;
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|-&lt;br /&gt;
| 0189&lt;br /&gt;
| [[#GPUREG_0189|GPUREG_0189]]&lt;br /&gt;
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|-&lt;br /&gt;
| 018A&lt;br /&gt;
| [[#GPUREG_018A|GPUREG_018A]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 018B&lt;br /&gt;
| [[#GPUREG_018B|GPUREG_018B]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 018C&lt;br /&gt;
| [[#GPUREG_018C|GPUREG_018C]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 018D&lt;br /&gt;
| [[#GPUREG_018D|GPUREG_018D]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 018E&lt;br /&gt;
| [[#GPUREG_018E|GPUREG_018E]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 018F&lt;br /&gt;
| [[#GPUREG_018F|GPUREG_018F]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0190&lt;br /&gt;
| [[#GPUREG_0190|GPUREG_0190]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0191&lt;br /&gt;
| [[#GPUREG_0191|GPUREG_0191]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0192&lt;br /&gt;
| [[#GPUREG_0192|GPUREG_0192]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0193&lt;br /&gt;
| [[#GPUREG_0193|GPUREG_0193]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0194&lt;br /&gt;
| [[#GPUREG_0194|GPUREG_0194]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0195&lt;br /&gt;
| [[#GPUREG_0195|GPUREG_0195]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0196&lt;br /&gt;
| [[#GPUREG_0196|GPUREG_0196]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0197&lt;br /&gt;
| [[#GPUREG_0197|GPUREG_0197]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0198&lt;br /&gt;
| [[#GPUREG_0198|GPUREG_0198]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0199&lt;br /&gt;
| [[#GPUREG_0199|GPUREG_0199]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 019A&lt;br /&gt;
| [[#GPUREG_019A|GPUREG_019A]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 019B&lt;br /&gt;
| [[#GPUREG_019B|GPUREG_019B]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 019C&lt;br /&gt;
| [[#GPUREG_019C|GPUREG_019C]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 019D&lt;br /&gt;
| [[#GPUREG_019D|GPUREG_019D]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 019E&lt;br /&gt;
| [[#GPUREG_019E|GPUREG_019E]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 019F&lt;br /&gt;
| [[#GPUREG_019F|GPUREG_019F]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01A0&lt;br /&gt;
| [[#GPUREG_01A0|GPUREG_01A0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01A1&lt;br /&gt;
| [[#GPUREG_01A1|GPUREG_01A1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01A2&lt;br /&gt;
| [[#GPUREG_01A2|GPUREG_01A2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01A3&lt;br /&gt;
| [[#GPUREG_01A3|GPUREG_01A3]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01A4&lt;br /&gt;
| [[#GPUREG_01A4|GPUREG_01A4]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01A5&lt;br /&gt;
| [[#GPUREG_01A5|GPUREG_01A5]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01A6&lt;br /&gt;
| [[#GPUREG_01A6|GPUREG_01A6]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01A7&lt;br /&gt;
| [[#GPUREG_01A7|GPUREG_01A7]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01A8&lt;br /&gt;
| [[#GPUREG_01A8|GPUREG_01A8]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01A9&lt;br /&gt;
| [[#GPUREG_01A9|GPUREG_01A9]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01AA&lt;br /&gt;
| [[#GPUREG_01AA|GPUREG_01AA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01AB&lt;br /&gt;
| [[#GPUREG_01AB|GPUREG_01AB]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01AC&lt;br /&gt;
| [[#GPUREG_01AC|GPUREG_01AC]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01AD&lt;br /&gt;
| [[#GPUREG_01AD|GPUREG_01AD]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01AE&lt;br /&gt;
| [[#GPUREG_01AE|GPUREG_01AE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01AF&lt;br /&gt;
| [[#GPUREG_01AF|GPUREG_01AF]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01B0&lt;br /&gt;
| [[#GPUREG_01B0|GPUREG_01B0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01B1&lt;br /&gt;
| [[#GPUREG_01B1|GPUREG_01B1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01B2&lt;br /&gt;
| [[#GPUREG_01B2|GPUREG_01B2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01B3&lt;br /&gt;
| [[#GPUREG_01B3|GPUREG_01B3]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01B4&lt;br /&gt;
| [[#GPUREG_01B4|GPUREG_01B4]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01B5&lt;br /&gt;
| [[#GPUREG_01B5|GPUREG_01B5]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01B6&lt;br /&gt;
| [[#GPUREG_01B6|GPUREG_01B6]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01B7&lt;br /&gt;
| [[#GPUREG_01B7|GPUREG_01B7]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01B8&lt;br /&gt;
| [[#GPUREG_01B8|GPUREG_01B8]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01B9&lt;br /&gt;
| [[#GPUREG_01B9|GPUREG_01B9]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01BA&lt;br /&gt;
| [[#GPUREG_01BA|GPUREG_01BA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01BB&lt;br /&gt;
| [[#GPUREG_01BB|GPUREG_01BB]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01BC&lt;br /&gt;
| [[#GPUREG_01BC|GPUREG_01BC]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01BD&lt;br /&gt;
| [[#GPUREG_01BD|GPUREG_01BD]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01BE&lt;br /&gt;
| [[#GPUREG_01BE|GPUREG_01BE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01BF&lt;br /&gt;
| [[#GPUREG_01BF|GPUREG_01BF]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01C0&lt;br /&gt;
| [[#GPUREG_01C0|GPUREG_01C0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01C1&lt;br /&gt;
| [[#GPUREG_01C1|GPUREG_01C1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01C2&lt;br /&gt;
| [[#GPUREG_01C2|GPUREG_01C2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01C3&lt;br /&gt;
| [[#GPUREG_01C3|GPUREG_01C3]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01C4&lt;br /&gt;
| [[#GPUREG_01C4|GPUREG_01C4]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01C5&lt;br /&gt;
| [[#GPUREG_01C5|GPUREG_01C5]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01C6&lt;br /&gt;
| [[#GPUREG_01C6|GPUREG_01C6]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01C7&lt;br /&gt;
| [[#GPUREG_01C7|GPUREG_01C7]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01C8&lt;br /&gt;
| [[#GPUREG_01C8|GPUREG_01C8]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01C9&lt;br /&gt;
| [[#GPUREG_01C9|GPUREG_01C9]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01CA&lt;br /&gt;
| [[#GPUREG_01CA|GPUREG_01CA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01CB&lt;br /&gt;
| [[#GPUREG_01CB|GPUREG_01CB]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01CC&lt;br /&gt;
| [[#GPUREG_01CC|GPUREG_01CC]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01CD&lt;br /&gt;
| [[#GPUREG_01CD|GPUREG_01CD]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01CE&lt;br /&gt;
| [[#GPUREG_01CE|GPUREG_01CE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01CF&lt;br /&gt;
| [[#GPUREG_01CF|GPUREG_01CF]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01D0&lt;br /&gt;
| [[#GPUREG_01D0|GPUREG_01D0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01D1&lt;br /&gt;
| [[#GPUREG_01D1|GPUREG_01D1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01D2&lt;br /&gt;
| [[#GPUREG_01D2|GPUREG_01D2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01D3&lt;br /&gt;
| [[#GPUREG_01D3|GPUREG_01D3]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01D4&lt;br /&gt;
| [[#GPUREG_01D4|GPUREG_01D4]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01D5&lt;br /&gt;
| [[#GPUREG_01D5|GPUREG_01D5]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01D6&lt;br /&gt;
| [[#GPUREG_01D6|GPUREG_01D6]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01D7&lt;br /&gt;
| [[#GPUREG_01D7|GPUREG_01D7]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01D8&lt;br /&gt;
| [[#GPUREG_01D8|GPUREG_01D8]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01D9&lt;br /&gt;
| [[#GPUREG_01D9|GPUREG_01D9]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01DA&lt;br /&gt;
| [[#GPUREG_01DA|GPUREG_01DA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01DB&lt;br /&gt;
| [[#GPUREG_01DB|GPUREG_01DB]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01DC&lt;br /&gt;
| [[#GPUREG_01DC|GPUREG_01DC]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01DD&lt;br /&gt;
| [[#GPUREG_01DD|GPUREG_01DD]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01DE&lt;br /&gt;
| [[#GPUREG_01DE|GPUREG_01DE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01DF&lt;br /&gt;
| [[#GPUREG_01DF|GPUREG_01DF]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01E0&lt;br /&gt;
| [[#GPUREG_01E0|GPUREG_01E0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01E1&lt;br /&gt;
| [[#GPUREG_01E1|GPUREG_01E1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01E2&lt;br /&gt;
| [[#GPUREG_01E2|GPUREG_01E2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01E3&lt;br /&gt;
| [[#GPUREG_01E3|GPUREG_01E3]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01E4&lt;br /&gt;
| [[#GPUREG_01E4|GPUREG_01E4]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01E5&lt;br /&gt;
| [[#GPUREG_01E5|GPUREG_01E5]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01E6&lt;br /&gt;
| [[#GPUREG_01E6|GPUREG_01E6]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01E7&lt;br /&gt;
| [[#GPUREG_01E7|GPUREG_01E7]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01E8&lt;br /&gt;
| [[#GPUREG_01E8|GPUREG_01E8]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01E9&lt;br /&gt;
| [[#GPUREG_01E9|GPUREG_01E9]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01EA&lt;br /&gt;
| [[#GPUREG_01EA|GPUREG_01EA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01EB&lt;br /&gt;
| [[#GPUREG_01EB|GPUREG_01EB]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01EC&lt;br /&gt;
| [[#GPUREG_01EC|GPUREG_01EC]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01ED&lt;br /&gt;
| [[#GPUREG_01ED|GPUREG_01ED]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01EE&lt;br /&gt;
| [[#GPUREG_01EE|GPUREG_01EE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01EF&lt;br /&gt;
| [[#GPUREG_01EF|GPUREG_01EF]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01F0&lt;br /&gt;
| [[#GPUREG_01F0|GPUREG_01F0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01F1&lt;br /&gt;
| [[#GPUREG_01F1|GPUREG_01F1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01F2&lt;br /&gt;
| [[#GPUREG_01F2|GPUREG_01F2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01F3&lt;br /&gt;
| [[#GPUREG_01F3|GPUREG_01F3]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01F4&lt;br /&gt;
| [[#GPUREG_01F4|GPUREG_01F4]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01F5&lt;br /&gt;
| [[#GPUREG_01F5|GPUREG_01F5]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01F6&lt;br /&gt;
| [[#GPUREG_01F6|GPUREG_01F6]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01F7&lt;br /&gt;
| [[#GPUREG_01F7|GPUREG_01F7]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01F8&lt;br /&gt;
| [[#GPUREG_01F8|GPUREG_01F8]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01F9&lt;br /&gt;
| [[#GPUREG_01F9|GPUREG_01F9]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01FA&lt;br /&gt;
| [[#GPUREG_01FA|GPUREG_01FA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01FB&lt;br /&gt;
| [[#GPUREG_01FB|GPUREG_01FB]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01FC&lt;br /&gt;
| [[#GPUREG_01FC|GPUREG_01FC]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01FD&lt;br /&gt;
| [[#GPUREG_01FD|GPUREG_01FD]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01FE&lt;br /&gt;
| [[#GPUREG_01FE|GPUREG_01FE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 01FF&lt;br /&gt;
| [[#GPUREG_01FF|GPUREG_01FF]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | Geometry pipeline registers&lt;br /&gt;
|-&lt;br /&gt;
| 0200&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFERS_LOC|GPUREG_ATTRIBBUFFERS_LOC]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0201&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFERS_FORMAT_LOW|GPUREG_ATTRIBBUFFERS_FORMAT_LOW]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0202&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFERS_FORMAT_HIGH|GPUREG_ATTRIBBUFFERS_FORMAT_HIGH]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0203&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER0_CONFIG0|GPUREG_ATTRIBBUFFER0_CONFIG0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0204&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER0_CONFIG1|GPUREG_ATTRIBBUFFER0_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0205&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER0_CONFIG2|GPUREG_ATTRIBBUFFER0_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0206&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER1_CONFIG0|GPUREG_ATTRIBBUFFER1_CONFIG0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0207&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER1_CONFIG1|GPUREG_ATTRIBBUFFER1_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0208&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER1_CONFIG2|GPUREG_ATTRIBBUFFER1_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0209&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER2_CONFIG0|GPUREG_ATTRIBBUFFER2_CONFIG0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 020A&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER2_CONFIG1|GPUREG_ATTRIBBUFFER2_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 020B&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER2_CONFIG2|GPUREG_ATTRIBBUFFER2_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 020C&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER3_CONFIG0|GPUREG_ATTRIBBUFFER3_CONFIG0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 020D&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER3_CONFIG1|GPUREG_ATTRIBBUFFER3_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 020E&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER3_CONFIG2|GPUREG_ATTRIBBUFFER3_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 020F&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER4_CONFIG0|GPUREG_ATTRIBBUFFER4_CONFIG0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0210&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER4_CONFIG1|GPUREG_ATTRIBBUFFER4_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0211&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER4_CONFIG2|GPUREG_ATTRIBBUFFER4_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0212&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER5_CONFIG0|GPUREG_ATTRIBBUFFER5_CONFIG0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0213&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER5_CONFIG1|GPUREG_ATTRIBBUFFER5_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0214&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER5_CONFIG2|GPUREG_ATTRIBBUFFER5_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0215&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER6_CONFIG0|GPUREG_ATTRIBBUFFER6_CONFIG0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0216&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER6_CONFIG1|GPUREG_ATTRIBBUFFER6_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0217&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER6_CONFIG2|GPUREG_ATTRIBBUFFER6_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0218&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER7_CONFIG0|GPUREG_ATTRIBBUFFER7_CONFIG0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0219&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER7_CONFIG1|GPUREG_ATTRIBBUFFER7_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 021A&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER7_CONFIG2|GPUREG_ATTRIBBUFFER7_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 021B&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER8_CONFIG0|GPUREG_ATTRIBBUFFER8_CONFIG0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 021C&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER8_CONFIG1|GPUREG_ATTRIBBUFFER8_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 021D&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER8_CONFIG2|GPUREG_ATTRIBBUFFER8_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 021E&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER9_CONFIG0|GPUREG_ATTRIBBUFFER9_CONFIG0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 021F&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER9_CONFIG1|GPUREG_ATTRIBBUFFER9_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0220&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFER9_CONFIG2|GPUREG_ATTRIBBUFFER9_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0221&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFERA_CONFIG0|GPUREG_ATTRIBBUFFERA_CONFIG0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0222&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFERA_CONFIG1|GPUREG_ATTRIBBUFFERA_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0223&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFERA_CONFIG2|GPUREG_ATTRIBBUFFERA_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0224&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFERB_CONFIG0|GPUREG_ATTRIBBUFFERB_CONFIG0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0225&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFERB_CONFIG1|GPUREG_ATTRIBBUFFERB_CONFIG1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0226&lt;br /&gt;
| [[#GPUREG_ATTRIBBUFFERB_CONFIG2|GPUREG_ATTRIBBUFFERB_CONFIG2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0227&lt;br /&gt;
| [[#GPUREG_INDEXBUFFER_CONFIG|GPUREG_INDEXBUFFER_CONFIG]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0228&lt;br /&gt;
| [[#GPUREG_NUMVERTICES|GPUREG_NUMVERTICES]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0229&lt;br /&gt;
| [[#GPUREG_GEOSTAGE_CONFIG|GPUREG_GEOSTAGE_CONFIG]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 022A&lt;br /&gt;
| [[#GPUREG_022A|GPUREG_022A]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 022B&lt;br /&gt;
| [[#GPUREG_022B|GPUREG_022B]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 022C&lt;br /&gt;
| [[#GPUREG_022C|GPUREG_022C]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 022D&lt;br /&gt;
| [[#GPUREG_022D|GPUREG_022D]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 022E&lt;br /&gt;
| [[#GPUREG_DRAWARRAYS|GPUREG_DRAWARRAYS]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 022F&lt;br /&gt;
| [[#GPUREG_DRAWELEMENTS|GPUREG_DRAWELEMENTS]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0230&lt;br /&gt;
| [[#GPUREG_0230|GPUREG_0230]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0231&lt;br /&gt;
| [[#GPUREG_0231|GPUREG_0231]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0232&lt;br /&gt;
| [[#GPUREG_0232|GPUREG_0232]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0233&lt;br /&gt;
| [[#GPUREG_0233|GPUREG_0233]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0234&lt;br /&gt;
| [[#GPUREG_0234|GPUREG_0234]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0235&lt;br /&gt;
| [[#GPUREG_0235|GPUREG_0235]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0236&lt;br /&gt;
| [[#GPUREG_0236|GPUREG_0236]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0237&lt;br /&gt;
| [[#GPUREG_0237|GPUREG_0237]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0238&lt;br /&gt;
| [[#GPUREG_0238|GPUREG_0238]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0239&lt;br /&gt;
| [[#GPUREG_0239|GPUREG_0239]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 023A&lt;br /&gt;
| [[#GPUREG_023A|GPUREG_023A]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 023B&lt;br /&gt;
| [[#GPUREG_023B|GPUREG_023B]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 023C&lt;br /&gt;
| [[#GPUREG_023C|GPUREG_023C]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 023D&lt;br /&gt;
| [[#GPUREG_023D|GPUREG_023D]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 023E&lt;br /&gt;
| [[#GPUREG_023E|GPUREG_023E]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 023F&lt;br /&gt;
| [[#GPUREG_023F|GPUREG_023F]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0240&lt;br /&gt;
| [[#GPUREG_0240|GPUREG_0240]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0241&lt;br /&gt;
| [[#GPUREG_0241|GPUREG_0241]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0242&lt;br /&gt;
| [[#GPUREG_0242|GPUREG_0242]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0243&lt;br /&gt;
| [[#GPUREG_0243|GPUREG_0243]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0244&lt;br /&gt;
| [[#GPUREG_0244|GPUREG_0244]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0245&lt;br /&gt;
| [[#GPUREG_0245|GPUREG_0245]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0246&lt;br /&gt;
| [[#GPUREG_0246|GPUREG_0246]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0247&lt;br /&gt;
| [[#GPUREG_0247|GPUREG_0247]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0248&lt;br /&gt;
| [[#GPUREG_0248|GPUREG_0248]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0249&lt;br /&gt;
| [[#GPUREG_0249|GPUREG_0249]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 024A&lt;br /&gt;
| [[#GPUREG_024A|GPUREG_024A]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 024B&lt;br /&gt;
| [[#GPUREG_024B|GPUREG_024B]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 024C&lt;br /&gt;
| [[#GPUREG_024C|GPUREG_024C]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 024D&lt;br /&gt;
| [[#GPUREG_024D|GPUREG_024D]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 024E&lt;br /&gt;
| [[#GPUREG_024E|GPUREG_024E]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 024F&lt;br /&gt;
| [[#GPUREG_024F|GPUREG_024F]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0250&lt;br /&gt;
| [[#GPUREG_0250|GPUREG_0250]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0251&lt;br /&gt;
| [[#GPUREG_0251|GPUREG_0251]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0252&lt;br /&gt;
| [[#GPUREG_0252|GPUREG_0252]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0253&lt;br /&gt;
| [[#GPUREG_0253|GPUREG_0253]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0254&lt;br /&gt;
| [[#GPUREG_0254|GPUREG_0254]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0255&lt;br /&gt;
| [[#GPUREG_0255|GPUREG_0255]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0256&lt;br /&gt;
| [[#GPUREG_0256|GPUREG_0256]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0257&lt;br /&gt;
| [[#GPUREG_0257|GPUREG_0257]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0258&lt;br /&gt;
| [[#GPUREG_0258|GPUREG_0258]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0259&lt;br /&gt;
| [[#GPUREG_0259|GPUREG_0259]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 025A&lt;br /&gt;
| [[#GPUREG_025A|GPUREG_025A]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 025B&lt;br /&gt;
| [[#GPUREG_025B|GPUREG_025B]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 025C&lt;br /&gt;
| [[#GPUREG_025C|GPUREG_025C]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 025D&lt;br /&gt;
| [[#GPUREG_025D|GPUREG_025D]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 025E&lt;br /&gt;
| [[#GPUREG_PRIMITIVE_CONFIG|GPUREG_PRIMITIVE_CONFIG]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 025F&lt;br /&gt;
| [[#GPUREG_025F|GPUREG_025F]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0260&lt;br /&gt;
| [[#GPUREG_0260|GPUREG_0260]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0261&lt;br /&gt;
| [[#GPUREG_0261|GPUREG_0261]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0262&lt;br /&gt;
| [[#GPUREG_0262|GPUREG_0262]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0263&lt;br /&gt;
| [[#GPUREG_0263|GPUREG_0263]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0264&lt;br /&gt;
| [[#GPUREG_0264|GPUREG_0264]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0265&lt;br /&gt;
| [[#GPUREG_0265|GPUREG_0265]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0266&lt;br /&gt;
| [[#GPUREG_0266|GPUREG_0266]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0267&lt;br /&gt;
| [[#GPUREG_0267|GPUREG_0267]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0268&lt;br /&gt;
| [[#GPUREG_0268|GPUREG_0268]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0269&lt;br /&gt;
| [[#GPUREG_0269|GPUREG_0269]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 026A&lt;br /&gt;
| [[#GPUREG_026A|GPUREG_026A]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 026B&lt;br /&gt;
| [[#GPUREG_026B|GPUREG_026B]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 026C&lt;br /&gt;
| [[#GPUREG_026C|GPUREG_026C]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 026D&lt;br /&gt;
| [[#GPUREG_026D|GPUREG_026D]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 026E&lt;br /&gt;
| [[#GPUREG_026E|GPUREG_026E]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 026F&lt;br /&gt;
| [[#GPUREG_026F|GPUREG_026F]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0270&lt;br /&gt;
| [[#GPUREG_0270|GPUREG_0270]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0271&lt;br /&gt;
| [[#GPUREG_0271|GPUREG_0271]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0272&lt;br /&gt;
| [[#GPUREG_0272|GPUREG_0272]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0273&lt;br /&gt;
| [[#GPUREG_0273|GPUREG_0273]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0274&lt;br /&gt;
| [[#GPUREG_0274|GPUREG_0274]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0275&lt;br /&gt;
| [[#GPUREG_0275|GPUREG_0275]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0276&lt;br /&gt;
| [[#GPUREG_0276|GPUREG_0276]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0277&lt;br /&gt;
| [[#GPUREG_0277|GPUREG_0277]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0278&lt;br /&gt;
| [[#GPUREG_0278|GPUREG_0278]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0279&lt;br /&gt;
| [[#GPUREG_0279|GPUREG_0279]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 027A&lt;br /&gt;
| [[#GPUREG_027A|GPUREG_027A]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 027B&lt;br /&gt;
| [[#GPUREG_027B|GPUREG_027B]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 027C&lt;br /&gt;
| [[#GPUREG_027C|GPUREG_027C]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 027D&lt;br /&gt;
| [[#GPUREG_027D|GPUREG_027D]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 027E&lt;br /&gt;
| [[#GPUREG_027E|GPUREG_027E]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 027F&lt;br /&gt;
| [[#GPUREG_027F|GPUREG_027F]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | Geometry shader registers&lt;br /&gt;
|-&lt;br /&gt;
| 0280&lt;br /&gt;
| [[#GPUREG_GSH_BOOLUNIFORM|GPUREG_GSH_BOOLUNIFORM]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0281&lt;br /&gt;
| [[#GPUREG_GSH_INTUNIFORM_I0|GPUREG_GSH_INTUNIFORM_I0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0282&lt;br /&gt;
| [[#GPUREG_GSH_INTUNIFORM_I1|GPUREG_GSH_INTUNIFORM_I1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0283&lt;br /&gt;
| [[#GPUREG_GSH_INTUNIFORM_I2|GPUREG_GSH_INTUNIFORM_I2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0284&lt;br /&gt;
| [[#GPUREG_GSH_INTUNIFORM_I3|GPUREG_GSH_INTUNIFORM_I3]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0285&lt;br /&gt;
| [[#GPUREG_0285|GPUREG_0285]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0286&lt;br /&gt;
| [[#GPUREG_0286|GPUREG_0286]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0287&lt;br /&gt;
| [[#GPUREG_0287|GPUREG_0287]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0288&lt;br /&gt;
| [[#GPUREG_0288|GPUREG_0288]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0289&lt;br /&gt;
| [[#GPUREG_GSH_INPUTBUFFER_CONFIG|GPUREG_GSH_INPUTBUFFER_CONFIG]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 028A&lt;br /&gt;
| [[#GPUREG_GSH_ENTRYPOINT|GPUREG_GSH_ENTRYPOINT]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 028B&lt;br /&gt;
| [[#GPUREG_GSH_ATTRIBUTES_PERMUTATION_LOW|GPUREG_GSH_ATTRIBUTES_PERMUTATION_LOW]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 028C&lt;br /&gt;
| [[#GPUREG_GSH_ATTRIBUTES_PERMUTATION_HIGH|GPUREG_GSH_ATTRIBUTES_PERMUTATION_HIGH]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 028D&lt;br /&gt;
| [[#GPUREG_GSH_OUTMAP_MASK|GPUREG_GSH_OUTMAP_MASK]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 028E&lt;br /&gt;
| [[#GPUREG_028E|GPUREG_028E]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 028F&lt;br /&gt;
| [[#GPUREG_GSH_CODETRANSFER_END|GPUREG_GSH_CODETRANSFER_END]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0290&lt;br /&gt;
| [[#GPUREG_GSH_FLOATUNIFORM_CONFIG|GPUREG_GSH_FLOATUNIFORM_CONFIG]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0291&lt;br /&gt;
| [[#GPUREG_GSH_FLOATUNIFORM_DATA|GPUREG_GSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0292&lt;br /&gt;
| [[#GPUREG_GSH_FLOATUNIFORM_DATA|GPUREG_GSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0293&lt;br /&gt;
| [[#GPUREG_GSH_FLOATUNIFORM_DATA|GPUREG_GSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0294&lt;br /&gt;
| [[#GPUREG_GSH_FLOATUNIFORM_DATA|GPUREG_GSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0295&lt;br /&gt;
| [[#GPUREG_GSH_FLOATUNIFORM_DATA|GPUREG_GSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0296&lt;br /&gt;
| [[#GPUREG_GSH_FLOATUNIFORM_DATA|GPUREG_GSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0297&lt;br /&gt;
| [[#GPUREG_GSH_FLOATUNIFORM_DATA|GPUREG_GSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0298&lt;br /&gt;
| [[#GPUREG_GSH_FLOATUNIFORM_DATA|GPUREG_GSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0299&lt;br /&gt;
| [[#GPUREG_0299|GPUREG_0299]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 029A&lt;br /&gt;
| [[#GPUREG_029A|GPUREG_029A]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 029B&lt;br /&gt;
| [[#GPUREG_GSH_CODETRANSFER_CONFIG|GPUREG_GSH_CODETRANSFER_CONFIG]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 029C&lt;br /&gt;
| [[#GPUREG_GSH_CODETRANSFER_DATA|GPUREG_GSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 029D&lt;br /&gt;
| [[#GPUREG_GSH_CODETRANSFER_DATA|GPUREG_GSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 029E&lt;br /&gt;
| [[#GPUREG_GSH_CODETRANSFER_DATA|GPUREG_GSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 029F&lt;br /&gt;
| [[#GPUREG_GSH_CODETRANSFER_DATA|GPUREG_GSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02A0&lt;br /&gt;
| [[#GPUREG_GSH_CODETRANSFER_DATA|GPUREG_GSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02A1&lt;br /&gt;
| [[#GPUREG_GSH_CODETRANSFER_DATA|GPUREG_GSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02A2&lt;br /&gt;
| [[#GPUREG_GSH_CODETRANSFER_DATA|GPUREG_GSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02A3&lt;br /&gt;
| [[#GPUREG_GSH_CODETRANSFER_DATA|GPUREG_GSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02A4&lt;br /&gt;
| [[#GPUREG_02A4|GPUREG_02A4]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02A5&lt;br /&gt;
| [[#GPUREG_GSH_OPDESCS_CONFIG|GPUREG_GSH_OPDESCS_CONFIG]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02A6&lt;br /&gt;
| [[#GPUREG_GSH_OPDESCS_DATA|GPUREG_GSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02A7&lt;br /&gt;
| [[#GPUREG_GSH_OPDESCS_DATA|GPUREG_GSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02A8&lt;br /&gt;
| [[#GPUREG_GSH_OPDESCS_DATA|GPUREG_GSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02A9&lt;br /&gt;
| [[#GPUREG_GSH_OPDESCS_DATA|GPUREG_GSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02AA&lt;br /&gt;
| [[#GPUREG_GSH_OPDESCS_DATA|GPUREG_GSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02AB&lt;br /&gt;
| [[#GPUREG_GSH_OPDESCS_DATA|GPUREG_GSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02AC&lt;br /&gt;
| [[#GPUREG_GSH_OPDESCS_DATA|GPUREG_GSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02AD&lt;br /&gt;
| [[#GPUREG_GSH_OPDESCS_DATA|GPUREG_GSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02AE&lt;br /&gt;
| [[#GPUREG_02AE|GPUREG_02AE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02AF&lt;br /&gt;
| [[#GPUREG_02AF|GPUREG_02AF]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | Vertex shader registers&lt;br /&gt;
|-&lt;br /&gt;
| 02B0&lt;br /&gt;
| [[#GPUREG_VSH_BOOLUNIFORM|GPUREG_VSH_BOOLUNIFORM]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02B1&lt;br /&gt;
| [[#GPUREG_VSH_INTUNIFORM_I0|GPUREG_VSH_INTUNIFORM_I0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02B2&lt;br /&gt;
| [[#GPUREG_VSH_INTUNIFORM_I1|GPUREG_VSH_INTUNIFORM_I1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02B3&lt;br /&gt;
| [[#GPUREG_VSH_INTUNIFORM_I2|GPUREG_VSH_INTUNIFORM_I2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02B4&lt;br /&gt;
| [[#GPUREG_VSH_INTUNIFORM_I3|GPUREG_VSH_INTUNIFORM_I3]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02B5&lt;br /&gt;
| [[#GPUREG_02B5|GPUREG_02B5]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02B6&lt;br /&gt;
| [[#GPUREG_02B6|GPUREG_02B6]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02B7&lt;br /&gt;
| [[#GPUREG_02B7|GPUREG_02B7]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02B8&lt;br /&gt;
| [[#GPUREG_02B8|GPUREG_02B8]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02B9&lt;br /&gt;
| [[#GPUREG_VSH_INPUTBUFFER_CONFIG|GPUREG_VSH_INPUTBUFFER_CONFIG]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02BA&lt;br /&gt;
| [[#GPUREG_VSH_ENTRYPOINT|GPUREG_VSH_ENTRYPOINT]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02BB&lt;br /&gt;
| [[#GPUREG_VSH_ATTRIBUTES_PERMUTATION_LOW|GPUREG_VSH_ATTRIBUTES_PERMUTATION_LOW]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02BC&lt;br /&gt;
| [[#GPUREG_VSH_ATTRIBUTES_PERMUTATION_HIGH|GPUREG_VSH_ATTRIBUTES_PERMUTATION_HIGH]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02BD&lt;br /&gt;
| [[#GPUREG_VSH_OUTMAP_MASK|GPUREG_VSH_OUTMAP_MASK]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02BE&lt;br /&gt;
| [[#GPUREG_02BE|GPUREG_02BE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02BF&lt;br /&gt;
| [[#GPUREG_VSH_CODETRANSFER_END|GPUREG_VSH_CODETRANSFER_END]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02C0&lt;br /&gt;
| [[#GPUREG_VSH_FLOATUNIFORM_CONFIG|GPUREG_VSH_FLOATUNIFORM_CONFIG]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02C1&lt;br /&gt;
| [[#GPUREG_VSH_FLOATUNIFORM_DATA|GPUREG_VSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02C2&lt;br /&gt;
| [[#GPUREG_VSH_FLOATUNIFORM_DATA|GPUREG_VSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02C3&lt;br /&gt;
| [[#GPUREG_VSH_FLOATUNIFORM_DATA|GPUREG_VSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02C4&lt;br /&gt;
| [[#GPUREG_VSH_FLOATUNIFORM_DATA|GPUREG_VSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02C5&lt;br /&gt;
| [[#GPUREG_VSH_FLOATUNIFORM_DATA|GPUREG_VSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02C6&lt;br /&gt;
| [[#GPUREG_VSH_FLOATUNIFORM_DATA|GPUREG_VSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02C7&lt;br /&gt;
| [[#GPUREG_VSH_FLOATUNIFORM_DATA|GPUREG_VSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02C8&lt;br /&gt;
| [[#GPUREG_VSH_FLOATUNIFORM_DATA|GPUREG_VSH_FLOATUNIFORM_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02C9&lt;br /&gt;
| [[#GPUREG_02C9|GPUREG_02C9]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02CA&lt;br /&gt;
| [[#GPUREG_02CA|GPUREG_02CA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02CB&lt;br /&gt;
| [[#GPUREG_VSH_CODETRANSFER_CONFIG|GPUREG_VSH_CODETRANSFER_CONFIG]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 02CC&lt;br /&gt;
| [[#GPUREG_VSH_CODETRANSFER_DATA|GPUREG_VSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02CD&lt;br /&gt;
| [[#GPUREG_VSH_CODETRANSFER_DATA|GPUREG_VSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02CE&lt;br /&gt;
| [[#GPUREG_VSH_CODETRANSFER_DATA|GPUREG_VSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02CF&lt;br /&gt;
| [[#GPUREG_VSH_CODETRANSFER_DATA|GPUREG_VSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02D0&lt;br /&gt;
| [[#GPUREG_VSH_CODETRANSFER_DATA|GPUREG_VSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02D1&lt;br /&gt;
| [[#GPUREG_VSH_CODETRANSFER_DATA|GPUREG_VSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02D2&lt;br /&gt;
| [[#GPUREG_VSH_CODETRANSFER_DATA|GPUREG_VSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02D3&lt;br /&gt;
| [[#GPUREG_VSH_CODETRANSFER_DATA|GPUREG_VSH_CODETRANSFER_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02D4&lt;br /&gt;
| [[#GPUREG_02D4|GPUREG_02D4]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02D5&lt;br /&gt;
| [[#GPUREG_VSH_OPDESCS_CONFIG|GPUREG_VSH_OPDESCS_CONFIG]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 02D6&lt;br /&gt;
| [[#GPUREG_VSH_OPDESCS_DATA|GPUREG_VSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02D7&lt;br /&gt;
| [[#GPUREG_VSH_OPDESCS_DATA|GPUREG_VSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02D8&lt;br /&gt;
| [[#GPUREG_VSH_OPDESCS_DATA|GPUREG_VSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02D9&lt;br /&gt;
| [[#GPUREG_VSH_OPDESCS_DATA|GPUREG_VSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02DA&lt;br /&gt;
| [[#GPUREG_VSH_OPDESCS_DATA|GPUREG_VSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02DB&lt;br /&gt;
| [[#GPUREG_VSH_OPDESCS_DATA|GPUREG_VSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02DC&lt;br /&gt;
| [[#GPUREG_VSH_OPDESCS_DATA|GPUREG_VSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02DD&lt;br /&gt;
| [[#GPUREG_VSH_OPDESCS_DATA|GPUREG_VSH_OPDESCS_DATA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | Unknown registers&lt;br /&gt;
|-&lt;br /&gt;
| 02DE&lt;br /&gt;
| [[#GPUREG_02DE|GPUREG_02DE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02DF&lt;br /&gt;
| [[#GPUREG_02DF|GPUREG_02DF]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02E0&lt;br /&gt;
| [[#GPUREG_02E0|GPUREG_02E0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02E1&lt;br /&gt;
| [[#GPUREG_02E1|GPUREG_02E1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02E2&lt;br /&gt;
| [[#GPUREG_02E2|GPUREG_02E2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02E3&lt;br /&gt;
| [[#GPUREG_02E3|GPUREG_02E3]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02E4&lt;br /&gt;
| [[#GPUREG_02E4|GPUREG_02E4]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02E5&lt;br /&gt;
| [[#GPUREG_02E5|GPUREG_02E5]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02E6&lt;br /&gt;
| [[#GPUREG_02E6|GPUREG_02E6]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02E7&lt;br /&gt;
| [[#GPUREG_02E7|GPUREG_02E7]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02E8&lt;br /&gt;
| [[#GPUREG_02E8|GPUREG_02E8]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02E9&lt;br /&gt;
| [[#GPUREG_02E9|GPUREG_02E9]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02EA&lt;br /&gt;
| [[#GPUREG_02EA|GPUREG_02EA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02EB&lt;br /&gt;
| [[#GPUREG_02EB|GPUREG_02EB]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02EC&lt;br /&gt;
| [[#GPUREG_02EC|GPUREG_02EC]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02ED&lt;br /&gt;
| [[#GPUREG_02ED|GPUREG_02ED]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02EE&lt;br /&gt;
| [[#GPUREG_02EE|GPUREG_02EE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02EF&lt;br /&gt;
| [[#GPUREG_02EF|GPUREG_02EF]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02F0&lt;br /&gt;
| [[#GPUREG_02F0|GPUREG_02F0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02F1&lt;br /&gt;
| [[#GPUREG_02F1|GPUREG_02F1]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02F2&lt;br /&gt;
| [[#GPUREG_02F2|GPUREG_02F2]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02F3&lt;br /&gt;
| [[#GPUREG_02F3|GPUREG_02F3]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02F4&lt;br /&gt;
| [[#GPUREG_02F4|GPUREG_02F4]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02F5&lt;br /&gt;
| [[#GPUREG_02F5|GPUREG_02F5]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02F6&lt;br /&gt;
| [[#GPUREG_02F6|GPUREG_02F6]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02F7&lt;br /&gt;
| [[#GPUREG_02F7|GPUREG_02F7]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02F8&lt;br /&gt;
| [[#GPUREG_02F8|GPUREG_02F8]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02F9&lt;br /&gt;
| [[#GPUREG_02F9|GPUREG_02F9]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02FA&lt;br /&gt;
| [[#GPUREG_02FA|GPUREG_02FA]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02FB&lt;br /&gt;
| [[#GPUREG_02FB|GPUREG_02FB]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02FC&lt;br /&gt;
| [[#GPUREG_02FC|GPUREG_02FC]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02FD&lt;br /&gt;
| [[#GPUREG_02FD|GPUREG_02FD]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02FE&lt;br /&gt;
| [[#GPUREG_02FE|GPUREG_02FE]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 02FF&lt;br /&gt;
| [[#GPUREG_02FF|GPUREG_02FF]]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_FINALIZE ===&lt;br /&gt;
&lt;br /&gt;
Writing to this register seems to signal the GPU to stop processing GPU commands from the current buffer; any command following a write to this register will be ignored. The value written to this register does not appear to matter, although 0x12345678 is the value typically written by commercial software.&lt;br /&gt;
Failure to write to this register in any command buffer will result in the GPU hanging.&lt;br /&gt;
&lt;br /&gt;
=== GPUREG_GEOSTAGE_CONFIG ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-7&lt;br /&gt;
| Geometry stage mode. (0=Vertex shader only, 2=Vertex shader + geometry shader)&lt;br /&gt;
|-&lt;br /&gt;
| 0-7&lt;br /&gt;
| Unknown. Often set to 1.&lt;br /&gt;
|-&lt;br /&gt;
| 0-7&lt;br /&gt;
| Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 0-7&lt;br /&gt;
| Unknown. Often set to 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register configures the geometry stage of the GPU pipeline.&lt;br /&gt;
&lt;br /&gt;
=== Geometry shader registers ===&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_GSH_BOOLUNIFORM ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Value of geometry shader unit&#039;s b0 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Value of geometry shader unit&#039;s b1 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Value of geometry shader unit&#039;s b2 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Value of geometry shader unit&#039;s b3 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Value of geometry shader unit&#039;s b4 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Value of geometry shader unit&#039;s b5 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Value of geometry shader unit&#039;s b6 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Value of geometry shader unit&#039;s b7 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Value of geometry shader unit&#039;s b8 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Value of geometry shader unit&#039;s b9 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Value of geometry shader unit&#039;s b10 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Value of geometry shader unit&#039;s b11 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Value of geometry shader unit&#039;s b12 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Value of geometry shader unit&#039;s b13 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Value of geometry shader unit&#039;s b14 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Value of geometry shader unit&#039;s b15 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 16-31&lt;br /&gt;
| Unknown. This seems to always be set to 0x7FFF, and other values may cause the GPU to hang&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the geometry shader unit&#039;s boolean registers.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_GSH_INTUNIFORM_I0 ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-7&lt;br /&gt;
| Value for geometry shader&#039;s i0.x (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 8-15&lt;br /&gt;
| Value for geometry shader&#039;s i0.y (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 16-23&lt;br /&gt;
| Value for geometry shader&#039;s i0.z (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 24-31&lt;br /&gt;
| Value for geometry shader&#039;s i0.w (u8, 0-255)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the geometry shader&#039;s i0 integer register.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_GSH_INTUNIFORM_I1 ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-7&lt;br /&gt;
| Value for geometry shader&#039;s i1.x (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 8-15&lt;br /&gt;
| Value for geometry shader&#039;s i1.y (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 16-23&lt;br /&gt;
| Value for geometry shader&#039;s i1.z (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 24-31&lt;br /&gt;
| Value for geometry shader&#039;s i1.w (u8, 0-255)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the geometry shader&#039;s i1 integer register.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_GSH_INTUNIFORM_I2 ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-7&lt;br /&gt;
| Value for geometry shader&#039;s i2.x (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 8-15&lt;br /&gt;
| Value for geometry shader&#039;s i2.y (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 16-23&lt;br /&gt;
| Value for geometry shader&#039;s i2.z (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 24-31&lt;br /&gt;
| Value for geometry shader&#039;s i2.w (u8, 0-255)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the geometry shader&#039;s i2 integer register.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_GSH_INTUNIFORM_I3 ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-7&lt;br /&gt;
| Value for geometry shader&#039;s i3.x (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 8-15&lt;br /&gt;
| Value for geometry shader&#039;s i3.y (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 16-23&lt;br /&gt;
| Value for geometry shader&#039;s i3.z (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 24-31&lt;br /&gt;
| Value for geometry shader&#039;s i3.w (u8, 0-255)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the geometry shader&#039;s i3 integer register.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_GSH_INPUTBUFFER_CONFIG ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-7&lt;br /&gt;
| Input buffer stride minus 1, in float vec4 registers. (value 0 means a stride of 1 float vec4 register)&lt;br /&gt;
|-&lt;br /&gt;
| 8-23&lt;br /&gt;
| Unknown. These bits typically aren&#039;t updated by games.&lt;br /&gt;
|-&lt;br /&gt;
| 24-31&lt;br /&gt;
| Unknown. This is typically set to 8 for geometry shaders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to configure the geometry shader&#039;s input buffer. In the context of a geometry shader, the stride parameter can be interpreted as the input primitive size in registers, though it is not a limit on the number of input registers which can be accessed from the geometry shader.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_GSH_ENTRYPOINT ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-15&lt;br /&gt;
| Geometry shader unit entrypoint, in words.&lt;br /&gt;
|-&lt;br /&gt;
| 16-31&lt;br /&gt;
| Unknown. This seems to always be set to 0x7FFF, and other values may cause the GPU to hang&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This sets the entrypoint for the program running on the single shader unit which can be dedicated to running geometry shaders, regardless of the current geometry stage mode. This is means that while this register is normally used to set the geometry shader entrypoint, it can also be used to set this single shader unit to run from a different entrypoint than the other three even when running a vertex shader.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_GSH_ATTRIBUTES_PERMUTATION_LOW ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-3&lt;br /&gt;
| Index of geometry shader input register which the 1st attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 4-7&lt;br /&gt;
| Index of geometry shader input register which the 2nd attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 8-11&lt;br /&gt;
| Index of geometry shader input register which the 3rd attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 12-15&lt;br /&gt;
| Index of geometry shader input register which the 4th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 16-19&lt;br /&gt;
| Index of geometry shader input register which the 5th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 20-23&lt;br /&gt;
| Index of geometry shader input register which the 6th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 24-27&lt;br /&gt;
| Index of geometry shader input register which the 7th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 28-31&lt;br /&gt;
| Index of geometry shader input register which the 8th attribute will be stored in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register sets the geometry shader input register index which will correspond to each attribute contained by the input buffer (which in the case of geometry shaders is the vertex shader output buffer) for the first 8 attributes.&lt;br /&gt;
For example, having bits 0-3 set to 5 means that, in the geometry shader program, v5 will contain the input buffer&#039;s 1st attribute.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_GSH_ATTRIBUTES_PERMUTATION_HIGH ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-3&lt;br /&gt;
| Index of geometry shader input register which the 9th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 4-7&lt;br /&gt;
| Index of geometry shader input register which the 10th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 8-11&lt;br /&gt;
| Index of geometry shader input register which the 11th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 12-15&lt;br /&gt;
| Index of geometry shader input register which the 12th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 16-19&lt;br /&gt;
| Index of geometry shader input register which the 13th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 20-23&lt;br /&gt;
| Index of geometry shader input register which the 14th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 24-27&lt;br /&gt;
| Index of geometry shader input register which the 15th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 28-31&lt;br /&gt;
| Index of geometry shader input register which the 16th attribute will be stored in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register sets the geometry shader input register index which will correspond to each attribute contained by the input buffer (which in the case of geometry shaders is the vertex shader output buffer) for attributes 8 through 15.&lt;br /&gt;
For example, having bits 0-3 set to 5 means that, in the geometry shader program, v5 will contain the input buffer&#039;s 9th attribute.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_GSH_OUTMAP_MASK ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Enable bit for geometry shader&#039;s o0 output register. (1 = o0 enabled, 0 = o0 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Enable bit for geometry shader&#039;s o1 output register. (1 = o1 enabled, 0 = o1 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Enable bit for geometry shader&#039;s o2 output register. (1 = o2 enabled, 0 = o2 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Enable bit for geometry shader&#039;s o3 output register. (1 = o3 enabled, 0 = o3 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Enable bit for geometry shader&#039;s o4 output register. (1 = o4 enabled, 0 = o4 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Enable bit for geometry shader&#039;s o5 output register. (1 = o5 enabled, 0 = o5 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Enable bit for geometry shader&#039;s o6 output register. (1 = o6 enabled, 0 = o6 disabled)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register toggles the geometry shader unit&#039;s output registers.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_GSH_CODETRANSFER_END ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Code data transfer end signal bit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register&#039;s value should be set to 1 in order to finalize the transfer of geometry shader code. It is unknown whether this register is used for other functions.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_GSH_FLOATUNIFORM_CONFIG ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-6&lt;br /&gt;
| Target float vec4 geometry shader uniform ID for transfer. (range 0-95, where 0 = c0 and 95 = c95)&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Float vec4 geometry shader uniform data transfer mode. (0 = float24, 1 = float32)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register sets the target float vec4 geometry shader uniform ID and transfer mode for the data transfer system. As such it is typically used right before [[#GPUREG_GSH_FLOATUNIFORM_DATA|GPUREG_GSH_FLOATUNIFORM_DATA]], though writing to one register does not make writing to the other mandatory.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_GSH_FLOATUNIFORM_DATA ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-31&lt;br /&gt;
| Float vec4 geometry shader uniform data. (format depends on transfer mode, see below for details)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the value of float vec4 geometry shader uniform registers. The data format which should be written to it depends on the transfer mode set with [[#GPUREG_GSH_FLOATUNIFORM_CONFIG|GPUREG_GSH_FLOATUNIFORM_CONFIG]]. This register functions as a FIFO queue : after each time a uniform register is successfully set, the target uniform ID value is incremented, meaning that groups of uniforms with contiguous register IDs can be set with only one initial write to [[#GPUREG_GSH_FLOATUNIFORM_CONFIG|GPUREG_GSH_FLOATUNIFORM_CONFIG]].&lt;br /&gt;
&lt;br /&gt;
* In the case of float24 transfer mode, data should be sent by writing three words which are the concatenation of the float24 value of the uniform register&#039;s 4 components, in the reverse order. Assuming each letter corresponds to 4 bits, the format becomes :&lt;br /&gt;
** first word : ZZWWWWWW&lt;br /&gt;
** second word : YYYYZZZZ&lt;br /&gt;
** third word : XXXXXXYY&lt;br /&gt;
* In the case of float32 transfer mode, data should be sent by writing four words which are each the float32 value of the uniform register&#039;s 4 components, in the reverse order.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_GSH_CODETRANSFER_CONFIG ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-11&lt;br /&gt;
| Target geometry shader code offset for data transfer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the offset at which upcoming geometry shader code data transferred through [[#GPUREG_GSH_CODETRANSFER_DATA|GPUREG_GSH_CODETRANSFER_DATA]] should be written.&lt;br /&gt;
&lt;br /&gt;
NOTE : as we do not yet know what a shader program&#039;s maximum size is yet, we also do not know how many bits the code offset parameter holds. The biggest shader binary observed so far was 2422 instructions long.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_GSH_CODETRANSFER_DATA ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-31&lt;br /&gt;
| Geometry shader instruction data.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to transfer geometry shader code data. This register behaves as a FIFO queue : each write to this register writes the provided value to the GPU geometry shader code memory bank at the offset initially set by [[#GPUREG_GSH_CODETRANSFER_CONFIG|GPUREG_GSH_CODETRANSFER_CONFIG]]. The offset in question is incremented after each write to this register.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_GSH_OPDESCS_CONFIG ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-6&lt;br /&gt;
| Target geometry shader operand descriptor offset for data transfer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the offset at which upcoming geometry shader operand descriptor data transferred through [[#GPUREG_GSH_OPDESCS_DATA|GPUREG_GSH_OPDESCS_DATA]] should be written.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_GSH_OPDESCS_DATA ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-31&lt;br /&gt;
| Geometry shader operand descriptor data.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to transfer geometry shader operand descriptor data. This register behaves as a FIFO queue : each write to this register writes the provided value to the GPU geometry shader operand descriptor memory bank at the offset initially set by [[#GPUREG_GSH_OPDESCS_CONFIG|GPUREG_GSH_OPDESCS_CONFIG]]. The offset in question is incremented after each write to this register.&lt;br /&gt;
&lt;br /&gt;
=== Vertex shader registers ===&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_VSH_BOOLUNIFORM ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Value of vertex shader unit&#039;s b0 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Value of vertex shader unit&#039;s b1 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Value of vertex shader unit&#039;s b2 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Value of vertex shader unit&#039;s b3 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Value of vertex shader unit&#039;s b4 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Value of vertex shader unit&#039;s b5 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Value of vertex shader unit&#039;s b6 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Value of vertex shader unit&#039;s b7 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Value of vertex shader unit&#039;s b8 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Value of vertex shader unit&#039;s b9 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Value of vertex shader unit&#039;s b10 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Value of vertex shader unit&#039;s b11 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Value of vertex shader unit&#039;s b12 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Value of vertex shader unit&#039;s b13 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Value of vertex shader unit&#039;s b14 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Value of vertex shader unit&#039;s b15 boolean register. (0=true, 1=false)&lt;br /&gt;
|-&lt;br /&gt;
| 16-31&lt;br /&gt;
| Unknown. This seems to always be set to 0x7FFF, and other values may cause the GPU to hang&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the vertex shader unit&#039;s boolean registers.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_VSH_INTUNIFORM_I0 ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-7&lt;br /&gt;
| Value for vertex shader&#039;s i0.x (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 8-15&lt;br /&gt;
| Value for vertex shader&#039;s i0.y (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 16-23&lt;br /&gt;
| Value for vertex shader&#039;s i0.z (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 24-31&lt;br /&gt;
| Value for vertex shader&#039;s i0.w (u8, 0-255)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the vertex shader&#039;s i0 integer register.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_VSH_INTUNIFORM_I1 ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-7&lt;br /&gt;
| Value for vertex shader&#039;s i1.x (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 8-15&lt;br /&gt;
| Value for vertex shader&#039;s i1.y (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 16-23&lt;br /&gt;
| Value for vertex shader&#039;s i1.z (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 24-31&lt;br /&gt;
| Value for vertex shader&#039;s i1.w (u8, 0-255)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the vertex shader&#039;s i1 integer register.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_VSH_INTUNIFORM_I2 ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-7&lt;br /&gt;
| Value for vertex shader&#039;s i2.x (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 8-15&lt;br /&gt;
| Value for vertex shader&#039;s i2.y (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 16-23&lt;br /&gt;
| Value for vertex shader&#039;s i2.z (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 24-31&lt;br /&gt;
| Value for vertex shader&#039;s i2.w (u8, 0-255)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the vertex shader&#039;s i2 integer register.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_VSH_INTUNIFORM_I3 ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-7&lt;br /&gt;
| Value for vertex shader&#039;s i3.x (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 8-15&lt;br /&gt;
| Value for vertex shader&#039;s i3.y (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 16-23&lt;br /&gt;
| Value for vertex shader&#039;s i3.z (u8, 0-255)&lt;br /&gt;
|-&lt;br /&gt;
| 24-31&lt;br /&gt;
| Value for vertex shader&#039;s i3.w (u8, 0-255)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the vertex shader&#039;s i3 integer register.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_VSH_INPUTBUFFER_CONFIG ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-7&lt;br /&gt;
| Input buffer stride minus 1, in float vec4 registers. (value 0 means a stride of 1 float vec4 register)&lt;br /&gt;
|-&lt;br /&gt;
| 8-23&lt;br /&gt;
| Unknown. These bits typically aren&#039;t updated by games.&lt;br /&gt;
|-&lt;br /&gt;
| 24-31&lt;br /&gt;
| Unknown. This is typically set to 0xA for vertex shaders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to configure the vertex shader&#039;s input buffer. In the context of a geometry shader, the stride parameter can be interpreted as the number of attributes per vertex.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_VSH_ENTRYPOINT ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-15&lt;br /&gt;
| Vertex shader entrypoint, in words.&lt;br /&gt;
|-&lt;br /&gt;
| 16-31&lt;br /&gt;
| Unknown. This seems to always be set to 0x7FFF, and other values may cause the GPU to hang&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This sets the entrypoint for the program running on shader units set to vertex shader mode. Depending on the current geometry stage mode this can include either all 4 shader units or just 3 of them.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_VSH_ATTRIBUTES_PERMUTATION_LOW ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-3&lt;br /&gt;
| Index of vertex shader input register which the 1st attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 4-7&lt;br /&gt;
| Index of vertex shader input register which the 2nd attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 8-11&lt;br /&gt;
| Index of vertex shader input register which the 3rd attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 12-15&lt;br /&gt;
| Index of vertex shader input register which the 4th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 16-19&lt;br /&gt;
| Index of vertex shader input register which the 5th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 20-23&lt;br /&gt;
| Index of vertex shader input register which the 6th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 24-27&lt;br /&gt;
| Index of vertex shader input register which the 7th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 28-31&lt;br /&gt;
| Index of vertex shader input register which the 8th attribute will be stored in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register sets the vertex shader input register index which will correspond to each attribute contained by the input buffer for the first 8 attributes.&lt;br /&gt;
For example, having bits 0-3 set to 5 means that, in the vertex shader program, v5 will contain the input buffer&#039;s 1st attribute.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_VSH_ATTRIBUTES_PERMUTATION_HIGH ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-3&lt;br /&gt;
| Index of vertex shader input register which the 9th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 4-7&lt;br /&gt;
| Index of vertex shader input register which the 10th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 8-11&lt;br /&gt;
| Index of vertex shader input register which the 11th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 12-15&lt;br /&gt;
| Index of vertex shader input register which the 12th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 16-19&lt;br /&gt;
| Index of vertex shader input register which the 13th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 20-23&lt;br /&gt;
| Index of vertex shader input register which the 14th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 24-27&lt;br /&gt;
| Index of vertex shader input register which the 15th attribute will be stored in.&lt;br /&gt;
|-&lt;br /&gt;
| 28-31&lt;br /&gt;
| Index of vertex shader input register which the 16th attribute will be stored in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register sets the vertex shader input register index which will correspond to each attribute contained by the input buffer for attributes 8 through 15.&lt;br /&gt;
For example, having bits 0-3 set to 5 means that, in the vertex shader program, v5 will contain the input buffer&#039;s 9th attribute.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_VSH_OUTMAP_MASK ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Enable bit for vertex shader&#039;s o0 output register. (1 = o0 enabled, 0 = o0 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Enable bit for vertex shader&#039;s o1 output register. (1 = o1 enabled, 0 = o1 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Enable bit for vertex shader&#039;s o2 output register. (1 = o2 enabled, 0 = o2 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Enable bit for vertex shader&#039;s o3 output register. (1 = o3 enabled, 0 = o3 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Enable bit for vertex shader&#039;s o4 output register. (1 = o4 enabled, 0 = o4 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Enable bit for vertex shader&#039;s o5 output register. (1 = o5 enabled, 0 = o5 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Enable bit for vertex shader&#039;s o6 output register. (1 = o6 enabled, 0 = o6 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Enable bit for vertex shader&#039;s o7 output register. (1 = o7 enabled, 0 = o7 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Enable bit for vertex shader&#039;s o8 output register. (1 = o8 enabled, 0 = o8 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Enable bit for vertex shader&#039;s o9 output register. (1 = o9 enabled, 0 = o9 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Enable bit for vertex shader&#039;s o10 output register. (1 = o10 enabled, 0 = o10 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Enable bit for vertex shader&#039;s o11 output register. (1 = o11 enabled, 0 = o11 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Enable bit for vertex shader&#039;s o12 output register. (1 = o12 enabled, 0 = o12 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Enable bit for vertex shader&#039;s o13 output register. (1 = o13 enabled, 0 = o13 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Enable bit for vertex shader&#039;s o14 output register. (1 = o14 enabled, 0 = o14 disabled)&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Enable bit for vertex shader&#039;s o15 output register. (1 = o15 enabled, 0 = o15 disabled)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register toggles the vertex shader units&#039; output registers.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_VSH_CODETRANSFER_END ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Code data transfer end signal bit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register&#039;s value should be set to 1 in order to finalize the transfer of vertex shader code. It is unknown whether this register is used for other functions.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_VSH_FLOATUNIFORM_CONFIG ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-6&lt;br /&gt;
| Target float vec4 vertex shader uniform ID for transfer. (range 0-95, where 0 = c0 and 95 = c95)&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Float vec4 vertex shader uniform data transfer mode. (0 = float24, 1 = float32)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register sets the target float vec4 vertex shader uniform ID and transfer mode for the data transfer system. As such it is typically used right before [[#GPUREG_VSH_FLOATUNIFORM_DATA|GPUREG_VSH_FLOATUNIFORM_DATA]], though writing to one register does not make writing to the other mandatory.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_VSH_FLOATUNIFORM_DATA ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-31&lt;br /&gt;
| Float vec4 vertex shader uniform data. (format depends on transfer mode, see below for details)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the value of float vec4 vertex shader uniform registers. The data format which should be written to it depends on the transfer mode set with [[#GPUREG_VSH_FLOATUNIFORM_CONFIG|GPUREG_VSH_FLOATUNIFORM_CONFIG]]. This register functions as a FIFO queue : after each time a uniform register is successfully set, the target uniform ID value is incremented, meaning that groups of uniforms with contiguous register IDs can be set with only one initial write to [[#GPUREG_VSH_FLOATUNIFORM_CONFIG|GPUREG_VSH_FLOATUNIFORM_CONFIG]].&lt;br /&gt;
&lt;br /&gt;
* In the case of float24 transfer mode, data should be sent by writing three words which are the concatenation of the float24 value of the uniform register&#039;s 4 components, in the reverse order. Assuming each letter corresponds to 4 bits, the format becomes :&lt;br /&gt;
** first word : ZZWWWWWW&lt;br /&gt;
** second word : YYYYZZZZ&lt;br /&gt;
** third word : XXXXXXYY&lt;br /&gt;
* In the case of float32 transfer mode, data should be sent by writing four words which are each the float32 value of the uniform register&#039;s 4 components, in the reverse order.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_VSH_CODETRANSFER_CONFIG ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-11&lt;br /&gt;
| Target vertex shader code offset for data transfer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the offset at which upcoming vertex shader code data transferred through [[#GPUREG_VSH_CODETRANSFER_DATA|GPUREG_VSH_CODETRANSFER_DATA]] should be written.&lt;br /&gt;
&lt;br /&gt;
NOTE : as we do not yet know what a shader program&#039;s maximum size is yet, we also do not know how many bits the code offset parameter holds. The biggest shader binary observed so far was 2422 instructions long.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_VSH_CODETRANSFER_DATA ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-31&lt;br /&gt;
| Vertex shader instruction data.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to transfer vertex shader code data. This register behaves as a FIFO queue : each write to this register writes the provided value to the GPU vertex shader code memory bank at the offset initially set by [[#GPUREG_VSH_CODETRANSFER_CONFIG|GPUREG_VSH_CODETRANSFER_CONFIG]]. The offset in question is incremented after each write to this register.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_VSH_OPDESCS_CONFIG ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-6&lt;br /&gt;
| Target vertex shader operand descriptor offset for data transfer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to set the offset at which upcoming vertex shader operand descriptor data transferred through [[#GPUREG_VSH_OPDESCS_DATA|GPUREG_VSH_OPDESCS_DATA]] should be written.&lt;br /&gt;
&lt;br /&gt;
==== GPUREG_VSH_OPDESCS_DATA ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-31&lt;br /&gt;
| Vertex shader operand descriptor data.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This register is used to transfer vertex shader operand descriptor data. This register behaves as a FIFO queue : each write to this register writes the provided value to the GPU vertex shader operand descriptor memory bank at the offset initially set by [[#GPUREG_VSH_OPDESCS_CONFIG|GPUREG_VSH_OPDESCS_CONFIG]]. The offset in question is incremented after each write to this register.&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=Nintendo_OpenGL&amp;diff=11230</id>
		<title>Nintendo OpenGL</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=Nintendo_OpenGL&amp;diff=11230"/>
		<updated>2014-12-22T01:26:08Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: /* Fragment &amp;quot;uniform&amp;quot; list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page&#039;s goal is to describe parts of Nintendo&#039;s OpenGL implementation for the 3DS as we reverse engineer it to better understand how to use the PICA200.&lt;br /&gt;
Some of the information on this page is specific to Steeldiver : Sub Wars. The reason for this is that it&#039;s a fairly graphics-heavy game that&#039;s available on the eShop for &#039;&#039;&#039;free&#039;&#039;&#039;, so it seems like a good target for a community REing effort.&lt;br /&gt;
&lt;br /&gt;
== Rendering pipeline ==&lt;br /&gt;
&amp;lt;!-- [[Image:Renderpipeline.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The PICA200 is an opengl ES 1.1 compliant GPU manufactured by DMP. It comes loaded with a number of extensions that make it similar to an openGL ES 2.0 compliant GPU (ability to run programmable vertex/geometry shaders, for instance). Because of this, Nintendo wrapped GPU access into an openGL ES 2.0 implementation with some limitations. As the fragment stage of the pipeline is non-programmable, Nintendo instead gives developers the ability to configure a number of fragment-related values through glGetUniformLocation and glUniformXX. See below for the full list.&lt;br /&gt;
&lt;br /&gt;
== Shader program structure ==&lt;br /&gt;
&lt;br /&gt;
When uniform values are set (in shm_uniformfv/shm_uniformiv), they are attached to the current shader program and stored into the corresponding shader program structure. They are later written to the GPU command buffer in __shv_validateShaderValidator or equivalent.&lt;br /&gt;
&lt;br /&gt;
Shader program struct :&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x000&lt;br /&gt;
| 0x04&lt;br /&gt;
| Value 0x0 ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x004&lt;br /&gt;
| 0x04&lt;br /&gt;
| Program ID&lt;br /&gt;
|-&lt;br /&gt;
| 0x008&lt;br /&gt;
| 0x04&lt;br /&gt;
| Value -1 ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x01C&lt;br /&gt;
| 0x04&lt;br /&gt;
| Pointer to program-specific uniform table&lt;br /&gt;
|-&lt;br /&gt;
| 0x020&lt;br /&gt;
| 0x04&lt;br /&gt;
| Total number of uniforms for program&lt;br /&gt;
|-&lt;br /&gt;
| 0x028&lt;br /&gt;
| 0x04&lt;br /&gt;
| Number of program-specific uniforms&lt;br /&gt;
|-&lt;br /&gt;
| 0x414&lt;br /&gt;
| 0x04&lt;br /&gt;
| Pointer to vertex shader struct&lt;br /&gt;
|-&lt;br /&gt;
| 0x64C&lt;br /&gt;
| 0x04&lt;br /&gt;
| Value for GPU register 0x0104&lt;br /&gt;
|-&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x04&lt;br /&gt;
| Bitfield containing dmp_FragmentLightSource[n].shadowed values&lt;br /&gt;
|-&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x04&lt;br /&gt;
| Bitfield containing dmp_FragmentLightSource[n].geomFactor0 / dmp_FragmentLightSource[n].geomFactor1 / dmp_FragmentLightSource[n].twoSideDiffuse values&lt;br /&gt;
|-&lt;br /&gt;
| 0xA20&lt;br /&gt;
| 0x70*8&lt;br /&gt;
| Table of structs for 8 dmp_FragmentLightSource&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
dmp_FragmentLightSource struct:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00&lt;br /&gt;
| 0x01&lt;br /&gt;
| dmp_FragmentLightSource[k].enabled&lt;br /&gt;
|-&lt;br /&gt;
| 0x04&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].ambient (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].diffuse (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x24&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].specular0 (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x34&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].specular1 (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x44&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].position (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x54&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].spotDirection (float[3])&lt;br /&gt;
|-&lt;br /&gt;
| 0x60&lt;br /&gt;
| 0x04&lt;br /&gt;
| dmp_FragmentLightSource[k].samplerSP (u32)&lt;br /&gt;
|-&lt;br /&gt;
| 0x64&lt;br /&gt;
| 0x04&lt;br /&gt;
| dmp_FragmentLightSource[k].distanceAttenuationBias (float)&lt;br /&gt;
|-&lt;br /&gt;
| 0x68&lt;br /&gt;
| 0x04&lt;br /&gt;
| dmp_FragmentLightSource[k].distanceAttenuationScale (float)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
vertex/geometry shader struct:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| 0x4&lt;br /&gt;
| Pointer to shader code data&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| 0x4&lt;br /&gt;
| Size of shader code (in words)&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| 0x4&lt;br /&gt;
| Pointer to shader opdesc data&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 0x4&lt;br /&gt;
| Size of shader opdescs (in words)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Proposed REing methodology ==&lt;br /&gt;
&lt;br /&gt;
1. Choose a &amp;quot;uniform&amp;quot; you want to RE below&lt;br /&gt;
&lt;br /&gt;
2. Take note of its ID and type !&lt;br /&gt;
&lt;br /&gt;
3. Depending on whether its a float or not, go through the gigantic switches in shm_uniformfv or shm_uniformiv (non-float) based on the ID of your uniform (in the case of &#039;&#039;&#039;steeldiver: sub wars&#039;&#039;&#039; you can now just go directly to the handler as it&#039;s listed in the table below)&lt;br /&gt;
&lt;br /&gt;
4. Once you find the piece of code specific to your uniform, take note of how the values passed to shm_uniformfv/shm_uniformiv are written to the shader object&lt;br /&gt;
&lt;br /&gt;
5. Go through __shv_validateShaderValidator looking for where those fields written to in shm_uniformfv/shm_uniformiv are used and written to the GPU command buffer either directly or through __cb_writeRegs, __cb_multiWriteReg or __cb_fillRegs.&lt;br /&gt;
&lt;br /&gt;
6. Document findings on 3Dbrew ! (that&#039;s the most important step)&lt;br /&gt;
&lt;br /&gt;
== Fragment &amp;quot;uniform&amp;quot; list ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Uniform ID&lt;br /&gt;
!  Type&lt;br /&gt;
!  Name&lt;br /&gt;
!  Handler address (Steeldiver : Sub Wars)&lt;br /&gt;
!  Shader Program struct offset&lt;br /&gt;
!  GPU Register&lt;br /&gt;
|- &lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Texture[0].perspectiveShadow&lt;br /&gt;
| 0x0012A504&lt;br /&gt;
| ?&lt;br /&gt;
| 0x008B bit0 (0 = enable??)&lt;br /&gt;
|- &lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Texture[0].shadowZBias&lt;br /&gt;
| 0x00155584&lt;br /&gt;
| 0xE44&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Texture[0].shadowZScale&lt;br /&gt;
| 0x001556A0&lt;br /&gt;
| 0xE48&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[0].samplerType&lt;br /&gt;
| 0x0012A5D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[1].samplerType&lt;br /&gt;
| 0x0012A6F8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[2].samplerType&lt;br /&gt;
| 0x0012A774&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].samplerType&lt;br /&gt;
| 0x0012A7F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x0080 bit10 (?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[2].texcoord&lt;br /&gt;
| 0x0012A8B4&lt;br /&gt;
| ?&lt;br /&gt;
| 0x0080 bit13 (1 = use texcoords from texture unit 1)&lt;br /&gt;
|- &lt;br /&gt;
| 0x8&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].texcoord&lt;br /&gt;
| 0x0012A97C&lt;br /&gt;
| ?&lt;br /&gt;
| 0x0080 bit8-9 (0-2 = use texcoords from texture unit 0-2 resp., 3 = forbidden?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptRgbMap&lt;br /&gt;
| 0x0012AA54&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit6-9&lt;br /&gt;
|- &lt;br /&gt;
| 0xA&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptAlphaMap&lt;br /&gt;
| 0x0012AB94&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit10-13&lt;br /&gt;
|- &lt;br /&gt;
| 0xB&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Texture[3].ptAlphaSeparate&lt;br /&gt;
| 0x0012ACD4&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit14&lt;br /&gt;
|- &lt;br /&gt;
| 0xC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptClampU&lt;br /&gt;
| 0x0012ADB8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit0-2&lt;br /&gt;
|- &lt;br /&gt;
| 0xD&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptClampV&lt;br /&gt;
| 0x0012AEC0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit3-5&lt;br /&gt;
|- &lt;br /&gt;
| 0xE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptShiftU&lt;br /&gt;
| 0x0012AFD0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit16-17&lt;br /&gt;
|- &lt;br /&gt;
| 0xF&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptShiftV&lt;br /&gt;
| 0x0012B0A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit18-19&lt;br /&gt;
|- &lt;br /&gt;
| 0x10&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptMinFilter&lt;br /&gt;
| 0x0012B168&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00AC bit0-2&lt;br /&gt;
|- &lt;br /&gt;
| 0x11&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptTexWidth&lt;br /&gt;
| 0x0012B270&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00AC bit11-18&lt;br /&gt;
|- &lt;br /&gt;
| 0x12&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptTexOffset&lt;br /&gt;
| 0x0012B334&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00AD bit0-7&lt;br /&gt;
|- &lt;br /&gt;
| 0x13&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Texture[3].ptTexBias&lt;br /&gt;
| 0x001556B4&lt;br /&gt;
| 0xE10&lt;br /&gt;
| 0x00A8 bit20-27&lt;br /&gt;
|- &lt;br /&gt;
| 0x14&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Texture[3].ptNoiseEnable&lt;br /&gt;
| 0x0012B3E0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit15&lt;br /&gt;
|- &lt;br /&gt;
| 0x15&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Texture[3].ptNoiseU&lt;br /&gt;
| 0x00155878&lt;br /&gt;
| 0xE14&lt;br /&gt;
| 0x00A9, 0x00AB&lt;br /&gt;
|- &lt;br /&gt;
| 0x16&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Texture[3].ptNoiseV&lt;br /&gt;
| 0x00155A7C&lt;br /&gt;
| 0xE20&lt;br /&gt;
| 0x00AA, 0x00AB&lt;br /&gt;
|- &lt;br /&gt;
| 0x17&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerRgbMap&lt;br /&gt;
| 0x0012B4B0&lt;br /&gt;
| 0xDF0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x18&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerAlphaMap&lt;br /&gt;
| 0x0012B4F4&lt;br /&gt;
| 0xDF4&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x19&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerNoiseMap&lt;br /&gt;
| 0x0012B540&lt;br /&gt;
| 0xDF8&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1A&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerR&lt;br /&gt;
| 0x0012B58C&lt;br /&gt;
| 0xDFC&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1B&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerG&lt;br /&gt;
| 0x0012B5D8&lt;br /&gt;
| 0xE00&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1C&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerB&lt;br /&gt;
| 0x0012B624&lt;br /&gt;
| 0xE04&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1D&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerA&lt;br /&gt;
| 0x0012B670&lt;br /&gt;
| 0xE08&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1E&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_FragOperation.mode&lt;br /&gt;
| 0x0012B6BC&lt;br /&gt;
| 0xE38&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1F&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.penumbraScale&lt;br /&gt;
| 0x00155C98&lt;br /&gt;
| 0xE40&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x20&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.penumbraBias&lt;br /&gt;
| 0x00155D8C&lt;br /&gt;
| 0xE3C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x21&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.wScale&lt;br /&gt;
| 0x00155E9C&lt;br /&gt;
| 0xE4C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x22&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragOperation.enableClippingPlane&lt;br /&gt;
| 0x0012EAEC&lt;br /&gt;
| 0x568&lt;br /&gt;
| 0x0047 bit0&lt;br /&gt;
|- &lt;br /&gt;
| 0x23&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragOperation.clippingPlane&lt;br /&gt;
| 0x00159474&lt;br /&gt;
| 0xE50&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x24&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragOperation.enableAlphaTest&lt;br /&gt;
| 0x0012EBAC&lt;br /&gt;
| 0x64C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x25&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_FragOperation.alphaTestFunc&lt;br /&gt;
| 0x0012EC64&lt;br /&gt;
| 0x64C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x26&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.alphaRefValue&lt;br /&gt;
| 0x0015971C&lt;br /&gt;
| 0x64C ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x27&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Gas.lightXY&lt;br /&gt;
| 0x001560EC&lt;br /&gt;
| 0xE84&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x28&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_Gas.lightZ&lt;br /&gt;
| 0x00156268&lt;br /&gt;
| 0xE90&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x29&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Gas.deltaZ&lt;br /&gt;
| 0x001564D4&lt;br /&gt;
| 0xEA0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2A&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Gas.accMax&lt;br /&gt;
| 0x001565C0&lt;br /&gt;
| 0xEA4&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Gas.autoAcc&lt;br /&gt;
| 0x0012B790&lt;br /&gt;
| 0xE74&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2C&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Gas.attenuation&lt;br /&gt;
| 0x00156684&lt;br /&gt;
| 0xEA8&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2D&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Gas.colorLutInput&lt;br /&gt;
| 0x0012B7A4&lt;br /&gt;
| 0x640&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2E&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Gas.shadingDensitySrc&lt;br /&gt;
| 0x0012B854&lt;br /&gt;
| 0x624&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2F&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Gas.samplerTR&lt;br /&gt;
| 0x0012B910&lt;br /&gt;
| 0xE78&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x30&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Gas.samplerTG&lt;br /&gt;
| 0x0012B95C&lt;br /&gt;
| 0xE7C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x31&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Gas.samplerTB&lt;br /&gt;
| 0x0012B9A8&lt;br /&gt;
| 0xE80&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x32&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLighting.enabled&lt;br /&gt;
| 0x0012B9F4&lt;br /&gt;
| 0x590&lt;br /&gt;
| 0x00A8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x33&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLighting.ambient&lt;br /&gt;
| 0x00156744&lt;br /&gt;
| 0xA10&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x34&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.emission&lt;br /&gt;
| 0x00156E1C&lt;br /&gt;
| 0xDE0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x35&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.ambient&lt;br /&gt;
| 0x0015696C&lt;br /&gt;
| 0xDA0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x36&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.diffuse&lt;br /&gt;
| 0x00157048&lt;br /&gt;
| 0xDB0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x37&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.specular0&lt;br /&gt;
| 0x001572E0&lt;br /&gt;
| 0xDC0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x38&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.specular1&lt;br /&gt;
| 0x0015756C&lt;br /&gt;
| 0xDD0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x39&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+0*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+1*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+2*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+3*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+4*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+5*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+6*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x40&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+7*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x41&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+0*0x70+0x04&lt;br /&gt;
| 0x0143&lt;br /&gt;
|- &lt;br /&gt;
| 0x42&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+1*0x70+0x04&lt;br /&gt;
| 0x0153&lt;br /&gt;
|- &lt;br /&gt;
| 0x43&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+2*0x70+0x04&lt;br /&gt;
| 0x0163&lt;br /&gt;
|- &lt;br /&gt;
| 0x44&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+3*0x70+0x04&lt;br /&gt;
| 0x0173&lt;br /&gt;
|- &lt;br /&gt;
| 0x45&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+4*0x70+0x04&lt;br /&gt;
| 0x0183&lt;br /&gt;
|- &lt;br /&gt;
| 0x46&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+5*0x70+0x04&lt;br /&gt;
| 0x0193&lt;br /&gt;
|- &lt;br /&gt;
| 0x47&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+6*0x70+0x04&lt;br /&gt;
| 0x01A3&lt;br /&gt;
|- &lt;br /&gt;
| 0x48&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+7*0x70+0x04&lt;br /&gt;
| 0x01B3&lt;br /&gt;
|- &lt;br /&gt;
| 0x49&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+0*0x70+0x14&lt;br /&gt;
| 0x0142&lt;br /&gt;
|- &lt;br /&gt;
| 0x4A&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+1*0x70+0x14&lt;br /&gt;
| 0x0152&lt;br /&gt;
|- &lt;br /&gt;
| 0x4B&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+2*0x70+0x14&lt;br /&gt;
| 0x0162&lt;br /&gt;
|- &lt;br /&gt;
| 0x4C&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+3*0x70+0x14&lt;br /&gt;
| 0x0172&lt;br /&gt;
|- &lt;br /&gt;
| 0x4D&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+4*0x70+0x14&lt;br /&gt;
| 0x0182&lt;br /&gt;
|- &lt;br /&gt;
| 0x4E&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+5*0x70+0x14&lt;br /&gt;
| 0x0192&lt;br /&gt;
|- &lt;br /&gt;
| 0x4F&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+6*0x70+0x14&lt;br /&gt;
| 0x01A2&lt;br /&gt;
|- &lt;br /&gt;
| 0x50&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+7*0x70+0x14&lt;br /&gt;
| 0x01B2&lt;br /&gt;
|- &lt;br /&gt;
| 0x51&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+0*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x52&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+1*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x53&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+2*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x54&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+3*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x55&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+4*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x56&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+5*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x57&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+6*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x58&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+7*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x59&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+0*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5A&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+1*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5B&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+2*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5C&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+3*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5D&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+4*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5E&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+5*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5F&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+6*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x60&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+7*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x61&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+0*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x62&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+1*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x63&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+2*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x64&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+3*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x65&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+4*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x66&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+5*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x67&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+6*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x68&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+7*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x69&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[0].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+0*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6A&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[1].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+1*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6B&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[2].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+2*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6C&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[3].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+3*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6D&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[4].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+4*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6E&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[5].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+5*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6F&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[6].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+6*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x70&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[7].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+7*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x71&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x72&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x73&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x74&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x75&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x76&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x77&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x78&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x79&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0149 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x7A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0159 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x7B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0169 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x7C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0179 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x7D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0189 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x7E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0199 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x7F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01A9 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x80&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01B9 bit2&lt;br /&gt;
|- &lt;br /&gt;
| 0x81&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0149 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x82&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0159 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x83&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0169 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x84&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0179 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x85&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0189 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x86&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0199 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x87&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01A9 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x88&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01B9 bit3&lt;br /&gt;
|- &lt;br /&gt;
| 0x89&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0149 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x8A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0159 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x8B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0169 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x8C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0179 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x8D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0189 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x8E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x0199 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x8F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01A9 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x90&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01B9 bit1&lt;br /&gt;
|- &lt;br /&gt;
| 0x91&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[0].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+0*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x92&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[1].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+1*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x93&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[2].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+2*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x94&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[3].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+3*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x95&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[4].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+4*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x96&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[5].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+5*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x97&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[6].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+6*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x98&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[7].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+7*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x99&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit3 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit4 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit5 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit6 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit7 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit8 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit9 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xA0&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C4 bit10 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xA1&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[0].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+0*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA2&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[1].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+1*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA3&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[2].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+2*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA4&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[3].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+3*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA5&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[4].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+4*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA6&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[5].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+5*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA7&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[6].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+6*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA8&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[7].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+7*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA9&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[0].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+0*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAA&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[1].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+1*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAB&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[2].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+2*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAC&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[3].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+3*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAD&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[4].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+4*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAE&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[5].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+5*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAF&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[6].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+6*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB0&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[7].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+7*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB1&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB2&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB3&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB4&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB5&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB6&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB7&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB8&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB9&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[0].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+0*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBA&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[1].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+1*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBB&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[2].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+2*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBC&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[3].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+3*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBD&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[4].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+4*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBE&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[5].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+5*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBF&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[6].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+6*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC0&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[7].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+7*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC1&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputD0&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit12 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC2&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputD1&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit13 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC3&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputSP&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit14 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC4&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputFR&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit15 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC5&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputRB&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit16 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC6&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputRG&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit17 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC7&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputRR&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D0 bit18 (1 = disable?)&lt;br /&gt;
|- &lt;br /&gt;
| 0xC8&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputD0&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit??&lt;br /&gt;
|- &lt;br /&gt;
| 0xC9&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputD1&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit??&lt;br /&gt;
|- &lt;br /&gt;
| 0xCA&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputSP&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit??&lt;br /&gt;
|- &lt;br /&gt;
| 0xCB&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputFR&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit??&lt;br /&gt;
|- &lt;br /&gt;
| 0xCC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputRB&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit??&lt;br /&gt;
|- &lt;br /&gt;
| 0xCD&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputRG&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit??&lt;br /&gt;
|- &lt;br /&gt;
| 0xCE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputRR&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01D1 bit??&lt;br /&gt;
|- &lt;br /&gt;
| 0xCF&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleD0&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD0&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleD1&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD1&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleSP&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD2&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleFR&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD3&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleRB&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD4&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleRG&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD5&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleRR&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD6&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerD0&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD7&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerD1&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD8&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerFR&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD9&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerRB&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDA&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerRG&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDB&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerRR&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.shadowSelector&lt;br /&gt;
| 0x0012CE44&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C3 bit24-25&lt;br /&gt;
|- &lt;br /&gt;
| 0xDD&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.bumpSelector&lt;br /&gt;
| 0x0012CD88&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C3 bit22-23&lt;br /&gt;
|- &lt;br /&gt;
| 0xDE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.bumpMode&lt;br /&gt;
| 0x0012D4B4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDF&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.bumpRenorm&lt;br /&gt;
| 0x0012D8A0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE0&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.config&lt;br /&gt;
| 0x0012D5E4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE1&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.invertShadow&lt;br /&gt;
| 0x0012CF04&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE2&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.shadowPrimary&lt;br /&gt;
| 0x0012CFD4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE3&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.shadowSecondary&lt;br /&gt;
| 0x0012D1B8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE4&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.shadowAlpha&lt;br /&gt;
| 0x0012D350&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE5&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.fresnelSelector&lt;br /&gt;
| 0x0012D720&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE6&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.clampHighlights&lt;br /&gt;
| 0x0012D9B0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE7&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.lutEnabledD0&lt;br /&gt;
| 0x0012DA80&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE8&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.lutEnabledD1&lt;br /&gt;
