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	<updated>2026-04-21T16:12:04Z</updated>
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	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=Serials&amp;diff=21308</id>
		<title>Serials</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=Serials&amp;diff=21308"/>
		<updated>2020-07-06T14:54:40Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: /* Back of Card Serial */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page talks about the 3DS products&#039; serial number and model number structures (the console, manual, accessories, games, etc...).&lt;br /&gt;
&lt;br /&gt;
== Console Serial Numbers ==&lt;br /&gt;
&lt;br /&gt;
A 3DS console serial number is composed of at least two letters followed by nine decimal digits.  The ninth digit is a &amp;quot;check digit&amp;quot;, meaning that it is derived from the other digits.&lt;br /&gt;
&lt;br /&gt;
The check digit is an industry-standard algorithm, the one used for UPC codes.  To calculate the check digit of a 3DS console, separate the non-check digits into &amp;quot;odd&amp;quot; and &amp;quot;even&amp;quot; groups, where the &amp;quot;odd&amp;quot; group is digits in odd-numbered positions, and the &amp;quot;even&amp;quot; group is digits in even-numbered positions.  (The first digit is &amp;quot;odd&amp;quot;, with &amp;quot;first&amp;quot; representing &amp;quot;1&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
After separating the digits, add the digits in each group together.  Multiply the sum of the even digits by 3, then add the sum of the odd digits. To calculate the check digit, take this value modulo 10, and if not 0, subtract from 10.&lt;br /&gt;
&lt;br /&gt;
Example: CW404567772&lt;br /&gt;
&lt;br /&gt;
The non-check digits are 40456777.  Separating into odd and even groups, we get the following:&lt;br /&gt;
&lt;br /&gt;
Odds: 4 + 4 + 6 + 7 = 21&lt;br /&gt;
Evens: 0 + 5 + 7 + 7 = 19&lt;br /&gt;
&lt;br /&gt;
Applying the algorithm, we get ((3 * 19) + 21) % 10 = 8, which is not 0, thus 10 - 8 = 2, matching the example&#039;s check digit.&lt;br /&gt;
&lt;br /&gt;
The letter prefixes are a letter specifying the device, followed by one letter specifying the region in which it was sold.  In some regions, a third letter is present; a current guess is that this letter distinguishes among factories for a given sales region.  Note that several different sales regions&#039; console may be considered to be the same region for region-locking purposes, such as Europe and Australia.&lt;br /&gt;
&lt;br /&gt;
The current serial number scheme began with the DSi, hence its listing in the tables below.  Among standalone consoles, the Wii U belongs to this scheme as well; the Switch started a new scheme.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Model !! Device Prefix (Retail) !! Device Prefix (Dev/Test)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DSi&#039;&#039; || T || V&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DSi XL/LL&#039;&#039; || W || &#039;&#039;unknown&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Nintendo Zone Box&#039;&#039; || Z || &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Wii U&#039;&#039; || F || &#039;&#039;unknown&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Wii U gamepad&#039;&#039; || J || J&lt;br /&gt;
|-&lt;br /&gt;
| 3DS || C || E&lt;br /&gt;
|-&lt;br /&gt;
| 3DS XL/LL || S || R&lt;br /&gt;
|-&lt;br /&gt;
| 2DS || A || P&lt;br /&gt;
|-&lt;br /&gt;
| New 3DS || Y || Y&lt;br /&gt;
|-&lt;br /&gt;
| New 3DS XL/LL || Q || Q&lt;br /&gt;
|-&lt;br /&gt;
| New 2DS XL/LL || N || N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Test (&amp;quot;Panda&amp;quot;) units with the same prefix as retail can be distinguished by test units having 00 or 01 as the first two digits of the serial number portion.  00 was used with the New 3DS and New 3DS XL for test units; 01 was used with the New 2DS XL test unit.  Preview versions of the N2DS XL given out to the press had 01; these appear to have been test units with the development titles deleted.&lt;br /&gt;
&lt;br /&gt;
Old 3DS development systems (Partner-CTR, IS-CTR-BOX, IS-SPR-BOX) use the &amp;quot;E&amp;quot; and &amp;quot;R&amp;quot; prefixes like test systems, but have 90 (Partner-CTR) or 91 (IS-CTR-BOX, IS-SPR-BOX) as their first two digits.  Similarly, the main New 3DS development unit, IS-SNAKE-BOX, uses the Y prefix (same as retail) with 91.  It is currently unknown what is the serial number format of the rare New 3DS XL development system (IS-CLOSER-BOX).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sales Region !! Region Lock !! Region Suffix&lt;br /&gt;
|-&lt;br /&gt;
| Japan || Japan || JF, JH, JM&lt;br /&gt;
|-&lt;br /&gt;
| North America || North America || W&lt;br /&gt;
|-&lt;br /&gt;
| Middle East / Southeast Asia || North America || S&lt;br /&gt;
|-&lt;br /&gt;
| Europe || Europe || EF, EH, EM&lt;br /&gt;
|-&lt;br /&gt;
| Australia || Europe || AH, AG&lt;br /&gt;
|-&lt;br /&gt;
| South Korea || Korea || KF, KH, KM&lt;br /&gt;
|-&lt;br /&gt;
| China (iQue) || China || CF, CH, CM&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Console Models ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Device !! Product Code&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DS&#039;&#039; || NTR&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DS lite&#039;&#039; || USG&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DSi&#039;&#039; || TWL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DSi XL/LL&#039;&#039; || UTL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Wii U&#039;&#039; || WUP&lt;br /&gt;
|-&lt;br /&gt;
| 3DS || CTR&lt;br /&gt;
|-&lt;br /&gt;
| 3DS XL/LL || SPR&lt;br /&gt;
|-&lt;br /&gt;
| 2DS || FTR&lt;br /&gt;
|-&lt;br /&gt;
| [[New 3DS]] || KTR&lt;br /&gt;
|-&lt;br /&gt;
| [[New 3DS]] XL/LL || RED&lt;br /&gt;
|-&lt;br /&gt;
| New 2DS XL/LL || JAN&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The DS had the product code NTR (short for Nitro), so we see the TR is recurring.&lt;br /&gt;
&lt;br /&gt;
== Title ID and Unique ID ==&lt;br /&gt;
&#039;&#039;see [[Titles]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== NCCH Product Code ==&lt;br /&gt;
&lt;br /&gt;
This serial is similiar to the &amp;quot;physical serial&amp;quot; described later in this page; it is the canonical identifier for a specific title in the field of business formalities with Nintendo, but this is not reflected in the 3DS&#039;s software architecture (where it is vastly unused in favor of the Title ID: it is therefore considered the successor of the &amp;quot;internal name&amp;quot; contained in ROMs of previous handhelds), is not guaranteed to be unique.&lt;br /&gt;
&lt;br /&gt;
The product code is located in a [[NCCH]]&#039;s header (not its ExHeader).&lt;br /&gt;
&lt;br /&gt;
The product code &amp;quot;CTR-P-CTAP&amp;quot; is the default generic product code for NCCH files. Most [[NCSD|NCCHs apart from the first one]] in a title are generally CTR-P-CTAP.&lt;br /&gt;
Referring to &amp;quot;the product code of a title&amp;quot; is therefore a simplification for &amp;quot;the product code of the NCCH in its first partition&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
So, for example, a Japanese copy of Ridge Racer 3D would have a product code of &amp;quot;CTR-P-ARRJ&amp;quot; and a serial of &amp;quot;LNA-CTR-ARRJ-JPN&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A Nintendo-assigned product code follows this format, however, there is no requirement for a product code to match or resemble this structure as long as it&#039;s within the length limit:&lt;br /&gt;
&lt;br /&gt;
[CTR/KTR]-[Category letter]-[Type][Identifier][Region]-[Sub ID]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Category letter !! Description&lt;br /&gt;
|-&lt;br /&gt;
| P || Cartridge software, or downloadable versions of them.&lt;br /&gt;
|-&lt;br /&gt;
| N || Digital-only releases, including [[Title list|system applications and applets]].&lt;br /&gt;
|-&lt;br /&gt;
| M || [[DLC]]&lt;br /&gt;
|-&lt;br /&gt;
| T || [[eShop Demos]], excluding so-called &amp;quot;special demos&amp;quot; which are category N.&lt;br /&gt;
|-&lt;br /&gt;
| U || [[Title list#0004000E - Add-on Content (Updates)|Patches]] for category P titles.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;sub ID&amp;quot; only applies to DLC, demos, and local copies of Download Play titles. It&#039;s a 2-digit number associated with the [[Title list|Title ID Variation]].&lt;br /&gt;
&lt;br /&gt;
See the next chapter for explanation of the other components of the Product Code.&lt;br /&gt;
&lt;br /&gt;
== Physical Serial ==&lt;br /&gt;
[Product][Retail/Demo]-[Platform]-[Type][Game ID][Region]-[Label Region]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Length !! Description !! colspan=2 | Values&lt;br /&gt;
|-&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Product&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Product type&lt;br /&gt;
|-&lt;br /&gt;
| LN || Cartridge&lt;br /&gt;
|-&lt;br /&gt;
| MA || Instruction manual&lt;br /&gt;
|-&lt;br /&gt;
| TS || Game box&lt;br /&gt;
|-&lt;br /&gt;
| FA || Leaflet&lt;br /&gt;
|-&lt;br /&gt;
| MK || Quick-start Guide&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Retail/Demo&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 1 &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| A || Retail&lt;br /&gt;
|-&lt;br /&gt;
| Z || Demo&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | CTR/KTR&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 3&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Platform&lt;br /&gt;
|-&lt;br /&gt;
| CTR || 3DS&lt;br /&gt;
|-&lt;br /&gt;
| KTR || New 3DS&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | Type&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | 1&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| A || retail&lt;br /&gt;
|-&lt;br /&gt;
| B || retail&lt;br /&gt;
|-&lt;br /&gt;
| C || used for N3DS exclusive retail and default &#039;CTAP&#039;&lt;br /&gt;
|-&lt;br /&gt;
| E || used for card 2 type retail cartridges&lt;br /&gt;
|-&lt;br /&gt;
| H || used for built in applications like [[Mii Maker]]&lt;br /&gt;
|-&lt;br /&gt;
| J || normal eShop Title&lt;br /&gt;
|-&lt;br /&gt;
| K || normal eShop Title?&lt;br /&gt;
|-&lt;br /&gt;
| S || 3D Classics&lt;br /&gt;
|-&lt;br /&gt;
| P || used with GBA eShop titles&lt;br /&gt;
|-&lt;br /&gt;
| T || used with NES eShop titles&lt;br /&gt;
|-align=center&lt;br /&gt;
| Identifier&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=3 |Game ID (two alphanumeric characters)&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | Region&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | 1&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| E || English (US)&lt;br /&gt;
|-&lt;br /&gt;
| P || PAL (Europe/Australia)&lt;br /&gt;
|-&lt;br /&gt;
| J || Japanese (Japan)&lt;br /&gt;
|-&lt;br /&gt;
| K || Korean (Korea)&lt;br /&gt;
|-&lt;br /&gt;
| C || Chinese (China/Taiwan)&lt;br /&gt;
|-&lt;br /&gt;
| Y || Multiple regions&lt;br /&gt;
|-&lt;br /&gt;
| W || Tai&#039;&#039;&#039;w&#039;&#039;&#039;an(?) (Taiwan/Hong Kong)&lt;br /&gt;
|-&lt;br /&gt;
| Z || Multiple regions&lt;br /&gt;
|-&lt;br /&gt;
| A || All (region-free)&lt;br /&gt;
|-&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | Label Region&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | 3&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| USA || United States&lt;br /&gt;
|-&lt;br /&gt;
| EUR || Europe&lt;br /&gt;
|-&lt;br /&gt;
| CAN || Canada (US version with additional French text added to box)&lt;br /&gt;
|-&lt;br /&gt;
| AUS || Australia&lt;br /&gt;
|-&lt;br /&gt;
| JPN || Japan&lt;br /&gt;
|-&lt;br /&gt;
| KOR || Korea&lt;br /&gt;
|-&lt;br /&gt;