| 0x0012DB58&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE9&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.lutEnabledRefl&lt;br /&gt;
| 0x0012C83C&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xEA&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[0].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC2&lt;br /&gt;
|- &lt;br /&gt;
| 0xEB&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[1].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xCA&lt;br /&gt;
|- &lt;br /&gt;
| 0xEC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[2].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD2&lt;br /&gt;
|- &lt;br /&gt;
| 0xED&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[3].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xDA&lt;br /&gt;
|- &lt;br /&gt;
| 0xEE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[4].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF2&lt;br /&gt;
|- &lt;br /&gt;
| 0xEF&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[5].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xFA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF0&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[0].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC2&lt;br /&gt;
|- &lt;br /&gt;
| 0xF1&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[1].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xCA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF2&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[2].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD2&lt;br /&gt;
|- &lt;br /&gt;
| 0xF3&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[3].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xDA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF4&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[4].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF2&lt;br /&gt;
|- &lt;br /&gt;
| 0xF5&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[5].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xFA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF6&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC0&lt;br /&gt;
|- &lt;br /&gt;
| 0xF7&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC8&lt;br /&gt;
|- &lt;br /&gt;
| 0xF8&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD0&lt;br /&gt;
|- &lt;br /&gt;
| 0xF9&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD8&lt;br /&gt;
|- &lt;br /&gt;
| 0xFA&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF0&lt;br /&gt;
|- &lt;br /&gt;
| 0xFB&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF8&lt;br /&gt;
|- &lt;br /&gt;
| 0xFC&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC0&lt;br /&gt;
|- &lt;br /&gt;
| 0xFD&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC8&lt;br /&gt;
|- &lt;br /&gt;
| 0xFE&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD0&lt;br /&gt;
|- &lt;br /&gt;
| 0xFF&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD8&lt;br /&gt;
|- &lt;br /&gt;
| 0x100&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF0&lt;br /&gt;
|- &lt;br /&gt;
| 0x101&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF8&lt;br /&gt;
|- &lt;br /&gt;
| 0x102&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC1&lt;br /&gt;
|- &lt;br /&gt;
| 0x103&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC9&lt;br /&gt;
|- &lt;br /&gt;
| 0x104&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD1&lt;br /&gt;
|- &lt;br /&gt;
| 0x105&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD9&lt;br /&gt;
|- &lt;br /&gt;
| 0x106&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF1&lt;br /&gt;
|- &lt;br /&gt;
| 0x107&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF9&lt;br /&gt;
|- &lt;br /&gt;
| 0x108&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC1&lt;br /&gt;
|- &lt;br /&gt;
| 0x109&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC9&lt;br /&gt;
|- &lt;br /&gt;
| 0x10A&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD1&lt;br /&gt;
|- &lt;br /&gt;
| 0x10B&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD9&lt;br /&gt;
|- &lt;br /&gt;
| 0x10C&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF1&lt;br /&gt;
|- &lt;br /&gt;
| 0x10D&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF9&lt;br /&gt;
|- &lt;br /&gt;
| 0x10E&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[0].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x10F&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[1].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x110&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[2].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x111&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[3].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x112&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[4].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x113&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[5].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x114&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[0].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x115&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[1].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x116&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[2].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x117&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[3].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x118&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[4].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x119&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[5].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x11A&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[0].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC3&lt;br /&gt;
|- &lt;br /&gt;
| 0x11B&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[1].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xCB&lt;br /&gt;
|- &lt;br /&gt;
| 0x11C&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[2].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD3&lt;br /&gt;
|- &lt;br /&gt;
| 0x11D&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[3].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xDB&lt;br /&gt;
|- &lt;br /&gt;
| 0x11E&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[4].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF3&lt;br /&gt;
|- &lt;br /&gt;
| 0x11F&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[5].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xFB&lt;br /&gt;
|- &lt;br /&gt;
| 0x120&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[0].bufferColor&lt;br /&gt;
| 0x001591C0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x121&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[1].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x122&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[2].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x123&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[3].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x124&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[4].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x125&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Fog.mode&lt;br /&gt;
| 0x0012E7F8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x126&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Fog.color&lt;br /&gt;
| 0x00159338&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x127&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Fog.zFlip&lt;br /&gt;
| 0x0012E9DC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x128&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Fog.sampler&lt;br /&gt;
| 0x0012EAA4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On steeldiver&#039;s uniform handlers : R1 is a pointer to the current shader program object, R12 is a pointer to the data the uniform is being set to.&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=Nintendo_OpenGL&amp;diff=11228</id>
		<title>Nintendo OpenGL</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=Nintendo_OpenGL&amp;diff=11228"/>
		<updated>2014-12-22T01:01:29Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: /* Fragment &amp;quot;uniform&amp;quot; list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page&#039;s goal is to describe parts of Nintendo&#039;s OpenGL implementation for the 3DS as we reverse engineer it to better understand how to use the PICA200.&lt;br /&gt;
Some of the information on this page is specific to Steeldiver : Sub Wars. The reason for this is that it&#039;s a fairly graphics-heavy game that&#039;s available on the eShop for &#039;&#039;&#039;free&#039;&#039;&#039;, so it seems like a good target for a community REing effort.&lt;br /&gt;
&lt;br /&gt;
== Rendering pipeline ==&lt;br /&gt;
&amp;lt;!-- [[Image:Renderpipeline.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The PICA200 is an opengl ES 1.1 compliant GPU manufactured by DMP. It comes loaded with a number of extensions that make it similar to an openGL ES 2.0 compliant GPU (ability to run programmable vertex/geometry shaders, for instance). Because of this, Nintendo wrapped GPU access into an openGL ES 2.0 implementation with some limitations. As the fragment stage of the pipeline is non-programmable, Nintendo instead gives developers the ability to configure a number of fragment-related values through glGetUniformLocation and glUniformXX. See below for the full list.&lt;br /&gt;
&lt;br /&gt;
== Shader program structure ==&lt;br /&gt;
&lt;br /&gt;
When uniform values are set (in shm_uniformfv/shm_uniformiv), they are attached to the current shader program and stored into the corresponding shader program structure. They are later written to the GPU command buffer in __shv_validateShaderValidator or equivalent.&lt;br /&gt;
&lt;br /&gt;
Shader program struct :&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x000&lt;br /&gt;
| 0x04&lt;br /&gt;
| Value 0x0 ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x004&lt;br /&gt;
| 0x04&lt;br /&gt;
| Program ID&lt;br /&gt;
|-&lt;br /&gt;
| 0x008&lt;br /&gt;
| 0x04&lt;br /&gt;
| Value -1 ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x01C&lt;br /&gt;
| 0x04&lt;br /&gt;
| Pointer to program-specific uniform table&lt;br /&gt;
|-&lt;br /&gt;
| 0x020&lt;br /&gt;
| 0x04&lt;br /&gt;
| Total number of uniforms for program&lt;br /&gt;
|-&lt;br /&gt;
| 0x028&lt;br /&gt;
| 0x04&lt;br /&gt;
| Number of program-specific uniforms&lt;br /&gt;
|-&lt;br /&gt;
| 0x414&lt;br /&gt;
| 0x04&lt;br /&gt;
| Pointer to vertex shader struct&lt;br /&gt;
|-&lt;br /&gt;
| 0x64C&lt;br /&gt;
| 0x04&lt;br /&gt;
| Value for GPU register 0x0104&lt;br /&gt;
|-&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x04&lt;br /&gt;
| Bitfield containing dmp_FragmentLightSource[n].shadowed values&lt;br /&gt;
|-&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x04&lt;br /&gt;
| Bitfield containing dmp_FragmentLightSource[n].geomFactor0 / dmp_FragmentLightSource[n].geomFactor1 / dmp_FragmentLightSource[n].twoSideDiffuse values&lt;br /&gt;
|-&lt;br /&gt;
| 0xA20&lt;br /&gt;
| 0x70*8&lt;br /&gt;
| Table of structs for 8 dmp_FragmentLightSource&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
dmp_FragmentLightSource struct:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00&lt;br /&gt;
| 0x01&lt;br /&gt;
| dmp_FragmentLightSource[k].enabled&lt;br /&gt;
|-&lt;br /&gt;
| 0x04&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].ambient (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].diffuse (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x24&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].specular0 (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x34&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].specular1 (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x44&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].position (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x54&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].spotDirection (float[3])&lt;br /&gt;
|-&lt;br /&gt;
| 0x60&lt;br /&gt;
| 0x04&lt;br /&gt;
| dmp_FragmentLightSource[k].samplerSP (u32)&lt;br /&gt;
|-&lt;br /&gt;
| 0x64&lt;br /&gt;
| 0x04&lt;br /&gt;
| dmp_FragmentLightSource[k].distanceAttenuationBias (float)&lt;br /&gt;
|-&lt;br /&gt;
| 0x68&lt;br /&gt;
| 0x04&lt;br /&gt;
| dmp_FragmentLightSource[k].distanceAttenuationScale (float)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
vertex/geometry shader struct:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| 0x4&lt;br /&gt;
| Pointer to shader code data&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| 0x4&lt;br /&gt;
| Size of shader code (in words)&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| 0x4&lt;br /&gt;
| Pointer to shader opdesc data&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 0x4&lt;br /&gt;
| Size of shader opdescs (in words)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Proposed REing methodology ==&lt;br /&gt;
&lt;br /&gt;
1. Choose a &amp;quot;uniform&amp;quot; you want to RE below&lt;br /&gt;
&lt;br /&gt;
2. Take note of its ID and type !&lt;br /&gt;
&lt;br /&gt;
3. Depending on whether its a float or not, go through the gigantic switches in shm_uniformfv or shm_uniformiv (non-float) based on the ID of your uniform (in the case of &#039;&#039;&#039;steeldiver: sub wars&#039;&#039;&#039; you can now just go directly to the handler as it&#039;s listed in the table below)&lt;br /&gt;
&lt;br /&gt;
4. Once you find the piece of code specific to your uniform, take note of how the values passed to shm_uniformfv/shm_uniformiv are written to the shader object&lt;br /&gt;
&lt;br /&gt;
5. Go through __shv_validateShaderValidator looking for where those fields written to in shm_uniformfv/shm_uniformiv are used and written to the GPU command buffer either directly or through __cb_writeRegs, __cb_multiWriteReg or __cb_fillRegs.&lt;br /&gt;
&lt;br /&gt;
6. Document findings on 3Dbrew ! (that&#039;s the most important step)&lt;br /&gt;
&lt;br /&gt;
== Fragment &amp;quot;uniform&amp;quot; list ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Uniform ID&lt;br /&gt;
!  Type&lt;br /&gt;
!  Name&lt;br /&gt;
!  Handler address (Steeldiver : Sub Wars)&lt;br /&gt;
!  Shader Program struct offset&lt;br /&gt;
!  GPU Register&lt;br /&gt;
|- &lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Texture[0].perspectiveShadow&lt;br /&gt;
| 0x0012A504&lt;br /&gt;
| ?&lt;br /&gt;
| 0x008B bit0 (0 = enable??)&lt;br /&gt;
|- &lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Texture[0].shadowZBias&lt;br /&gt;
| 0x00155584&lt;br /&gt;
| 0xE44&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Texture[0].shadowZScale&lt;br /&gt;
| 0x001556A0&lt;br /&gt;
| 0xE48&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[0].samplerType&lt;br /&gt;
| 0x0012A5D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[1].samplerType&lt;br /&gt;
| 0x0012A6F8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[2].samplerType&lt;br /&gt;
| 0x0012A774&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].samplerType&lt;br /&gt;
| 0x0012A7F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x0080 bit10 (?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[2].texcoord&lt;br /&gt;
| 0x0012A8B4&lt;br /&gt;
| ?&lt;br /&gt;
| 0x0080 bit13 (1 = use texcoords from texture unit 1)&lt;br /&gt;
|- &lt;br /&gt;
| 0x8&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].texcoord&lt;br /&gt;
| 0x0012A97C&lt;br /&gt;
| ?&lt;br /&gt;
| 0x0080 bit8-9 (0-2 = use texcoords from texture unit 0-2 resp., 3 = forbidden?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptRgbMap&lt;br /&gt;
| 0x0012AA54&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit6-9&lt;br /&gt;
|- &lt;br /&gt;
| 0xA&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptAlphaMap&lt;br /&gt;
| 0x0012AB94&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit10-13&lt;br /&gt;
|- &lt;br /&gt;
| 0xB&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Texture[3].ptAlphaSeparate&lt;br /&gt;
| 0x0012ACD4&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit14&lt;br /&gt;
|- &lt;br /&gt;
| 0xC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptClampU&lt;br /&gt;
| 0x0012ADB8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit0-2&lt;br /&gt;
|- &lt;br /&gt;
| 0xD&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptClampV&lt;br /&gt;
| 0x0012AEC0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit3-5&lt;br /&gt;
|- &lt;br /&gt;
| 0xE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptShiftU&lt;br /&gt;
| 0x0012AFD0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit16-17&lt;br /&gt;
|- &lt;br /&gt;
| 0xF&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptShiftV&lt;br /&gt;
| 0x0012B0A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit18-19&lt;br /&gt;
|- &lt;br /&gt;
| 0x10&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptMinFilter&lt;br /&gt;
| 0x0012B168&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00AC bit0-2&lt;br /&gt;
|- &lt;br /&gt;
| 0x11&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptTexWidth&lt;br /&gt;
| 0x0012B270&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00AC bit11-18&lt;br /&gt;
|- &lt;br /&gt;
| 0x12&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptTexOffset&lt;br /&gt;
| 0x0012B334&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00AD bit0-7&lt;br /&gt;
|- &lt;br /&gt;
| 0x13&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Texture[3].ptTexBias&lt;br /&gt;
| 0x001556B4&lt;br /&gt;
| 0xE10&lt;br /&gt;
| 0x00A8 bit20-27&lt;br /&gt;
|- &lt;br /&gt;
| 0x14&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Texture[3].ptNoiseEnable&lt;br /&gt;
| 0x0012B3E0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit15&lt;br /&gt;
|- &lt;br /&gt;
| 0x15&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Texture[3].ptNoiseU&lt;br /&gt;
| 0x00155878&lt;br /&gt;
| 0xE14&lt;br /&gt;
| 0x00A9, 0x00AB&lt;br /&gt;
|- &lt;br /&gt;
| 0x16&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Texture[3].ptNoiseV&lt;br /&gt;
| 0x00155A7C&lt;br /&gt;
| 0xE20&lt;br /&gt;
| 0x00AA, 0x00AB&lt;br /&gt;
|- &lt;br /&gt;
| 0x17&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerRgbMap&lt;br /&gt;
| 0x0012B4B0&lt;br /&gt;
| 0xDF0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x18&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerAlphaMap&lt;br /&gt;
| 0x0012B4F4&lt;br /&gt;
| 0xDF4&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x19&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerNoiseMap&lt;br /&gt;
| 0x0012B540&lt;br /&gt;
| 0xDF8&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1A&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerR&lt;br /&gt;
| 0x0012B58C&lt;br /&gt;
| 0xDFC&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1B&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerG&lt;br /&gt;
| 0x0012B5D8&lt;br /&gt;
| 0xE00&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1C&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerB&lt;br /&gt;
| 0x0012B624&lt;br /&gt;
| 0xE04&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1D&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerA&lt;br /&gt;
| 0x0012B670&lt;br /&gt;
| 0xE08&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1E&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_FragOperation.mode&lt;br /&gt;
| 0x0012B6BC&lt;br /&gt;
| 0xE38&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1F&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.penumbraScale&lt;br /&gt;
| 0x00155C98&lt;br /&gt;
| 0xE40&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x20&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.penumbraBias&lt;br /&gt;
| 0x00155D8C&lt;br /&gt;
| 0xE3C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x21&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.wScale&lt;br /&gt;
| 0x00155E9C&lt;br /&gt;
| 0xE4C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x22&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragOperation.enableClippingPlane&lt;br /&gt;
| 0x0012EAEC&lt;br /&gt;
| 0x568&lt;br /&gt;
| 0x0047 bit0&lt;br /&gt;
|- &lt;br /&gt;
| 0x23&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragOperation.clippingPlane&lt;br /&gt;
| 0x00159474&lt;br /&gt;
| 0xE50&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x24&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragOperation.enableAlphaTest&lt;br /&gt;
| 0x0012EBAC&lt;br /&gt;
| 0x64C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x25&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_FragOperation.alphaTestFunc&lt;br /&gt;
| 0x0012EC64&lt;br /&gt;
| 0x64C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x26&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.alphaRefValue&lt;br /&gt;
| 0x0015971C&lt;br /&gt;
| 0x64C ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x27&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Gas.lightXY&lt;br /&gt;
| 0x001560EC&lt;br /&gt;
| 0xE84&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x28&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_Gas.lightZ&lt;br /&gt;
| 0x00156268&lt;br /&gt;
| 0xE90&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x29&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Gas.deltaZ&lt;br /&gt;
| 0x001564D4&lt;br /&gt;
| 0xEA0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2A&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Gas.accMax&lt;br /&gt;
| 0x001565C0&lt;br /&gt;
| 0xEA4&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Gas.autoAcc&lt;br /&gt;
| 0x0012B790&lt;br /&gt;
| 0xE74&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2C&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Gas.attenuation&lt;br /&gt;
| 0x00156684&lt;br /&gt;
| 0xEA8&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2D&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Gas.colorLutInput&lt;br /&gt;
| 0x0012B7A4&lt;br /&gt;
| 0x640&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2E&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Gas.shadingDensitySrc&lt;br /&gt;
| 0x0012B854&lt;br /&gt;
| 0x624&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2F&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Gas.samplerTR&lt;br /&gt;
| 0x0012B910&lt;br /&gt;
| 0xE78&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x30&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Gas.samplerTG&lt;br /&gt;
| 0x0012B95C&lt;br /&gt;
| 0xE7C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x31&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Gas.samplerTB&lt;br /&gt;
| 0x0012B9A8&lt;br /&gt;
| 0xE80&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x32&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLighting.enabled&lt;br /&gt;
| 0x0012B9F4&lt;br /&gt;
| 0x590&lt;br /&gt;
| 0x00A8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x33&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLighting.ambient&lt;br /&gt;
| 0x00156744&lt;br /&gt;
| 0xA10&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x34&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.emission&lt;br /&gt;
| 0x00156E1C&lt;br /&gt;
| 0xDE0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x35&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.ambient&lt;br /&gt;
| 0x0015696C&lt;br /&gt;
| 0xDA0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x36&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.diffuse&lt;br /&gt;
| 0x00157048&lt;br /&gt;
| 0xDB0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x37&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.specular0&lt;br /&gt;
| 0x001572E0&lt;br /&gt;
| 0xDC0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x38&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.specular1&lt;br /&gt;
| 0x0015756C&lt;br /&gt;
| 0xDD0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x39&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+0*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+1*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+2*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+3*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+4*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+5*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+6*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x40&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+7*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x41&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+0*0x70+0x04&lt;br /&gt;
| 0x0143&lt;br /&gt;
|- &lt;br /&gt;
| 0x42&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+1*0x70+0x04&lt;br /&gt;
| 0x0153&lt;br /&gt;
|- &lt;br /&gt;
| 0x43&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+2*0x70+0x04&lt;br /&gt;
| 0x0163&lt;br /&gt;
|- &lt;br /&gt;
| 0x44&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+3*0x70+0x04&lt;br /&gt;
| 0x0173&lt;br /&gt;
|- &lt;br /&gt;
| 0x45&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+4*0x70+0x04&lt;br /&gt;
| 0x0183&lt;br /&gt;
|- &lt;br /&gt;
| 0x46&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+5*0x70+0x04&lt;br /&gt;
| 0x0193&lt;br /&gt;
|- &lt;br /&gt;
| 0x47&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+6*0x70+0x04&lt;br /&gt;
| 0x01A3&lt;br /&gt;
|- &lt;br /&gt;
| 0x48&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+7*0x70+0x04&lt;br /&gt;
| 0x01B3&lt;br /&gt;
|- &lt;br /&gt;
| 0x49&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+0*0x70+0x14&lt;br /&gt;
| 0x0142&lt;br /&gt;
|- &lt;br /&gt;
| 0x4A&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+1*0x70+0x14&lt;br /&gt;
| 0x0152&lt;br /&gt;
|- &lt;br /&gt;
| 0x4B&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+2*0x70+0x14&lt;br /&gt;
| 0x0162&lt;br /&gt;
|- &lt;br /&gt;
| 0x4C&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+3*0x70+0x14&lt;br /&gt;
| 0x0172&lt;br /&gt;
|- &lt;br /&gt;
| 0x4D&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+4*0x70+0x14&lt;br /&gt;
| 0x0182&lt;br /&gt;
|- &lt;br /&gt;
| 0x4E&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+5*0x70+0x14&lt;br /&gt;
| 0x0192&lt;br /&gt;
|- &lt;br /&gt;
| 0x4F&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+6*0x70+0x14&lt;br /&gt;
| 0x01A2&lt;br /&gt;
|- &lt;br /&gt;
| 0x50&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+7*0x70+0x14&lt;br /&gt;
| 0x01B2&lt;br /&gt;
|- &lt;br /&gt;
| 0x51&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+0*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x52&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+1*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x53&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+2*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x54&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+3*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x55&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+4*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x56&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+5*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x57&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+6*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x58&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+7*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x59&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+0*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5A&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+1*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5B&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+2*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5C&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+3*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5D&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+4*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5E&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+5*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5F&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+6*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x60&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+7*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x61&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+0*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x62&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+1*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x63&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+2*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x64&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+3*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x65&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+4*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x66&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+5*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x67&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+6*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x68&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+7*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x69&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[0].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+0*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6A&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[1].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+1*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6B&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[2].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+2*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6C&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[3].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+3*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6D&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[4].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+4*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6E&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[5].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+5*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6F&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[6].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+6*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x70&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[7].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+7*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x71&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x72&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x73&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x74&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x75&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x76&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x77&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x78&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x79&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x7A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x7B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x7C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x7D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x7E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x7F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x80&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x81&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x82&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x83&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x84&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x85&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x86&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x87&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x88&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x89&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x8A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x8B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x8C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x8D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x8E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x8F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x90&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x91&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[0].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+0*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x92&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[1].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+1*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x93&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[2].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+2*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x94&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[3].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+3*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x95&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[4].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+4*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x96&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[5].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+5*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x97&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[6].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+6*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x98&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[7].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+7*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x99&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x9A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x9B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x9C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x9D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x9E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x9F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA0&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA1&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[0].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+0*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA2&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[1].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+1*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA3&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[2].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+2*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA4&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[3].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+3*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA5&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[4].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+4*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA6&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[5].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+5*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA7&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[6].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+6*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA8&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[7].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+7*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA9&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[0].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+0*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAA&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[1].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+1*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAB&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[2].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+2*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAC&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[3].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+3*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAD&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[4].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+4*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAE&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[5].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+5*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAF&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[6].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+6*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB0&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[7].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+7*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB1&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB2&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB3&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB4&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB5&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB6&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB7&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB8&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB9&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[0].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+0*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBA&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[1].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+1*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBB&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[2].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+2*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBC&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[3].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+3*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBD&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[4].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+4*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBE&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[5].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+5*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBF&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[6].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+6*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC0&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[7].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+7*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC1&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputD0&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC2&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputD1&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC3&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputSP&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC4&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputFR&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC5&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputRB&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC6&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputRG&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC7&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputRR&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC8&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputD0&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC9&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputD1&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xCA&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputSP&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xCB&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputFR&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xCC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputRB&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xCD&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputRG&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xCE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputRR&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xCF&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleD0&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD0&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleD1&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD1&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleSP&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD2&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleFR&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD3&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleRB&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD4&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleRG&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD5&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleRR&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD6&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerD0&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD7&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerD1&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD8&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerFR&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD9&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerRB&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDA&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerRG&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDB&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerRR&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.shadowSelector&lt;br /&gt;
| 0x0012CE44&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDD&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.bumpSelector&lt;br /&gt;
| 0x0012CD88&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.bumpMode&lt;br /&gt;
| 0x0012D4B4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDF&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.bumpRenorm&lt;br /&gt;
| 0x0012D8A0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE0&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.config&lt;br /&gt;
| 0x0012D5E4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE1&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.invertShadow&lt;br /&gt;
| 0x0012CF04&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE2&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.shadowPrimary&lt;br /&gt;
| 0x0012CFD4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE3&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.shadowSecondary&lt;br /&gt;
| 0x0012D1B8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE4&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.shadowAlpha&lt;br /&gt;
| 0x0012D350&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE5&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.fresnelSelector&lt;br /&gt;
| 0x0012D720&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE6&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.clampHighlights&lt;br /&gt;
| 0x0012D9B0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE7&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.lutEnabledD0&lt;br /&gt;
| 0x0012DA80&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE8&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.lutEnabledD1&lt;br /&gt;
| 0x0012DB58&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE9&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.lutEnabledRefl&lt;br /&gt;
| 0x0012C83C&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xEA&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[0].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC2&lt;br /&gt;
|- &lt;br /&gt;
| 0xEB&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[1].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xCA&lt;br /&gt;
|- &lt;br /&gt;
| 0xEC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[2].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD2&lt;br /&gt;
|- &lt;br /&gt;
| 0xED&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[3].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xDA&lt;br /&gt;
|- &lt;br /&gt;
| 0xEE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[4].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF2&lt;br /&gt;
|- &lt;br /&gt;
| 0xEF&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[5].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xFA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF0&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[0].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC2&lt;br /&gt;
|- &lt;br /&gt;
| 0xF1&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[1].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xCA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF2&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[2].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD2&lt;br /&gt;
|- &lt;br /&gt;
| 0xF3&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[3].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xDA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF4&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[4].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF2&lt;br /&gt;
|- &lt;br /&gt;
| 0xF5&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[5].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xFA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF6&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC0&lt;br /&gt;
|- &lt;br /&gt;
| 0xF7&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC8&lt;br /&gt;
|- &lt;br /&gt;
| 0xF8&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD0&lt;br /&gt;
|- &lt;br /&gt;
| 0xF9&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD8&lt;br /&gt;
|- &lt;br /&gt;
| 0xFA&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF0&lt;br /&gt;
|- &lt;br /&gt;
| 0xFB&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF8&lt;br /&gt;
|- &lt;br /&gt;
| 0xFC&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC0&lt;br /&gt;
|- &lt;br /&gt;
| 0xFD&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC8&lt;br /&gt;
|- &lt;br /&gt;
| 0xFE&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD0&lt;br /&gt;
|- &lt;br /&gt;
| 0xFF&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD8&lt;br /&gt;
|- &lt;br /&gt;
| 0x100&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF0&lt;br /&gt;
|- &lt;br /&gt;
| 0x101&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF8&lt;br /&gt;
|- &lt;br /&gt;
| 0x102&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC1&lt;br /&gt;
|- &lt;br /&gt;
| 0x103&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC9&lt;br /&gt;
|- &lt;br /&gt;
| 0x104&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD1&lt;br /&gt;
|- &lt;br /&gt;
| 0x105&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD9&lt;br /&gt;
|- &lt;br /&gt;
| 0x106&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF1&lt;br /&gt;
|- &lt;br /&gt;
| 0x107&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF9&lt;br /&gt;
|- &lt;br /&gt;
| 0x108&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC1&lt;br /&gt;
|- &lt;br /&gt;
| 0x109&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC9&lt;br /&gt;
|- &lt;br /&gt;
| 0x10A&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD1&lt;br /&gt;
|- &lt;br /&gt;
| 0x10B&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD9&lt;br /&gt;
|- &lt;br /&gt;
| 0x10C&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF1&lt;br /&gt;
|- &lt;br /&gt;
| 0x10D&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF9&lt;br /&gt;
|- &lt;br /&gt;
| 0x10E&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[0].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x10F&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[1].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x110&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[2].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x111&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[3].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x112&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[4].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x113&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[5].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x114&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[0].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x115&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[1].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x116&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[2].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x117&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[3].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x118&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[4].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x119&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[5].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x11A&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[0].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC3&lt;br /&gt;
|- &lt;br /&gt;
| 0x11B&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[1].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xCB&lt;br /&gt;
|- &lt;br /&gt;
| 0x11C&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[2].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD3&lt;br /&gt;
|- &lt;br /&gt;
| 0x11D&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[3].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xDB&lt;br /&gt;
|- &lt;br /&gt;
| 0x11E&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[4].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF3&lt;br /&gt;
|- &lt;br /&gt;
| 0x11F&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[5].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xFB&lt;br /&gt;
|- &lt;br /&gt;
| 0x120&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[0].bufferColor&lt;br /&gt;
| 0x001591C0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x121&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[1].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x122&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[2].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x123&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[3].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x124&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[4].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x125&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Fog.mode&lt;br /&gt;
| 0x0012E7F8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x126&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Fog.color&lt;br /&gt;
| 0x00159338&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x127&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Fog.zFlip&lt;br /&gt;
| 0x0012E9DC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x128&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Fog.sampler&lt;br /&gt;
| 0x0012EAA4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On steeldiver&#039;s uniform handlers : R1 is a pointer to the current shader program object, R12 is a pointer to the data the uniform is being set to.&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=Nintendo_OpenGL&amp;diff=11227</id>
		<title>Nintendo OpenGL</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=Nintendo_OpenGL&amp;diff=11227"/>
		<updated>2014-12-22T00:11:47Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: /* Fragment &amp;quot;uniform&amp;quot; list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page&#039;s goal is to describe parts of Nintendo&#039;s OpenGL implementation for the 3DS as we reverse engineer it to better understand how to use the PICA200.&lt;br /&gt;
Some of the information on this page is specific to Steeldiver : Sub Wars. The reason for this is that it&#039;s a fairly graphics-heavy game that&#039;s available on the eShop for &#039;&#039;&#039;free&#039;&#039;&#039;, so it seems like a good target for a community REing effort.&lt;br /&gt;
&lt;br /&gt;
== Rendering pipeline ==&lt;br /&gt;
&amp;lt;!-- [[Image:Renderpipeline.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The PICA200 is an opengl ES 1.1 compliant GPU manufactured by DMP. It comes loaded with a number of extensions that make it similar to an openGL ES 2.0 compliant GPU (ability to run programmable vertex/geometry shaders, for instance). Because of this, Nintendo wrapped GPU access into an openGL ES 2.0 implementation with some limitations. As the fragment stage of the pipeline is non-programmable, Nintendo instead gives developers the ability to configure a number of fragment-related values through glGetUniformLocation and glUniformXX. See below for the full list.&lt;br /&gt;
&lt;br /&gt;
== Shader program structure ==&lt;br /&gt;
&lt;br /&gt;
When uniform values are set (in shm_uniformfv/shm_uniformiv), they are attached to the current shader program and stored into the corresponding shader program structure. They are later written to the GPU command buffer in __shv_validateShaderValidator or equivalent.&lt;br /&gt;
&lt;br /&gt;
Shader program struct :&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x000&lt;br /&gt;
| 0x04&lt;br /&gt;
| Value 0x0 ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x004&lt;br /&gt;
| 0x04&lt;br /&gt;
| Program ID&lt;br /&gt;
|-&lt;br /&gt;
| 0x008&lt;br /&gt;
| 0x04&lt;br /&gt;
| Value -1 ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x01C&lt;br /&gt;
| 0x04&lt;br /&gt;
| Pointer to program-specific uniform table&lt;br /&gt;
|-&lt;br /&gt;
| 0x020&lt;br /&gt;
| 0x04&lt;br /&gt;
| Total number of uniforms for program&lt;br /&gt;
|-&lt;br /&gt;
| 0x028&lt;br /&gt;
| 0x04&lt;br /&gt;
| Number of program-specific uniforms&lt;br /&gt;
|-&lt;br /&gt;
| 0x414&lt;br /&gt;
| 0x04&lt;br /&gt;
| Pointer to vertex shader struct&lt;br /&gt;
|-&lt;br /&gt;
| 0x64C&lt;br /&gt;
| 0x04&lt;br /&gt;
| Value for GPU register 0x0104&lt;br /&gt;
|-&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x04&lt;br /&gt;
| Bitfield containing dmp_FragmentLightSource[n].shadowed values&lt;br /&gt;
|-&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x04&lt;br /&gt;
| Bitfield containing dmp_FragmentLightSource[n].geomFactor0 / dmp_FragmentLightSource[n].geomFactor1 / dmp_FragmentLightSource[n].twoSideDiffuse values&lt;br /&gt;
|-&lt;br /&gt;
| 0xA20&lt;br /&gt;
| 0x70*8&lt;br /&gt;
| Table of structs for 8 dmp_FragmentLightSource&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
dmp_FragmentLightSource struct:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00&lt;br /&gt;
| 0x01&lt;br /&gt;
| dmp_FragmentLightSource[k].enabled&lt;br /&gt;
|-&lt;br /&gt;
| 0x04&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].ambient (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].diffuse (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x24&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].specular0 (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x34&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].specular1 (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x44&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].position (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x54&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].spotDirection (float[3])&lt;br /&gt;
|-&lt;br /&gt;
| 0x60&lt;br /&gt;
| 0x04&lt;br /&gt;
| dmp_FragmentLightSource[k].samplerSP (u32)&lt;br /&gt;
|-&lt;br /&gt;
| 0x64&lt;br /&gt;
| 0x04&lt;br /&gt;
| dmp_FragmentLightSource[k].distanceAttenuationBias (float)&lt;br /&gt;
|-&lt;br /&gt;
| 0x68&lt;br /&gt;
| 0x04&lt;br /&gt;
| dmp_FragmentLightSource[k].distanceAttenuationScale (float)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
vertex/geometry shader struct:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| 0x4&lt;br /&gt;
| Pointer to shader code data&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| 0x4&lt;br /&gt;
| Size of shader code (in words)&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| 0x4&lt;br /&gt;
| Pointer to shader opdesc data&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 0x4&lt;br /&gt;
| Size of shader opdescs (in words)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Proposed REing methodology ==&lt;br /&gt;
&lt;br /&gt;
1. Choose a &amp;quot;uniform&amp;quot; you want to RE below&lt;br /&gt;
&lt;br /&gt;
2. Take note of its ID and type !&lt;br /&gt;
&lt;br /&gt;
3. Depending on whether its a float or not, go through the gigantic switches in shm_uniformfv or shm_uniformiv (non-float) based on the ID of your uniform (in the case of &#039;&#039;&#039;steeldiver: sub wars&#039;&#039;&#039; you can now just go directly to the handler as it&#039;s listed in the table below)&lt;br /&gt;
&lt;br /&gt;
4. Once you find the piece of code specific to your uniform, take note of how the values passed to shm_uniformfv/shm_uniformiv are written to the shader object&lt;br /&gt;
&lt;br /&gt;
5. Go through __shv_validateShaderValidator looking for where those fields written to in shm_uniformfv/shm_uniformiv are used and written to the GPU command buffer either directly or through __cb_writeRegs, __cb_multiWriteReg or __cb_fillRegs.&lt;br /&gt;
&lt;br /&gt;
6. Document findings on 3Dbrew ! (that&#039;s the most important step)&lt;br /&gt;
&lt;br /&gt;
== Fragment &amp;quot;uniform&amp;quot; list ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Uniform ID&lt;br /&gt;
!  Type&lt;br /&gt;
!  Name&lt;br /&gt;
!  Handler address (Steeldiver : Sub Wars)&lt;br /&gt;
!  Shader Program struct offset&lt;br /&gt;
!  GPU Register&lt;br /&gt;
|- &lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Texture[0].perspectiveShadow&lt;br /&gt;
| 0x0012A504&lt;br /&gt;
| ?&lt;br /&gt;
| 0x008B bit0 (0 = enable??)&lt;br /&gt;
|- &lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Texture[0].shadowZBias&lt;br /&gt;
| 0x00155584&lt;br /&gt;
| 0xE44&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Texture[0].shadowZScale&lt;br /&gt;
| 0x001556A0&lt;br /&gt;
| 0xE48&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[0].samplerType&lt;br /&gt;
| 0x0012A5D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[1].samplerType&lt;br /&gt;
| 0x0012A6F8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[2].samplerType&lt;br /&gt;
| 0x0012A774&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].samplerType&lt;br /&gt;
| 0x0012A7F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x0080 bit10 (?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[2].texcoord&lt;br /&gt;
| 0x0012A8B4&lt;br /&gt;
| ?&lt;br /&gt;
| 0x0080 bit13 (1 = use texcoords from texture unit 1)&lt;br /&gt;
|- &lt;br /&gt;
| 0x8&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].texcoord&lt;br /&gt;
| 0x0012A97C&lt;br /&gt;
| ?&lt;br /&gt;
| 0x0080 bit8-9 (0-2 = use texcoords from texture unit 0-2 resp., 3 = forbidden?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptRgbMap&lt;br /&gt;
| 0x0012AA54&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit6-9&lt;br /&gt;
|- &lt;br /&gt;
| 0xA&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptAlphaMap&lt;br /&gt;
| 0x0012AB94&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit10-13&lt;br /&gt;
|- &lt;br /&gt;
| 0xB&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Texture[3].ptAlphaSeparate&lt;br /&gt;
| 0x0012ACD4&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit14&lt;br /&gt;
|- &lt;br /&gt;
| 0xC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptClampU&lt;br /&gt;
| 0x0012ADB8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit0-2&lt;br /&gt;
|- &lt;br /&gt;
| 0xD&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptClampV&lt;br /&gt;
| 0x0012AEC0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit3-5&lt;br /&gt;
|- &lt;br /&gt;
| 0xE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptShiftU&lt;br /&gt;
| 0x0012AFD0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit16-17&lt;br /&gt;
|- &lt;br /&gt;
| 0xF&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptShiftV&lt;br /&gt;
| 0x0012B0A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit18-19&lt;br /&gt;
|- &lt;br /&gt;
| 0x10&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptMinFilter&lt;br /&gt;
| 0x0012B168&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00AC bit0-2&lt;br /&gt;
|- &lt;br /&gt;
| 0x11&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptTexWidth&lt;br /&gt;
| 0x0012B270&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00AC bit11-18&lt;br /&gt;
|- &lt;br /&gt;
| 0x12&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptTexOffset&lt;br /&gt;
| 0x0012B334&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00AD bit0-7&lt;br /&gt;
|- &lt;br /&gt;
| 0x13&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Texture[3].ptTexBias&lt;br /&gt;
| 0x001556B4&lt;br /&gt;
| 0xE10&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x14&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Texture[3].ptNoiseEnable&lt;br /&gt;
| 0x0012B3E0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit15&lt;br /&gt;
|- &lt;br /&gt;
| 0x15&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Texture[3].ptNoiseU&lt;br /&gt;
| 0x00155878&lt;br /&gt;
| 0xE14&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x16&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Texture[3].ptNoiseV&lt;br /&gt;
| 0x00155A7C&lt;br /&gt;
| 0xE20&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x17&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerRgbMap&lt;br /&gt;
| 0x0012B4B0&lt;br /&gt;
| 0xDF0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x18&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerAlphaMap&lt;br /&gt;
| 0x0012B4F4&lt;br /&gt;
| 0xDF4&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x19&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerNoiseMap&lt;br /&gt;
| 0x0012B540&lt;br /&gt;
| 0xDF8&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1A&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerR&lt;br /&gt;
| 0x0012B58C&lt;br /&gt;
| 0xDFC&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1B&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerG&lt;br /&gt;
| 0x0012B5D8&lt;br /&gt;
| 0xE00&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1C&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerB&lt;br /&gt;
| 0x0012B624&lt;br /&gt;
| 0xE04&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1D&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerA&lt;br /&gt;
| 0x0012B670&lt;br /&gt;
| 0xE08&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1E&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_FragOperation.mode&lt;br /&gt;
| 0x0012B6BC&lt;br /&gt;
| 0xE38&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1F&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.penumbraScale&lt;br /&gt;
| 0x00155C98&lt;br /&gt;
| 0xE40&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x20&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.penumbraBias&lt;br /&gt;
| 0x00155D8C&lt;br /&gt;
| 0xE3C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x21&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.wScale&lt;br /&gt;
| 0x00155E9C&lt;br /&gt;
| 0xE4C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x22&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragOperation.enableClippingPlane&lt;br /&gt;
| 0x0012EAEC&lt;br /&gt;
| 0x568&lt;br /&gt;
| 0x0047 bit0&lt;br /&gt;
|- &lt;br /&gt;
| 0x23&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragOperation.clippingPlane&lt;br /&gt;
| 0x00159474&lt;br /&gt;
| 0xE50&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x24&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragOperation.enableAlphaTest&lt;br /&gt;
| 0x0012EBAC&lt;br /&gt;
| 0x64C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x25&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_FragOperation.alphaTestFunc&lt;br /&gt;
| 0x0012EC64&lt;br /&gt;
| 0x64C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x26&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.alphaRefValue&lt;br /&gt;
| 0x0015971C&lt;br /&gt;
| 0x64C ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x27&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Gas.lightXY&lt;br /&gt;
| 0x001560EC&lt;br /&gt;
| 0xE84&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x28&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_Gas.lightZ&lt;br /&gt;
| 0x00156268&lt;br /&gt;
| 0xE90&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x29&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Gas.deltaZ&lt;br /&gt;
| 0x001564D4&lt;br /&gt;
| 0xEA0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2A&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Gas.accMax&lt;br /&gt;
| 0x001565C0&lt;br /&gt;
| 0xEA4&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Gas.autoAcc&lt;br /&gt;
| 0x0012B790&lt;br /&gt;
| 0xE74&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2C&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Gas.attenuation&lt;br /&gt;
| 0x00156684&lt;br /&gt;
| 0xEA8&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2D&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Gas.colorLutInput&lt;br /&gt;
| 0x0012B7A4&lt;br /&gt;
| 0x640&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2E&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Gas.shadingDensitySrc&lt;br /&gt;
| 0x0012B854&lt;br /&gt;
| 0x624&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2F&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Gas.samplerTR&lt;br /&gt;
| 0x0012B910&lt;br /&gt;
| 0xE78&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x30&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Gas.samplerTG&lt;br /&gt;
| 0x0012B95C&lt;br /&gt;
| 0xE7C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x31&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Gas.samplerTB&lt;br /&gt;
| 0x0012B9A8&lt;br /&gt;
| 0xE80&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x32&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLighting.enabled&lt;br /&gt;
| 0x0012B9F4&lt;br /&gt;
| 0x590&lt;br /&gt;
| 0x00A8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x33&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLighting.ambient&lt;br /&gt;
| 0x00156744&lt;br /&gt;
| 0xA10&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x34&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.emission&lt;br /&gt;
| 0x00156E1C&lt;br /&gt;
| 0xDE0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x35&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.ambient&lt;br /&gt;
| 0x0015696C&lt;br /&gt;
| 0xDA0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x36&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.diffuse&lt;br /&gt;
| 0x00157048&lt;br /&gt;
| 0xDB0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x37&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.specular0&lt;br /&gt;
| 0x001572E0&lt;br /&gt;
| 0xDC0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x38&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.specular1&lt;br /&gt;
| 0x0015756C&lt;br /&gt;
| 0xDD0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x39&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+0*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+1*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+2*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+3*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+4*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+5*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+6*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x40&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+7*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x41&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+0*0x70+0x04&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x42&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+1*0x70+0x04&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x43&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+2*0x70+0x04&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x44&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+3*0x70+0x04&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x45&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+4*0x70+0x04&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x46&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+5*0x70+0x04&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x47&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+6*0x70+0x04&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x48&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+7*0x70+0x04&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x49&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+0*0x70+0x14&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x4A&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+1*0x70+0x14&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x4B&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+2*0x70+0x14&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x4C&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+3*0x70+0x14&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x4D&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+4*0x70+0x14&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x4E&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+5*0x70+0x14&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x4F&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+6*0x70+0x14&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x50&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+7*0x70+0x14&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x51&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+0*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x52&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+1*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x53&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+2*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x54&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+3*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x55&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+4*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x56&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+5*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x57&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+6*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x58&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+7*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x59&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+0*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5A&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+1*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5B&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+2*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5C&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+3*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5D&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+4*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5E&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+5*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5F&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+6*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x60&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+7*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x61&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+0*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x62&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+1*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x63&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+2*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x64&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+3*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x65&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+4*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x66&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+5*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x67&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+6*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x68&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+7*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x69&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[0].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+0*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6A&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[1].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+1*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6B&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[2].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+2*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6C&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[3].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+3*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6D&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[4].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+4*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6E&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[5].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+5*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6F&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[6].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+6*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x70&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[7].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+7*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x71&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x72&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x73&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x74&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x75&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x76&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x77&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x78&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x79&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x7A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x7B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x7C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x7D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x7E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x7F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x80&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x81&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x82&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x83&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x84&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x85&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x86&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x87&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x88&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x89&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x8A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x8B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x8C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x8D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x8E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x8F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x90&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x91&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[0].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+0*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x92&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[1].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+1*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x93&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[2].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+2*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x94&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[3].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+3*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x95&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[4].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+4*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x96&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[5].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+5*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x97&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[6].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+6*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x98&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[7].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+7*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x99&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x9A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x9B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x9C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x9D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x9E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x9F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA0&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA1&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[0].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+0*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA2&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[1].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+1*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA3&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[2].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+2*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA4&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[3].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+3*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA5&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[4].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+4*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA6&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[5].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+5*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA7&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[6].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+6*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA8&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[7].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+7*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA9&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[0].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+0*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAA&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[1].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+1*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAB&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[2].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+2*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAC&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[3].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+3*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAD&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[4].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+4*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAE&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[5].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+5*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAF&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[6].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+6*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB0&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[7].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+7*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB1&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB2&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB3&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB4&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB5&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB6&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB7&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB8&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB9&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[0].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+0*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBA&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[1].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+1*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBB&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[2].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+2*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBC&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[3].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+3*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBD&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[4].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+4*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBE&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[5].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+5*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBF&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[6].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+6*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC0&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[7].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+7*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC1&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputD0&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC2&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputD1&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC3&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputSP&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC4&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputFR&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC5&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputRB&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC6&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputRG&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC7&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputRR&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC8&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputD0&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC9&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputD1&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xCA&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputSP&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xCB&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputFR&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xCC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputRB&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xCD&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputRG&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xCE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputRR&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xCF&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleD0&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD0&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleD1&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD1&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleSP&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD2&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleFR&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD3&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleRB&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD4&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleRG&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD5&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleRR&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD6&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerD0&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD7&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerD1&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD8&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerFR&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD9&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerRB&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDA&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerRG&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDB&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerRR&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.shadowSelector&lt;br /&gt;
| 0x0012CE44&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDD&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.bumpSelector&lt;br /&gt;
| 0x0012CD88&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.bumpMode&lt;br /&gt;
| 0x0012D4B4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDF&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.bumpRenorm&lt;br /&gt;
| 0x0012D8A0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE0&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.config&lt;br /&gt;
| 0x0012D5E4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE1&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.invertShadow&lt;br /&gt;
| 0x0012CF04&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE2&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.shadowPrimary&lt;br /&gt;
| 0x0012CFD4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE3&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.shadowSecondary&lt;br /&gt;
| 0x0012D1B8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE4&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.shadowAlpha&lt;br /&gt;
| 0x0012D350&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE5&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.fresnelSelector&lt;br /&gt;
| 0x0012D720&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE6&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.clampHighlights&lt;br /&gt;
| 0x0012D9B0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE7&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.lutEnabledD0&lt;br /&gt;
| 0x0012DA80&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE8&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.lutEnabledD1&lt;br /&gt;
| 0x0012DB58&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE9&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.lutEnabledRefl&lt;br /&gt;
| 0x0012C83C&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xEA&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[0].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC2&lt;br /&gt;
|- &lt;br /&gt;
| 0xEB&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[1].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xCA&lt;br /&gt;
|- &lt;br /&gt;
| 0xEC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[2].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD2&lt;br /&gt;
|- &lt;br /&gt;
| 0xED&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[3].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xDA&lt;br /&gt;
|- &lt;br /&gt;
| 0xEE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[4].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF2&lt;br /&gt;
|- &lt;br /&gt;
| 0xEF&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[5].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xFA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF0&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[0].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC2&lt;br /&gt;
|- &lt;br /&gt;
| 0xF1&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[1].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xCA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF2&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[2].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD2&lt;br /&gt;
|- &lt;br /&gt;
| 0xF3&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[3].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xDA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF4&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[4].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF2&lt;br /&gt;
|- &lt;br /&gt;
| 0xF5&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[5].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xFA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF6&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC0&lt;br /&gt;
|- &lt;br /&gt;
| 0xF7&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC8&lt;br /&gt;
|- &lt;br /&gt;
| 0xF8&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD0&lt;br /&gt;
|- &lt;br /&gt;
| 0xF9&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD8&lt;br /&gt;
|- &lt;br /&gt;
| 0xFA&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF0&lt;br /&gt;
|- &lt;br /&gt;
| 0xFB&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF8&lt;br /&gt;
|- &lt;br /&gt;
| 0xFC&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC0&lt;br /&gt;
|- &lt;br /&gt;
| 0xFD&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC8&lt;br /&gt;
|- &lt;br /&gt;
| 0xFE&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD0&lt;br /&gt;
|- &lt;br /&gt;
| 0xFF&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD8&lt;br /&gt;
|- &lt;br /&gt;
| 0x100&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF0&lt;br /&gt;
|- &lt;br /&gt;
| 0x101&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF8&lt;br /&gt;
|- &lt;br /&gt;
| 0x102&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC1&lt;br /&gt;
|- &lt;br /&gt;
| 0x103&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC9&lt;br /&gt;
|- &lt;br /&gt;
| 0x104&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD1&lt;br /&gt;
|- &lt;br /&gt;
| 0x105&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD9&lt;br /&gt;
|- &lt;br /&gt;
| 0x106&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF1&lt;br /&gt;
|- &lt;br /&gt;
| 0x107&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF9&lt;br /&gt;
|- &lt;br /&gt;
| 0x108&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC1&lt;br /&gt;
|- &lt;br /&gt;
| 0x109&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC9&lt;br /&gt;
|- &lt;br /&gt;
| 0x10A&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD1&lt;br /&gt;
|- &lt;br /&gt;
| 0x10B&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD9&lt;br /&gt;
|- &lt;br /&gt;
| 0x10C&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF1&lt;br /&gt;
|- &lt;br /&gt;
| 0x10D&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF9&lt;br /&gt;
|- &lt;br /&gt;
| 0x10E&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[0].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x10F&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[1].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x110&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[2].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x111&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[3].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x112&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[4].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x113&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[5].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x114&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[0].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x115&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[1].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x116&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[2].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x117&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[3].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x118&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[4].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x119&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[5].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x11A&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[0].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC3&lt;br /&gt;
|- &lt;br /&gt;
| 0x11B&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[1].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xCB&lt;br /&gt;
|- &lt;br /&gt;
| 0x11C&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[2].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD3&lt;br /&gt;
|- &lt;br /&gt;
| 0x11D&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[3].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xDB&lt;br /&gt;
|- &lt;br /&gt;
| 0x11E&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[4].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF3&lt;br /&gt;
|- &lt;br /&gt;
| 0x11F&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[5].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xFB&lt;br /&gt;
|- &lt;br /&gt;
| 0x120&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[0].bufferColor&lt;br /&gt;
| 0x001591C0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x121&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[1].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x122&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[2].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x123&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[3].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x124&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[4].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x125&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Fog.mode&lt;br /&gt;
| 0x0012E7F8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x126&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Fog.color&lt;br /&gt;
| 0x00159338&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x127&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Fog.zFlip&lt;br /&gt;
| 0x0012E9DC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x128&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Fog.sampler&lt;br /&gt;
| 0x0012EAA4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On steeldiver&#039;s uniform handlers : R1 is a pointer to the current shader program object, R12 is a pointer to the data the uniform is being set to.&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=Nintendo_OpenGL&amp;diff=11226</id>
		<title>Nintendo OpenGL</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=Nintendo_OpenGL&amp;diff=11226"/>
		<updated>2014-12-22T00:05:12Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: /* Fragment &amp;quot;uniform&amp;quot; list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page&#039;s goal is to describe parts of Nintendo&#039;s OpenGL implementation for the 3DS as we reverse engineer it to better understand how to use the PICA200.&lt;br /&gt;
Some of the information on this page is specific to Steeldiver : Sub Wars. The reason for this is that it&#039;s a fairly graphics-heavy game that&#039;s available on the eShop for &#039;&#039;&#039;free&#039;&#039;&#039;, so it seems like a good target for a community REing effort.&lt;br /&gt;
&lt;br /&gt;
== Rendering pipeline ==&lt;br /&gt;
&amp;lt;!-- [[Image:Renderpipeline.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The PICA200 is an opengl ES 1.1 compliant GPU manufactured by DMP. It comes loaded with a number of extensions that make it similar to an openGL ES 2.0 compliant GPU (ability to run programmable vertex/geometry shaders, for instance). Because of this, Nintendo wrapped GPU access into an openGL ES 2.0 implementation with some limitations. As the fragment stage of the pipeline is non-programmable, Nintendo instead gives developers the ability to configure a number of fragment-related values through glGetUniformLocation and glUniformXX. See below for the full list.&lt;br /&gt;
&lt;br /&gt;
== Shader program structure ==&lt;br /&gt;
&lt;br /&gt;
When uniform values are set (in shm_uniformfv/shm_uniformiv), they are attached to the current shader program and stored into the corresponding shader program structure. They are later written to the GPU command buffer in __shv_validateShaderValidator or equivalent.&lt;br /&gt;
&lt;br /&gt;
Shader program struct :&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x000&lt;br /&gt;
| 0x04&lt;br /&gt;
| Value 0x0 ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x004&lt;br /&gt;
| 0x04&lt;br /&gt;
| Program ID&lt;br /&gt;
|-&lt;br /&gt;
| 0x008&lt;br /&gt;
| 0x04&lt;br /&gt;
| Value -1 ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x01C&lt;br /&gt;
| 0x04&lt;br /&gt;
| Pointer to program-specific uniform table&lt;br /&gt;
|-&lt;br /&gt;
| 0x020&lt;br /&gt;
| 0x04&lt;br /&gt;
| Total number of uniforms for program&lt;br /&gt;
|-&lt;br /&gt;
| 0x028&lt;br /&gt;
| 0x04&lt;br /&gt;
| Number of program-specific uniforms&lt;br /&gt;
|-&lt;br /&gt;
| 0x414&lt;br /&gt;
| 0x04&lt;br /&gt;
| Pointer to vertex shader struct&lt;br /&gt;
|-&lt;br /&gt;
| 0x64C&lt;br /&gt;
| 0x04&lt;br /&gt;
| Value for GPU register 0x0104&lt;br /&gt;
|-&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x04&lt;br /&gt;
| Bitfield containing dmp_FragmentLightSource[n].shadowed values&lt;br /&gt;
|-&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x04&lt;br /&gt;
| Bitfield containing dmp_FragmentLightSource[n].geomFactor0 / dmp_FragmentLightSource[n].geomFactor1 / dmp_FragmentLightSource[n].twoSideDiffuse values&lt;br /&gt;
|-&lt;br /&gt;
| 0xA20&lt;br /&gt;
| 0x70*8&lt;br /&gt;
| Table of structs for 8 dmp_FragmentLightSource&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
dmp_FragmentLightSource struct:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00&lt;br /&gt;
| 0x01&lt;br /&gt;
| dmp_FragmentLightSource[k].enabled&lt;br /&gt;
|-&lt;br /&gt;
| 0x04&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].ambient (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].diffuse (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x24&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].specular0 (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x34&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].specular1 (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x44&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].position (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x54&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].spotDirection (float[3])&lt;br /&gt;
|-&lt;br /&gt;
| 0x60&lt;br /&gt;
| 0x04&lt;br /&gt;
| dmp_FragmentLightSource[k].samplerSP (u32)&lt;br /&gt;
|-&lt;br /&gt;
| 0x64&lt;br /&gt;
| 0x04&lt;br /&gt;
| dmp_FragmentLightSource[k].distanceAttenuationBias (float)&lt;br /&gt;
|-&lt;br /&gt;
| 0x68&lt;br /&gt;
| 0x04&lt;br /&gt;
| dmp_FragmentLightSource[k].distanceAttenuationScale (float)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
vertex/geometry shader struct:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| 0x4&lt;br /&gt;
| Pointer to shader code data&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| 0x4&lt;br /&gt;
| Size of shader code (in words)&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| 0x4&lt;br /&gt;
| Pointer to shader opdesc data&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 0x4&lt;br /&gt;
| Size of shader opdescs (in words)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Proposed REing methodology ==&lt;br /&gt;
&lt;br /&gt;
1. Choose a &amp;quot;uniform&amp;quot; you want to RE below&lt;br /&gt;
&lt;br /&gt;
2. Take note of its ID and type !&lt;br /&gt;
&lt;br /&gt;
3. Depending on whether its a float or not, go through the gigantic switches in shm_uniformfv or shm_uniformiv (non-float) based on the ID of your uniform (in the case of &#039;&#039;&#039;steeldiver: sub wars&#039;&#039;&#039; you can now just go directly to the handler as it&#039;s listed in the table below)&lt;br /&gt;
&lt;br /&gt;
4. Once you find the piece of code specific to your uniform, take note of how the values passed to shm_uniformfv/shm_uniformiv are written to the shader object&lt;br /&gt;
&lt;br /&gt;
5. Go through __shv_validateShaderValidator looking for where those fields written to in shm_uniformfv/shm_uniformiv are used and written to the GPU command buffer either directly or through __cb_writeRegs, __cb_multiWriteReg or __cb_fillRegs.&lt;br /&gt;
&lt;br /&gt;
6. Document findings on 3Dbrew ! (that&#039;s the most important step)&lt;br /&gt;
&lt;br /&gt;
== Fragment &amp;quot;uniform&amp;quot; list ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Uniform ID&lt;br /&gt;
!  Type&lt;br /&gt;
!  Name&lt;br /&gt;
!  Handler address (Steeldiver : Sub Wars)&lt;br /&gt;
!  Shader Program struct offset&lt;br /&gt;
!  GPU Register&lt;br /&gt;
|- &lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Texture[0].perspectiveShadow&lt;br /&gt;
| 0x0012A504&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Texture[0].shadowZBias&lt;br /&gt;
| 0x00155584&lt;br /&gt;
| 0xE44&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Texture[0].shadowZScale&lt;br /&gt;
| 0x001556A0&lt;br /&gt;
| 0xE48&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[0].samplerType&lt;br /&gt;
| 0x0012A5D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[1].samplerType&lt;br /&gt;
| 0x0012A6F8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[2].samplerType&lt;br /&gt;
| 0x0012A774&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].samplerType&lt;br /&gt;
| 0x0012A7F0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[2].texcoord&lt;br /&gt;
| 0x0012A8B4&lt;br /&gt;
| ?&lt;br /&gt;
| 0x0080 bit13 (1 = use texcoords from texture unit 1)&lt;br /&gt;
|- &lt;br /&gt;
| 0x8&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].texcoord&lt;br /&gt;
| 0x0012A97C&lt;br /&gt;
| ?&lt;br /&gt;
| 0x0080 bit8-9 (0-2 = use texcoords from texture unit 0-2 resp., 3 = forbidden?)&lt;br /&gt;
|- &lt;br /&gt;
| 0x9&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptRgbMap&lt;br /&gt;
| 0x0012AA54&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit6-9&lt;br /&gt;
|- &lt;br /&gt;
| 0xA&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptAlphaMap&lt;br /&gt;
| 0x0012AB94&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit10-13&lt;br /&gt;
|- &lt;br /&gt;
| 0xB&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Texture[3].ptAlphaSeparate&lt;br /&gt;
| 0x0012ACD4&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit14&lt;br /&gt;
|- &lt;br /&gt;
| 0xC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptClampU&lt;br /&gt;
| 0x0012ADB8&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit0-2&lt;br /&gt;
|- &lt;br /&gt;
| 0xD&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptClampV&lt;br /&gt;
| 0x0012AEC0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit3-5&lt;br /&gt;
|- &lt;br /&gt;
| 0xE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptShiftU&lt;br /&gt;
| 0x0012AFD0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit16-17&lt;br /&gt;
|- &lt;br /&gt;
| 0xF&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptShiftV&lt;br /&gt;
| 0x0012B0A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit18-19&lt;br /&gt;
|- &lt;br /&gt;
| 0x10&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptMinFilter&lt;br /&gt;
| 0x0012B168&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00AC bit0-2&lt;br /&gt;
|- &lt;br /&gt;
| 0x11&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptTexWidth&lt;br /&gt;
| 0x0012B270&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00AC bit11-18&lt;br /&gt;
|- &lt;br /&gt;
| 0x12&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptTexOffset&lt;br /&gt;
| 0x0012B334&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00AD bit0-7&lt;br /&gt;
|- &lt;br /&gt;
| 0x13&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Texture[3].ptTexBias&lt;br /&gt;
| 0x001556B4&lt;br /&gt;
| 0xE10&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x14&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Texture[3].ptNoiseEnable&lt;br /&gt;
| 0x0012B3E0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x00A8 bit15&lt;br /&gt;
|- &lt;br /&gt;
| 0x15&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Texture[3].ptNoiseU&lt;br /&gt;
| 0x00155878&lt;br /&gt;
| 0xE14&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x16&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Texture[3].ptNoiseV&lt;br /&gt;
| 0x00155A7C&lt;br /&gt;
| 0xE20&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x17&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerRgbMap&lt;br /&gt;
| 0x0012B4B0&lt;br /&gt;
| 0xDF0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x18&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerAlphaMap&lt;br /&gt;
| 0x0012B4F4&lt;br /&gt;
| 0xDF4&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x19&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerNoiseMap&lt;br /&gt;
| 0x0012B540&lt;br /&gt;
| 0xDF8&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1A&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerR&lt;br /&gt;
| 0x0012B58C&lt;br /&gt;
| 0xDFC&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1B&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerG&lt;br /&gt;
| 0x0012B5D8&lt;br /&gt;
| 0xE00&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1C&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerB&lt;br /&gt;
| 0x0012B624&lt;br /&gt;
| 0xE04&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1D&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerA&lt;br /&gt;
| 0x0012B670&lt;br /&gt;
| 0xE08&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1E&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_FragOperation.mode&lt;br /&gt;
| 0x0012B6BC&lt;br /&gt;
| 0xE38&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1F&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.penumbraScale&lt;br /&gt;
| 0x00155C98&lt;br /&gt;
| 0xE40&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x20&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.penumbraBias&lt;br /&gt;
| 0x00155D8C&lt;br /&gt;
| 0xE3C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x21&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.wScale&lt;br /&gt;
| 0x00155E9C&lt;br /&gt;
| 0xE4C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x22&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragOperation.enableClippingPlane&lt;br /&gt;
| 0x0012EAEC&lt;br /&gt;
| 0x568&lt;br /&gt;
| 0x0047 bit0&lt;br /&gt;
|- &lt;br /&gt;
| 0x23&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragOperation.clippingPlane&lt;br /&gt;
| 0x00159474&lt;br /&gt;
| 0xE50&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x24&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragOperation.enableAlphaTest&lt;br /&gt;
| 0x0012EBAC&lt;br /&gt;
| 0x64C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x25&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_FragOperation.alphaTestFunc&lt;br /&gt;
| 0x0012EC64&lt;br /&gt;
| 0x64C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x26&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.alphaRefValue&lt;br /&gt;
| 0x0015971C&lt;br /&gt;
| 0x64C ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x27&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Gas.lightXY&lt;br /&gt;
| 0x001560EC&lt;br /&gt;
| 0xE84&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x28&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_Gas.lightZ&lt;br /&gt;
| 0x00156268&lt;br /&gt;
| 0xE90&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x29&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Gas.deltaZ&lt;br /&gt;
| 0x001564D4&lt;br /&gt;
| 0xEA0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2A&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Gas.accMax&lt;br /&gt;
| 0x001565C0&lt;br /&gt;
| 0xEA4&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Gas.autoAcc&lt;br /&gt;
| 0x0012B790&lt;br /&gt;
| 0xE74&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2C&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Gas.attenuation&lt;br /&gt;
| 0x00156684&lt;br /&gt;
| 0xEA8&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2D&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Gas.colorLutInput&lt;br /&gt;
| 0x0012B7A4&lt;br /&gt;
| 0x640&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2E&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Gas.shadingDensitySrc&lt;br /&gt;
| 0x0012B854&lt;br /&gt;
| 0x624&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2F&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Gas.samplerTR&lt;br /&gt;
| 0x0012B910&lt;br /&gt;
| 0xE78&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x30&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Gas.samplerTG&lt;br /&gt;
| 0x0012B95C&lt;br /&gt;
| 0xE7C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x31&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Gas.samplerTB&lt;br /&gt;
| 0x0012B9A8&lt;br /&gt;
| 0xE80&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x32&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLighting.enabled&lt;br /&gt;
| 0x0012B9F4&lt;br /&gt;
| 0x590&lt;br /&gt;
| 0x00A8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x33&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLighting.ambient&lt;br /&gt;
| 0x00156744&lt;br /&gt;
| 0xA10&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x34&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.emission&lt;br /&gt;
| 0x00156E1C&lt;br /&gt;
| 0xDE0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x35&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.ambient&lt;br /&gt;
| 0x0015696C&lt;br /&gt;
| 0xDA0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x36&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.diffuse&lt;br /&gt;
| 0x00157048&lt;br /&gt;
| 0xDB0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x37&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.specular0&lt;br /&gt;
| 0x001572E0&lt;br /&gt;
| 0xDC0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x38&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.specular1&lt;br /&gt;