| TWN || Taiwan/Hong Kong&lt;br /&gt;
|-&lt;br /&gt;
| CHT || Taiwan/Hong Kong (&amp;quot;Chinese-Traditional&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| CHN || China&lt;br /&gt;
|-&lt;br /&gt;
| UKV || United Kingdom (&amp;quot;United Kingdom version&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| MDE || Saudi Arabia/U.A.E./Malaysia/Singapore (&amp;quot;Middle East&amp;quot;)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Electronic Manuals ===&lt;br /&gt;
&lt;br /&gt;
Some eShop titles have [[NCCH#CFA|Electronic Manuals]] which store the product code at the end of the &#039;Health &amp;amp; Safety&#039; section of the manual. However,   product codes can differ from the above format as shown below:&lt;br /&gt;
&lt;br /&gt;
CTR-[P/N/T/U]-[Type][Game ID][Region]-[Region]-[Digit]&lt;br /&gt;
&lt;br /&gt;
CTR-[Type][Game ID][Region]-[Region]-[Digit]&lt;br /&gt;
&lt;br /&gt;
* P/N/T/U - Same as in product code structure&lt;br /&gt;
* [Type][Game ID][Region] - Same as in serial structure&lt;br /&gt;
* [Region] - A three character representation of the title region, i.e. &#039;EUR&#039; (not always present)&lt;br /&gt;
* [Digit] - A single digit usually &#039;1&#039; or &#039;0&#039; (not always present). Possibly revision or manual revision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; These alternate versions of the product code, potentially found in [[NCCH#CFA|Electronic Manuals]] don&#039;t represent the actual product code, as found in the game&#039;s CXI. They are only found in the game&#039;s Home Menu manual, and on the game&#039;s packaging and external labeling.&lt;br /&gt;
&lt;br /&gt;
==Back of Card Serial==&lt;br /&gt;
AREPY10111 (example)&lt;br /&gt;
&lt;br /&gt;
AAAABCDEEE&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039; - Identifier (last 4 digits of product code)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;B&#039;&#039;&#039; - Production Month (numbers, then after Sep its X,Y,Z for Oct,Nov,Dec)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;C&#039;&#039;&#039; - Production Year (2010 + C)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;D&#039;&#039;&#039; - Revision/Remaster Version (should match the main NCCH&#039;s Exheader Remaster Version)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;E&#039;&#039;&#039; - Production Run? (000-999)*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;European demo/kiosk carts have &amp;quot;08B&amp;quot; or &amp;quot;08H&amp;quot;&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=CCI&amp;diff=20860</id>
		<title>CCI</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=CCI&amp;diff=20860"/>
		<updated>2018-12-01T14:42:05Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: Removed redirect to NCSD&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See also: [[NCSD]].&lt;br /&gt;
&lt;br /&gt;
This page documents the format of NCSD. CTR cart images (CCI) is NCSD, but is used for other things as well. CSU is NCSD used for system updates and development tools.&lt;br /&gt;
&lt;br /&gt;
This is a container format which generally holds [[CXI]] files inside.&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
NCSD images start with a NCSD header, followed by up to a maximum of 8 partitions according to spec. The first partition(NCCH 0) usually starts at 0x4000, this is generally the main NCCH executable. The following info on partitions 1, 2, and 7 are only valid for .CCI. The second partition(NCCH 1) contains the game &amp;quot;Manual&amp;quot;(title ID for the .CXI containing the Manual always starts with &#039;0005&#039;). The third partition(NCCH 2) contains the download play &amp;quot;Child&amp;quot;(The title ID for the NCCH containing the Child always starts with &#039;0006&#039;). The eighth block(NCCH 7) contains &amp;quot;Update Data&amp;quot;(The title ID for the NCCH containing the Update Data always starts with &#039;8000&#039;) The format of partitions can be determined from the partition FS flags, while the contents can be determined from the partitions flags.&lt;br /&gt;
&lt;br /&gt;
=== NCSD header ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Offset&lt;br /&gt;
!  Size&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
|  0x000&lt;br /&gt;
|  0x100&lt;br /&gt;
|  RSA-2048 SHA-256 signature of the NCSD header&lt;br /&gt;
|-&lt;br /&gt;
|  0x100&lt;br /&gt;
|  4&lt;br /&gt;
|  Magic Number &#039;NCSD&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  0x104&lt;br /&gt;
|  4&lt;br /&gt;
|  Size of the NCSD image, in media units (1 media unit = 0x200 bytes)&lt;br /&gt;
|-&lt;br /&gt;
|  0x108&lt;br /&gt;
|  8&lt;br /&gt;
|  Title/Program ID&lt;br /&gt;
|-&lt;br /&gt;
|  0x110&lt;br /&gt;
|  8&lt;br /&gt;
|  Partitions FS type&lt;br /&gt;
|-&lt;br /&gt;
|  0x118&lt;br /&gt;
|  8&lt;br /&gt;
|  Partitions crypt type &lt;br /&gt;
|-&lt;br /&gt;
|  0x120&lt;br /&gt;
|  0x40=(4+4)*8&lt;br /&gt;
|  Offset &amp;amp; Length partition table&lt;br /&gt;
|-&lt;br /&gt;
|  0x160&lt;br /&gt;
|  0x20&lt;br /&gt;
|  Exheader SHA-256 hash&lt;br /&gt;
|-&lt;br /&gt;
|  0x180&lt;br /&gt;
|  0x4&lt;br /&gt;
|  Additional header size&lt;br /&gt;
|-&lt;br /&gt;
|  0x184&lt;br /&gt;
|  0x4&lt;br /&gt;
|  Sector zero offset&lt;br /&gt;
|-&lt;br /&gt;
|  0x188&lt;br /&gt;
|  8&lt;br /&gt;
|  Partition Flags: byte[5]-byte[7] indicate content type ( system update, application, manual, ... ) size of media units ( 512*2^byte[6] ) and encryption.&lt;br /&gt;
|-&lt;br /&gt;
|  0x190&lt;br /&gt;
|  0x40=8*8&lt;br /&gt;
|  Partitions&#039; Title ID table &lt;br /&gt;
|-&lt;br /&gt;
|  0x1D0&lt;br /&gt;
|  0x28&lt;br /&gt;
|  Reserved&lt;br /&gt;
|-&lt;br /&gt;
|  0x1F8&lt;br /&gt;
|  8&lt;br /&gt;
|  Unknown&lt;br /&gt;
|-&lt;br /&gt;
|  0x200&lt;br /&gt;
|  4&lt;br /&gt;
|  Always 0xFFFFFFFF&lt;br /&gt;
|-&lt;br /&gt;
|  0x204&lt;br /&gt;
|  252&lt;br /&gt;
|  Padding?&lt;br /&gt;
|-&lt;br /&gt;
|  0x300&lt;br /&gt;
|  4&lt;br /&gt;
|  Used ROM size in bytes&lt;br /&gt;
|-&lt;br /&gt;
|  0x304&lt;br /&gt;
|  28&lt;br /&gt;
|  Padding&lt;br /&gt;
|-&lt;br /&gt;
|  0x320&lt;br /&gt;
|  8&lt;br /&gt;
|  [[NVer]] Title ID (Only Present in retail .CCI)&lt;br /&gt;
|-&lt;br /&gt;
|  0x328&lt;br /&gt;
|  8&lt;br /&gt;
|  [[NVer]] Title Version (Only Present in retail .CCI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Parts of the first NCCH block&#039;s header are found around 0x1000 for whatever reason. NCSD can hold up to 8 partitions. (i.e. Mario Kart 7 holds 4 NCCHs, most we&#039;ve seen so far)&lt;br /&gt;
&lt;br /&gt;
The region-specific NVer title for this NCSD presumably must exist on NAND. The NVer title version may also be used to check whether a system update is required before running the app.&lt;br /&gt;
&lt;br /&gt;
[[Category:File formats]]&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=User_talk:NexoCube&amp;diff=20855</id>
		<title>User talk:NexoCube</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=User_talk:NexoCube&amp;diff=20855"/>
		<updated>2018-11-10T14:30:45Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=User_talk:NexoCube&amp;diff=20854</id>
		<title>User talk:NexoCube</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=User_talk:NexoCube&amp;diff=20854"/>
		<updated>2018-11-10T14:24:41Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: /* Galaxy */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Galaxy ==&lt;br /&gt;
&lt;br /&gt;
Has Galaxy been on the irc recently? Do you know where else he can be found other than 3dbrew? I&#039;m asking you because you commented on the talk page of a a page he created. --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 16:24, 10 November 2018 (CET)&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=User_talk:Galaxy&amp;diff=20849</id>
		<title>User talk:Galaxy</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=User_talk:Galaxy&amp;diff=20849"/>
		<updated>2018-11-07T06:51:47Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: /* Discord */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==3DS DSiWare Titles==&lt;br /&gt;
Would you mind if I add (a small amount, occasionally) DSi Title Versions and DSi-only title IDs to this article or would it be out of its scope? --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 11:43, 12 November 2017 (CET)&lt;br /&gt;
&lt;br /&gt;
:DSiBrew has all the relevant DSiWare titles. [[3DS DSiWare Titles]] is for keeping track of those titles that were ported to 3DS only.&lt;br /&gt;
&lt;br /&gt;
== DSi CDN exhaustive title/version list ==&lt;br /&gt;
&lt;br /&gt;
Did you create these pastebins: https://pastebin.com/kw6FH5cn https://pastebin.com/8iR1tEm7 ? I saw that the dates matched up approximately with some of your edits of [[3DS DSiWare Titles]]. Are they up-to-date? A couple seem to have duplicates with non-existent versions listed, such as 000300044B323245 . How did you gather the info? Was it from the DSi Shop (if that is still functional) or did you spider the CDN (if that is realistic)? --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 11:50, 6 January 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
&lt;br /&gt;
Could you come onto Discord again? --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 08:51, 7 November 2018 (CET)&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=Serials&amp;diff=20840</id>
		<title>Serials</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=Serials&amp;diff=20840"/>
		<updated>2018-10-11T19:17:20Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: /* Back of Card Serial */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page talks about the 3DS products&#039; serial number and model number structures (the console, manual, accessories, games, etc...).&lt;br /&gt;
&lt;br /&gt;
== Console Serial Numbers ==&lt;br /&gt;
&lt;br /&gt;
A 3DS console serial number is composed of at least two letters followed by nine decimal digits.  The ninth digit is a &amp;quot;check digit&amp;quot;, meaning that it is derived from the other digits.&lt;br /&gt;
&lt;br /&gt;
The check digit is an industry-standard algorithm, the one used for UPC codes.  To calculate the check digit of a 3DS console, separate the non-check digits into &amp;quot;odd&amp;quot; and &amp;quot;even&amp;quot; groups, where the &amp;quot;odd&amp;quot; group is digits in odd-numbered positions, and the &amp;quot;even&amp;quot; group is digits in even-numbered positions.  (The first digit is &amp;quot;odd&amp;quot;, with &amp;quot;first&amp;quot; representing &amp;quot;1&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
After separating the digits, add the digits in each group together.  Multiply the sum of the even digits by 3, then add the sum of the odd digits. To calculate the check digit, take this value modulo 10, and if not 0, subtract from 10.&lt;br /&gt;
&lt;br /&gt;
Example: CW404567772&lt;br /&gt;
&lt;br /&gt;
The non-check digits are 40456777.  Separating into odd and even groups, we get the following:&lt;br /&gt;
&lt;br /&gt;
Odds: 4 + 4 + 6 + 7 = 21&lt;br /&gt;
Evens: 0 + 5 + 7 + 7 = 19&lt;br /&gt;
&lt;br /&gt;
Applying the algorithm, we get ((3 * 19) + 21) % 10 = 8, which is not 0, thus 10 - 8 = 2, matching the example&#039;s check digit.&lt;br /&gt;
&lt;br /&gt;
The letter prefixes are a letter specifying the device, followed by one letter specifying the region in which it was sold.  In some regions, a third letter is present; a current guess is that this letter distinguishes among factories for a given sales region.  Note that several different sales regions&#039; console may be considered to be the same region for region-locking purposes, such as Europe and Australia.&lt;br /&gt;
&lt;br /&gt;