| 0x0015756C&lt;br /&gt;
| 0xDD0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x39&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+0*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+1*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+2*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+3*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+4*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+5*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+6*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x40&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+7*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x41&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+0*0x70+0x04&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x42&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+1*0x70+0x04&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x43&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+2*0x70+0x04&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x44&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+3*0x70+0x04&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x45&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+4*0x70+0x04&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x46&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+5*0x70+0x04&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x47&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+6*0x70+0x04&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x48&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+7*0x70+0x04&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x49&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+0*0x70+0x14&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x4A&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+1*0x70+0x14&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x4B&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+2*0x70+0x14&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x4C&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+3*0x70+0x14&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x4D&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+4*0x70+0x14&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x4E&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+5*0x70+0x14&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x4F&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+6*0x70+0x14&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x50&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+7*0x70+0x14&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x51&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+0*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x52&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+1*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x53&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+2*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x54&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+3*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x55&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+4*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x56&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+5*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x57&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+6*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x58&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+7*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x59&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+0*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5A&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+1*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5B&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+2*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5C&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+3*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5D&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+4*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5E&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+5*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5F&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+6*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x60&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+7*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x61&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+0*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x62&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+1*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x63&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+2*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x64&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+3*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x65&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+4*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x66&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+5*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x67&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+6*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x68&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+7*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x69&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[0].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+0*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6A&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[1].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+1*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6B&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[2].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+2*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6C&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[3].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+3*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6D&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[4].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+4*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6E&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[5].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+5*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6F&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[6].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+6*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x70&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[7].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+7*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x71&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x72&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x73&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x74&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x75&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x76&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x77&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x78&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x79&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x7A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x7B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x7C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x7D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x7E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x7F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x80&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x81&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x82&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x83&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x84&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x85&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x86&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x87&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x88&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x89&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x8A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x8B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x8C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x8D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x8E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x8F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x90&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x91&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[0].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+0*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x92&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[1].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+1*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x93&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[2].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+2*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x94&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[3].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+3*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x95&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[4].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+4*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x96&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[5].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+5*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x97&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[6].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+6*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x98&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[7].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+7*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x99&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x9A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x9B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x9C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x9D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x9E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x9F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA0&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA1&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[0].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+0*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA2&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[1].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+1*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA3&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[2].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+2*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA4&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[3].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+3*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA5&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[4].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+4*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA6&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[5].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+5*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA7&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[6].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+6*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA8&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[7].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+7*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA9&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[0].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+0*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAA&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[1].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+1*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAB&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[2].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+2*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAC&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[3].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+3*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAD&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[4].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+4*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAE&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[5].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+5*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAF&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[6].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+6*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB0&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[7].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+7*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB1&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB2&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB3&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB4&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB5&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB6&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB7&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB8&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB9&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[0].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+0*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBA&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[1].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+1*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBB&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[2].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+2*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBC&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[3].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+3*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBD&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[4].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+4*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBE&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[5].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+5*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBF&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[6].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+6*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC0&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[7].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+7*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC1&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputD0&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC2&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputD1&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC3&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputSP&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC4&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputFR&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC5&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputRB&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC6&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputRG&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC7&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputRR&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC8&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputD0&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC9&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputD1&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xCA&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputSP&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xCB&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputFR&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xCC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputRB&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xCD&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputRG&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xCE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputRR&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xCF&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleD0&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD0&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleD1&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD1&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleSP&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD2&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleFR&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD3&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleRB&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD4&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleRG&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD5&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleRR&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD6&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerD0&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD7&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerD1&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD8&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerFR&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD9&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerRB&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDA&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerRG&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDB&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerRR&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.shadowSelector&lt;br /&gt;
| 0x0012CE44&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDD&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.bumpSelector&lt;br /&gt;
| 0x0012CD88&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.bumpMode&lt;br /&gt;
| 0x0012D4B4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDF&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.bumpRenorm&lt;br /&gt;
| 0x0012D8A0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE0&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.config&lt;br /&gt;
| 0x0012D5E4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE1&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.invertShadow&lt;br /&gt;
| 0x0012CF04&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE2&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.shadowPrimary&lt;br /&gt;
| 0x0012CFD4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE3&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.shadowSecondary&lt;br /&gt;
| 0x0012D1B8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE4&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.shadowAlpha&lt;br /&gt;
| 0x0012D350&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE5&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.fresnelSelector&lt;br /&gt;
| 0x0012D720&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE6&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.clampHighlights&lt;br /&gt;
| 0x0012D9B0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE7&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.lutEnabledD0&lt;br /&gt;
| 0x0012DA80&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE8&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.lutEnabledD1&lt;br /&gt;
| 0x0012DB58&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE9&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.lutEnabledRefl&lt;br /&gt;
| 0x0012C83C&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xEA&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[0].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC2&lt;br /&gt;
|- &lt;br /&gt;
| 0xEB&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[1].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xCA&lt;br /&gt;
|- &lt;br /&gt;
| 0xEC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[2].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD2&lt;br /&gt;
|- &lt;br /&gt;
| 0xED&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[3].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xDA&lt;br /&gt;
|- &lt;br /&gt;
| 0xEE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[4].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF2&lt;br /&gt;
|- &lt;br /&gt;
| 0xEF&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[5].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xFA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF0&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[0].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC2&lt;br /&gt;
|- &lt;br /&gt;
| 0xF1&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[1].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xCA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF2&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[2].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD2&lt;br /&gt;
|- &lt;br /&gt;
| 0xF3&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[3].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xDA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF4&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[4].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF2&lt;br /&gt;
|- &lt;br /&gt;
| 0xF5&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[5].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xFA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF6&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC0&lt;br /&gt;
|- &lt;br /&gt;
| 0xF7&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC8&lt;br /&gt;
|- &lt;br /&gt;
| 0xF8&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD0&lt;br /&gt;
|- &lt;br /&gt;
| 0xF9&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD8&lt;br /&gt;
|- &lt;br /&gt;
| 0xFA&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF0&lt;br /&gt;
|- &lt;br /&gt;
| 0xFB&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF8&lt;br /&gt;
|- &lt;br /&gt;
| 0xFC&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC0&lt;br /&gt;
|- &lt;br /&gt;
| 0xFD&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC8&lt;br /&gt;
|- &lt;br /&gt;
| 0xFE&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD0&lt;br /&gt;
|- &lt;br /&gt;
| 0xFF&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD8&lt;br /&gt;
|- &lt;br /&gt;
| 0x100&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF0&lt;br /&gt;
|- &lt;br /&gt;
| 0x101&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF8&lt;br /&gt;
|- &lt;br /&gt;
| 0x102&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC1&lt;br /&gt;
|- &lt;br /&gt;
| 0x103&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC9&lt;br /&gt;
|- &lt;br /&gt;
| 0x104&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD1&lt;br /&gt;
|- &lt;br /&gt;
| 0x105&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD9&lt;br /&gt;
|- &lt;br /&gt;
| 0x106&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF1&lt;br /&gt;
|- &lt;br /&gt;
| 0x107&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF9&lt;br /&gt;
|- &lt;br /&gt;
| 0x108&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC1&lt;br /&gt;
|- &lt;br /&gt;
| 0x109&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC9&lt;br /&gt;
|- &lt;br /&gt;
| 0x10A&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD1&lt;br /&gt;
|- &lt;br /&gt;
| 0x10B&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD9&lt;br /&gt;
|- &lt;br /&gt;
| 0x10C&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF1&lt;br /&gt;
|- &lt;br /&gt;
| 0x10D&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF9&lt;br /&gt;
|- &lt;br /&gt;
| 0x10E&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[0].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x10F&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[1].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x110&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[2].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x111&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[3].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x112&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[4].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x113&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[5].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x114&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[0].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x115&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[1].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x116&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[2].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x117&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[3].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x118&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[4].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x119&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[5].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x11A&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[0].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC3&lt;br /&gt;
|- &lt;br /&gt;
| 0x11B&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[1].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xCB&lt;br /&gt;
|- &lt;br /&gt;
| 0x11C&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[2].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD3&lt;br /&gt;
|- &lt;br /&gt;
| 0x11D&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[3].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xDB&lt;br /&gt;
|- &lt;br /&gt;
| 0x11E&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[4].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF3&lt;br /&gt;
|- &lt;br /&gt;
| 0x11F&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[5].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xFB&lt;br /&gt;
|- &lt;br /&gt;
| 0x120&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[0].bufferColor&lt;br /&gt;
| 0x001591C0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x121&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[1].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x122&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[2].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x123&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[3].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x124&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[4].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x125&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Fog.mode&lt;br /&gt;
| 0x0012E7F8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x126&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Fog.color&lt;br /&gt;
| 0x00159338&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x127&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Fog.zFlip&lt;br /&gt;
| 0x0012E9DC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x128&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Fog.sampler&lt;br /&gt;
| 0x0012EAA4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On steeldiver&#039;s uniform handlers : R1 is a pointer to the current shader program object, R12 is a pointer to the data the uniform is being set to.&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=Nintendo_OpenGL&amp;diff=11225</id>
		<title>Nintendo OpenGL</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=Nintendo_OpenGL&amp;diff=11225"/>
		<updated>2014-12-21T23:46:31Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: /* Fragment &amp;quot;uniform&amp;quot; list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page&#039;s goal is to describe parts of Nintendo&#039;s OpenGL implementation for the 3DS as we reverse engineer it to better understand how to use the PICA200.&lt;br /&gt;
Some of the information on this page is specific to Steeldiver : Sub Wars. The reason for this is that it&#039;s a fairly graphics-heavy game that&#039;s available on the eShop for &#039;&#039;&#039;free&#039;&#039;&#039;, so it seems like a good target for a community REing effort.&lt;br /&gt;
&lt;br /&gt;
== Rendering pipeline ==&lt;br /&gt;
&amp;lt;!-- [[Image:Renderpipeline.png]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The PICA200 is an opengl ES 1.1 compliant GPU manufactured by DMP. It comes loaded with a number of extensions that make it similar to an openGL ES 2.0 compliant GPU (ability to run programmable vertex/geometry shaders, for instance). Because of this, Nintendo wrapped GPU access into an openGL ES 2.0 implementation with some limitations. As the fragment stage of the pipeline is non-programmable, Nintendo instead gives developers the ability to configure a number of fragment-related values through glGetUniformLocation and glUniformXX. See below for the full list.&lt;br /&gt;
&lt;br /&gt;
== Shader program structure ==&lt;br /&gt;
&lt;br /&gt;
When uniform values are set (in shm_uniformfv/shm_uniformiv), they are attached to the current shader program and stored into the corresponding shader program structure. They are later written to the GPU command buffer in __shv_validateShaderValidator or equivalent.&lt;br /&gt;
&lt;br /&gt;
Shader program struct :&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x000&lt;br /&gt;
| 0x04&lt;br /&gt;
| Value 0x0 ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x004&lt;br /&gt;
| 0x04&lt;br /&gt;
| Program ID&lt;br /&gt;
|-&lt;br /&gt;
| 0x008&lt;br /&gt;
| 0x04&lt;br /&gt;
| Value -1 ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x01C&lt;br /&gt;
| 0x04&lt;br /&gt;
| Pointer to program-specific uniform table&lt;br /&gt;
|-&lt;br /&gt;
| 0x020&lt;br /&gt;
| 0x04&lt;br /&gt;
| Total number of uniforms for program&lt;br /&gt;
|-&lt;br /&gt;
| 0x028&lt;br /&gt;
| 0x04&lt;br /&gt;
| Number of program-specific uniforms&lt;br /&gt;
|-&lt;br /&gt;
| 0x414&lt;br /&gt;
| 0x04&lt;br /&gt;
| Pointer to vertex shader struct&lt;br /&gt;
|-&lt;br /&gt;
| 0x64C&lt;br /&gt;
| 0x04&lt;br /&gt;
| Value for GPU register 0x0104&lt;br /&gt;
|-&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x04&lt;br /&gt;
| Bitfield containing dmp_FragmentLightSource[n].shadowed values&lt;br /&gt;
|-&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x04&lt;br /&gt;
| Bitfield containing dmp_FragmentLightSource[n].geomFactor0 / dmp_FragmentLightSource[n].geomFactor1 / dmp_FragmentLightSource[n].twoSideDiffuse values&lt;br /&gt;
|-&lt;br /&gt;
| 0xA20&lt;br /&gt;
| 0x70*8&lt;br /&gt;
| Table of structs for 8 dmp_FragmentLightSource&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
dmp_FragmentLightSource struct:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00&lt;br /&gt;
| 0x01&lt;br /&gt;
| dmp_FragmentLightSource[k].enabled&lt;br /&gt;
|-&lt;br /&gt;
| 0x04&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].ambient (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].diffuse (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x24&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].specular0 (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x34&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].specular1 (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x44&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].position (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x54&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].spotDirection (float[3])&lt;br /&gt;
|-&lt;br /&gt;
| 0x60&lt;br /&gt;
| 0x04&lt;br /&gt;
| dmp_FragmentLightSource[k].samplerSP (u32)&lt;br /&gt;
|-&lt;br /&gt;
| 0x64&lt;br /&gt;
| 0x04&lt;br /&gt;
| dmp_FragmentLightSource[k].distanceAttenuationBias (float)&lt;br /&gt;
|-&lt;br /&gt;
| 0x68&lt;br /&gt;
| 0x04&lt;br /&gt;
| dmp_FragmentLightSource[k].distanceAttenuationScale (float)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
vertex/geometry shader struct:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| 0x4&lt;br /&gt;
| Pointer to shader code data&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| 0x4&lt;br /&gt;
| Size of shader code (in words)&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| 0x4&lt;br /&gt;
| Pointer to shader opdesc data&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 0x4&lt;br /&gt;
| Size of shader opdescs (in words)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Proposed REing methodology ==&lt;br /&gt;
&lt;br /&gt;
1. Choose a &amp;quot;uniform&amp;quot; you want to RE below&lt;br /&gt;
&lt;br /&gt;
2. Take note of its ID and type !&lt;br /&gt;
&lt;br /&gt;
3. Depending on whether its a float or not, go through the gigantic switches in shm_uniformfv or shm_uniformiv (non-float) based on the ID of your uniform (in the case of &#039;&#039;&#039;steeldiver: sub wars&#039;&#039;&#039; you can now just go directly to the handler as it&#039;s listed in the table below)&lt;br /&gt;
&lt;br /&gt;
4. Once you find the piece of code specific to your uniform, take note of how the values passed to shm_uniformfv/shm_uniformiv are written to the shader object&lt;br /&gt;
&lt;br /&gt;
5. Go through __shv_validateShaderValidator looking for where those fields written to in shm_uniformfv/shm_uniformiv are used and written to the GPU command buffer either directly or through __cb_writeRegs, __cb_multiWriteReg or __cb_fillRegs.&lt;br /&gt;
&lt;br /&gt;
6. Document findings on 3Dbrew ! (that&#039;s the most important step)&lt;br /&gt;
&lt;br /&gt;
== Fragment &amp;quot;uniform&amp;quot; list ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Uniform ID&lt;br /&gt;
!  Type&lt;br /&gt;
!  Name&lt;br /&gt;
!  Handler address (Steeldiver : Sub Wars)&lt;br /&gt;
!  Shader Program struct offset&lt;br /&gt;
!  GPU Register&lt;br /&gt;
|- &lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Texture[0].perspectiveShadow&lt;br /&gt;
| 0x0012A504&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Texture[0].shadowZBias&lt;br /&gt;
| 0x00155584&lt;br /&gt;
| 0xE44&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Texture[0].shadowZScale&lt;br /&gt;
| 0x001556A0&lt;br /&gt;
| 0xE48&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[0].samplerType&lt;br /&gt;
| 0x0012A5D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[1].samplerType&lt;br /&gt;
| 0x0012A6F8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[2].samplerType&lt;br /&gt;
| 0x0012A774&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].samplerType&lt;br /&gt;
| 0x0012A7F0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[2].texcoord&lt;br /&gt;
| 0x0012A8B4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x8&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].texcoord&lt;br /&gt;
| 0x0012A97C&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x9&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptRgbMap&lt;br /&gt;
| 0x0012AA54&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptAlphaMap&lt;br /&gt;
| 0x0012AB94&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Texture[3].ptAlphaSeparate&lt;br /&gt;
| 0x0012ACD4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptClampU&lt;br /&gt;
| 0x0012ADB8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptClampV&lt;br /&gt;
| 0x0012AEC0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptShiftU&lt;br /&gt;
| 0x0012AFD0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xF&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptShiftV&lt;br /&gt;
| 0x0012B0A0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x10&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptMinFilter&lt;br /&gt;
| 0x0012B168&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x11&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptTexWidth&lt;br /&gt;
| 0x0012B270&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x12&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptTexOffset&lt;br /&gt;
| 0x0012B334&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x13&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Texture[3].ptTexBias&lt;br /&gt;
| 0x001556B4&lt;br /&gt;
| 0xE10&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x14&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Texture[3].ptNoiseEnable&lt;br /&gt;
| 0x0012B3E0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x15&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Texture[3].ptNoiseU&lt;br /&gt;
| 0x00155878&lt;br /&gt;
| 0xE14&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x16&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Texture[3].ptNoiseV&lt;br /&gt;
| 0x00155A7C&lt;br /&gt;
| 0xE20&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x17&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerRgbMap&lt;br /&gt;
| 0x0012B4B0&lt;br /&gt;
| 0xDF0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x18&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerAlphaMap&lt;br /&gt;
| 0x0012B4F4&lt;br /&gt;
| 0xDF4&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x19&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerNoiseMap&lt;br /&gt;
| 0x0012B540&lt;br /&gt;
| 0xDF8&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1A&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerR&lt;br /&gt;
| 0x0012B58C&lt;br /&gt;
| 0xDFC&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1B&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerG&lt;br /&gt;
| 0x0012B5D8&lt;br /&gt;
| 0xE00&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1C&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerB&lt;br /&gt;
| 0x0012B624&lt;br /&gt;
| 0xE04&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1D&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerA&lt;br /&gt;
| 0x0012B670&lt;br /&gt;
| 0xE08&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1E&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_FragOperation.mode&lt;br /&gt;
| 0x0012B6BC&lt;br /&gt;
| 0xE38&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1F&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.penumbraScale&lt;br /&gt;
| 0x00155C98&lt;br /&gt;
| 0xE40&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x20&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.penumbraBias&lt;br /&gt;
| 0x00155D8C&lt;br /&gt;
| 0xE3C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x21&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.wScale&lt;br /&gt;
| 0x00155E9C&lt;br /&gt;
| 0xE4C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x22&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragOperation.enableClippingPlane&lt;br /&gt;
| 0x0012EAEC&lt;br /&gt;
| 0x568&lt;br /&gt;
| 0x0047 bit0&lt;br /&gt;
|- &lt;br /&gt;
| 0x23&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragOperation.clippingPlane&lt;br /&gt;
| 0x00159474&lt;br /&gt;
| 0xE50&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x24&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragOperation.enableAlphaTest&lt;br /&gt;
| 0x0012EBAC&lt;br /&gt;
| 0x64C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x25&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_FragOperation.alphaTestFunc&lt;br /&gt;
| 0x0012EC64&lt;br /&gt;
| 0x64C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x26&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.alphaRefValue&lt;br /&gt;
| 0x0015971C&lt;br /&gt;
| 0x64C ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x27&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Gas.lightXY&lt;br /&gt;
| 0x001560EC&lt;br /&gt;
| 0xE84&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x28&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_Gas.lightZ&lt;br /&gt;
| 0x00156268&lt;br /&gt;
| 0xE90&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x29&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Gas.deltaZ&lt;br /&gt;
| 0x001564D4&lt;br /&gt;
| 0xEA0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2A&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Gas.accMax&lt;br /&gt;
| 0x001565C0&lt;br /&gt;
| 0xEA4&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Gas.autoAcc&lt;br /&gt;
| 0x0012B790&lt;br /&gt;
| 0xE74&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2C&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Gas.attenuation&lt;br /&gt;
| 0x00156684&lt;br /&gt;
| 0xEA8&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2D&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Gas.colorLutInput&lt;br /&gt;
| 0x0012B7A4&lt;br /&gt;
| 0x640&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2E&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Gas.shadingDensitySrc&lt;br /&gt;
| 0x0012B854&lt;br /&gt;
| 0x624&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2F&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Gas.samplerTR&lt;br /&gt;
| 0x0012B910&lt;br /&gt;
| 0xE78&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x30&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Gas.samplerTG&lt;br /&gt;
| 0x0012B95C&lt;br /&gt;
| 0xE7C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x31&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Gas.samplerTB&lt;br /&gt;
| 0x0012B9A8&lt;br /&gt;
| 0xE80&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x32&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLighting.enabled&lt;br /&gt;
| 0x0012B9F4&lt;br /&gt;
| 0x590&lt;br /&gt;
| 0x00A8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x33&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLighting.ambient&lt;br /&gt;
| 0x00156744&lt;br /&gt;
| 0xA10&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x34&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.emission&lt;br /&gt;
| 0x00156E1C&lt;br /&gt;
| 0xDE0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x35&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.ambient&lt;br /&gt;
| 0x0015696C&lt;br /&gt;
| 0xDA0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x36&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.diffuse&lt;br /&gt;
| 0x00157048&lt;br /&gt;
| 0xDB0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x37&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.specular0&lt;br /&gt;
| 0x001572E0&lt;br /&gt;
| 0xDC0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x38&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.specular1&lt;br /&gt;
| 0x0015756C&lt;br /&gt;
| 0xDD0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x39&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+0*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+1*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+2*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+3*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+4*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+5*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+6*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x40&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+7*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x41&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+0*0x70+0x04&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x42&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+1*0x70+0x04&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x43&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+2*0x70+0x04&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x44&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+3*0x70+0x04&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x45&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+4*0x70+0x04&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x46&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+5*0x70+0x04&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x47&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+6*0x70+0x04&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x48&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+7*0x70+0x04&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x49&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+0*0x70+0x14&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x4A&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+1*0x70+0x14&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x4B&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+2*0x70+0x14&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x4C&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+3*0x70+0x14&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x4D&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+4*0x70+0x14&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x4E&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+5*0x70+0x14&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x4F&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+6*0x70+0x14&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x50&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+7*0x70+0x14&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x51&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+0*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x52&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+1*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x53&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+2*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x54&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+3*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x55&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+4*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x56&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+5*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x57&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+6*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x58&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+7*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x59&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+0*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5A&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+1*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5B&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+2*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5C&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+3*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5D&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+4*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5E&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+5*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5F&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+6*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x60&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+7*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x61&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+0*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x62&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+1*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x63&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+2*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x64&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+3*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x65&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+4*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x66&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+5*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x67&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+6*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x68&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+7*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x69&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[0].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+0*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6A&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[1].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+1*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6B&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[2].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+2*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6C&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[3].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+3*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6D&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[4].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+4*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6E&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[5].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+5*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6F&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[6].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+6*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x70&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[7].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+7*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x71&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x72&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x73&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x74&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x75&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x76&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x77&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x78&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x79&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x7A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x7B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x7C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x7D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x7E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x7F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x80&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x81&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x82&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x83&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x84&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x85&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x86&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x87&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x88&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x89&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x8A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x8B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x8C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x8D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x8E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x8F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x90&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x91&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[0].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+0*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x92&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[1].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+1*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x93&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[2].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+2*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x94&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[3].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+3*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x95&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[4].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+4*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x96&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[5].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+5*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x97&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[6].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+6*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x98&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[7].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+7*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x99&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x9A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x9B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x9C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x9D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x9E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x9F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA0&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA1&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[0].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+0*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA2&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[1].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+1*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA3&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[2].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+2*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA4&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[3].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+3*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA5&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[4].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+4*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA6&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[5].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+5*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA7&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[6].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+6*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA8&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[7].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+7*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA9&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[0].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+0*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAA&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[1].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+1*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAB&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[2].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+2*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAC&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[3].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+3*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAD&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[4].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+4*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAE&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[5].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+5*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAF&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[6].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+6*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB0&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[7].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+7*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB1&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB2&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB3&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB4&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB5&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB6&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB7&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB8&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB9&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[0].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+0*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBA&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[1].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+1*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBB&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[2].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+2*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBC&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[3].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+3*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBD&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[4].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+4*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBE&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[5].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+5*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBF&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[6].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+6*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC0&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[7].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+7*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC1&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputD0&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC2&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputD1&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC3&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputSP&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC4&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputFR&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC5&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputRB&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC6&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputRG&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC7&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputRR&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC8&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputD0&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC9&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputD1&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xCA&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputSP&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xCB&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputFR&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xCC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputRB&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xCD&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputRG&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xCE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputRR&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xCF&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleD0&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD0&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleD1&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD1&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleSP&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD2&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleFR&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD3&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleRB&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD4&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleRG&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD5&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleRR&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD6&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerD0&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD7&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerD1&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD8&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerFR&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD9&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerRB&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDA&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerRG&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDB&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerRR&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.shadowSelector&lt;br /&gt;
| 0x0012CE44&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDD&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.bumpSelector&lt;br /&gt;
| 0x0012CD88&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.bumpMode&lt;br /&gt;
| 0x0012D4B4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDF&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.bumpRenorm&lt;br /&gt;
| 0x0012D8A0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE0&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.config&lt;br /&gt;
| 0x0012D5E4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE1&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.invertShadow&lt;br /&gt;
| 0x0012CF04&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE2&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.shadowPrimary&lt;br /&gt;
| 0x0012CFD4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE3&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.shadowSecondary&lt;br /&gt;
| 0x0012D1B8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE4&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.shadowAlpha&lt;br /&gt;
| 0x0012D350&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE5&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.fresnelSelector&lt;br /&gt;
| 0x0012D720&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE6&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.clampHighlights&lt;br /&gt;
| 0x0012D9B0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE7&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.lutEnabledD0&lt;br /&gt;
| 0x0012DA80&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE8&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.lutEnabledD1&lt;br /&gt;
| 0x0012DB58&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE9&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.lutEnabledRefl&lt;br /&gt;
| 0x0012C83C&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xEA&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[0].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC2&lt;br /&gt;
|- &lt;br /&gt;
| 0xEB&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[1].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xCA&lt;br /&gt;
|- &lt;br /&gt;
| 0xEC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[2].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD2&lt;br /&gt;
|- &lt;br /&gt;
| 0xED&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[3].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xDA&lt;br /&gt;
|- &lt;br /&gt;
| 0xEE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[4].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF2&lt;br /&gt;
|- &lt;br /&gt;
| 0xEF&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[5].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xFA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF0&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[0].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC2&lt;br /&gt;
|- &lt;br /&gt;
| 0xF1&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[1].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xCA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF2&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[2].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD2&lt;br /&gt;
|- &lt;br /&gt;
| 0xF3&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[3].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xDA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF4&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[4].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF2&lt;br /&gt;
|- &lt;br /&gt;
| 0xF5&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[5].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xFA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF6&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC0&lt;br /&gt;
|- &lt;br /&gt;
| 0xF7&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC8&lt;br /&gt;
|- &lt;br /&gt;
| 0xF8&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD0&lt;br /&gt;
|- &lt;br /&gt;
| 0xF9&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD8&lt;br /&gt;
|- &lt;br /&gt;
| 0xFA&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF0&lt;br /&gt;
|- &lt;br /&gt;
| 0xFB&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF8&lt;br /&gt;
|- &lt;br /&gt;
| 0xFC&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC0&lt;br /&gt;
|- &lt;br /&gt;
| 0xFD&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC8&lt;br /&gt;
|- &lt;br /&gt;
| 0xFE&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD0&lt;br /&gt;
|- &lt;br /&gt;
| 0xFF&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD8&lt;br /&gt;
|- &lt;br /&gt;
| 0x100&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF0&lt;br /&gt;
|- &lt;br /&gt;
| 0x101&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF8&lt;br /&gt;
|- &lt;br /&gt;
| 0x102&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC1&lt;br /&gt;
|- &lt;br /&gt;
| 0x103&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC9&lt;br /&gt;
|- &lt;br /&gt;
| 0x104&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD1&lt;br /&gt;
|- &lt;br /&gt;
| 0x105&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD9&lt;br /&gt;
|- &lt;br /&gt;
| 0x106&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF1&lt;br /&gt;
|- &lt;br /&gt;
| 0x107&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF9&lt;br /&gt;
|- &lt;br /&gt;
| 0x108&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC1&lt;br /&gt;
|- &lt;br /&gt;
| 0x109&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC9&lt;br /&gt;
|- &lt;br /&gt;
| 0x10A&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD1&lt;br /&gt;
|- &lt;br /&gt;
| 0x10B&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD9&lt;br /&gt;
|- &lt;br /&gt;
| 0x10C&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF1&lt;br /&gt;
|- &lt;br /&gt;
| 0x10D&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF9&lt;br /&gt;
|- &lt;br /&gt;
| 0x10E&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[0].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x10F&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[1].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x110&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[2].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x111&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[3].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x112&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[4].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x113&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[5].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x114&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[0].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x115&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[1].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x116&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[2].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x117&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[3].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x118&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[4].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x119&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[5].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x11A&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[0].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC3&lt;br /&gt;
|- &lt;br /&gt;
| 0x11B&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[1].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xCB&lt;br /&gt;
|- &lt;br /&gt;
| 0x11C&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[2].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD3&lt;br /&gt;
|- &lt;br /&gt;
| 0x11D&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[3].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xDB&lt;br /&gt;
|- &lt;br /&gt;
| 0x11E&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[4].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF3&lt;br /&gt;
|- &lt;br /&gt;
| 0x11F&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[5].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xFB&lt;br /&gt;
|- &lt;br /&gt;
| 0x120&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[0].bufferColor&lt;br /&gt;
| 0x001591C0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x121&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[1].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x122&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[2].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x123&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[3].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x124&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[4].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x125&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Fog.mode&lt;br /&gt;
| 0x0012E7F8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x126&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Fog.color&lt;br /&gt;
| 0x00159338&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x127&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Fog.zFlip&lt;br /&gt;
| 0x0012E9DC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x128&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Fog.sampler&lt;br /&gt;
| 0x0012EAA4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On steeldiver&#039;s uniform handlers : R1 is a pointer to the current shader program object, R12 is a pointer to the data the uniform is being set to.&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=Nintendo_OpenGL&amp;diff=11169</id>
		<title>Nintendo OpenGL</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=Nintendo_OpenGL&amp;diff=11169"/>
		<updated>2014-12-15T22:32:43Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: /* Fragment &amp;quot;uniform&amp;quot; list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page&#039;s goal is to describe parts of Nintendo&#039;s OpenGL implementation for the 3DS as we reverse engineer it to better understand how to use the PICA200.&lt;br /&gt;
Some of the information on this page is specific to Steeldiver : Sub Wars. The reason for this is that it&#039;s a fairly graphics-heavy game that&#039;s available on the eShop for &#039;&#039;&#039;free&#039;&#039;&#039;, so it seems like a good target for a community REing effort.&lt;br /&gt;
&lt;br /&gt;
== Rendering pipeline ==&lt;br /&gt;
[[Image:Renderpipeline.png]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The PICA200 is an opengl ES 1.1 compliant GPU manufactured by DMP. It comes loaded with a number of extensions that make it similar to an openGL ES 2.0 compliant GPU (ability to run programmable vertex/geometry shaders, for instance). Because of this, Nintendo wrapped GPU access into an openGL ES 2.0 implementation with some limitations. As the fragment stage of the pipeline is non-programmable, Nintendo instead gives developers the ability to configure a number of fragment-related values through glGetUniformLocation and glUniformXX. See below for the full list.&lt;br /&gt;
&lt;br /&gt;
== Shader program structure ==&lt;br /&gt;
&lt;br /&gt;
When uniform values are set (in shm_uniformfv/shm_uniformiv), they are attached to the current shader program and stored into the corresponding shader program structure. They are later written to the GPU command buffer in __shv_validateShaderValidator or equivalent.&lt;br /&gt;
&lt;br /&gt;
Shader program struct :&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x000&lt;br /&gt;
| 0x04&lt;br /&gt;
| Value 0x0 ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x004&lt;br /&gt;
| 0x04&lt;br /&gt;
| Program ID&lt;br /&gt;
|-&lt;br /&gt;
| 0x008&lt;br /&gt;
| 0x04&lt;br /&gt;
| Value -1 ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x01C&lt;br /&gt;
| 0x04&lt;br /&gt;
| Pointer to program-specific uniform table&lt;br /&gt;
|-&lt;br /&gt;
| 0x020&lt;br /&gt;
| 0x04&lt;br /&gt;
| Total number of uniforms for program&lt;br /&gt;
|-&lt;br /&gt;
| 0x028&lt;br /&gt;
| 0x04&lt;br /&gt;
| Number of program-specific uniforms&lt;br /&gt;
|-&lt;br /&gt;
| 0x414&lt;br /&gt;
| 0x04&lt;br /&gt;
| Pointer to vertex shader struct&lt;br /&gt;
|-&lt;br /&gt;
| 0x64C&lt;br /&gt;
| 0x04&lt;br /&gt;
| Value for GPU register 0x0104&lt;br /&gt;
|-&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x04&lt;br /&gt;
| Bitfield containing dmp_FragmentLightSource[n].shadowed values&lt;br /&gt;
|-&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x04&lt;br /&gt;
| Bitfield containing dmp_FragmentLightSource[n].geomFactor0 / dmp_FragmentLightSource[n].geomFactor1 / dmp_FragmentLightSource[n].twoSideDiffuse values&lt;br /&gt;
|-&lt;br /&gt;
| 0xA20&lt;br /&gt;
| 0x70*8&lt;br /&gt;
| Table of structs for 8 dmp_FragmentLightSource&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
dmp_FragmentLightSource struct:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00&lt;br /&gt;
| 0x01&lt;br /&gt;
| dmp_FragmentLightSource[k].enabled&lt;br /&gt;
|-&lt;br /&gt;
| 0x04&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].ambient (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].diffuse (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x24&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].specular0 (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x34&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].specular1 (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x44&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].position (float[4])&lt;br /&gt;
|-&lt;br /&gt;
| 0x54&lt;br /&gt;
| 0x10&lt;br /&gt;
| dmp_FragmentLightSource[k].spotDirection (float[3])&lt;br /&gt;
|-&lt;br /&gt;
| 0x60&lt;br /&gt;
| 0x04&lt;br /&gt;
| dmp_FragmentLightSource[k].samplerSP (u32)&lt;br /&gt;
|-&lt;br /&gt;
| 0x64&lt;br /&gt;
| 0x04&lt;br /&gt;
| dmp_FragmentLightSource[k].distanceAttenuationBias (float)&lt;br /&gt;
|-&lt;br /&gt;
| 0x68&lt;br /&gt;
| 0x04&lt;br /&gt;
| dmp_FragmentLightSource[k].distanceAttenuationScale (float)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
vertex/geometry shader struct:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| 0x4&lt;br /&gt;
| Pointer to shader code data&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| 0x4&lt;br /&gt;
| Size of shader code (in words)&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| 0x4&lt;br /&gt;
| Pointer to shader opdesc data&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 0x4&lt;br /&gt;
| Size of shader opdescs (in words)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Proposed REing methodology ==&lt;br /&gt;
&lt;br /&gt;
1. Choose a &amp;quot;uniform&amp;quot; you want to RE below&lt;br /&gt;
&lt;br /&gt;
2. Take note of its ID and type !&lt;br /&gt;
&lt;br /&gt;
3. Depending on whether its a float or not, go through the gigantic switches in shm_uniformfv or shm_uniformiv (non-float) based on the ID of your uniform (in the case of &#039;&#039;&#039;steeldiver: sub wars&#039;&#039;&#039; you can now just go directly to the handler as it&#039;s listed in the table below)&lt;br /&gt;
&lt;br /&gt;
4. Once you find the piece of code specific to your uniform, take note of how the values passed to shm_uniformfv/shm_uniformiv are written to the shader object&lt;br /&gt;
&lt;br /&gt;
5. Go through __shv_validateShaderValidator looking for where those fields written to in shm_uniformfv/shm_uniformiv are used and written to the GPU command buffer either directly or through __cb_writeRegs, __cb_multiWriteReg or __cb_fillRegs.&lt;br /&gt;
&lt;br /&gt;
6. Document findings on 3Dbrew ! (that&#039;s the most important step)&lt;br /&gt;
&lt;br /&gt;
== Fragment &amp;quot;uniform&amp;quot; list ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Uniform ID&lt;br /&gt;
!  Type&lt;br /&gt;
!  Name&lt;br /&gt;
!  Handler address (Steeldiver : Sub Wars)&lt;br /&gt;
!  Shader Program struct offset&lt;br /&gt;
!  GPU Register&lt;br /&gt;
|- &lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Texture[0].perspectiveShadow&lt;br /&gt;
| 0x0012A504&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Texture[0].shadowZBias&lt;br /&gt;
| 0x00155584&lt;br /&gt;
| 0xE44&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Texture[0].shadowZScale&lt;br /&gt;
| 0x001556A0&lt;br /&gt;
| 0xE48&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[0].samplerType&lt;br /&gt;
| 0x0012A5D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[1].samplerType&lt;br /&gt;
| 0x0012A6F8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[2].samplerType&lt;br /&gt;
| 0x0012A774&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].samplerType&lt;br /&gt;
| 0x0012A7F0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[2].texcoord&lt;br /&gt;
| 0x0012A8B4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x8&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].texcoord&lt;br /&gt;
| 0x0012A97C&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x9&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptRgbMap&lt;br /&gt;
| 0x0012AA54&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptAlphaMap&lt;br /&gt;
| 0x0012AB94&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Texture[3].ptAlphaSeparate&lt;br /&gt;
| 0x0012ACD4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptClampU&lt;br /&gt;
| 0x0012ADB8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptClampV&lt;br /&gt;
| 0x0012AEC0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptShiftU&lt;br /&gt;
| 0x0012AFD0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xF&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptShiftV&lt;br /&gt;
| 0x0012B0A0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x10&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptMinFilter&lt;br /&gt;
| 0x0012B168&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x11&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptTexWidth&lt;br /&gt;
| 0x0012B270&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x12&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Texture[3].ptTexOffset&lt;br /&gt;
| 0x0012B334&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x13&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Texture[3].ptTexBias&lt;br /&gt;
| 0x001556B4&lt;br /&gt;
| 0xE10&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x14&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Texture[3].ptNoiseEnable&lt;br /&gt;
| 0x0012B3E0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x15&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Texture[3].ptNoiseU&lt;br /&gt;
| 0x00155878&lt;br /&gt;
| 0xE14&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x16&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Texture[3].ptNoiseV&lt;br /&gt;
| 0x00155A7C&lt;br /&gt;
| 0xE20&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x17&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerRgbMap&lt;br /&gt;
| 0x0012B4B0&lt;br /&gt;
| 0xDF0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x18&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerAlphaMap&lt;br /&gt;
| 0x0012B4F4&lt;br /&gt;
| 0xDF4&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x19&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerNoiseMap&lt;br /&gt;
| 0x0012B540&lt;br /&gt;
| 0xDF8&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1A&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerR&lt;br /&gt;
| 0x0012B58C&lt;br /&gt;
| 0xDFC&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1B&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerG&lt;br /&gt;
| 0x0012B5D8&lt;br /&gt;
| 0xE00&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1C&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerB&lt;br /&gt;
| 0x0012B624&lt;br /&gt;
| 0xE04&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1D&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Texture[3].ptSamplerA&lt;br /&gt;
| 0x0012B670&lt;br /&gt;
| 0xE08&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1E&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_FragOperation.mode&lt;br /&gt;
| 0x0012B6BC&lt;br /&gt;
| 0xE38&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x1F&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.penumbraScale&lt;br /&gt;
| 0x00155C98&lt;br /&gt;
| 0xE40&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x20&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.penumbraBias&lt;br /&gt;
| 0x00155D8C&lt;br /&gt;
| 0xE3C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x21&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.wScale&lt;br /&gt;
| 0x00155E9C&lt;br /&gt;
| 0xE4C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x22&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragOperation.enableClippingPlane&lt;br /&gt;
| 0x0012EAEC&lt;br /&gt;
| 0x568&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x23&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragOperation.clippingPlane&lt;br /&gt;
| 0x00159474&lt;br /&gt;
| 0xE50&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x24&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragOperation.enableAlphaTest&lt;br /&gt;
| 0x0012EBAC&lt;br /&gt;
| 0x64C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x25&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_FragOperation.alphaTestFunc&lt;br /&gt;
| 0x0012EC64&lt;br /&gt;
| 0x64C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x26&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragOperation.alphaRefValue&lt;br /&gt;
| 0x0015971C&lt;br /&gt;
| 0x64C ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x27&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Gas.lightXY&lt;br /&gt;
| 0x001560EC&lt;br /&gt;
| 0xE84&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x28&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_Gas.lightZ&lt;br /&gt;
| 0x00156268&lt;br /&gt;
| 0xE90&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x29&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Gas.deltaZ&lt;br /&gt;
| 0x001564D4&lt;br /&gt;
| 0xEA0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2A&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Gas.accMax&lt;br /&gt;
| 0x001565C0&lt;br /&gt;
| 0xEA4&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Gas.autoAcc&lt;br /&gt;
| 0x0012B790&lt;br /&gt;
| 0xE74&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2C&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_Gas.attenuation&lt;br /&gt;
| 0x00156684&lt;br /&gt;
| 0xEA8&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2D&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Gas.colorLutInput&lt;br /&gt;
| 0x0012B7A4&lt;br /&gt;
| 0x640&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2E&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Gas.shadingDensitySrc&lt;br /&gt;
| 0x0012B854&lt;br /&gt;
| 0x624&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x2F&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Gas.samplerTR&lt;br /&gt;
| 0x0012B910&lt;br /&gt;
| 0xE78&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x30&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Gas.samplerTG&lt;br /&gt;
| 0x0012B95C&lt;br /&gt;
| 0xE7C&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x31&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Gas.samplerTB&lt;br /&gt;
| 0x0012B9A8&lt;br /&gt;
| 0xE80&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x32&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLighting.enabled&lt;br /&gt;
| 0x0012B9F4&lt;br /&gt;
| 0x590&lt;br /&gt;
| 0x00A8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x33&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLighting.ambient&lt;br /&gt;
| 0x00156744&lt;br /&gt;
| 0xA10&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x34&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.emission&lt;br /&gt;
| 0x00156E1C&lt;br /&gt;
| 0xDE0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x35&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.ambient&lt;br /&gt;
| 0x0015696C&lt;br /&gt;
| 0xDA0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x36&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.diffuse&lt;br /&gt;
| 0x00157048&lt;br /&gt;
| 0xDB0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x37&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.specular0&lt;br /&gt;
| 0x001572E0&lt;br /&gt;
| 0xDC0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x38&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentMaterial.specular1&lt;br /&gt;
| 0x0015756C&lt;br /&gt;
| 0xDD0&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x39&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+0*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+1*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+2*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+3*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+4*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+5*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x3F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+6*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x40&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].enabled&lt;br /&gt;
| 0x0012BD24&lt;br /&gt;
| 0xA20+7*0x70+0x00&lt;br /&gt;
| 0x01C5&lt;br /&gt;
|- &lt;br /&gt;
| 0x41&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+0*0x70+0x04&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x42&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+1*0x70+0x04&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x43&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+2*0x70+0x04&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x44&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+3*0x70+0x04&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x45&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+4*0x70+0x04&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x46&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+5*0x70+0x04&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x47&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+6*0x70+0x04&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x48&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].ambient&lt;br /&gt;
| 0x001579CC&lt;br /&gt;
| 0xA20+7*0x70+0x04&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x49&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+0*0x70+0x14&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x4A&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+1*0x70+0x14&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x4B&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+2*0x70+0x14&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x4C&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+3*0x70+0x14&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x4D&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+4*0x70+0x14&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x4E&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+5*0x70+0x14&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x4F&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+6*0x70+0x14&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x50&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].diffuse&lt;br /&gt;
| 0x00157C10&lt;br /&gt;
| 0xA20+7*0x70+0x14&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x51&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+0*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x52&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+1*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x53&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+2*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x54&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+3*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x55&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+4*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x56&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+5*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x57&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+6*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x58&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].specular0&lt;br /&gt;
| 0x00157E5C&lt;br /&gt;
| 0xA20+7*0x70+0x24&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x59&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+0*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5A&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+1*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5B&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+2*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5C&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+3*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5D&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+4*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5E&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+5*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x5F&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+6*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x60&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].specular1&lt;br /&gt;
| 0x001580B4&lt;br /&gt;
| 0xA20+7*0x70+0x34&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x61&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[0].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+0*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x62&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[1].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+1*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x63&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[2].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+2*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x64&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[3].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+3*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x65&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[4].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+4*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x66&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[5].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+5*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x67&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[6].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+6*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x68&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_FragmentLightSource[7].position&lt;br /&gt;
| 0x001584B0&lt;br /&gt;
| 0xA20+7*0x70+0x44&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x69&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[0].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+0*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6A&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[1].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+1*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6B&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[2].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+2*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6C&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[3].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+3*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6D&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[4].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+4*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6E&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[5].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+5*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x6F&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[6].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+6*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x70&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_FragmentLightSource[7].spotDirection&lt;br /&gt;
| 0x001587E4&lt;br /&gt;
| 0xA20+7*0x70+0x54&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x71&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x72&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x73&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x74&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x75&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x76&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x77&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x78&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].shadowed&lt;br /&gt;
| 0x0012C20C&lt;br /&gt;
| 0x7C0&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x79&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x7A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x7B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x7C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x7D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x7E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x7F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x80&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].geomFactor0&lt;br /&gt;
| 0x0012C018&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x81&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x82&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x83&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x84&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x85&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x86&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x87&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x88&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].geomFactor1&lt;br /&gt;
| 0x0012C114&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x89&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x8A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x8B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x8C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x8D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x8E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x8F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x90&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].twoSideDiffuse&lt;br /&gt;
| 0x0012BF10&lt;br /&gt;
| 0x7D8&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x91&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[0].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+0*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x92&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[1].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+1*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x93&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[2].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+2*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x94&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[3].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+3*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x95&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[4].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+4*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x96&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[5].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+5*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x97&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[6].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+6*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x98&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[7].samplerSP&lt;br /&gt;
| 0x0012C31C&lt;br /&gt;
| 0xA20+7*0x70+0x60&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x99&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x9A&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x9B&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x9C&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x9D&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x9E&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x9F&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA0&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].spotEnabled&lt;br /&gt;
| 0x0012C380&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA1&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[0].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+0*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA2&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[1].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+1*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA3&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[2].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+2*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA4&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[3].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+3*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA5&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[4].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+4*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA6&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[5].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+5*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA7&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[6].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+6*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA8&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[7].distanceAttenuationBias&lt;br /&gt;
| 0x00158AE8&lt;br /&gt;
| 0xA20+7*0x70+0x64&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xA9&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[0].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+0*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAA&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[1].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+1*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAB&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[2].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+2*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAC&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[3].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+3*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAD&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[4].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+4*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAE&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[5].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+5*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xAF&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[6].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+6*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB0&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_FragmentLightSource[7].distanceAttenuationScale&lt;br /&gt;
| 0x00158C44&lt;br /&gt;
| 0xA20+7*0x70+0x68&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB1&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[0].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB2&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[1].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB3&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[2].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB4&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[3].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB5&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[4].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB6&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[5].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB7&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[6].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB8&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_FragmentLightSource[7].distanceAttenuationEnabled&lt;br /&gt;
| 0x0012C4A0&lt;br /&gt;
| ?&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xB9&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[0].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+0*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBA&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[1].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+1*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBB&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[2].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+2*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBC&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[3].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+3*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBD&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[4].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+4*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBE&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[5].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+5*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xBF&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[6].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+6*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC0&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentLightSource[7].samplerDA&lt;br /&gt;
| 0x0012C578&lt;br /&gt;
| 0xA20+7*0x70+0x6C&lt;br /&gt;
| 0x01C8 ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC1&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputD0&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC2&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputD1&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC3&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputSP&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC4&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputFR&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC5&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputRB&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC6&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputRG&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC7&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.absLutInputRR&lt;br /&gt;
| 0x0012C5D8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC8&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputD0&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xC9&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputD1&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xCA&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputSP&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xCB&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputFR&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xCC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputRB&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xCD&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputRG&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xCE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.lutInputRR&lt;br /&gt;
| 0x0012C6E8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xCF&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleD0&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD0&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleD1&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD1&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleSP&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD2&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleFR&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD3&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleRB&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD4&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleRG&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD5&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_LightEnv.lutScaleRR&lt;br /&gt;
| 0x00155404&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD6&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerD0&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD7&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerD1&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD8&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerFR&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xD9&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerRB&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDA&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerRG&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDB&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_FragmentMaterial.samplerRR&lt;br /&gt;
| 0x0012C7D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.shadowSelector&lt;br /&gt;
| 0x0012CE44&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDD&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.bumpSelector&lt;br /&gt;
| 0x0012CD88&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.bumpMode&lt;br /&gt;
| 0x0012D4B4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xDF&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.bumpRenorm&lt;br /&gt;
| 0x0012D8A0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE0&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.config&lt;br /&gt;
| 0x0012D5E4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE1&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.invertShadow&lt;br /&gt;
| 0x0012CF04&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE2&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.shadowPrimary&lt;br /&gt;
| 0x0012CFD4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE3&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.shadowSecondary&lt;br /&gt;
| 0x0012D1B8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE4&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.shadowAlpha&lt;br /&gt;
| 0x0012D350&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE5&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_LightEnv.fresnelSelector&lt;br /&gt;
| 0x0012D720&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE6&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.clampHighlights&lt;br /&gt;
| 0x0012D9B0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE7&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.lutEnabledD0&lt;br /&gt;
| 0x0012DA80&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE8&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.lutEnabledD1&lt;br /&gt;
| 0x0012DB58&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xE9&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_LightEnv.lutEnabledRefl&lt;br /&gt;
| 0x0012C83C&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0xEA&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[0].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC2&lt;br /&gt;
|- &lt;br /&gt;
| 0xEB&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[1].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xCA&lt;br /&gt;
|- &lt;br /&gt;
| 0xEC&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[2].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD2&lt;br /&gt;
|- &lt;br /&gt;
| 0xED&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[3].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xDA&lt;br /&gt;
|- &lt;br /&gt;
| 0xEE&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[4].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF2&lt;br /&gt;
|- &lt;br /&gt;
| 0xEF&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[5].combineRgb&lt;br /&gt;
| 0x0012DC2C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xFA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF0&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[0].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC2&lt;br /&gt;
|- &lt;br /&gt;
| 0xF1&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[1].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xCA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF2&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[2].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD2&lt;br /&gt;
|- &lt;br /&gt;
| 0xF3&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[3].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xDA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF4&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[4].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF2&lt;br /&gt;
|- &lt;br /&gt;
| 0xF5&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_TexEnv[5].combineAlpha&lt;br /&gt;
| 0x0012DD9C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xFA&lt;br /&gt;
|- &lt;br /&gt;
| 0xF6&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC0&lt;br /&gt;
|- &lt;br /&gt;
| 0xF7&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC8&lt;br /&gt;
|- &lt;br /&gt;
| 0xF8&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD0&lt;br /&gt;
|- &lt;br /&gt;
| 0xF9&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD8&lt;br /&gt;
|- &lt;br /&gt;
| 0xFA&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF0&lt;br /&gt;
|- &lt;br /&gt;
| 0xFB&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].srcRgb&lt;br /&gt;
| 0x0012DF08&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF8&lt;br /&gt;
|- &lt;br /&gt;
| 0xFC&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC0&lt;br /&gt;
|- &lt;br /&gt;
| 0xFD&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC8&lt;br /&gt;
|- &lt;br /&gt;
| 0xFE&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD0&lt;br /&gt;
|- &lt;br /&gt;
| 0xFF&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD8&lt;br /&gt;
|- &lt;br /&gt;
| 0x100&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF0&lt;br /&gt;
|- &lt;br /&gt;
| 0x101&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].srcAlpha&lt;br /&gt;
| 0x0012E0FC&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF8&lt;br /&gt;
|- &lt;br /&gt;
| 0x102&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC1&lt;br /&gt;
|- &lt;br /&gt;
| 0x103&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC9&lt;br /&gt;
|- &lt;br /&gt;