The current serial number scheme began with the DSi, hence its listing in the tables below.  Among standalone consoles, the Wii U belongs to this scheme as well; the Switch started a new scheme.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Model !! Device Prefix (Retail) !! Device Prefix (Dev/Test)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DSi&#039;&#039; || T || V&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DSi XL/LL&#039;&#039; || W || &#039;&#039;unknown&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Wii U&#039;&#039; || F || &#039;&#039;unknown&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Wii U gamepad&#039;&#039; || J || J&lt;br /&gt;
|-&lt;br /&gt;
| 3DS || C || E&lt;br /&gt;
|-&lt;br /&gt;
| 3DS XL/LL || S || R&lt;br /&gt;
|-&lt;br /&gt;
| 2DS || A || P&lt;br /&gt;
|-&lt;br /&gt;
| New 3DS || Y || Y&lt;br /&gt;
|-&lt;br /&gt;
| New 3DS XL/LL || Q || Q&lt;br /&gt;
|-&lt;br /&gt;
| New 2DS XL/LL || N || N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Test (&amp;quot;Panda&amp;quot;) units with the same prefix as retail can be distinguished by test units having 00 or 01 as the first two digits of the serial number portion.  00 was used with the New 3DS and New 3DS XL for test units; 01 was used with the New 2DS XL test unit.  Preview versions of the N2DS XL given out to the press had 01; these appear to have been test units with the development titles deleted.&lt;br /&gt;
&lt;br /&gt;
Old 3DS development systems (Partner-CTR, IS-CTR-BOX, IS-SPR-BOX) use the &amp;quot;E&amp;quot; and &amp;quot;R&amp;quot; prefixes like test systems, but have 90 (Partner-CTR) or 91 (IS-CTR-BOX, IS-SPR-BOX) as their first two digits.  Similarly, the main New 3DS development unit, IS-SNAKE-BOX, uses the Y prefix (same as retail) with 91.  It is currently unknown what is the serial number format of the rare New 3DS XL development system (IS-CLOSER-BOX).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sales Region !! Region Lock !! Region Suffix&lt;br /&gt;
|-&lt;br /&gt;
| Japan || Japan || JF, JH, JM&lt;br /&gt;
|-&lt;br /&gt;
| North America || North America || W&lt;br /&gt;
|-&lt;br /&gt;
| Middle East / Southeast Asia || North America || S&lt;br /&gt;
|-&lt;br /&gt;
| Europe || Europe || EF, EH, EM&lt;br /&gt;
|-&lt;br /&gt;
| Australia || Europe || AH, AG&lt;br /&gt;
|-&lt;br /&gt;
| South Korea || Korea || KF, KH, KM&lt;br /&gt;
|-&lt;br /&gt;
| China (iQue) || China || CF, CH, CM&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Console Models ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Device !! Product Code&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DS&#039;&#039; || NTR&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DS lite&#039;&#039; || USG&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DSi&#039;&#039; || TWL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DSi XL/LL&#039;&#039; || UTL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Wii U&#039;&#039; || WUP&lt;br /&gt;
|-&lt;br /&gt;
| 3DS || CTR&lt;br /&gt;
|-&lt;br /&gt;
| 3DS XL/LL || SPR&lt;br /&gt;
|-&lt;br /&gt;
| 2DS || FTR&lt;br /&gt;
|-&lt;br /&gt;
| [[New 3DS]] || KTR&lt;br /&gt;
|-&lt;br /&gt;
| [[New 3DS]] XL/LL || RED&lt;br /&gt;
|-&lt;br /&gt;
| New 2DS XL/LL || JAN&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The DS had the product code NTR (short for Nitro), so we see the TR is recurring.&lt;br /&gt;
&lt;br /&gt;
== Title ID and Unique ID ==&lt;br /&gt;
&#039;&#039;see [[Titles]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== NCCH Product Code ==&lt;br /&gt;
&lt;br /&gt;
This serial is similiar to the &amp;quot;physical serial&amp;quot; described later in this page; it is the canonical identifier for a specific title in the field of business formalities with Nintendo, but this is not reflected in the 3DS&#039;s software architecture (where it is vastly unused in favor of the Title ID: it is therefore considered the successor of the &amp;quot;internal name&amp;quot; contained in ROMs of previous handhelds), is not guaranteed to be unique.&lt;br /&gt;
&lt;br /&gt;
The product code is located in a [[NCCH]]&#039;s header (not its ExHeader).&lt;br /&gt;
&lt;br /&gt;
The product code &amp;quot;CTR-P-CTAP&amp;quot; is the default generic product code for NCCH files. Most [[NCSD|NCCHs apart from the first one]] in a title are generally CTR-P-CTAP.&lt;br /&gt;
Referring to &amp;quot;the product code of a title&amp;quot; is therefore a simplification for &amp;quot;the product code of the NCCH in its first partition&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
So, for example, a Japanese copy of Ridge Racer 3D would have a product code of &amp;quot;CTR-P-ARRJ&amp;quot; and a serial of &amp;quot;LNA-CTR-ARRJ-JPN&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A Nintendo-assigned product code follows this format, however, there is no requirement for a product code to match or resemble this structure as long as it&#039;s within the length limit:&lt;br /&gt;
&lt;br /&gt;
[CTR/KTR]-[Category letter]-[Type][Identifier][Region]-[Sub ID]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Category letter !! Description&lt;br /&gt;
|-&lt;br /&gt;
| P || Cartridge software, or downloadable versions of them.&lt;br /&gt;
|-&lt;br /&gt;
| N || Digital-only releases, including [[Title list|system applications and applets]].&lt;br /&gt;
|-&lt;br /&gt;
| M || [[DLC]]&lt;br /&gt;
|-&lt;br /&gt;
| T || [[eShop Demos]], excluding so-called &amp;quot;special demos&amp;quot; which are category N.&lt;br /&gt;
|-&lt;br /&gt;
| U || [[Title list#0004000E - Add-on Content (Updates)|Patches]] for category P titles.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;sub ID&amp;quot; only applies to DLC, demos, and local copies of Download Play titles. It&#039;s a 2-digit number associated with the [[Title list|Title ID Variation]].&lt;br /&gt;
&lt;br /&gt;
See the next chapter for explanation of the other components of the Product Code.&lt;br /&gt;
&lt;br /&gt;
== Physical Serial ==&lt;br /&gt;
[Product][Retail/Demo]-[Platform]-[Type][Game ID][Region]-[Label Region]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Length !! Description !! colspan=2 | Values&lt;br /&gt;
|-&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Product&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Product type&lt;br /&gt;
|-&lt;br /&gt;
| LN || Cartridge&lt;br /&gt;
|-&lt;br /&gt;
| MA || Instruction manual&lt;br /&gt;
|-&lt;br /&gt;
| TS || Game box&lt;br /&gt;
|-&lt;br /&gt;
| FA || Leaflet&lt;br /&gt;
|-&lt;br /&gt;
| MK || Quick-start Guide&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Retail/Demo&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 1 &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| A || Retail&lt;br /&gt;
|-&lt;br /&gt;
| Z || Demo&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | CTR/KTR&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 3&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Platform&lt;br /&gt;
|-&lt;br /&gt;
| CTR || 3DS&lt;br /&gt;
|-&lt;br /&gt;
| KTR || New 3DS&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | Type&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | 1&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| A || retail&lt;br /&gt;
|-&lt;br /&gt;
| B || retail&lt;br /&gt;
|-&lt;br /&gt;
| C || used for N3DS exclusive retail and default &#039;CTAP&#039;&lt;br /&gt;
|-&lt;br /&gt;
| E || used for card 2 type retail cartridges&lt;br /&gt;
|-&lt;br /&gt;
| H || used for built in applications like [[Mii Maker]]&lt;br /&gt;
|-&lt;br /&gt;
| J || normal eShop Title&lt;br /&gt;
|-&lt;br /&gt;
| K || normal eShop Title?&lt;br /&gt;
|-&lt;br /&gt;
| S || 3D Classics&lt;br /&gt;
|-&lt;br /&gt;
| P || used with GBA eShop titles&lt;br /&gt;
|-&lt;br /&gt;
| T || used with NES eShop titles&lt;br /&gt;
|-align=center&lt;br /&gt;
| Identifier&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=3 |Game ID (two alphanumeric characters)&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | Region&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | 1&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| E || English (US)&lt;br /&gt;
|-&lt;br /&gt;
| P || PAL (Europe/Australia)&lt;br /&gt;
|-&lt;br /&gt;
| J || Japanese (Japan)&lt;br /&gt;
|-&lt;br /&gt;
| K || Korean (Korea)&lt;br /&gt;
|-&lt;br /&gt;
| C || Chinese (China/Taiwan)&lt;br /&gt;
|-&lt;br /&gt;
| Y || Multiple regions&lt;br /&gt;
|-&lt;br /&gt;
| W || Tai&#039;&#039;&#039;w&#039;&#039;&#039;an(?) (Taiwan/Hong Kong)&lt;br /&gt;
|-&lt;br /&gt;
| Z || Multiple regions&lt;br /&gt;
|-&lt;br /&gt;
| A || All (region-free)&lt;br /&gt;
|-&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | Label Region&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | 3&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| USA || United States&lt;br /&gt;
|-&lt;br /&gt;
| EUR || Europe&lt;br /&gt;
|-&lt;br /&gt;
| CAN || Canada (US version with additional French text added to box)&lt;br /&gt;
|-&lt;br /&gt;
| AUS || Australia&lt;br /&gt;
|-&lt;br /&gt;
| JPN || Japan&lt;br /&gt;
|-&lt;br /&gt;
| KOR || Korea&lt;br /&gt;
|-&lt;br /&gt;
| TWN || Taiwan/Hong Kong&lt;br /&gt;
|-&lt;br /&gt;
| CHT || Taiwan/Hong Kong (&amp;quot;Chinese-Traditional&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| CHN || China&lt;br /&gt;
|-&lt;br /&gt;
| UKV || United Kingdom (&amp;quot;United Kingdom version&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| MDE || Saudi Arabia/U.A.E./Malaysia/Singapore (&amp;quot;Middle East&amp;quot;)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Electronic Manuals ===&lt;br /&gt;
&lt;br /&gt;
Some eShop titles have [[NCCH#CFA|Electronic Manuals]] which store the product code at the end of the &#039;Health &amp;amp; Safety&#039; section of the manual. However,   product codes can differ from the above format as shown below:&lt;br /&gt;
&lt;br /&gt;
CTR-[P/N/T/U]-[Type][Game ID][Region]-[Region]-[Digit]&lt;br /&gt;
&lt;br /&gt;
CTR-[Type][Game ID][Region]-[Region]-[Digit]&lt;br /&gt;
&lt;br /&gt;
* P/N/T/U - Same as in product code structure&lt;br /&gt;
* [Type][Game ID][Region] - Same as in serial structure&lt;br /&gt;
* [Region] - A three character representation of the title region, i.e. &#039;EUR&#039; (not always present)&lt;br /&gt;
* [Digit] - A single digit usually &#039;1&#039; or &#039;0&#039; (not always present). Possibly revision or manual revision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; These alternate versions of the product code, potentially found in [[NCCH#CFA|Electronic Manuals]] don&#039;t represent the actual product code, as found in the game&#039;s CXI. They are only found in the game&#039;s Home Menu manual, and on the game&#039;s packaging and external labeling.&lt;br /&gt;
&lt;br /&gt;
==Back of Card Serial==&lt;br /&gt;
AREPY10111 (example)&lt;br /&gt;
&lt;br /&gt;
AAAABCDEEE&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039; - Identifier (last 4 digits of product code)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;B&#039;&#039;&#039; - Production Month (X,Y,Z -&amp;gt; Oct,Nov,Dec)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;C&#039;&#039;&#039; - Production Year (2010 + C)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;D&#039;&#039;&#039; - Revision/Remaster Version (should match the main NCCH&#039;s Exheader Remaster Version)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;E&#039;&#039;&#039; - Production Run? (000-999)*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;European demo/kiosk carts have &amp;quot;08B&amp;quot; or &amp;quot;08H&amp;quot;&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=Serials&amp;diff=20838</id>
		<title>Serials</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=Serials&amp;diff=20838"/>
		<updated>2018-10-06T09:57:39Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: /* Back of Card Serial */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page talks about the 3DS products&#039; serial number and model number structures (the console, manual, accessories, games, etc...).&lt;br /&gt;
&lt;br /&gt;
== Console Serial Numbers ==&lt;br /&gt;
&lt;br /&gt;
A 3DS console serial number is composed of at least two letters followed by nine decimal digits.  The ninth digit is a &amp;quot;check digit&amp;quot;, meaning that it is derived from the other digits.&lt;br /&gt;
&lt;br /&gt;
The check digit is an industry-standard algorithm, the one used for UPC codes.  To calculate the check digit of a 3DS console, separate the non-check digits into &amp;quot;odd&amp;quot; and &amp;quot;even&amp;quot; groups, where the &amp;quot;odd&amp;quot; group is digits in odd-numbered positions, and the &amp;quot;even&amp;quot; group is digits in even-numbered positions.  (The first digit is &amp;quot;odd&amp;quot;, with &amp;quot;first&amp;quot; representing &amp;quot;1&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
After separating the digits, add the digits in each group together.  Multiply the sum of the even digits by 3, then add the sum of the odd digits. To calculate the check digit, take this value modulo 10, and if not 0, subtract from 10.&lt;br /&gt;
&lt;br /&gt;
Example: CW404567772&lt;br /&gt;
&lt;br /&gt;
The non-check digits are 40456777.  Separating into odd and even groups, we get the following:&lt;br /&gt;
&lt;br /&gt;
Odds: 4 + 4 + 6 + 7 = 21&lt;br /&gt;
Evens: 0 + 5 + 7 + 7 = 19&lt;br /&gt;
&lt;br /&gt;
Applying the algorithm, we get ((3 * 19) + 21) % 10 = 8, which is not 0, thus 10 - 8 = 2, matching the example&#039;s check digit.&lt;br /&gt;
&lt;br /&gt;
The letter prefixes are a letter specifying the device, followed by one letter specifying the region in which it was sold.  In some regions, a third letter is present; a current guess is that this letter distinguishes among factories for a given sales region.  Note that several different sales regions&#039; console may be considered to be the same region for region-locking purposes, such as Europe and Australia.&lt;br /&gt;
&lt;br /&gt;
The current serial number scheme began with the DSi, hence its listing in the tables below.  Among standalone consoles, the Wii U belongs to this scheme as well; the Switch started a new scheme.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Model !! Device Prefix (Retail) !! Device Prefix (Dev/Test)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DSi&#039;&#039; || T || V&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DSi XL/LL&#039;&#039; || W || &#039;&#039;unknown&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Wii U&#039;&#039; || F || &#039;&#039;unknown&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Wii U gamepad&#039;&#039; || J || J&lt;br /&gt;
|-&lt;br /&gt;
| 3DS || C || E&lt;br /&gt;
|-&lt;br /&gt;
| 3DS XL/LL || S || R&lt;br /&gt;
|-&lt;br /&gt;
| 2DS || A || P&lt;br /&gt;
|-&lt;br /&gt;
| New 3DS || Y || Y&lt;br /&gt;
|-&lt;br /&gt;
| New 3DS XL/LL || Q || Q&lt;br /&gt;
|-&lt;br /&gt;
| New 2DS XL/LL || N || N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Test (&amp;quot;Panda&amp;quot;) units with the same prefix as retail can be distinguished by test units having 00 or 01 as the first two digits of the serial number portion.  00 was used with the New 3DS and New 3DS XL for test units; 01 was used with the New 2DS XL test unit.  Preview versions of the N2DS XL given out to the press had 01; these appear to have been test units with the development titles deleted.&lt;br /&gt;
&lt;br /&gt;
Old 3DS development systems (Partner-CTR, IS-CTR-BOX, IS-SPR-BOX) use the &amp;quot;E&amp;quot; and &amp;quot;R&amp;quot; prefixes like test systems, but have 90 (Partner-CTR) or 91 (IS-CTR-BOX, IS-SPR-BOX) as their first two digits.  Similarly, the main New 3DS development unit, IS-SNAKE-BOX, uses the Y prefix (same as retail) with 91.  It is currently unknown what is the serial number format of the rare New 3DS XL development system (IS-CLOSER-BOX).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sales Region !! Region Lock !! Region Suffix&lt;br /&gt;
|-&lt;br /&gt;
| Japan || Japan || JF, JH, JM&lt;br /&gt;
|-&lt;br /&gt;
| North America || North America || W&lt;br /&gt;
|-&lt;br /&gt;
| Middle East / Southeast Asia || North America || S&lt;br /&gt;
|-&lt;br /&gt;
| Europe || Europe || EF, EH, EM&lt;br /&gt;
|-&lt;br /&gt;
| Australia || Europe || AH, AG&lt;br /&gt;
|-&lt;br /&gt;
| South Korea || Korea || KF, KH, KM&lt;br /&gt;
|-&lt;br /&gt;
| China (iQue) || China || CF, CH, CM&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Console Models ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Device !! Product Code&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DS&#039;&#039; || NTR&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DS lite&#039;&#039; || USG&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DSi&#039;&#039; || TWL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DSi XL/LL&#039;&#039; || UTL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Wii U&#039;&#039; || WUP&lt;br /&gt;
|-&lt;br /&gt;
| 3DS || CTR&lt;br /&gt;
|-&lt;br /&gt;
| 3DS XL/LL || SPR&lt;br /&gt;
|-&lt;br /&gt;
| 2DS || FTR&lt;br /&gt;
|-&lt;br /&gt;
| [[New 3DS]] || KTR&lt;br /&gt;
|-&lt;br /&gt;
| [[New 3DS]] XL/LL || RED&lt;br /&gt;
|-&lt;br /&gt;
| New 2DS XL/LL || JAN&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The DS had the product code NTR (short for Nitro), so we see the TR is recurring.&lt;br /&gt;
&lt;br /&gt;
== Title ID and Unique ID ==&lt;br /&gt;
&#039;&#039;see [[Titles]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== NCCH Product Code ==&lt;br /&gt;
&lt;br /&gt;
This serial is similiar to the &amp;quot;physical serial&amp;quot; described later in this page; it is the canonical identifier for a specific title in the field of business formalities with Nintendo, but this is not reflected in the 3DS&#039;s software architecture (where it is vastly unused in favor of the Title ID: it is therefore considered the successor of the &amp;quot;internal name&amp;quot; contained in ROMs of previous handhelds), is not guaranteed to be unique.&lt;br /&gt;
&lt;br /&gt;
The product code is located in a [[NCCH]]&#039;s header (not its ExHeader).&lt;br /&gt;
&lt;br /&gt;
The product code &amp;quot;CTR-P-CTAP&amp;quot; is the default generic product code for NCCH files. Most [[NCSD|NCCHs apart from the first one]] in a title are generally CTR-P-CTAP.&lt;br /&gt;
Referring to &amp;quot;the product code of a title&amp;quot; is therefore a simplification for &amp;quot;the product code of the NCCH in its first partition&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
So, for example, a Japanese copy of Ridge Racer 3D would have a product code of &amp;quot;CTR-P-ARRJ&amp;quot; and a serial of &amp;quot;LNA-CTR-ARRJ-JPN&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A Nintendo-assigned product code follows this format, however, there is no requirement for a product code to match or resemble this structure as long as it&#039;s within the length limit:&lt;br /&gt;
&lt;br /&gt;
[CTR/KTR]-[Category letter]-[Type][Identifier][Region]-[Sub ID]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Category letter !! Description&lt;br /&gt;
|-&lt;br /&gt;
| P || Cartridge software, or downloadable versions of them.&lt;br /&gt;
|-&lt;br /&gt;
| N || Digital-only releases, including [[Title list|system applications and applets]].&lt;br /&gt;
|-&lt;br /&gt;
| M || [[DLC]]&lt;br /&gt;
|-&lt;br /&gt;
| T || [[eShop Demos]], excluding so-called &amp;quot;special demos&amp;quot; which are category N.&lt;br /&gt;
|-&lt;br /&gt;
| U || [[Title list#0004000E - Add-on Content (Updates)|Patches]] for category P titles.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;sub ID&amp;quot; only applies to DLC, demos, and local copies of Download Play titles. It&#039;s a 2-digit number associated with the [[Title list|Title ID Variation]].&lt;br /&gt;
&lt;br /&gt;
See the next chapter for explanation of the other components of the Product Code.&lt;br /&gt;
&lt;br /&gt;
== Physical Serial ==&lt;br /&gt;
[Product][Retail/Demo]-[Platform]-[Type][Game ID][Region]-[Label Region]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Length !! Description !! colspan=2 | Values&lt;br /&gt;
|-&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Product&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Product type&lt;br /&gt;
|-&lt;br /&gt;
| LN || Cartridge&lt;br /&gt;
|-&lt;br /&gt;
| MA || Instruction manual&lt;br /&gt;
|-&lt;br /&gt;
| TS || Game box&lt;br /&gt;
|-&lt;br /&gt;
| FA || Leaflet&lt;br /&gt;
|-&lt;br /&gt;
| MK || Quick-start Guide&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Retail/Demo&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 1 &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| A || Retail&lt;br /&gt;
|-&lt;br /&gt;
| Z || Demo&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | CTR/KTR&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 3&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Platform&lt;br /&gt;
|-&lt;br /&gt;
| CTR || 3DS&lt;br /&gt;
|-&lt;br /&gt;
| KTR || New 3DS&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | Type&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | 1&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| A || retail&lt;br /&gt;
|-&lt;br /&gt;
| B || retail&lt;br /&gt;
|-&lt;br /&gt;
| C || used for N3DS exclusive retail and default &#039;CTAP&#039;&lt;br /&gt;
|-&lt;br /&gt;
| E || used for card 2 type retail cartridges&lt;br /&gt;
|-&lt;br /&gt;
| H || used for built in applications like [[Mii Maker]]&lt;br /&gt;
|-&lt;br /&gt;
| J || normal eShop Title&lt;br /&gt;
|-&lt;br /&gt;
| K || normal eShop Title?&lt;br /&gt;
|-&lt;br /&gt;
| S || 3D Classics&lt;br /&gt;
|-&lt;br /&gt;
| P || used with GBA eShop titles&lt;br /&gt;
|-&lt;br /&gt;
| T || used with NES eShop titles&lt;br /&gt;
|-align=center&lt;br /&gt;
| Identifier&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=3 |Game ID (two alphanumeric characters)&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | Region&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | 1&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| E || English (US)&lt;br /&gt;
|-&lt;br /&gt;
| P || PAL (Europe/Australia)&lt;br /&gt;
|-&lt;br /&gt;
| J || Japanese (Japan)&lt;br /&gt;
|-&lt;br /&gt;
| K || Korean (Korea)&lt;br /&gt;
|-&lt;br /&gt;
| C || Chinese (China/Taiwan)&lt;br /&gt;
|-&lt;br /&gt;
| Y || Multiple regions&lt;br /&gt;
|-&lt;br /&gt;
| W || Tai&#039;&#039;&#039;w&#039;&#039;&#039;an(?) (Taiwan/Hong Kong)&lt;br /&gt;
|-&lt;br /&gt;
| Z || Multiple regions&lt;br /&gt;
|-&lt;br /&gt;
| A || All (region-free)&lt;br /&gt;
|-&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | Label Region&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | 3&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| USA || United States&lt;br /&gt;
|-&lt;br /&gt;
| EUR || Europe&lt;br /&gt;
|-&lt;br /&gt;
| CAN || Canada (US version with additional French text added to box)&lt;br /&gt;
|-&lt;br /&gt;
| AUS || Australia&lt;br /&gt;
|-&lt;br /&gt;
| JPN || Japan&lt;br /&gt;
|-&lt;br /&gt;
| KOR || Korea&lt;br /&gt;
|-&lt;br /&gt;
| TWN || Taiwan/Hong Kong&lt;br /&gt;
|-&lt;br /&gt;
| CHT || Taiwan/Hong Kong (&amp;quot;Chinese-Traditional&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| CHN || China&lt;br /&gt;
|-&lt;br /&gt;
| UKV || United Kingdom (&amp;quot;United Kingdom version&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| MDE || Saudi Arabia/U.A.E./Malaysia/Singapore (&amp;quot;Middle East&amp;quot;)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Electronic Manuals ===&lt;br /&gt;
&lt;br /&gt;
Some eShop titles have [[NCCH#CFA|Electronic Manuals]] which store the product code at the end of the &#039;Health &amp;amp; Safety&#039; section of the manual. However,   product codes can differ from the above format as shown below:&lt;br /&gt;