| 0x104&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD1&lt;br /&gt;
|- &lt;br /&gt;
| 0x105&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD9&lt;br /&gt;
|- &lt;br /&gt;
| 0x106&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF1&lt;br /&gt;
|- &lt;br /&gt;
| 0x107&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].operandRgb&lt;br /&gt;
| 0x0012E2F0&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF9&lt;br /&gt;
|- &lt;br /&gt;
| 0x108&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[0].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC1&lt;br /&gt;
|- &lt;br /&gt;
| 0x109&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[1].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC9&lt;br /&gt;
|- &lt;br /&gt;
| 0x10A&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[2].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD1&lt;br /&gt;
|- &lt;br /&gt;
| 0x10B&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[3].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD9&lt;br /&gt;
|- &lt;br /&gt;
| 0x10C&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[4].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF1&lt;br /&gt;
|- &lt;br /&gt;
| 0x10D&lt;br /&gt;
| GL_INT_VEC3&lt;br /&gt;
| dmp_TexEnv[5].operandAlpha&lt;br /&gt;
| 0x0012E51C&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF9&lt;br /&gt;
|- &lt;br /&gt;
| 0x10E&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[0].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x10F&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[1].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x110&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[2].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x111&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[3].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x112&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[4].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x113&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[5].scaleRgb&lt;br /&gt;
| 0x00155464&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x114&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[0].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x115&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[1].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x116&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[2].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x117&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[3].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x118&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[4].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x119&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
| dmp_TexEnv[5].scaleAlpha&lt;br /&gt;
| 0x00158EDC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x11A&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[0].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xC3&lt;br /&gt;
|- &lt;br /&gt;
| 0x11B&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[1].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xCB&lt;br /&gt;
|- &lt;br /&gt;
| 0x11C&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[2].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xD3&lt;br /&gt;
|- &lt;br /&gt;
| 0x11D&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[3].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xDB&lt;br /&gt;
|- &lt;br /&gt;
| 0x11E&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[4].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xF3&lt;br /&gt;
|- &lt;br /&gt;
| 0x11F&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[5].constRgba&lt;br /&gt;
| 0x00158FF4&lt;br /&gt;
| ?&lt;br /&gt;
| 0xFB&lt;br /&gt;
|- &lt;br /&gt;
| 0x120&lt;br /&gt;
| GL_FLOAT_VEC4&lt;br /&gt;
| dmp_TexEnv[0].bufferColor&lt;br /&gt;
| 0x001591C0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x121&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[1].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x122&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[2].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x123&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[3].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x124&lt;br /&gt;
| GL_INT_VEC2&lt;br /&gt;
| dmp_TexEnv[4].bufferInput&lt;br /&gt;
| 0x0012E6D0&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x125&lt;br /&gt;
| GL_INT&lt;br /&gt;
| dmp_Fog.mode&lt;br /&gt;
| 0x0012E7F8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x126&lt;br /&gt;
| GL_FLOAT_VEC3&lt;br /&gt;
| dmp_Fog.color&lt;br /&gt;
| 0x00159338&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x127&lt;br /&gt;
| GL_BOOL&lt;br /&gt;
| dmp_Fog.zFlip&lt;br /&gt;
| 0x0012E9DC&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| 0x128&lt;br /&gt;
| GL_SAMPLER_1D&lt;br /&gt;
| dmp_Fog.sampler&lt;br /&gt;
| 0x0012EAA4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On steeldiver&#039;s uniform handlers : R1 is a pointer to the current shader program object, R12 is a pointer to the data the uniform is being set to.&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=GPU/Commands&amp;diff=10808</id>
		<title>GPU/Commands</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=GPU/Commands&amp;diff=10808"/>
		<updated>2014-11-22T13:30:13Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: /* Parameter value format for command 0x0100 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes the structure of the buffer submitted via the registers at [[GPU|0x1EF018E0]] (or equivalently via [[GSP_Shared_Memory|GX command]] 1). This buffer is used for GPU commands including functionality equivalent to OpenGL commands.&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
Each command is at least 8 bytes wide. The first word is the command parameter and the second word constitutes the command header. Optionally, more parameter words may follow (potentially including a padding word to align commands to multiples of 8 bytes).&lt;br /&gt;
&lt;br /&gt;
In the simplest case, a command is exactly 8 bytes wide. You can think of such a command as writing the parameter word to an internal register (the index of which is given in the command header). The more general case where more than one parameter word is given is equivalent to multiple simple commands (one for each parameter word). If consecutive writing mode is enabled in the command header, the current command index will be incremented after each parameter write. Otherwise, the parameters will be consecutively written to the same register.&lt;br /&gt;
&lt;br /&gt;
For example, the sequence &amp;quot;0xAAAAAAAA 0x802F011C 0xBBBBBBBB 0xCCCCCCCC&amp;quot; is equivalent to a call to commands 0xF011C with parameter 0xAAAAAAAA, 0xF011D with parameter 0xBBBBBBBB and 0xF011E with parameter 0xCCCCCCCC. If consecutive writing mode were disabled, the command would be equivalent to three consecutive calls to 0xF011C (once with parameter 0xAAAAAAAA, once with 0xBBBBBBBB, and finally with 0xCCCCCCCC).&lt;br /&gt;
&lt;br /&gt;
Invalid GPU command parameters including NaN floats can cause the GPU to hang, which then causes the GSP module to hang as well.&lt;br /&gt;
&lt;br /&gt;
=== Command Header ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| Command ID&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| Parameter mask&lt;br /&gt;
|-&lt;br /&gt;
| 30-20&lt;br /&gt;
| Number of extra parameters (may be zero)&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Consecutive writing mode&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter masking ===&lt;br /&gt;
&lt;br /&gt;
Using a value other than 0xF, parts of a word in internal GPU memory can be updated without touching the other bits of it. For example, setting bit 16 to zero indicates that the least significant byte of the parameter will not be overwritten, setting bit 17 to zero indicates that the parameter&#039;s second LSB will not be overwritten, etc. This means that for instance commands 0x00010107 and 0x00020107 refer to the same thing but write different parts of the parameter.&lt;br /&gt;
&lt;br /&gt;
=== Command IDs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x0010&lt;br /&gt;
| Value is 0x12345678&lt;br /&gt;
| This command is always the last command in the buffer.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0110&lt;br /&gt;
| Value 0x1&lt;br /&gt;
| This command is immediately before command 0x0010, this is also used elsewhere for beginning rendering of mesh(es) as well.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0111&lt;br /&gt;
| Value 0x1&lt;br /&gt;
| This command is immediately before command 0x0110, however command 0x0110 doesn&#039;t always follow this command.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0040&lt;br /&gt;
| u32, valid values are 0x1 and 0x2, values 0x0 and 0x3 have the same effect as value 0x2. Only bits 1-0 are used.&lt;br /&gt;
| Value 2 = GL_FRONT/GL_CW or GL_BACK/GL_CCW. Value 1 = GL_FRONT/GL_CCW or GL_BACK/GL_CW.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0041&lt;br /&gt;
| float24&lt;br /&gt;
| VIEWPORT_WIDTH. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0042&lt;br /&gt;
| float32&lt;br /&gt;
| VIEWPORT_WIDTH_INV. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0043&lt;br /&gt;
| float24&lt;br /&gt;
| VIEWPORT_HEIGHT. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0044&lt;br /&gt;
| float32&lt;br /&gt;
| VIEWPORT_HEIGHT_INV. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x004D&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x004D.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0065&lt;br /&gt;
| &lt;br /&gt;
| Scissor test. See command set 0x0065.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0068&lt;br /&gt;
| u32&lt;br /&gt;
| VIEWPORT Y/X. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x006D&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x004D.&lt;br /&gt;
|-&lt;br /&gt;
| 0x006E&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x006F&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x006F.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0080&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0080.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0081&lt;br /&gt;
| &lt;br /&gt;
| This is used to set the current texture info used for rendering, see command set [[GPU_Textures|0x0081]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x008E&lt;br /&gt;
| u32 color type&lt;br /&gt;
| This command sets the texture color type, see command set [[GPU_Textures|0x0081]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0091&lt;br /&gt;
| &lt;br /&gt;
| This sets current texture info, see command [[GPU_Textures|0x0091]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0099&lt;br /&gt;
| &lt;br /&gt;
| This sets current texture info, see command [[GPU_Textures|0x0099]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C3&lt;br /&gt;
| val&amp;lt;&amp;lt;24&lt;br /&gt;
| Val is usually 0xFF or 0x00, however 0x00-0xFF is valid as well. This is alpha-blending related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x00CB&lt;br /&gt;
| val&amp;lt;&amp;lt;24&lt;br /&gt;
| Val is usually 0xFF or 0x00, however 0x00-0xFF is valid as well. This is alpha-blending related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C4&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00CC&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D4&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00DC&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F4&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00FC&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E0&lt;br /&gt;
| Normally value zero.&lt;br /&gt;
| Unknown, fragment related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00E0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E1&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00E0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E6&lt;br /&gt;
| Value zero&lt;br /&gt;
| See command set 0x00E6.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00E6.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0100&lt;br /&gt;
| u32, value is 0x00E40100&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0100&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x00E40000 | val&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0101&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0102&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0103&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0104&lt;br /&gt;
| u32&lt;br /&gt;
| glAlphaFunc()&lt;br /&gt;
|-&lt;br /&gt;
| 0x0105&lt;br /&gt;
| u32&lt;br /&gt;
| Stencil test settings&lt;br /&gt;
|-&lt;br /&gt;
| 0x0106&lt;br /&gt;
| u32&lt;br /&gt;
| Stencil replacement operators&lt;br /&gt;
|-&lt;br /&gt;
| 0x0107&lt;br /&gt;
| &lt;br /&gt;
| See command set command 0x0107.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0116&lt;br /&gt;
| u32&lt;br /&gt;
| DEPTHBUFFER FORMAT. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0117&lt;br /&gt;
| u32&lt;br /&gt;
| COLORBUFFER FORMAT/PIXEL. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x011C&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| DEPTHBUFFER ADDRESS. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x011D&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| COLORBUFFER ADDRESS. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x011E&lt;br /&gt;
| u32&lt;br /&gt;
| COLORBUFFER HEIGHT/WIDTH. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0112&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x01C5&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;(dmp_FragmentLightSource ID)&amp;lt;&amp;lt;8 | (sampler ID)&amp;lt;&amp;lt;11&amp;lt;/nowiki&amp;gt; ?&lt;br /&gt;
| This command is in conjunction with 0x01C8 used to send fragment 1D samplers. (LUTs) sampler ID 1 for sampler samplerSP and 2 for samplerDA&lt;br /&gt;
|-&lt;br /&gt;
| 0x01C8&lt;br /&gt;
| LUT as parameter&lt;br /&gt;
| Used to send fragment LUT data.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0200&lt;br /&gt;
| &lt;br /&gt;
| See command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0126&lt;br /&gt;
| &lt;br /&gt;
| See command set command 0x0107.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0227&lt;br /&gt;
| u32&lt;br /&gt;
| This specifies the address of an array containing vertex array indices, and the data-type of the indices, used for rendering primitives. See command set [[GPU_GL_Arrays|glDrawElements()]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0228&lt;br /&gt;
| u32 total elements in the array to use for rendering.&lt;br /&gt;
| See command set [[GPU_GL_Arrays|glDrawElements()]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0232&lt;br /&gt;
| &lt;br /&gt;
| See command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x025E&lt;br /&gt;
| u32, val&amp;lt;&amp;lt;8.&lt;br /&gt;
| This sets the GL rendering mode, see command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x028A&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x7FFF0000 | entrypoint offset&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Sets the entrypoint offset for the geometry shader program&lt;br /&gt;
|-&lt;br /&gt;
| 0x02B0&lt;br /&gt;
| u32, value is &amp;lt;nowiki&amp;gt;0x7FFF0000 | val&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
| Texture related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x02BB&lt;br /&gt;
| &lt;br /&gt;
| See command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x02BA&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x7FFF0000 | entrypoint offset&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Sets the entrypoint offset for the vertex shader program&lt;br /&gt;
|-&lt;br /&gt;
| 0x02C0&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x80000000 | Type&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| This is used immediately before command 0x02C1. This type field controls the command parameter buffer type. This command can also be used to send over (float24 only ?) data directly, without using 0x02C1. In that case, the first parameter is still Type but with bit 31 not set; the actual data follows.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02C1&lt;br /&gt;
| First word in the first entry&lt;br /&gt;
| A list of entries follow this command.&lt;br /&gt;
|-&lt;br /&gt;
| 0x029B&lt;br /&gt;
| Value 0x0 ?&lt;br /&gt;
| This is used immediately before command 0x029C. It is used to indicate that geometry shader program data will follow.&lt;br /&gt;
|-&lt;br /&gt;
| 0x029C&lt;br /&gt;
| First word of geometry shader program data chunk.&lt;br /&gt;
| This command is used to transfer geometry shader program data (as the parameter data). It can be called multiple times in a row if the shader program is too big to fit into a single call.&lt;br /&gt;
|-&lt;br /&gt;
| 0x028F&lt;br /&gt;
| Value 0x1 ?&lt;br /&gt;
| This is used immediately after a set of command 0x029C. It is used to indicate that geometry shader program data transfer is complete.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02A5&lt;br /&gt;
| Value 0x0 ?&lt;br /&gt;
| This is used immediately before command 0x02A6.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02A6&lt;br /&gt;
| First entry.&lt;br /&gt;
| This is used to send over the geometry shader program operand descriptor table.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02CB&lt;br /&gt;
| Value 0x0 ?&lt;br /&gt;
| This is used immediately before command 0x02CC. It is used to indicate that shader program data will follow.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02CC&lt;br /&gt;
| First word of vertex shader program data chunk.&lt;br /&gt;
| This command is used to transfer vertex shader program data (as the parameter data). It can be called multiple times in a row if the vertex shader program is too big to fit into a single call.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02BF&lt;br /&gt;
| Value 0x1 ?&lt;br /&gt;
| This is used immediately after a set of command 0x02CC. It is used to indicate that vertex shader program data transfer is complete.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02D5&lt;br /&gt;
| Value 0x0 ?&lt;br /&gt;
| This is used immediately before command 0x02A6.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02D6&lt;br /&gt;
| First entry.&lt;br /&gt;
| This is used to send over the vertex shader program operand descriptor table.&lt;br /&gt;
|-&lt;br /&gt;
| 0x004F&lt;br /&gt;
| Number of vertex shader output attributes&lt;br /&gt;
| Sets number of vertex shader output attributes&lt;br /&gt;
|-&lt;br /&gt;
| 0x0050&lt;br /&gt;
| First entry&lt;br /&gt;
| This command is used to setup vertex shader output registers. The n-th word-long entry is a map of the (n*2)-th output register&#039;s components. Each byte of each entry corresponds to where a component is mapped. Value 0x1F indicates that the corresponding component is unused.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Command Sets ====&lt;br /&gt;
&lt;br /&gt;
===== glDrawElements() =====&lt;br /&gt;
See [[GPU_GL_Arrays|GPU GL Arrays]].&lt;br /&gt;
&lt;br /&gt;
===== glClear() / glClearColor() =====&lt;br /&gt;
The GPU does not have dedicated commands for clearing the color buffer, therefore applications implement color buffer clearing by rendering a quad. Applications normally store this vertex and color [[GPU_GL_Arrays|array]] in the GSP application heap.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0081 =====&lt;br /&gt;
This sets current texture info, see [[GPU Textures|GPU textures]].&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0065 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0065&lt;br /&gt;
| Scissor test enable&lt;br /&gt;
| 0 = disabled, 1 = inverted (pixels within the scissor box are excluded), 2 = disabled, 3 = normal (pixels outside of the scissor box are excluded)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0066&lt;br /&gt;
| Scissor box X/Y&lt;br /&gt;
| Bit 0-15: X, bit 16-31: Y&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0067&lt;br /&gt;
| Scissor box width/height&lt;br /&gt;
| Bit 0-15: width-1, bit 16-31: height-1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Command 0x006F =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x006F&lt;br /&gt;
| Typically only bit8-10 are used.&lt;br /&gt;
| Bit8 enables texture coordinate output for texture unit 0, bit9 enables texcoords for texture unit 1, and bit2 enables texcoords for texture unit 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0080 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0080&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x11000 | val&amp;lt;/nowiki&amp;gt;, where only bits 2-0 are used in val.&lt;br /&gt;
| bit0-2 enables/disables texture units 0-2 respectively&lt;br /&gt;
|}&lt;br /&gt;
Note that bit0-2 in this command only enable texture processing. For texturing to work fully, the corresponding texture coordinate outputs must be enabled as well via command 0x006F.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x00C0 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;SlotCmdID&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;SlotCmdID + 4&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is used for glTexEnv(), for the slot indicated by the command id. There&#039;s a total of 6 slots, where each slot corresponds to the following u16 command ids: 0xC0, 0xC8, 0xD0, 0xD8, 0xF0, 0xF8.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x00E0 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x00E0&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;5 | val&amp;lt;&amp;lt;16&amp;lt;/nowiki&amp;gt;, where val is 0 or 1.&lt;br /&gt;
| Val0 = enable, val1 = disable.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x00E1&lt;br /&gt;
| &lt;br /&gt;
| This specifies a color.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is usually used immediately after command set glDrawElements(). This is used to specify a color used for blending?&lt;br /&gt;
&lt;br /&gt;
===== Command 0x00E6 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x00E6&lt;br /&gt;
| Value 0&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x00E8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is usually the last command set used for rendering a mesh, when command set 0x00E0 was used. This command set is used immediately after command set 0x00E0.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0100 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0100&lt;br /&gt;
| Value 0x00E40100&lt;br /&gt;
| Controls color compositing&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0101&lt;br /&gt;
| 0x01010000 when disabled&lt;br /&gt;
| Alphablending equations and factors&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0103&lt;br /&gt;
| This is set to zero when the command 0x0101 parameter is value 0x01010000.&lt;br /&gt;
| Constant color for alphablending&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is fragment related?&lt;br /&gt;
&lt;br /&gt;
===== Command 0x004D =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x004D&lt;br /&gt;
| &lt;br /&gt;
| glDepthRange()&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x006D&lt;br /&gt;
| 0 = unknown, 1 = unknown.&lt;br /&gt;
| Value zero causes the mesh to not be rendered.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0041 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0041&lt;br /&gt;
| float&lt;br /&gt;
| This corresponds to the framebuffer width.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0043&lt;br /&gt;
| float&lt;br /&gt;
| This parameter value is calculated the same way as the command 0x0041 parameter, except the framebuffer height is used instead.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0042&lt;br /&gt;
| float&lt;br /&gt;
| This corresponds to the framebuffer width.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0x0044&lt;br /&gt;
| float&lt;br /&gt;
| This parameter value value is calculated the same way as the command 0x0042 parameter, except the framebuffer height is used instead.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 0x0068&lt;br /&gt;
| u32&lt;br /&gt;
| This sets the X/Y coordinates used for glViewport().&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command set initializes the projection matrix. This command set is used twice when beginning rendering for each screen. The framebuffer width used here for the main screen is 240, however this is 480 with stereoscopy enabled for the second time this command set is used.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0111 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0111&lt;br /&gt;
| Value 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0110&lt;br /&gt;
| Value 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0117&lt;br /&gt;
| Bits15-0 = unk, 31-16 = unk.&lt;br /&gt;
| Unknown, normally the input parameter is value 0x2.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0x011D&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| This initializes the framebuffer address used for rendering, this framebuffer is used for the input framebuffer with [[GSP_Shared_Memory|GX command]] 3 and 4. This command is used immediately after command 0x0117.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 0x0116&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 0x011C&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| Unknown, normally this address is located in VRAM.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 0x011E&lt;br /&gt;
| u32, 0x01000000|(((h-1)&amp;amp;0xFFF)&amp;lt;&amp;lt;12)|(w&amp;amp;0xFFF)&lt;br /&gt;
| This sets the width and height for the framebuffer used for rendering. Therefore this is glViewport(), x/y are specified by command 0x0068.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 0x006E&lt;br /&gt;
| Same input parameter value as command 0x011E.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command set is normally used after the two 0x0041 command sets.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0107 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0107&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0126&lt;br /&gt;
| type&amp;lt;&amp;lt;24&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command set is used for disabling the alpha-blending info set by command set 0x0107? The GL AlphaFunction used here is normally GL_ALWAYS.&lt;br /&gt;
&lt;br /&gt;
=== Parameter format for command 0x0107 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0 = disable GL_DEPTH_TEST, 1 = enable GL_DEPTH_TEST&lt;br /&gt;
|-&lt;br /&gt;
| 3-1&lt;br /&gt;
| Unused?&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| Depth test function&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Enable color writing for red component&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Enable color writing for green component&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Enable color writing for blue component&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Enable color writing for alpha component&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Enable depth writing (doesn&#039;t affect stencil writing)&lt;br /&gt;
|-&lt;br /&gt;
| 31-13&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Alpha function values ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL AlphaFunction&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_NEVER&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_ALWAYS&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_EQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_NOTEQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_LESS&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| GL_LEQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| GL_GREATER&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| GL_GEQUAL&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alpha types for command 0x0126 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Type&lt;br /&gt;
!  GL AlphaFunction&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_NEVER&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_ALWAYS&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_GREATER/GL_GEQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| The remaining GL alpha functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0104 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0 = disable GL_ALPHA_TEST, 1 = enable GL_ALPHA_TEST&lt;br /&gt;
|-&lt;br /&gt;
| 3-1&lt;br /&gt;
| Unused?&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| Alpha function&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| u8 ref, range is 0-255&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Unused?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is glAlphaFunc().&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x011E ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 11-0&lt;br /&gt;
| Framebuffer/viewport width&lt;br /&gt;
|-&lt;br /&gt;
| 23-12&lt;br /&gt;
| Framebuffer/viewport height - 1&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| Must be set&lt;br /&gt;
|-&lt;br /&gt;
| 31-25&lt;br /&gt;
| Unused?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This specifies the width/height for glViewport(). Normally the framebuffer width and height is set to the same [[GPU|dimensions]] used with GX [[GSP_Shared_Memory|command]] 3 and 4.&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0068 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| X&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This specifies the X/Y coordinates for glViewport().&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x00C0 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Value 0xFFF0FFF / 0x0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Value 0x0&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Value 0x0&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Value 0xFFFFFFFF&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Value 0x0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This individual command is used instead of the 0x80XF00C0 command set when none of the associated rendering parameters for this slot are set.&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x00C0 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Param0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Param1&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Param2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See command set 0x80XF00C0.&lt;br /&gt;
&lt;br /&gt;
==== Param0 format for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 3-0&lt;br /&gt;
| See below values.(Field0 index0)&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| See below values.(Field0 index1)&lt;br /&gt;
|-&lt;br /&gt;
| 11-8&lt;br /&gt;
| See below values.(Field0 index2)&lt;br /&gt;
|-&lt;br /&gt;
| 15-12&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| See below values.(Field1 index0)&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| See below values.(Field1 index1)&lt;br /&gt;
|-&lt;br /&gt;
| 27-24&lt;br /&gt;
| See below values.(Field1 index2)&lt;br /&gt;
|-&lt;br /&gt;
| 31-28&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param0 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_PRIMARY_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_TEXTURE0&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_TEXTURE1&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_TEXTURE2&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_TEXTURE3&lt;br /&gt;
|-&lt;br /&gt;
| 0xC-0x7&lt;br /&gt;
| GL_PRIMARY_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0xD&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0xE&lt;br /&gt;
| GL_CONSTANT&lt;br /&gt;
|-&lt;br /&gt;
| 0xF&lt;br /&gt;
| GL_PREVIOUS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param1 format for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 3-0&lt;br /&gt;
| See below values for field0.(Index0)&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| See below values for field0.(Index1)&lt;br /&gt;
|-&lt;br /&gt;
| 11-8&lt;br /&gt;
| See below values for field0.(Index2)&lt;br /&gt;
|-&lt;br /&gt;
| 15-12&lt;br /&gt;
| See below values for field1.(Index0)&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| See below values for field1.(Index1)&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| See below values for field1.(Index2)&lt;br /&gt;
|-&lt;br /&gt;
| 31-24&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This specifies the pname for glTexEnv().&lt;br /&gt;
&lt;br /&gt;
==== Param1 field0 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_ONE_MINUS_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_ONE_MINUS_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_SRC0_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| GL_SRC1_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x9&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0xA&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0xB&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| GL_SRC2_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0xD&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param1 field1 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_ONE_MINUS_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_SRC0_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_SRC1_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_SRC2_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param2 format for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| See below field0 values.&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| See below field1 values.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is used to specify the param for glTexEnv(..., ..., param).&lt;br /&gt;
&lt;br /&gt;
==== Param2 field0 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_REPLACE&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_MODULATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_ADD&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_ADD_SIGNED&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_INTERPOLATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_DOT3_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_DOT3_RGBA&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x9&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param2 field1 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_REPLACE&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_MODULATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_ADD&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_ADD_SIGNED&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_INTERPOLATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_REPLACE&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_DOT3_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x9&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x00C4 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| Valid values: 0=unknown, 1=unknown, 2=unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Same format as bits15-0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See command set 0x80XF00C0.&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x00E1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 7-0&lt;br /&gt;
| Red component&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| Green component&lt;br /&gt;
|-&lt;br /&gt;
| 23-16&lt;br /&gt;
| Blue component&lt;br /&gt;
|-&lt;br /&gt;
| 31-24&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0100 ===&lt;br /&gt;
This command controls color compositing. It is typically used right after commands 0x0101 or 0x0102 to select the appropriate blending mode.&lt;br /&gt;
&lt;br /&gt;
Alphablending and color logic op can&#039;t be used together. Attempting to issue commands 0x0101 and 0x0102 at the same time can freeze the GPU.&lt;br /&gt;
&lt;br /&gt;
For blending to work correctly, color buffer reading needs to be enabled (see command set 0x0112). Otherwise zero values will be used as destination color/alpha.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Weird mode (see below)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| When set, nothing is drawn to the color, depth and stencil buffers. This bit can cause a noisy picture when used with bit 0 (this seems to also cause the depth buffer&#039;s endianness to be reversed, and forces stencil values to 0xFF).&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Selects blending mode. 0 = color logic op, 1 = alphablending&lt;br /&gt;
|-&lt;br /&gt;
| 23-16&lt;br /&gt;
| Unknown, typically set to 0xE4. No observed effect when changing this.&lt;br /&gt;
|-&lt;br /&gt;
| 25-24&lt;br /&gt;
| 0 = normal, 1-3 = apply dithering (3 = 0% source)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When &amp;quot;weird mode&amp;quot; is enabled, the source color/alpha values are ignored. Instead, each 16-bit value in the destination color buffer is converted according to its bits 14-8, as follows:&lt;br /&gt;
 * if bits 14-8 are between 0x00 and 0x03, the value is replaced with 0x0000&lt;br /&gt;
 * if bits 14-8 are between 0x7D and 0x7F, the value is replaced with 0x7FFF&lt;br /&gt;
 * in all other cases, the value is left unchanged&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0101 ===&lt;br /&gt;
This command controls alphablending. To disable alphablending, the value is set to 0x01010000.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 7-0&lt;br /&gt;
| Color blend equation&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| Alpha blend equation&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| Color source factor&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| Color destination factor&lt;br /&gt;
|-&lt;br /&gt;
| 27-24&lt;br /&gt;
| Alpha source factor&lt;br /&gt;
|-&lt;br /&gt;
| 31-28&lt;br /&gt;
| Alpha destination factor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Blend equation values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_FUNC_ADD&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_FUNC_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_FUNC_REVERSE_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_MIN&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_MAX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Source/destination factor values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_ZERO&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_ONE&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_ONE_MINUS_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_DST_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| GL_ONE_MINUS_DST_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| GL_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| GL_ONE_MINUS_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| GL_DST_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| GL_ONE_MINUS_DST_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| GL_CONSTANT_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| GL_ONE_MINUS_CONSTANT_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| GL_CONSTANT_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| GL_ONE_MINUS_CONSTANT_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| GL_SRC_ALPHA_SATURATE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0102 ===&lt;br /&gt;
This command controls color logic op.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 3-0&lt;br /&gt;
| Logic operation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Logic operation values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_CLEAR&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_AND&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_AND_REVERSE&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_COPY&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_SET&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| GL_COPY_INVERTED&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| GL_NOOP&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| GL_INVERT&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| GL_NAND&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| GL_OR&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| GL_NOR&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| GL_XOR&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| GL_EQUIV&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| GL_AND_INVERTED&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| GL_OR_REVERSE&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| GL_OR_INVERTED&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0105 ===&lt;br /&gt;
This command controls stencil testing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Enable stencil test&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| Stencil test function (values same as for alpha and depth tests)&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| Replacement value, used as specified by command 0x0106&lt;br /&gt;
|-&lt;br /&gt;
| 23-16&lt;br /&gt;
| Reference value for the stencil test. Note that the test does &amp;quot;reference FUNC value&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| 31-24&lt;br /&gt;
| Mask for the stencil test.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0106 ===&lt;br /&gt;
This command controls stencil buffer replacement.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 2-0&lt;br /&gt;
| Action when the stencil test fails&lt;br /&gt;
|-&lt;br /&gt;
| 6-4&lt;br /&gt;
| Action when the stencil test passes but the depth test fails&lt;br /&gt;
|-&lt;br /&gt;
| 10-8&lt;br /&gt;
| Action when both stencil test and depth test pass&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Action values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Final stencil value&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| destination&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| destination &amp;amp; ~source&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| same as 1&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Weird operation.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Weird operation. TODO: find out what it is exactly.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| destination ^ source&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Another weird operation.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| same as 4&lt;br /&gt;
|}&lt;br /&gt;
&#039;destination&#039; is the value present in the stencil buffer, &#039;source&#039; is the replacement value specified in command 0x0105.&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x004D ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float far&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float near&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is glDepthRange().&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x00E8 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x7D-0x00&lt;br /&gt;
| Usually value 0x00FFE000.&lt;br /&gt;
|-&lt;br /&gt;
| 0x7E&lt;br /&gt;
| Usually value 0x00FFFEE6?&lt;br /&gt;
|-&lt;br /&gt;
| 0x7F&lt;br /&gt;
| Usually value 0x00DCD919?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x0112 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Setting bits 3-0 to a nonzero value allows the GPU to read from the color buffer.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Setting bits 3-0 to a nonzero value allows the GPU to write to the color buffer.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Setting bits 1-0 to a nonzero value allows the GPU to read from the depth/stencil buffer.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Setting bits 1-0 to a nonzero value allows the GPU to write to the depth/stencil buffer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entries for command 0x02C1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float, the GPU handles this as the 4th word.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float, the GPU handles this as the 3rd word.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| float, the GPU handles this as the 2nd word.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| float, the GPU handles this as the 1st word.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The below entry structure info is in the raw order used for the command, not the order used by the GPU.&lt;br /&gt;
&lt;br /&gt;
==== Color Entry ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float Red component&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float Blue component&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| float Green component&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| float Alpha&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lighting Color Entry ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float Alpha&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float Blue component&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| float Green component&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| float Red component&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Types for command 0x02C0 ===&lt;br /&gt;
&lt;br /&gt;
The 0x02C0/0x02C1 is actually used as a generic way to set uniforms, regardless of what they represent. 0x02C0&#039;s parameter represents the ID of the destination GPU register (0x0 is c0, 0x1 is c1 etc). As such, the meaning of the data being sent over is entirely dependant on the shader currently in use.&lt;br /&gt;
The values below may be &amp;quot;default&amp;quot; values used by Nintendo&#039;s openGL implementation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Entries per chunk&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00&lt;br /&gt;
| 4&lt;br /&gt;
| This specifies 16-floats for a 4x4 matrix, used for glLoadMatrix() for the projection matrix.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04&lt;br /&gt;
| 4&lt;br /&gt;
| This specifies a 4x4 matrix, used for glLoadMatrix() for the model-view matrix. This is usually an identity matrix.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08&lt;br /&gt;
| 2&lt;br /&gt;
| Sets the color.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0A&lt;br /&gt;
| 4&lt;br /&gt;
| Specifies a 4x4 matrix, used for glLoadMatrix() for the texture matrix.(Index0)&lt;br /&gt;
|-&lt;br /&gt;
| 0x0E&lt;br /&gt;
| 3&lt;br /&gt;
| Specifies a 4x3 texture matrix.(Index1)&lt;br /&gt;
|-&lt;br /&gt;
| 0x11&lt;br /&gt;
| 3&lt;br /&gt;
| Specifies a 4x3 texture matrix.(Index2)&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| &amp;lt;=30&lt;br /&gt;
| Used to specify a 4xN matrix, where N is the total command 0x02C1 entries. This is glMultMatrix() for the model-view matrix, except the input matrix is 4xN instead of 4x4.&lt;br /&gt;
|-&lt;br /&gt;
| 0x4C&lt;br /&gt;
| 4&lt;br /&gt;
| This specifies a 4x4 float matrix.&lt;br /&gt;
|-&lt;br /&gt;
| 0x50, 0x53, and 0x56&lt;br /&gt;
| 1&lt;br /&gt;
| This specifies the GL_LIGHT0-2 color for GL_AMBIENT?&lt;br /&gt;
|-&lt;br /&gt;
| 0x51, 0x54, and 0x57&lt;br /&gt;
| 1&lt;br /&gt;
| This specifies the GL_LIGHT0-2 color for GL_DIFFUSE?&lt;br /&gt;
|-&lt;br /&gt;
| 0x52, 0x55, and 0x58&lt;br /&gt;
| 1&lt;br /&gt;
| This specifies the GL_LIGHT0-2 color for GL_SPECULAR?&lt;br /&gt;
|-&lt;br /&gt;
| 0x59&lt;br /&gt;
| 1&lt;br /&gt;
| Unknown, the entry data is floats converted from s32s. Usually each entry word is zeros.&lt;br /&gt;
|-&lt;br /&gt;
| 0x5A&lt;br /&gt;
| 2&lt;br /&gt;
| Color related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x5C&lt;br /&gt;
| 1&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The matrices for types 0x00 and 0x04 use row-major order, instead of column-major order.&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=GPU/Commands&amp;diff=10547</id>
		<title>GPU/Commands</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=GPU/Commands&amp;diff=10547"/>
		<updated>2014-11-09T15:22:38Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes the structure of the buffer submitted via the registers at [[GPU|0x1EF018E0]] (or equivalently via [[GSP_Shared_Memory|GX command]] 1). This buffer is used for GPU commands including functionality equivalent to OpenGL commands.&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
Each command is at least 8 bytes wide. The first word is the command parameter and the second word constitutes the command header. Optionally, more parameter words may follow (potentially including a padding word to align commands to multiples of 8 bytes).&lt;br /&gt;
&lt;br /&gt;
In the simplest case, a command is exactly 8 bytes wide. You can think of such a command as writing the parameter word to an internal register (the index of which is given in the command header). The more general case where more than one parameter word is given is equivalent to multiple simple commands (one for each parameter word). If consecutive writing mode is enabled in the command header, the current command index will be incremented after each parameter write. Otherwise, the parameters will be consecutively written to the same register.&lt;br /&gt;
&lt;br /&gt;
For example, the sequence &amp;quot;0xAAAAAAAA 0x802F011C 0xBBBBBBBB 0xCCCCCCCC&amp;quot; is equivalent to a call to commands 0xF011C with parameter 0xAAAAAAAA, 0xF011D with parameter 0xBBBBBBBB and 0xF011E with parameter 0xCCCCCCCC. If consecutive writing mode were disabled, the command would be equivalent to three consecutive calls to 0xF011C (once with parameter 0xAAAAAAAA, once with 0xBBBBBBBB, and finally with 0xCCCCCCCC).&lt;br /&gt;
&lt;br /&gt;
Invalid GPU command parameters including NaN floats can cause the GPU to hang, which then causes the GSP module to hang as well.&lt;br /&gt;
&lt;br /&gt;
=== Command Header ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| Command ID&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| Parameter mask&lt;br /&gt;
|-&lt;br /&gt;
| 30-20&lt;br /&gt;
| Number of extra parameters (may be zero)&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Consecutive writing mode&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter masking ===&lt;br /&gt;
&lt;br /&gt;
Using a value other than 0xF, parts of a word in internal GPU memory can be updated without touching the other bits of it. For example, setting bit 16 to zero indicates that the least significant byte of the parameter will not be overwritten, setting bit 17 to zero indicates that the parameter&#039;s second LSB will not be overwritten, etc. This means that for instance commands 0x00010107 and 0x00020107 refer to the same thing but write different parts of the parameter.&lt;br /&gt;
&lt;br /&gt;
=== Command IDs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x0010&lt;br /&gt;
| Value is 0x12345678&lt;br /&gt;
| This command is always the last command in the buffer.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0110&lt;br /&gt;
| Value 0x1&lt;br /&gt;
| This command is immediately before command 0x0010, this is also used elsewhere for beginning rendering of mesh(es) as well.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0111&lt;br /&gt;
| Value 0x1&lt;br /&gt;
| This command is immediately before command 0x0110, however command 0x0110 doesn&#039;t always follow this command.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0040&lt;br /&gt;
| u32, valid values are 0x1 and 0x2, values 0x0 and 0x3 have the same effect as value 0x2. Only bits 1-0 are used.&lt;br /&gt;
| Value 2 = GL_FRONT/GL_CW or GL_BACK/GL_CCW. Value 1 = GL_FRONT/GL_CCW or GL_BACK/GL_CW.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0041&lt;br /&gt;
| float24&lt;br /&gt;
| VIEWPORT_WIDTH. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0042&lt;br /&gt;
| float32&lt;br /&gt;
| VIEWPORT_WIDTH_INV. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0043&lt;br /&gt;
| float24&lt;br /&gt;
| VIEWPORT_HEIGHT. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0044&lt;br /&gt;
| float32&lt;br /&gt;
| VIEWPORT_HEIGHT_INV. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x004D&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x004D.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0065&lt;br /&gt;
| &lt;br /&gt;
| Scissor test. See command set 0x0065.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0068&lt;br /&gt;
| u32&lt;br /&gt;
| VIEWPORT Y/X. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x006D&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x004D.&lt;br /&gt;
|-&lt;br /&gt;
| 0x006E&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x006F&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x006F.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0080&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0080.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0081&lt;br /&gt;
| &lt;br /&gt;
| This is used to set the current texture info used for rendering, see command set [[GPU_Textures|0x0081]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x008E&lt;br /&gt;
| u32 color type&lt;br /&gt;
| This command sets the texture color type, see command set [[GPU_Textures|0x0081]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0091&lt;br /&gt;
| &lt;br /&gt;
| This sets current texture info, see command [[GPU_Textures|0x0091]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0099&lt;br /&gt;
| &lt;br /&gt;
| This sets current texture info, see command [[GPU_Textures|0x0099]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C3&lt;br /&gt;
| val&amp;lt;&amp;lt;24&lt;br /&gt;
| Val is usually 0xFF or 0x00, however 0x00-0xFF is valid as well. This is alpha-blending related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x00CB&lt;br /&gt;
| val&amp;lt;&amp;lt;24&lt;br /&gt;
| Val is usually 0xFF or 0x00, however 0x00-0xFF is valid as well. This is alpha-blending related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C4&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00CC&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D4&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00DC&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F4&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00FC&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E0&lt;br /&gt;
| Normally value zero.&lt;br /&gt;
| Unknown, fragment related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00E0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E1&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00E0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E6&lt;br /&gt;
| Value zero&lt;br /&gt;
| See command set 0x00E6.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00E6.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0100&lt;br /&gt;
| u32, value is 0x00E40100&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0100&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x00E40000 | val&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0101&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0102&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0103&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0104&lt;br /&gt;
| u32&lt;br /&gt;
| glAlphaFunc()&lt;br /&gt;
|-&lt;br /&gt;
| 0x0105&lt;br /&gt;
| u32&lt;br /&gt;
| Stencil test settings&lt;br /&gt;
|-&lt;br /&gt;
| 0x0106&lt;br /&gt;
| u32&lt;br /&gt;
| Stencil replacement operators&lt;br /&gt;
|-&lt;br /&gt;
| 0x0107&lt;br /&gt;
| &lt;br /&gt;
| See command set command 0x0107.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0116&lt;br /&gt;
| u32&lt;br /&gt;
| DEPTHBUFFER FORMAT. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0117&lt;br /&gt;
| u32&lt;br /&gt;
| COLORBUFFER FORMAT/PIXEL. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x011C&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| DEPTHBUFFER ADDRESS. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x011D&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| COLORBUFFER ADDRESS. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x011E&lt;br /&gt;
| u32&lt;br /&gt;
| COLORBUFFER HEIGHT/WIDTH. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0112&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x0200&lt;br /&gt;
| &lt;br /&gt;
| See command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0126&lt;br /&gt;
| &lt;br /&gt;
| See command set command 0x0107.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0227&lt;br /&gt;
| u32&lt;br /&gt;
| This specifies the address of an array containing vertex array indices, and the data-type of the indices, used for rendering primitives. See command set [[GPU_GL_Arrays|glDrawElements()]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0228&lt;br /&gt;
| u32 total elements in the array to use for rendering.&lt;br /&gt;
| See command set [[GPU_GL_Arrays|glDrawElements()]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0232&lt;br /&gt;
| &lt;br /&gt;
| See command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x025E&lt;br /&gt;
| u32, val&amp;lt;&amp;lt;8.&lt;br /&gt;
| This sets the GL rendering mode, see command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x02B0&lt;br /&gt;
| u32, value is &amp;lt;nowiki&amp;gt;0x7FFF0000 | val&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
| Texture related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x02BB&lt;br /&gt;
| &lt;br /&gt;
| See command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x02BA&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x7FFF0000 | entrypoint offset&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Sets the entrypoint offset for the shader program&lt;br /&gt;
|-&lt;br /&gt;
| 0x02C0&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x80000000 | Type&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| This is used immediately before command 0xXXXF02C1. This type field controls the command parameter buffer type. This command can also be used to send over (float24 only ?) data directly, without using 0xXXXF02C1. In that case, the first parameter is still Type but with bit 31 not set; the actual data follows.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02C1&lt;br /&gt;
| First word in the first entry&lt;br /&gt;
| A list of entries follow this command.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02CB&lt;br /&gt;
| Value 0x0 ?&lt;br /&gt;
| This is used immediately before command 0xXXXF02CC. It is used to indicate that shader program data will follow.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02CC&lt;br /&gt;
| First word of shader program data chunk.&lt;br /&gt;
| This command is used to transfer shader program data (as the parameter data). It can be called multiple times in a row if the shader program is too big to fit into a single call.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02BF&lt;br /&gt;
| Value 0x1 ?&lt;br /&gt;
| This is used immediately after a set of command 0xXXXF02CC. It is used to indicate that shader program data transfer is complete.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02D5&lt;br /&gt;
| Value 0x0 ?&lt;br /&gt;
| This is used immediately before command 0xXXXF02d6.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02D6&lt;br /&gt;
| First entry.&lt;br /&gt;
| This is used to send over the shader program operand descriptor table.&lt;br /&gt;
|-&lt;br /&gt;
| 0x004F&lt;br /&gt;
| Number of shader output attributes&lt;br /&gt;
| Sets number of shader output attributes&lt;br /&gt;
|-&lt;br /&gt;
| 0x0050&lt;br /&gt;
| First entry&lt;br /&gt;
| This command is used to setup shader output registers. The n-th word-long entry is a map of the (n*2)-th output register&#039;s components. Each byte of each entry corresponds to where a component is mapped. Value 0x1F indicates that the corresponding component is unused.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Command Sets ====&lt;br /&gt;
&lt;br /&gt;
===== glDrawElements() =====&lt;br /&gt;
See [[GPU_GL_Arrays|GPU GL Arrays]].&lt;br /&gt;
&lt;br /&gt;
===== glClear() / glClearColor() =====&lt;br /&gt;
The GPU does not have dedicated commands for clearing the color buffer, therefore applications implement color buffer clearing by rendering a quad. Applications normally store this vertex and color [[GPU_GL_Arrays|array]] in the GSP application heap.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0081 =====&lt;br /&gt;
This sets current texture info, see [[GPU Textures|GPU textures]].&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0065 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0065&lt;br /&gt;
| Scissor test enable&lt;br /&gt;
| 0 = disabled, 1 = inverted (pixels within the scissor box are excluded), 2 = disabled, 3 = normal (pixels outside of the scissor box are excluded)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0066&lt;br /&gt;
| Scissor box X/Y&lt;br /&gt;
| Bit 0-15: X, bit 16-31: Y&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0067&lt;br /&gt;
| Scissor box width/height&lt;br /&gt;
| Bit 0-15: width-1, bit 16-31: height-1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Command 0x006F =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x006F&lt;br /&gt;
| Typically only bit8-10 are used.&lt;br /&gt;
| Bit8 enables texture coordinate output for texture unit 0, bit9 enables texcoords for texture unit 1, and bit2 enables texcoords for texture unit 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0080 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0080&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x11000 | val&amp;lt;/nowiki&amp;gt;, where only bits 2-0 are used in val.&lt;br /&gt;
| bit0-2 enables/disables texture units 0-2 respectively&lt;br /&gt;
|}&lt;br /&gt;
Note that bit0-2 in this command only enable texture processing. For texturing to work fully, the corresponding texture coordinate outputs must be enabled as well via command 0x006F.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x00C0 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;SlotCmdID&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;SlotCmdID + 4&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is used for glTexEnv(), for the slot indicated by the command id. There&#039;s a total of 6 slots, where each slot corresponds to the following u16 command ids: 0xC0, 0xC8, 0xD0, 0xD8, 0xF0, 0xF8.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x00E0 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x00E0&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;5 | val&amp;lt;&amp;lt;16&amp;lt;/nowiki&amp;gt;, where val is 0 or 1.&lt;br /&gt;
| Val0 = enable, val1 = disable.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x00E1&lt;br /&gt;
| &lt;br /&gt;
| This specifies a color.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is usually used immediately after command set glDrawElements(). This is used to specify a color used for blending?&lt;br /&gt;
&lt;br /&gt;
===== Command 0x00E6 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x00E6&lt;br /&gt;
| Value 0&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x00E8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is usually the last command set used for rendering a mesh, when command set 0x00E0 was used. This command set is used immediately after command set 0x00E0.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0100 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0100&lt;br /&gt;
| Value 0x00E40100&lt;br /&gt;
| Controls color compositing&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0101&lt;br /&gt;
| 0x01010000 when disabled&lt;br /&gt;
| Alphablending equations and factors&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0103&lt;br /&gt;
| This is set to zero when the command 0x0101 parameter is value 0x01010000.&lt;br /&gt;
| Constant color for alphablending&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is fragment related?&lt;br /&gt;
&lt;br /&gt;
===== Command 0x004D =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x004D&lt;br /&gt;
| &lt;br /&gt;
| glDepthRange()&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x006D&lt;br /&gt;
| 0 = unknown, 1 = unknown.&lt;br /&gt;
| Value zero causes the mesh to not be rendered.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0041 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0041&lt;br /&gt;
| float&lt;br /&gt;
| This corresponds to the framebuffer width.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0043&lt;br /&gt;
| float&lt;br /&gt;
| This parameter value is calculated the same way as the command 0x0041 parameter, except the framebuffer height is used instead.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0042&lt;br /&gt;
| float&lt;br /&gt;
| This corresponds to the framebuffer width.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0x0044&lt;br /&gt;
| float&lt;br /&gt;
| This parameter value value is calculated the same way as the command 0x0042 parameter, except the framebuffer height is used instead.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 0x0068&lt;br /&gt;
| u32&lt;br /&gt;
| This sets the X/Y coordinates used for glViewport().&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command set initializes the projection matrix. This command set is used twice when beginning rendering for each screen. The framebuffer width used here for the main screen is 240, however this is 480 with stereoscopy enabled for the second time this command set is used.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0111 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0111&lt;br /&gt;
| Value 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0110&lt;br /&gt;
| Value 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0117&lt;br /&gt;
| Bits15-0 = unk, 31-16 = unk.&lt;br /&gt;
| Unknown, normally the input parameter is value 0x2.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0x011D&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| This initializes the framebuffer address used for rendering, this framebuffer is used for the input framebuffer with [[GSP_Shared_Memory|GX command]] 3 and 4. This command is used immediately after command 0x0117.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 0x0116&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 0x011C&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| Unknown, normally this address is located in VRAM.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 0x011E&lt;br /&gt;
| u32, 0x01000000|(((h-1)&amp;amp;0xFFF)&amp;lt;&amp;lt;12)|(w&amp;amp;0xFFF)&lt;br /&gt;
| This sets the width and height for the framebuffer used for rendering. Therefore this is glViewport(), x/y are specified by command 0x0068.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 0x006E&lt;br /&gt;
| Same input parameter value as command 0x011E.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command set is normally used after the two 0x0041 command sets.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0107 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0107&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0126&lt;br /&gt;
| type&amp;lt;&amp;lt;24&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command set is used for disabling the alpha-blending info set by command set 0x0107? The GL AlphaFunction used here is normally GL_ALWAYS.&lt;br /&gt;
&lt;br /&gt;
=== Parameter format for command 0x0107 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0 = disable GL_DEPTH_TEST, 1 = enable GL_DEPTH_TEST&lt;br /&gt;
|-&lt;br /&gt;
| 3-1&lt;br /&gt;
| Unused?&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| Depth test function&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Enable color writing for red component&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Enable color writing for green component&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Enable color writing for blue component&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Enable color writing for alpha component&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Enable depth writing (doesn&#039;t affect stencil writing)&lt;br /&gt;
|-&lt;br /&gt;
| 31-13&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Alpha function values ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL AlphaFunction&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_NEVER&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_ALWAYS&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_EQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_NOTEQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_LESS&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| GL_LEQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| GL_GREATER&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| GL_GEQUAL&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alpha types for command 0x0126 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Type&lt;br /&gt;
!  GL AlphaFunction&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_NEVER&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_ALWAYS&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_GREATER/GL_GEQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| The remaining GL alpha functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0104 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0 = disable GL_ALPHA_TEST, 1 = enable GL_ALPHA_TEST&lt;br /&gt;
|-&lt;br /&gt;
| 3-1&lt;br /&gt;
| Unused?&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| Alpha function&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| u8 ref, range is 0-255&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Unused?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is glAlphaFunc().&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x011E ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 11-0&lt;br /&gt;
| Framebuffer/viewport width&lt;br /&gt;
|-&lt;br /&gt;
| 23-12&lt;br /&gt;
| Framebuffer/viewport height - 1&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| Must be set&lt;br /&gt;
|-&lt;br /&gt;
| 31-25&lt;br /&gt;
| Unused?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This specifies the width/height for glViewport(). Normally the framebuffer width and height is set to the same [[GPU|dimensions]] used with GX [[GSP_Shared_Memory|command]] 3 and 4.&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0068 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| X&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This specifies the X/Y coordinates for glViewport().&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x00C0 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Value 0xFFF0FFF / 0x0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Value 0x0&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Value 0x0&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Value 0xFFFFFFFF&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Value 0x0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This individual command is used instead of the 0x80XF00C0 command set when none of the associated rendering parameters for this slot are set.&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x00C0 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Param0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Param1&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Param2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See command set 0x80XF00C0.&lt;br /&gt;
&lt;br /&gt;
==== Param0 format for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 3-0&lt;br /&gt;
| See below values.(Field0 index0)&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| See below values.(Field0 index1)&lt;br /&gt;
|-&lt;br /&gt;
| 11-8&lt;br /&gt;
| See below values.(Field0 index2)&lt;br /&gt;
|-&lt;br /&gt;
| 15-12&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| See below values.(Field1 index0)&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| See below values.(Field1 index1)&lt;br /&gt;
|-&lt;br /&gt;
| 27-24&lt;br /&gt;
| See below values.(Field1 index2)&lt;br /&gt;
|-&lt;br /&gt;
| 31-28&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param0 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_PRIMARY_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_TEXTURE0&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_TEXTURE1&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_TEXTURE2&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_TEXTURE3&lt;br /&gt;
|-&lt;br /&gt;
| 0xC-0x7&lt;br /&gt;
| GL_PRIMARY_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0xD&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0xE&lt;br /&gt;
| GL_CONSTANT&lt;br /&gt;
|-&lt;br /&gt;
| 0xF&lt;br /&gt;
| GL_PREVIOUS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param1 format for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 3-0&lt;br /&gt;
| See below values for field0.(Index0)&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| See below values for field0.(Index1)&lt;br /&gt;
|-&lt;br /&gt;
| 11-8&lt;br /&gt;
| See below values for field0.(Index2)&lt;br /&gt;
|-&lt;br /&gt;
| 15-12&lt;br /&gt;
| See below values for field1.(Index0)&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| See below values for field1.(Index1)&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| See below values for field1.(Index2)&lt;br /&gt;
|-&lt;br /&gt;
| 31-24&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This specifies the pname for glTexEnv().&lt;br /&gt;
&lt;br /&gt;
==== Param1 field0 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_ONE_MINUS_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_ONE_MINUS_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_SRC0_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| GL_SRC1_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x9&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0xA&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0xB&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| GL_SRC2_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0xD&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param1 field1 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_ONE_MINUS_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_SRC0_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_SRC1_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_SRC2_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param2 format for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| See below field0 values.&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| See below field1 values.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is used to specify the param for glTexEnv(..., ..., param).&lt;br /&gt;
&lt;br /&gt;
==== Param2 field0 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_REPLACE&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_MODULATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_ADD&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_ADD_SIGNED&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_INTERPOLATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_DOT3_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_DOT3_RGBA&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x9&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param2 field1 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_REPLACE&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_MODULATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_ADD&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_ADD_SIGNED&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_INTERPOLATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_REPLACE&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_DOT3_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x9&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x00C4 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| Valid values: 0=unknown, 1=unknown, 2=unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Same format as bits15-0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See command set 0x80XF00C0.&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x00E1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 7-0&lt;br /&gt;
| Red component&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| Green component&lt;br /&gt;
|-&lt;br /&gt;
| 23-16&lt;br /&gt;
| Blue component&lt;br /&gt;
|-&lt;br /&gt;
| 31-24&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0100 ===&lt;br /&gt;
This command controls color compositing. It is typically used right after commands 0x0101 or 0x0102 to select the appropriate blending mode.&lt;br /&gt;
&lt;br /&gt;
Alphablending and color logic op can&#039;t be used together. Attempting to issue commands 0x0101 and 0x0102 at the same time can freeze the GPU.&lt;br /&gt;
&lt;br /&gt;
For blending to work correctly, color buffer reading needs to be enabled (see command set 0x0112). Otherwise zero values will be used as destination color/alpha.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Weird mode (see below)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| When set, nothing is drawn to the color, depth and stencil buffers. This bit can cause a noisy picture when used with bit 0 (this seems to also cause the depth buffer&#039;s endianness to be reversed, and forces stencil values to 0xFF).&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Selects blending mode. 0 = color logic op, 1 = alphablending&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| Unknown, typically set to 0xE4. No observed effect when changing this.&lt;br /&gt;
|-&lt;br /&gt;
| 25-24&lt;br /&gt;
| 0 = normal, 1-3 = apply dithering (3 = 0% source)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When &amp;quot;weird mode&amp;quot; is enabled, the source color/alpha values are ignored. Instead, each 16-bit value in the destination color buffer is converted according to its bits 14-8, as follows:&lt;br /&gt;
 * if bits 14-8 are between 0x00 and 0x03, the value is replaced with 0x0000&lt;br /&gt;
 * if bits 14-8 are between 0x7D and 0x7F, the value is replaced with 0x7FFF&lt;br /&gt;
 * in all other cases, the value is left unchanged&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0101 ===&lt;br /&gt;
This command controls alphablending. To disable alphablending, the value is set to 0x01010000.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 7-0&lt;br /&gt;
| Color blend equation&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| Alpha blend equation&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| Color source factor&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| Color destination factor&lt;br /&gt;
|-&lt;br /&gt;
| 27-24&lt;br /&gt;
| Alpha source factor&lt;br /&gt;
|-&lt;br /&gt;
| 31-28&lt;br /&gt;
| Alpha destination factor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Blend equation values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_FUNC_ADD&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_FUNC_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_FUNC_REVERSE_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_MIN&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_MAX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Source/destination factor values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_ZERO&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_ONE&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_ONE_MINUS_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_DST_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| GL_ONE_MINUS_DST_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| GL_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| GL_ONE_MINUS_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| GL_DST_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| GL_ONE_MINUS_DST_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| GL_CONSTANT_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| GL_ONE_MINUS_CONSTANT_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| GL_CONSTANT_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| GL_ONE_MINUS_CONSTANT_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| GL_SRC_ALPHA_SATURATE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0102 ===&lt;br /&gt;
This command controls color logic op.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 3-0&lt;br /&gt;
| Logic operation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Logic operation values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_CLEAR&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_AND&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_AND_REVERSE&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_COPY&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_SET&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| GL_COPY_INVERTED&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| GL_NOOP&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| GL_INVERT&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| GL_NAND&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| GL_OR&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| GL_NOR&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| GL_XOR&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| GL_EQUIV&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| GL_AND_INVERTED&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| GL_OR_REVERSE&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| GL_OR_INVERTED&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0105 ===&lt;br /&gt;
This command controls stencil testing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Enable stencil test&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| Stencil test function (values same as for alpha and depth tests)&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| Replacement value, used as specified by command 0x0106&lt;br /&gt;
|-&lt;br /&gt;
| 23-16&lt;br /&gt;
| Reference value for the stencil test. Note that the test does &amp;quot;reference FUNC value&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| 31-24&lt;br /&gt;
| Mask for the stencil test.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0106 ===&lt;br /&gt;
This command controls stencil buffer replacement.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 2-0&lt;br /&gt;
| Action when the stencil test fails&lt;br /&gt;
|-&lt;br /&gt;
| 6-4&lt;br /&gt;
| Action when the stencil test passes but the depth test fails&lt;br /&gt;
|-&lt;br /&gt;
| 10-8&lt;br /&gt;
| Action when both stencil test and depth test pass&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Action values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Final stencil value&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| destination&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| destination &amp;amp; ~source&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| same as 1&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Weird operation.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Weird operation. TODO: find out what it is exactly.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| destination ^ source&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Another weird operation.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| same as 4&lt;br /&gt;
|}&lt;br /&gt;
&#039;destination&#039; is the value present in the stencil buffer, &#039;source&#039; is the replacement value specified in command 0x0105.&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x004D ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float far&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float near&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is glDepthRange().&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x00E8 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x7D-0x00&lt;br /&gt;
| Usually value 0x00FFE000.&lt;br /&gt;
|-&lt;br /&gt;
| 0x7E&lt;br /&gt;
| Usually value 0x00FFFEE6?&lt;br /&gt;
|-&lt;br /&gt;
| 0x7F&lt;br /&gt;
| Usually value 0x00DCD919?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x0112 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Setting bits 3-0 to a nonzero value allows the GPU to read from the color buffer.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Setting bits 3-0 to a nonzero value allows the GPU to write to the color buffer.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Setting bits 1-0 to a nonzero value allows the GPU to read from the depth/stencil buffer.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Setting bits 1-0 to a nonzero value allows the GPU to write to the depth/stencil buffer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entries for command 0x02C1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float, the GPU handles this as the 4th word.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float, the GPU handles this as the 3rd word.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| float, the GPU handles this as the 2nd word.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| float, the GPU handles this as the 1st word.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The below entry structure info is in the raw order used for the command, not the order used by the GPU.&lt;br /&gt;
&lt;br /&gt;
==== Color Entry ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float Red component&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float Blue component&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| float Green component&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| float Alpha&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lighting Color Entry ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float Alpha&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float Blue component&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| float Green component&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| float Red component&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Types for command 0x02C0 ===&lt;br /&gt;
&lt;br /&gt;
The 0x02C0/0x02C1 is actually used as a generic way to set uniforms, regardless of what they represent. 0x02C0&#039;s parameter represents the ID of the destination GPU register (0x0 is c0, 0x1 is c1 etc). As such, the meaning of the data being sent over is entirely dependant on the shader currently in use.&lt;br /&gt;
The values below may be &amp;quot;default&amp;quot; values used by Nintendo&#039;s openGL implementation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Entries per chunk&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00&lt;br /&gt;
| 4&lt;br /&gt;
| This specifies 16-floats for a 4x4 matrix, used for glLoadMatrix() for the projection matrix.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04&lt;br /&gt;
| 4&lt;br /&gt;
| This specifies a 4x4 matrix, used for glLoadMatrix() for the model-view matrix. This is usually an identity matrix.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08&lt;br /&gt;
| 2&lt;br /&gt;
| Sets the color.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0A&lt;br /&gt;
| 4&lt;br /&gt;
| Specifies a 4x4 matrix, used for glLoadMatrix() for the texture matrix.(Index0)&lt;br /&gt;
|-&lt;br /&gt;
| 0x0E&lt;br /&gt;
| 3&lt;br /&gt;
| Specifies a 4x3 texture matrix.(Index1)&lt;br /&gt;
|-&lt;br /&gt;
| 0x11&lt;br /&gt;
| 3&lt;br /&gt;
| Specifies a 4x3 texture matrix.(Index2)&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| &amp;lt;=30&lt;br /&gt;
| Used to specify a 4xN matrix, where N is the total command 0x02C1 entries. This is glMultMatrix() for the model-view matrix, except the input matrix is 4xN instead of 4x4.&lt;br /&gt;
|-&lt;br /&gt;
| 0x4C&lt;br /&gt;
| 4&lt;br /&gt;
| This specifies a 4x4 float matrix.&lt;br /&gt;
|-&lt;br /&gt;
| 0x50, 0x53, and 0x56&lt;br /&gt;
| 1&lt;br /&gt;
| This specifies the GL_LIGHT0-2 color for GL_AMBIENT?&lt;br /&gt;
|-&lt;br /&gt;
| 0x51, 0x54, and 0x57&lt;br /&gt;
| 1&lt;br /&gt;
| This specifies the GL_LIGHT0-2 color for GL_DIFFUSE?&lt;br /&gt;
|-&lt;br /&gt;
| 0x52, 0x55, and 0x58&lt;br /&gt;
| 1&lt;br /&gt;
| This specifies the GL_LIGHT0-2 color for GL_SPECULAR?&lt;br /&gt;
|-&lt;br /&gt;
| 0x59&lt;br /&gt;
| 1&lt;br /&gt;
| Unknown, the entry data is floats converted from s32s. Usually each entry word is zeros.&lt;br /&gt;
|-&lt;br /&gt;
| 0x5A&lt;br /&gt;
| 2&lt;br /&gt;
| Color related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x5C&lt;br /&gt;
| 1&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The matrices for types 0x00 and 0x04 use row-major order, instead of column-major order.&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=GPU/Commands&amp;diff=10322</id>
		<title>GPU/Commands</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=GPU/Commands&amp;diff=10322"/>
		<updated>2014-10-27T13:11:06Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: /* Parameter format for command 0x0107 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes the structure of the buffer submitted via the registers at [[GPU|0x1EF018E0]] (or equivalently via [[GSP_Shared_Memory|GX command]] 1). This buffer is used for GPU commands including functionality equivalent to OpenGL commands.&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
Each command is at least 8 bytes wide. The first word is the command parameter and the second word constitutes the command header. Optionally, more parameter words may follow (potentially including a padding word to align commands to multiples of 8 bytes).&lt;br /&gt;
&lt;br /&gt;
In the simplest case, a command is exactly 8 bytes wide. You can think of such a command as writing the parameter word to an internal register (the index of which is given in the command header). The more general case where more than one parameter word is given is equivalent to multiple simple commands (one for each parameter word). If consecutive writing mode is enabled in the command header, the current command index will be incremented after each parameter write. Otherwise, the parameters will be consecutively written to the same register.&lt;br /&gt;
&lt;br /&gt;
For example, the sequence &amp;quot;0xAAAAAAAA 0x802F011C 0xBBBBBBBB 0xCCCCCCCC&amp;quot; is equivalent to a call to commands 0xF011C with parameter 0xAAAAAAAA, 0xF011D with parameter 0xBBBBBBBB and 0xF011E with parameter 0xCCCCCCCC. If consecutive writing mode were disabled, the command would be equivalent to three consecutive calls to 0xF011C (once with parameter 0xAAAAAAAA, once with 0xBBBBBBBB, and finally with 0xCCCCCCCC).&lt;br /&gt;
&lt;br /&gt;
Invalid GPU command parameters including NaN floats can cause the GPU to hang, which then causes the GSP module to hang as well.&lt;br /&gt;
&lt;br /&gt;
=== Command Header ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| Command ID&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| Parameter mask&lt;br /&gt;
|-&lt;br /&gt;
| 30-20&lt;br /&gt;
| Number of extra parameters (may be zero)&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Consecutive writing mode&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter masking ===&lt;br /&gt;
&lt;br /&gt;
Using a value other than 0xF, parts of a word in internal GPU memory can be updated without touching the other bits of it. For example, setting bit 16 to zero indicates that the least significant byte of the parameter will not be overwritten, setting bit 17 to zero indicates that the parameter&#039;s second LSB will not be overwritten, etc. This means that for instance commands 0x00010107 and 0x00020107 refer to the same thing but write different parts of the parameter.&lt;br /&gt;
&lt;br /&gt;
=== Command IDs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x0010&lt;br /&gt;
| Value is 0x12345678&lt;br /&gt;
| This command is always the last command in the buffer.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0110&lt;br /&gt;
| Value 0x1&lt;br /&gt;
| This command is immediately before command 0x0010, this is also used elsewhere for beginning rendering of mesh(es) as well.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0111&lt;br /&gt;
| Value 0x1&lt;br /&gt;
| This command is immediately before command 0x0110, however command 0x0110 doesn&#039;t always follow this command.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0040&lt;br /&gt;
| u32, valid values are 0x1 and 0x2, values 0x0 and 0x3 have the same effect as value 0x2. Only bits 1-0 are used.&lt;br /&gt;
| Value 2 = GL_FRONT/GL_CW or GL_BACK/GL_CCW. Value 1 = GL_FRONT/GL_CCW or GL_BACK/GL_CW.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0041&lt;br /&gt;
| float24&lt;br /&gt;
| VIEWPORT_WIDTH. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0042&lt;br /&gt;
| float32&lt;br /&gt;
| VIEWPORT_WIDTH_INV. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0043&lt;br /&gt;
| float24&lt;br /&gt;
| VIEWPORT_HEIGHT. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0044&lt;br /&gt;
| float32&lt;br /&gt;
| VIEWPORT_HEIGHT_INV. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x004D&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x004D.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0068&lt;br /&gt;
| u32&lt;br /&gt;
| VIEWPORT Y/X. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x006D&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x004D.&lt;br /&gt;
|-&lt;br /&gt;
| 0x006E&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x006F&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x006F.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0080&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0080.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0081&lt;br /&gt;
| &lt;br /&gt;
| This is used to set the current texture info used for rendering, see command set [[GPU_Textures|0x0081]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x008E&lt;br /&gt;
| u32 color type&lt;br /&gt;
| This command sets the texture color type, see command set [[GPU_Textures|0x0081]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0091&lt;br /&gt;
| &lt;br /&gt;
| This sets current texture info, see command [[GPU_Textures|0x0091]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0099&lt;br /&gt;
| &lt;br /&gt;
| This sets current texture info, see command [[GPU_Textures|0x0099]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C3&lt;br /&gt;
| val&amp;lt;&amp;lt;24&lt;br /&gt;
| Val is usually 0xFF or 0x00, however 0x00-0xFF is valid as well. This is alpha-blending related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x00CB&lt;br /&gt;
| val&amp;lt;&amp;lt;24&lt;br /&gt;
| Val is usually 0xFF or 0x00, however 0x00-0xFF is valid as well. This is alpha-blending related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C4&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00CC&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D4&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00DC&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F4&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00FC&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E0&lt;br /&gt;
| Normally value zero.&lt;br /&gt;
| Unknown, fragment related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00E0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E1&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00E0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E6&lt;br /&gt;
| Value zero&lt;br /&gt;
| See command set 0x00E6.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00E6.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0100&lt;br /&gt;
| u32, value is 0x00E40100&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0100&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x00E40000 | val&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0101&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0102&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0103&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0104&lt;br /&gt;
| u32&lt;br /&gt;
| glAlphaFunc()&lt;br /&gt;
|-&lt;br /&gt;
| 0x0105&lt;br /&gt;
| u32&lt;br /&gt;
| Stencil test settings&lt;br /&gt;
|-&lt;br /&gt;
| 0x0106&lt;br /&gt;
| u32&lt;br /&gt;
| Stencil replacement operators&lt;br /&gt;
|-&lt;br /&gt;
| 0x0107&lt;br /&gt;
| &lt;br /&gt;
| See command set command 0x0107.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0116&lt;br /&gt;
| u32&lt;br /&gt;
| DEPTHBUFFER FORMAT. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0117&lt;br /&gt;
| u32&lt;br /&gt;
| COLORBUFFER FORMAT/PIXEL. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x011C&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| DEPTHBUFFER ADDRESS. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x011D&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| COLORBUFFER ADDRESS. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x011E&lt;br /&gt;
| u32&lt;br /&gt;
| COLORBUFFER HEIGHT/WIDTH. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0112&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x0200&lt;br /&gt;
| &lt;br /&gt;
| See command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0126&lt;br /&gt;
| &lt;br /&gt;
| See command set command 0x0107.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0227&lt;br /&gt;
| u32&lt;br /&gt;
| This specifies the address of an array containing vertex array indices, and the data-type of the indices, used for rendering primitives. See command set [[GPU_GL_Arrays|glDrawElements()]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0228&lt;br /&gt;
| u32 total elements in the array to use for rendering.&lt;br /&gt;
| See command set [[GPU_GL_Arrays|glDrawElements()]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0232&lt;br /&gt;
| &lt;br /&gt;
| See command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x025E&lt;br /&gt;
| u32, val&amp;lt;&amp;lt;8.&lt;br /&gt;
| This sets the GL rendering mode, see command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x02B0&lt;br /&gt;
| u32, value is &amp;lt;nowiki&amp;gt;0x7FFF0000 | val&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
| Texture related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x02BB&lt;br /&gt;
| &lt;br /&gt;
| See command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x02BA&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x7FFF0000 | entrypoint offset&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Sets the entrypoint offset for the shader program&lt;br /&gt;
|-&lt;br /&gt;
| 0x02C0&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x80000000 | Type&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| This is used immediately before command 0xXXXF02C1. This type field controls the command parameter buffer type. This command can also be used to send over (float24 only ?) data directly, without using 0xXXXF02C1. In that case, the first parameter is still Type but with bit 31 not set; the actual data follows.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02C1&lt;br /&gt;
| First word in the first entry&lt;br /&gt;
| A list of entries follow this command.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02CB&lt;br /&gt;
| Value 0x0 ?&lt;br /&gt;
| This is used immediately before command 0xXXXF02CC. It is used to indicate that shader program data will follow.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02CC&lt;br /&gt;
| First word of shader program data chunk.&lt;br /&gt;
| This command is used to transfer shader program data (as the parameter data). It can be called multiple times in a row if the shader program is too big to fit into a single call.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02BF&lt;br /&gt;
| Value 0x1 ?&lt;br /&gt;
| This is used immediately after a set of command 0xXXXF02CC. It is used to indicate that shader program data transfer is complete.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02D5&lt;br /&gt;
| Value 0x0 ?&lt;br /&gt;
| This is used immediately before command 0xXXXF02d6.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02D6&lt;br /&gt;
| First entry.&lt;br /&gt;
| This is used to send over the shader program operand descriptor table.&lt;br /&gt;
|-&lt;br /&gt;
| 0x004F&lt;br /&gt;
| Number of shader output attributes&lt;br /&gt;
| Sets number of shader output attributes&lt;br /&gt;
|-&lt;br /&gt;
| 0x0050&lt;br /&gt;
| First entry&lt;br /&gt;
| This command is used to setup shader output registers. The n-th word-long entry is a map of the (n*2)-th output register&#039;s components. Each byte of each entry corresponds to where a component is mapped. Value 0x1F indicates that the corresponding component is unused.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Command Sets ====&lt;br /&gt;
&lt;br /&gt;
===== glDrawElements() =====&lt;br /&gt;
See [[GPU_GL_Arrays|GPU GL Arrays]].&lt;br /&gt;
&lt;br /&gt;
===== glClear() / glClearColor() =====&lt;br /&gt;
The GPU does not have dedicated commands for clearing the color buffer, therefore applications implement color buffer clearing by rendering a quad. Applications normally store this vertex and color [[GPU_GL_Arrays|array]] in the GSP application heap.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0081 =====&lt;br /&gt;
This sets current texture info, see [[GPU Textures|GPU textures]].&lt;br /&gt;
&lt;br /&gt;
===== Command 0x006F =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x006F&lt;br /&gt;
| Typically only bit8-10 are used.&lt;br /&gt;
| Bit8 enables texture coordinate output for texture unit 0, bit9 enables texcoords for texture unit 1, and bit2 enables texcoords for texture unit 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0080 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0080&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x11000 | val&amp;lt;/nowiki&amp;gt;, where only bits 2-0 are used in val.&lt;br /&gt;
| bit0-2 enables/disables texture units 0-2 respectively&lt;br /&gt;
|}&lt;br /&gt;
Note that bit0-2 in this command only enable texture processing. For texturing to work fully, the corresponding texture coordinate outputs must be enabled as well via command 0x006F.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x00C0 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;SlotCmdID&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;SlotCmdID + 4&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is used for glTexEnv(), for the slot indicated by the command id. There&#039;s a total of 6 slots, where each slot corresponds to the following u16 command ids: 0xC0, 0xC8, 0xD0, 0xD8, 0xF0, 0xF8.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x00E0 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x00E0&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;5 | val&amp;lt;&amp;lt;16&amp;lt;/nowiki&amp;gt;, where val is 0 or 1.&lt;br /&gt;
| Val0 = enable, val1 = disable.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x00E1&lt;br /&gt;
| &lt;br /&gt;
| This specifies a color.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is usually used immediately after command set glDrawElements(). This is used to specify a color used for blending?&lt;br /&gt;
&lt;br /&gt;
===== Command 0x00E6 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x00E6&lt;br /&gt;
| Value 0&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x00E8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is usually the last command set used for rendering a mesh, when command set 0x00E0 was used. This command set is used immediately after command set 0x00E0.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0100 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0100&lt;br /&gt;
| Value 0x00E40100&lt;br /&gt;
| Controls color compositing&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0101&lt;br /&gt;
| 0x01010000 when disabled&lt;br /&gt;
| Alphablending equations and factors&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0103&lt;br /&gt;
| This is set to zero when the command 0x0101 parameter is value 0x01010000.&lt;br /&gt;
| Constant color for alphablending&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is fragment related?&lt;br /&gt;
&lt;br /&gt;
===== Command 0x004D =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x004D&lt;br /&gt;
| &lt;br /&gt;
| glDepthRange()&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x006D&lt;br /&gt;
| 0 = unknown, 1 = unknown.&lt;br /&gt;
| Value zero causes the mesh to not be rendered.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0041 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0041&lt;br /&gt;
| float&lt;br /&gt;
| This corresponds to the framebuffer width.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0043&lt;br /&gt;
| float&lt;br /&gt;
| This parameter value is calculated the same way as the command 0x0041 parameter, except the framebuffer height is used instead.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0042&lt;br /&gt;
| float&lt;br /&gt;
| This corresponds to the framebuffer width.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0x0044&lt;br /&gt;
| float&lt;br /&gt;
| This parameter value value is calculated the same way as the command 0x0042 parameter, except the framebuffer height is used instead.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 0x0068&lt;br /&gt;
| u32&lt;br /&gt;
| This sets the X/Y coordinates used for glViewport().&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command set initializes the projection matrix. This command set is used twice when beginning rendering for each screen. The framebuffer width used here for the main screen is 240, however this is 480 with stereoscopy enabled for the second time this command set is used.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0111 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0111&lt;br /&gt;
| Value 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0110&lt;br /&gt;
| Value 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0117&lt;br /&gt;
| Bits15-0 = unk, 31-16 = unk.&lt;br /&gt;
| Unknown, normally the input parameter is value 0x2.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0x011D&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| This initializes the framebuffer address used for rendering, this framebuffer is used for the input framebuffer with [[GSP_Shared_Memory|GX command]] 3 and 4. This command is used immediately after command 0x0117.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 0x0116&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 0x011C&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| Unknown, normally this address is located in VRAM.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 0x011E&lt;br /&gt;
| u32, 0x01000000|(((h-1)&amp;amp;0xFFF)&amp;lt;&amp;lt;12)|(w&amp;amp;0xFFF)&lt;br /&gt;
| This sets the width and height for the framebuffer used for rendering. Therefore this is glViewport(), x/y are specified by command 0x0068.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 0x006E&lt;br /&gt;
| Same input parameter value as command 0x011E.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command set is normally used after the two 0x0041 command sets.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0107 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0107&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0126&lt;br /&gt;
| type&amp;lt;&amp;lt;24&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command set is used for disabling the alpha-blending info set by command set 0x0107? The GL AlphaFunction used here is normally GL_ALWAYS.&lt;br /&gt;
&lt;br /&gt;
=== Parameter format for command 0x0107 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0 = disable GL_DEPTH_TEST, 1 = enable GL_DEPTH_TEST&lt;br /&gt;
|-&lt;br /&gt;
| 3-1&lt;br /&gt;
| Unused?&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| Depth test function&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Enable color writing for red component&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Enable color writing for green component&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Enable color writing for blue component&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Enable color writing for alpha component&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Enable depth writing (doesn&#039;t affect stencil writing)&lt;br /&gt;
|-&lt;br /&gt;
| 31-13&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Alpha function values ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL AlphaFunction&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_NEVER&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_ALWAYS&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_EQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_NOTEQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_LESS&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| GL_LEQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| GL_GREATER&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| GL_GEQUAL&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alpha types for command 0x0126 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Type&lt;br /&gt;
!  GL AlphaFunction&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_NEVER&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_ALWAYS&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_GREATER/GL_GEQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| The remaining GL alpha functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0104 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0 = disable GL_ALPHA_TEST, 1 = enable GL_ALPHA_TEST&lt;br /&gt;
|-&lt;br /&gt;
| 3-1&lt;br /&gt;
| Unused?&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| Alpha function&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| u8 ref, range is 0-255&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Unused?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is glAlphaFunc().&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x011E ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 11-0&lt;br /&gt;
| Framebuffer/viewport width&lt;br /&gt;
|-&lt;br /&gt;
| 23-12&lt;br /&gt;
| Framebuffer/viewport height - 1&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| Must be set&lt;br /&gt;
|-&lt;br /&gt;
| 31-25&lt;br /&gt;