&lt;br /&gt;
CTR-[P/N/T/U]-[Type][Game ID][Region]-[Region]-[Digit]&lt;br /&gt;
&lt;br /&gt;
CTR-[Type][Game ID][Region]-[Region]-[Digit]&lt;br /&gt;
&lt;br /&gt;
* P/N/T/U - Same as in product code structure&lt;br /&gt;
* [Type][Game ID][Region] - Same as in serial structure&lt;br /&gt;
* [Region] - A three character representation of the title region, i.e. &#039;EUR&#039; (not always present)&lt;br /&gt;
* [Digit] - A single digit usually &#039;1&#039; or &#039;0&#039; (not always present). Possibly revision or manual revision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; These alternate versions of the product code, potentially found in [[NCCH#CFA|Electronic Manuals]] don&#039;t represent the actual product code, as found in the game&#039;s CXI. They are only found in the game&#039;s Home Menu manual, and on the game&#039;s packaging and external labeling.&lt;br /&gt;
&lt;br /&gt;
==Back of Card Serial==&lt;br /&gt;
AREPY10111 (example)&lt;br /&gt;
&lt;br /&gt;
AAAABCDEEE (presumably)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039; - Identifier (last 4 digits of product code)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;B&#039;&#039;&#039; - Production Month (X,Y,Z -&amp;gt; Oct,Nov,Dec)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;C&#039;&#039;&#039; - Production Year (2010 + C)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;D&#039;&#039;&#039; - Revision/Remaster Version (should match the main NCCH&#039;s Exheader Remaster Version)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;E&#039;&#039;&#039; - Production Run? (000-999)*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;European demo/kiosk carts have &amp;quot;08B&amp;quot; or &amp;quot;08H&amp;quot;&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=Serials&amp;diff=20837</id>
		<title>Serials</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=Serials&amp;diff=20837"/>
		<updated>2018-10-06T09:57:11Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: /* Back of Card Serial */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page talks about the 3DS products&#039; serial number and model number structures (the console, manual, accessories, games, etc...).&lt;br /&gt;
&lt;br /&gt;
== Console Serial Numbers ==&lt;br /&gt;
&lt;br /&gt;
A 3DS console serial number is composed of at least two letters followed by nine decimal digits.  The ninth digit is a &amp;quot;check digit&amp;quot;, meaning that it is derived from the other digits.&lt;br /&gt;
&lt;br /&gt;
The check digit is an industry-standard algorithm, the one used for UPC codes.  To calculate the check digit of a 3DS console, separate the non-check digits into &amp;quot;odd&amp;quot; and &amp;quot;even&amp;quot; groups, where the &amp;quot;odd&amp;quot; group is digits in odd-numbered positions, and the &amp;quot;even&amp;quot; group is digits in even-numbered positions.  (The first digit is &amp;quot;odd&amp;quot;, with &amp;quot;first&amp;quot; representing &amp;quot;1&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
After separating the digits, add the digits in each group together.  Multiply the sum of the even digits by 3, then add the sum of the odd digits. To calculate the check digit, take this value modulo 10, and if not 0, subtract from 10.&lt;br /&gt;
&lt;br /&gt;
Example: CW404567772&lt;br /&gt;
&lt;br /&gt;
The non-check digits are 40456777.  Separating into odd and even groups, we get the following:&lt;br /&gt;
&lt;br /&gt;
Odds: 4 + 4 + 6 + 7 = 21&lt;br /&gt;
Evens: 0 + 5 + 7 + 7 = 19&lt;br /&gt;
&lt;br /&gt;
Applying the algorithm, we get ((3 * 19) + 21) % 10 = 8, which is not 0, thus 10 - 8 = 2, matching the example&#039;s check digit.&lt;br /&gt;
&lt;br /&gt;
The letter prefixes are a letter specifying the device, followed by one letter specifying the region in which it was sold.  In some regions, a third letter is present; a current guess is that this letter distinguishes among factories for a given sales region.  Note that several different sales regions&#039; console may be considered to be the same region for region-locking purposes, such as Europe and Australia.&lt;br /&gt;
&lt;br /&gt;
The current serial number scheme began with the DSi, hence its listing in the tables below.  Among standalone consoles, the Wii U belongs to this scheme as well; the Switch started a new scheme.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Model !! Device Prefix (Retail) !! Device Prefix (Dev/Test)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DSi&#039;&#039; || T || V&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DSi XL/LL&#039;&#039; || W || &#039;&#039;unknown&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Wii U&#039;&#039; || F || &#039;&#039;unknown&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Wii U gamepad&#039;&#039; || J || J&lt;br /&gt;
|-&lt;br /&gt;
| 3DS || C || E&lt;br /&gt;
|-&lt;br /&gt;
| 3DS XL/LL || S || R&lt;br /&gt;
|-&lt;br /&gt;
| 2DS || A || P&lt;br /&gt;
|-&lt;br /&gt;
| New 3DS || Y || Y&lt;br /&gt;
|-&lt;br /&gt;
| New 3DS XL/LL || Q || Q&lt;br /&gt;
|-&lt;br /&gt;
| New 2DS XL/LL || N || N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Test (&amp;quot;Panda&amp;quot;) units with the same prefix as retail can be distinguished by test units having 00 or 01 as the first two digits of the serial number portion.  00 was used with the New 3DS and New 3DS XL for test units; 01 was used with the New 2DS XL test unit.  Preview versions of the N2DS XL given out to the press had 01; these appear to have been test units with the development titles deleted.&lt;br /&gt;
&lt;br /&gt;
Old 3DS development systems (Partner-CTR, IS-CTR-BOX, IS-SPR-BOX) use the &amp;quot;E&amp;quot; and &amp;quot;R&amp;quot; prefixes like test systems, but have 90 (Partner-CTR) or 91 (IS-CTR-BOX, IS-SPR-BOX) as their first two digits.  Similarly, the main New 3DS development unit, IS-SNAKE-BOX, uses the Y prefix (same as retail) with 91.  It is currently unknown what is the serial number format of the rare New 3DS XL development system (IS-CLOSER-BOX).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sales Region !! Region Lock !! Region Suffix&lt;br /&gt;
|-&lt;br /&gt;
| Japan || Japan || JF, JH, JM&lt;br /&gt;
|-&lt;br /&gt;
| North America || North America || W&lt;br /&gt;
|-&lt;br /&gt;
| Middle East / Southeast Asia || North America || S&lt;br /&gt;
|-&lt;br /&gt;
| Europe || Europe || EF, EH, EM&lt;br /&gt;
|-&lt;br /&gt;
| Australia || Europe || AH, AG&lt;br /&gt;
|-&lt;br /&gt;
| South Korea || Korea || KF, KH, KM&lt;br /&gt;
|-&lt;br /&gt;
| China (iQue) || China || CF, CH, CM&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Console Models ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Device !! Product Code&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DS&#039;&#039; || NTR&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DS lite&#039;&#039; || USG&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DSi&#039;&#039; || TWL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DSi XL/LL&#039;&#039; || UTL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Wii U&#039;&#039; || WUP&lt;br /&gt;
|-&lt;br /&gt;
| 3DS || CTR&lt;br /&gt;
|-&lt;br /&gt;
| 3DS XL/LL || SPR&lt;br /&gt;
|-&lt;br /&gt;
| 2DS || FTR&lt;br /&gt;
|-&lt;br /&gt;
| [[New 3DS]] || KTR&lt;br /&gt;
|-&lt;br /&gt;
| [[New 3DS]] XL/LL || RED&lt;br /&gt;
|-&lt;br /&gt;
| New 2DS XL/LL || JAN&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The DS had the product code NTR (short for Nitro), so we see the TR is recurring.&lt;br /&gt;
&lt;br /&gt;
== Title ID and Unique ID ==&lt;br /&gt;
&#039;&#039;see [[Titles]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== NCCH Product Code ==&lt;br /&gt;
&lt;br /&gt;
This serial is similiar to the &amp;quot;physical serial&amp;quot; described later in this page; it is the canonical identifier for a specific title in the field of business formalities with Nintendo, but this is not reflected in the 3DS&#039;s software architecture (where it is vastly unused in favor of the Title ID: it is therefore considered the successor of the &amp;quot;internal name&amp;quot; contained in ROMs of previous handhelds), is not guaranteed to be unique.&lt;br /&gt;
&lt;br /&gt;
The product code is located in a [[NCCH]]&#039;s header (not its ExHeader).&lt;br /&gt;
&lt;br /&gt;
The product code &amp;quot;CTR-P-CTAP&amp;quot; is the default generic product code for NCCH files. Most [[NCSD|NCCHs apart from the first one]] in a title are generally CTR-P-CTAP.&lt;br /&gt;
Referring to &amp;quot;the product code of a title&amp;quot; is therefore a simplification for &amp;quot;the product code of the NCCH in its first partition&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
So, for example, a Japanese copy of Ridge Racer 3D would have a product code of &amp;quot;CTR-P-ARRJ&amp;quot; and a serial of &amp;quot;LNA-CTR-ARRJ-JPN&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A Nintendo-assigned product code follows this format, however, there is no requirement for a product code to match or resemble this structure as long as it&#039;s within the length limit:&lt;br /&gt;
&lt;br /&gt;
[CTR/KTR]-[Category letter]-[Type][Identifier][Region]-[Sub ID]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Category letter !! Description&lt;br /&gt;
|-&lt;br /&gt;
| P || Cartridge software, or downloadable versions of them.&lt;br /&gt;
|-&lt;br /&gt;
| N || Digital-only releases, including [[Title list|system applications and applets]].&lt;br /&gt;
|-&lt;br /&gt;
| M || [[DLC]]&lt;br /&gt;
|-&lt;br /&gt;
| T || [[eShop Demos]], excluding so-called &amp;quot;special demos&amp;quot; which are category N.&lt;br /&gt;
|-&lt;br /&gt;
| U || [[Title list#0004000E - Add-on Content (Updates)|Patches]] for category P titles.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;sub ID&amp;quot; only applies to DLC, demos, and local copies of Download Play titles. It&#039;s a 2-digit number associated with the [[Title list|Title ID Variation]].&lt;br /&gt;
&lt;br /&gt;
See the next chapter for explanation of the other components of the Product Code.&lt;br /&gt;
&lt;br /&gt;
== Physical Serial ==&lt;br /&gt;
[Product][Retail/Demo]-[Platform]-[Type][Game ID][Region]-[Label Region]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Length !! Description !! colspan=2 | Values&lt;br /&gt;
|-&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Product&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Product type&lt;br /&gt;
|-&lt;br /&gt;
| LN || Cartridge&lt;br /&gt;
|-&lt;br /&gt;
| MA || Instruction manual&lt;br /&gt;
|-&lt;br /&gt;
| TS || Game box&lt;br /&gt;
|-&lt;br /&gt;
| FA || Leaflet&lt;br /&gt;
|-&lt;br /&gt;
| MK || Quick-start Guide&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Retail/Demo&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 1 &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| A || Retail&lt;br /&gt;
|-&lt;br /&gt;
| Z || Demo&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | CTR/KTR&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 3&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Platform&lt;br /&gt;
|-&lt;br /&gt;
| CTR || 3DS&lt;br /&gt;
|-&lt;br /&gt;
| KTR || New 3DS&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | Type&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | 1&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| A || retail&lt;br /&gt;
|-&lt;br /&gt;
| B || retail&lt;br /&gt;
|-&lt;br /&gt;
| C || used for N3DS exclusive retail and default &#039;CTAP&#039;&lt;br /&gt;
|-&lt;br /&gt;
| E || used for card 2 type retail cartridges&lt;br /&gt;
|-&lt;br /&gt;
| H || used for built in applications like [[Mii Maker]]&lt;br /&gt;
|-&lt;br /&gt;
| J || normal eShop Title&lt;br /&gt;
|-&lt;br /&gt;
| K || normal eShop Title?&lt;br /&gt;
|-&lt;br /&gt;
| S || 3D Classics&lt;br /&gt;
|-&lt;br /&gt;
| P || used with GBA eShop titles&lt;br /&gt;
|-&lt;br /&gt;
| T || used with NES eShop titles&lt;br /&gt;
|-align=center&lt;br /&gt;
| Identifier&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=3 |Game ID (two alphanumeric characters)&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | Region&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | 1&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| E || English (US)&lt;br /&gt;
|-&lt;br /&gt;
| P || PAL (Europe/Australia)&lt;br /&gt;
|-&lt;br /&gt;
| J || Japanese (Japan)&lt;br /&gt;
|-&lt;br /&gt;
| K || Korean (Korea)&lt;br /&gt;
|-&lt;br /&gt;
| C || Chinese (China/Taiwan)&lt;br /&gt;
|-&lt;br /&gt;
| Y || Multiple regions&lt;br /&gt;
|-&lt;br /&gt;
| W || Tai&#039;&#039;&#039;w&#039;&#039;&#039;an(?) (Taiwan/Hong Kong)&lt;br /&gt;
|-&lt;br /&gt;
| Z || Multiple regions&lt;br /&gt;
|-&lt;br /&gt;
| A || All (region-free)&lt;br /&gt;
|-&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | Label Region&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | 3&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| USA || United States&lt;br /&gt;
|-&lt;br /&gt;
| EUR || Europe&lt;br /&gt;
|-&lt;br /&gt;
| CAN || Canada (US version with additional French text added to box)&lt;br /&gt;
|-&lt;br /&gt;
| AUS || Australia&lt;br /&gt;
|-&lt;br /&gt;
| JPN || Japan&lt;br /&gt;
|-&lt;br /&gt;
| KOR || Korea&lt;br /&gt;
|-&lt;br /&gt;
| TWN || Taiwan/Hong Kong&lt;br /&gt;
|-&lt;br /&gt;
| CHT || Taiwan/Hong Kong (&amp;quot;Chinese-Traditional&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| CHN || China&lt;br /&gt;
|-&lt;br /&gt;
| UKV || United Kingdom (&amp;quot;United Kingdom version&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| MDE || Saudi Arabia/U.A.E./Malaysia/Singapore (&amp;quot;Middle East&amp;quot;)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Electronic Manuals ===&lt;br /&gt;
&lt;br /&gt;
Some eShop titles have [[NCCH#CFA|Electronic Manuals]] which store the product code at the end of the &#039;Health &amp;amp; Safety&#039; section of the manual. However,   product codes can differ from the above format as shown below:&lt;br /&gt;
&lt;br /&gt;
CTR-[P/N/T/U]-[Type][Game ID][Region]-[Region]-[Digit]&lt;br /&gt;
&lt;br /&gt;
CTR-[Type][Game ID][Region]-[Region]-[Digit]&lt;br /&gt;
&lt;br /&gt;
* P/N/T/U - Same as in product code structure&lt;br /&gt;
* [Type][Game ID][Region] - Same as in serial structure&lt;br /&gt;
* [Region] - A three character representation of the title region, i.e. &#039;EUR&#039; (not always present)&lt;br /&gt;
* [Digit] - A single digit usually &#039;1&#039; or &#039;0&#039; (not always present). Possibly revision or manual revision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; These alternate versions of the product code, potentially found in [[NCCH#CFA|Electronic Manuals]] don&#039;t represent the actual product code, as found in the game&#039;s CXI. They are only found in the game&#039;s Home Menu manual, and on the game&#039;s packaging and external labeling.&lt;br /&gt;
&lt;br /&gt;
==Back of Card Serial==&lt;br /&gt;
AREPY10111 (example)&lt;br /&gt;
&lt;br /&gt;
AAAABCDEEE (presumably)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039; - Identifier (last 4 digits of product code)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;B&#039;&#039;&#039; - Production Month (X,Y,Z -&amp;gt; Oct,Nov,Dec)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;C&#039;&#039;&#039; - Production Year (2010 + C)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;D&#039;&#039;&#039; - Revision/Remaster Version (should match the NCCH Exheader Remaster Version&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;E&#039;&#039;&#039; - Production Run? (000-999)*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;European demo/kiosk carts have &amp;quot;08B&amp;quot; or &amp;quot;08H&amp;quot;&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=Serials&amp;diff=20836</id>
		<title>Serials</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=Serials&amp;diff=20836"/>
		<updated>2018-10-06T09:46:27Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: /* Back of Card Serial */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page talks about the 3DS products&#039; serial number and model number structures (the console, manual, accessories, games, etc...).&lt;br /&gt;
&lt;br /&gt;
== Console Serial Numbers ==&lt;br /&gt;
&lt;br /&gt;
A 3DS console serial number is composed of at least two letters followed by nine decimal digits.  The ninth digit is a &amp;quot;check digit&amp;quot;, meaning that it is derived from the other digits.&lt;br /&gt;
&lt;br /&gt;
The check digit is an industry-standard algorithm, the one used for UPC codes.  To calculate the check digit of a 3DS console, separate the non-check digits into &amp;quot;odd&amp;quot; and &amp;quot;even&amp;quot; groups, where the &amp;quot;odd&amp;quot; group is digits in odd-numbered positions, and the &amp;quot;even&amp;quot; group is digits in even-numbered positions.  (The first digit is &amp;quot;odd&amp;quot;, with &amp;quot;first&amp;quot; representing &amp;quot;1&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
After separating the digits, add the digits in each group together.  Multiply the sum of the even digits by 3, then add the sum of the odd digits. To calculate the check digit, take this value modulo 10, and if not 0, subtract from 10.&lt;br /&gt;
&lt;br /&gt;
Example: CW404567772&lt;br /&gt;
&lt;br /&gt;
The non-check digits are 40456777.  Separating into odd and even groups, we get the following:&lt;br /&gt;
&lt;br /&gt;
Odds: 4 + 4 + 6 + 7 = 21&lt;br /&gt;
Evens: 0 + 5 + 7 + 7 = 19&lt;br /&gt;
&lt;br /&gt;
Applying the algorithm, we get ((3 * 19) + 21) % 10 = 8, which is not 0, thus 10 - 8 = 2, matching the example&#039;s check digit.&lt;br /&gt;
&lt;br /&gt;
The letter prefixes are a letter specifying the device, followed by one letter specifying the region in which it was sold.  In some regions, a third letter is present; a current guess is that this letter distinguishes among factories for a given sales region.  Note that several different sales regions&#039; console may be considered to be the same region for region-locking purposes, such as Europe and Australia.&lt;br /&gt;
&lt;br /&gt;
The current serial number scheme began with the DSi, hence its listing in the tables below.  Among standalone consoles, the Wii U belongs to this scheme as well; the Switch started a new scheme.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Model !! Device Prefix (Retail) !! Device Prefix (Dev/Test)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DSi&#039;&#039; || T || V&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DSi XL/LL&#039;&#039; || W || &#039;&#039;unknown&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Wii U&#039;&#039; || F || &#039;&#039;unknown&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Wii U gamepad&#039;&#039; || J || J&lt;br /&gt;
|-&lt;br /&gt;
| 3DS || C || E&lt;br /&gt;
|-&lt;br /&gt;
| 3DS XL/LL || S || R&lt;br /&gt;
|-&lt;br /&gt;
| 2DS || A || P&lt;br /&gt;
|-&lt;br /&gt;
| New 3DS || Y || Y&lt;br /&gt;
|-&lt;br /&gt;
| New 3DS XL/LL || Q || Q&lt;br /&gt;
|-&lt;br /&gt;
| New 2DS XL/LL || N || N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Test (&amp;quot;Panda&amp;quot;) units with the same prefix as retail can be distinguished by test units having 00 or 01 as the first two digits of the serial number portion.  00 was used with the New 3DS and New 3DS XL for test units; 01 was used with the New 2DS XL test unit.  Preview versions of the N2DS XL given out to the press had 01; these appear to have been test units with the development titles deleted.&lt;br /&gt;
&lt;br /&gt;
Old 3DS development systems (Partner-CTR, IS-CTR-BOX, IS-SPR-BOX) use the &amp;quot;E&amp;quot; and &amp;quot;R&amp;quot; prefixes like test systems, but have 90 (Partner-CTR) or 91 (IS-CTR-BOX, IS-SPR-BOX) as their first two digits.  Similarly, the main New 3DS development unit, IS-SNAKE-BOX, uses the Y prefix (same as retail) with 91.  It is currently unknown what is the serial number format of the rare New 3DS XL development system (IS-CLOSER-BOX).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sales Region !! Region Lock !! Region Suffix&lt;br /&gt;
|-&lt;br /&gt;
| Japan || Japan || JF, JH, JM&lt;br /&gt;
|-&lt;br /&gt;
| North America || North America || W&lt;br /&gt;
|-&lt;br /&gt;
| Middle East / Southeast Asia || North America || S&lt;br /&gt;
|-&lt;br /&gt;
| Europe || Europe || EF, EH, EM&lt;br /&gt;
|-&lt;br /&gt;
| Australia || Europe || AH, AG&lt;br /&gt;
|-&lt;br /&gt;
| South Korea || Korea || KF, KH, KM&lt;br /&gt;
|-&lt;br /&gt;
| China (iQue) || China || CF, CH, CM&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Console Models ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Device !! Product Code&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DS&#039;&#039; || NTR&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DS lite&#039;&#039; || USG&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DSi&#039;&#039; || TWL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DSi XL/LL&#039;&#039; || UTL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Wii U&#039;&#039; || WUP&lt;br /&gt;
|-&lt;br /&gt;
| 3DS || CTR&lt;br /&gt;
|-&lt;br /&gt;
| 3DS XL/LL || SPR&lt;br /&gt;
|-&lt;br /&gt;
| 2DS || FTR&lt;br /&gt;
|-&lt;br /&gt;
| [[New 3DS]] || KTR&lt;br /&gt;
|-&lt;br /&gt;
| [[New 3DS]] XL/LL || RED&lt;br /&gt;
|-&lt;br /&gt;
| New 2DS XL/LL || JAN&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The DS had the product code NTR (short for Nitro), so we see the TR is recurring.&lt;br /&gt;
&lt;br /&gt;
== Title ID and Unique ID ==&lt;br /&gt;
&#039;&#039;see [[Titles]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== NCCH Product Code ==&lt;br /&gt;
&lt;br /&gt;
This serial is similiar to the &amp;quot;physical serial&amp;quot; described later in this page; it is the canonical identifier for a specific title in the field of business formalities with Nintendo, but this is not reflected in the 3DS&#039;s software architecture (where it is vastly unused in favor of the Title ID: it is therefore considered the successor of the &amp;quot;internal name&amp;quot; contained in ROMs of previous handhelds), is not guaranteed to be unique.&lt;br /&gt;
&lt;br /&gt;
The product code is located in a [[NCCH]]&#039;s header (not its ExHeader).&lt;br /&gt;
&lt;br /&gt;
The product code &amp;quot;CTR-P-CTAP&amp;quot; is the default generic product code for NCCH files. Most [[NCSD|NCCHs apart from the first one]] in a title are generally CTR-P-CTAP.&lt;br /&gt;
Referring to &amp;quot;the product code of a title&amp;quot; is therefore a simplification for &amp;quot;the product code of the NCCH in its first partition&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
So, for example, a Japanese copy of Ridge Racer 3D would have a product code of &amp;quot;CTR-P-ARRJ&amp;quot; and a serial of &amp;quot;LNA-CTR-ARRJ-JPN&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A Nintendo-assigned product code follows this format, however, there is no requirement for a product code to match or resemble this structure as long as it&#039;s within the length limit:&lt;br /&gt;
&lt;br /&gt;
[CTR/KTR]-[Category letter]-[Type][Identifier][Region]-[Sub ID]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Category letter !! Description&lt;br /&gt;
|-&lt;br /&gt;
| P || Cartridge software, or downloadable versions of them.&lt;br /&gt;
|-&lt;br /&gt;
| N || Digital-only releases, including [[Title list|system applications and applets]].&lt;br /&gt;