| Unused?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This specifies the width/height for glViewport(). Normally the framebuffer width and height is set to the same [[GPU|dimensions]] used with GX [[GSP_Shared_Memory|command]] 3 and 4.&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0068 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| X&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This specifies the X/Y coordinates for glViewport().&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x00C0 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Value 0xFFF0FFF / 0x0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Value 0x0&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Value 0x0&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Value 0xFFFFFFFF&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Value 0x0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This individual command is used instead of the 0x80XF00C0 command set when none of the associated rendering parameters for this slot are set.&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x00C0 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Param0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Param1&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Param2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See command set 0x80XF00C0.&lt;br /&gt;
&lt;br /&gt;
==== Param0 format for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 3-0&lt;br /&gt;
| See below values.(Field0 index0)&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| See below values.(Field0 index1)&lt;br /&gt;
|-&lt;br /&gt;
| 11-8&lt;br /&gt;
| See below values.(Field0 index2)&lt;br /&gt;
|-&lt;br /&gt;
| 15-12&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| See below values.(Field1 index0)&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| See below values.(Field1 index1)&lt;br /&gt;
|-&lt;br /&gt;
| 27-24&lt;br /&gt;
| See below values.(Field1 index2)&lt;br /&gt;
|-&lt;br /&gt;
| 31-28&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param0 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_PRIMARY_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_TEXTURE0&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_TEXTURE1&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_TEXTURE2&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_TEXTURE3&lt;br /&gt;
|-&lt;br /&gt;
| 0xC-0x7&lt;br /&gt;
| GL_PRIMARY_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0xD&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0xE&lt;br /&gt;
| GL_CONSTANT&lt;br /&gt;
|-&lt;br /&gt;
| 0xF&lt;br /&gt;
| GL_PREVIOUS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param1 format for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 3-0&lt;br /&gt;
| See below values for field0.(Index0)&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| See below values for field0.(Index1)&lt;br /&gt;
|-&lt;br /&gt;
| 11-8&lt;br /&gt;
| See below values for field0.(Index2)&lt;br /&gt;
|-&lt;br /&gt;
| 15-12&lt;br /&gt;
| See below values for field1.(Index0)&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| See below values for field1.(Index1)&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| See below values for field1.(Index2)&lt;br /&gt;
|-&lt;br /&gt;
| 31-24&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This specifies the pname for glTexEnv().&lt;br /&gt;
&lt;br /&gt;
==== Param1 field0 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_ONE_MINUS_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_ONE_MINUS_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_SRC0_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| GL_SRC1_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x9&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0xA&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0xB&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| GL_SRC2_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0xD&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param1 field1 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_ONE_MINUS_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_SRC0_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_SRC1_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_SRC2_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param2 format for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| See below field0 values.&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| See below field1 values.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is used to specify the param for glTexEnv(..., ..., param).&lt;br /&gt;
&lt;br /&gt;
==== Param2 field0 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_REPLACE&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_MODULATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_ADD&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_ADD_SIGNED&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_INTERPOLATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_DOT3_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_DOT3_RGBA&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x9&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param2 field1 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_REPLACE&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_MODULATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_ADD&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_ADD_SIGNED&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_INTERPOLATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_REPLACE&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_DOT3_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x9&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x00C4 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| Valid values: 0=unknown, 1=unknown, 2=unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Same format as bits15-0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See command set 0x80XF00C0.&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x00E1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 7-0&lt;br /&gt;
| Red component&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| Green component&lt;br /&gt;
|-&lt;br /&gt;
| 23-16&lt;br /&gt;
| Blue component&lt;br /&gt;
|-&lt;br /&gt;
| 31-24&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0100 ===&lt;br /&gt;
This command controls color compositing. It is typically used right after commands 0x0101 or 0x0102 to select the appropriate blending mode.&lt;br /&gt;
&lt;br /&gt;
Alphablending and color logic op can&#039;t be used together. Attempting to issue commands 0x0101 and 0x0102 at the same time can freeze the GPU.&lt;br /&gt;
&lt;br /&gt;
For blending to work correctly, color buffer reading needs to be enabled (see command set 0x0112). Otherwise zero values will be used as destination color/alpha.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Weird mode (see below)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| When set, nothing is drawn to the color, depth and stencil buffers. This bit can cause a noisy picture when used with bit 0 (this seems to also cause the depth buffer&#039;s endianness to be reversed, and forces stencil values to 0xFF).&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Selects blending mode. 0 = color logic op, 1 = alphablending&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| Unknown, typically set to 0xE4. No observed effect when changing this.&lt;br /&gt;
|-&lt;br /&gt;
| 25-24&lt;br /&gt;
| 0 = normal, 1-3 = apply dithering (3 = 0% source)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When &amp;quot;weird mode&amp;quot; is enabled, the source color/alpha values are ignored. Instead, each 16-bit value in the destination color buffer is converted according to its bits 14-8, as follows:&lt;br /&gt;
 * if bits 14-8 are between 0x00 and 0x03, the value is replaced with 0x0000&lt;br /&gt;
 * if bits 14-8 are between 0x7D and 0x7F, the value is replaced with 0x7FFF&lt;br /&gt;
 * in all other cases, the value is left unchanged&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0101 ===&lt;br /&gt;
This command controls alphablending. To disable alphablending, the value is set to 0x01010000.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 7-0&lt;br /&gt;
| Color blend equation&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| Alpha blend equation&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| Color source factor&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| Color destination factor&lt;br /&gt;
|-&lt;br /&gt;
| 27-24&lt;br /&gt;
| Alpha source factor&lt;br /&gt;
|-&lt;br /&gt;
| 31-28&lt;br /&gt;
| Alpha destination factor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Blend equation values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_FUNC_ADD&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_FUNC_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_FUNC_REVERSE_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_MIN&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_MAX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Source/destination factor values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_ZERO&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_ONE&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_ONE_MINUS_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_DST_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| GL_ONE_MINUS_DST_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| GL_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| GL_ONE_MINUS_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| GL_DST_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| GL_ONE_MINUS_DST_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| GL_CONSTANT_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| GL_ONE_MINUS_CONSTANT_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| GL_CONSTANT_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| GL_ONE_MINUS_CONSTANT_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| GL_SRC_ALPHA_SATURATE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0102 ===&lt;br /&gt;
This command controls color logic op.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 3-0&lt;br /&gt;
| Logic operation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Logic operation values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_CLEAR&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_AND&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_AND_REVERSE&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_COPY&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_SET&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| GL_COPY_INVERTED&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| GL_NOOP&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| GL_INVERT&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| GL_NAND&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| GL_OR&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| GL_NOR&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| GL_XOR&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| GL_EQUIV&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| GL_AND_INVERTED&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| GL_OR_REVERSE&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| GL_OR_INVERTED&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0105 ===&lt;br /&gt;
This command controls stencil testing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Enable stencil test&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| Stencil test function (values same as for alpha and depth tests)&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| Replacement value, used as specified by command 0x0106&lt;br /&gt;
|-&lt;br /&gt;
| 23-16&lt;br /&gt;
| Reference value for the stencil test. Note that the test does &amp;quot;reference FUNC value&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| 31-24&lt;br /&gt;
| Mask for the stencil test.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0106 ===&lt;br /&gt;
This command controls stencil buffer replacement.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 2-0&lt;br /&gt;
| Action when the stencil test fails&lt;br /&gt;
|-&lt;br /&gt;
| 6-4&lt;br /&gt;
| Action when the stencil test passes but the depth test fails&lt;br /&gt;
|-&lt;br /&gt;
| 10-8&lt;br /&gt;
| Action when both stencil test and depth test pass&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Action values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Final stencil value&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| destination&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| destination &amp;amp; ~source&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| same as 1&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Weird operation.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Weird operation. TODO: find out what it is exactly.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| destination ^ source&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Another weird operation.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| same as 4&lt;br /&gt;
|}&lt;br /&gt;
&#039;destination&#039; is the value present in the stencil buffer, &#039;source&#039; is the replacement value specified in command 0x0105.&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x004D ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float far&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float near&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is glDepthRange().&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x00E8 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x7D-0x00&lt;br /&gt;
| Usually value 0x00FFE000.&lt;br /&gt;
|-&lt;br /&gt;
| 0x7E&lt;br /&gt;
| Usually value 0x00FFFEE6?&lt;br /&gt;
|-&lt;br /&gt;
| 0x7F&lt;br /&gt;
| Usually value 0x00DCD919?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x0112 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Setting bits 3-0 to a nonzero value allows the GPU to read from the color buffer.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Setting bits 3-0 to a nonzero value allows the GPU to write to the color buffer.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Setting bits 1-0 to a nonzero value allows the GPU to read from the depth/stencil buffer.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Setting bits 1-0 to a nonzero value allows the GPU to write to the depth/stencil buffer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entries for command 0x02C1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float, the GPU handles this as the 4th word.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float, the GPU handles this as the 3rd word.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| float, the GPU handles this as the 2nd word.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| float, the GPU handles this as the 1st word.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The below entry structure info is in the raw order used for the command, not the order used by the GPU.&lt;br /&gt;
&lt;br /&gt;
==== Color Entry ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float Red component&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float Blue component&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| float Green component&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| float Alpha&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lighting Color Entry ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float Alpha&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float Blue component&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| float Green component&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| float Red component&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Types for command 0x02C0 ===&lt;br /&gt;
&lt;br /&gt;
The 0x02C0/0x02C1 is actually used as a generic way to set uniforms, regardless of what they represent. 0x02C0&#039;s parameter represents the ID of the destination GPU register (0x0 is c0, 0x1 is c1 etc). As such, the meaning of the data being sent over is entirely dependant on the shader currently in use.&lt;br /&gt;
The values below may be &amp;quot;default&amp;quot; values used by Nintendo&#039;s openGL implementation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Entries per chunk&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00&lt;br /&gt;
| 4&lt;br /&gt;
| This specifies 16-floats for a 4x4 matrix, used for glLoadMatrix() for the projection matrix.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04&lt;br /&gt;
| 4&lt;br /&gt;
| This specifies a 4x4 matrix, used for glLoadMatrix() for the model-view matrix. This is usually an identity matrix.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08&lt;br /&gt;
| 2&lt;br /&gt;
| Sets the color.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0A&lt;br /&gt;
| 4&lt;br /&gt;
| Specifies a 4x4 matrix, used for glLoadMatrix() for the texture matrix.(Index0)&lt;br /&gt;
|-&lt;br /&gt;
| 0x0E&lt;br /&gt;
| 3&lt;br /&gt;
| Specifies a 4x3 texture matrix.(Index1)&lt;br /&gt;
|-&lt;br /&gt;
| 0x11&lt;br /&gt;
| 3&lt;br /&gt;
| Specifies a 4x3 texture matrix.(Index2)&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| &amp;lt;=30&lt;br /&gt;
| Used to specify a 4xN matrix, where N is the total command 0x02C1 entries. This is glMultMatrix() for the model-view matrix, except the input matrix is 4xN instead of 4x4.&lt;br /&gt;
|-&lt;br /&gt;
| 0x4C&lt;br /&gt;
| 4&lt;br /&gt;
| This specifies a 4x4 float matrix.&lt;br /&gt;
|-&lt;br /&gt;
| 0x50, 0x53, and 0x56&lt;br /&gt;
| 1&lt;br /&gt;
| This specifies the GL_LIGHT0-2 color for GL_AMBIENT?&lt;br /&gt;
|-&lt;br /&gt;
| 0x51, 0x54, and 0x57&lt;br /&gt;
| 1&lt;br /&gt;
| This specifies the GL_LIGHT0-2 color for GL_DIFFUSE?&lt;br /&gt;
|-&lt;br /&gt;
| 0x52, 0x55, and 0x58&lt;br /&gt;
| 1&lt;br /&gt;
| This specifies the GL_LIGHT0-2 color for GL_SPECULAR?&lt;br /&gt;
|-&lt;br /&gt;
| 0x59&lt;br /&gt;
| 1&lt;br /&gt;
| Unknown, the entry data is floats converted from s32s. Usually each entry word is zeros.&lt;br /&gt;
|-&lt;br /&gt;
| 0x5A&lt;br /&gt;
| 2&lt;br /&gt;
| Color related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x5C&lt;br /&gt;
| 1&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The matrices for types 0x00 and 0x04 use row-major order, instead of column-major order.&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=GPU/Commands&amp;diff=10314</id>
		<title>GPU/Commands</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=GPU/Commands&amp;diff=10314"/>
		<updated>2014-10-25T16:12:08Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: /* Parameter structure for command 0x0112 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes the structure of the buffer submitted via the registers at [[GPU|0x1EF018E0]] (or equivalently via [[GSP_Shared_Memory|GX command]] 1). This buffer is used for GPU commands including functionality equivalent to OpenGL commands.&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
Each command is at least 8 bytes wide. The first word is the command parameter and the second word constitutes the command header. Optionally, more parameter words may follow (potentially including a padding word to align commands to multiples of 8 bytes).&lt;br /&gt;
&lt;br /&gt;
In the simplest case, a command is exactly 8 bytes wide. You can think of such a command as writing the parameter word to an internal register (the index of which is given in the command header). The more general case where more than one parameter word is given is equivalent to multiple simple commands (one for each parameter word). If consecutive writing mode is enabled in the command header, the current command index will be incremented after each parameter write. Otherwise, the parameters will be consecutively written to the same register.&lt;br /&gt;
&lt;br /&gt;
For example, the sequence &amp;quot;0xAAAAAAAA 0x802F011C 0xBBBBBBBB 0xCCCCCCCC&amp;quot; is equivalent to a call to commands 0xF011C with parameter 0xAAAAAAAA, 0xF011D with parameter 0xBBBBBBBB and 0xF011E with parameter 0xCCCCCCCC. If consecutive writing mode were disabled, the command would be equivalent to three consecutive calls to 0xF011C (once with parameter 0xAAAAAAAA, once with 0xBBBBBBBB, and finally with 0xCCCCCCCC).&lt;br /&gt;
&lt;br /&gt;
Invalid GPU command parameters including NaN floats can cause the GPU to hang, which then causes the GSP module to hang as well.&lt;br /&gt;
&lt;br /&gt;
=== Command Header ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| Command ID&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| Parameter mask&lt;br /&gt;
|-&lt;br /&gt;
| 30-20&lt;br /&gt;
| Number of extra parameters (may be zero)&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Consecutive writing mode&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter masking ===&lt;br /&gt;
&lt;br /&gt;
Using a value other than 0xF, parts of a word in internal GPU memory can be updated without touching the other bits of it. For example, setting bit 16 to zero indicates that the least significant byte of the parameter will not be overwritten, setting bit 17 to zero indicates that the parameter&#039;s second LSB will not be overwritten, etc. This means that for instance commands 0x00010107 and 0x00020107 refer to the same thing but write different parts of the parameter.&lt;br /&gt;
&lt;br /&gt;
=== Command IDs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x0010&lt;br /&gt;
| Value is 0x12345678&lt;br /&gt;
| This command is always the last command in the buffer.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0110&lt;br /&gt;
| Value 0x1&lt;br /&gt;
| This command is immediately before command 0x0010, this is also used elsewhere for beginning rendering of mesh(es) as well.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0111&lt;br /&gt;
| Value 0x1&lt;br /&gt;
| This command is immediately before command 0x0110, however command 0x0110 doesn&#039;t always follow this command.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0040&lt;br /&gt;
| u32, valid values are 0x1 and 0x2, values 0x0 and 0x3 have the same effect as value 0x2. Only bits 1-0 are used.&lt;br /&gt;
| Value 2 = GL_FRONT/GL_CW or GL_BACK/GL_CCW. Value 1 = GL_FRONT/GL_CCW or GL_BACK/GL_CW.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0041&lt;br /&gt;
| float24&lt;br /&gt;
| VIEWPORT_WIDTH. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0042&lt;br /&gt;
| float32&lt;br /&gt;
| VIEWPORT_WIDTH_INV. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0043&lt;br /&gt;
| float24&lt;br /&gt;
| VIEWPORT_HEIGHT. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0044&lt;br /&gt;
| float32&lt;br /&gt;
| VIEWPORT_HEIGHT_INV. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x004D&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x004D.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0068&lt;br /&gt;
| u32&lt;br /&gt;
| VIEWPORT Y/X. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x006D&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x004D.&lt;br /&gt;
|-&lt;br /&gt;
| 0x006E&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x006F&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x006F.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0080&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0080.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0081&lt;br /&gt;
| &lt;br /&gt;
| This is used to set the current texture info used for rendering, see command set [[GPU_Textures|0x0081]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x008E&lt;br /&gt;
| u32 color type&lt;br /&gt;
| This command sets the texture color type, see command set [[GPU_Textures|0x0081]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0091&lt;br /&gt;
| &lt;br /&gt;
| This sets current texture info, see command [[GPU_Textures|0x0091]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0099&lt;br /&gt;
| &lt;br /&gt;
| This sets current texture info, see command [[GPU_Textures|0x0099]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C3&lt;br /&gt;
| val&amp;lt;&amp;lt;24&lt;br /&gt;
| Val is usually 0xFF or 0x00, however 0x00-0xFF is valid as well. This is alpha-blending related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x00CB&lt;br /&gt;
| val&amp;lt;&amp;lt;24&lt;br /&gt;
| Val is usually 0xFF or 0x00, however 0x00-0xFF is valid as well. This is alpha-blending related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C4&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00CC&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D4&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00DC&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F4&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00FC&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E0&lt;br /&gt;
| Normally value zero.&lt;br /&gt;
| Unknown, fragment related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00E0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E1&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00E0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E6&lt;br /&gt;
| Value zero&lt;br /&gt;
| See command set 0x00E6.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00E6.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0100&lt;br /&gt;
| u32, value is 0x00E40100&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0100&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x00E40000 | val&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0101&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0102&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0103&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0104&lt;br /&gt;
| u32&lt;br /&gt;
| glAlphaFunc()&lt;br /&gt;
|-&lt;br /&gt;
| 0x0105&lt;br /&gt;
| u32&lt;br /&gt;
| Stencil test settings&lt;br /&gt;
|-&lt;br /&gt;
| 0x0106&lt;br /&gt;
| u32&lt;br /&gt;
| Stencil replacement operators&lt;br /&gt;
|-&lt;br /&gt;
| 0x0107&lt;br /&gt;
| &lt;br /&gt;
| See command set command 0x0107.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0116&lt;br /&gt;
| u32&lt;br /&gt;
| DEPTHBUFFER FORMAT. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0117&lt;br /&gt;
| u32&lt;br /&gt;
| COLORBUFFER FORMAT/PIXEL. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x011C&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| DEPTHBUFFER ADDRESS. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x011D&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| COLORBUFFER ADDRESS. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x011E&lt;br /&gt;
| u32&lt;br /&gt;
| COLORBUFFER HEIGHT/WIDTH. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0112&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x0200&lt;br /&gt;
| &lt;br /&gt;
| See command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0126&lt;br /&gt;
| &lt;br /&gt;
| See command set command 0x0107.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0227&lt;br /&gt;
| u32&lt;br /&gt;
| This specifies the address of an array containing vertex array indices, and the data-type of the indices, used for rendering primitives. See command set [[GPU_GL_Arrays|glDrawElements()]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0228&lt;br /&gt;
| u32 total elements in the array to use for rendering.&lt;br /&gt;
| See command set [[GPU_GL_Arrays|glDrawElements()]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0232&lt;br /&gt;
| &lt;br /&gt;
| See command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x025E&lt;br /&gt;
| u32, val&amp;lt;&amp;lt;8.&lt;br /&gt;
| This sets the GL rendering mode, see command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x02B0&lt;br /&gt;
| u32, value is &amp;lt;nowiki&amp;gt;0x7FFF0000 | val&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
| Texture related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x02BB&lt;br /&gt;
| &lt;br /&gt;
| See command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x02BA&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x7FFF0000 | entrypoint offset&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Sets the entrypoint offset for the shader program&lt;br /&gt;
|-&lt;br /&gt;
| 0x02C0&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x80000000 | Type&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| This is used immediately before command 0xXXXF02C1. This type field controls the command parameter buffer type. This command can also be used to send over (float24 only ?) data directly, without using 0xXXXF02C1. In that case, the first parameter is still Type but with bit 31 not set; the actual data follows.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02C1&lt;br /&gt;
| First word in the first entry&lt;br /&gt;
| A list of entries follow this command.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02CB&lt;br /&gt;
| Value 0x0 ?&lt;br /&gt;
| This is used immediately before command 0xXXXF02CC. It is used to indicate that shader program data will follow.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02CC&lt;br /&gt;
| First word of shader program data chunk.&lt;br /&gt;
| This command is used to transfer shader program data (as the parameter data). It can be called multiple times in a row if the shader program is too big to fit into a single call.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02BF&lt;br /&gt;
| Value 0x1 ?&lt;br /&gt;
| This is used immediately after a set of command 0xXXXF02CC. It is used to indicate that shader program data transfer is complete.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02D5&lt;br /&gt;
| Value 0x0 ?&lt;br /&gt;
| This is used immediately before command 0xXXXF02d6.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02D6&lt;br /&gt;
| First entry.&lt;br /&gt;
| This is used to send over the shader program operand descriptor table.&lt;br /&gt;
|-&lt;br /&gt;
| 0x004F&lt;br /&gt;
| Number of shader output attributes&lt;br /&gt;
| Sets number of shader output attributes&lt;br /&gt;
|-&lt;br /&gt;
| 0x0050&lt;br /&gt;
| First entry&lt;br /&gt;
| This command is used to setup shader output registers. The n-th word-long entry is a map of the (n*2)-th output register&#039;s components. Each byte of each entry corresponds to where a component is mapped. Value 0x1F indicates that the corresponding component is unused.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Command Sets ====&lt;br /&gt;
&lt;br /&gt;
===== glDrawElements() =====&lt;br /&gt;
See [[GPU_GL_Arrays|GPU GL Arrays]].&lt;br /&gt;
&lt;br /&gt;
===== glClear() / glClearColor() =====&lt;br /&gt;
The GPU does not have dedicated commands for clearing the color buffer, therefore applications implement color buffer clearing by rendering a quad. Applications normally store this vertex and color [[GPU_GL_Arrays|array]] in the GSP application heap.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0081 =====&lt;br /&gt;
This sets current texture info, see [[GPU Textures|GPU textures]].&lt;br /&gt;
&lt;br /&gt;
===== Command 0x006F =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x006F&lt;br /&gt;
| Typically only bit8-10 are used.&lt;br /&gt;
| Bit8 enables texture coordinate output for texture unit 0, bit9 enables texcoords for texture unit 1, and bit2 enables texcoords for texture unit 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0080 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0080&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x11000 | val&amp;lt;/nowiki&amp;gt;, where only bits 2-0 are used in val.&lt;br /&gt;
| bit0-2 enables/disables texture units 0-2 respectively&lt;br /&gt;
|}&lt;br /&gt;
Note that bit0-2 in this command only enable texture processing. For texturing to work fully, the corresponding texture coordinate outputs must be enabled as well via command 0x006F.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x00C0 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;SlotCmdID&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;SlotCmdID + 4&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is used for glTexEnv(), for the slot indicated by the command id. There&#039;s a total of 6 slots, where each slot corresponds to the following u16 command ids: 0xC0, 0xC8, 0xD0, 0xD8, 0xF0, 0xF8.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x00E0 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x00E0&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;5 | val&amp;lt;&amp;lt;16&amp;lt;/nowiki&amp;gt;, where val is 0 or 1.&lt;br /&gt;
| Val0 = enable, val1 = disable.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x00E1&lt;br /&gt;
| &lt;br /&gt;
| This specifies a color.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is usually used immediately after command set glDrawElements(). This is used to specify a color used for blending?&lt;br /&gt;
&lt;br /&gt;
===== Command 0x00E6 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x00E6&lt;br /&gt;
| Value 0&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x00E8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is usually the last command set used for rendering a mesh, when command set 0x00E0 was used. This command set is used immediately after command set 0x00E0.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0100 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0100&lt;br /&gt;
| Value 0x00E40100&lt;br /&gt;
| Controls color compositing&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0101&lt;br /&gt;
| 0x01010000 when disabled&lt;br /&gt;
| Alphablending equations and factors&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0103&lt;br /&gt;
| This is set to zero when the command 0x0101 parameter is value 0x01010000.&lt;br /&gt;
| Constant color for alphablending&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is fragment related?&lt;br /&gt;
&lt;br /&gt;
===== Command 0x004D =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x004D&lt;br /&gt;
| &lt;br /&gt;
| glDepthRange()&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x006D&lt;br /&gt;
| 0 = unknown, 1 = unknown.&lt;br /&gt;
| Value zero causes the mesh to not be rendered.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0041 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0041&lt;br /&gt;
| float&lt;br /&gt;
| This corresponds to the framebuffer width.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0043&lt;br /&gt;
| float&lt;br /&gt;
| This parameter value is calculated the same way as the command 0x0041 parameter, except the framebuffer height is used instead.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0042&lt;br /&gt;
| float&lt;br /&gt;
| This corresponds to the framebuffer width.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0x0044&lt;br /&gt;
| float&lt;br /&gt;
| This parameter value value is calculated the same way as the command 0x0042 parameter, except the framebuffer height is used instead.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 0x0068&lt;br /&gt;
| u32&lt;br /&gt;
| This sets the X/Y coordinates used for glViewport().&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command set initializes the projection matrix. This command set is used twice when beginning rendering for each screen. The framebuffer width used here for the main screen is 240, however this is 480 with stereoscopy enabled for the second time this command set is used.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0111 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0111&lt;br /&gt;
| Value 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0110&lt;br /&gt;
| Value 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0117&lt;br /&gt;
| Bits15-0 = unk, 31-16 = unk.&lt;br /&gt;
| Unknown, normally the input parameter is value 0x2.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0x011D&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| This initializes the framebuffer address used for rendering, this framebuffer is used for the input framebuffer with [[GSP_Shared_Memory|GX command]] 3 and 4. This command is used immediately after command 0x0117.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 0x0116&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 0x011C&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| Unknown, normally this address is located in VRAM.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 0x011E&lt;br /&gt;
| u32, 0x01000000|(((h-1)&amp;amp;0xFFF)&amp;lt;&amp;lt;12)|(w&amp;amp;0xFFF)&lt;br /&gt;
| This sets the width and height for the framebuffer used for rendering. Therefore this is glViewport(), x/y are specified by command 0x0068.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 0x006E&lt;br /&gt;
| Same input parameter value as command 0x011E.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command set is normally used after the two 0x0041 command sets.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0107 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0107&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0126&lt;br /&gt;
| type&amp;lt;&amp;lt;24&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command set is used for disabling the alpha-blending info set by command set 0x0107? The GL AlphaFunction used here is normally GL_ALWAYS.&lt;br /&gt;
&lt;br /&gt;
=== Parameter format for command 0x0107 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0 = disable GL_DEPTH_TEST, 1 = enable GL_DEPTH_TEST&lt;br /&gt;
|-&lt;br /&gt;
| 3-1&lt;br /&gt;
| Unused?&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| Test function&lt;br /&gt;
|-&lt;br /&gt;
| 11-8&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 31-13&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Alpha function values ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL AlphaFunction&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_NEVER&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_ALWAYS&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_EQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_NOTEQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_LESS&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| GL_LEQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| GL_GREATER&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| GL_GEQUAL&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alpha types for command 0x0126 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Type&lt;br /&gt;
!  GL AlphaFunction&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_NEVER&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_ALWAYS&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_GREATER/GL_GEQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| The remaining GL alpha functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0104 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0 = disable GL_ALPHA_TEST, 1 = enable GL_ALPHA_TEST&lt;br /&gt;
|-&lt;br /&gt;
| 3-1&lt;br /&gt;
| Unused?&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| Alpha function&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| u8 ref, range is 0-255&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Unused?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is glAlphaFunc().&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x011E ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 11-0&lt;br /&gt;
| Framebuffer/viewport width&lt;br /&gt;
|-&lt;br /&gt;
| 23-12&lt;br /&gt;
| Framebuffer/viewport height - 1&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| Must be set&lt;br /&gt;
|-&lt;br /&gt;
| 31-25&lt;br /&gt;
| Unused?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This specifies the width/height for glViewport(). Normally the framebuffer width and height is set to the same [[GPU|dimensions]] used with GX [[GSP_Shared_Memory|command]] 3 and 4.&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0068 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| X&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This specifies the X/Y coordinates for glViewport().&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x00C0 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Value 0xFFF0FFF / 0x0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Value 0x0&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Value 0x0&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Value 0xFFFFFFFF&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Value 0x0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This individual command is used instead of the 0x80XF00C0 command set when none of the associated rendering parameters for this slot are set.&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x00C0 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Param0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Param1&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Param2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See command set 0x80XF00C0.&lt;br /&gt;
&lt;br /&gt;
==== Param0 format for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 3-0&lt;br /&gt;
| See below values.(Field0 index0)&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| See below values.(Field0 index1)&lt;br /&gt;
|-&lt;br /&gt;
| 11-8&lt;br /&gt;
| See below values.(Field0 index2)&lt;br /&gt;
|-&lt;br /&gt;
| 15-12&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| See below values.(Field1 index0)&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| See below values.(Field1 index1)&lt;br /&gt;
|-&lt;br /&gt;
| 27-24&lt;br /&gt;
| See below values.(Field1 index2)&lt;br /&gt;
|-&lt;br /&gt;
| 31-28&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param0 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_PRIMARY_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_TEXTURE0&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_TEXTURE1&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_TEXTURE2&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_TEXTURE3&lt;br /&gt;
|-&lt;br /&gt;
| 0xC-0x7&lt;br /&gt;
| GL_PRIMARY_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0xD&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0xE&lt;br /&gt;
| GL_CONSTANT&lt;br /&gt;
|-&lt;br /&gt;
| 0xF&lt;br /&gt;
| GL_PREVIOUS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param1 format for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 3-0&lt;br /&gt;
| See below values for field0.(Index0)&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| See below values for field0.(Index1)&lt;br /&gt;
|-&lt;br /&gt;
| 11-8&lt;br /&gt;
| See below values for field0.(Index2)&lt;br /&gt;
|-&lt;br /&gt;
| 15-12&lt;br /&gt;
| See below values for field1.(Index0)&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| See below values for field1.(Index1)&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| See below values for field1.(Index2)&lt;br /&gt;
|-&lt;br /&gt;
| 31-24&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This specifies the pname for glTexEnv().&lt;br /&gt;
&lt;br /&gt;
==== Param1 field0 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_ONE_MINUS_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_ONE_MINUS_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_SRC0_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| GL_SRC1_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x9&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0xA&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0xB&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| GL_SRC2_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0xD&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param1 field1 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_ONE_MINUS_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_SRC0_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_SRC1_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_SRC2_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param2 format for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| See below field0 values.&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| See below field1 values.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is used to specify the param for glTexEnv(..., ..., param).&lt;br /&gt;
&lt;br /&gt;
==== Param2 field0 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_REPLACE&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_MODULATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_ADD&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_ADD_SIGNED&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_INTERPOLATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_DOT3_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_DOT3_RGBA&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x9&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param2 field1 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_REPLACE&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_MODULATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_ADD&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_ADD_SIGNED&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_INTERPOLATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_REPLACE&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_DOT3_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x9&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x00C4 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| Valid values: 0=unknown, 1=unknown, 2=unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Same format as bits15-0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See command set 0x80XF00C0.&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x00E1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 7-0&lt;br /&gt;
| Red component&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| Green component&lt;br /&gt;
|-&lt;br /&gt;
| 23-16&lt;br /&gt;
| Blue component&lt;br /&gt;
|-&lt;br /&gt;
| 31-24&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0100 ===&lt;br /&gt;
This command controls color compositing. It is typically used right after commands 0x0101 or 0x0102 to select the appropriate blending mode.&lt;br /&gt;
&lt;br /&gt;
Alphablending and color logic op can&#039;t be used together. Attempting to issue commands 0x0101 and 0x0102 at the same time can freeze the GPU.&lt;br /&gt;
&lt;br /&gt;
For blending to work correctly, color buffer reading needs to be enabled (see command set 0x0112). Otherwise zero values will be used as destination color/alpha.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Weird mode (see below)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| When set, nothing is drawn to the color, depth and stencil buffers. This bit can cause a noisy picture when used with bit 0 (this seems to also cause the depth buffer&#039;s endianness to be reversed, and forces stencil values to 0xFF).&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Selects blending mode. 0 = color logic op, 1 = alphablending&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| Unknown, typically set to 0xE4. No observed effect when changing this.&lt;br /&gt;
|-&lt;br /&gt;
| 25-24&lt;br /&gt;
| 0 = normal, 1-3 = apply dithering (3 = 0% source)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When &amp;quot;weird mode&amp;quot; is enabled, the source color/alpha values are ignored. Instead, each 16-bit value in the destination color buffer is converted according to its bits 14-8, as follows:&lt;br /&gt;
 * if bits 14-8 are between 0x00 and 0x03, the value is replaced with 0x0000&lt;br /&gt;
 * if bits 14-8 are between 0x7D and 0x7F, the value is replaced with 0x7FFF&lt;br /&gt;
 * in all other cases, the value is left unchanged&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0101 ===&lt;br /&gt;
This command controls alphablending. To disable alphablending, the value is set to 0x01010000.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 7-0&lt;br /&gt;
| Color blend equation&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| Alpha blend equation&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| Color source factor&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| Color destination factor&lt;br /&gt;
|-&lt;br /&gt;
| 27-24&lt;br /&gt;
| Alpha source factor&lt;br /&gt;
|-&lt;br /&gt;
| 31-28&lt;br /&gt;
| Alpha destination factor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Blend equation values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_FUNC_ADD&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_FUNC_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_FUNC_REVERSE_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_MIN&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_MAX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Source/destination factor values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_ZERO&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_ONE&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_ONE_MINUS_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_DST_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| GL_ONE_MINUS_DST_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| GL_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| GL_ONE_MINUS_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| GL_DST_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| GL_ONE_MINUS_DST_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| GL_CONSTANT_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| GL_ONE_MINUS_CONSTANT_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| GL_CONSTANT_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| GL_ONE_MINUS_CONSTANT_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| GL_SRC_ALPHA_SATURATE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0102 ===&lt;br /&gt;
This command controls color logic op.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 3-0&lt;br /&gt;
| Logic operation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Logic operation values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_CLEAR&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_AND&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_AND_REVERSE&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_COPY&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_SET&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| GL_COPY_INVERTED&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| GL_NOOP&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| GL_INVERT&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| GL_NAND&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| GL_OR&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| GL_NOR&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| GL_XOR&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| GL_EQUIV&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| GL_AND_INVERTED&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| GL_OR_REVERSE&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| GL_OR_INVERTED&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0105 ===&lt;br /&gt;
This command controls stencil testing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Enable stencil test&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| Stencil test function (values same as for alpha and depth tests)&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| Replacement value, used as specified by command 0x0106&lt;br /&gt;
|-&lt;br /&gt;
| 23-16&lt;br /&gt;
| Reference value for the stencil test. Note that the test does &amp;quot;reference FUNC value&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| 31-24&lt;br /&gt;
| Mask for the stencil test.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0106 ===&lt;br /&gt;
This command controls stencil buffer replacement.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 2-0&lt;br /&gt;
| Action when the stencil test fails&lt;br /&gt;
|-&lt;br /&gt;
| 6-4&lt;br /&gt;
| Action when the stencil test passes but the depth test fails&lt;br /&gt;
|-&lt;br /&gt;
| 10-8&lt;br /&gt;
| Action when both stencil test and depth test pass&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Action values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Final stencil value&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| destination&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| destination &amp;amp; ~source&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| same as 1&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Weird operation.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Weird operation. TODO: find out what it is exactly.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| destination ^ source&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Another weird operation.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| same as 4&lt;br /&gt;
|}&lt;br /&gt;
&#039;destination&#039; is the value present in the stencil buffer, &#039;source&#039; is the replacement value specified in command 0x0105.&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x004D ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float far&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float near&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is glDepthRange().&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x00E8 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x7D-0x00&lt;br /&gt;
| Usually value 0x00FFE000.&lt;br /&gt;
|-&lt;br /&gt;
| 0x7E&lt;br /&gt;
| Usually value 0x00FFFEE6?&lt;br /&gt;
|-&lt;br /&gt;
| 0x7F&lt;br /&gt;
| Usually value 0x00DCD919?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x0112 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Setting bits 3-0 to a nonzero value allows the GPU to read from the color buffer.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Setting bits 3-0 to a nonzero value allows the GPU to write to the color buffer.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Setting bits 1-0 to a nonzero value allows the GPU to read from the depth/stencil buffer.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Setting bits 1-0 to a nonzero value allows the GPU to write to the depth/stencil buffer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entries for command 0x02C1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float, the GPU handles this as the 4th word.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float, the GPU handles this as the 3rd word.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| float, the GPU handles this as the 2nd word.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| float, the GPU handles this as the 1st word.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The below entry structure info is in the raw order used for the command, not the order used by the GPU.&lt;br /&gt;
&lt;br /&gt;
==== Color Entry ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float Red component&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float Blue component&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| float Green component&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| float Alpha&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lighting Color Entry ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float Alpha&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float Blue component&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| float Green component&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| float Red component&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Types for command 0x02C0 ===&lt;br /&gt;
&lt;br /&gt;
The 0x02C0/0x02C1 is actually used as a generic way to set uniforms, regardless of what they represent. 0x02C0&#039;s parameter represents the ID of the destination GPU register (0x0 is c0, 0x1 is c1 etc). As such, the meaning of the data being sent over is entirely dependant on the shader currently in use.&lt;br /&gt;
The values below may be &amp;quot;default&amp;quot; values used by Nintendo&#039;s openGL implementation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Entries per chunk&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00&lt;br /&gt;
| 4&lt;br /&gt;
| This specifies 16-floats for a 4x4 matrix, used for glLoadMatrix() for the projection matrix.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04&lt;br /&gt;
| 4&lt;br /&gt;
| This specifies a 4x4 matrix, used for glLoadMatrix() for the model-view matrix. This is usually an identity matrix.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08&lt;br /&gt;
| 2&lt;br /&gt;
| Sets the color.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0A&lt;br /&gt;
| 4&lt;br /&gt;
| Specifies a 4x4 matrix, used for glLoadMatrix() for the texture matrix.(Index0)&lt;br /&gt;
|-&lt;br /&gt;
| 0x0E&lt;br /&gt;
| 3&lt;br /&gt;
| Specifies a 4x3 texture matrix.(Index1)&lt;br /&gt;
|-&lt;br /&gt;
| 0x11&lt;br /&gt;
| 3&lt;br /&gt;
| Specifies a 4x3 texture matrix.(Index2)&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| &amp;lt;=30&lt;br /&gt;
| Used to specify a 4xN matrix, where N is the total command 0x02C1 entries. This is glMultMatrix() for the model-view matrix, except the input matrix is 4xN instead of 4x4.&lt;br /&gt;
|-&lt;br /&gt;
| 0x4C&lt;br /&gt;
| 4&lt;br /&gt;
| This specifies a 4x4 float matrix.&lt;br /&gt;
|-&lt;br /&gt;
| 0x50, 0x53, and 0x56&lt;br /&gt;
| 1&lt;br /&gt;
| This specifies the GL_LIGHT0-2 color for GL_AMBIENT?&lt;br /&gt;
|-&lt;br /&gt;
| 0x51, 0x54, and 0x57&lt;br /&gt;
| 1&lt;br /&gt;
| This specifies the GL_LIGHT0-2 color for GL_DIFFUSE?&lt;br /&gt;
|-&lt;br /&gt;
| 0x52, 0x55, and 0x58&lt;br /&gt;
| 1&lt;br /&gt;
| This specifies the GL_LIGHT0-2 color for GL_SPECULAR?&lt;br /&gt;
|-&lt;br /&gt;
| 0x59&lt;br /&gt;
| 1&lt;br /&gt;
| Unknown, the entry data is floats converted from s32s. Usually each entry word is zeros.&lt;br /&gt;
|-&lt;br /&gt;
| 0x5A&lt;br /&gt;
| 2&lt;br /&gt;
| Color related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x5C&lt;br /&gt;
| 1&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The matrices for types 0x00 and 0x04 use row-major order, instead of column-major order.&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=GPU/Commands&amp;diff=10313</id>
		<title>GPU/Commands</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=GPU/Commands&amp;diff=10313"/>
		<updated>2014-10-25T15:29:08Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: /* Parameter value format for command 0x0100 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes the structure of the buffer submitted via the registers at [[GPU|0x1EF018E0]] (or equivalently via [[GSP_Shared_Memory|GX command]] 1). This buffer is used for GPU commands including functionality equivalent to OpenGL commands.&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
Each command is at least 8 bytes wide. The first word is the command parameter and the second word constitutes the command header. Optionally, more parameter words may follow (potentially including a padding word to align commands to multiples of 8 bytes).&lt;br /&gt;
&lt;br /&gt;
In the simplest case, a command is exactly 8 bytes wide. You can think of such a command as writing the parameter word to an internal register (the index of which is given in the command header). The more general case where more than one parameter word is given is equivalent to multiple simple commands (one for each parameter word). If consecutive writing mode is enabled in the command header, the current command index will be incremented after each parameter write. Otherwise, the parameters will be consecutively written to the same register.&lt;br /&gt;
&lt;br /&gt;
For example, the sequence &amp;quot;0xAAAAAAAA 0x802F011C 0xBBBBBBBB 0xCCCCCCCC&amp;quot; is equivalent to a call to commands 0xF011C with parameter 0xAAAAAAAA, 0xF011D with parameter 0xBBBBBBBB and 0xF011E with parameter 0xCCCCCCCC. If consecutive writing mode were disabled, the command would be equivalent to three consecutive calls to 0xF011C (once with parameter 0xAAAAAAAA, once with 0xBBBBBBBB, and finally with 0xCCCCCCCC).&lt;br /&gt;
&lt;br /&gt;
Invalid GPU command parameters including NaN floats can cause the GPU to hang, which then causes the GSP module to hang as well.&lt;br /&gt;
&lt;br /&gt;
=== Command Header ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| Command ID&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| Parameter mask&lt;br /&gt;
|-&lt;br /&gt;
| 30-20&lt;br /&gt;
| Number of extra parameters (may be zero)&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Consecutive writing mode&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter masking ===&lt;br /&gt;
&lt;br /&gt;
Using a value other than 0xF, parts of a word in internal GPU memory can be updated without touching the other bits of it. For example, setting bit 16 to zero indicates that the least significant byte of the parameter will not be overwritten, setting bit 17 to zero indicates that the parameter&#039;s second LSB will not be overwritten, etc. This means that for instance commands 0x00010107 and 0x00020107 refer to the same thing but write different parts of the parameter.&lt;br /&gt;
&lt;br /&gt;
=== Command IDs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x0010&lt;br /&gt;
| Value is 0x12345678&lt;br /&gt;
| This command is always the last command in the buffer.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0110&lt;br /&gt;
| Value 0x1&lt;br /&gt;
| This command is immediately before command 0x0010, this is also used elsewhere for beginning rendering of mesh(es) as well.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0111&lt;br /&gt;
| Value 0x1&lt;br /&gt;
| This command is immediately before command 0x0110, however command 0x0110 doesn&#039;t always follow this command.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0040&lt;br /&gt;
| u32, valid values are 0x1 and 0x2, values 0x0 and 0x3 have the same effect as value 0x2. Only bits 1-0 are used.&lt;br /&gt;
| Value 2 = GL_FRONT/GL_CW or GL_BACK/GL_CCW. Value 1 = GL_FRONT/GL_CCW or GL_BACK/GL_CW.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0041&lt;br /&gt;
| float24&lt;br /&gt;
| VIEWPORT_WIDTH. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0042&lt;br /&gt;
| float32&lt;br /&gt;
| VIEWPORT_WIDTH_INV. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0043&lt;br /&gt;
| float24&lt;br /&gt;
| VIEWPORT_HEIGHT. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0044&lt;br /&gt;
| float32&lt;br /&gt;
| VIEWPORT_HEIGHT_INV. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x004D&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x004D.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0068&lt;br /&gt;
| u32&lt;br /&gt;
| VIEWPORT Y/X. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x006D&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x004D.&lt;br /&gt;
|-&lt;br /&gt;
| 0x006E&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x006F&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x006F.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0080&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0080.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0081&lt;br /&gt;
| &lt;br /&gt;
| This is used to set the current texture info used for rendering, see command set [[GPU_Textures|0x0081]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x008E&lt;br /&gt;
| u32 color type&lt;br /&gt;
| This command sets the texture color type, see command set [[GPU_Textures|0x0081]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0091&lt;br /&gt;
| &lt;br /&gt;
| This sets current texture info, see command [[GPU_Textures|0x0091]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0099&lt;br /&gt;
| &lt;br /&gt;
| This sets current texture info, see command [[GPU_Textures|0x0099]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C3&lt;br /&gt;
| val&amp;lt;&amp;lt;24&lt;br /&gt;
| Val is usually 0xFF or 0x00, however 0x00-0xFF is valid as well. This is alpha-blending related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x00CB&lt;br /&gt;
| val&amp;lt;&amp;lt;24&lt;br /&gt;
| Val is usually 0xFF or 0x00, however 0x00-0xFF is valid as well. This is alpha-blending related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C4&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00CC&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D4&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00DC&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F4&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00FC&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E0&lt;br /&gt;
| Normally value zero.&lt;br /&gt;
| Unknown, fragment related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00E0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E1&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00E0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E6&lt;br /&gt;
| Value zero&lt;br /&gt;
| See command set 0x00E6.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00E6.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0100&lt;br /&gt;
| u32, value is 0x00E40100&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0100&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x00E40000 | val&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0101&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0102&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0103&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0104&lt;br /&gt;
| u32&lt;br /&gt;
| glAlphaFunc()&lt;br /&gt;
|-&lt;br /&gt;
| 0x0105&lt;br /&gt;
| u32&lt;br /&gt;
| Stencil test settings&lt;br /&gt;
|-&lt;br /&gt;
| 0x0106&lt;br /&gt;
| u32&lt;br /&gt;
| Stencil replacement operators&lt;br /&gt;
|-&lt;br /&gt;
| 0x0107&lt;br /&gt;
| &lt;br /&gt;
| See command set command 0x0107.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0116&lt;br /&gt;
| u32&lt;br /&gt;
| DEPTHBUFFER FORMAT. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0117&lt;br /&gt;
| u32&lt;br /&gt;
| COLORBUFFER FORMAT/PIXEL. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x011C&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| DEPTHBUFFER ADDRESS. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x011D&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| COLORBUFFER ADDRESS. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x011E&lt;br /&gt;
| u32&lt;br /&gt;
| COLORBUFFER HEIGHT/WIDTH. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0112&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x0200&lt;br /&gt;
| &lt;br /&gt;
| See command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0126&lt;br /&gt;
| &lt;br /&gt;
| See command set command 0x0107.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0227&lt;br /&gt;
| u32&lt;br /&gt;
| This specifies the address of an array containing vertex array indices, and the data-type of the indices, used for rendering primitives. See command set [[GPU_GL_Arrays|glDrawElements()]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0228&lt;br /&gt;
| u32 total elements in the array to use for rendering.&lt;br /&gt;
| See command set [[GPU_GL_Arrays|glDrawElements()]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0232&lt;br /&gt;
| &lt;br /&gt;
| See command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x025E&lt;br /&gt;
| u32, val&amp;lt;&amp;lt;8.&lt;br /&gt;
| This sets the GL rendering mode, see command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x02B0&lt;br /&gt;
| u32, value is &amp;lt;nowiki&amp;gt;0x7FFF0000 | val&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
| Texture related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x02BB&lt;br /&gt;
| &lt;br /&gt;
| See command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x02BA&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x7FFF0000 | entrypoint offset&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Sets the entrypoint offset for the shader program&lt;br /&gt;
|-&lt;br /&gt;
| 0x02C0&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x80000000 | Type&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| This is used immediately before command 0xXXXF02C1. This type field controls the command parameter buffer type. This command can also be used to send over (float24 only ?) data directly, without using 0xXXXF02C1. In that case, the first parameter is still Type but with bit 31 not set; the actual data follows.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02C1&lt;br /&gt;
| First word in the first entry&lt;br /&gt;
| A list of entries follow this command.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02CB&lt;br /&gt;
| Value 0x0 ?&lt;br /&gt;
| This is used immediately before command 0xXXXF02CC. It is used to indicate that shader program data will follow.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02CC&lt;br /&gt;
| First word of shader program data chunk.&lt;br /&gt;
| This command is used to transfer shader program data (as the parameter data). It can be called multiple times in a row if the shader program is too big to fit into a single call.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02BF&lt;br /&gt;
| Value 0x1 ?&lt;br /&gt;
| This is used immediately after a set of command 0xXXXF02CC. It is used to indicate that shader program data transfer is complete.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02D5&lt;br /&gt;
| Value 0x0 ?&lt;br /&gt;
| This is used immediately before command 0xXXXF02d6.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02D6&lt;br /&gt;
| First entry.&lt;br /&gt;
| This is used to send over the shader program operand descriptor table.&lt;br /&gt;
|-&lt;br /&gt;
| 0x004F&lt;br /&gt;
| Number of shader output attributes&lt;br /&gt;
| Sets number of shader output attributes&lt;br /&gt;
|-&lt;br /&gt;
| 0x0050&lt;br /&gt;
| First entry&lt;br /&gt;
| This command is used to setup shader output registers. The n-th word-long entry is a map of the (n*2)-th output register&#039;s components. Each byte of each entry corresponds to where a component is mapped. Value 0x1F indicates that the corresponding component is unused.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Command Sets ====&lt;br /&gt;
&lt;br /&gt;
===== glDrawElements() =====&lt;br /&gt;
See [[GPU_GL_Arrays|GPU GL Arrays]].&lt;br /&gt;
&lt;br /&gt;
===== glClear() / glClearColor() =====&lt;br /&gt;
The GPU does not have dedicated commands for clearing the color buffer, therefore applications implement color buffer clearing by rendering a quad. Applications normally store this vertex and color [[GPU_GL_Arrays|array]] in the GSP application heap.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0081 =====&lt;br /&gt;
This sets current texture info, see [[GPU Textures|GPU textures]].&lt;br /&gt;
&lt;br /&gt;
===== Command 0x006F =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x006F&lt;br /&gt;
| Typically only bit8-10 are used.&lt;br /&gt;
| Bit8 enables texture coordinate output for texture unit 0, bit9 enables texcoords for texture unit 1, and bit2 enables texcoords for texture unit 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0080 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0080&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x11000 | val&amp;lt;/nowiki&amp;gt;, where only bits 2-0 are used in val.&lt;br /&gt;
| bit0-2 enables/disables texture units 0-2 respectively&lt;br /&gt;
|}&lt;br /&gt;
Note that bit0-2 in this command only enable texture processing. For texturing to work fully, the corresponding texture coordinate outputs must be enabled as well via command 0x006F.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x00C0 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;SlotCmdID&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;SlotCmdID + 4&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is used for glTexEnv(), for the slot indicated by the command id. There&#039;s a total of 6 slots, where each slot corresponds to the following u16 command ids: 0xC0, 0xC8, 0xD0, 0xD8, 0xF0, 0xF8.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x00E0 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x00E0&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;5 | val&amp;lt;&amp;lt;16&amp;lt;/nowiki&amp;gt;, where val is 0 or 1.&lt;br /&gt;
| Val0 = enable, val1 = disable.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x00E1&lt;br /&gt;
| &lt;br /&gt;
| This specifies a color.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is usually used immediately after command set glDrawElements(). This is used to specify a color used for blending?&lt;br /&gt;
&lt;br /&gt;
===== Command 0x00E6 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x00E6&lt;br /&gt;
| Value 0&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x00E8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is usually the last command set used for rendering a mesh, when command set 0x00E0 was used. This command set is used immediately after command set 0x00E0.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0100 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0100&lt;br /&gt;
| Value 0x00E40100&lt;br /&gt;
| Controls color compositing&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0101&lt;br /&gt;
| 0x01010000 when disabled&lt;br /&gt;
| Alphablending equations and factors&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0103&lt;br /&gt;
| This is set to zero when the command 0x0101 parameter is value 0x01010000.&lt;br /&gt;
| Constant color for alphablending&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is fragment related?&lt;br /&gt;
&lt;br /&gt;
===== Command 0x004D =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x004D&lt;br /&gt;
| &lt;br /&gt;
| glDepthRange()&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x006D&lt;br /&gt;
| 0 = unknown, 1 = unknown.&lt;br /&gt;
| Value zero causes the mesh to not be rendered.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0041 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0041&lt;br /&gt;
| float&lt;br /&gt;
| This corresponds to the framebuffer width.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0043&lt;br /&gt;
| float&lt;br /&gt;
| This parameter value is calculated the same way as the command 0x0041 parameter, except the framebuffer height is used instead.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0042&lt;br /&gt;
| float&lt;br /&gt;
| This corresponds to the framebuffer width.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0x0044&lt;br /&gt;
| float&lt;br /&gt;
| This parameter value value is calculated the same way as the command 0x0042 parameter, except the framebuffer height is used instead.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 0x0068&lt;br /&gt;
| u32&lt;br /&gt;
| This sets the X/Y coordinates used for glViewport().&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command set initializes the projection matrix. This command set is used twice when beginning rendering for each screen. The framebuffer width used here for the main screen is 240, however this is 480 with stereoscopy enabled for the second time this command set is used.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0111 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0111&lt;br /&gt;
| Value 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0110&lt;br /&gt;
| Value 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0117&lt;br /&gt;
| Bits15-0 = unk, 31-16 = unk.&lt;br /&gt;
| Unknown, normally the input parameter is value 0x2.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0x011D&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| This initializes the framebuffer address used for rendering, this framebuffer is used for the input framebuffer with [[GSP_Shared_Memory|GX command]] 3 and 4. This command is used immediately after command 0x0117.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 0x0116&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 0x011C&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| Unknown, normally this address is located in VRAM.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 0x011E&lt;br /&gt;
| u32, 0x01000000|(((h-1)&amp;amp;0xFFF)&amp;lt;&amp;lt;12)|(w&amp;amp;0xFFF)&lt;br /&gt;
| This sets the width and height for the framebuffer used for rendering. Therefore this is glViewport(), x/y are specified by command 0x0068.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 0x006E&lt;br /&gt;
| Same input parameter value as command 0x011E.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command set is normally used after the two 0x0041 command sets.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0107 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0107&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0126&lt;br /&gt;
| type&amp;lt;&amp;lt;24&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command set is used for disabling the alpha-blending info set by command set 0x0107? The GL AlphaFunction used here is normally GL_ALWAYS.&lt;br /&gt;
&lt;br /&gt;
=== Parameter format for command 0x0107 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0 = disable GL_DEPTH_TEST, 1 = enable GL_DEPTH_TEST&lt;br /&gt;
|-&lt;br /&gt;
| 3-1&lt;br /&gt;
| Unused?&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| Test function&lt;br /&gt;
|-&lt;br /&gt;
| 11-8&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 31-13&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Alpha function values ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL AlphaFunction&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_NEVER&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_ALWAYS&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_EQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_NOTEQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_LESS&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| GL_LEQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| GL_GREATER&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| GL_GEQUAL&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alpha types for command 0x0126 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Type&lt;br /&gt;
!  GL AlphaFunction&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_NEVER&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_ALWAYS&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_GREATER/GL_GEQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| The remaining GL alpha functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0104 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0 = disable GL_ALPHA_TEST, 1 = enable GL_ALPHA_TEST&lt;br /&gt;
|-&lt;br /&gt;
| 3-1&lt;br /&gt;
| Unused?&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| Alpha function&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| u8 ref, range is 0-255&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Unused?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is glAlphaFunc().&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x011E ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 11-0&lt;br /&gt;
| Framebuffer/viewport width&lt;br /&gt;
|-&lt;br /&gt;
| 23-12&lt;br /&gt;
| Framebuffer/viewport height - 1&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| Must be set&lt;br /&gt;
|-&lt;br /&gt;
| 31-25&lt;br /&gt;
| Unused?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This specifies the width/height for glViewport(). Normally the framebuffer width and height is set to the same [[GPU|dimensions]] used with GX [[GSP_Shared_Memory|command]] 3 and 4.&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0068 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| X&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This specifies the X/Y coordinates for glViewport().&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x00C0 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Value 0xFFF0FFF / 0x0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Value 0x0&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Value 0x0&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Value 0xFFFFFFFF&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Value 0x0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This individual command is used instead of the 0x80XF00C0 command set when none of the associated rendering parameters for this slot are set.&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x00C0 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Param0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Param1&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Param2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See command set 0x80XF00C0.&lt;br /&gt;
&lt;br /&gt;
==== Param0 format for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 3-0&lt;br /&gt;
| See below values.(Field0 index0)&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| See below values.(Field0 index1)&lt;br /&gt;
|-&lt;br /&gt;
| 11-8&lt;br /&gt;
| See below values.(Field0 index2)&lt;br /&gt;
|-&lt;br /&gt;
| 15-12&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| See below values.(Field1 index0)&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| See below values.(Field1 index1)&lt;br /&gt;
|-&lt;br /&gt;
| 27-24&lt;br /&gt;
| See below values.(Field1 index2)&lt;br /&gt;
|-&lt;br /&gt;
| 31-28&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param0 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_PRIMARY_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_TEXTURE0&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_TEXTURE1&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_TEXTURE2&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_TEXTURE3&lt;br /&gt;
|-&lt;br /&gt;
| 0xC-0x7&lt;br /&gt;
| GL_PRIMARY_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0xD&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0xE&lt;br /&gt;
| GL_CONSTANT&lt;br /&gt;
|-&lt;br /&gt;
| 0xF&lt;br /&gt;
| GL_PREVIOUS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param1 format for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 3-0&lt;br /&gt;
| See below values for field0.(Index0)&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| See below values for field0.(Index1)&lt;br /&gt;
|-&lt;br /&gt;
| 11-8&lt;br /&gt;
| See below values for field0.(Index2)&lt;br /&gt;
|-&lt;br /&gt;
| 15-12&lt;br /&gt;
| See below values for field1.(Index0)&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| See below values for field1.(Index1)&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| See below values for field1.(Index2)&lt;br /&gt;
|-&lt;br /&gt;
| 31-24&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This specifies the pname for glTexEnv().&lt;br /&gt;
&lt;br /&gt;
==== Param1 field0 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_ONE_MINUS_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_ONE_MINUS_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_SRC0_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| GL_SRC1_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x9&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0xA&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0xB&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| GL_SRC2_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0xD&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param1 field1 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_ONE_MINUS_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_SRC0_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_SRC1_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_SRC2_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param2 format for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| See below field0 values.&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| See below field1 values.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is used to specify the param for glTexEnv(..., ..., param).&lt;br /&gt;
&lt;br /&gt;
==== Param2 field0 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_REPLACE&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_MODULATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_ADD&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_ADD_SIGNED&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_INTERPOLATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_DOT3_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_DOT3_RGBA&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x9&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param2 field1 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_REPLACE&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_MODULATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_ADD&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_ADD_SIGNED&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_INTERPOLATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_REPLACE&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_DOT3_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x9&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x00C4 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| Valid values: 0=unknown, 1=unknown, 2=unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Same format as bits15-0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See command set 0x80XF00C0.&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x00E1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 7-0&lt;br /&gt;
| Red component&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| Green component&lt;br /&gt;
|-&lt;br /&gt;
| 23-16&lt;br /&gt;
| Blue component&lt;br /&gt;
|-&lt;br /&gt;
| 31-24&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0100 ===&lt;br /&gt;
This command controls color compositing. It is typically used right after commands 0x0101 or 0x0102 to select the appropriate blending mode.&lt;br /&gt;
&lt;br /&gt;
Alphablending and color logic op can&#039;t be used together. Attempting to issue commands 0x0101 and 0x0102 at the same time can freeze the GPU.&lt;br /&gt;
&lt;br /&gt;
For blending to work correctly, color buffer reading needs to be enabled (see command set 0x0112). Otherwise zero values will be used as destination color/alpha.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Weird mode (see below)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| When set, nothing is drawn to the color, depth and stencil buffers. This bit can cause a noisy picture when used with bit 0 (this seems to also cause the depth buffer&#039;s endianness to be reversed, and forces stencil values to 0xFF).&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Selects blending mode. 0 = color logic op, 1 = alphablending&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| Unknown, typically set to 0xE4. No observed effect when changing this.&lt;br /&gt;
|-&lt;br /&gt;
| 25-24&lt;br /&gt;
| 0 = normal, 1-3 = apply dithering (3 = 0% source)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When &amp;quot;weird mode&amp;quot; is enabled, the source color/alpha values are ignored. Instead, each 16-bit value in the destination color buffer is converted according to its bits 14-8, as follows:&lt;br /&gt;
 * if bits 14-8 are between 0x00 and 0x03, the value is replaced with 0x0000&lt;br /&gt;
 * if bits 14-8 are between 0x7D and 0x7F, the value is replaced with 0x7FFF&lt;br /&gt;
 * in all other cases, the value is left unchanged&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0101 ===&lt;br /&gt;
This command controls alphablending. To disable alphablending, the value is set to 0x01010000.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 7-0&lt;br /&gt;
| Color blend equation&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| Alpha blend equation&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| Color source factor&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| Color destination factor&lt;br /&gt;
|-&lt;br /&gt;
| 27-24&lt;br /&gt;
| Alpha source factor&lt;br /&gt;
|-&lt;br /&gt;
| 31-28&lt;br /&gt;
| Alpha destination factor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Blend equation values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_FUNC_ADD&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_FUNC_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_FUNC_REVERSE_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_MIN&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_MAX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Source/destination factor values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_ZERO&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_ONE&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_ONE_MINUS_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_DST_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| GL_ONE_MINUS_DST_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| GL_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| GL_ONE_MINUS_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| GL_DST_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| GL_ONE_MINUS_DST_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| GL_CONSTANT_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| GL_ONE_MINUS_CONSTANT_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| GL_CONSTANT_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| GL_ONE_MINUS_CONSTANT_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| GL_SRC_ALPHA_SATURATE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0102 ===&lt;br /&gt;
This command controls color logic op.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 3-0&lt;br /&gt;
| Logic operation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Logic operation values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_CLEAR&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_AND&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_AND_REVERSE&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_COPY&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_SET&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| GL_COPY_INVERTED&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| GL_NOOP&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| GL_INVERT&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| GL_NAND&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| GL_OR&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| GL_NOR&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| GL_XOR&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| GL_EQUIV&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| GL_AND_INVERTED&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| GL_OR_REVERSE&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| GL_OR_INVERTED&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0105 ===&lt;br /&gt;
This command controls stencil testing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Enable stencil test&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| Stencil test function (values same as for alpha and depth tests)&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| Replacement value, used as specified by command 0x0106&lt;br /&gt;
|-&lt;br /&gt;
| 23-16&lt;br /&gt;
| Reference value for the stencil test. Note that the test does &amp;quot;reference FUNC value&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| 31-24&lt;br /&gt;
| Mask for the stencil test.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0106 ===&lt;br /&gt;
This command controls stencil buffer replacement.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 2-0&lt;br /&gt;
| Action when the stencil test fails&lt;br /&gt;
|-&lt;br /&gt;
| 6-4&lt;br /&gt;
| Action when the stencil test passes but the depth test fails&lt;br /&gt;
|-&lt;br /&gt;
| 10-8&lt;br /&gt;
| Action when both stencil test and depth test pass&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Action values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Final stencil value&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| destination&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| destination &amp;amp; ~source&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| same as 1&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Weird operation.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Weird operation. TODO: find out what it is exactly.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| destination ^ source&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Another weird operation.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| same as 4&lt;br /&gt;
|}&lt;br /&gt;
&#039;destination&#039; is the value present in the stencil buffer, &#039;source&#039; is the replacement value specified in command 0x0105.&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x004D ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float far&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float near&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is glDepthRange().&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x00E8 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x7D-0x00&lt;br /&gt;
| Usually value 0x00FFE000.&lt;br /&gt;
|-&lt;br /&gt;
| 0x7E&lt;br /&gt;
| Usually value 0x00FFFEE6?&lt;br /&gt;
|-&lt;br /&gt;
| 0x7F&lt;br /&gt;
| Usually value 0x00DCD919?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x0112 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Setting bits 3-0 to a nonzero value allows the GPU to read from the color buffer.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0 = unknown, 0xF = unknown. Only bits 3-0 are used.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0 = unknown, 0x2 = unknown. Only bits 1-0 are used.(Values 0x1-0x3 all have the same effect)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0x0 = unknown, 0x2 = unknown. Only bits 1-0 are used.(Values 0x1-0x3 all have the same effect)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entries for command 0x02C1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float, the GPU handles this as the 4th word.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float, the GPU handles this as the 3rd word.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| float, the GPU handles this as the 2nd word.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| float, the GPU handles this as the 1st word.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The below entry structure info is in the raw order used for the command, not the order used by the GPU.&lt;br /&gt;
&lt;br /&gt;
==== Color Entry ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float Red component&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float Blue component&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| float Green component&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| float Alpha&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lighting Color Entry ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float Alpha&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float Blue component&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| float Green component&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| float Red component&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Types for command 0x02C0 ===&lt;br /&gt;
&lt;br /&gt;
The 0x02C0/0x02C1 is actually used as a generic way to set uniforms, regardless of what they represent. 0x02C0&#039;s parameter represents the ID of the destination GPU register (0x0 is c0, 0x1 is c1 etc). As such, the meaning of the data being sent over is entirely dependant on the shader currently in use.&lt;br /&gt;
The values below may be &amp;quot;default&amp;quot; values used by Nintendo&#039;s openGL implementation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Entries per chunk&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00&lt;br /&gt;
| 4&lt;br /&gt;
| This specifies 16-floats for a 4x4 matrix, used for glLoadMatrix() for the projection matrix.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04&lt;br /&gt;
| 4&lt;br /&gt;
| This specifies a 4x4 matrix, used for glLoadMatrix() for the model-view matrix. This is usually an identity matrix.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08&lt;br /&gt;
| 2&lt;br /&gt;
| Sets the color.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0A&lt;br /&gt;
| 4&lt;br /&gt;
| Specifies a 4x4 matrix, used for glLoadMatrix() for the texture matrix.(Index0)&lt;br /&gt;
|-&lt;br /&gt;
| 0x0E&lt;br /&gt;
| 3&lt;br /&gt;
| Specifies a 4x3 texture matrix.(Index1)&lt;br /&gt;
|-&lt;br /&gt;
| 0x11&lt;br /&gt;
| 3&lt;br /&gt;
| Specifies a 4x3 texture matrix.(Index2)&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| &amp;lt;=30&lt;br /&gt;
| Used to specify a 4xN matrix, where N is the total command 0x02C1 entries. This is glMultMatrix() for the model-view matrix, except the input matrix is 4xN instead of 4x4.&lt;br /&gt;
|-&lt;br /&gt;
| 0x4C&lt;br /&gt;
| 4&lt;br /&gt;
| This specifies a 4x4 float matrix.&lt;br /&gt;
|-&lt;br /&gt;
| 0x50, 0x53, and 0x56&lt;br /&gt;
| 1&lt;br /&gt;
| This specifies the GL_LIGHT0-2 color for GL_AMBIENT?&lt;br /&gt;
|-&lt;br /&gt;
| 0x51, 0x54, and 0x57&lt;br /&gt;
| 1&lt;br /&gt;
| This specifies the GL_LIGHT0-2 color for GL_DIFFUSE?&lt;br /&gt;
|-&lt;br /&gt;
| 0x52, 0x55, and 0x58&lt;br /&gt;
| 1&lt;br /&gt;
| This specifies the GL_LIGHT0-2 color for GL_SPECULAR?&lt;br /&gt;
|-&lt;br /&gt;
| 0x59&lt;br /&gt;
| 1&lt;br /&gt;
| Unknown, the entry data is floats converted from s32s. Usually each entry word is zeros.&lt;br /&gt;
|-&lt;br /&gt;
| 0x5A&lt;br /&gt;
| 2&lt;br /&gt;
| Color related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x5C&lt;br /&gt;
| 1&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The matrices for types 0x00 and 0x04 use row-major order, instead of column-major order.&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=GPU/Commands&amp;diff=10312</id>
		<title>GPU/Commands</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=GPU/Commands&amp;diff=10312"/>
		<updated>2014-10-24T22:19:25Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes the structure of the buffer submitted via the registers at [[GPU|0x1EF018E0]] (or equivalently via [[GSP_Shared_Memory|GX command]] 1). This buffer is used for GPU commands including functionality equivalent to OpenGL commands.&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
Each command is at least 8 bytes wide. The first word is the command parameter and the second word constitutes the command header. Optionally, more parameter words may follow (potentially including a padding word to align commands to multiples of 8 bytes).&lt;br /&gt;
&lt;br /&gt;
In the simplest case, a command is exactly 8 bytes wide. You can think of such a command as writing the parameter word to an internal register (the index of which is given in the command header). The more general case where more than one parameter word is given is equivalent to multiple simple commands (one for each parameter word). If consecutive writing mode is enabled in the command header, the current command index will be incremented after each parameter write. Otherwise, the parameters will be consecutively written to the same register.&lt;br /&gt;
&lt;br /&gt;
For example, the sequence &amp;quot;0xAAAAAAAA 0x802F011C 0xBBBBBBBB 0xCCCCCCCC&amp;quot; is equivalent to a call to commands 0xF011C with parameter 0xAAAAAAAA, 0xF011D with parameter 0xBBBBBBBB and 0xF011E with parameter 0xCCCCCCCC. If consecutive writing mode were disabled, the command would be equivalent to three consecutive calls to 0xF011C (once with parameter 0xAAAAAAAA, once with 0xBBBBBBBB, and finally with 0xCCCCCCCC).&lt;br /&gt;
&lt;br /&gt;
Invalid GPU command parameters including NaN floats can cause the GPU to hang, which then causes the GSP module to hang as well.&lt;br /&gt;
&lt;br /&gt;
=== Command Header ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| Command ID&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| Parameter mask&lt;br /&gt;
|-&lt;br /&gt;
| 30-20&lt;br /&gt;
| Number of extra parameters (may be zero)&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Consecutive writing mode&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter masking ===&lt;br /&gt;
&lt;br /&gt;
Using a value other than 0xF, parts of a word in internal GPU memory can be updated without touching the other bits of it. For example, setting bit 16 to zero indicates that the least significant byte of the parameter will not be overwritten, setting bit 17 to zero indicates that the parameter&#039;s second LSB will not be overwritten, etc. This means that for instance commands 0x00010107 and 0x00020107 refer to the same thing but write different parts of the parameter.&lt;br /&gt;
&lt;br /&gt;
=== Command IDs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x0010&lt;br /&gt;
| Value is 0x12345678&lt;br /&gt;
| This command is always the last command in the buffer.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0110&lt;br /&gt;
| Value 0x1&lt;br /&gt;
| This command is immediately before command 0x0010, this is also used elsewhere for beginning rendering of mesh(es) as well.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0111&lt;br /&gt;
| Value 0x1&lt;br /&gt;
| This command is immediately before command 0x0110, however command 0x0110 doesn&#039;t always follow this command.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0040&lt;br /&gt;
| u32, valid values are 0x1 and 0x2, values 0x0 and 0x3 have the same effect as value 0x2. Only bits 1-0 are used.&lt;br /&gt;
| Value 2 = GL_FRONT/GL_CW or GL_BACK/GL_CCW. Value 1 = GL_FRONT/GL_CCW or GL_BACK/GL_CW.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0041&lt;br /&gt;
| float24&lt;br /&gt;
| VIEWPORT_WIDTH. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0042&lt;br /&gt;
| float32&lt;br /&gt;
| VIEWPORT_WIDTH_INV. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0043&lt;br /&gt;
| float24&lt;br /&gt;
| VIEWPORT_HEIGHT. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0044&lt;br /&gt;
| float32&lt;br /&gt;
| VIEWPORT_HEIGHT_INV. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x004D&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x004D.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0068&lt;br /&gt;
| u32&lt;br /&gt;
| VIEWPORT Y/X. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x006D&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x004D.&lt;br /&gt;
|-&lt;br /&gt;
| 0x006E&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x006F&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x006F.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0080&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0080.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0081&lt;br /&gt;
| &lt;br /&gt;
| This is used to set the current texture info used for rendering, see command set [[GPU_Textures|0x0081]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x008E&lt;br /&gt;
| u32 color type&lt;br /&gt;
| This command sets the texture color type, see command set [[GPU_Textures|0x0081]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0091&lt;br /&gt;
| &lt;br /&gt;
| This sets current texture info, see command [[GPU_Textures|0x0091]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0099&lt;br /&gt;
| &lt;br /&gt;
| This sets current texture info, see command [[GPU_Textures|0x0099]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C3&lt;br /&gt;
| val&amp;lt;&amp;lt;24&lt;br /&gt;
| Val is usually 0xFF or 0x00, however 0x00-0xFF is valid as well. This is alpha-blending related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x00CB&lt;br /&gt;
| val&amp;lt;&amp;lt;24&lt;br /&gt;
| Val is usually 0xFF or 0x00, however 0x00-0xFF is valid as well. This is alpha-blending related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C4&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00CC&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D4&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00DC&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F4&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00FC&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E0&lt;br /&gt;
| Normally value zero.&lt;br /&gt;
| Unknown, fragment related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00E0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E1&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00E0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E6&lt;br /&gt;
| Value zero&lt;br /&gt;
| See command set 0x00E6.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00E6.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0100&lt;br /&gt;
| u32, value is 0x00E40100&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0100&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x00E40000 | val&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0101&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0102&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0103&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0104&lt;br /&gt;
| u32&lt;br /&gt;
| glAlphaFunc()&lt;br /&gt;
|-&lt;br /&gt;
| 0x0105&lt;br /&gt;
| u32&lt;br /&gt;
| Stencil test settings&lt;br /&gt;
|-&lt;br /&gt;
| 0x0106&lt;br /&gt;
| u32&lt;br /&gt;
| Stencil replacement operators&lt;br /&gt;
|-&lt;br /&gt;
| 0x0107&lt;br /&gt;
| &lt;br /&gt;
| See command set command 0x0107.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0116&lt;br /&gt;
| u32&lt;br /&gt;
| DEPTHBUFFER FORMAT. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0117&lt;br /&gt;
| u32&lt;br /&gt;
| COLORBUFFER FORMAT/PIXEL. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x011C&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| DEPTHBUFFER ADDRESS. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x011D&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| COLORBUFFER ADDRESS. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x011E&lt;br /&gt;
| u32&lt;br /&gt;
| COLORBUFFER HEIGHT/WIDTH. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0112&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x0200&lt;br /&gt;
| &lt;br /&gt;
| See command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0126&lt;br /&gt;
| &lt;br /&gt;
| See command set command 0x0107.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0227&lt;br /&gt;
| u32&lt;br /&gt;
| This specifies the address of an array containing vertex array indices, and the data-type of the indices, used for rendering primitives. See command set [[GPU_GL_Arrays|glDrawElements()]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0228&lt;br /&gt;
| u32 total elements in the array to use for rendering.&lt;br /&gt;
| See command set [[GPU_GL_Arrays|glDrawElements()]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0232&lt;br /&gt;
| &lt;br /&gt;
| See command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x025E&lt;br /&gt;
| u32, val&amp;lt;&amp;lt;8.&lt;br /&gt;
| This sets the GL rendering mode, see command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x02B0&lt;br /&gt;
| u32, value is &amp;lt;nowiki&amp;gt;0x7FFF0000 | val&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
| Texture related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x02BB&lt;br /&gt;
| &lt;br /&gt;
| See command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x02BA&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x7FFF0000 | entrypoint offset&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Sets the entrypoint offset for the shader program&lt;br /&gt;
|-&lt;br /&gt;
| 0x02C0&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x80000000 | Type&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| This is used immediately before command 0xXXXF02C1. This type field controls the command parameter buffer type. This command can also be used to send over (float24 only ?) data directly, without using 0xXXXF02C1. In that case, the first parameter is still Type but with bit 31 not set; the actual data follows.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02C1&lt;br /&gt;
| First word in the first entry&lt;br /&gt;
| A list of entries follow this command.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02CB&lt;br /&gt;
| Value 0x0 ?&lt;br /&gt;
| This is used immediately before command 0xXXXF02CC. It is used to indicate that shader program data will follow.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02CC&lt;br /&gt;
| First word of shader program data chunk.&lt;br /&gt;
| This command is used to transfer shader program data (as the parameter data). It can be called multiple times in a row if the shader program is too big to fit into a single call.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02BF&lt;br /&gt;
| Value 0x1 ?&lt;br /&gt;
| This is used immediately after a set of command 0xXXXF02CC. It is used to indicate that shader program data transfer is complete.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02D5&lt;br /&gt;
| Value 0x0 ?&lt;br /&gt;
| This is used immediately before command 0xXXXF02d6.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02D6&lt;br /&gt;
| First entry.&lt;br /&gt;
| This is used to send over the shader program operand descriptor table.&lt;br /&gt;
|-&lt;br /&gt;
| 0x004F&lt;br /&gt;
| Number of shader output attributes&lt;br /&gt;
| Sets number of shader output attributes&lt;br /&gt;
|-&lt;br /&gt;
| 0x0050&lt;br /&gt;
| First entry&lt;br /&gt;
| This command is used to setup shader output registers. The n-th word-long entry is a map of the (n*2)-th output register&#039;s components. Each byte of each entry corresponds to where a component is mapped. Value 0x1F indicates that the corresponding component is unused.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Command Sets ====&lt;br /&gt;
&lt;br /&gt;
===== glDrawElements() =====&lt;br /&gt;
See [[GPU_GL_Arrays|GPU GL Arrays]].&lt;br /&gt;
&lt;br /&gt;
===== glClear() / glClearColor() =====&lt;br /&gt;
The GPU does not have dedicated commands for clearing the color buffer, therefore applications implement color buffer clearing by rendering a quad. Applications normally store this vertex and color [[GPU_GL_Arrays|array]] in the GSP application heap.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0081 =====&lt;br /&gt;
This sets current texture info, see [[GPU Textures|GPU textures]].&lt;br /&gt;
&lt;br /&gt;
===== Command 0x006F =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x006F&lt;br /&gt;
| Typically only bit8-10 are used.&lt;br /&gt;
| Bit8 enables texture coordinate output for texture unit 0, bit9 enables texcoords for texture unit 1, and bit2 enables texcoords for texture unit 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0080 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0080&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x11000 | val&amp;lt;/nowiki&amp;gt;, where only bits 2-0 are used in val.&lt;br /&gt;
| bit0-2 enables/disables texture units 0-2 respectively&lt;br /&gt;
|}&lt;br /&gt;
Note that bit0-2 in this command only enable texture processing. For texturing to work fully, the corresponding texture coordinate outputs must be enabled as well via command 0x006F.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x00C0 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;SlotCmdID&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;SlotCmdID + 4&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is used for glTexEnv(), for the slot indicated by the command id. There&#039;s a total of 6 slots, where each slot corresponds to the following u16 command ids: 0xC0, 0xC8, 0xD0, 0xD8, 0xF0, 0xF8.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x00E0 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x00E0&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;5 | val&amp;lt;&amp;lt;16&amp;lt;/nowiki&amp;gt;, where val is 0 or 1.&lt;br /&gt;
| Val0 = enable, val1 = disable.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x00E1&lt;br /&gt;
| &lt;br /&gt;
| This specifies a color.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is usually used immediately after command set glDrawElements(). This is used to specify a color used for blending?&lt;br /&gt;
&lt;br /&gt;
===== Command 0x00E6 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x00E6&lt;br /&gt;
| Value 0&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x00E8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is usually the last command set used for rendering a mesh, when command set 0x00E0 was used. This command set is used immediately after command set 0x00E0.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0100 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0100&lt;br /&gt;
| Value 0x00E40100&lt;br /&gt;
| Controls color compositing&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0101&lt;br /&gt;
| 0x01010000 when disabled&lt;br /&gt;
| Alphablending equations and factors&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0103&lt;br /&gt;
| This is set to zero when the command 0x0101 parameter is value 0x01010000.&lt;br /&gt;
| Constant color for alphablending&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is fragment related?&lt;br /&gt;
&lt;br /&gt;
===== Command 0x004D =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x004D&lt;br /&gt;
| &lt;br /&gt;
| glDepthRange()&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x006D&lt;br /&gt;
| 0 = unknown, 1 = unknown.&lt;br /&gt;
| Value zero causes the mesh to not be rendered.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0041 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0041&lt;br /&gt;
| float&lt;br /&gt;
| This corresponds to the framebuffer width.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0043&lt;br /&gt;
| float&lt;br /&gt;
| This parameter value is calculated the same way as the command 0x0041 parameter, except the framebuffer height is used instead.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0042&lt;br /&gt;
| float&lt;br /&gt;
| This corresponds to the framebuffer width.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0x0044&lt;br /&gt;
| float&lt;br /&gt;
| This parameter value value is calculated the same way as the command 0x0042 parameter, except the framebuffer height is used instead.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 0x0068&lt;br /&gt;
| u32&lt;br /&gt;
| This sets the X/Y coordinates used for glViewport().&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command set initializes the projection matrix. This command set is used twice when beginning rendering for each screen. The framebuffer width used here for the main screen is 240, however this is 480 with stereoscopy enabled for the second time this command set is used.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0111 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0111&lt;br /&gt;
| Value 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0110&lt;br /&gt;
| Value 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0117&lt;br /&gt;
| Bits15-0 = unk, 31-16 = unk.&lt;br /&gt;
| Unknown, normally the input parameter is value 0x2.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0x011D&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| This initializes the framebuffer address used for rendering, this framebuffer is used for the input framebuffer with [[GSP_Shared_Memory|GX command]] 3 and 4. This command is used immediately after command 0x0117.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 0x0116&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 0x011C&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| Unknown, normally this address is located in VRAM.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 0x011E&lt;br /&gt;
| u32, 0x01000000|(((h-1)&amp;amp;0xFFF)&amp;lt;&amp;lt;12)|(w&amp;amp;0xFFF)&lt;br /&gt;
| This sets the width and height for the framebuffer used for rendering. Therefore this is glViewport(), x/y are specified by command 0x0068.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 0x006E&lt;br /&gt;
| Same input parameter value as command 0x011E.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command set is normally used after the two 0x0041 command sets.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0107 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0107&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0126&lt;br /&gt;
| type&amp;lt;&amp;lt;24&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command set is used for disabling the alpha-blending info set by command set 0x0107? The GL AlphaFunction used here is normally GL_ALWAYS.&lt;br /&gt;
&lt;br /&gt;
=== Parameter format for command 0x0107 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0 = disable GL_DEPTH_TEST, 1 = enable GL_DEPTH_TEST&lt;br /&gt;
|-&lt;br /&gt;
| 3-1&lt;br /&gt;
| Unused?&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| Test function&lt;br /&gt;
|-&lt;br /&gt;
| 11-8&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 31-13&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Alpha function values ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL AlphaFunction&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_NEVER&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_ALWAYS&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_EQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_NOTEQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_LESS&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| GL_LEQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| GL_GREATER&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| GL_GEQUAL&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alpha types for command 0x0126 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Type&lt;br /&gt;
!  GL AlphaFunction&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_NEVER&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_ALWAYS&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_GREATER/GL_GEQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| The remaining GL alpha functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0104 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0 = disable GL_ALPHA_TEST, 1 = enable GL_ALPHA_TEST&lt;br /&gt;
|-&lt;br /&gt;
| 3-1&lt;br /&gt;
| Unused?&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| Alpha function&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| u8 ref, range is 0-255&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Unused?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is glAlphaFunc().&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x011E ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 11-0&lt;br /&gt;
| Framebuffer/viewport width&lt;br /&gt;
|-&lt;br /&gt;
| 23-12&lt;br /&gt;
| Framebuffer/viewport height - 1&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| Must be set&lt;br /&gt;
|-&lt;br /&gt;
| 31-25&lt;br /&gt;
| Unused?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This specifies the width/height for glViewport(). Normally the framebuffer width and height is set to the same [[GPU|dimensions]] used with GX [[GSP_Shared_Memory|command]] 3 and 4.&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0068 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| X&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This specifies the X/Y coordinates for glViewport().&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x00C0 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Value 0xFFF0FFF / 0x0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Value 0x0&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Value 0x0&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Value 0xFFFFFFFF&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Value 0x0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This individual command is used instead of the 0x80XF00C0 command set when none of the associated rendering parameters for this slot are set.&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x00C0 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Param0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Param1&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Param2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See command set 0x80XF00C0.&lt;br /&gt;
&lt;br /&gt;
==== Param0 format for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 3-0&lt;br /&gt;
| See below values.(Field0 index0)&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| See below values.(Field0 index1)&lt;br /&gt;
|-&lt;br /&gt;
| 11-8&lt;br /&gt;
| See below values.(Field0 index2)&lt;br /&gt;
|-&lt;br /&gt;
| 15-12&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| See below values.(Field1 index0)&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| See below values.(Field1 index1)&lt;br /&gt;
|-&lt;br /&gt;
| 27-24&lt;br /&gt;
| See below values.(Field1 index2)&lt;br /&gt;
|-&lt;br /&gt;
| 31-28&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param0 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_PRIMARY_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_TEXTURE0&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_TEXTURE1&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_TEXTURE2&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_TEXTURE3&lt;br /&gt;
|-&lt;br /&gt;
| 0xC-0x7&lt;br /&gt;
| GL_PRIMARY_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0xD&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0xE&lt;br /&gt;
| GL_CONSTANT&lt;br /&gt;
|-&lt;br /&gt;
| 0xF&lt;br /&gt;
| GL_PREVIOUS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param1 format for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 3-0&lt;br /&gt;
| See below values for field0.(Index0)&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| See below values for field0.(Index1)&lt;br /&gt;
|-&lt;br /&gt;
| 11-8&lt;br /&gt;
| See below values for field0.(Index2)&lt;br /&gt;
|-&lt;br /&gt;
| 15-12&lt;br /&gt;
| See below values for field1.(Index0)&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| See below values for field1.(Index1)&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| See below values for field1.(Index2)&lt;br /&gt;
|-&lt;br /&gt;
| 31-24&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This specifies the pname for glTexEnv().&lt;br /&gt;
&lt;br /&gt;
==== Param1 field0 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_ONE_MINUS_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_ONE_MINUS_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_SRC0_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| GL_SRC1_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x9&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0xA&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0xB&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| GL_SRC2_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0xD&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param1 field1 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_ONE_MINUS_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_SRC0_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_SRC1_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_SRC2_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param2 format for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| See below field0 values.&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| See below field1 values.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is used to specify the param for glTexEnv(..., ..., param).&lt;br /&gt;
&lt;br /&gt;
==== Param2 field0 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_REPLACE&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_MODULATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_ADD&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_ADD_SIGNED&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_INTERPOLATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_DOT3_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_DOT3_RGBA&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x9&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param2 field1 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_REPLACE&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_MODULATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_ADD&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_ADD_SIGNED&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_INTERPOLATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_REPLACE&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_DOT3_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x9&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x00C4 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| Valid values: 0=unknown, 1=unknown, 2=unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Same format as bits15-0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See command set 0x80XF00C0.&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x00E1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 7-0&lt;br /&gt;
| Red component&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| Green component&lt;br /&gt;
|-&lt;br /&gt;
| 23-16&lt;br /&gt;
| Blue component&lt;br /&gt;
|-&lt;br /&gt;
| 31-24&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0100 ===&lt;br /&gt;
This command controls color compositing. It is typically used right after commands 0x0101 or 0x0102 to select the appropriate blending mode.&lt;br /&gt;
&lt;br /&gt;
Alphablending and color logic op can&#039;t be used together. Attempting to issue commands 0x0101 and 0x0102 at the same time can freeze the GPU.&lt;br /&gt;
&lt;br /&gt;
For blending to work correctly, color buffer reading needs to be enabled (see command set 0x0112). Otherwise zero values will be used as destination color/alpha.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Weird mode (see below)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| When set, nothing is drawn to the color buffer. It is unknown if this also affects the depth and stencil buffers. This bit can cause a noisy picture when used with bit 0.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Selects blending mode. 0 = color logic op, 1 = alphablending&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| Unknown, typically set to 0xE4. No observed effect when changing this.&lt;br /&gt;
|-&lt;br /&gt;
| 25-24&lt;br /&gt;
| 0 = normal, 1-3 = apply dithering (3 = 0% source)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When &amp;quot;weird mode&amp;quot; is enabled, the source color/alpha values are ignored. Instead, each 16-bit value in the destination color buffer is converted according to its bits 14-8, as follows:&lt;br /&gt;
 * if bits 14-8 are between 0x00 and 0x03, the value is replaced with 0x0000&lt;br /&gt;
 * if bits 14-8 are between 0x7D and 0x7F, the value is replaced with 0x7FFF&lt;br /&gt;
 * in all other cases, the value is left unchanged&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0101 ===&lt;br /&gt;
This command controls alphablending. To disable alphablending, the value is set to 0x01010000.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 7-0&lt;br /&gt;
| Color blend equation&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| Alpha blend equation&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| Color source factor&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| Color destination factor&lt;br /&gt;
|-&lt;br /&gt;
| 27-24&lt;br /&gt;
| Alpha source factor&lt;br /&gt;
|-&lt;br /&gt;
| 31-28&lt;br /&gt;
| Alpha destination factor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Blend equation values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_FUNC_ADD&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_FUNC_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_FUNC_REVERSE_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_MIN&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_MAX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Source/destination factor values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_ZERO&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_ONE&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_ONE_MINUS_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_DST_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| GL_ONE_MINUS_DST_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| GL_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| GL_ONE_MINUS_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| GL_DST_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| GL_ONE_MINUS_DST_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| GL_CONSTANT_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| GL_ONE_MINUS_CONSTANT_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| GL_CONSTANT_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| GL_ONE_MINUS_CONSTANT_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| GL_SRC_ALPHA_SATURATE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0102 ===&lt;br /&gt;
This command controls color logic op.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 3-0&lt;br /&gt;
| Logic operation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Logic operation values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_CLEAR&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_AND&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_AND_REVERSE&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_COPY&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_SET&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| GL_COPY_INVERTED&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| GL_NOOP&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| GL_INVERT&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| GL_NAND&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| GL_OR&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| GL_NOR&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| GL_XOR&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| GL_EQUIV&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| GL_AND_INVERTED&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| GL_OR_REVERSE&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| GL_OR_INVERTED&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0105 ===&lt;br /&gt;
This command controls stencil testing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Enable stencil test&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| Stencil test function (values same as for alpha and depth tests)&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| Replacement value, used as specified by command 0x0106&lt;br /&gt;
|-&lt;br /&gt;
| 23-16&lt;br /&gt;
| Reference value for the stencil test. Note that the test does &amp;quot;reference FUNC value&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| 31-24&lt;br /&gt;
| Mask for the stencil test.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0106 ===&lt;br /&gt;
This command controls stencil buffer replacement.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 2-0&lt;br /&gt;
| Action when the stencil test fails&lt;br /&gt;
|-&lt;br /&gt;
| 6-4&lt;br /&gt;
| Action when the stencil test passes but the depth test fails&lt;br /&gt;
|-&lt;br /&gt;
| 10-8&lt;br /&gt;
| Action when both stencil test and depth test pass&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Action values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Final stencil value&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| destination&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| destination &amp;amp; ~source&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| same as 1&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Weird operation.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Weird operation. TODO: find out what it is exactly.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| destination ^ source&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Another weird operation.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| same as 4&lt;br /&gt;
|}&lt;br /&gt;
&#039;destination&#039; is the value present in the stencil buffer, &#039;source&#039; is the replacement value specified in command 0x0105.&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x004D ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float far&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float near&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is glDepthRange().&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x00E8 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x7D-0x00&lt;br /&gt;
| Usually value 0x00FFE000.&lt;br /&gt;
|-&lt;br /&gt;
| 0x7E&lt;br /&gt;
| Usually value 0x00FFFEE6?&lt;br /&gt;
|-&lt;br /&gt;
| 0x7F&lt;br /&gt;
| Usually value 0x00DCD919?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x0112 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Setting bits 3-0 to a nonzero value allows the GPU to read from the color buffer.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0 = unknown, 0xF = unknown. Only bits 3-0 are used.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0 = unknown, 0x2 = unknown. Only bits 1-0 are used.(Values 0x1-0x3 all have the same effect)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0x0 = unknown, 0x2 = unknown. Only bits 1-0 are used.(Values 0x1-0x3 all have the same effect)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entries for command 0x02C1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float, the GPU handles this as the 4th word.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float, the GPU handles this as the 3rd word.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| float, the GPU handles this as the 2nd word.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| float, the GPU handles this as the 1st word.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The below entry structure info is in the raw order used for the command, not the order used by the GPU.&lt;br /&gt;
&lt;br /&gt;
==== Color Entry ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float Red component&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float Blue component&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| float Green component&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| float Alpha&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lighting Color Entry ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float Alpha&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float Blue component&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| float Green component&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| float Red component&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Types for command 0x02C0 ===&lt;br /&gt;
&lt;br /&gt;
The 0x02C0/0x02C1 is actually used as a generic way to set uniforms, regardless of what they represent. 0x02C0&#039;s parameter represents the ID of the destination GPU register (0x0 is c0, 0x1 is c1 etc). As such, the meaning of the data being sent over is entirely dependant on the shader currently in use.&lt;br /&gt;
The values below may be &amp;quot;default&amp;quot; values used by Nintendo&#039;s openGL implementation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Entries per chunk&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00&lt;br /&gt;
| 4&lt;br /&gt;
| This specifies 16-floats for a 4x4 matrix, used for glLoadMatrix() for the projection matrix.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04&lt;br /&gt;
| 4&lt;br /&gt;
| This specifies a 4x4 matrix, used for glLoadMatrix() for the model-view matrix. This is usually an identity matrix.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08&lt;br /&gt;
| 2&lt;br /&gt;
| Sets the color.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0A&lt;br /&gt;
| 4&lt;br /&gt;
| Specifies a 4x4 matrix, used for glLoadMatrix() for the texture matrix.(Index0)&lt;br /&gt;
|-&lt;br /&gt;
| 0x0E&lt;br /&gt;
| 3&lt;br /&gt;
| Specifies a 4x3 texture matrix.(Index1)&lt;br /&gt;
|-&lt;br /&gt;
| 0x11&lt;br /&gt;
| 3&lt;br /&gt;
| Specifies a 4x3 texture matrix.(Index2)&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| &amp;lt;=30&lt;br /&gt;
| Used to specify a 4xN matrix, where N is the total command 0x02C1 entries. This is glMultMatrix() for the model-view matrix, except the input matrix is 4xN instead of 4x4.&lt;br /&gt;
|-&lt;br /&gt;
| 0x4C&lt;br /&gt;
| 4&lt;br /&gt;
| This specifies a 4x4 float matrix.&lt;br /&gt;
|-&lt;br /&gt;
| 0x50, 0x53, and 0x56&lt;br /&gt;
| 1&lt;br /&gt;
| This specifies the GL_LIGHT0-2 color for GL_AMBIENT?&lt;br /&gt;
|-&lt;br /&gt;
| 0x51, 0x54, and 0x57&lt;br /&gt;
| 1&lt;br /&gt;
| This specifies the GL_LIGHT0-2 color for GL_DIFFUSE?&lt;br /&gt;
|-&lt;br /&gt;
| 0x52, 0x55, and 0x58&lt;br /&gt;
| 1&lt;br /&gt;
| This specifies the GL_LIGHT0-2 color for GL_SPECULAR?&lt;br /&gt;
|-&lt;br /&gt;
| 0x59&lt;br /&gt;
| 1&lt;br /&gt;
| Unknown, the entry data is floats converted from s32s. Usually each entry word is zeros.&lt;br /&gt;
|-&lt;br /&gt;
| 0x5A&lt;br /&gt;
| 2&lt;br /&gt;
| Color related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x5C&lt;br /&gt;
| 1&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The matrices for types 0x00 and 0x04 use row-major order, instead of column-major order.&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=GPU/Commands&amp;diff=10311</id>
		<title>GPU/Commands</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=GPU/Commands&amp;diff=10311"/>
		<updated>2014-10-24T21:53:32Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: /* Parameter value format for command 0x0106 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes the structure of the buffer submitted via the registers at [[GPU|0x1EF018E0]] (or equivalently via [[GSP_Shared_Memory|GX command]] 1). This buffer is used for GPU commands including functionality equivalent to OpenGL commands.&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
Each command is at least 8 bytes wide. The first word is the command parameter and the second word constitutes the command header. Optionally, more parameter words may follow (potentially including a padding word to align commands to multiples of 8 bytes).&lt;br /&gt;
&lt;br /&gt;
In the simplest case, a command is exactly 8 bytes wide. You can think of such a command as writing the parameter word to an internal register (the index of which is given in the command header). The more general case where more than one parameter word is given is equivalent to multiple simple commands (one for each parameter word). If consecutive writing mode is enabled in the command header, the current command index will be incremented after each parameter write. Otherwise, the parameters will be consecutively written to the same register.&lt;br /&gt;
&lt;br /&gt;
For example, the sequence &amp;quot;0xAAAAAAAA 0x802F011C 0xBBBBBBBB 0xCCCCCCCC&amp;quot; is equivalent to a call to commands 0xF011C with parameter 0xAAAAAAAA, 0xF011D with parameter 0xBBBBBBBB and 0xF011E with parameter 0xCCCCCCCC. If consecutive writing mode were disabled, the command would be equivalent to three consecutive calls to 0xF011C (once with parameter 0xAAAAAAAA, once with 0xBBBBBBBB, and finally with 0xCCCCCCCC).&lt;br /&gt;
&lt;br /&gt;
Invalid GPU command parameters including NaN floats can cause the GPU to hang, which then causes the GSP module to hang as well.&lt;br /&gt;
&lt;br /&gt;
=== Command Header ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| Command ID&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| Parameter mask&lt;br /&gt;
|-&lt;br /&gt;
| 30-20&lt;br /&gt;
| Number of extra parameters (may be zero)&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Consecutive writing mode&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter masking ===&lt;br /&gt;
&lt;br /&gt;
Using a value other than 0xF, parts of a word in internal GPU memory can be updated without touching the other bits of it. For example, setting bit 16 to zero indicates that the least significant byte of the parameter will not be overwritten, setting bit 17 to zero indicates that the parameter&#039;s second LSB will not be overwritten, etc. This means that for instance commands 0x00010107 and 0x00020107 refer to the same thing but write different parts of the parameter.&lt;br /&gt;
&lt;br /&gt;
=== Command IDs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x0010&lt;br /&gt;
| Value is 0x12345678&lt;br /&gt;
| This command is always the last command in the buffer.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0110&lt;br /&gt;
| Value 0x1&lt;br /&gt;
| This command is immediately before command 0x0010, this is also used elsewhere for beginning rendering of mesh(es) as well.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0111&lt;br /&gt;
| Value 0x1&lt;br /&gt;
| This command is immediately before command 0x0110, however command 0x0110 doesn&#039;t always follow this command.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0040&lt;br /&gt;
| u32, valid values are 0x1 and 0x2, values 0x0 and 0x3 have the same effect as value 0x2. Only bits 1-0 are used.&lt;br /&gt;
| Value 2 = GL_FRONT/GL_CW or GL_BACK/GL_CCW. Value 1 = GL_FRONT/GL_CCW or GL_BACK/GL_CW.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0041&lt;br /&gt;
| float24&lt;br /&gt;
| VIEWPORT_WIDTH. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0042&lt;br /&gt;
| float32&lt;br /&gt;
| VIEWPORT_WIDTH_INV. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0043&lt;br /&gt;
| float24&lt;br /&gt;
| VIEWPORT_HEIGHT. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0044&lt;br /&gt;
| float32&lt;br /&gt;
| VIEWPORT_HEIGHT_INV. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x004D&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x004D.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0068&lt;br /&gt;
| u32&lt;br /&gt;
| VIEWPORT Y/X. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x006D&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x004D.&lt;br /&gt;
|-&lt;br /&gt;
| 0x006E&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x006F&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x006F.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0080&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0080.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0081&lt;br /&gt;
| &lt;br /&gt;
| This is used to set the current texture info used for rendering, see command set [[GPU_Textures|0x0081]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x008E&lt;br /&gt;
| u32 color type&lt;br /&gt;
| This command sets the texture color type, see command set [[GPU_Textures|0x0081]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0091&lt;br /&gt;
| &lt;br /&gt;
| This sets current texture info, see command [[GPU_Textures|0x0091]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0099&lt;br /&gt;
| &lt;br /&gt;
| This sets current texture info, see command [[GPU_Textures|0x0099]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C3&lt;br /&gt;
| val&amp;lt;&amp;lt;24&lt;br /&gt;
| Val is usually 0xFF or 0x00, however 0x00-0xFF is valid as well. This is alpha-blending related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x00CB&lt;br /&gt;
| val&amp;lt;&amp;lt;24&lt;br /&gt;
| Val is usually 0xFF or 0x00, however 0x00-0xFF is valid as well. This is alpha-blending related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C4&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00CC&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D4&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00DC&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F4&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00FC&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E0&lt;br /&gt;
| Normally value zero.&lt;br /&gt;
| Unknown, fragment related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00E0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E1&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00E0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E6&lt;br /&gt;
| Value zero&lt;br /&gt;
| See command set 0x00E6.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00E6.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0100&lt;br /&gt;
| u32, value is 0x00E40100&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0100&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x00E40000 | val&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0101&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0102&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0103&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0104&lt;br /&gt;
| u32&lt;br /&gt;
| glAlphaFunc()&lt;br /&gt;
|-&lt;br /&gt;
| 0x0105&lt;br /&gt;
| u32&lt;br /&gt;
| Stencil test settings&lt;br /&gt;
|-&lt;br /&gt;
| 0x0106&lt;br /&gt;
| u32&lt;br /&gt;
| Stencil replacement operators&lt;br /&gt;
|-&lt;br /&gt;
| 0x0107&lt;br /&gt;
| &lt;br /&gt;
| See command set command 0x0107.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0116&lt;br /&gt;
| u32&lt;br /&gt;
| DEPTHBUFFER FORMAT. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0117&lt;br /&gt;
| u32&lt;br /&gt;
| COLORBUFFER FORMAT/PIXEL. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x011C&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| DEPTHBUFFER ADDRESS. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x011D&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| COLORBUFFER ADDRESS. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x011E&lt;br /&gt;
| u32&lt;br /&gt;
| COLORBUFFER HEIGHT/WIDTH. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0112&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x0200&lt;br /&gt;
| &lt;br /&gt;
| See command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0126&lt;br /&gt;
| &lt;br /&gt;
| See command set command 0x0107.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0227&lt;br /&gt;
| u32&lt;br /&gt;
| This specifies the address of an array containing vertex array indices, and the data-type of the indices, used for rendering primitives. See command set [[GPU_GL_Arrays|glDrawElements()]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0228&lt;br /&gt;
| u32 total elements in the array to use for rendering.&lt;br /&gt;
| See command set [[GPU_GL_Arrays|glDrawElements()]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0232&lt;br /&gt;
| &lt;br /&gt;
| See command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x025E&lt;br /&gt;
| u32, val&amp;lt;&amp;lt;8.&lt;br /&gt;
| This sets the GL rendering mode, see command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x02B0&lt;br /&gt;
| u32, value is &amp;lt;nowiki&amp;gt;0x7FFF0000 | val&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
| Texture related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x02BB&lt;br /&gt;
| &lt;br /&gt;
| See command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x02BA&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x7FFF0000 | entrypoint offset&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Sets the entrypoint offset for the shader program&lt;br /&gt;
|-&lt;br /&gt;
| 0x02C0&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x80000000 | Type&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| This is used immediately before command 0xXXXF02C1. This type field controls the command parameter buffer type. This command can also be used to send over (float24 only ?) data directly, without using 0xXXXF02C1. In that case, the first parameter is still Type but with bit 31 not set; the actual data follows.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02C1&lt;br /&gt;
| First word in the first entry&lt;br /&gt;
| A list of entries follow this command.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02CB&lt;br /&gt;
| Value 0x0 ?&lt;br /&gt;
| This is used immediately before command 0xXXXF02CC. It is used to indicate that shader program data will follow.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02CC&lt;br /&gt;
| First word of shader program data chunk.&lt;br /&gt;
| This command is used to transfer shader program data (as the parameter data). It can be called multiple times in a row if the shader program is too big to fit into a single call.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02BF&lt;br /&gt;
| Value 0x1 ?&lt;br /&gt;
| This is used immediately after a set of command 0xXXXF02CC. It is used to indicate that shader program data transfer is complete.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02D5&lt;br /&gt;
| Value 0x0 ?&lt;br /&gt;
| This is used immediately before command 0xXXXF02d6.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02D6&lt;br /&gt;
| First entry.&lt;br /&gt;
| This is used to send over the shader program operand descriptor table.&lt;br /&gt;
|-&lt;br /&gt;
| 0x004F&lt;br /&gt;
| Number of shader output attributes&lt;br /&gt;
| Sets number of shader output attributes&lt;br /&gt;
|-&lt;br /&gt;
| 0x0050&lt;br /&gt;
| First entry&lt;br /&gt;
| This command is used to setup shader output registers. The n-th word-long entry is a map of the (n*2)-th output register&#039;s components. Each byte of each entry corresponds to where a component is mapped. Value 0x1F indicates that the corresponding component is unused.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Command Sets ====&lt;br /&gt;
&lt;br /&gt;
===== glDrawElements() =====&lt;br /&gt;
See [[GPU_GL_Arrays|GPU GL Arrays]].&lt;br /&gt;
&lt;br /&gt;
===== glClear() / glClearColor() =====&lt;br /&gt;
The GPU does not have dedicated commands for clearing the color buffer, therefore applications implement color buffer clearing by rendering a quad. Applications normally store this vertex and color [[GPU_GL_Arrays|array]] in the GSP application heap.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0081 =====&lt;br /&gt;
This sets current texture info, see [[GPU Textures|GPU textures]].&lt;br /&gt;
&lt;br /&gt;
===== Command 0x006F =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x006F&lt;br /&gt;
| Typically only bit8-10 are used.&lt;br /&gt;
| Bit8 enables texture coordinate output for texture unit 0, bit9 enables texcoords for texture unit 1, and bit2 enables texcoords for texture unit 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0080 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0080&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x11000 | val&amp;lt;/nowiki&amp;gt;, where only bits 2-0 are used in val.&lt;br /&gt;
| bit0-2 enables/disables texture units 0-2 respectively&lt;br /&gt;
|}&lt;br /&gt;
Note that bit0-2 in this command only enable texture processing. For texturing to work fully, the corresponding texture coordinate outputs must be enabled as well via command 0x006F.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x00C0 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;SlotCmdID&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;SlotCmdID + 4&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is used for glTexEnv(), for the slot indicated by the command id. There&#039;s a total of 6 slots, where each slot corresponds to the following u16 command ids: 0xC0, 0xC8, 0xD0, 0xD8, 0xF0, 0xF8.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x00E0 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x00E0&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;5 | val&amp;lt;&amp;lt;16&amp;lt;/nowiki&amp;gt;, where val is 0 or 1.&lt;br /&gt;
| Val0 = enable, val1 = disable.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x00E1&lt;br /&gt;
| &lt;br /&gt;
| This specifies a color.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is usually used immediately after command set glDrawElements(). This is used to specify a color used for blending?&lt;br /&gt;
&lt;br /&gt;
===== Command 0x00E6 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x00E6&lt;br /&gt;
| Value 0&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x00E8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is usually the last command set used for rendering a mesh, when command set 0x00E0 was used. This command set is used immediately after command set 0x00E0.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0100 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0100&lt;br /&gt;
| Value 0x00E40100&lt;br /&gt;
| Controls color compositing&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0101&lt;br /&gt;
| 0x01010000 when disabled&lt;br /&gt;
| Alphablending equations and factors&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0103&lt;br /&gt;
| This is set to zero when the command 0x0101 parameter is value 0x01010000.&lt;br /&gt;
| Constant color for alphablending&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is fragment related?&lt;br /&gt;
&lt;br /&gt;
===== Command 0x004D =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x004D&lt;br /&gt;
| &lt;br /&gt;
| glDepthRange()&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x006D&lt;br /&gt;
| 0 = unknown, 1 = unknown.&lt;br /&gt;
| Value zero causes the mesh to not be rendered.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0041 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0041&lt;br /&gt;
| float&lt;br /&gt;
| This corresponds to the framebuffer width.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0043&lt;br /&gt;
| float&lt;br /&gt;
| This parameter value is calculated the same way as the command 0x0041 parameter, except the framebuffer height is used instead.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0042&lt;br /&gt;
| float&lt;br /&gt;
| This corresponds to the framebuffer width.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0x0044&lt;br /&gt;
| float&lt;br /&gt;
| This parameter value value is calculated the same way as the command 0x0042 parameter, except the framebuffer height is used instead.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 0x0068&lt;br /&gt;
| u32&lt;br /&gt;
| This sets the X/Y coordinates used for glViewport().&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command set initializes the projection matrix. This command set is used twice when beginning rendering for each screen. The framebuffer width used here for the main screen is 240, however this is 480 with stereoscopy enabled for the second time this command set is used.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0111 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0111&lt;br /&gt;
| Value 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0110&lt;br /&gt;
| Value 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0117&lt;br /&gt;
| Bits15-0 = unk, 31-16 = unk.&lt;br /&gt;
| Unknown, normally the input parameter is value 0x2.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0x011D&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| This initializes the framebuffer address used for rendering, this framebuffer is used for the input framebuffer with [[GSP_Shared_Memory|GX command]] 3 and 4. This command is used immediately after command 0x0117.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 0x0116&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 0x011C&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| Unknown, normally this address is located in VRAM.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 0x011E&lt;br /&gt;
| u32, 0x01000000|(((h-1)&amp;amp;0xFFF)&amp;lt;&amp;lt;12)|(w&amp;amp;0xFFF)&lt;br /&gt;
| This sets the width and height for the framebuffer used for rendering. Therefore this is glViewport(), x/y are specified by command 0x0068.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 0x006E&lt;br /&gt;
| Same input parameter value as command 0x011E.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command set is normally used after the two 0x0041 command sets.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0107 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0107&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0126&lt;br /&gt;
| type&amp;lt;&amp;lt;24&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command set is used for disabling the alpha-blending info set by command set 0x0107? The GL AlphaFunction used here is normally GL_ALWAYS.&lt;br /&gt;
&lt;br /&gt;
=== Parameter format for command 0x0107 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0 = disable GL_DEPTH_TEST, 1 = enable GL_DEPTH_TEST&lt;br /&gt;
|-&lt;br /&gt;
| 3-1&lt;br /&gt;
| Unused?&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| Test function&lt;br /&gt;
|-&lt;br /&gt;
| 11-8&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 31-13&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Alpha function values ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL AlphaFunction&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_NEVER&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_ALWAYS&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_EQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_NOTEQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_LESS&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| GL_LEQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| GL_GREATER&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| GL_GEQUAL&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alpha types for command 0x0126 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Type&lt;br /&gt;
!  GL AlphaFunction&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_NEVER&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_ALWAYS&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_GREATER/GL_GEQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| The remaining GL alpha functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0104 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0 = disable GL_ALPHA_TEST, 1 = enable GL_ALPHA_TEST&lt;br /&gt;
|-&lt;br /&gt;
| 3-1&lt;br /&gt;
| Unused?&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| Alpha function&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| u8 ref, range is 0-255&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Unused?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is glAlphaFunc().&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x011E ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 11-0&lt;br /&gt;
| Framebuffer/viewport width&lt;br /&gt;
|-&lt;br /&gt;
| 23-12&lt;br /&gt;
| Framebuffer/viewport height - 1&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| Must be set&lt;br /&gt;
|-&lt;br /&gt;
| 31-25&lt;br /&gt;
| Unused?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This specifies the width/height for glViewport(). Normally the framebuffer width and height is set to the same [[GPU|dimensions]] used with GX [[GSP_Shared_Memory|command]] 3 and 4.&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0068 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| X&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This specifies the X/Y coordinates for glViewport().&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x00C0 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Value 0xFFF0FFF / 0x0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Value 0x0&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Value 0x0&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Value 0xFFFFFFFF&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Value 0x0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This individual command is used instead of the 0x80XF00C0 command set when none of the associated rendering parameters for this slot are set.&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x00C0 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Param0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Param1&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Param2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See command set 0x80XF00C0.&lt;br /&gt;
&lt;br /&gt;
==== Param0 format for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 3-0&lt;br /&gt;
| See below values.(Field0 index0)&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| See below values.(Field0 index1)&lt;br /&gt;
|-&lt;br /&gt;
| 11-8&lt;br /&gt;
| See below values.(Field0 index2)&lt;br /&gt;
|-&lt;br /&gt;
| 15-12&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| See below values.(Field1 index0)&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| See below values.(Field1 index1)&lt;br /&gt;
|-&lt;br /&gt;
| 27-24&lt;br /&gt;
| See below values.(Field1 index2)&lt;br /&gt;
|-&lt;br /&gt;
| 31-28&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param0 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_PRIMARY_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_TEXTURE0&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_TEXTURE1&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_TEXTURE2&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_TEXTURE3&lt;br /&gt;
|-&lt;br /&gt;
| 0xC-0x7&lt;br /&gt;
| GL_PRIMARY_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0xD&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0xE&lt;br /&gt;
| GL_CONSTANT&lt;br /&gt;
|-&lt;br /&gt;
| 0xF&lt;br /&gt;
| GL_PREVIOUS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param1 format for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 3-0&lt;br /&gt;
| See below values for field0.(Index0)&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| See below values for field0.(Index1)&lt;br /&gt;
|-&lt;br /&gt;
| 11-8&lt;br /&gt;
| See below values for field0.(Index2)&lt;br /&gt;
|-&lt;br /&gt;
| 15-12&lt;br /&gt;
| See below values for field1.(Index0)&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| See below values for field1.(Index1)&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| See below values for field1.(Index2)&lt;br /&gt;
|-&lt;br /&gt;
| 31-24&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This specifies the pname for glTexEnv().&lt;br /&gt;
&lt;br /&gt;
==== Param1 field0 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_ONE_MINUS_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_ONE_MINUS_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_SRC0_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| GL_SRC1_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x9&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0xA&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0xB&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| GL_SRC2_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0xD&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param1 field1 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_ONE_MINUS_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_SRC0_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_SRC1_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_SRC2_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param2 format for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| See below field0 values.&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| See below field1 values.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is used to specify the param for glTexEnv(..., ..., param).&lt;br /&gt;
&lt;br /&gt;
==== Param2 field0 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_REPLACE&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_MODULATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_ADD&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_ADD_SIGNED&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_INTERPOLATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_DOT3_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_DOT3_RGBA&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x9&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param2 field1 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_REPLACE&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_MODULATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_ADD&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_ADD_SIGNED&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_INTERPOLATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_REPLACE&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_DOT3_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x9&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x00C4 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| Valid values: 0=unknown, 1=unknown, 2=unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Same format as bits15-0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See command set 0x80XF00C0.&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x00E1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 7-0&lt;br /&gt;
| Red component&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| Green component&lt;br /&gt;
|-&lt;br /&gt;
| 23-16&lt;br /&gt;
| Blue component&lt;br /&gt;
|-&lt;br /&gt;
| 31-24&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0100 ===&lt;br /&gt;
This command controls color compositing. It is typically used right after commands 0x0101 or 0x0102 to select the appropriate blending mode.&lt;br /&gt;
&lt;br /&gt;
Alphablending and color logic op can&#039;t be used together. Attempting to issue commands 0x0101 and 0x0102 at the same time can freeze the GPU.&lt;br /&gt;
&lt;br /&gt;
For blending to work correctly, color buffer reading needs to be enabled (see command set 0x0112). Otherwise zero values will be used as destination color/alpha.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Weird mode (see below)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| When set, nothing is drawn to the color buffer. It is unknown if this also affects the depth and stencil buffers. This bit can cause a noisy picture when used with bit 0.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Selects blending mode. 0 = color logic op, 1 = alphablending&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| Unknown, typically set to 0xE4. No observed effect when changing this.&lt;br /&gt;
|-&lt;br /&gt;
| 25-24&lt;br /&gt;
| 0 = normal, 1-3 = apply dithering (3 = 0% source)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When &amp;quot;weird mode&amp;quot; is enabled, the source color/alpha values are ignored. Instead, each 16-bit value in the destination color buffer is converted according to its bits 14-8, as follows:&lt;br /&gt;
 * if bits 14-8 are between 0x00 and 0x03, the value is replaced with 0x0000&lt;br /&gt;
 * if bits 14-8 are between 0x7D and 0x7F, the value is replaced with 0x7FFF&lt;br /&gt;
 * in all other cases, the value is left unchanged&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0101 ===&lt;br /&gt;
This command controls alphablending. To disable alphablending, the value is set to 0x01010000.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 7-0&lt;br /&gt;
| Color blend equation&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| Alpha blend equation&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| Color source factor&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| Color destination factor&lt;br /&gt;
|-&lt;br /&gt;
| 27-24&lt;br /&gt;
| Alpha source factor&lt;br /&gt;
|-&lt;br /&gt;
| 31-28&lt;br /&gt;
| Alpha destination factor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Blend equation values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_FUNC_ADD&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_FUNC_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_FUNC_REVERSE_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_MIN&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_MAX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Source/destination factor values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_ZERO&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_ONE&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_ONE_MINUS_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_DST_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| GL_ONE_MINUS_DST_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| GL_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| GL_ONE_MINUS_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| GL_DST_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| GL_ONE_MINUS_DST_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| GL_CONSTANT_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| GL_ONE_MINUS_CONSTANT_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| GL_CONSTANT_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| GL_ONE_MINUS_CONSTANT_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| GL_SRC_ALPHA_SATURATE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0102 ===&lt;br /&gt;
This command controls color logic op.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 3-0&lt;br /&gt;
| Logic operation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Logic operation values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_CLEAR&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_AND&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_AND_REVERSE&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_COPY&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_SET&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| GL_COPY_INVERTED&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| GL_NOOP&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| GL_INVERT&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| GL_NAND&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| GL_OR&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| GL_NOR&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| GL_XOR&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| GL_EQUIV&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| GL_AND_INVERTED&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| GL_OR_REVERSE&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| GL_OR_INVERTED&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0105 ===&lt;br /&gt;
This command controls stencil testing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Enable stencil test&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| Stencil test function (values same as for alpha and depth tests)&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| Replacement value, used as specified by command 0x0106&lt;br /&gt;
|-&lt;br /&gt;
| 23-16&lt;br /&gt;
| Reference value for the stencil test. Note that the test does &amp;quot;reference FUNC value&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| 31-24&lt;br /&gt;
| Mask for the stencil test.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0106 ===&lt;br /&gt;
This command controls stencil buffer replacement.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 2-0&lt;br /&gt;
| Action when the stencil test fails&lt;br /&gt;
|-&lt;br /&gt;
| 6-4&lt;br /&gt;
| Action when the stencil test passes but the depth test fails&lt;br /&gt;
|-&lt;br /&gt;
| 10-8&lt;br /&gt;
| Action when both stencil test and depth test pass&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Action values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Final stencil value&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| destination&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| destination &amp;amp; ~source&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| same as 1&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| same as 0&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Weird operation. TODO: find out what it is exactly.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| destination ^ source&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Another weird operation.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| same as 4&lt;br /&gt;
|}&lt;br /&gt;
&#039;destination&#039; is the value present in the stencil buffer, &#039;source&#039; is the replacement value specified in command 0x0105.&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x004D ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float far&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float near&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is glDepthRange().&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x00E8 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x7D-0x00&lt;br /&gt;
| Usually value 0x00FFE000.&lt;br /&gt;
|-&lt;br /&gt;
| 0x7E&lt;br /&gt;
| Usually value 0x00FFFEE6?&lt;br /&gt;
|-&lt;br /&gt;
| 0x7F&lt;br /&gt;
| Usually value 0x00DCD919?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x0112 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Setting bits 3-0 to a nonzero value allows the GPU to read from the color buffer.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0 = unknown, 0xF = unknown. Only bits 3-0 are used.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0 = unknown, 0x2 = unknown. Only bits 1-0 are used.(Values 0x1-0x3 all have the same effect)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0x0 = unknown, 0x2 = unknown. Only bits 1-0 are used.(Values 0x1-0x3 all have the same effect)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entries for command 0x02C1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float, the GPU handles this as the 4th word.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float, the GPU handles this as the 3rd word.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| float, the GPU handles this as the 2nd word.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| float, the GPU handles this as the 1st word.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The below entry structure info is in the raw order used for the command, not the order used by the GPU.&lt;br /&gt;
&lt;br /&gt;
==== Color Entry ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float Red component&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float Blue component&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| float Green component&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| float Alpha&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lighting Color Entry ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float Alpha&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float Blue component&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| float Green component&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| float Red component&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Types for command 0x02C0 ===&lt;br /&gt;
&lt;br /&gt;
The 0x02C0/0x02C1 is actually used as a generic way to set uniforms, regardless of what they represent. 0x02C0&#039;s parameter represents the ID of the destination GPU register (0x0 is c0, 0x1 is c1 etc). As such, the meaning of the data being sent over is entirely dependant on the shader currently in use.&lt;br /&gt;
The values below may be &amp;quot;default&amp;quot; values used by Nintendo&#039;s openGL implementation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Entries per chunk&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00&lt;br /&gt;
| 4&lt;br /&gt;
| This specifies 16-floats for a 4x4 matrix, used for glLoadMatrix() for the projection matrix.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04&lt;br /&gt;
| 4&lt;br /&gt;
| This specifies a 4x4 matrix, used for glLoadMatrix() for the model-view matrix. This is usually an identity matrix.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08&lt;br /&gt;
| 2&lt;br /&gt;
| Sets the color.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0A&lt;br /&gt;
| 4&lt;br /&gt;
| Specifies a 4x4 matrix, used for glLoadMatrix() for the texture matrix.(Index0)&lt;br /&gt;
|-&lt;br /&gt;
| 0x0E&lt;br /&gt;
| 3&lt;br /&gt;
| Specifies a 4x3 texture matrix.(Index1)&lt;br /&gt;
|-&lt;br /&gt;
| 0x11&lt;br /&gt;
| 3&lt;br /&gt;
| Specifies a 4x3 texture matrix.(Index2)&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| &amp;lt;=30&lt;br /&gt;
| Used to specify a 4xN matrix, where N is the total command 0x02C1 entries. This is glMultMatrix() for the model-view matrix, except the input matrix is 4xN instead of 4x4.&lt;br /&gt;
|-&lt;br /&gt;
| 0x4C&lt;br /&gt;
| 4&lt;br /&gt;
| This specifies a 4x4 float matrix.&lt;br /&gt;
|-&lt;br /&gt;
| 0x50, 0x53, and 0x56&lt;br /&gt;
| 1&lt;br /&gt;
| This specifies the GL_LIGHT0-2 color for GL_AMBIENT?&lt;br /&gt;
|-&lt;br /&gt;
| 0x51, 0x54, and 0x57&lt;br /&gt;
| 1&lt;br /&gt;
| This specifies the GL_LIGHT0-2 color for GL_DIFFUSE?&lt;br /&gt;
|-&lt;br /&gt;
| 0x52, 0x55, and 0x58&lt;br /&gt;
| 1&lt;br /&gt;
| This specifies the GL_LIGHT0-2 color for GL_SPECULAR?&lt;br /&gt;
|-&lt;br /&gt;
| 0x59&lt;br /&gt;
| 1&lt;br /&gt;
| Unknown, the entry data is floats converted from s32s. Usually each entry word is zeros.&lt;br /&gt;
|-&lt;br /&gt;
| 0x5A&lt;br /&gt;
| 2&lt;br /&gt;
| Color related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x5C&lt;br /&gt;
| 1&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The matrices for types 0x00 and 0x04 use row-major order, instead of column-major order.&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=GPU/Commands&amp;diff=10309</id>
		<title>GPU/Commands</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=GPU/Commands&amp;diff=10309"/>
		<updated>2014-10-24T19:01:11Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: /* Parameter value format for command 0x0106 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes the structure of the buffer submitted via the registers at [[GPU|0x1EF018E0]] (or equivalently via [[GSP_Shared_Memory|GX command]] 1). This buffer is used for GPU commands including functionality equivalent to OpenGL commands.&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
Each command is at least 8 bytes wide. The first word is the command parameter and the second word constitutes the command header. Optionally, more parameter words may follow (potentially including a padding word to align commands to multiples of 8 bytes).&lt;br /&gt;
&lt;br /&gt;
In the simplest case, a command is exactly 8 bytes wide. You can think of such a command as writing the parameter word to an internal register (the index of which is given in the command header). The more general case where more than one parameter word is given is equivalent to multiple simple commands (one for each parameter word). If consecutive writing mode is enabled in the command header, the current command index will be incremented after each parameter write. Otherwise, the parameters will be consecutively written to the same register.&lt;br /&gt;
&lt;br /&gt;
For example, the sequence &amp;quot;0xAAAAAAAA 0x802F011C 0xBBBBBBBB 0xCCCCCCCC&amp;quot; is equivalent to a call to commands 0xF011C with parameter 0xAAAAAAAA, 0xF011D with parameter 0xBBBBBBBB and 0xF011E with parameter 0xCCCCCCCC. If consecutive writing mode were disabled, the command would be equivalent to three consecutive calls to 0xF011C (once with parameter 0xAAAAAAAA, once with 0xBBBBBBBB, and finally with 0xCCCCCCCC).&lt;br /&gt;
&lt;br /&gt;
Invalid GPU command parameters including NaN floats can cause the GPU to hang, which then causes the GSP module to hang as well.&lt;br /&gt;
&lt;br /&gt;
=== Command Header ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| Command ID&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| Parameter mask&lt;br /&gt;
|-&lt;br /&gt;
| 30-20&lt;br /&gt;
| Number of extra parameters (may be zero)&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Consecutive writing mode&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter masking ===&lt;br /&gt;
&lt;br /&gt;
Using a value other than 0xF, parts of a word in internal GPU memory can be updated without touching the other bits of it. For example, setting bit 16 to zero indicates that the least significant byte of the parameter will not be overwritten, setting bit 17 to zero indicates that the parameter&#039;s second LSB will not be overwritten, etc. This means that for instance commands 0x00010107 and 0x00020107 refer to the same thing but write different parts of the parameter.&lt;br /&gt;
&lt;br /&gt;
=== Command IDs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x0010&lt;br /&gt;
| Value is 0x12345678&lt;br /&gt;
| This command is always the last command in the buffer.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0110&lt;br /&gt;
| Value 0x1&lt;br /&gt;
| This command is immediately before command 0x0010, this is also used elsewhere for beginning rendering of mesh(es) as well.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0111&lt;br /&gt;
| Value 0x1&lt;br /&gt;
| This command is immediately before command 0x0110, however command 0x0110 doesn&#039;t always follow this command.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0040&lt;br /&gt;
| u32, valid values are 0x1 and 0x2, values 0x0 and 0x3 have the same effect as value 0x2. Only bits 1-0 are used.&lt;br /&gt;
| Value 2 = GL_FRONT/GL_CW or GL_BACK/GL_CCW. Value 1 = GL_FRONT/GL_CCW or GL_BACK/GL_CW.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0041&lt;br /&gt;
| float24&lt;br /&gt;
| VIEWPORT_WIDTH. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0042&lt;br /&gt;
| float32&lt;br /&gt;
| VIEWPORT_WIDTH_INV. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0043&lt;br /&gt;
| float24&lt;br /&gt;
| VIEWPORT_HEIGHT. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0044&lt;br /&gt;
| float32&lt;br /&gt;
| VIEWPORT_HEIGHT_INV. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x004D&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x004D.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0068&lt;br /&gt;
| u32&lt;br /&gt;
| VIEWPORT Y/X. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x006D&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x004D.&lt;br /&gt;
|-&lt;br /&gt;
| 0x006E&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x006F&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x006F.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0080&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0080.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0081&lt;br /&gt;
| &lt;br /&gt;
| This is used to set the current texture info used for rendering, see command set [[GPU_Textures|0x0081]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x008E&lt;br /&gt;
| u32 color type&lt;br /&gt;
| This command sets the texture color type, see command set [[GPU_Textures|0x0081]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0091&lt;br /&gt;
| &lt;br /&gt;
| This sets current texture info, see command [[GPU_Textures|0x0091]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0099&lt;br /&gt;
| &lt;br /&gt;
| This sets current texture info, see command [[GPU_Textures|0x0099]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C3&lt;br /&gt;
| val&amp;lt;&amp;lt;24&lt;br /&gt;
| Val is usually 0xFF or 0x00, however 0x00-0xFF is valid as well. This is alpha-blending related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x00CB&lt;br /&gt;
| val&amp;lt;&amp;lt;24&lt;br /&gt;
| Val is usually 0xFF or 0x00, however 0x00-0xFF is valid as well. This is alpha-blending related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C4&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00CC&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D4&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00DC&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F4&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00FC&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E0&lt;br /&gt;
| Normally value zero.&lt;br /&gt;
| Unknown, fragment related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00E0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E1&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00E0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E6&lt;br /&gt;
| Value zero&lt;br /&gt;
| See command set 0x00E6.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00E6.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0100&lt;br /&gt;
| u32, value is 0x00E40100&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0100&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x00E40000 | val&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0101&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0102&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0103&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0104&lt;br /&gt;
| u32&lt;br /&gt;
| glAlphaFunc()&lt;br /&gt;
|-&lt;br /&gt;
| 0x0105&lt;br /&gt;
| u32&lt;br /&gt;
| Stencil test settings&lt;br /&gt;
|-&lt;br /&gt;
| 0x0106&lt;br /&gt;
| u32&lt;br /&gt;
| Stencil replacement operators&lt;br /&gt;
|-&lt;br /&gt;
| 0x0107&lt;br /&gt;
| &lt;br /&gt;
| See command set command 0x0107.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0116&lt;br /&gt;
| u32&lt;br /&gt;
| DEPTHBUFFER FORMAT. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0117&lt;br /&gt;
| u32&lt;br /&gt;
| COLORBUFFER FORMAT/PIXEL. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x011C&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| DEPTHBUFFER ADDRESS. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x011D&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| COLORBUFFER ADDRESS. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x011E&lt;br /&gt;
| u32&lt;br /&gt;
| COLORBUFFER HEIGHT/WIDTH. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0112&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x0200&lt;br /&gt;
| &lt;br /&gt;
| See command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0126&lt;br /&gt;
| &lt;br /&gt;
| See command set command 0x0107.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0227&lt;br /&gt;
| u32&lt;br /&gt;
| This specifies the address of an array containing vertex array indices, and the data-type of the indices, used for rendering primitives. See command set [[GPU_GL_Arrays|glDrawElements()]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0228&lt;br /&gt;
| u32 total elements in the array to use for rendering.&lt;br /&gt;
| See command set [[GPU_GL_Arrays|glDrawElements()]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0232&lt;br /&gt;
| &lt;br /&gt;
| See command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x025E&lt;br /&gt;
| u32, val&amp;lt;&amp;lt;8.&lt;br /&gt;
| This sets the GL rendering mode, see command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x02B0&lt;br /&gt;
| u32, value is &amp;lt;nowiki&amp;gt;0x7FFF0000 | val&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
| Texture related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x02BB&lt;br /&gt;
| &lt;br /&gt;
| See command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x02BA&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x7FFF0000 | entrypoint offset&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Sets the entrypoint offset for the shader program&lt;br /&gt;
|-&lt;br /&gt;
| 0x02C0&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x80000000 | Type&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| This is used immediately before command 0xXXXF02C1. This type field controls the command parameter buffer type. This command can also be used to send over (float24 only ?) data directly, without using 0xXXXF02C1. In that case, the first parameter is still Type but with bit 31 not set; the actual data follows.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02C1&lt;br /&gt;
| First word in the first entry&lt;br /&gt;
| A list of entries follow this command.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02CB&lt;br /&gt;
| Value 0x0 ?&lt;br /&gt;
| This is used immediately before command 0xXXXF02CC. It is used to indicate that shader program data will follow.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02CC&lt;br /&gt;
| First word of shader program data chunk.&lt;br /&gt;
| This command is used to transfer shader program data (as the parameter data). It can be called multiple times in a row if the shader program is too big to fit into a single call.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02BF&lt;br /&gt;
| Value 0x1 ?&lt;br /&gt;
| This is used immediately after a set of command 0xXXXF02CC. It is used to indicate that shader program data transfer is complete.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02D5&lt;br /&gt;
| Value 0x0 ?&lt;br /&gt;
| This is used immediately before command 0xXXXF02d6.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02D6&lt;br /&gt;
| First entry.&lt;br /&gt;
| This is used to send over the shader program operand descriptor table.&lt;br /&gt;
|-&lt;br /&gt;
| 0x004F&lt;br /&gt;
| Number of shader output attributes&lt;br /&gt;
| Sets number of shader output attributes&lt;br /&gt;
|-&lt;br /&gt;
| 0x0050&lt;br /&gt;
| First entry&lt;br /&gt;
| This command is used to setup shader output registers. The n-th word-long entry is a map of the (n*2)-th output register&#039;s components. Each byte of each entry corresponds to where a component is mapped. Value 0x1F indicates that the corresponding component is unused.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Command Sets ====&lt;br /&gt;
&lt;br /&gt;
===== glDrawElements() =====&lt;br /&gt;
See [[GPU_GL_Arrays|GPU GL Arrays]].&lt;br /&gt;
&lt;br /&gt;
===== glClear() / glClearColor() =====&lt;br /&gt;
The GPU does not have dedicated commands for clearing the color buffer, therefore applications implement color buffer clearing by rendering a quad. Applications normally store this vertex and color [[GPU_GL_Arrays|array]] in the GSP application heap.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0081 =====&lt;br /&gt;
This sets current texture info, see [[GPU Textures|GPU textures]].&lt;br /&gt;
&lt;br /&gt;
===== Command 0x006F =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x006F&lt;br /&gt;
| Typically only bit8-10 are used.&lt;br /&gt;
| Bit8 enables texture coordinate output for texture unit 0, bit9 enables texcoords for texture unit 1, and bit2 enables texcoords for texture unit 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0080 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0080&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x11000 | val&amp;lt;/nowiki&amp;gt;, where only bits 2-0 are used in val.&lt;br /&gt;
| bit0-2 enables/disables texture units 0-2 respectively&lt;br /&gt;
|}&lt;br /&gt;
Note that bit0-2 in this command only enable texture processing. For texturing to work fully, the corresponding texture coordinate outputs must be enabled as well via command 0x006F.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x00C0 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;SlotCmdID&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;SlotCmdID + 4&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is used for glTexEnv(), for the slot indicated by the command id. There&#039;s a total of 6 slots, where each slot corresponds to the following u16 command ids: 0xC0, 0xC8, 0xD0, 0xD8, 0xF0, 0xF8.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x00E0 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x00E0&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;5 | val&amp;lt;&amp;lt;16&amp;lt;/nowiki&amp;gt;, where val is 0 or 1.&lt;br /&gt;
| Val0 = enable, val1 = disable.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x00E1&lt;br /&gt;
| &lt;br /&gt;
| This specifies a color.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is usually used immediately after command set glDrawElements(). This is used to specify a color used for blending?&lt;br /&gt;
&lt;br /&gt;
===== Command 0x00E6 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x00E6&lt;br /&gt;
| Value 0&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x00E8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is usually the last command set used for rendering a mesh, when command set 0x00E0 was used. This command set is used immediately after command set 0x00E0.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0100 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0100&lt;br /&gt;
| Value 0x00E40100&lt;br /&gt;
| Controls color compositing&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0101&lt;br /&gt;
| 0x01010000 when disabled&lt;br /&gt;
| Alphablending equations and factors&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0103&lt;br /&gt;
| This is set to zero when the command 0x0101 parameter is value 0x01010000.&lt;br /&gt;
| Constant color for alphablending&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is fragment related?&lt;br /&gt;
&lt;br /&gt;
===== Command 0x004D =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x004D&lt;br /&gt;
| &lt;br /&gt;
| glDepthRange()&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x006D&lt;br /&gt;
| 0 = unknown, 1 = unknown.&lt;br /&gt;
| Value zero causes the mesh to not be rendered.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0041 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0041&lt;br /&gt;
| float&lt;br /&gt;
| This corresponds to the framebuffer width.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0043&lt;br /&gt;
| float&lt;br /&gt;
| This parameter value is calculated the same way as the command 0x0041 parameter, except the framebuffer height is used instead.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0042&lt;br /&gt;
| float&lt;br /&gt;
| This corresponds to the framebuffer width.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0x0044&lt;br /&gt;
| float&lt;br /&gt;
| This parameter value value is calculated the same way as the command 0x0042 parameter, except the framebuffer height is used instead.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 0x0068&lt;br /&gt;
| u32&lt;br /&gt;
| This sets the X/Y coordinates used for glViewport().&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command set initializes the projection matrix. This command set is used twice when beginning rendering for each screen. The framebuffer width used here for the main screen is 240, however this is 480 with stereoscopy enabled for the second time this command set is used.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0111 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0111&lt;br /&gt;
| Value 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0110&lt;br /&gt;
| Value 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0117&lt;br /&gt;
| Bits15-0 = unk, 31-16 = unk.&lt;br /&gt;
| Unknown, normally the input parameter is value 0x2.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0x011D&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| This initializes the framebuffer address used for rendering, this framebuffer is used for the input framebuffer with [[GSP_Shared_Memory|GX command]] 3 and 4. This command is used immediately after command 0x0117.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 0x0116&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 0x011C&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| Unknown, normally this address is located in VRAM.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 0x011E&lt;br /&gt;
| u32, 0x01000000|(((h-1)&amp;amp;0xFFF)&amp;lt;&amp;lt;12)|(w&amp;amp;0xFFF)&lt;br /&gt;
| This sets the width and height for the framebuffer used for rendering. Therefore this is glViewport(), x/y are specified by command 0x0068.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 0x006E&lt;br /&gt;
| Same input parameter value as command 0x011E.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command set is normally used after the two 0x0041 command sets.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0107 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0107&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0126&lt;br /&gt;
| type&amp;lt;&amp;lt;24&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command set is used for disabling the alpha-blending info set by command set 0x0107? The GL AlphaFunction used here is normally GL_ALWAYS.&lt;br /&gt;
&lt;br /&gt;
=== Parameter format for command 0x0107 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0 = disable GL_DEPTH_TEST, 1 = enable GL_DEPTH_TEST&lt;br /&gt;
|-&lt;br /&gt;
| 3-1&lt;br /&gt;
| Unused?&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| Test function&lt;br /&gt;
|-&lt;br /&gt;
| 11-8&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 31-13&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Alpha function values ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL AlphaFunction&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_NEVER&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_ALWAYS&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_EQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_NOTEQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_LESS&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| GL_LEQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| GL_GREATER&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| GL_GEQUAL&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alpha types for command 0x0126 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Type&lt;br /&gt;
!  GL AlphaFunction&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_NEVER&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_ALWAYS&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_GREATER/GL_GEQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| The remaining GL alpha functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0104 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0 = disable GL_ALPHA_TEST, 1 = enable GL_ALPHA_TEST&lt;br /&gt;
|-&lt;br /&gt;
| 3-1&lt;br /&gt;
| Unused?&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| Alpha function&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| u8 ref, range is 0-255&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Unused?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is glAlphaFunc().&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x011E ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 11-0&lt;br /&gt;
| Framebuffer/viewport width&lt;br /&gt;
|-&lt;br /&gt;
| 23-12&lt;br /&gt;
| Framebuffer/viewport height - 1&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| Must be set&lt;br /&gt;
|-&lt;br /&gt;
| 31-25&lt;br /&gt;
| Unused?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This specifies the width/height for glViewport(). Normally the framebuffer width and height is set to the same [[GPU|dimensions]] used with GX [[GSP_Shared_Memory|command]] 3 and 4.&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0068 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| X&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This specifies the X/Y coordinates for glViewport().&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x00C0 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Value 0xFFF0FFF / 0x0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Value 0x0&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Value 0x0&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Value 0xFFFFFFFF&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Value 0x0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This individual command is used instead of the 0x80XF00C0 command set when none of the associated rendering parameters for this slot are set.&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x00C0 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Param0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Param1&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Param2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See command set 0x80XF00C0.&lt;br /&gt;
&lt;br /&gt;
==== Param0 format for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 3-0&lt;br /&gt;
| See below values.(Field0 index0)&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| See below values.(Field0 index1)&lt;br /&gt;
|-&lt;br /&gt;
| 11-8&lt;br /&gt;
| See below values.(Field0 index2)&lt;br /&gt;
|-&lt;br /&gt;
| 15-12&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| See below values.(Field1 index0)&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| See below values.(Field1 index1)&lt;br /&gt;
|-&lt;br /&gt;
| 27-24&lt;br /&gt;
| See below values.(Field1 index2)&lt;br /&gt;
|-&lt;br /&gt;
| 31-28&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param0 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_PRIMARY_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_TEXTURE0&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_TEXTURE1&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_TEXTURE2&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_TEXTURE3&lt;br /&gt;
|-&lt;br /&gt;
| 0xC-0x7&lt;br /&gt;
| GL_PRIMARY_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0xD&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0xE&lt;br /&gt;
| GL_CONSTANT&lt;br /&gt;
|-&lt;br /&gt;
| 0xF&lt;br /&gt;
| GL_PREVIOUS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param1 format for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 3-0&lt;br /&gt;
| See below values for field0.(Index0)&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| See below values for field0.(Index1)&lt;br /&gt;
|-&lt;br /&gt;
| 11-8&lt;br /&gt;
| See below values for field0.(Index2)&lt;br /&gt;
|-&lt;br /&gt;
| 15-12&lt;br /&gt;
| See below values for field1.(Index0)&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| See below values for field1.(Index1)&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| See below values for field1.(Index2)&lt;br /&gt;
|-&lt;br /&gt;
| 31-24&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This specifies the pname for glTexEnv().&lt;br /&gt;
&lt;br /&gt;
==== Param1 field0 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_ONE_MINUS_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_ONE_MINUS_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_SRC0_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| GL_SRC1_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x9&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0xA&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0xB&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| GL_SRC2_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0xD&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param1 field1 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_ONE_MINUS_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_SRC0_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_SRC1_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_SRC2_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param2 format for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| See below field0 values.&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| See below field1 values.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is used to specify the param for glTexEnv(..., ..., param).&lt;br /&gt;
&lt;br /&gt;
==== Param2 field0 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_REPLACE&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_MODULATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_ADD&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_ADD_SIGNED&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_INTERPOLATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_DOT3_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_DOT3_RGBA&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x9&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param2 field1 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_REPLACE&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_MODULATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_ADD&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_ADD_SIGNED&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_INTERPOLATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_REPLACE&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_DOT3_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x9&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x00C4 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| Valid values: 0=unknown, 1=unknown, 2=unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Same format as bits15-0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See command set 0x80XF00C0.&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x00E1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 7-0&lt;br /&gt;
| Red component&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| Green component&lt;br /&gt;
|-&lt;br /&gt;
| 23-16&lt;br /&gt;
| Blue component&lt;br /&gt;
|-&lt;br /&gt;
| 31-24&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0100 ===&lt;br /&gt;
This command controls color compositing. It is typically used right after commands 0x0101 or 0x0102 to select the appropriate blending mode.&lt;br /&gt;
&lt;br /&gt;
Alphablending and color logic op can&#039;t be used together. Attempting to issue commands 0x0101 and 0x0102 at the same time can freeze the GPU.&lt;br /&gt;
&lt;br /&gt;
For blending to work correctly, color buffer reading needs to be enabled (see command set 0x0112). Otherwise zero values will be used as destination color/alpha.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Weird mode (see below)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| When set, nothing is drawn to the color buffer. It is unknown if this also affects the depth and stencil buffers. This bit can cause a noisy picture when used with bit 0.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Selects blending mode. 0 = color logic op, 1 = alphablending&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| Unknown, typically set to 0xE4. No observed effect when changing this.&lt;br /&gt;
|-&lt;br /&gt;
| 25-24&lt;br /&gt;
| 0 = normal, 1-3 = apply dithering (3 = 0% source)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When &amp;quot;weird mode&amp;quot; is enabled, the source color/alpha values are ignored. Instead, each 16-bit value in the destination color buffer is converted according to its bits 14-8, as follows:&lt;br /&gt;
 * if bits 14-8 are between 0x00 and 0x03, the value is replaced with 0x0000&lt;br /&gt;
 * if bits 14-8 are between 0x7D and 0x7F, the value is replaced with 0x7FFF&lt;br /&gt;
 * in all other cases, the value is left unchanged&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0101 ===&lt;br /&gt;
This command controls alphablending. To disable alphablending, the value is set to 0x01010000.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 7-0&lt;br /&gt;
| Color blend equation&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| Alpha blend equation&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| Color source factor&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| Color destination factor&lt;br /&gt;
|-&lt;br /&gt;
| 27-24&lt;br /&gt;
| Alpha source factor&lt;br /&gt;
|-&lt;br /&gt;
| 31-28&lt;br /&gt;
| Alpha destination factor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Blend equation values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_FUNC_ADD&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_FUNC_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_FUNC_REVERSE_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_MIN&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_MAX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Source/destination factor values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_ZERO&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_ONE&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_ONE_MINUS_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_DST_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| GL_ONE_MINUS_DST_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| GL_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| GL_ONE_MINUS_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| GL_DST_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| GL_ONE_MINUS_DST_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| GL_CONSTANT_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| GL_ONE_MINUS_CONSTANT_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| GL_CONSTANT_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| GL_ONE_MINUS_CONSTANT_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| GL_SRC_ALPHA_SATURATE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0102 ===&lt;br /&gt;
This command controls color logic op.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 3-0&lt;br /&gt;
| Logic operation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Logic operation values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_CLEAR&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_AND&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_AND_REVERSE&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_COPY&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_SET&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| GL_COPY_INVERTED&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| GL_NOOP&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| GL_INVERT&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| GL_NAND&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| GL_OR&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| GL_NOR&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| GL_XOR&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| GL_EQUIV&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| GL_AND_INVERTED&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| GL_OR_REVERSE&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| GL_OR_INVERTED&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0105 ===&lt;br /&gt;
This command controls stencil testing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Enable stencil test&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| Stencil test function (values same as for alpha and depth tests)&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| Replacement value, used as specified by command 0x0106&lt;br /&gt;
|-&lt;br /&gt;
| 23-16&lt;br /&gt;
| Reference value for the stencil test. Note that the test does &amp;quot;reference FUNC value&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| 31-24&lt;br /&gt;
| Mask for the stencil test.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0106 ===&lt;br /&gt;
This command controls stencil buffer replacement.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 2-0&lt;br /&gt;
| Action when the stencil test fails&lt;br /&gt;
|-&lt;br /&gt;
| 6-4&lt;br /&gt;
| Action when the stencil test passes but the depth test fails&lt;br /&gt;
|-&lt;br /&gt;
| 10-8&lt;br /&gt;
| Action when both stencil test and depth test pass&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Action values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Final stencil value&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| destination&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| destination &amp;amp; ~source&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| same as 1&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| same as 0&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| destination &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; source (although not quite. TODO: investigate this one)&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| destination ^ source&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| same as 0&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| same as 4&lt;br /&gt;
|}&lt;br /&gt;
&#039;destination&#039; is the value present in the stencil buffer, &#039;source&#039; is the replacement value specified in command 0x0105.&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x004D ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float far&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float near&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is glDepthRange().&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x00E8 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x7D-0x00&lt;br /&gt;
| Usually value 0x00FFE000.&lt;br /&gt;
|-&lt;br /&gt;
| 0x7E&lt;br /&gt;
| Usually value 0x00FFFEE6?&lt;br /&gt;
|-&lt;br /&gt;
| 0x7F&lt;br /&gt;
| Usually value 0x00DCD919?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x0112 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Setting bits 3-0 to a nonzero value allows the GPU to read from the color buffer.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0 = unknown, 0xF = unknown. Only bits 3-0 are used.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0 = unknown, 0x2 = unknown. Only bits 1-0 are used.(Values 0x1-0x3 all have the same effect)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0x0 = unknown, 0x2 = unknown. Only bits 1-0 are used.(Values 0x1-0x3 all have the same effect)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entries for command 0x02C1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float, the GPU handles this as the 4th word.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float, the GPU handles this as the 3rd word.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| float, the GPU handles this as the 2nd word.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| float, the GPU handles this as the 1st word.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The below entry structure info is in the raw order used for the command, not the order used by the GPU.&lt;br /&gt;
&lt;br /&gt;
==== Color Entry ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float Red component&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float Blue component&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| float Green component&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| float Alpha&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lighting Color Entry ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float Alpha&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float Blue component&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| float Green component&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| float Red component&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Types for command 0x02C0 ===&lt;br /&gt;
&lt;br /&gt;
The 0x02C0/0x02C1 is actually used as a generic way to set uniforms, regardless of what they represent. 0x02C0&#039;s parameter represents the ID of the destination GPU register (0x0 is c0, 0x1 is c1 etc). As such, the meaning of the data being sent over is entirely dependant on the shader currently in use.&lt;br /&gt;
The values below may be &amp;quot;default&amp;quot; values used by Nintendo&#039;s openGL implementation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Entries per chunk&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00&lt;br /&gt;
| 4&lt;br /&gt;
| This specifies 16-floats for a 4x4 matrix, used for glLoadMatrix() for the projection matrix.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04&lt;br /&gt;
| 4&lt;br /&gt;
| This specifies a 4x4 matrix, used for glLoadMatrix() for the model-view matrix. This is usually an identity matrix.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08&lt;br /&gt;
| 2&lt;br /&gt;
| Sets the color.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0A&lt;br /&gt;
| 4&lt;br /&gt;
| Specifies a 4x4 matrix, used for glLoadMatrix() for the texture matrix.(Index0)&lt;br /&gt;
|-&lt;br /&gt;
| 0x0E&lt;br /&gt;
| 3&lt;br /&gt;
| Specifies a 4x3 texture matrix.(Index1)&lt;br /&gt;
|-&lt;br /&gt;
| 0x11&lt;br /&gt;
| 3&lt;br /&gt;
| Specifies a 4x3 texture matrix.(Index2)&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| &amp;lt;=30&lt;br /&gt;
| Used to specify a 4xN matrix, where N is the total command 0x02C1 entries. This is glMultMatrix() for the model-view matrix, except the input matrix is 4xN instead of 4x4.&lt;br /&gt;
|-&lt;br /&gt;
| 0x4C&lt;br /&gt;
| 4&lt;br /&gt;
| This specifies a 4x4 float matrix.&lt;br /&gt;
|-&lt;br /&gt;
| 0x50, 0x53, and 0x56&lt;br /&gt;
| 1&lt;br /&gt;
| This specifies the GL_LIGHT0-2 color for GL_AMBIENT?&lt;br /&gt;
|-&lt;br /&gt;
| 0x51, 0x54, and 0x57&lt;br /&gt;
| 1&lt;br /&gt;
| This specifies the GL_LIGHT0-2 color for GL_DIFFUSE?&lt;br /&gt;
|-&lt;br /&gt;
| 0x52, 0x55, and 0x58&lt;br /&gt;
| 1&lt;br /&gt;
| This specifies the GL_LIGHT0-2 color for GL_SPECULAR?&lt;br /&gt;
|-&lt;br /&gt;
| 0x59&lt;br /&gt;
| 1&lt;br /&gt;
| Unknown, the entry data is floats converted from s32s. Usually each entry word is zeros.&lt;br /&gt;
|-&lt;br /&gt;
| 0x5A&lt;br /&gt;
| 2&lt;br /&gt;
| Color related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x5C&lt;br /&gt;
| 1&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The matrices for types 0x00 and 0x04 use row-major order, instead of column-major order.&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=GPU/Commands&amp;diff=10308</id>
		<title>GPU/Commands</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=GPU/Commands&amp;diff=10308"/>
		<updated>2014-10-24T18:58:59Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes the structure of the buffer submitted via the registers at [[GPU|0x1EF018E0]] (or equivalently via [[GSP_Shared_Memory|GX command]] 1). This buffer is used for GPU commands including functionality equivalent to OpenGL commands.&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
Each command is at least 8 bytes wide. The first word is the command parameter and the second word constitutes the command header. Optionally, more parameter words may follow (potentially including a padding word to align commands to multiples of 8 bytes).&lt;br /&gt;
&lt;br /&gt;
In the simplest case, a command is exactly 8 bytes wide. You can think of such a command as writing the parameter word to an internal register (the index of which is given in the command header). The more general case where more than one parameter word is given is equivalent to multiple simple commands (one for each parameter word). If consecutive writing mode is enabled in the command header, the current command index will be incremented after each parameter write. Otherwise, the parameters will be consecutively written to the same register.&lt;br /&gt;
&lt;br /&gt;
For example, the sequence &amp;quot;0xAAAAAAAA 0x802F011C 0xBBBBBBBB 0xCCCCCCCC&amp;quot; is equivalent to a call to commands 0xF011C with parameter 0xAAAAAAAA, 0xF011D with parameter 0xBBBBBBBB and 0xF011E with parameter 0xCCCCCCCC. If consecutive writing mode were disabled, the command would be equivalent to three consecutive calls to 0xF011C (once with parameter 0xAAAAAAAA, once with 0xBBBBBBBB, and finally with 0xCCCCCCCC).&lt;br /&gt;
&lt;br /&gt;
Invalid GPU command parameters including NaN floats can cause the GPU to hang, which then causes the GSP module to hang as well.&lt;br /&gt;
&lt;br /&gt;
=== Command Header ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| Command ID&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| Parameter mask&lt;br /&gt;
|-&lt;br /&gt;
| 30-20&lt;br /&gt;
| Number of extra parameters (may be zero)&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Consecutive writing mode&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter masking ===&lt;br /&gt;
&lt;br /&gt;
Using a value other than 0xF, parts of a word in internal GPU memory can be updated without touching the other bits of it. For example, setting bit 16 to zero indicates that the least significant byte of the parameter will not be overwritten, setting bit 17 to zero indicates that the parameter&#039;s second LSB will not be overwritten, etc. This means that for instance commands 0x00010107 and 0x00020107 refer to the same thing but write different parts of the parameter.&lt;br /&gt;
&lt;br /&gt;
=== Command IDs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x0010&lt;br /&gt;
| Value is 0x12345678&lt;br /&gt;
| This command is always the last command in the buffer.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0110&lt;br /&gt;
| Value 0x1&lt;br /&gt;
| This command is immediately before command 0x0010, this is also used elsewhere for beginning rendering of mesh(es) as well.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0111&lt;br /&gt;
| Value 0x1&lt;br /&gt;