|-&lt;br /&gt;
| M || [[DLC]]&lt;br /&gt;
|-&lt;br /&gt;
| T || [[eShop Demos]], excluding so-called &amp;quot;special demos&amp;quot; which are category N.&lt;br /&gt;
|-&lt;br /&gt;
| U || [[Title list#0004000E - Add-on Content (Updates)|Patches]] for category P titles.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;sub ID&amp;quot; only applies to DLC, demos, and local copies of Download Play titles. It&#039;s a 2-digit number associated with the [[Title list|Title ID Variation]].&lt;br /&gt;
&lt;br /&gt;
See the next chapter for explanation of the other components of the Product Code.&lt;br /&gt;
&lt;br /&gt;
== Physical Serial ==&lt;br /&gt;
[Product][Retail/Demo]-[Platform]-[Type][Game ID][Region]-[Label Region]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Length !! Description !! colspan=2 | Values&lt;br /&gt;
|-&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Product&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Product type&lt;br /&gt;
|-&lt;br /&gt;
| LN || Cartridge&lt;br /&gt;
|-&lt;br /&gt;
| MA || Instruction manual&lt;br /&gt;
|-&lt;br /&gt;
| TS || Game box&lt;br /&gt;
|-&lt;br /&gt;
| FA || Leaflet&lt;br /&gt;
|-&lt;br /&gt;
| MK || Quick-start Guide&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Retail/Demo&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 1 &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| A || Retail&lt;br /&gt;
|-&lt;br /&gt;
| Z || Demo&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | CTR/KTR&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 3&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Platform&lt;br /&gt;
|-&lt;br /&gt;
| CTR || 3DS&lt;br /&gt;
|-&lt;br /&gt;
| KTR || New 3DS&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | Type&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | 1&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| A || retail&lt;br /&gt;
|-&lt;br /&gt;
| B || retail&lt;br /&gt;
|-&lt;br /&gt;
| C || used for N3DS exclusive retail and default &#039;CTAP&#039;&lt;br /&gt;
|-&lt;br /&gt;
| E || used for card 2 type retail cartridges&lt;br /&gt;
|-&lt;br /&gt;
| H || used for built in applications like [[Mii Maker]]&lt;br /&gt;
|-&lt;br /&gt;
| J || normal eShop Title&lt;br /&gt;
|-&lt;br /&gt;
| K || normal eShop Title?&lt;br /&gt;
|-&lt;br /&gt;
| S || 3D Classics&lt;br /&gt;
|-&lt;br /&gt;
| P || used with GBA eShop titles&lt;br /&gt;
|-&lt;br /&gt;
| T || used with NES eShop titles&lt;br /&gt;
|-align=center&lt;br /&gt;
| Identifier&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=3 |Game ID (two alphanumeric characters)&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | Region&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | 1&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| E || English (US)&lt;br /&gt;
|-&lt;br /&gt;
| P || PAL (Europe/Australia)&lt;br /&gt;
|-&lt;br /&gt;
| J || Japanese (Japan)&lt;br /&gt;
|-&lt;br /&gt;
| K || Korean (Korea)&lt;br /&gt;
|-&lt;br /&gt;
| C || Chinese (China/Taiwan)&lt;br /&gt;
|-&lt;br /&gt;
| Y || Multiple regions&lt;br /&gt;
|-&lt;br /&gt;
| W || Tai&#039;&#039;&#039;w&#039;&#039;&#039;an(?) (Taiwan/Hong Kong)&lt;br /&gt;
|-&lt;br /&gt;
| Z || Multiple regions&lt;br /&gt;
|-&lt;br /&gt;
| A || All (region-free)&lt;br /&gt;
|-&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | Label Region&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | 3&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| USA || United States&lt;br /&gt;
|-&lt;br /&gt;
| EUR || Europe&lt;br /&gt;
|-&lt;br /&gt;
| CAN || Canada (US version with additional French text added to box)&lt;br /&gt;
|-&lt;br /&gt;
| AUS || Australia&lt;br /&gt;
|-&lt;br /&gt;
| JPN || Japan&lt;br /&gt;
|-&lt;br /&gt;
| KOR || Korea&lt;br /&gt;
|-&lt;br /&gt;
| TWN || Taiwan/Hong Kong&lt;br /&gt;
|-&lt;br /&gt;
| CHT || Taiwan/Hong Kong (&amp;quot;Chinese-Traditional&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| CHN || China&lt;br /&gt;
|-&lt;br /&gt;
| UKV || United Kingdom (&amp;quot;United Kingdom version&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| MDE || Saudi Arabia/U.A.E./Malaysia/Singapore (&amp;quot;Middle East&amp;quot;)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Electronic Manuals ===&lt;br /&gt;
&lt;br /&gt;
Some eShop titles have [[NCCH#CFA|Electronic Manuals]] which store the product code at the end of the &#039;Health &amp;amp; Safety&#039; section of the manual. However,   product codes can differ from the above format as shown below:&lt;br /&gt;
&lt;br /&gt;
CTR-[P/N/T/U]-[Type][Game ID][Region]-[Region]-[Digit]&lt;br /&gt;
&lt;br /&gt;
CTR-[Type][Game ID][Region]-[Region]-[Digit]&lt;br /&gt;
&lt;br /&gt;
* P/N/T/U - Same as in product code structure&lt;br /&gt;
* [Type][Game ID][Region] - Same as in serial structure&lt;br /&gt;
* [Region] - A three character representation of the title region, i.e. &#039;EUR&#039; (not always present)&lt;br /&gt;
* [Digit] - A single digit usually &#039;1&#039; or &#039;0&#039; (not always present). Possibly revision or manual revision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; These alternate versions of the product code, potentially found in [[NCCH#CFA|Electronic Manuals]] don&#039;t represent the actual product code, as found in the game&#039;s CXI. They are only found in the game&#039;s Home Menu manual, and on the game&#039;s packaging and external labeling.&lt;br /&gt;
&lt;br /&gt;
==Back of Card Serial==&lt;br /&gt;
AREPY10111 (example)&lt;br /&gt;
&lt;br /&gt;
AAAABCDEEE (presumably)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039; - Identifier (last 4 digits of product code)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;B&#039;&#039;&#039; - Production Month (X,Y,Z -&amp;gt; Oct,Nov,Dec)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;C&#039;&#039;&#039; - Production Year (2010 + C)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;D&#039;&#039;&#039; - Revision&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;E&#039;&#039;&#039; - Production Run? (000-999)*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;European demo/kiosk carts have &amp;quot;08B&amp;quot; or &amp;quot;08H&amp;quot;&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20820</id>
		<title>User:Hiccup</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20820"/>
		<updated>2018-08-27T11:19:31Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=11.8.0-41&amp;diff=20804</id>
		<title>11.8.0-41</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=11.8.0-41&amp;diff=20804"/>
		<updated>2018-08-10T18:17:02Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Old3DS+New3DS 11.8.0-41 system update was released on July 30, 2018. This Old3DS+New3DS update was released for the following regions: USA, EUR, JPN, CHN, KOR, and TWN.&lt;br /&gt;
&lt;br /&gt;
Security flaws fixed: &amp;lt;fill this in manually later, see the updatedetails page from the ninupdates-report page(s) once available for now&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Change-log==&lt;br /&gt;
[https://en-americas-support.nintendo.com/app/answers/detail/a_id/667/p/430/c/267 Official] USA change-log:&lt;br /&gt;
* Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience&lt;br /&gt;
&lt;br /&gt;
==System Titles==&lt;br /&gt;
&amp;lt;fill this in (manually) later&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Process9 ===&lt;br /&gt;
Actual code changed in Process9.&lt;br /&gt;
&lt;br /&gt;
pxi:am9 command 0x6d0184 was added, see [[AMPXI:ExportTicketWrapped]]&lt;br /&gt;
&lt;br /&gt;
The anti-downgrade list was updated (versions bumped and new titles were added, such as TWL_FIRM).&lt;br /&gt;
&lt;br /&gt;
=== AM ===&lt;br /&gt;
New am:net command 0x8290184 was added, see [[AMNet:ExportTicketWrapped]]. This is used by nim.&lt;br /&gt;
&lt;br /&gt;
=== Friends ===&lt;br /&gt;
fpdver version string bumped to 0xC&lt;br /&gt;
&lt;br /&gt;
=== nim ===&lt;br /&gt;
Added 2 new strings in the codebin: &amp;quot;X-Authentication-Key&amp;quot; and &amp;quot;X-Authentication-Data&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Now uses [[AMNet:ExportTicketWrapped]] during code related to downloading contents(?) (function at 0x143B9C; its caller at 0x123ABC uses amnet:Begin/ResumeImportContent)&lt;br /&gt;
&lt;br /&gt;
If ExportTicketWrapped succeeded, then the new http headers are passed: &amp;quot;X-Authentication-Key&amp;quot; set to base64(wrapped_aes_key) and &amp;quot;X-Authentication-Data&amp;quot; set to base64(crypted_ticket).&lt;br /&gt;
&lt;br /&gt;
This (when activated server-side - gradually since 2018-8-9, it appears) would prevent downloading contents entirely (including [[TMD]]s) without a valid ticket.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
System update report(s):&lt;br /&gt;
* [https://yls8.mtheall.com/ninupdates/reports.php?date=07-30-18_08-00-36&amp;amp;sys=ctr]&lt;br /&gt;
* [https://yls8.mtheall.com/ninupdates/reports.php?date=07-30-18_08-00-40&amp;amp;sys=ktr]&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=Serials&amp;diff=20750</id>
		<title>Serials</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=Serials&amp;diff=20750"/>
		<updated>2018-07-19T16:54:02Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: /* Physical Serial */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page talks about the 3DS products&#039; serial number and model number structures (the console, manual, accessories, games, etc...).&lt;br /&gt;
&lt;br /&gt;
== Console Serial Numbers ==&lt;br /&gt;
&lt;br /&gt;
A 3DS console serial number is composed of at least two letters followed by nine decimal digits.  The ninth digit is a &amp;quot;check digit&amp;quot;, meaning that it is derived from the other digits.&lt;br /&gt;
&lt;br /&gt;
The check digit is an industry-standard algorithm, the one used for UPC codes.  To calculate the check digit of a 3DS console, separate the non-check digits into &amp;quot;odd&amp;quot; and &amp;quot;even&amp;quot; groups, where the &amp;quot;odd&amp;quot; group is digits in odd-numbered positions, and the &amp;quot;even&amp;quot; group is digits in even-numbered positions.  (The first digit is &amp;quot;odd&amp;quot;, with &amp;quot;first&amp;quot; representing &amp;quot;1&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
After separating the digits, add the digits in each group together.  Multiply the sum of the even digits by 3, then add the sum of the odd digits. To calculate the check digit, take this value modulo 10, and if not 0, subtract from 10.&lt;br /&gt;
&lt;br /&gt;
Example: CW404567772&lt;br /&gt;
&lt;br /&gt;
The non-check digits are 40456777.  Separating into odd and even groups, we get the following:&lt;br /&gt;
&lt;br /&gt;
Odds: 4 + 4 + 6 + 7 = 21&lt;br /&gt;
Evens: 0 + 5 + 7 + 7 = 19&lt;br /&gt;
&lt;br /&gt;
Applying the algorithm, we get ((3 * 19) + 21) % 10 = 8, which is not 0, thus 10 - 8 = 2, matching the example&#039;s check digit.&lt;br /&gt;
&lt;br /&gt;
The letter prefixes are a letter specifying the device, followed by one letter specifying the region in which it was sold.  In some regions, a third letter is present; a current guess is that this letter distinguishes among factories for a given sales region.  Note that several different sales regions&#039; console may be considered to be the same region for region-locking purposes, such as Europe and Australia.&lt;br /&gt;
&lt;br /&gt;
The current serial number scheme began with the DSi, hence its listing in the tables below.  Among standalone consoles, the Wii U belongs to this scheme as well; the Switch started a new scheme.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Model !! Device Prefix (Retail) !! Device Prefix (Dev/Test)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DSi&#039;&#039; || T || V&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DSi XL/LL&#039;&#039; || W || &#039;&#039;unknown&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Wii U&#039;&#039; || F || &#039;&#039;unknown&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Wii U gamepad&#039;&#039; || J || J&lt;br /&gt;