| This command is immediately before command 0x0110, however command 0x0110 doesn&#039;t always follow this command.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0040&lt;br /&gt;
| u32, valid values are 0x1 and 0x2, values 0x0 and 0x3 have the same effect as value 0x2. Only bits 1-0 are used.&lt;br /&gt;
| Value 2 = GL_FRONT/GL_CW or GL_BACK/GL_CCW. Value 1 = GL_FRONT/GL_CCW or GL_BACK/GL_CW.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0041&lt;br /&gt;
| float24&lt;br /&gt;
| VIEWPORT_WIDTH. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0042&lt;br /&gt;
| float32&lt;br /&gt;
| VIEWPORT_WIDTH_INV. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0043&lt;br /&gt;
| float24&lt;br /&gt;
| VIEWPORT_HEIGHT. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0044&lt;br /&gt;
| float32&lt;br /&gt;
| VIEWPORT_HEIGHT_INV. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x004D&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x004D.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0068&lt;br /&gt;
| u32&lt;br /&gt;
| VIEWPORT Y/X. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x006D&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x004D.&lt;br /&gt;
|-&lt;br /&gt;
| 0x006E&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x006F&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x006F.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0080&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0080.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0081&lt;br /&gt;
| &lt;br /&gt;
| This is used to set the current texture info used for rendering, see command set [[GPU_Textures|0x0081]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x008E&lt;br /&gt;
| u32 color type&lt;br /&gt;
| This command sets the texture color type, see command set [[GPU_Textures|0x0081]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0091&lt;br /&gt;
| &lt;br /&gt;
| This sets current texture info, see command [[GPU_Textures|0x0091]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0099&lt;br /&gt;
| &lt;br /&gt;
| This sets current texture info, see command [[GPU_Textures|0x0099]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C3&lt;br /&gt;
| val&amp;lt;&amp;lt;24&lt;br /&gt;
| Val is usually 0xFF or 0x00, however 0x00-0xFF is valid as well. This is alpha-blending related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x00CB&lt;br /&gt;
| val&amp;lt;&amp;lt;24&lt;br /&gt;
| Val is usually 0xFF or 0x00, however 0x00-0xFF is valid as well. This is alpha-blending related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C4&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00CC&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D4&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00DC&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F4&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00FC&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E0&lt;br /&gt;
| Normally value zero.&lt;br /&gt;
| Unknown, fragment related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00E0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E1&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00E0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E6&lt;br /&gt;
| Value zero&lt;br /&gt;
| See command set 0x00E6.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00E6.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0100&lt;br /&gt;
| u32, value is 0x00E40100&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0100&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x00E40000 | val&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0101&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0102&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0103&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0104&lt;br /&gt;
| u32&lt;br /&gt;
| glAlphaFunc()&lt;br /&gt;
|-&lt;br /&gt;
| 0x0105&lt;br /&gt;
| u32&lt;br /&gt;
| Stencil test settings&lt;br /&gt;
|-&lt;br /&gt;
| 0x0106&lt;br /&gt;
| u32&lt;br /&gt;
| Stencil replacement operators&lt;br /&gt;
|-&lt;br /&gt;
| 0x0107&lt;br /&gt;
| &lt;br /&gt;
| See command set command 0x0107.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0116&lt;br /&gt;
| u32&lt;br /&gt;
| DEPTHBUFFER FORMAT. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0117&lt;br /&gt;
| u32&lt;br /&gt;
| COLORBUFFER FORMAT/PIXEL. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x011C&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| DEPTHBUFFER ADDRESS. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x011D&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| COLORBUFFER ADDRESS. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x011E&lt;br /&gt;
| u32&lt;br /&gt;
| COLORBUFFER HEIGHT/WIDTH. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0112&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x0200&lt;br /&gt;
| &lt;br /&gt;
| See command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0126&lt;br /&gt;
| &lt;br /&gt;
| See command set command 0x0107.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0227&lt;br /&gt;
| u32&lt;br /&gt;
| This specifies the address of an array containing vertex array indices, and the data-type of the indices, used for rendering primitives. See command set [[GPU_GL_Arrays|glDrawElements()]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0228&lt;br /&gt;
| u32 total elements in the array to use for rendering.&lt;br /&gt;
| See command set [[GPU_GL_Arrays|glDrawElements()]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0232&lt;br /&gt;
| &lt;br /&gt;
| See command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x025E&lt;br /&gt;
| u32, val&amp;lt;&amp;lt;8.&lt;br /&gt;
| This sets the GL rendering mode, see command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x02B0&lt;br /&gt;
| u32, value is &amp;lt;nowiki&amp;gt;0x7FFF0000 | val&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
| Texture related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x02BB&lt;br /&gt;
| &lt;br /&gt;
| See command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x02BA&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x7FFF0000 | entrypoint offset&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Sets the entrypoint offset for the shader program&lt;br /&gt;
|-&lt;br /&gt;
| 0x02C0&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x80000000 | Type&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| This is used immediately before command 0xXXXF02C1. This type field controls the command parameter buffer type. This command can also be used to send over (float24 only ?) data directly, without using 0xXXXF02C1. In that case, the first parameter is still Type but with bit 31 not set; the actual data follows.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02C1&lt;br /&gt;
| First word in the first entry&lt;br /&gt;
| A list of entries follow this command.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02CB&lt;br /&gt;
| Value 0x0 ?&lt;br /&gt;
| This is used immediately before command 0xXXXF02CC. It is used to indicate that shader program data will follow.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02CC&lt;br /&gt;
| First word of shader program data chunk.&lt;br /&gt;
| This command is used to transfer shader program data (as the parameter data). It can be called multiple times in a row if the shader program is too big to fit into a single call.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02BF&lt;br /&gt;
| Value 0x1 ?&lt;br /&gt;
| This is used immediately after a set of command 0xXXXF02CC. It is used to indicate that shader program data transfer is complete.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02D5&lt;br /&gt;
| Value 0x0 ?&lt;br /&gt;
| This is used immediately before command 0xXXXF02d6.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02D6&lt;br /&gt;
| First entry.&lt;br /&gt;
| This is used to send over the shader program operand descriptor table.&lt;br /&gt;
|-&lt;br /&gt;
| 0x004F&lt;br /&gt;
| Number of shader output attributes&lt;br /&gt;
| Sets number of shader output attributes&lt;br /&gt;
|-&lt;br /&gt;
| 0x0050&lt;br /&gt;
| First entry&lt;br /&gt;
| This command is used to setup shader output registers. The n-th word-long entry is a map of the (n*2)-th output register&#039;s components. Each byte of each entry corresponds to where a component is mapped. Value 0x1F indicates that the corresponding component is unused.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Command Sets ====&lt;br /&gt;
&lt;br /&gt;
===== glDrawElements() =====&lt;br /&gt;
See [[GPU_GL_Arrays|GPU GL Arrays]].&lt;br /&gt;
&lt;br /&gt;
===== glClear() / glClearColor() =====&lt;br /&gt;
The GPU does not have dedicated commands for clearing the color buffer, therefore applications implement color buffer clearing by rendering a quad. Applications normally store this vertex and color [[GPU_GL_Arrays|array]] in the GSP application heap.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0081 =====&lt;br /&gt;
This sets current texture info, see [[GPU Textures|GPU textures]].&lt;br /&gt;
&lt;br /&gt;
===== Command 0x006F =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x006F&lt;br /&gt;
| Typically only bit8-10 are used.&lt;br /&gt;
| Bit8 enables texture coordinate output for texture unit 0, bit9 enables texcoords for texture unit 1, and bit2 enables texcoords for texture unit 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0080 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0080&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x11000 | val&amp;lt;/nowiki&amp;gt;, where only bits 2-0 are used in val.&lt;br /&gt;
| bit0-2 enables/disables texture units 0-2 respectively&lt;br /&gt;
|}&lt;br /&gt;
Note that bit0-2 in this command only enable texture processing. For texturing to work fully, the corresponding texture coordinate outputs must be enabled as well via command 0x006F.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x00C0 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;SlotCmdID&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;SlotCmdID + 4&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is used for glTexEnv(), for the slot indicated by the command id. There&#039;s a total of 6 slots, where each slot corresponds to the following u16 command ids: 0xC0, 0xC8, 0xD0, 0xD8, 0xF0, 0xF8.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x00E0 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x00E0&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;5 | val&amp;lt;&amp;lt;16&amp;lt;/nowiki&amp;gt;, where val is 0 or 1.&lt;br /&gt;
| Val0 = enable, val1 = disable.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x00E1&lt;br /&gt;
| &lt;br /&gt;
| This specifies a color.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is usually used immediately after command set glDrawElements(). This is used to specify a color used for blending?&lt;br /&gt;
&lt;br /&gt;
===== Command 0x00E6 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x00E6&lt;br /&gt;
| Value 0&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x00E8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is usually the last command set used for rendering a mesh, when command set 0x00E0 was used. This command set is used immediately after command set 0x00E0.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0100 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0100&lt;br /&gt;
| Value 0x00E40100&lt;br /&gt;
| Controls color compositing&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0101&lt;br /&gt;
| 0x01010000 when disabled&lt;br /&gt;
| Alphablending equations and factors&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0103&lt;br /&gt;
| This is set to zero when the command 0x0101 parameter is value 0x01010000.&lt;br /&gt;
| Constant color for alphablending&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is fragment related?&lt;br /&gt;
&lt;br /&gt;
===== Command 0x004D =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x004D&lt;br /&gt;
| &lt;br /&gt;
| glDepthRange()&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x006D&lt;br /&gt;
| 0 = unknown, 1 = unknown.&lt;br /&gt;
| Value zero causes the mesh to not be rendered.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0041 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0041&lt;br /&gt;
| float&lt;br /&gt;
| This corresponds to the framebuffer width.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0043&lt;br /&gt;
| float&lt;br /&gt;
| This parameter value is calculated the same way as the command 0x0041 parameter, except the framebuffer height is used instead.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0042&lt;br /&gt;
| float&lt;br /&gt;
| This corresponds to the framebuffer width.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0x0044&lt;br /&gt;
| float&lt;br /&gt;
| This parameter value value is calculated the same way as the command 0x0042 parameter, except the framebuffer height is used instead.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 0x0068&lt;br /&gt;
| u32&lt;br /&gt;
| This sets the X/Y coordinates used for glViewport().&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command set initializes the projection matrix. This command set is used twice when beginning rendering for each screen. The framebuffer width used here for the main screen is 240, however this is 480 with stereoscopy enabled for the second time this command set is used.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0111 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0111&lt;br /&gt;
| Value 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0110&lt;br /&gt;
| Value 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0117&lt;br /&gt;
| Bits15-0 = unk, 31-16 = unk.&lt;br /&gt;
| Unknown, normally the input parameter is value 0x2.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0x011D&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| This initializes the framebuffer address used for rendering, this framebuffer is used for the input framebuffer with [[GSP_Shared_Memory|GX command]] 3 and 4. This command is used immediately after command 0x0117.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 0x0116&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 0x011C&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| Unknown, normally this address is located in VRAM.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 0x011E&lt;br /&gt;
| u32, 0x01000000|(((h-1)&amp;amp;0xFFF)&amp;lt;&amp;lt;12)|(w&amp;amp;0xFFF)&lt;br /&gt;
| This sets the width and height for the framebuffer used for rendering. Therefore this is glViewport(), x/y are specified by command 0x0068.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 0x006E&lt;br /&gt;
| Same input parameter value as command 0x011E.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command set is normally used after the two 0x0041 command sets.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0107 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0107&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0126&lt;br /&gt;
| type&amp;lt;&amp;lt;24&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command set is used for disabling the alpha-blending info set by command set 0x0107? The GL AlphaFunction used here is normally GL_ALWAYS.&lt;br /&gt;
&lt;br /&gt;
=== Parameter format for command 0x0107 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0 = disable GL_DEPTH_TEST, 1 = enable GL_DEPTH_TEST&lt;br /&gt;
|-&lt;br /&gt;
| 3-1&lt;br /&gt;
| Unused?&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| Test function&lt;br /&gt;
|-&lt;br /&gt;
| 11-8&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 31-13&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Alpha function values ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL AlphaFunction&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_NEVER&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_ALWAYS&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_EQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_NOTEQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_LESS&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| GL_LEQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| GL_GREATER&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| GL_GEQUAL&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alpha types for command 0x0126 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Type&lt;br /&gt;
!  GL AlphaFunction&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_NEVER&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_ALWAYS&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_GREATER/GL_GEQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| The remaining GL alpha functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0104 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0 = disable GL_ALPHA_TEST, 1 = enable GL_ALPHA_TEST&lt;br /&gt;
|-&lt;br /&gt;
| 3-1&lt;br /&gt;
| Unused?&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| Alpha function&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| u8 ref, range is 0-255&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Unused?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is glAlphaFunc().&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x011E ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 11-0&lt;br /&gt;
| Framebuffer/viewport width&lt;br /&gt;
|-&lt;br /&gt;
| 23-12&lt;br /&gt;
| Framebuffer/viewport height - 1&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| Must be set&lt;br /&gt;
|-&lt;br /&gt;
| 31-25&lt;br /&gt;
| Unused?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This specifies the width/height for glViewport(). Normally the framebuffer width and height is set to the same [[GPU|dimensions]] used with GX [[GSP_Shared_Memory|command]] 3 and 4.&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0068 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| X&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This specifies the X/Y coordinates for glViewport().&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x00C0 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Value 0xFFF0FFF / 0x0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Value 0x0&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Value 0x0&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Value 0xFFFFFFFF&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Value 0x0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This individual command is used instead of the 0x80XF00C0 command set when none of the associated rendering parameters for this slot are set.&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x00C0 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Param0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Param1&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Param2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See command set 0x80XF00C0.&lt;br /&gt;
&lt;br /&gt;
==== Param0 format for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 3-0&lt;br /&gt;
| See below values.(Field0 index0)&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| See below values.(Field0 index1)&lt;br /&gt;
|-&lt;br /&gt;
| 11-8&lt;br /&gt;
| See below values.(Field0 index2)&lt;br /&gt;
|-&lt;br /&gt;
| 15-12&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| See below values.(Field1 index0)&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| See below values.(Field1 index1)&lt;br /&gt;
|-&lt;br /&gt;
| 27-24&lt;br /&gt;
| See below values.(Field1 index2)&lt;br /&gt;
|-&lt;br /&gt;
| 31-28&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param0 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_PRIMARY_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_TEXTURE0&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_TEXTURE1&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_TEXTURE2&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_TEXTURE3&lt;br /&gt;
|-&lt;br /&gt;
| 0xC-0x7&lt;br /&gt;
| GL_PRIMARY_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0xD&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0xE&lt;br /&gt;
| GL_CONSTANT&lt;br /&gt;
|-&lt;br /&gt;
| 0xF&lt;br /&gt;
| GL_PREVIOUS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param1 format for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 3-0&lt;br /&gt;
| See below values for field0.(Index0)&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| See below values for field0.(Index1)&lt;br /&gt;
|-&lt;br /&gt;
| 11-8&lt;br /&gt;
| See below values for field0.(Index2)&lt;br /&gt;
|-&lt;br /&gt;
| 15-12&lt;br /&gt;
| See below values for field1.(Index0)&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| See below values for field1.(Index1)&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| See below values for field1.(Index2)&lt;br /&gt;
|-&lt;br /&gt;
| 31-24&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This specifies the pname for glTexEnv().&lt;br /&gt;
&lt;br /&gt;
==== Param1 field0 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_ONE_MINUS_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_ONE_MINUS_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_SRC0_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| GL_SRC1_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x9&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0xA&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0xB&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| GL_SRC2_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0xD&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param1 field1 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_ONE_MINUS_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_SRC0_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_SRC1_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_SRC2_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param2 format for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| See below field0 values.&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| See below field1 values.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is used to specify the param for glTexEnv(..., ..., param).&lt;br /&gt;
&lt;br /&gt;
==== Param2 field0 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_REPLACE&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_MODULATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_ADD&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_ADD_SIGNED&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_INTERPOLATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_DOT3_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_DOT3_RGBA&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x9&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param2 field1 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_REPLACE&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_MODULATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_ADD&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_ADD_SIGNED&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_INTERPOLATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_REPLACE&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_DOT3_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x9&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x00C4 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| Valid values: 0=unknown, 1=unknown, 2=unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Same format as bits15-0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See command set 0x80XF00C0.&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x00E1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 7-0&lt;br /&gt;
| Red component&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| Green component&lt;br /&gt;
|-&lt;br /&gt;
| 23-16&lt;br /&gt;
| Blue component&lt;br /&gt;
|-&lt;br /&gt;
| 31-24&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0100 ===&lt;br /&gt;
This command controls color compositing. It is typically used right after commands 0x0101 or 0x0102 to select the appropriate blending mode.&lt;br /&gt;
&lt;br /&gt;
Alphablending and color logic op can&#039;t be used together. Attempting to issue commands 0x0101 and 0x0102 at the same time can freeze the GPU.&lt;br /&gt;
&lt;br /&gt;
For blending to work correctly, color buffer reading needs to be enabled (see command set 0x0112). Otherwise zero values will be used as destination color/alpha.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Weird mode (see below)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| When set, nothing is drawn to the color buffer. It is unknown if this also affects the depth and stencil buffers. This bit can cause a noisy picture when used with bit 0.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Selects blending mode. 0 = color logic op, 1 = alphablending&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| Unknown, typically set to 0xE4. No observed effect when changing this.&lt;br /&gt;
|-&lt;br /&gt;
| 25-24&lt;br /&gt;
| 0 = normal, 1-3 = apply dithering (3 = 0% source)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When &amp;quot;weird mode&amp;quot; is enabled, the source color/alpha values are ignored. Instead, each 16-bit value in the destination color buffer is converted according to its bits 14-8, as follows:&lt;br /&gt;
 * if bits 14-8 are between 0x00 and 0x03, the value is replaced with 0x0000&lt;br /&gt;
 * if bits 14-8 are between 0x7D and 0x7F, the value is replaced with 0x7FFF&lt;br /&gt;
 * in all other cases, the value is left unchanged&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0101 ===&lt;br /&gt;
This command controls alphablending. To disable alphablending, the value is set to 0x01010000.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 7-0&lt;br /&gt;
| Color blend equation&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| Alpha blend equation&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| Color source factor&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| Color destination factor&lt;br /&gt;
|-&lt;br /&gt;
| 27-24&lt;br /&gt;
| Alpha source factor&lt;br /&gt;
|-&lt;br /&gt;
| 31-28&lt;br /&gt;
| Alpha destination factor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Blend equation values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_FUNC_ADD&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_FUNC_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_FUNC_REVERSE_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_MIN&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_MAX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Source/destination factor values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_ZERO&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_ONE&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_ONE_MINUS_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_DST_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| GL_ONE_MINUS_DST_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| GL_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| GL_ONE_MINUS_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| GL_DST_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| GL_ONE_MINUS_DST_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| GL_CONSTANT_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| GL_ONE_MINUS_CONSTANT_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| GL_CONSTANT_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| GL_ONE_MINUS_CONSTANT_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| GL_SRC_ALPHA_SATURATE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0102 ===&lt;br /&gt;
This command controls color logic op.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 3-0&lt;br /&gt;
| Logic operation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Logic operation values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_CLEAR&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_AND&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_AND_REVERSE&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_COPY&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_SET&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| GL_COPY_INVERTED&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| GL_NOOP&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| GL_INVERT&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| GL_NAND&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| GL_OR&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| GL_NOR&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| GL_XOR&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| GL_EQUIV&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| GL_AND_INVERTED&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| GL_OR_REVERSE&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| GL_OR_INVERTED&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0105 ===&lt;br /&gt;
This command controls stencil testing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Enable stencil test&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| Stencil test function (values same as for alpha and depth tests)&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| Replacement value, used as specified by command 0x0106&lt;br /&gt;
|-&lt;br /&gt;
| 23-16&lt;br /&gt;
| Reference value for the stencil test. Note that the test does &amp;quot;reference FUNC value&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| 31-24&lt;br /&gt;
| Mask for the stencil test.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0106 ===&lt;br /&gt;
This command controls stencil buffer replacement.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 2-0&lt;br /&gt;
| Action when the stencil test fails&lt;br /&gt;
|-&lt;br /&gt;
| 6-4&lt;br /&gt;
| Action when the stencil test passes but the depth test fails&lt;br /&gt;
|-&lt;br /&gt;
| 10-8&lt;br /&gt;
| Action when both stencil test and depth test pass&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Action values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Final stencil value&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| destination&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| destination &amp;amp; ~source&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| same as 1&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| same as 0&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| destination | source (although not quite. TODO: investigate this one)&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| destination ^ source&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| same as 0&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| same as 4&lt;br /&gt;
|}&lt;br /&gt;
&#039;destination&#039; is the value present in the stencil buffer, &#039;source&#039; is the replacement value specified in command 0x0105.&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x004D ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float far&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float near&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is glDepthRange().&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x00E8 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x7D-0x00&lt;br /&gt;
| Usually value 0x00FFE000.&lt;br /&gt;
|-&lt;br /&gt;
| 0x7E&lt;br /&gt;
| Usually value 0x00FFFEE6?&lt;br /&gt;
|-&lt;br /&gt;
| 0x7F&lt;br /&gt;
| Usually value 0x00DCD919?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x0112 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Setting bits 3-0 to a nonzero value allows the GPU to read from the color buffer.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0 = unknown, 0xF = unknown. Only bits 3-0 are used.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0 = unknown, 0x2 = unknown. Only bits 1-0 are used.(Values 0x1-0x3 all have the same effect)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0x0 = unknown, 0x2 = unknown. Only bits 1-0 are used.(Values 0x1-0x3 all have the same effect)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entries for command 0x02C1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float, the GPU handles this as the 4th word.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float, the GPU handles this as the 3rd word.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| float, the GPU handles this as the 2nd word.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| float, the GPU handles this as the 1st word.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The below entry structure info is in the raw order used for the command, not the order used by the GPU.&lt;br /&gt;
&lt;br /&gt;
==== Color Entry ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float Red component&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float Blue component&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| float Green component&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| float Alpha&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lighting Color Entry ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float Alpha&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float Blue component&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| float Green component&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| float Red component&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Types for command 0x02C0 ===&lt;br /&gt;
&lt;br /&gt;
The 0x02C0/0x02C1 is actually used as a generic way to set uniforms, regardless of what they represent. 0x02C0&#039;s parameter represents the ID of the destination GPU register (0x0 is c0, 0x1 is c1 etc). As such, the meaning of the data being sent over is entirely dependant on the shader currently in use.&lt;br /&gt;
The values below may be &amp;quot;default&amp;quot; values used by Nintendo&#039;s openGL implementation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Entries per chunk&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00&lt;br /&gt;
| 4&lt;br /&gt;
| This specifies 16-floats for a 4x4 matrix, used for glLoadMatrix() for the projection matrix.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04&lt;br /&gt;
| 4&lt;br /&gt;
| This specifies a 4x4 matrix, used for glLoadMatrix() for the model-view matrix. This is usually an identity matrix.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08&lt;br /&gt;
| 2&lt;br /&gt;
| Sets the color.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0A&lt;br /&gt;
| 4&lt;br /&gt;
| Specifies a 4x4 matrix, used for glLoadMatrix() for the texture matrix.(Index0)&lt;br /&gt;
|-&lt;br /&gt;
| 0x0E&lt;br /&gt;
| 3&lt;br /&gt;
| Specifies a 4x3 texture matrix.(Index1)&lt;br /&gt;
|-&lt;br /&gt;
| 0x11&lt;br /&gt;
| 3&lt;br /&gt;
| Specifies a 4x3 texture matrix.(Index2)&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| &amp;lt;=30&lt;br /&gt;
| Used to specify a 4xN matrix, where N is the total command 0x02C1 entries. This is glMultMatrix() for the model-view matrix, except the input matrix is 4xN instead of 4x4.&lt;br /&gt;
|-&lt;br /&gt;
| 0x4C&lt;br /&gt;
| 4&lt;br /&gt;
| This specifies a 4x4 float matrix.&lt;br /&gt;
|-&lt;br /&gt;
| 0x50, 0x53, and 0x56&lt;br /&gt;
| 1&lt;br /&gt;
| This specifies the GL_LIGHT0-2 color for GL_AMBIENT?&lt;br /&gt;
|-&lt;br /&gt;
| 0x51, 0x54, and 0x57&lt;br /&gt;
| 1&lt;br /&gt;
| This specifies the GL_LIGHT0-2 color for GL_DIFFUSE?&lt;br /&gt;
|-&lt;br /&gt;
| 0x52, 0x55, and 0x58&lt;br /&gt;
| 1&lt;br /&gt;
| This specifies the GL_LIGHT0-2 color for GL_SPECULAR?&lt;br /&gt;
|-&lt;br /&gt;
| 0x59&lt;br /&gt;
| 1&lt;br /&gt;
| Unknown, the entry data is floats converted from s32s. Usually each entry word is zeros.&lt;br /&gt;
|-&lt;br /&gt;
| 0x5A&lt;br /&gt;
| 2&lt;br /&gt;
| Color related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x5C&lt;br /&gt;
| 1&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The matrices for types 0x00 and 0x04 use row-major order, instead of column-major order.&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=GPU/Commands&amp;diff=10307</id>
		<title>GPU/Commands</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=GPU/Commands&amp;diff=10307"/>
		<updated>2014-10-24T10:02:27Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: /* Parameter value format for command 0x0102 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes the structure of the buffer submitted via the registers at [[GPU|0x1EF018E0]] (or equivalently via [[GSP_Shared_Memory|GX command]] 1). This buffer is used for GPU commands including functionality equivalent to OpenGL commands.&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
Each command is at least 8 bytes wide. The first word is the command parameter and the second word constitutes the command header. Optionally, more parameter words may follow (potentially including a padding word to align commands to multiples of 8 bytes).&lt;br /&gt;
&lt;br /&gt;
In the simplest case, a command is exactly 8 bytes wide. You can think of such a command as writing the parameter word to an internal register (the index of which is given in the command header). The more general case where more than one parameter word is given is equivalent to multiple simple commands (one for each parameter word). If consecutive writing mode is enabled in the command header, the current command index will be incremented after each parameter write. Otherwise, the parameters will be consecutively written to the same register.&lt;br /&gt;
&lt;br /&gt;
For example, the sequence &amp;quot;0xAAAAAAAA 0x802F011C 0xBBBBBBBB 0xCCCCCCCC&amp;quot; is equivalent to a call to commands 0xF011C with parameter 0xAAAAAAAA, 0xF011D with parameter 0xBBBBBBBB and 0xF011E with parameter 0xCCCCCCCC. If consecutive writing mode were disabled, the command would be equivalent to three consecutive calls to 0xF011C (once with parameter 0xAAAAAAAA, once with 0xBBBBBBBB, and finally with 0xCCCCCCCC).&lt;br /&gt;
&lt;br /&gt;
Invalid GPU command parameters including NaN floats can cause the GPU to hang, which then causes the GSP module to hang as well.&lt;br /&gt;
&lt;br /&gt;
=== Command Header ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| Command ID&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| Parameter mask&lt;br /&gt;
|-&lt;br /&gt;
| 30-20&lt;br /&gt;
| Number of extra parameters (may be zero)&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Consecutive writing mode&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter masking ===&lt;br /&gt;
&lt;br /&gt;
Using a value other than 0xF, parts of a word in internal GPU memory can be updated without touching the other bits of it. For example, setting bit 16 to zero indicates that the least significant byte of the parameter will not be overwritten, setting bit 17 to zero indicates that the parameter&#039;s second LSB will not be overwritten, etc. This means that for instance commands 0x00010107 and 0x00020107 refer to the same thing but write different parts of the parameter.&lt;br /&gt;
&lt;br /&gt;
=== Command IDs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x0010&lt;br /&gt;
| Value is 0x12345678&lt;br /&gt;
| This command is always the last command in the buffer.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0110&lt;br /&gt;
| Value 0x1&lt;br /&gt;
| This command is immediately before command 0x0010, this is also used elsewhere for beginning rendering of mesh(es) as well.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0111&lt;br /&gt;
| Value 0x1&lt;br /&gt;
| This command is immediately before command 0x0110, however command 0x0110 doesn&#039;t always follow this command.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0040&lt;br /&gt;
| u32, valid values are 0x1 and 0x2, values 0x0 and 0x3 have the same effect as value 0x2. Only bits 1-0 are used.&lt;br /&gt;
| Value 2 = GL_FRONT/GL_CW or GL_BACK/GL_CCW. Value 1 = GL_FRONT/GL_CCW or GL_BACK/GL_CW.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0041&lt;br /&gt;
| float24&lt;br /&gt;
| VIEWPORT_WIDTH. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0042&lt;br /&gt;
| float32&lt;br /&gt;
| VIEWPORT_WIDTH_INV. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0043&lt;br /&gt;
| float24&lt;br /&gt;
| VIEWPORT_HEIGHT. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0044&lt;br /&gt;
| float32&lt;br /&gt;
| VIEWPORT_HEIGHT_INV. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x004D&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x004D.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0068&lt;br /&gt;
| u32&lt;br /&gt;
| VIEWPORT Y/X. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x006D&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x004D.&lt;br /&gt;
|-&lt;br /&gt;
| 0x006E&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x006F&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x006F.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0080&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0080.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0081&lt;br /&gt;
| &lt;br /&gt;
| This is used to set the current texture info used for rendering, see command set [[GPU_Textures|0x0081]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x008E&lt;br /&gt;
| u32 color type&lt;br /&gt;
| This command sets the texture color type, see command set [[GPU_Textures|0x0081]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0091&lt;br /&gt;
| &lt;br /&gt;
| This sets current texture info, see command [[GPU_Textures|0x0091]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0099&lt;br /&gt;
| &lt;br /&gt;
| This sets current texture info, see command [[GPU_Textures|0x0099]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C3&lt;br /&gt;
| val&amp;lt;&amp;lt;24&lt;br /&gt;
| Val is usually 0xFF or 0x00, however 0x00-0xFF is valid as well. This is alpha-blending related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x00CB&lt;br /&gt;
| val&amp;lt;&amp;lt;24&lt;br /&gt;
| Val is usually 0xFF or 0x00, however 0x00-0xFF is valid as well. This is alpha-blending related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C4&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00CC&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D4&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00DC&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F4&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00FC&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E0&lt;br /&gt;
| Normally value zero.&lt;br /&gt;
| Unknown, fragment related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00E0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E1&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00E0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E6&lt;br /&gt;
| Value zero&lt;br /&gt;
| See command set 0x00E6.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00E6.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0100&lt;br /&gt;
| u32, value is 0x00E40100&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0100&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x00E40000 | val&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0101&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0102&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0103&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0104&lt;br /&gt;
| u32&lt;br /&gt;
| glAlphaFunc()&lt;br /&gt;
|-&lt;br /&gt;
| 0x0107&lt;br /&gt;
| &lt;br /&gt;
| See command set command 0x0107.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0116&lt;br /&gt;
| u32&lt;br /&gt;
| DEPTHBUFFER FORMAT. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0117&lt;br /&gt;
| u32&lt;br /&gt;
| COLORBUFFER FORMAT/PIXEL. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x011C&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| DEPTHBUFFER ADDRESS. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x011D&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| COLORBUFFER ADDRESS. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x011E&lt;br /&gt;
| u32&lt;br /&gt;
| COLORBUFFER HEIGHT/WIDTH. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0112&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x0200&lt;br /&gt;
| &lt;br /&gt;
| See command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0126&lt;br /&gt;
| &lt;br /&gt;
| See command set command 0x0107.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0227&lt;br /&gt;
| u32&lt;br /&gt;
| This specifies the address of an array containing vertex array indices, and the data-type of the indices, used for rendering primitives. See command set [[GPU_GL_Arrays|glDrawElements()]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0228&lt;br /&gt;
| u32 total elements in the array to use for rendering.&lt;br /&gt;
| See command set [[GPU_GL_Arrays|glDrawElements()]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0232&lt;br /&gt;
| &lt;br /&gt;
| See command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x025E&lt;br /&gt;
| u32, val&amp;lt;&amp;lt;8.&lt;br /&gt;
| This sets the GL rendering mode, see command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x02B0&lt;br /&gt;
| u32, value is &amp;lt;nowiki&amp;gt;0x7FFF0000 | val&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
| Texture related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x02BB&lt;br /&gt;
| &lt;br /&gt;
| See command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x02BA&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x7FFF0000 | entrypoint offset&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Sets the entrypoint offset for the shader program&lt;br /&gt;
|-&lt;br /&gt;
| 0x02C0&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x80000000 | Type&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| This is used immediately before command 0xXXXF02C1. This type field controls the command parameter buffer type. This command can also be used to send over (float24 only ?) data directly, without using 0xXXXF02C1. In that case, the first parameter is still Type but with bit 31 not set; the actual data follows.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02C1&lt;br /&gt;
| First word in the first entry&lt;br /&gt;
| A list of entries follow this command.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02CB&lt;br /&gt;
| Value 0x0 ?&lt;br /&gt;
| This is used immediately before command 0xXXXF02CC. It is used to indicate that shader program data will follow.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02CC&lt;br /&gt;
| First word of shader program data chunk.&lt;br /&gt;
| This command is used to transfer shader program data (as the parameter data). It can be called multiple times in a row if the shader program is too big to fit into a single call.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02BF&lt;br /&gt;
| Value 0x1 ?&lt;br /&gt;
| This is used immediately after a set of command 0xXXXF02CC. It is used to indicate that shader program data transfer is complete.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02D5&lt;br /&gt;
| Value 0x0 ?&lt;br /&gt;
| This is used immediately before command 0xXXXF02d6.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02D6&lt;br /&gt;
| First entry.&lt;br /&gt;
| This is used to send over the shader program operand descriptor table.&lt;br /&gt;
|-&lt;br /&gt;
| 0x004F&lt;br /&gt;
| Number of shader output attributes&lt;br /&gt;
| Sets number of shader output attributes&lt;br /&gt;
|-&lt;br /&gt;
| 0x0050&lt;br /&gt;
| First entry&lt;br /&gt;
| This command is used to setup shader output registers. The n-th word-long entry is a map of the (n*2)-th output register&#039;s components. Each byte of each entry corresponds to where a component is mapped. Value 0x1F indicates that the corresponding component is unused.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Command Sets ====&lt;br /&gt;
&lt;br /&gt;
===== glDrawElements() =====&lt;br /&gt;
See [[GPU_GL_Arrays|GPU GL Arrays]].&lt;br /&gt;
&lt;br /&gt;
===== glClear() / glClearColor() =====&lt;br /&gt;
The GPU does not have dedicated commands for clearing the color buffer, therefore applications implement color buffer clearing by rendering a quad. Applications normally store this vertex and color [[GPU_GL_Arrays|array]] in the GSP application heap.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0081 =====&lt;br /&gt;
This sets current texture info, see [[GPU Textures|GPU textures]].&lt;br /&gt;
&lt;br /&gt;
===== Command 0x006F =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x006F&lt;br /&gt;
| Typically only bit8-10 are used.&lt;br /&gt;
| Bit8 enables texture coordinate output for texture unit 0, bit9 enables texcoords for texture unit 1, and bit2 enables texcoords for texture unit 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0080 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0080&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x11000 | val&amp;lt;/nowiki&amp;gt;, where only bits 2-0 are used in val.&lt;br /&gt;
| bit0-2 enables/disables texture units 0-2 respectively&lt;br /&gt;
|}&lt;br /&gt;
Note that bit0-2 in this command only enable texture processing. For texturing to work fully, the corresponding texture coordinate outputs must be enabled as well via command 0x006F.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x00C0 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;SlotCmdID&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;SlotCmdID + 4&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is used for glTexEnv(), for the slot indicated by the command id. There&#039;s a total of 6 slots, where each slot corresponds to the following u16 command ids: 0xC0, 0xC8, 0xD0, 0xD8, 0xF0, 0xF8.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x00E0 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x00E0&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;5 | val&amp;lt;&amp;lt;16&amp;lt;/nowiki&amp;gt;, where val is 0 or 1.&lt;br /&gt;
| Val0 = enable, val1 = disable.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x00E1&lt;br /&gt;
| &lt;br /&gt;
| This specifies a color.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is usually used immediately after command set glDrawElements(). This is used to specify a color used for blending?&lt;br /&gt;
&lt;br /&gt;
===== Command 0x00E6 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x00E6&lt;br /&gt;
| Value 0&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x00E8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is usually the last command set used for rendering a mesh, when command set 0x00E0 was used. This command set is used immediately after command set 0x00E0.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0100 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0100&lt;br /&gt;
| Value 0x00E40100&lt;br /&gt;
| Controls color compositing&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0101&lt;br /&gt;
| 0x01010000 when disabled&lt;br /&gt;
| Alphablending equations and factors&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0103&lt;br /&gt;
| This is set to zero when the command 0x0101 parameter is value 0x01010000.&lt;br /&gt;
| Constant color for alphablending&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is fragment related?&lt;br /&gt;
&lt;br /&gt;
===== Command 0x004D =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x004D&lt;br /&gt;
| &lt;br /&gt;
| glDepthRange()&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x006D&lt;br /&gt;
| 0 = unknown, 1 = unknown.&lt;br /&gt;
| Value zero causes the mesh to not be rendered.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0041 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0041&lt;br /&gt;
| float&lt;br /&gt;
| This corresponds to the framebuffer width.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0043&lt;br /&gt;
| float&lt;br /&gt;
| This parameter value is calculated the same way as the command 0x0041 parameter, except the framebuffer height is used instead.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0042&lt;br /&gt;
| float&lt;br /&gt;
| This corresponds to the framebuffer width.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0x0044&lt;br /&gt;
| float&lt;br /&gt;
| This parameter value value is calculated the same way as the command 0x0042 parameter, except the framebuffer height is used instead.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 0x0068&lt;br /&gt;
| u32&lt;br /&gt;
| This sets the X/Y coordinates used for glViewport().&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command set initializes the projection matrix. This command set is used twice when beginning rendering for each screen. The framebuffer width used here for the main screen is 240, however this is 480 with stereoscopy enabled for the second time this command set is used.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0111 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0111&lt;br /&gt;
| Value 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0110&lt;br /&gt;
| Value 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0117&lt;br /&gt;
| Bits15-0 = unk, 31-16 = unk.&lt;br /&gt;
| Unknown, normally the input parameter is value 0x2.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0x011D&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| This initializes the framebuffer address used for rendering, this framebuffer is used for the input framebuffer with [[GSP_Shared_Memory|GX command]] 3 and 4. This command is used immediately after command 0x0117.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 0x0116&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 0x011C&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| Unknown, normally this address is located in VRAM.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 0x011E&lt;br /&gt;
| u32, 0x01000000|(((h-1)&amp;amp;0xFFF)&amp;lt;&amp;lt;12)|(w&amp;amp;0xFFF)&lt;br /&gt;
| This sets the width and height for the framebuffer used for rendering. Therefore this is glViewport(), x/y are specified by command 0x0068.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 0x006E&lt;br /&gt;
| Same input parameter value as command 0x011E.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command set is normally used after the two 0x0041 command sets.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0107 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0107&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0126&lt;br /&gt;
| type&amp;lt;&amp;lt;24&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command set is used for disabling the alpha-blending info set by command set 0x0107? The GL AlphaFunction used here is normally GL_ALWAYS.&lt;br /&gt;
&lt;br /&gt;
=== Parameter format for command 0x0107 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0 = disable GL_DEPTH_TEST, 1 = enable GL_DEPTH_TEST&lt;br /&gt;
|-&lt;br /&gt;
| 3-1&lt;br /&gt;
| Unused?&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| Test function&lt;br /&gt;
|-&lt;br /&gt;
| 11-8&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 31-13&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Alpha function values ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL AlphaFunction&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_NEVER&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_ALWAYS&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_EQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_NOTEQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_LESS&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| GL_LEQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| GL_GREATER&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| GL_GEQUAL&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alpha types for command 0x0126 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Type&lt;br /&gt;
!  GL AlphaFunction&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_NEVER&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_ALWAYS&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_GREATER/GL_GEQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| The remaining GL alpha functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0104 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0 = disable GL_ALPHA_TEST, 1 = enable GL_ALPHA_TEST&lt;br /&gt;
|-&lt;br /&gt;
| 3-1&lt;br /&gt;
| Unused?&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| Alpha function&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| u8 ref, range is 0-255&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Unused?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is glAlphaFunc().&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x011E ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 11-0&lt;br /&gt;
| Framebuffer/viewport width&lt;br /&gt;
|-&lt;br /&gt;
| 23-12&lt;br /&gt;
| Framebuffer/viewport height - 1&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| Must be set&lt;br /&gt;
|-&lt;br /&gt;
| 31-25&lt;br /&gt;
| Unused?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This specifies the width/height for glViewport(). Normally the framebuffer width and height is set to the same [[GPU|dimensions]] used with GX [[GSP_Shared_Memory|command]] 3 and 4.&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0068 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| X&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This specifies the X/Y coordinates for glViewport().&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x00C0 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Value 0xFFF0FFF / 0x0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Value 0x0&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Value 0x0&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Value 0xFFFFFFFF&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Value 0x0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This individual command is used instead of the 0x80XF00C0 command set when none of the associated rendering parameters for this slot are set.&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x00C0 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Param0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Param1&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Param2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See command set 0x80XF00C0.&lt;br /&gt;
&lt;br /&gt;
==== Param0 format for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 3-0&lt;br /&gt;
| See below values.(Field0 index0)&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| See below values.(Field0 index1)&lt;br /&gt;
|-&lt;br /&gt;
| 11-8&lt;br /&gt;
| See below values.(Field0 index2)&lt;br /&gt;
|-&lt;br /&gt;
| 15-12&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| See below values.(Field1 index0)&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| See below values.(Field1 index1)&lt;br /&gt;
|-&lt;br /&gt;
| 27-24&lt;br /&gt;
| See below values.(Field1 index2)&lt;br /&gt;
|-&lt;br /&gt;
| 31-28&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param0 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_PRIMARY_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_TEXTURE0&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_TEXTURE1&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_TEXTURE2&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_TEXTURE3&lt;br /&gt;
|-&lt;br /&gt;
| 0xC-0x7&lt;br /&gt;
| GL_PRIMARY_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0xD&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0xE&lt;br /&gt;
| GL_CONSTANT&lt;br /&gt;
|-&lt;br /&gt;
| 0xF&lt;br /&gt;
| GL_PREVIOUS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param1 format for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 3-0&lt;br /&gt;
| See below values for field0.(Index0)&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| See below values for field0.(Index1)&lt;br /&gt;
|-&lt;br /&gt;
| 11-8&lt;br /&gt;
| See below values for field0.(Index2)&lt;br /&gt;
|-&lt;br /&gt;
| 15-12&lt;br /&gt;
| See below values for field1.(Index0)&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| See below values for field1.(Index1)&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| See below values for field1.(Index2)&lt;br /&gt;
|-&lt;br /&gt;
| 31-24&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This specifies the pname for glTexEnv().&lt;br /&gt;
&lt;br /&gt;
==== Param1 field0 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_ONE_MINUS_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_ONE_MINUS_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_SRC0_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| GL_SRC1_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x9&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0xA&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0xB&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| GL_SRC2_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0xD&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param1 field1 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_ONE_MINUS_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_SRC0_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_SRC1_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_SRC2_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param2 format for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| See below field0 values.&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| See below field1 values.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is used to specify the param for glTexEnv(..., ..., param).&lt;br /&gt;
&lt;br /&gt;
==== Param2 field0 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_REPLACE&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_MODULATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_ADD&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_ADD_SIGNED&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_INTERPOLATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_DOT3_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_DOT3_RGBA&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x9&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param2 field1 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_REPLACE&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_MODULATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_ADD&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_ADD_SIGNED&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_INTERPOLATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_REPLACE&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_DOT3_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x9&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x00C4 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| Valid values: 0=unknown, 1=unknown, 2=unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Same format as bits15-0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See command set 0x80XF00C0.&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x00E1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 7-0&lt;br /&gt;
| Red component&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| Green component&lt;br /&gt;
|-&lt;br /&gt;
| 23-16&lt;br /&gt;
| Blue component&lt;br /&gt;
|-&lt;br /&gt;
| 31-24&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0100 ===&lt;br /&gt;
This command controls color compositing. It is typically used right after commands 0x0101 or 0x0102 to select the appropriate blending mode.&lt;br /&gt;
&lt;br /&gt;
Alphablending and color logic op can&#039;t be used together. Attempting to issue commands 0x0101 and 0x0102 at the same time can freeze the GPU.&lt;br /&gt;
&lt;br /&gt;
For blending to work correctly, color buffer reading needs to be enabled (see command set 0x0112). Otherwise zero values will be used as destination color/alpha.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Weird mode (see below)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| When set, nothing is drawn to the color buffer. It is unknown if this also affects the depth and stencil buffers. This bit can cause a noisy picture when used with bit 0.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Selects blending mode. 0 = color logic op, 1 = alphablending&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| Unknown, typically set to 0xE4. No observed effect when changing this.&lt;br /&gt;
|-&lt;br /&gt;
| 25-24&lt;br /&gt;
| 0 = normal, 1-3 = apply dithering (3 = 0% source)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When &amp;quot;weird mode&amp;quot; is enabled, the source color/alpha values are ignored. Instead, each 16-bit value in the destination color buffer is converted according to its bits 14-8, as follows:&lt;br /&gt;
 * if bits 14-8 are between 0x00 and 0x03, the value is replaced with 0x0000&lt;br /&gt;
 * if bits 14-8 are between 0x7D and 0x7F, the value is replaced with 0x7FFF&lt;br /&gt;
 * in all other cases, the value is left unchanged&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0101 ===&lt;br /&gt;
This command controls alphablending. To disable alphablending, the value is set to 0x01010000.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 7-0&lt;br /&gt;
| Color blend equation&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| Alpha blend equation&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| Color source factor&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| Color destination factor&lt;br /&gt;
|-&lt;br /&gt;
| 27-24&lt;br /&gt;
| Alpha source factor&lt;br /&gt;
|-&lt;br /&gt;
| 31-28&lt;br /&gt;
| Alpha destination factor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Blend equation values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_FUNC_ADD&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_FUNC_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_FUNC_REVERSE_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_MIN&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_MAX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Source/destination factor values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_ZERO&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_ONE&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_ONE_MINUS_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_DST_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| GL_ONE_MINUS_DST_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| GL_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| GL_ONE_MINUS_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| GL_DST_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| GL_ONE_MINUS_DST_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| GL_CONSTANT_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| GL_ONE_MINUS_CONSTANT_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| GL_CONSTANT_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| GL_ONE_MINUS_CONSTANT_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| GL_SRC_ALPHA_SATURATE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0102 ===&lt;br /&gt;
This command controls color logic op.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 3-0&lt;br /&gt;
| Logic operation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Logic operation values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_CLEAR&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_AND&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_AND_REVERSE&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_COPY&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_SET&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| GL_COPY_INVERTED&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| GL_NOOP&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| GL_INVERT&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| GL_NAND&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| GL_OR&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| GL_NOR&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| GL_XOR&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| GL_EQUIV&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| GL_AND_INVERTED&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| GL_OR_REVERSE&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| GL_OR_INVERTED&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x004D ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float far&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float near&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is glDepthRange().&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x00E8 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x7D-0x00&lt;br /&gt;
| Usually value 0x00FFE000.&lt;br /&gt;
|-&lt;br /&gt;
| 0x7E&lt;br /&gt;
| Usually value 0x00FFFEE6?&lt;br /&gt;
|-&lt;br /&gt;
| 0x7F&lt;br /&gt;
| Usually value 0x00DCD919?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x0112 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Setting bits 3-0 to a nonzero value allows the GPU to read from the color buffer.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0 = unknown, 0xF = unknown. Only bits 3-0 are used.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0 = unknown, 0x2 = unknown. Only bits 1-0 are used.(Values 0x1-0x3 all have the same effect)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0x0 = unknown, 0x2 = unknown. Only bits 1-0 are used.(Values 0x1-0x3 all have the same effect)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entries for command 0x02C1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float, the GPU handles this as the 4th word.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float, the GPU handles this as the 3rd word.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| float, the GPU handles this as the 2nd word.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| float, the GPU handles this as the 1st word.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The below entry structure info is in the raw order used for the command, not the order used by the GPU.&lt;br /&gt;
&lt;br /&gt;
==== Color Entry ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float Red component&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float Blue component&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| float Green component&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| float Alpha&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lighting Color Entry ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float Alpha&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float Blue component&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| float Green component&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| float Red component&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Types for command 0x02C0 ===&lt;br /&gt;
&lt;br /&gt;
The 0x02C0/0x02C1 is actually used as a generic way to set uniforms, regardless of what they represent. 0x02C0&#039;s parameter represents the ID of the destination GPU register (0x0 is c0, 0x1 is c1 etc). As such, the meaning of the data being sent over is entirely dependant on the shader currently in use.&lt;br /&gt;
The values below may be &amp;quot;default&amp;quot; values used by Nintendo&#039;s openGL implementation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Entries per chunk&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00&lt;br /&gt;
| 4&lt;br /&gt;
| This specifies 16-floats for a 4x4 matrix, used for glLoadMatrix() for the projection matrix.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04&lt;br /&gt;
| 4&lt;br /&gt;
| This specifies a 4x4 matrix, used for glLoadMatrix() for the model-view matrix. This is usually an identity matrix.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08&lt;br /&gt;
| 2&lt;br /&gt;
| Sets the color.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0A&lt;br /&gt;
| 4&lt;br /&gt;
| Specifies a 4x4 matrix, used for glLoadMatrix() for the texture matrix.(Index0)&lt;br /&gt;
|-&lt;br /&gt;
| 0x0E&lt;br /&gt;
| 3&lt;br /&gt;
| Specifies a 4x3 texture matrix.(Index1)&lt;br /&gt;
|-&lt;br /&gt;
| 0x11&lt;br /&gt;
| 3&lt;br /&gt;
| Specifies a 4x3 texture matrix.(Index2)&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| &amp;lt;=30&lt;br /&gt;
| Used to specify a 4xN matrix, where N is the total command 0x02C1 entries. This is glMultMatrix() for the model-view matrix, except the input matrix is 4xN instead of 4x4.&lt;br /&gt;
|-&lt;br /&gt;
| 0x4C&lt;br /&gt;
| 4&lt;br /&gt;
| This specifies a 4x4 float matrix.&lt;br /&gt;
|-&lt;br /&gt;
| 0x50, 0x53, and 0x56&lt;br /&gt;
| 1&lt;br /&gt;
| This specifies the GL_LIGHT0-2 color for GL_AMBIENT?&lt;br /&gt;
|-&lt;br /&gt;
| 0x51, 0x54, and 0x57&lt;br /&gt;
| 1&lt;br /&gt;
| This specifies the GL_LIGHT0-2 color for GL_DIFFUSE?&lt;br /&gt;
|-&lt;br /&gt;
| 0x52, 0x55, and 0x58&lt;br /&gt;
| 1&lt;br /&gt;
| This specifies the GL_LIGHT0-2 color for GL_SPECULAR?&lt;br /&gt;
|-&lt;br /&gt;
| 0x59&lt;br /&gt;
| 1&lt;br /&gt;
| Unknown, the entry data is floats converted from s32s. Usually each entry word is zeros.&lt;br /&gt;
|-&lt;br /&gt;
| 0x5A&lt;br /&gt;
| 2&lt;br /&gt;
| Color related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x5C&lt;br /&gt;
| 1&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The matrices for types 0x00 and 0x04 use row-major order, instead of column-major order.&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=GPU/Commands&amp;diff=10306</id>
		<title>GPU/Commands</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=GPU/Commands&amp;diff=10306"/>
		<updated>2014-10-24T10:00:06Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes the structure of the buffer submitted via the registers at [[GPU|0x1EF018E0]] (or equivalently via [[GSP_Shared_Memory|GX command]] 1). This buffer is used for GPU commands including functionality equivalent to OpenGL commands.&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
Each command is at least 8 bytes wide. The first word is the command parameter and the second word constitutes the command header. Optionally, more parameter words may follow (potentially including a padding word to align commands to multiples of 8 bytes).&lt;br /&gt;
&lt;br /&gt;
In the simplest case, a command is exactly 8 bytes wide. You can think of such a command as writing the parameter word to an internal register (the index of which is given in the command header). The more general case where more than one parameter word is given is equivalent to multiple simple commands (one for each parameter word). If consecutive writing mode is enabled in the command header, the current command index will be incremented after each parameter write. Otherwise, the parameters will be consecutively written to the same register.&lt;br /&gt;
&lt;br /&gt;
For example, the sequence &amp;quot;0xAAAAAAAA 0x802F011C 0xBBBBBBBB 0xCCCCCCCC&amp;quot; is equivalent to a call to commands 0xF011C with parameter 0xAAAAAAAA, 0xF011D with parameter 0xBBBBBBBB and 0xF011E with parameter 0xCCCCCCCC. If consecutive writing mode were disabled, the command would be equivalent to three consecutive calls to 0xF011C (once with parameter 0xAAAAAAAA, once with 0xBBBBBBBB, and finally with 0xCCCCCCCC).&lt;br /&gt;
&lt;br /&gt;
Invalid GPU command parameters including NaN floats can cause the GPU to hang, which then causes the GSP module to hang as well.&lt;br /&gt;
&lt;br /&gt;
=== Command Header ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| Command ID&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| Parameter mask&lt;br /&gt;
|-&lt;br /&gt;
| 30-20&lt;br /&gt;
| Number of extra parameters (may be zero)&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Consecutive writing mode&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter masking ===&lt;br /&gt;
&lt;br /&gt;
Using a value other than 0xF, parts of a word in internal GPU memory can be updated without touching the other bits of it. For example, setting bit 16 to zero indicates that the least significant byte of the parameter will not be overwritten, setting bit 17 to zero indicates that the parameter&#039;s second LSB will not be overwritten, etc. This means that for instance commands 0x00010107 and 0x00020107 refer to the same thing but write different parts of the parameter.&lt;br /&gt;
&lt;br /&gt;
=== Command IDs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x0010&lt;br /&gt;
| Value is 0x12345678&lt;br /&gt;
| This command is always the last command in the buffer.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0110&lt;br /&gt;
| Value 0x1&lt;br /&gt;
| This command is immediately before command 0x0010, this is also used elsewhere for beginning rendering of mesh(es) as well.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0111&lt;br /&gt;
| Value 0x1&lt;br /&gt;
| This command is immediately before command 0x0110, however command 0x0110 doesn&#039;t always follow this command.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0040&lt;br /&gt;
| u32, valid values are 0x1 and 0x2, values 0x0 and 0x3 have the same effect as value 0x2. Only bits 1-0 are used.&lt;br /&gt;
| Value 2 = GL_FRONT/GL_CW or GL_BACK/GL_CCW. Value 1 = GL_FRONT/GL_CCW or GL_BACK/GL_CW.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0041&lt;br /&gt;
| float24&lt;br /&gt;
| VIEWPORT_WIDTH. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0042&lt;br /&gt;
| float32&lt;br /&gt;
| VIEWPORT_WIDTH_INV. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0043&lt;br /&gt;
| float24&lt;br /&gt;
| VIEWPORT_HEIGHT. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0044&lt;br /&gt;
| float32&lt;br /&gt;
| VIEWPORT_HEIGHT_INV. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x004D&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x004D.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0068&lt;br /&gt;
| u32&lt;br /&gt;
| VIEWPORT Y/X. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x006D&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x004D.&lt;br /&gt;
|-&lt;br /&gt;
| 0x006E&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x006F&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x006F.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0080&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0080.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0081&lt;br /&gt;
| &lt;br /&gt;
| This is used to set the current texture info used for rendering, see command set [[GPU_Textures|0x0081]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x008E&lt;br /&gt;
| u32 color type&lt;br /&gt;
| This command sets the texture color type, see command set [[GPU_Textures|0x0081]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0091&lt;br /&gt;
| &lt;br /&gt;
| This sets current texture info, see command [[GPU_Textures|0x0091]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0099&lt;br /&gt;
| &lt;br /&gt;
| This sets current texture info, see command [[GPU_Textures|0x0099]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C3&lt;br /&gt;
| val&amp;lt;&amp;lt;24&lt;br /&gt;
| Val is usually 0xFF or 0x00, however 0x00-0xFF is valid as well. This is alpha-blending related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x00CB&lt;br /&gt;
| val&amp;lt;&amp;lt;24&lt;br /&gt;
| Val is usually 0xFF or 0x00, however 0x00-0xFF is valid as well. This is alpha-blending related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C4&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00CC&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D4&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00DC&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F4&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00FC&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E0&lt;br /&gt;
| Normally value zero.&lt;br /&gt;
| Unknown, fragment related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00E0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E1&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00E0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E6&lt;br /&gt;
| Value zero&lt;br /&gt;
| See command set 0x00E6.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00E6.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0100&lt;br /&gt;
| u32, value is 0x00E40100&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0100&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x00E40000 | val&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0101&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0102&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0103&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0104&lt;br /&gt;
| u32&lt;br /&gt;
| glAlphaFunc()&lt;br /&gt;
|-&lt;br /&gt;
| 0x0107&lt;br /&gt;
| &lt;br /&gt;
| See command set command 0x0107.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0116&lt;br /&gt;
| u32&lt;br /&gt;
| DEPTHBUFFER FORMAT. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0117&lt;br /&gt;
| u32&lt;br /&gt;
| COLORBUFFER FORMAT/PIXEL. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x011C&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| DEPTHBUFFER ADDRESS. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x011D&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| COLORBUFFER ADDRESS. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x011E&lt;br /&gt;
| u32&lt;br /&gt;
| COLORBUFFER HEIGHT/WIDTH. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0112&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x0200&lt;br /&gt;
| &lt;br /&gt;
| See command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0126&lt;br /&gt;
| &lt;br /&gt;
| See command set command 0x0107.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0227&lt;br /&gt;
| u32&lt;br /&gt;
| This specifies the address of an array containing vertex array indices, and the data-type of the indices, used for rendering primitives. See command set [[GPU_GL_Arrays|glDrawElements()]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0228&lt;br /&gt;
| u32 total elements in the array to use for rendering.&lt;br /&gt;
| See command set [[GPU_GL_Arrays|glDrawElements()]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0232&lt;br /&gt;
| &lt;br /&gt;
| See command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x025E&lt;br /&gt;
| u32, val&amp;lt;&amp;lt;8.&lt;br /&gt;
| This sets the GL rendering mode, see command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x02B0&lt;br /&gt;
| u32, value is &amp;lt;nowiki&amp;gt;0x7FFF0000 | val&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
| Texture related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x02BB&lt;br /&gt;
| &lt;br /&gt;
| See command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x02BA&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x7FFF0000 | entrypoint offset&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Sets the entrypoint offset for the shader program&lt;br /&gt;
|-&lt;br /&gt;
| 0x02C0&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x80000000 | Type&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| This is used immediately before command 0xXXXF02C1. This type field controls the command parameter buffer type. This command can also be used to send over (float24 only ?) data directly, without using 0xXXXF02C1. In that case, the first parameter is still Type but with bit 31 not set; the actual data follows.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02C1&lt;br /&gt;
| First word in the first entry&lt;br /&gt;
| A list of entries follow this command.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02CB&lt;br /&gt;
| Value 0x0 ?&lt;br /&gt;
| This is used immediately before command 0xXXXF02CC. It is used to indicate that shader program data will follow.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02CC&lt;br /&gt;
| First word of shader program data chunk.&lt;br /&gt;
| This command is used to transfer shader program data (as the parameter data). It can be called multiple times in a row if the shader program is too big to fit into a single call.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02BF&lt;br /&gt;
| Value 0x1 ?&lt;br /&gt;
| This is used immediately after a set of command 0xXXXF02CC. It is used to indicate that shader program data transfer is complete.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02D5&lt;br /&gt;
| Value 0x0 ?&lt;br /&gt;
| This is used immediately before command 0xXXXF02d6.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02D6&lt;br /&gt;
| First entry.&lt;br /&gt;
| This is used to send over the shader program operand descriptor table.&lt;br /&gt;
|-&lt;br /&gt;
| 0x004F&lt;br /&gt;
| Number of shader output attributes&lt;br /&gt;
| Sets number of shader output attributes&lt;br /&gt;
|-&lt;br /&gt;
| 0x0050&lt;br /&gt;
| First entry&lt;br /&gt;
| This command is used to setup shader output registers. The n-th word-long entry is a map of the (n*2)-th output register&#039;s components. Each byte of each entry corresponds to where a component is mapped. Value 0x1F indicates that the corresponding component is unused.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Command Sets ====&lt;br /&gt;
&lt;br /&gt;
===== glDrawElements() =====&lt;br /&gt;
See [[GPU_GL_Arrays|GPU GL Arrays]].&lt;br /&gt;
&lt;br /&gt;
===== glClear() / glClearColor() =====&lt;br /&gt;
The GPU does not have dedicated commands for clearing the color buffer, therefore applications implement color buffer clearing by rendering a quad. Applications normally store this vertex and color [[GPU_GL_Arrays|array]] in the GSP application heap.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0081 =====&lt;br /&gt;
This sets current texture info, see [[GPU Textures|GPU textures]].&lt;br /&gt;
&lt;br /&gt;
===== Command 0x006F =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x006F&lt;br /&gt;
| Typically only bit8-10 are used.&lt;br /&gt;
| Bit8 enables texture coordinate output for texture unit 0, bit9 enables texcoords for texture unit 1, and bit2 enables texcoords for texture unit 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0080 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0080&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x11000 | val&amp;lt;/nowiki&amp;gt;, where only bits 2-0 are used in val.&lt;br /&gt;
| bit0-2 enables/disables texture units 0-2 respectively&lt;br /&gt;
|}&lt;br /&gt;
Note that bit0-2 in this command only enable texture processing. For texturing to work fully, the corresponding texture coordinate outputs must be enabled as well via command 0x006F.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x00C0 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;SlotCmdID&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;SlotCmdID + 4&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is used for glTexEnv(), for the slot indicated by the command id. There&#039;s a total of 6 slots, where each slot corresponds to the following u16 command ids: 0xC0, 0xC8, 0xD0, 0xD8, 0xF0, 0xF8.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x00E0 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x00E0&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;5 | val&amp;lt;&amp;lt;16&amp;lt;/nowiki&amp;gt;, where val is 0 or 1.&lt;br /&gt;
| Val0 = enable, val1 = disable.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x00E1&lt;br /&gt;
| &lt;br /&gt;
| This specifies a color.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is usually used immediately after command set glDrawElements(). This is used to specify a color used for blending?&lt;br /&gt;
&lt;br /&gt;
===== Command 0x00E6 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x00E6&lt;br /&gt;
| Value 0&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x00E8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is usually the last command set used for rendering a mesh, when command set 0x00E0 was used. This command set is used immediately after command set 0x00E0.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0100 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0100&lt;br /&gt;
| Value 0x00E40100&lt;br /&gt;
| Controls color compositing&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0101&lt;br /&gt;
| 0x01010000 when disabled&lt;br /&gt;
| Alphablending equations and factors&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0103&lt;br /&gt;
| This is set to zero when the command 0x0101 parameter is value 0x01010000.&lt;br /&gt;
| Constant color for alphablending&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is fragment related?&lt;br /&gt;
&lt;br /&gt;
===== Command 0x004D =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x004D&lt;br /&gt;
| &lt;br /&gt;
| glDepthRange()&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x006D&lt;br /&gt;
| 0 = unknown, 1 = unknown.&lt;br /&gt;
| Value zero causes the mesh to not be rendered.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0041 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0041&lt;br /&gt;
| float&lt;br /&gt;
| This corresponds to the framebuffer width.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0043&lt;br /&gt;
| float&lt;br /&gt;
| This parameter value is calculated the same way as the command 0x0041 parameter, except the framebuffer height is used instead.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0042&lt;br /&gt;
| float&lt;br /&gt;
| This corresponds to the framebuffer width.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0x0044&lt;br /&gt;
| float&lt;br /&gt;
| This parameter value value is calculated the same way as the command 0x0042 parameter, except the framebuffer height is used instead.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 0x0068&lt;br /&gt;
| u32&lt;br /&gt;
| This sets the X/Y coordinates used for glViewport().&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command set initializes the projection matrix. This command set is used twice when beginning rendering for each screen. The framebuffer width used here for the main screen is 240, however this is 480 with stereoscopy enabled for the second time this command set is used.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0111 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0111&lt;br /&gt;
| Value 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0110&lt;br /&gt;
| Value 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0117&lt;br /&gt;
| Bits15-0 = unk, 31-16 = unk.&lt;br /&gt;
| Unknown, normally the input parameter is value 0x2.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0x011D&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| This initializes the framebuffer address used for rendering, this framebuffer is used for the input framebuffer with [[GSP_Shared_Memory|GX command]] 3 and 4. This command is used immediately after command 0x0117.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 0x0116&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 0x011C&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| Unknown, normally this address is located in VRAM.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 0x011E&lt;br /&gt;
| u32, 0x01000000|(((h-1)&amp;amp;0xFFF)&amp;lt;&amp;lt;12)|(w&amp;amp;0xFFF)&lt;br /&gt;
| This sets the width and height for the framebuffer used for rendering. Therefore this is glViewport(), x/y are specified by command 0x0068.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 0x006E&lt;br /&gt;
| Same input parameter value as command 0x011E.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command set is normally used after the two 0x0041 command sets.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0107 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0107&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0126&lt;br /&gt;
| type&amp;lt;&amp;lt;24&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command set is used for disabling the alpha-blending info set by command set 0x0107? The GL AlphaFunction used here is normally GL_ALWAYS.&lt;br /&gt;
&lt;br /&gt;
=== Parameter format for command 0x0107 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0 = disable GL_DEPTH_TEST, 1 = enable GL_DEPTH_TEST&lt;br /&gt;
|-&lt;br /&gt;
| 3-1&lt;br /&gt;
| Unused?&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| Test function&lt;br /&gt;
|-&lt;br /&gt;
| 11-8&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 31-13&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Alpha function values ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL AlphaFunction&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_NEVER&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_ALWAYS&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_EQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_NOTEQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_LESS&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| GL_LEQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| GL_GREATER&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| GL_GEQUAL&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alpha types for command 0x0126 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Type&lt;br /&gt;
!  GL AlphaFunction&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_NEVER&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_ALWAYS&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_GREATER/GL_GEQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| The remaining GL alpha functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0104 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0 = disable GL_ALPHA_TEST, 1 = enable GL_ALPHA_TEST&lt;br /&gt;
|-&lt;br /&gt;
| 3-1&lt;br /&gt;
| Unused?&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| Alpha function&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| u8 ref, range is 0-255&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Unused?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is glAlphaFunc().&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x011E ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 11-0&lt;br /&gt;
| Framebuffer/viewport width&lt;br /&gt;
|-&lt;br /&gt;
| 23-12&lt;br /&gt;
| Framebuffer/viewport height - 1&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| Must be set&lt;br /&gt;
|-&lt;br /&gt;
| 31-25&lt;br /&gt;
| Unused?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This specifies the width/height for glViewport(). Normally the framebuffer width and height is set to the same [[GPU|dimensions]] used with GX [[GSP_Shared_Memory|command]] 3 and 4.&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0068 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| X&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This specifies the X/Y coordinates for glViewport().&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x00C0 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Value 0xFFF0FFF / 0x0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Value 0x0&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Value 0x0&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Value 0xFFFFFFFF&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Value 0x0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This individual command is used instead of the 0x80XF00C0 command set when none of the associated rendering parameters for this slot are set.&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x00C0 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Param0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Param1&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Param2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See command set 0x80XF00C0.&lt;br /&gt;
&lt;br /&gt;
==== Param0 format for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 3-0&lt;br /&gt;
| See below values.(Field0 index0)&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| See below values.(Field0 index1)&lt;br /&gt;
|-&lt;br /&gt;
| 11-8&lt;br /&gt;
| See below values.(Field0 index2)&lt;br /&gt;
|-&lt;br /&gt;
| 15-12&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| See below values.(Field1 index0)&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| See below values.(Field1 index1)&lt;br /&gt;
|-&lt;br /&gt;
| 27-24&lt;br /&gt;
| See below values.(Field1 index2)&lt;br /&gt;
|-&lt;br /&gt;
| 31-28&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param0 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_PRIMARY_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_TEXTURE0&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_TEXTURE1&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_TEXTURE2&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_TEXTURE3&lt;br /&gt;
|-&lt;br /&gt;
| 0xC-0x7&lt;br /&gt;
| GL_PRIMARY_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0xD&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0xE&lt;br /&gt;
| GL_CONSTANT&lt;br /&gt;
|-&lt;br /&gt;
| 0xF&lt;br /&gt;
| GL_PREVIOUS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param1 format for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 3-0&lt;br /&gt;
| See below values for field0.(Index0)&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| See below values for field0.(Index1)&lt;br /&gt;
|-&lt;br /&gt;
| 11-8&lt;br /&gt;
| See below values for field0.(Index2)&lt;br /&gt;
|-&lt;br /&gt;
| 15-12&lt;br /&gt;
| See below values for field1.(Index0)&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| See below values for field1.(Index1)&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| See below values for field1.(Index2)&lt;br /&gt;
|-&lt;br /&gt;
| 31-24&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This specifies the pname for glTexEnv().&lt;br /&gt;
&lt;br /&gt;
==== Param1 field0 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_ONE_MINUS_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_ONE_MINUS_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_SRC0_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| GL_SRC1_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x9&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0xA&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0xB&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| GL_SRC2_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0xD&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param1 field1 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_ONE_MINUS_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_SRC0_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_SRC1_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_SRC2_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param2 format for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| See below field0 values.&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| See below field1 values.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is used to specify the param for glTexEnv(..., ..., param).&lt;br /&gt;
&lt;br /&gt;
==== Param2 field0 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_REPLACE&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_MODULATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_ADD&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_ADD_SIGNED&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_INTERPOLATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_DOT3_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_DOT3_RGBA&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x9&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param2 field1 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_REPLACE&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_MODULATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_ADD&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_ADD_SIGNED&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_INTERPOLATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_REPLACE&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_DOT3_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x9&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x00C4 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| Valid values: 0=unknown, 1=unknown, 2=unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Same format as bits15-0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See command set 0x80XF00C0.&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x00E1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 7-0&lt;br /&gt;
| Red component&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| Green component&lt;br /&gt;
|-&lt;br /&gt;
| 23-16&lt;br /&gt;
| Blue component&lt;br /&gt;
|-&lt;br /&gt;
| 31-24&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0100 ===&lt;br /&gt;
This command controls color compositing. It is typically used right after commands 0x0101 or 0x0102 to select the appropriate blending mode.&lt;br /&gt;
&lt;br /&gt;
Alphablending and color logic op can&#039;t be used together. Attempting to issue commands 0x0101 and 0x0102 at the same time can freeze the GPU.&lt;br /&gt;
&lt;br /&gt;
For blending to work correctly, color buffer reading needs to be enabled (see command set 0x0112). Otherwise zero values will be used as destination color/alpha.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Weird mode (see below)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| When set, nothing is drawn to the color buffer. It is unknown if this also affects the depth and stencil buffers. This bit can cause a noisy picture when used with bit 0.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Selects blending mode. 0 = color logic op, 1 = alphablending&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| Unknown, typically set to 0xE4. No observed effect when changing this.&lt;br /&gt;
|-&lt;br /&gt;
| 25-24&lt;br /&gt;
| 0 = normal, 1-3 = apply dithering (3 = 0% source)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When &amp;quot;weird mode&amp;quot; is enabled, the source color/alpha values are ignored. Instead, each 16-bit value in the destination color buffer is converted according to its bits 14-8, as follows:&lt;br /&gt;
 * if bits 14-8 are between 0x00 and 0x03, the value is replaced with 0x0000&lt;br /&gt;
 * if bits 14-8 are between 0x7D and 0x7F, the value is replaced with 0x7FFF&lt;br /&gt;
 * in all other cases, the value is left unchanged&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0101 ===&lt;br /&gt;
This command controls alphablending. To disable alphablending, the value is set to 0x01010000.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 7-0&lt;br /&gt;
| Color blend equation&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| Alpha blend equation&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| Color source factor&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| Color destination factor&lt;br /&gt;
|-&lt;br /&gt;
| 27-24&lt;br /&gt;
| Alpha source factor&lt;br /&gt;
|-&lt;br /&gt;
| 31-28&lt;br /&gt;
| Alpha destination factor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Blend equation values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_FUNC_ADD&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_FUNC_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_FUNC_REVERSE_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_MIN&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_MAX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Source/destination factor values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_ZERO&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_ONE&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_ONE_MINUS_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_DST_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| GL_ONE_MINUS_DST_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| GL_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| GL_ONE_MINUS_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| GL_DST_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| GL_ONE_MINUS_DST_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| GL_CONSTANT_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| GL_ONE_MINUS_CONSTANT_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| GL_CONSTANT_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| GL_ONE_MINUS_CONSTANT_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| GL_SRC_ALPHA_SATURATE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0102 ===&lt;br /&gt;
This command controls color logic op.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 3-0&lt;br /&gt;
| Logic operation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Source/destination factor values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_CLEAR&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_AND&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_AND_REVERSE&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_COPY&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_SET&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| GL_COPY_INVERTED&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| GL_NOOP&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| GL_INVERT&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| GL_NAND&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| GL_OR&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| GL_NOR&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| GL_XOR&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| GL_EQUIV&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| GL_AND_INVERTED&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| GL_OR_REVERSE&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| GL_OR_INVERTED&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x004D ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float far&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float near&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is glDepthRange().&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x00E8 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x7D-0x00&lt;br /&gt;
| Usually value 0x00FFE000.&lt;br /&gt;
|-&lt;br /&gt;
| 0x7E&lt;br /&gt;
| Usually value 0x00FFFEE6?&lt;br /&gt;
|-&lt;br /&gt;
| 0x7F&lt;br /&gt;
| Usually value 0x00DCD919?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x0112 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Setting bits 3-0 to a nonzero value allows the GPU to read from the color buffer.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0 = unknown, 0xF = unknown. Only bits 3-0 are used.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0 = unknown, 0x2 = unknown. Only bits 1-0 are used.(Values 0x1-0x3 all have the same effect)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0x0 = unknown, 0x2 = unknown. Only bits 1-0 are used.(Values 0x1-0x3 all have the same effect)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entries for command 0x02C1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float, the GPU handles this as the 4th word.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float, the GPU handles this as the 3rd word.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| float, the GPU handles this as the 2nd word.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| float, the GPU handles this as the 1st word.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The below entry structure info is in the raw order used for the command, not the order used by the GPU.&lt;br /&gt;
&lt;br /&gt;
==== Color Entry ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float Red component&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float Blue component&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| float Green component&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| float Alpha&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lighting Color Entry ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float Alpha&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float Blue component&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| float Green component&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| float Red component&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Types for command 0x02C0 ===&lt;br /&gt;
&lt;br /&gt;
The 0x02C0/0x02C1 is actually used as a generic way to set uniforms, regardless of what they represent. 0x02C0&#039;s parameter represents the ID of the destination GPU register (0x0 is c0, 0x1 is c1 etc). As such, the meaning of the data being sent over is entirely dependant on the shader currently in use.&lt;br /&gt;
The values below may be &amp;quot;default&amp;quot; values used by Nintendo&#039;s openGL implementation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Entries per chunk&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00&lt;br /&gt;
| 4&lt;br /&gt;
| This specifies 16-floats for a 4x4 matrix, used for glLoadMatrix() for the projection matrix.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04&lt;br /&gt;
| 4&lt;br /&gt;
| This specifies a 4x4 matrix, used for glLoadMatrix() for the model-view matrix. This is usually an identity matrix.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08&lt;br /&gt;
| 2&lt;br /&gt;
| Sets the color.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0A&lt;br /&gt;
| 4&lt;br /&gt;
| Specifies a 4x4 matrix, used for glLoadMatrix() for the texture matrix.(Index0)&lt;br /&gt;
|-&lt;br /&gt;
| 0x0E&lt;br /&gt;
| 3&lt;br /&gt;
| Specifies a 4x3 texture matrix.(Index1)&lt;br /&gt;
|-&lt;br /&gt;
| 0x11&lt;br /&gt;
| 3&lt;br /&gt;
| Specifies a 4x3 texture matrix.(Index2)&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| &amp;lt;=30&lt;br /&gt;
| Used to specify a 4xN matrix, where N is the total command 0x02C1 entries. This is glMultMatrix() for the model-view matrix, except the input matrix is 4xN instead of 4x4.&lt;br /&gt;
|-&lt;br /&gt;
| 0x4C&lt;br /&gt;
| 4&lt;br /&gt;
| This specifies a 4x4 float matrix.&lt;br /&gt;
|-&lt;br /&gt;
| 0x50, 0x53, and 0x56&lt;br /&gt;
| 1&lt;br /&gt;
| This specifies the GL_LIGHT0-2 color for GL_AMBIENT?&lt;br /&gt;
|-&lt;br /&gt;
| 0x51, 0x54, and 0x57&lt;br /&gt;
| 1&lt;br /&gt;
| This specifies the GL_LIGHT0-2 color for GL_DIFFUSE?&lt;br /&gt;
|-&lt;br /&gt;
| 0x52, 0x55, and 0x58&lt;br /&gt;
| 1&lt;br /&gt;
| This specifies the GL_LIGHT0-2 color for GL_SPECULAR?&lt;br /&gt;
|-&lt;br /&gt;
| 0x59&lt;br /&gt;
| 1&lt;br /&gt;
| Unknown, the entry data is floats converted from s32s. Usually each entry word is zeros.&lt;br /&gt;
|-&lt;br /&gt;
| 0x5A&lt;br /&gt;
| 2&lt;br /&gt;
| Color related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x5C&lt;br /&gt;
| 1&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The matrices for types 0x00 and 0x04 use row-major order, instead of column-major order.&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=GPU/GL_Arrays&amp;diff=10294</id>
		<title>GPU/GL Arrays</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=GPU/GL_Arrays&amp;diff=10294"/>
		<updated>2014-10-21T15:25:00Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: /* Parameter structure for command 0x0200 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes the [[GPU_Commands|GPU commands]] used for OpenGL arrays.&lt;br /&gt;
&lt;br /&gt;
==== Command Sets ====&lt;br /&gt;
&lt;br /&gt;
===== glDrawElements() =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0229&lt;br /&gt;
| u32, val&amp;lt;&amp;lt;8.&lt;br /&gt;
| Unknown, val is 0 or 1.&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| 0x0253&lt;br /&gt;
| Same as command 0x0229.&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0x025E&lt;br /&gt;
| u32, val&amp;lt;&amp;lt;8.&lt;br /&gt;
| This sets the GL rendering mode.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 0x025E&lt;br /&gt;
| Value 0&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 0x025F&lt;br /&gt;
| Value 1&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 0x0253&lt;br /&gt;
| Value 0&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 0x0227&lt;br /&gt;
| u32&lt;br /&gt;
| This specifies the indices data-type, and the indices array address.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 0x0228&lt;br /&gt;
| u32&lt;br /&gt;
| This specifies the number of elements in the array to use for rendering.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 0x0245&lt;br /&gt;
| Value 0&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 0x022F&lt;br /&gt;
| Value 1&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 0x0245&lt;br /&gt;
| Value 1&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 0x0231&lt;br /&gt;
| Value 1&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 0x0111&lt;br /&gt;
| Value 1&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 0x0229&lt;br /&gt;
| Value 0&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 0x0253&lt;br /&gt;
| Value 0&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 0x025E&lt;br /&gt;
| Value 0&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 0x02BA&lt;br /&gt;
| Value 0x7FFF0000&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0200 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0200&lt;br /&gt;
| &lt;br /&gt;
| This sets the addresses for the GL arrays.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x02BB&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0232&lt;br /&gt;
| &lt;br /&gt;
| Unknown, this command is used multiple times for specifying each parameter-buffer entry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GL mode values for command 0x025E ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_TRIANGLES&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_TRIANGLE_STRIP&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_TRIANGLE_FAN&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_TRIANGLES&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Unknown, this seems to have the same effect as value 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0227 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 30-0&lt;br /&gt;
| Indices array address, relative to base set with command 0x0200.&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| 0 = indices data-type GL_UNSIGNED_BYTE, 1 = GL_UNSIGNED_SHORT. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x0200 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| Base physical address &amp;gt;&amp;gt; 3, normally located in VRAM. The address must be aligned to a 16-byte boundary.&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| Every 4 bits is used for specifying the array data-type and size for each entry.&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| Value is: &amp;lt;nowiki&amp;gt;(0xF0000000 + (val&amp;lt;&amp;lt;28)) | ((attrib_mask &amp;amp; 0xFFF)&amp;lt;&amp;lt;16)&amp;lt;/nowiki&amp;gt;, where val is the total 4-bit value entries for the command 0x801F02BB parameter buffer.(Normally val is 8); attrib_mask is usually (0xFFF&amp;lt;&amp;lt;totalentries)&lt;br /&gt;
|-&lt;br /&gt;
| 0x3-0x26&lt;br /&gt;
| 12 entries, each entry is 3 words.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These parameters and the entries&#039; parameters are set by gl*Pointer().&lt;br /&gt;
&lt;br /&gt;
==== Entry structure ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Physical address, relative to the base address.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Entry attribute permutation (lower 8 bytes)&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Value is: &amp;lt;nowiki&amp;gt;((numattrib)&amp;lt;&amp;lt;28 | (stride&amp;lt;&amp;lt;16) | ((attrib_permuation&amp;gt;&amp;gt;32)&amp;amp;0xFFFF).&amp;lt;/nowiki&amp;gt; (stride in bytes)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A given entry corresponds to a buffer, but a single buffer may contain attributes of multiple different interlaced attributes, hence the attribute permutation parameter which lists the various attributes that can be found in the buffer, and in which order. If stride doesn&#039;t exactly match the format, the GPU may hang.&lt;br /&gt;
When the entry is unused, the entry data is all-zero.&lt;br /&gt;
&lt;br /&gt;
===== Array data-type/size values =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0 + ((size-1)*4)&lt;br /&gt;
| GL_BYTE&lt;br /&gt;
|-&lt;br /&gt;
| 0x1 + ((size-1)*4)&lt;br /&gt;
| GL_UNSIGNED_BYTE&lt;br /&gt;
|-&lt;br /&gt;
| 0x2 + ((size-1)*4)&lt;br /&gt;
| GL_UNSIGNED_SHORT/GL_SHORT&lt;br /&gt;
|-&lt;br /&gt;
| 0x3 + ((size-1)*4)&lt;br /&gt;
| GL_FLOAT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Size is 1-4. Using GL_FLOAT with a texture coordinates array causes the GPU to hang?&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x02BB ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-1&lt;br /&gt;
| u64, every 4-bits is a value from some array.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x0232 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Entry index + total command 0x0200 parameter-buffer entries.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Unknown, usually value 0x3F000000 / 0.5f.(u32 read/writes are used for this field, not float read/writes however)&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Unknown, usually value 0.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Unknown, usually value 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each parameter buffer for command 0x0232 is an entry loaded from an array.&lt;br /&gt;
4 float24 values ?&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=GPU/Commands&amp;diff=10293</id>
		<title>GPU/Commands</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=GPU/Commands&amp;diff=10293"/>
		<updated>2014-10-21T15:23:20Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes the structure of the buffer submitted via the registers at [[GPU|0x1EF018E0]] (or equivalently via [[GSP_Shared_Memory|GX command]] 1). This buffer is used for GPU commands including functionality equivalent to OpenGL commands.&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
Each command is at least 8 bytes wide. The first word is the command parameter and the second word constitutes the command header. Optionally, more parameter words may follow (potentially including a padding word to align commands to multiples of 8 bytes).&lt;br /&gt;
&lt;br /&gt;
In the simplest case, a command is exactly 8 bytes wide. You can think of such a command as writing the parameter word to an internal register (the index of which is given in the command header). The more general case where more than one parameter word is given is equivalent to multiple simple commands (one for each parameter word). If consecutive writing mode is enabled in the command header, the current command index will be incremented after each parameter write. Otherwise, the parameters will be consecutively written to the same register.&lt;br /&gt;
&lt;br /&gt;
For example, the sequence &amp;quot;0xAAAAAAAA 0x802F011C 0xBBBBBBBB 0xCCCCCCCC&amp;quot; is equivalent to a call to commands 0xF011C with parameter 0xAAAAAAAA, 0xF011D with parameter 0xBBBBBBBB and 0xF011E with parameter 0xCCCCCCCC. If consecutive writing mode were disabled, the command would be equivalent to three consecutive calls to 0xF011C (once with parameter 0xAAAAAAAA, once with 0xBBBBBBBB, and finally with 0xCCCCCCCC).&lt;br /&gt;
&lt;br /&gt;
Invalid GPU command parameters including NaN floats can cause the GPU to hang, which then causes the GSP module to hang as well.&lt;br /&gt;
&lt;br /&gt;
=== Command Header ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| Command ID&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| Parameter mask&lt;br /&gt;
|-&lt;br /&gt;
| 30-20&lt;br /&gt;
| Number of extra parameters (may be zero)&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Consecutive writing mode&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter masking ===&lt;br /&gt;
&lt;br /&gt;
Using a value other than 0xF, parts of a word in internal GPU memory can be updated without touching the other bits of it. For example, setting bit 16 to zero indicates that the least significant byte of the parameter will not be overwritten, setting bit 17 to zero indicates that the parameter&#039;s second LSB will not be overwritten, etc. This means that for instance commands 0x00010107 and 0x00020107 refer to the same thing but write different parts of the parameter.&lt;br /&gt;
&lt;br /&gt;
=== Command IDs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x0010&lt;br /&gt;
| Value is 0x12345678&lt;br /&gt;
| This command is always the last command in the buffer.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0110&lt;br /&gt;
| Value 0x1&lt;br /&gt;
| This command is immediately before command 0x0010, this is also used elsewhere for beginning rendering of mesh(es) as well.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0111&lt;br /&gt;
| Value 0x1&lt;br /&gt;
| This command is immediately before command 0x0110, however command 0x0110 doesn&#039;t always follow this command.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0040&lt;br /&gt;
| u32, valid values are 0x1 and 0x2, values 0x0 and 0x3 have the same effect as value 0x2. Only bits 1-0 are used.&lt;br /&gt;
| Value 2 = GL_FRONT/GL_CW or GL_BACK/GL_CCW. Value 1 = GL_FRONT/GL_CCW or GL_BACK/GL_CW.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0041&lt;br /&gt;
| float24&lt;br /&gt;
| VIEWPORT_WIDTH. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0042&lt;br /&gt;
| float32&lt;br /&gt;
| VIEWPORT_WIDTH_INV. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0043&lt;br /&gt;
| float24&lt;br /&gt;
| VIEWPORT_HEIGHT. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0044&lt;br /&gt;
| float32&lt;br /&gt;
| VIEWPORT_HEIGHT_INV. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x004D&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x004D.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0068&lt;br /&gt;
| u32&lt;br /&gt;
| VIEWPORT Y/X. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x006D&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x004D.&lt;br /&gt;
|-&lt;br /&gt;
| 0x006E&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x006F&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x006F.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0080&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0080.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0081&lt;br /&gt;
| &lt;br /&gt;
| This is used to set the current texture info used for rendering, see command set [[GPU_Textures|0x0081]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x008E&lt;br /&gt;
| u32 color type&lt;br /&gt;
| This command sets the texture color type, see command set [[GPU_Textures|0x0081]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0091&lt;br /&gt;
| &lt;br /&gt;
| This sets current texture info, see command [[GPU_Textures|0x0091]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0099&lt;br /&gt;
| &lt;br /&gt;
| This sets current texture info, see command [[GPU_Textures|0x0099]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C3&lt;br /&gt;
| val&amp;lt;&amp;lt;24&lt;br /&gt;
| Val is usually 0xFF or 0x00, however 0x00-0xFF is valid as well. This is alpha-blending related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x00CB&lt;br /&gt;
| val&amp;lt;&amp;lt;24&lt;br /&gt;
| Val is usually 0xFF or 0x00, however 0x00-0xFF is valid as well. This is alpha-blending related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C4&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00CC&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D4&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00DC&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F4&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00FC&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E0&lt;br /&gt;
| Normally value zero.&lt;br /&gt;
| Unknown, fragment related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00E0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E1&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00E0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E6&lt;br /&gt;
| Value zero&lt;br /&gt;
| See command set 0x00E6.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00E6.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0100&lt;br /&gt;
| u32, value is 0x00E40100&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0100&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x00E40000 | val&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
| Val0 = unknown, val1 = unknown, val3 = unknown. The default val used here is 0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0101&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0103&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0104&lt;br /&gt;
| u32&lt;br /&gt;
| glAlphaFunc()&lt;br /&gt;
|-&lt;br /&gt;
| 0x0107&lt;br /&gt;
| &lt;br /&gt;
| See command set command 0x0107.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0116&lt;br /&gt;
| u32&lt;br /&gt;
| DEPTHBUFFER FORMAT. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0117&lt;br /&gt;
| u32&lt;br /&gt;
| COLORBUFFER FORMAT/PIXEL. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x011C&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| DEPTHBUFFER ADDRESS. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x011D&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| COLORBUFFER ADDRESS. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x011E&lt;br /&gt;
| u32&lt;br /&gt;
| COLORBUFFER HEIGHT/WIDTH. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0112&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x0200&lt;br /&gt;
| &lt;br /&gt;
| See command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0126&lt;br /&gt;
| &lt;br /&gt;
| See command set command 0x0107.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0227&lt;br /&gt;
| u32&lt;br /&gt;
| This specifies the address of an array containing vertex array indices, and the data-type of the indices, used for rendering primitives. See command set [[GPU_GL_Arrays|glDrawElements()]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0228&lt;br /&gt;
| u32 total elements in the array to use for rendering.&lt;br /&gt;
| See command set [[GPU_GL_Arrays|glDrawElements()]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0232&lt;br /&gt;
| &lt;br /&gt;
| See command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x025E&lt;br /&gt;
| u32, val&amp;lt;&amp;lt;8.&lt;br /&gt;
| This sets the GL rendering mode, see command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x02B0&lt;br /&gt;
| u32, value is &amp;lt;nowiki&amp;gt;0x7FFF0000 | val&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
| Texture related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x02BB&lt;br /&gt;
| &lt;br /&gt;
| See command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x02BA&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x7FFF0000 | entrypoint offset&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Sets the entrypoint offset for the shader program&lt;br /&gt;
|-&lt;br /&gt;
| 0x02C0&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x80000000 | Type&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| This is used immediately before command 0xXXXF02C1. This type field controls the command parameter buffer type. This command can also be used to send over (float24 only ?) data directly, without using 0xXXXF02C1. In that case, the first parameter is still Type but with bit 31 not set; the actual data follows.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02C1&lt;br /&gt;
| First word in the first entry&lt;br /&gt;
| A list of entries follow this command.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02CB&lt;br /&gt;
| Value 0x0 ?&lt;br /&gt;
| This is used immediately before command 0xXXXF02CC. It is used to indicate that shader program data will follow.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02CC&lt;br /&gt;
| First word of shader program data chunk.&lt;br /&gt;
| This command is used to transfer shader program data (as the parameter data). It can be called multiple times in a row if the shader program is too big to fit into a single call.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02BF&lt;br /&gt;
| Value 0x1 ?&lt;br /&gt;
| This is used immediately after a set of command 0xXXXF02CC. It is used to indicate that shader program data transfer is complete.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02D5&lt;br /&gt;
| Value 0x0 ?&lt;br /&gt;
| This is used immediately before command 0xXXXF02d6.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02D6&lt;br /&gt;
| First entry.&lt;br /&gt;
| This is used to send over the shader program operand descriptor table.&lt;br /&gt;
|-&lt;br /&gt;
| 0x004F&lt;br /&gt;
| Number of shader output attributes&lt;br /&gt;
| Sets number of shader output attributes&lt;br /&gt;
|-&lt;br /&gt;
| 0x0050&lt;br /&gt;
| First entry&lt;br /&gt;
| This command is used to setup shader output registers. The n-th word-long entry is a map of the (n*2)-th output register&#039;s components. Each byte of each entry corresponds to where a component is mapped. Value 0x1F indicates that the corresponding component is unused.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Command Sets ====&lt;br /&gt;
&lt;br /&gt;
===== glDrawElements() =====&lt;br /&gt;
See [[GPU_GL_Arrays|GPU GL Arrays]].&lt;br /&gt;
&lt;br /&gt;
===== glClear() / glClearColor() =====&lt;br /&gt;
The GPU does not have dedicated commands for clearing the color buffer, therefore applications implement color buffer clearing by rendering a quad. Applications normally store this vertex and color [[GPU_GL_Arrays|array]] in the GSP application heap.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0081 =====&lt;br /&gt;
This sets current texture info, see [[GPU Textures|GPU textures]].&lt;br /&gt;
&lt;br /&gt;
===== Command 0x006F =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x006F&lt;br /&gt;
| Typically only bit8-10 are used.&lt;br /&gt;
| Bit8 enables texture coordinate output for texture unit 0, bit9 enables texcoords for texture unit 1, and bit2 enables texcoords for texture unit 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0080 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0080&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x11000 | val&amp;lt;/nowiki&amp;gt;, where only bits 2-0 are used in val.&lt;br /&gt;
| bit0-2 enables/disables texture units 0-2 respectively&lt;br /&gt;
|}&lt;br /&gt;
Note that bit0-2 in this command only enable texture processing. For texturing to work fully, the corresponding texture coordinate outputs must be enabled as well via command 0x006F.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x00C0 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;SlotCmdID&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;SlotCmdID + 4&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is used for glTexEnv(), for the slot indicated by the command id. There&#039;s a total of 6 slots, where each slot corresponds to the following u16 command ids: 0xC0, 0xC8, 0xD0, 0xD8, 0xF0, 0xF8.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x00E0 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x00E0&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;5 | val&amp;lt;&amp;lt;16&amp;lt;/nowiki&amp;gt;, where val is 0 or 1.&lt;br /&gt;
| Val0 = enable, val1 = disable.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x00E1&lt;br /&gt;
| &lt;br /&gt;
| This specifies a color.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is usually used immediately after command set glDrawElements(). This is used to specify a color used for blending?&lt;br /&gt;
&lt;br /&gt;
===== Command 0x00E6 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x00E6&lt;br /&gt;
| Value 0&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x00E8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is usually the last command set used for rendering a mesh, when command set 0x00E0 was used. This command set is used immediately after command set 0x00E0.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0100 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0100&lt;br /&gt;
| Value 0x00E40100&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0101&lt;br /&gt;
| 0x01010000 when disabled?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0103&lt;br /&gt;
| This is set to zero when the command 0x0101 parameter is value 0x01010000.&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is fragment related?&lt;br /&gt;
&lt;br /&gt;
===== Command 0x004D =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x004D&lt;br /&gt;
| &lt;br /&gt;
| glDepthRange()&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x006D&lt;br /&gt;
| 0 = unknown, 1 = unknown.&lt;br /&gt;
| Value zero causes the mesh to not be rendered.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0041 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0041&lt;br /&gt;
| float&lt;br /&gt;
| This corresponds to the framebuffer width.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0043&lt;br /&gt;
| float&lt;br /&gt;
| This parameter value is calculated the same way as the command 0x0041 parameter, except the framebuffer height is used instead.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0042&lt;br /&gt;
| float&lt;br /&gt;
| This corresponds to the framebuffer width.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0x0044&lt;br /&gt;
| float&lt;br /&gt;
| This parameter value value is calculated the same way as the command 0x0042 parameter, except the framebuffer height is used instead.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 0x0068&lt;br /&gt;
| u32&lt;br /&gt;
| This sets the X/Y coordinates used for glViewport().&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command set initializes the projection matrix. This command set is used twice when beginning rendering for each screen. The framebuffer width used here for the main screen is 240, however this is 480 with stereoscopy enabled for the second time this command set is used.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0111 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0111&lt;br /&gt;
| Value 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0110&lt;br /&gt;
| Value 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0117&lt;br /&gt;
| Bits15-0 = unk, 31-16 = unk.&lt;br /&gt;
| Unknown, normally the input parameter is value 0x2.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0x011D&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| This initializes the framebuffer address used for rendering, this framebuffer is used for the input framebuffer with [[GSP_Shared_Memory|GX command]] 3 and 4. This command is used immediately after command 0x0117.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 0x0116&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 0x011C&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| Unknown, normally this address is located in VRAM.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 0x011E&lt;br /&gt;
| u32, 0x01000000|(((h-1)&amp;amp;0xFFF)&amp;lt;&amp;lt;12)|(w&amp;amp;0xFFF)&lt;br /&gt;
| This sets the width and height for the framebuffer used for rendering. Therefore this is glViewport(), x/y are specified by command 0x0068.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 0x006E&lt;br /&gt;
| Same input parameter value as command 0x011E.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command set is normally used after the two 0x0041 command sets.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0107 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0107&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0126&lt;br /&gt;
| type&amp;lt;&amp;lt;24&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command set is used for disabling the alpha-blending info set by command set 0x0107? The GL AlphaFunction used here is normally GL_ALWAYS.&lt;br /&gt;
&lt;br /&gt;
=== Parameter format for command 0x0107 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0 = disable GL_DEPTH_TEST, 1 = enable GL_DEPTH_TEST&lt;br /&gt;
|-&lt;br /&gt;
| 3-1&lt;br /&gt;
| Unused?&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| Test function&lt;br /&gt;
|-&lt;br /&gt;
| 11-8&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 31-13&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Alpha function values ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL AlphaFunction&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_NEVER&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_ALWAYS&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_EQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_NOTEQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_LESS&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| GL_LEQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| GL_GREATER&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| GL_GEQUAL&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alpha types for command 0x0126 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Type&lt;br /&gt;
!  GL AlphaFunction&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_NEVER&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_ALWAYS&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_GREATER/GL_GEQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| The remaining GL alpha functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0104 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0 = disable GL_ALPHA_TEST, 1 = enable GL_ALPHA_TEST&lt;br /&gt;
|-&lt;br /&gt;
| 3-1&lt;br /&gt;
| Unused?&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| Alpha function&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| u8 ref, range is 0-255&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Unused?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is glAlphaFunc().&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x011E ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 11-0&lt;br /&gt;
| Framebuffer/viewport width&lt;br /&gt;
|-&lt;br /&gt;
| 23-12&lt;br /&gt;
| Framebuffer/viewport height - 1&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| Must be set&lt;br /&gt;
|-&lt;br /&gt;
| 31-25&lt;br /&gt;
| Unused?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This specifies the width/height for glViewport(). Normally the framebuffer width and height is set to the same [[GPU|dimensions]] used with GX [[GSP_Shared_Memory|command]] 3 and 4.&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0068 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| X&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This specifies the X/Y coordinates for glViewport().&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x00C0 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Value 0xFFF0FFF / 0x0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Value 0x0&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Value 0x0&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Value 0xFFFFFFFF&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Value 0x0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This individual command is used instead of the 0x80XF00C0 command set when none of the associated rendering parameters for this slot are set.&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x00C0 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Param0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Param1&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Param2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See command set 0x80XF00C0.&lt;br /&gt;
&lt;br /&gt;
==== Param0 format for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 3-0&lt;br /&gt;
| See below values.(Field0 index0)&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| See below values.(Field0 index1)&lt;br /&gt;
|-&lt;br /&gt;
| 11-8&lt;br /&gt;
| See below values.(Field0 index2)&lt;br /&gt;
|-&lt;br /&gt;
| 15-12&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| See below values.(Field1 index0)&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| See below values.(Field1 index1)&lt;br /&gt;
|-&lt;br /&gt;
| 27-24&lt;br /&gt;
| See below values.(Field1 index2)&lt;br /&gt;
|-&lt;br /&gt;
| 31-28&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param0 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_PRIMARY_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_TEXTURE0&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_TEXTURE1&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_TEXTURE2&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_TEXTURE3&lt;br /&gt;
|-&lt;br /&gt;
| 0xC-0x7&lt;br /&gt;
| GL_PRIMARY_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0xD&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0xE&lt;br /&gt;
| GL_CONSTANT&lt;br /&gt;
|-&lt;br /&gt;
| 0xF&lt;br /&gt;
| GL_PREVIOUS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param1 format for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 3-0&lt;br /&gt;
| See below values for field0.(Index0)&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| See below values for field0.(Index1)&lt;br /&gt;
|-&lt;br /&gt;
| 11-8&lt;br /&gt;
| See below values for field0.(Index2)&lt;br /&gt;
|-&lt;br /&gt;
| 15-12&lt;br /&gt;
| See below values for field1.(Index0)&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| See below values for field1.(Index1)&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| See below values for field1.(Index2)&lt;br /&gt;
|-&lt;br /&gt;
| 31-24&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This specifies the pname for glTexEnv().&lt;br /&gt;
&lt;br /&gt;
==== Param1 field0 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_ONE_MINUS_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_ONE_MINUS_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_SRC0_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| GL_SRC1_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x9&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0xA&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0xB&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| GL_SRC2_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0xD&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param1 field1 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_ONE_MINUS_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_SRC0_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_SRC1_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_SRC2_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param2 format for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| See below field0 values.&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| See below field1 values.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is used to specify the param for glTexEnv(..., ..., param).&lt;br /&gt;
&lt;br /&gt;
==== Param2 field0 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_REPLACE&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_MODULATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_ADD&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_ADD_SIGNED&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_INTERPOLATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_DOT3_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_DOT3_RGBA&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x9&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param2 field1 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_REPLACE&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_MODULATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_ADD&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_ADD_SIGNED&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_INTERPOLATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_REPLACE&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_DOT3_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x9&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x00C4 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| Valid values: 0=unknown, 1=unknown, 2=unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Same format as bits15-0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See command set 0x80XF00C0.&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x00E1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 7-0&lt;br /&gt;
| Red component&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| Green component&lt;br /&gt;
|-&lt;br /&gt;
| 23-16&lt;br /&gt;
| Blue component&lt;br /&gt;
|-&lt;br /&gt;
| 31-24&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0101 ===&lt;br /&gt;
This command controls alphablending. To disable alphablending, the value is set to 0x01010000.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 7-0&lt;br /&gt;
| Color blend equation&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| Alpha blend equation&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| Color source factor&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| Color destination factor&lt;br /&gt;
|-&lt;br /&gt;
| 27-24&lt;br /&gt;
| Alpha source factor&lt;br /&gt;
|-&lt;br /&gt;
| 31-28&lt;br /&gt;
| Alpha destination factor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Blend equation values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_FUNC_ADD&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_FUNC_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_FUNC_REVERSE_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_MIN&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_MAX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Source/destination factor values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_ZERO&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_ONE&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_ONE_MINUS_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_DST_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| GL_ONE_MINUS_DST_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| GL_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| GL_ONE_MINUS_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| GL_DST_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| GL_ONE_MINUS_DST_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| GL_CONSTANT_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| GL_ONE_MINUS_CONSTANT_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| GL_CONSTANT_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| GL_ONE_MINUS_CONSTANT_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| GL_SRC_ALPHA_SATURATE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x004D ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float far&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float near&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is glDepthRange().&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x00E8 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x7D-0x00&lt;br /&gt;
| Usually value 0x00FFE000.&lt;br /&gt;
|-&lt;br /&gt;
| 0x7E&lt;br /&gt;
| Usually value 0x00FFFEE6?&lt;br /&gt;
|-&lt;br /&gt;
| 0x7F&lt;br /&gt;
| Usually value 0x00DCD919?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x0112 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0 = unknown, 0xF = unknown. Only bits 3-0 are used.(Values 0x1-0xF all have the same effect)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0 = unknown, 0xF = unknown. Only bits 3-0 are used.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0 = unknown, 0x2 = unknown. Only bits 1-0 are used.(Values 0x1-0x3 all have the same effect)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0x0 = unknown, 0x2 = unknown. Only bits 1-0 are used.(Values 0x1-0x3 all have the same effect)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entries for command 0x02C1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float, the GPU handles this as the 4th word.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float, the GPU handles this as the 3rd word.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| float, the GPU handles this as the 2nd word.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| float, the GPU handles this as the 1st word.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The below entry structure info is in the raw order used for the command, not the order used by the GPU.&lt;br /&gt;
&lt;br /&gt;
==== Color Entry ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float Red component&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float Blue component&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| float Green component&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| float Alpha&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lighting Color Entry ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float Alpha&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float Blue component&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| float Green component&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| float Red component&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Types for command 0x02C0 ===&lt;br /&gt;
&lt;br /&gt;
The 0x02C0/0x02C1 is actually used as a generic way to set uniforms, regardless of what they represent. 0x02C0&#039;s parameter represents the ID of the destination GPU register (0x0 is c0, 0x1 is c1 etc). As such, the meaning of the data being sent over is entirely dependant on the shader currently in use.&lt;br /&gt;
The values below may be &amp;quot;default&amp;quot; values used by Nintendo&#039;s openGL implementation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Entries per chunk&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00&lt;br /&gt;
| 4&lt;br /&gt;
| This specifies 16-floats for a 4x4 matrix, used for glLoadMatrix() for the projection matrix.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04&lt;br /&gt;
| 4&lt;br /&gt;
| This specifies a 4x4 matrix, used for glLoadMatrix() for the model-view matrix. This is usually an identity matrix.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08&lt;br /&gt;
| 2&lt;br /&gt;
| Sets the color.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0A&lt;br /&gt;
| 4&lt;br /&gt;
| Specifies a 4x4 matrix, used for glLoadMatrix() for the texture matrix.(Index0)&lt;br /&gt;
|-&lt;br /&gt;
| 0x0E&lt;br /&gt;
| 3&lt;br /&gt;
| Specifies a 4x3 texture matrix.(Index1)&lt;br /&gt;
|-&lt;br /&gt;
| 0x11&lt;br /&gt;
| 3&lt;br /&gt;
| Specifies a 4x3 texture matrix.(Index2)&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| &amp;lt;=30&lt;br /&gt;
| Used to specify a 4xN matrix, where N is the total command 0x02C1 entries. This is glMultMatrix() for the model-view matrix, except the input matrix is 4xN instead of 4x4.&lt;br /&gt;
|-&lt;br /&gt;
| 0x4C&lt;br /&gt;
| 4&lt;br /&gt;
| This specifies a 4x4 float matrix.&lt;br /&gt;
|-&lt;br /&gt;
| 0x50, 0x53, and 0x56&lt;br /&gt;
| 1&lt;br /&gt;
| This specifies the GL_LIGHT0-2 color for GL_AMBIENT?&lt;br /&gt;
|-&lt;br /&gt;
| 0x51, 0x54, and 0x57&lt;br /&gt;
| 1&lt;br /&gt;
| This specifies the GL_LIGHT0-2 color for GL_DIFFUSE?&lt;br /&gt;
|-&lt;br /&gt;
| 0x52, 0x55, and 0x58&lt;br /&gt;
| 1&lt;br /&gt;
| This specifies the GL_LIGHT0-2 color for GL_SPECULAR?&lt;br /&gt;
|-&lt;br /&gt;
| 0x59&lt;br /&gt;
| 1&lt;br /&gt;
| Unknown, the entry data is floats converted from s32s. Usually each entry word is zeros.&lt;br /&gt;
|-&lt;br /&gt;
| 0x5A&lt;br /&gt;
| 2&lt;br /&gt;
| Color related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x5C&lt;br /&gt;
| 1&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The matrices for types 0x00 and 0x04 use row-major order, instead of column-major order.&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=GPU/Commands&amp;diff=10292</id>
		<title>GPU/Commands</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=GPU/Commands&amp;diff=10292"/>
		<updated>2014-10-21T15:19:12Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes the structure of the buffer submitted via the registers at [[GPU|0x1EF018E0]] (or equivalently via [[GSP_Shared_Memory|GX command]] 1). This buffer is used for GPU commands including functionality equivalent to OpenGL commands.&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
Each command is at least 8 bytes wide. The first word is the command parameter and the second word constitutes the command header. Optionally, more parameter words may follow (potentially including a padding word to align commands to multiples of 8 bytes).&lt;br /&gt;
&lt;br /&gt;
In the simplest case, a command is exactly 8 bytes wide. You can think of such a command as writing the parameter word to an internal register (the index of which is given in the command header). The more general case where more than one parameter word is given is equivalent to multiple simple commands (one for each parameter word). If consecutive writing mode is enabled in the command header, the current command index will be incremented after each parameter write. Otherwise, the parameters will be consecutively written to the same register.&lt;br /&gt;
&lt;br /&gt;
For example, the sequence &amp;quot;0xAAAAAAAA 0x802F011C 0xBBBBBBBB 0xCCCCCCCC&amp;quot; is equivalent to a call to commands 0xF011C with parameter 0xAAAAAAAA, 0xF011D with parameter 0xBBBBBBBB and 0xF011E with parameter 0xCCCCCCCC. If consecutive writing mode were disabled, the command would be equivalent to three consecutive calls to 0xF011C (once with parameter 0xAAAAAAAA, once with 0xBBBBBBBB, and finally with 0xCCCCCCCC).&lt;br /&gt;
&lt;br /&gt;
Invalid GPU command parameters including NaN floats can cause the GPU to hang, which then causes the GSP module to hang as well.&lt;br /&gt;
&lt;br /&gt;
=== Command Header ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| Command ID&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| Parameter mask&lt;br /&gt;
|-&lt;br /&gt;
| 30-20&lt;br /&gt;
| Number of extra parameters (may be zero)&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Consecutive writing mode&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter masking ===&lt;br /&gt;
&lt;br /&gt;
Using a value other than 0xF, parts of a word in internal GPU memory can be updated without touching the other bits of it. For example, setting bit 16 to zero indicates that the least significant byte of the parameter will not be overwritten, setting bit 17 to zero indicates that the parameter&#039;s second LSB will not be overwritten, etc. This means that for instance commands 0x00010107 and 0x00020107 refer to the same thing but write different parts of the parameter.&lt;br /&gt;
&lt;br /&gt;
=== Command IDs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x0010&lt;br /&gt;
| Value is 0x12345678&lt;br /&gt;
| This command is always the last command in the buffer.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0110&lt;br /&gt;
| Value 0x1&lt;br /&gt;
| This command is immediately before command 0x0010, this is also used elsewhere for beginning rendering of mesh(es) as well.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0111&lt;br /&gt;
| Value 0x1&lt;br /&gt;
| This command is immediately before command 0x0110, however command 0x0110 doesn&#039;t always follow this command.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0040&lt;br /&gt;
| u32, valid values are 0x1 and 0x2, values 0x0 and 0x3 have the same effect as value 0x2. Only bits 1-0 are used.&lt;br /&gt;
| Value 2 = GL_FRONT/GL_CW or GL_BACK/GL_CCW. Value 1 = GL_FRONT/GL_CCW or GL_BACK/GL_CW.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0041&lt;br /&gt;
| float24&lt;br /&gt;
| VIEWPORT_WIDTH. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0042&lt;br /&gt;
| float32&lt;br /&gt;
| VIEWPORT_WIDTH_INV. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0043&lt;br /&gt;
| float24&lt;br /&gt;
| VIEWPORT_HEIGHT. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0044&lt;br /&gt;
| float32&lt;br /&gt;
| VIEWPORT_HEIGHT_INV. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x004D&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x004D.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0068&lt;br /&gt;
| u32&lt;br /&gt;
| VIEWPORT Y/X. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x006D&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x004D.&lt;br /&gt;
|-&lt;br /&gt;
| 0x006E&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0080&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0080.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0081&lt;br /&gt;
| &lt;br /&gt;
| This is used to set the current texture info used for rendering, see command set [[GPU_Textures|0x0081]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x008E&lt;br /&gt;
| u32 color type&lt;br /&gt;
| This command sets the texture color type, see command set [[GPU_Textures|0x0081]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0091&lt;br /&gt;
| &lt;br /&gt;
| This sets current texture info, see command [[GPU_Textures|0x0091]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0099&lt;br /&gt;
| &lt;br /&gt;
| This sets current texture info, see command [[GPU_Textures|0x0099]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C3&lt;br /&gt;
| val&amp;lt;&amp;lt;24&lt;br /&gt;
| Val is usually 0xFF or 0x00, however 0x00-0xFF is valid as well. This is alpha-blending related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x00CB&lt;br /&gt;
| val&amp;lt;&amp;lt;24&lt;br /&gt;
| Val is usually 0xFF or 0x00, however 0x00-0xFF is valid as well. This is alpha-blending related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C4&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00CC&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D4&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00DC&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F4&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00FC&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E0&lt;br /&gt;
| Normally value zero.&lt;br /&gt;
| Unknown, fragment related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00E0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E1&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00E0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E6&lt;br /&gt;
| Value zero&lt;br /&gt;
| See command set 0x00E6.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00E6.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0100&lt;br /&gt;
| u32, value is 0x00E40100&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0100&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x00E40000 | val&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
| Val0 = unknown, val1 = unknown, val3 = unknown. The default val used here is 0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0101&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0103&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0104&lt;br /&gt;
| u32&lt;br /&gt;
| glAlphaFunc()&lt;br /&gt;
|-&lt;br /&gt;
| 0x0107&lt;br /&gt;
| &lt;br /&gt;
| See command set command 0x0107.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0116&lt;br /&gt;
| u32&lt;br /&gt;
| DEPTHBUFFER FORMAT. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0117&lt;br /&gt;
| u32&lt;br /&gt;
| COLORBUFFER FORMAT/PIXEL. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x011C&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| DEPTHBUFFER ADDRESS. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x011D&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| COLORBUFFER ADDRESS. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x011E&lt;br /&gt;
| u32&lt;br /&gt;
| COLORBUFFER HEIGHT/WIDTH. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0112&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x0200&lt;br /&gt;
| &lt;br /&gt;
| See command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0126&lt;br /&gt;
| &lt;br /&gt;
| See command set command 0x0107.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0227&lt;br /&gt;
| u32&lt;br /&gt;
| This specifies the address of an array containing vertex array indices, and the data-type of the indices, used for rendering primitives. See command set [[GPU_GL_Arrays|glDrawElements()]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0228&lt;br /&gt;
| u32 total elements in the array to use for rendering.&lt;br /&gt;
| See command set [[GPU_GL_Arrays|glDrawElements()]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0232&lt;br /&gt;
| &lt;br /&gt;
| See command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x025E&lt;br /&gt;
| u32, val&amp;lt;&amp;lt;8.&lt;br /&gt;
| This sets the GL rendering mode, see command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x02B0&lt;br /&gt;
| u32, value is &amp;lt;nowiki&amp;gt;0x7FFF0000 | val&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
| Texture related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x02BB&lt;br /&gt;
| &lt;br /&gt;
| See command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x02BA&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x7FFF0000 | entrypoint offset&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Sets the entrypoint offset for the shader program&lt;br /&gt;
|-&lt;br /&gt;
| 0x02C0&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x80000000 | Type&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| This is used immediately before command 0xXXXF02C1. This type field controls the command parameter buffer type. This command can also be used to send over (float24 only ?) data directly, without using 0xXXXF02C1. In that case, the first parameter is still Type but with bit 31 not set; the actual data follows.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02C1&lt;br /&gt;
| First word in the first entry&lt;br /&gt;
| A list of entries follow this command.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02CB&lt;br /&gt;
| Value 0x0 ?&lt;br /&gt;
| This is used immediately before command 0xXXXF02CC. It is used to indicate that shader program data will follow.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02CC&lt;br /&gt;
| First word of shader program data chunk.&lt;br /&gt;
| This command is used to transfer shader program data (as the parameter data). It can be called multiple times in a row if the shader program is too big to fit into a single call.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02BF&lt;br /&gt;
| Value 0x1 ?&lt;br /&gt;
| This is used immediately after a set of command 0xXXXF02CC. It is used to indicate that shader program data transfer is complete.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02D5&lt;br /&gt;
| Value 0x0 ?&lt;br /&gt;
| This is used immediately before command 0xXXXF02d6.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02D6&lt;br /&gt;
| First entry.&lt;br /&gt;
| This is used to send over the shader program operand descriptor table.&lt;br /&gt;
|-&lt;br /&gt;
| 0x004F&lt;br /&gt;
| Number of shader output attributes&lt;br /&gt;
| Sets number of shader output attributes&lt;br /&gt;
|-&lt;br /&gt;
| 0x0050&lt;br /&gt;
| First entry&lt;br /&gt;
| This command is used to setup shader output registers. The n-th word-long entry is a map of the (n*2)-th output register&#039;s components. Each byte of each entry corresponds to where a component is mapped. Value 0x1F indicates that the corresponding component is unused.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Command Sets ====&lt;br /&gt;
&lt;br /&gt;
===== glDrawElements() =====&lt;br /&gt;
See [[GPU_GL_Arrays|GPU GL Arrays]].&lt;br /&gt;
&lt;br /&gt;
===== glClear() / glClearColor() =====&lt;br /&gt;
The GPU does not have dedicated commands for clearing the color buffer, therefore applications implement color buffer clearing by rendering a quad. Applications normally store this vertex and color [[GPU_GL_Arrays|array]] in the GSP application heap.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0081 =====&lt;br /&gt;
This sets current texture info, see [[GPU Textures|GPU textures]].&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0080 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0080&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x11000 | val&amp;lt;/nowiki&amp;gt;, where only bits 2-0 are used in val.&lt;br /&gt;
| bit0-2 enables/disables texture units 0-2 respectively&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Command 0x00C0 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;SlotCmdID&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;SlotCmdID + 4&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is used for glTexEnv(), for the slot indicated by the command id. There&#039;s a total of 6 slots, where each slot corresponds to the following u16 command ids: 0xC0, 0xC8, 0xD0, 0xD8, 0xF0, 0xF8.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x00E0 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x00E0&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;5 | val&amp;lt;&amp;lt;16&amp;lt;/nowiki&amp;gt;, where val is 0 or 1.&lt;br /&gt;
| Val0 = enable, val1 = disable.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x00E1&lt;br /&gt;
| &lt;br /&gt;
| This specifies a color.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is usually used immediately after command set glDrawElements(). This is used to specify a color used for blending?&lt;br /&gt;
&lt;br /&gt;
===== Command 0x00E6 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x00E6&lt;br /&gt;
| Value 0&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x00E8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is usually the last command set used for rendering a mesh, when command set 0x00E0 was used. This command set is used immediately after command set 0x00E0.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0100 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0100&lt;br /&gt;
| Value 0x00E40100&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0101&lt;br /&gt;
| 0x01010000 when disabled?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0103&lt;br /&gt;
| This is set to zero when the command 0x0101 parameter is value 0x01010000.&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is fragment related?&lt;br /&gt;
&lt;br /&gt;
===== Command 0x004D =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x004D&lt;br /&gt;
| &lt;br /&gt;
| glDepthRange()&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x006D&lt;br /&gt;
| 0 = unknown, 1 = unknown.&lt;br /&gt;
| Value zero causes the mesh to not be rendered.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0041 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0041&lt;br /&gt;
| float&lt;br /&gt;
| This corresponds to the framebuffer width.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0043&lt;br /&gt;
| float&lt;br /&gt;
| This parameter value is calculated the same way as the command 0x0041 parameter, except the framebuffer height is used instead.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0042&lt;br /&gt;
| float&lt;br /&gt;
| This corresponds to the framebuffer width.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0x0044&lt;br /&gt;
| float&lt;br /&gt;
| This parameter value value is calculated the same way as the command 0x0042 parameter, except the framebuffer height is used instead.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 0x0068&lt;br /&gt;
| u32&lt;br /&gt;
| This sets the X/Y coordinates used for glViewport().&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command set initializes the projection matrix. This command set is used twice when beginning rendering for each screen. The framebuffer width used here for the main screen is 240, however this is 480 with stereoscopy enabled for the second time this command set is used.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0111 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0111&lt;br /&gt;
| Value 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0110&lt;br /&gt;
| Value 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0117&lt;br /&gt;
| Bits15-0 = unk, 31-16 = unk.&lt;br /&gt;
| Unknown, normally the input parameter is value 0x2.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0x011D&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| This initializes the framebuffer address used for rendering, this framebuffer is used for the input framebuffer with [[GSP_Shared_Memory|GX command]] 3 and 4. This command is used immediately after command 0x0117.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 0x0116&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 0x011C&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| Unknown, normally this address is located in VRAM.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 0x011E&lt;br /&gt;
| u32, 0x01000000|(((h-1)&amp;amp;0xFFF)&amp;lt;&amp;lt;12)|(w&amp;amp;0xFFF)&lt;br /&gt;
| This sets the width and height for the framebuffer used for rendering. Therefore this is glViewport(), x/y are specified by command 0x0068.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 0x006E&lt;br /&gt;
| Same input parameter value as command 0x011E.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command set is normally used after the two 0x0041 command sets.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0107 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0107&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0126&lt;br /&gt;
| type&amp;lt;&amp;lt;24&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command set is used for disabling the alpha-blending info set by command set 0x0107? The GL AlphaFunction used here is normally GL_ALWAYS.&lt;br /&gt;
&lt;br /&gt;
=== Parameter format for command 0x0107 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0 = disable GL_DEPTH_TEST, 1 = enable GL_DEPTH_TEST&lt;br /&gt;
|-&lt;br /&gt;
| 3-1&lt;br /&gt;
| Unused?&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| Test function&lt;br /&gt;
|-&lt;br /&gt;
| 11-8&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 31-13&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Alpha function values ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL AlphaFunction&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_NEVER&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_ALWAYS&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_EQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_NOTEQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_LESS&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| GL_LEQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| GL_GREATER&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| GL_GEQUAL&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alpha types for command 0x0126 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Type&lt;br /&gt;
!  GL AlphaFunction&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_NEVER&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_ALWAYS&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_GREATER/GL_GEQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| The remaining GL alpha functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0104 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0 = disable GL_ALPHA_TEST, 1 = enable GL_ALPHA_TEST&lt;br /&gt;
|-&lt;br /&gt;
| 3-1&lt;br /&gt;
| Unused?&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| Alpha function&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| u8 ref, range is 0-255&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Unused?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is glAlphaFunc().&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x011E ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 11-0&lt;br /&gt;
| Framebuffer/viewport width&lt;br /&gt;
|-&lt;br /&gt;
| 23-12&lt;br /&gt;
| Framebuffer/viewport height - 1&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| Must be set&lt;br /&gt;
|-&lt;br /&gt;
| 31-25&lt;br /&gt;
| Unused?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This specifies the width/height for glViewport(). Normally the framebuffer width and height is set to the same [[GPU|dimensions]] used with GX [[GSP_Shared_Memory|command]] 3 and 4.&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0068 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| X&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This specifies the X/Y coordinates for glViewport().&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x00C0 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Value 0xFFF0FFF / 0x0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Value 0x0&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Value 0x0&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Value 0xFFFFFFFF&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Value 0x0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This individual command is used instead of the 0x80XF00C0 command set when none of the associated rendering parameters for this slot are set.&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x00C0 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Param0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Param1&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Param2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See command set 0x80XF00C0.&lt;br /&gt;
&lt;br /&gt;
==== Param0 format for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 3-0&lt;br /&gt;
| See below values.(Field0 index0)&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| See below values.(Field0 index1)&lt;br /&gt;
|-&lt;br /&gt;
| 11-8&lt;br /&gt;
| See below values.(Field0 index2)&lt;br /&gt;
|-&lt;br /&gt;
| 15-12&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| See below values.(Field1 index0)&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| See below values.(Field1 index1)&lt;br /&gt;
|-&lt;br /&gt;
| 27-24&lt;br /&gt;
| See below values.(Field1 index2)&lt;br /&gt;
|-&lt;br /&gt;
| 31-28&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param0 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_PRIMARY_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_TEXTURE0&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_TEXTURE1&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_TEXTURE2&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_TEXTURE3&lt;br /&gt;
|-&lt;br /&gt;
| 0xC-0x7&lt;br /&gt;
| GL_PRIMARY_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0xD&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0xE&lt;br /&gt;
| GL_CONSTANT&lt;br /&gt;
|-&lt;br /&gt;
| 0xF&lt;br /&gt;
| GL_PREVIOUS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param1 format for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 3-0&lt;br /&gt;
| See below values for field0.(Index0)&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| See below values for field0.(Index1)&lt;br /&gt;
|-&lt;br /&gt;
| 11-8&lt;br /&gt;
| See below values for field0.(Index2)&lt;br /&gt;
|-&lt;br /&gt;
| 15-12&lt;br /&gt;
| See below values for field1.(Index0)&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| See below values for field1.(Index1)&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| See below values for field1.(Index2)&lt;br /&gt;
|-&lt;br /&gt;
| 31-24&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This specifies the pname for glTexEnv().&lt;br /&gt;
&lt;br /&gt;
==== Param1 field0 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_ONE_MINUS_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_ONE_MINUS_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_SRC0_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| GL_SRC1_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x9&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0xA&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0xB&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| GL_SRC2_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0xD&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param1 field1 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_ONE_MINUS_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_SRC0_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_SRC1_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_SRC2_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param2 format for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| See below field0 values.&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| See below field1 values.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is used to specify the param for glTexEnv(..., ..., param).&lt;br /&gt;
&lt;br /&gt;
==== Param2 field0 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_REPLACE&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_MODULATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_ADD&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_ADD_SIGNED&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_INTERPOLATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_DOT3_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_DOT3_RGBA&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x9&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param2 field1 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_REPLACE&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_MODULATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_ADD&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_ADD_SIGNED&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_INTERPOLATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_REPLACE&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_DOT3_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x9&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x00C4 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| Valid values: 0=unknown, 1=unknown, 2=unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Same format as bits15-0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See command set 0x80XF00C0.&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x00E1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 7-0&lt;br /&gt;
| Red component&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| Green component&lt;br /&gt;
|-&lt;br /&gt;
| 23-16&lt;br /&gt;
| Blue component&lt;br /&gt;
|-&lt;br /&gt;
| 31-24&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0101 ===&lt;br /&gt;
This command controls alphablending. To disable alphablending, the value is set to 0x01010000.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 7-0&lt;br /&gt;
| Color blend equation&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| Alpha blend equation&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| Color source factor&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| Color destination factor&lt;br /&gt;
|-&lt;br /&gt;
| 27-24&lt;br /&gt;
| Alpha source factor&lt;br /&gt;
|-&lt;br /&gt;
| 31-28&lt;br /&gt;
| Alpha destination factor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Blend equation values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_FUNC_ADD&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_FUNC_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_FUNC_REVERSE_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_MIN&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_MAX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Source/destination factor values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_ZERO&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_ONE&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_ONE_MINUS_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_DST_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| GL_ONE_MINUS_DST_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| GL_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| GL_ONE_MINUS_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| GL_DST_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| GL_ONE_MINUS_DST_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| GL_CONSTANT_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| GL_ONE_MINUS_CONSTANT_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| GL_CONSTANT_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| GL_ONE_MINUS_CONSTANT_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| GL_SRC_ALPHA_SATURATE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x004D ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float far&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float near&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is glDepthRange().&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x00E8 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x7D-0x00&lt;br /&gt;
| Usually value 0x00FFE000.&lt;br /&gt;
|-&lt;br /&gt;
| 0x7E&lt;br /&gt;
| Usually value 0x00FFFEE6?&lt;br /&gt;
|-&lt;br /&gt;
| 0x7F&lt;br /&gt;
| Usually value 0x00DCD919?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x0112 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0 = unknown, 0xF = unknown. Only bits 3-0 are used.(Values 0x1-0xF all have the same effect)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0 = unknown, 0xF = unknown. Only bits 3-0 are used.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0 = unknown, 0x2 = unknown. Only bits 1-0 are used.(Values 0x1-0x3 all have the same effect)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0x0 = unknown, 0x2 = unknown. Only bits 1-0 are used.(Values 0x1-0x3 all have the same effect)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entries for command 0x02C1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float, the GPU handles this as the 4th word.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float, the GPU handles this as the 3rd word.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| float, the GPU handles this as the 2nd word.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| float, the GPU handles this as the 1st word.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The below entry structure info is in the raw order used for the command, not the order used by the GPU.&lt;br /&gt;
&lt;br /&gt;
==== Color Entry ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float Red component&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float Blue component&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| float Green component&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| float Alpha&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lighting Color Entry ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float Alpha&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float Blue component&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| float Green component&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| float Red component&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Types for command 0x02C0 ===&lt;br /&gt;
&lt;br /&gt;
The 0x02C0/0x02C1 is actually used as a generic way to set uniforms, regardless of what they represent. 0x02C0&#039;s parameter represents the ID of the destination GPU register (0x0 is c0, 0x1 is c1 etc). As such, the meaning of the data being sent over is entirely dependant on the shader currently in use.&lt;br /&gt;
The values below may be &amp;quot;default&amp;quot; values used by Nintendo&#039;s openGL implementation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Entries per chunk&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00&lt;br /&gt;
| 4&lt;br /&gt;
| This specifies 16-floats for a 4x4 matrix, used for glLoadMatrix() for the projection matrix.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04&lt;br /&gt;
| 4&lt;br /&gt;
| This specifies a 4x4 matrix, used for glLoadMatrix() for the model-view matrix. This is usually an identity matrix.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08&lt;br /&gt;
| 2&lt;br /&gt;
| Sets the color.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0A&lt;br /&gt;
| 4&lt;br /&gt;
| Specifies a 4x4 matrix, used for glLoadMatrix() for the texture matrix.(Index0)&lt;br /&gt;
|-&lt;br /&gt;
| 0x0E&lt;br /&gt;
| 3&lt;br /&gt;
| Specifies a 4x3 texture matrix.(Index1)&lt;br /&gt;
|-&lt;br /&gt;
| 0x11&lt;br /&gt;
| 3&lt;br /&gt;
| Specifies a 4x3 texture matrix.(Index2)&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| &amp;lt;=30&lt;br /&gt;
| Used to specify a 4xN matrix, where N is the total command 0x02C1 entries. This is glMultMatrix() for the model-view matrix, except the input matrix is 4xN instead of 4x4.&lt;br /&gt;
|-&lt;br /&gt;
| 0x4C&lt;br /&gt;
| 4&lt;br /&gt;
| This specifies a 4x4 float matrix.&lt;br /&gt;
|-&lt;br /&gt;
| 0x50, 0x53, and 0x56&lt;br /&gt;
| 1&lt;br /&gt;
| This specifies the GL_LIGHT0-2 color for GL_AMBIENT?&lt;br /&gt;
|-&lt;br /&gt;
| 0x51, 0x54, and 0x57&lt;br /&gt;
| 1&lt;br /&gt;
| This specifies the GL_LIGHT0-2 color for GL_DIFFUSE?&lt;br /&gt;
|-&lt;br /&gt;
| 0x52, 0x55, and 0x58&lt;br /&gt;
| 1&lt;br /&gt;
| This specifies the GL_LIGHT0-2 color for GL_SPECULAR?&lt;br /&gt;
|-&lt;br /&gt;
| 0x59&lt;br /&gt;
| 1&lt;br /&gt;
| Unknown, the entry data is floats converted from s32s. Usually each entry word is zeros.&lt;br /&gt;
|-&lt;br /&gt;
| 0x5A&lt;br /&gt;
| 2&lt;br /&gt;
| Color related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x5C&lt;br /&gt;
| 1&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The matrices for types 0x00 and 0x04 use row-major order, instead of column-major order.&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=GPU/Commands&amp;diff=10291</id>
		<title>GPU/Commands</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=GPU/Commands&amp;diff=10291"/>
		<updated>2014-10-21T15:18:12Z</updated>

		<summary type="html">&lt;p&gt;Luigi2us: /* Command 0x0080 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes the structure of the buffer submitted via the registers at [[GPU|0x1EF018E0]] (or equivalently via [[GSP_Shared_Memory|GX command]] 1). This buffer is used for GPU commands including functionality equivalent to OpenGL commands.&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
Each command is at least 8 bytes wide. The first word is the command parameter and the second word constitutes the command header. Optionally, more parameter words may follow (potentially including a padding word to align commands to multiples of 8 bytes).&lt;br /&gt;
&lt;br /&gt;
In the simplest case, a command is exactly 8 bytes wide. You can think of such a command as writing the parameter word to an internal register (the index of which is given in the command header). The more general case where more than one parameter word is given is equivalent to multiple simple commands (one for each parameter word). If consecutive writing mode is enabled in the command header, the current command index will be incremented after each parameter write. Otherwise, the parameters will be consecutively written to the same register.&lt;br /&gt;
&lt;br /&gt;
For example, the sequence &amp;quot;0xAAAAAAAA 0x802F011C 0xBBBBBBBB 0xCCCCCCCC&amp;quot; is equivalent to a call to commands 0xF011C with parameter 0xAAAAAAAA, 0xF011D with parameter 0xBBBBBBBB and 0xF011E with parameter 0xCCCCCCCC. If consecutive writing mode were disabled, the command would be equivalent to three consecutive calls to 0xF011C (once with parameter 0xAAAAAAAA, once with 0xBBBBBBBB, and finally with 0xCCCCCCCC).&lt;br /&gt;
&lt;br /&gt;
Invalid GPU command parameters including NaN floats can cause the GPU to hang, which then causes the GSP module to hang as well.&lt;br /&gt;
&lt;br /&gt;
=== Command Header ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| Command ID&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| Parameter mask&lt;br /&gt;
|-&lt;br /&gt;
| 30-20&lt;br /&gt;
| Number of extra parameters (may be zero)&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Consecutive writing mode&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter masking ===&lt;br /&gt;
&lt;br /&gt;
Using a value other than 0xF, parts of a word in internal GPU memory can be updated without touching the other bits of it. For example, setting bit 16 to zero indicates that the least significant byte of the parameter will not be overwritten, setting bit 17 to zero indicates that the parameter&#039;s second LSB will not be overwritten, etc. This means that for instance commands 0x00010107 and 0x00020107 refer to the same thing but write different parts of the parameter.&lt;br /&gt;
&lt;br /&gt;
=== Command IDs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x0010&lt;br /&gt;
| Value is 0x12345678&lt;br /&gt;
| This command is always the last command in the buffer.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0110&lt;br /&gt;
| Value 0x1&lt;br /&gt;
| This command is immediately before command 0x0010, this is also used elsewhere for beginning rendering of mesh(es) as well.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0111&lt;br /&gt;
| Value 0x1&lt;br /&gt;
| This command is immediately before command 0x0110, however command 0x0110 doesn&#039;t always follow this command.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0040&lt;br /&gt;
| u32, valid values are 0x1 and 0x2, values 0x0 and 0x3 have the same effect as value 0x2. Only bits 1-0 are used.&lt;br /&gt;
| Value 2 = GL_FRONT/GL_CW or GL_BACK/GL_CCW. Value 1 = GL_FRONT/GL_CCW or GL_BACK/GL_CW.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0041&lt;br /&gt;
| float24&lt;br /&gt;
| VIEWPORT_WIDTH. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0042&lt;br /&gt;
| float32&lt;br /&gt;
| VIEWPORT_WIDTH_INV. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0043&lt;br /&gt;
| float24&lt;br /&gt;
| VIEWPORT_HEIGHT. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0044&lt;br /&gt;
| float32&lt;br /&gt;
| VIEWPORT_HEIGHT_INV. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x004D&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x004D.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0068&lt;br /&gt;
| u32&lt;br /&gt;
| VIEWPORT Y/X. See command set 0x0041.&lt;br /&gt;
|-&lt;br /&gt;
| 0x006D&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x004D.&lt;br /&gt;
|-&lt;br /&gt;
| 0x006E&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0080&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0080.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0081&lt;br /&gt;
| &lt;br /&gt;
| This is used to set the current texture info used for rendering, see command set [[GPU_Textures|0x0081]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x008E&lt;br /&gt;
| u32 color type&lt;br /&gt;
| This command sets the texture color type, see command set [[GPU_Textures|0x0081]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0091&lt;br /&gt;
| &lt;br /&gt;
| This sets current texture info, see command [[GPU_Textures|0x0091]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0099&lt;br /&gt;
| &lt;br /&gt;
| This sets current texture info, see command [[GPU_Textures|0x0099]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C3&lt;br /&gt;
| val&amp;lt;&amp;lt;24&lt;br /&gt;
| Val is usually 0xFF or 0x00, however 0x00-0xFF is valid as well. This is alpha-blending related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x00CB&lt;br /&gt;
| val&amp;lt;&amp;lt;24&lt;br /&gt;
| Val is usually 0xFF or 0x00, however 0x00-0xFF is valid as well. This is alpha-blending related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C4&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00CC&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D4&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00DC&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F4&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00FC&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00C0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E0&lt;br /&gt;
| Normally value zero.&lt;br /&gt;
| Unknown, fragment related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E0&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00E0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E1&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00E0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E6&lt;br /&gt;
| Value zero&lt;br /&gt;
| See command set 0x00E6.&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E8&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x00E6.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0100&lt;br /&gt;
| u32, value is 0x00E40100&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0100&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x00E40000 | val&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
| Val0 = unknown, val1 = unknown, val3 = unknown. The default val used here is 0.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0101&lt;br /&gt;
| u32&lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0103&lt;br /&gt;
| &lt;br /&gt;
| See command set 0x0100.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0104&lt;br /&gt;
| u32&lt;br /&gt;
| glAlphaFunc()&lt;br /&gt;
|-&lt;br /&gt;
| 0x0107&lt;br /&gt;
| &lt;br /&gt;
| See command set command 0x0107.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0116&lt;br /&gt;
| u32&lt;br /&gt;
| DEPTHBUFFER FORMAT. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0117&lt;br /&gt;
| u32&lt;br /&gt;
| COLORBUFFER FORMAT/PIXEL. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x011C&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| DEPTHBUFFER ADDRESS. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x011D&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| COLORBUFFER ADDRESS. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x011E&lt;br /&gt;
| u32&lt;br /&gt;
| COLORBUFFER HEIGHT/WIDTH. See command set 0x0111.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0112&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x0200&lt;br /&gt;
| &lt;br /&gt;
| See command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0126&lt;br /&gt;
| &lt;br /&gt;
| See command set command 0x0107.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0227&lt;br /&gt;
| u32&lt;br /&gt;
| This specifies the address of an array containing vertex array indices, and the data-type of the indices, used for rendering primitives. See command set [[GPU_GL_Arrays|glDrawElements()]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0228&lt;br /&gt;
| u32 total elements in the array to use for rendering.&lt;br /&gt;
| See command set [[GPU_GL_Arrays|glDrawElements()]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x0232&lt;br /&gt;
| &lt;br /&gt;
| See command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x025E&lt;br /&gt;
| u32, val&amp;lt;&amp;lt;8.&lt;br /&gt;
| This sets the GL rendering mode, see command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x02B0&lt;br /&gt;
| u32, value is &amp;lt;nowiki&amp;gt;0x7FFF0000 | val&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
| Texture related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x02BB&lt;br /&gt;
| &lt;br /&gt;
| See command set [[GPU_GL_Arrays|0x0200]].&lt;br /&gt;
|-&lt;br /&gt;
| 0x02BA&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x7FFF0000 | entrypoint offset&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Sets the entrypoint offset for the shader program&lt;br /&gt;
|-&lt;br /&gt;
| 0x02C0&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x80000000 | Type&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| This is used immediately before command 0xXXXF02C1. This type field controls the command parameter buffer type. This command can also be used to send over (float24 only ?) data directly, without using 0xXXXF02C1. In that case, the first parameter is still Type but with bit 31 not set; the actual data follows.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02C1&lt;br /&gt;
| First word in the first entry&lt;br /&gt;
| A list of entries follow this command.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02CB&lt;br /&gt;
| Value 0x0 ?&lt;br /&gt;
| This is used immediately before command 0xXXXF02CC. It is used to indicate that shader program data will follow.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02CC&lt;br /&gt;
| First word of shader program data chunk.&lt;br /&gt;
| This command is used to transfer shader program data (as the parameter data). It can be called multiple times in a row if the shader program is too big to fit into a single call.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02BF&lt;br /&gt;
| Value 0x1 ?&lt;br /&gt;
| This is used immediately after a set of command 0xXXXF02CC. It is used to indicate that shader program data transfer is complete.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02D5&lt;br /&gt;
| Value 0x0 ?&lt;br /&gt;
| This is used immediately before command 0xXXXF02d6.&lt;br /&gt;
|-&lt;br /&gt;
| 0x02D6&lt;br /&gt;
| First entry.&lt;br /&gt;
| This is used to send over the shader program operand descriptor table.&lt;br /&gt;
|-&lt;br /&gt;
| 0x004F&lt;br /&gt;
| Number of shader output attributes&lt;br /&gt;
| Sets number of shader output attributes&lt;br /&gt;
|-&lt;br /&gt;
| 0x0050&lt;br /&gt;
| First entry&lt;br /&gt;
| This command is used to setup shader output registers. The n-th word-long entry is a map of the (n*2)-th output register&#039;s components. Each byte of each entry corresponds to where a component is mapped. Value 0x1F indicates that the corresponding component is unused.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Command Sets ====&lt;br /&gt;
&lt;br /&gt;
===== glDrawElements() =====&lt;br /&gt;
See [[GPU_GL_Arrays|GPU GL Arrays]].&lt;br /&gt;
&lt;br /&gt;
===== glClear() / glClearColor() =====&lt;br /&gt;
The GPU does not have dedicated commands for clearing the color buffer, therefore applications implement color buffer clearing by rendering a quad. Applications normally store this vertex and color [[GPU_GL_Arrays|array]] in the GSP application heap.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0081 =====&lt;br /&gt;
This sets current texture info, see [[GPU Textures|GPU textures]].&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0080 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0080&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;0x11000 | val&amp;lt;/nowiki&amp;gt;, where only bits 2-1 are used in val.&lt;br /&gt;
| bit0 enables/disables texture unit 0&lt;br /&gt;
| bit1 enables/disables texture unit 1&lt;br /&gt;
| bit2 enables/disables texture unit 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Command 0x00C0 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;SlotCmdID&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;SlotCmdID + 4&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is used for glTexEnv(), for the slot indicated by the command id. There&#039;s a total of 6 slots, where each slot corresponds to the following u16 command ids: 0xC0, 0xC8, 0xD0, 0xD8, 0xF0, 0xF8.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x00E0 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x00E0&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;5 | val&amp;lt;&amp;lt;16&amp;lt;/nowiki&amp;gt;, where val is 0 or 1.&lt;br /&gt;
| Val0 = enable, val1 = disable.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x00E1&lt;br /&gt;
| &lt;br /&gt;
| This specifies a color.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is usually used immediately after command set glDrawElements(). This is used to specify a color used for blending?&lt;br /&gt;
&lt;br /&gt;
===== Command 0x00E6 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x00E6&lt;br /&gt;
| Value 0&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x00E8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is usually the last command set used for rendering a mesh, when command set 0x00E0 was used. This command set is used immediately after command set 0x00E0.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0100 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0100&lt;br /&gt;
| Value 0x00E40100&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0101&lt;br /&gt;
| 0x01010000 when disabled?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0103&lt;br /&gt;
| This is set to zero when the command 0x0101 parameter is value 0x01010000.&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is fragment related?&lt;br /&gt;
&lt;br /&gt;
===== Command 0x004D =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x004D&lt;br /&gt;
| &lt;br /&gt;
| glDepthRange()&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x006D&lt;br /&gt;
| 0 = unknown, 1 = unknown.&lt;br /&gt;
| Value zero causes the mesh to not be rendered.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0041 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0041&lt;br /&gt;
| float&lt;br /&gt;
| This corresponds to the framebuffer width.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0043&lt;br /&gt;
| float&lt;br /&gt;
| This parameter value is calculated the same way as the command 0x0041 parameter, except the framebuffer height is used instead.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0042&lt;br /&gt;
| float&lt;br /&gt;
| This corresponds to the framebuffer width.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0x0044&lt;br /&gt;
| float&lt;br /&gt;
| This parameter value value is calculated the same way as the command 0x0042 parameter, except the framebuffer height is used instead.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 0x0068&lt;br /&gt;
| u32&lt;br /&gt;
| This sets the X/Y coordinates used for glViewport().&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command set initializes the projection matrix. This command set is used twice when beginning rendering for each screen. The framebuffer width used here for the main screen is 240, however this is 480 with stereoscopy enabled for the second time this command set is used.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0111 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0111&lt;br /&gt;
| Value 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0110&lt;br /&gt;
| Value 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0117&lt;br /&gt;
| Bits15-0 = unk, 31-16 = unk.&lt;br /&gt;
| Unknown, normally the input parameter is value 0x2.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0x011D&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| This initializes the framebuffer address used for rendering, this framebuffer is used for the input framebuffer with [[GSP_Shared_Memory|GX command]] 3 and 4. This command is used immediately after command 0x0117.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 0x0116&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 0x011C&lt;br /&gt;
| Physical address&amp;gt;&amp;gt;3&lt;br /&gt;
| Unknown, normally this address is located in VRAM.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 0x011E&lt;br /&gt;
| u32, 0x01000000|(((h-1)&amp;amp;0xFFF)&amp;lt;&amp;lt;12)|(w&amp;amp;0xFFF)&lt;br /&gt;
| This sets the width and height for the framebuffer used for rendering. Therefore this is glViewport(), x/y are specified by command 0x0068.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 0x006E&lt;br /&gt;
| Same input parameter value as command 0x011E.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command set is normally used after the two 0x0041 command sets.&lt;br /&gt;
&lt;br /&gt;
===== Command 0x0107 =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Command Index&lt;br /&gt;
!  CommandID&lt;br /&gt;
!  Parameter&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0107&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0126&lt;br /&gt;
| type&amp;lt;&amp;lt;24&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This command set is used for disabling the alpha-blending info set by command set 0x0107? The GL AlphaFunction used here is normally GL_ALWAYS.&lt;br /&gt;
&lt;br /&gt;
=== Parameter format for command 0x0107 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0 = disable GL_DEPTH_TEST, 1 = enable GL_DEPTH_TEST&lt;br /&gt;
|-&lt;br /&gt;
| 3-1&lt;br /&gt;
| Unused?&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| Test function&lt;br /&gt;
|-&lt;br /&gt;
| 11-8&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 31-13&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Alpha function values ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL AlphaFunction&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_NEVER&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_ALWAYS&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_EQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_NOTEQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_LESS&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| GL_LEQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| GL_GREATER&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| GL_GEQUAL&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alpha types for command 0x0126 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Type&lt;br /&gt;
!  GL AlphaFunction&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_NEVER&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_ALWAYS&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_GREATER/GL_GEQUAL&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| The remaining GL alpha functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0104 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0 = disable GL_ALPHA_TEST, 1 = enable GL_ALPHA_TEST&lt;br /&gt;
|-&lt;br /&gt;
| 3-1&lt;br /&gt;
| Unused?&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| Alpha function&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| u8 ref, range is 0-255&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Unused?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is glAlphaFunc().&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x011E ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 11-0&lt;br /&gt;
| Framebuffer/viewport width&lt;br /&gt;
|-&lt;br /&gt;
| 23-12&lt;br /&gt;
| Framebuffer/viewport height - 1&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| Must be set&lt;br /&gt;
|-&lt;br /&gt;
| 31-25&lt;br /&gt;
| Unused?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This specifies the width/height for glViewport(). Normally the framebuffer width and height is set to the same [[GPU|dimensions]] used with GX [[GSP_Shared_Memory|command]] 3 and 4.&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0068 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| X&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This specifies the X/Y coordinates for glViewport().&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x00C0 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Value 0xFFF0FFF / 0x0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Value 0x0&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Value 0x0&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Value 0xFFFFFFFF&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Value 0x0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This individual command is used instead of the 0x80XF00C0 command set when none of the associated rendering parameters for this slot are set.&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x00C0 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Param0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Param1&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Param2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See command set 0x80XF00C0.&lt;br /&gt;
&lt;br /&gt;
==== Param0 format for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 3-0&lt;br /&gt;
| See below values.(Field0 index0)&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| See below values.(Field0 index1)&lt;br /&gt;
|-&lt;br /&gt;
| 11-8&lt;br /&gt;
| See below values.(Field0 index2)&lt;br /&gt;
|-&lt;br /&gt;
| 15-12&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| See below values.(Field1 index0)&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| See below values.(Field1 index1)&lt;br /&gt;
|-&lt;br /&gt;
| 27-24&lt;br /&gt;
| See below values.(Field1 index2)&lt;br /&gt;
|-&lt;br /&gt;
| 31-28&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param0 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_PRIMARY_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_TEXTURE0&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_TEXTURE1&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_TEXTURE2&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_TEXTURE3&lt;br /&gt;
|-&lt;br /&gt;
| 0xC-0x7&lt;br /&gt;
| GL_PRIMARY_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0xD&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0xE&lt;br /&gt;
| GL_CONSTANT&lt;br /&gt;
|-&lt;br /&gt;
| 0xF&lt;br /&gt;
| GL_PREVIOUS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param1 format for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 3-0&lt;br /&gt;
| See below values for field0.(Index0)&lt;br /&gt;
|-&lt;br /&gt;
| 7-4&lt;br /&gt;
| See below values for field0.(Index1)&lt;br /&gt;
|-&lt;br /&gt;
| 11-8&lt;br /&gt;
| See below values for field0.(Index2)&lt;br /&gt;
|-&lt;br /&gt;
| 15-12&lt;br /&gt;
| See below values for field1.(Index0)&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| See below values for field1.(Index1)&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| See below values for field1.(Index2)&lt;br /&gt;
|-&lt;br /&gt;
| 31-24&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This specifies the pname for glTexEnv().&lt;br /&gt;
&lt;br /&gt;
==== Param1 field0 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_ONE_MINUS_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_ONE_MINUS_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_SRC0_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| GL_SRC1_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x9&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0xA&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0xB&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| GL_SRC2_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0xD&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param1 field1 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_ONE_MINUS_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_SRC0_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_SRC1_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_SRC2_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param2 format for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| See below field0 values.&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| See below field1 values.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is used to specify the param for glTexEnv(..., ..., param).&lt;br /&gt;
&lt;br /&gt;
==== Param2 field0 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_REPLACE&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_MODULATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_ADD&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_ADD_SIGNED&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_INTERPOLATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_DOT3_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_DOT3_RGBA&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x9&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Param2 field1 values for command 0x00C0 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  GL type&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| GL_REPLACE&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| GL_MODULATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| GL_ADD&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| GL_ADD_SIGNED&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| GL_INTERPOLATE&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| GL_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| GL_REPLACE&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| GL_DOT3_RGB&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 0x9&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x00C4 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 15-0&lt;br /&gt;
| Valid values: 0=unknown, 1=unknown, 2=unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 31-16&lt;br /&gt;
| Same format as bits15-0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See command set 0x80XF00C0.&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x00E1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 7-0&lt;br /&gt;
| Red component&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| Green component&lt;br /&gt;
|-&lt;br /&gt;
| 23-16&lt;br /&gt;
| Blue component&lt;br /&gt;
|-&lt;br /&gt;
| 31-24&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter value format for command 0x0101 ===&lt;br /&gt;
This command controls alphablending. To disable alphablending, the value is set to 0x01010000.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Bit&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 7-0&lt;br /&gt;
| Color blend equation&lt;br /&gt;
|-&lt;br /&gt;
| 15-8&lt;br /&gt;
| Alpha blend equation&lt;br /&gt;
|-&lt;br /&gt;
| 19-16&lt;br /&gt;
| Color source factor&lt;br /&gt;
|-&lt;br /&gt;
| 23-20&lt;br /&gt;
| Color destination factor&lt;br /&gt;
|-&lt;br /&gt;
| 27-24&lt;br /&gt;
| Alpha source factor&lt;br /&gt;
|-&lt;br /&gt;
| 31-28&lt;br /&gt;
| Alpha destination factor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Blend equation values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_FUNC_ADD&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_FUNC_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_FUNC_REVERSE_SUBTRACT&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_MIN&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_MAX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Source/destination factor values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| GL_ZERO&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| GL_ONE&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| GL_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| GL_ONE_MINUS_SRC_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| GL_DST_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| GL_ONE_MINUS_DST_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| GL_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| GL_ONE_MINUS_SRC_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| GL_DST_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| GL_ONE_MINUS_DST_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| GL_CONSTANT_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| GL_ONE_MINUS_CONSTANT_COLOR&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| GL_CONSTANT_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| GL_ONE_MINUS_CONSTANT_ALPHA&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| GL_SRC_ALPHA_SATURATE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x004D ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float far&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float near&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is glDepthRange().&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x00E8 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x7D-0x00&lt;br /&gt;
| Usually value 0x00FFE000.&lt;br /&gt;
|-&lt;br /&gt;
| 0x7E&lt;br /&gt;
| Usually value 0x00FFFEE6?&lt;br /&gt;
|-&lt;br /&gt;
| 0x7F&lt;br /&gt;
| Usually value 0x00DCD919?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parameter structure for command 0x0112 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0 = unknown, 0xF = unknown. Only bits 3-0 are used.(Values 0x1-0xF all have the same effect)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0 = unknown, 0xF = unknown. Only bits 3-0 are used.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0 = unknown, 0x2 = unknown. Only bits 1-0 are used.(Values 0x1-0x3 all have the same effect)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0x0 = unknown, 0x2 = unknown. Only bits 1-0 are used.(Values 0x1-0x3 all have the same effect)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entries for command 0x02C1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float, the GPU handles this as the 4th word.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float, the GPU handles this as the 3rd word.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| float, the GPU handles this as the 2nd word.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| float, the GPU handles this as the 1st word.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The below entry structure info is in the raw order used for the command, not the order used by the GPU.&lt;br /&gt;
&lt;br /&gt;
==== Color Entry ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float Red component&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float Blue component&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| float Green component&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| float Alpha&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lighting Color Entry ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Index Word&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| float Alpha&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| float Blue component&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| float Green component&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| float Red component&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Types for command 0x02C0 ===&lt;br /&gt;
&lt;br /&gt;
The 0x02C0/0x02C1 is actually used as a generic way to set uniforms, regardless of what they represent. 0x02C0&#039;s parameter represents the ID of the destination GPU register (0x0 is c0, 0x1 is c1 etc). As such, the meaning of the data being sent over is entirely dependant on the shader currently in use.&lt;br /&gt;
The values below may be &amp;quot;default&amp;quot; values used by Nintendo&#039;s openGL implementation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  Value&lt;br /&gt;
!  Entries per chunk&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00&lt;br /&gt;
| 4&lt;br /&gt;
| This specifies 16-floats for a 4x4 matrix, used for glLoadMatrix() for the projection matrix.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04&lt;br /&gt;
| 4&lt;br /&gt;
| This specifies a 4x4 matrix, used for glLoadMatrix() for the model-view matrix. This is usually an identity matrix.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08&lt;br /&gt;
| 2&lt;br /&gt;
| Sets the color.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0A&lt;br /&gt;
| 4&lt;br /&gt;
| Specifies a 4x4 matrix, used for glLoadMatrix() for the texture matrix.(Index0)&lt;br /&gt;
|-&lt;br /&gt;
| 0x0E&lt;br /&gt;
| 3&lt;br /&gt;
| Specifies a 4x3 texture matrix.(Index1)&lt;br /&gt;
|-&lt;br /&gt;
| 0x11&lt;br /&gt;
| 3&lt;br /&gt;
| Specifies a 4x3 texture matrix.(Index2)&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| &amp;lt;=30&lt;br /&gt;
| Used to specify a 4xN matrix, where N is the total command 0x02C1 entries. This is glMultMatrix() for the model-view matrix, except the input matrix is 4xN instead of 4x4.&lt;br /&gt;
|-&lt;br /&gt;
| 0x4C&lt;br /&gt;
| 4&lt;br /&gt;
| This specifies a 4x4 float matrix.&lt;br /&gt;
|-&lt;br /&gt;
| 0x50, 0x53, and 0x56&lt;br /&gt;
| 1&lt;br /&gt;
| This specifies the GL_LIGHT0-2 color for GL_AMBIENT?&lt;br /&gt;
|-&lt;br /&gt;
| 0x51, 0x54, and 0x57&lt;br /&gt;
| 1&lt;br /&gt;
| This specifies the GL_LIGHT0-2 color for GL_DIFFUSE?&lt;br /&gt;
|-&lt;br /&gt;
| 0x52, 0x55, and 0x58&lt;br /&gt;
| 1&lt;br /&gt;
| This specifies the GL_LIGHT0-2 color for GL_SPECULAR?&lt;br /&gt;
|-&lt;br /&gt;
| 0x59&lt;br /&gt;
| 1&lt;br /&gt;
| Unknown, the entry data is floats converted from s32s. Usually each entry word is zeros.&lt;br /&gt;
|-&lt;br /&gt;
| 0x5A&lt;br /&gt;
| 2&lt;br /&gt;
| Color related?&lt;br /&gt;
|-&lt;br /&gt;
| 0x5C&lt;br /&gt;
| 1&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The matrices for types 0x00 and 0x04 use row-major order, instead of column-major order.&lt;/div&gt;</summary>
		<author><name>Luigi2us</name></author>
	</entry>
</feed>