|-&lt;br /&gt;
| 3DS || C || E&lt;br /&gt;
|-&lt;br /&gt;
| 3DS XL/LL || S || R&lt;br /&gt;
|-&lt;br /&gt;
| 2DS || A || P&lt;br /&gt;
|-&lt;br /&gt;
| New 3DS || Y || Y&lt;br /&gt;
|-&lt;br /&gt;
| New 3DS XL/LL || Q || Q&lt;br /&gt;
|-&lt;br /&gt;
| New 2DS XL/LL || N || N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Test (&amp;quot;Panda&amp;quot;) units with the same prefix as retail can be distinguished by test units having 00 or 01 as the first two digits of the serial number portion.  00 was used with the New 3DS and New 3DS XL for test units; 01 was used with the New 2DS XL test unit.  Preview versions of the N2DS XL given out to the press had 01; these appear to have been test units with the development titles deleted.&lt;br /&gt;
&lt;br /&gt;
Old 3DS development systems (Partner-CTR, IS-CTR-BOX, IS-SPR-BOX) use the &amp;quot;E&amp;quot; and &amp;quot;R&amp;quot; prefixes like test systems, but have 90 (Partner-CTR) or 91 (IS-CTR-BOX, IS-SPR-BOX) as their first two digits.  Similarly, the main New 3DS development unit, IS-SNAKE-BOX, uses the Y prefix (same as retail) with 91.  It is currently unknown what is the serial number format of the rare New 3DS XL development system (IS-CLOSER-BOX).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sales Region !! Region Lock !! Region Suffix&lt;br /&gt;
|-&lt;br /&gt;
| Japan || Japan || JF, JH, JM&lt;br /&gt;
|-&lt;br /&gt;
| North America || North America || W&lt;br /&gt;
|-&lt;br /&gt;
| Middle East / Southeast Asia || North America || S&lt;br /&gt;
|-&lt;br /&gt;
| Europe || Europe || EF, EH, EM&lt;br /&gt;
|-&lt;br /&gt;
| Australia || Europe || AH, AG&lt;br /&gt;
|-&lt;br /&gt;
| South Korea || Korea || KF, KH, KM&lt;br /&gt;
|-&lt;br /&gt;
| China (iQue) || China || CF, CH, CM&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Console Models ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Device !! Product Code&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DS&#039;&#039; || NTR&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DS lite&#039;&#039; || USG&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DSi&#039;&#039; || TWL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DSi XL/LL&#039;&#039; || UTL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Wii U&#039;&#039; || WUP&lt;br /&gt;
|-&lt;br /&gt;
| 3DS || CTR&lt;br /&gt;
|-&lt;br /&gt;
| 3DS XL/LL || SPR&lt;br /&gt;
|-&lt;br /&gt;
| 2DS || FTR&lt;br /&gt;
|-&lt;br /&gt;
| [[New 3DS]] || KTR&lt;br /&gt;
|-&lt;br /&gt;
| [[New 3DS]] XL/LL || RED&lt;br /&gt;
|-&lt;br /&gt;
| New 2DS XL/LL || JAN&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The DS had the product code NTR (short for Nitro), so we see the TR is recurring.&lt;br /&gt;
&lt;br /&gt;
== Title ID and Unique ID ==&lt;br /&gt;
&#039;&#039;see [[Titles]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== NCCH Product Code ==&lt;br /&gt;
&lt;br /&gt;
This serial is similiar to the &amp;quot;physical serial&amp;quot; described later in this page; it is the canonical identifier for a specific title in the field of business formalities with Nintendo, but this is not reflected in the 3DS&#039;s software architecture (where it is vastly unused in favor of the Title ID: it is therefore considered the successor of the &amp;quot;internal name&amp;quot; contained in ROMs of previous handhelds), is not guaranteed to be unique.&lt;br /&gt;
&lt;br /&gt;
The product code is located in a [[NCCH]]&#039;s header (not its ExHeader).&lt;br /&gt;
&lt;br /&gt;
The product code &amp;quot;CTR-P-CTAP&amp;quot; is the default generic product code for NCCH files. Most [[NCSD|NCCHs apart from the first one]] in a title are generally CTR-P-CTAP.&lt;br /&gt;
Referring to &amp;quot;the product code of a title&amp;quot; is therefore a simplification for &amp;quot;the product code of the NCCH in its first partition&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
So, for example, a Japanese copy of Ridge Racer 3D would have a product code of &amp;quot;CTR-P-ARRJ&amp;quot; and a serial of &amp;quot;LNA-CTR-ARRJ-JPN&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A Nintendo-assigned product code follows this format, however, there is no requirement for a product code to match or resemble this structure as long as it&#039;s within the length limit:&lt;br /&gt;
&lt;br /&gt;
[CTR/KTR]-[Category letter]-[Type][Identifier][Region]-[Sub ID]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Category letter !! Description&lt;br /&gt;
|-&lt;br /&gt;
| P || Cartridge software, or downloadable versions of them.&lt;br /&gt;
|-&lt;br /&gt;
| N || Digital-only releases, including [[Title list|system applications and applets]].&lt;br /&gt;
|-&lt;br /&gt;
| M || [[DLC]]&lt;br /&gt;
|-&lt;br /&gt;
| T || [[eShop Demos]], excluding so-called &amp;quot;special demos&amp;quot; which are category N.&lt;br /&gt;
|-&lt;br /&gt;
| U || [[Title list#0004000E - Add-on Content (Updates)|Patches]] for category P titles.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;sub ID&amp;quot; only applies to DLC, demos, and local copies of Download Play titles. It&#039;s a 2-digit number associated with the [[Title list|Title ID Variation]].&lt;br /&gt;
&lt;br /&gt;
See the next chapter for explanation of the other components of the Product Code.&lt;br /&gt;
&lt;br /&gt;
== Physical Serial ==&lt;br /&gt;
[Product][Retail/Demo]-[Platform]-[Type][Game ID][Region]-[Label Region]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Length !! Description !! colspan=2 | Values&lt;br /&gt;
|-&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Product&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Product type&lt;br /&gt;
|-&lt;br /&gt;
| LN || Cartridge&lt;br /&gt;
|-&lt;br /&gt;
| MA || Instruction manual&lt;br /&gt;
|-&lt;br /&gt;
| TS || Game box&lt;br /&gt;
|-&lt;br /&gt;
| FA || Leaflet&lt;br /&gt;
|-&lt;br /&gt;
| MK || Quick-start Guide&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Retail/Demo&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 1 &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| A || Retail&lt;br /&gt;
|-&lt;br /&gt;
| Z || Demo&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | CTR/KTR&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 3&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Platform&lt;br /&gt;
|-&lt;br /&gt;
| CTR || 3DS&lt;br /&gt;
|-&lt;br /&gt;
| KTR || New 3DS&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | Type&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | 1&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| A || retail&lt;br /&gt;
|-&lt;br /&gt;
| B || retail&lt;br /&gt;
|-&lt;br /&gt;
| C || used for N3DS exclusive retail and default &#039;CTAP&#039;&lt;br /&gt;
|-&lt;br /&gt;
| E || used for card 2 type retail cartridges&lt;br /&gt;
|-&lt;br /&gt;
| H || used for built in applications like [[Mii Maker]]&lt;br /&gt;
|-&lt;br /&gt;
| J || normal eShop Title&lt;br /&gt;
|-&lt;br /&gt;
| K || normal eShop Title?&lt;br /&gt;
|-&lt;br /&gt;
| S || 3D Classics&lt;br /&gt;
|-&lt;br /&gt;
| P || used with GBA eShop titles&lt;br /&gt;
|-&lt;br /&gt;
| T || used with NES eShop titles&lt;br /&gt;
|-align=center&lt;br /&gt;
| Identifier&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=3 |Game ID (two alphanumeric characters)&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | Region&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | 1&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| E || English (US)&lt;br /&gt;
|-&lt;br /&gt;
| P || PAL (Europe/Australia)&lt;br /&gt;
|-&lt;br /&gt;
| J || Japanese (Japan)&lt;br /&gt;
|-&lt;br /&gt;
| K || Korean (Korea)&lt;br /&gt;
|-&lt;br /&gt;
| C || Chinese (China/Taiwan)&lt;br /&gt;
|-&lt;br /&gt;
| Y || Multiple regions&lt;br /&gt;
|-&lt;br /&gt;
| W || Tai&#039;&#039;&#039;w&#039;&#039;&#039;an(?) (Taiwan/Hong Kong)&lt;br /&gt;
|-&lt;br /&gt;
| Z || Multiple regions&lt;br /&gt;
|-&lt;br /&gt;
| A || All (region-free)&lt;br /&gt;
|-&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | Label Region&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | 3&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| USA || United States&lt;br /&gt;
|-&lt;br /&gt;
| EUR || Europe&lt;br /&gt;
|-&lt;br /&gt;
| CAN || Canada (US version with additional French text added to box)&lt;br /&gt;
|-&lt;br /&gt;
| AUS || Australia&lt;br /&gt;
|-&lt;br /&gt;
| JPN || Japan&lt;br /&gt;
|-&lt;br /&gt;
| KOR || Korea&lt;br /&gt;
|-&lt;br /&gt;
| TWN || Taiwan/Hong Kong&lt;br /&gt;
|-&lt;br /&gt;
| CHT || Taiwan/Hong Kong (&amp;quot;Chinese-Traditional&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| CHN || China&lt;br /&gt;
|-&lt;br /&gt;
| UKV || United Kingdom (&amp;quot;United Kingdom version&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| MDE || Saudi Arabia/U.A.E./Malaysia/Singapore (&amp;quot;Middle East&amp;quot;)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Electronic Manuals ===&lt;br /&gt;
&lt;br /&gt;
Some eShop titles have [[NCCH#CFA|Electronic Manuals]] which store the product code at the end of the &#039;Health &amp;amp; Safety&#039; section of the manual. However,   product codes can differ from the above format as shown below:&lt;br /&gt;
&lt;br /&gt;
CTR-[P/N/T/U]-[Type][Game ID][Region]-[Region]-[Digit]&lt;br /&gt;
&lt;br /&gt;
CTR-[Type][Game ID][Region]-[Region]-[Digit]&lt;br /&gt;
&lt;br /&gt;
* P/N/T/U - Same as in product code structure&lt;br /&gt;
* [Type][Game ID][Region] - Same as in serial structure&lt;br /&gt;
* [Region] - A three character representation of the title region, i.e. &#039;EUR&#039; (not always present)&lt;br /&gt;
* [Digit] - A single digit usually &#039;1&#039; or &#039;0&#039; (not always present). Possibly revision or manual revision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; These alternate versions of the product code, potentially found in [[NCCH#CFA|Electronic Manuals]] don&#039;t represent the actual product code, as found in the game&#039;s CXI. They are only found in the game&#039;s Home Menu manual, and on the game&#039;s packaging and external labeling.&lt;br /&gt;
&lt;br /&gt;
==Back of Card Serial==&lt;br /&gt;
AREPY10111 (example)&lt;br /&gt;
&lt;br /&gt;
AAAABCDEEE (presumably)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039; - Identifier (last 4 digits of product code)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;B&#039;&#039;&#039; - Production Month (X,Y,Z -&amp;gt; Oct,Nov,Dec)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;C&#039;&#039;&#039; - Production Year (2010 + C)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;D&#039;&#039;&#039; - Revision&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;E&#039;&#039;&#039; - Production Run? (000-999) (*)&lt;br /&gt;
&lt;br /&gt;
* European demo/kiosk carts have &amp;quot;08B&amp;quot; or &amp;quot;08H&amp;quot;&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20736</id>
		<title>User:Hiccup</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20736"/>
		<updated>2018-07-01T11:34:41Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Pre-Switch CDN==&lt;br /&gt;
&#039;&#039;&#039;Main part of URL (interchangeable):&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
http://[&amp;quot;nus&amp;quot;(used for system stuff?)/&amp;quot;ccs&amp;quot;(used for games etc?)].cdn[&amp;quot;.&amp;quot;(only works if next one is set to &amp;quot;wii.com&amp;quot;)/&amp;quot;.t&amp;quot;/&amp;quot;.c&amp;quot;/&amp;quot;.wup&amp;quot;].shop.[&amp;quot;wii.com&amp;quot;/&amp;quot;nintendo.net&amp;quot;/&amp;quot;nintendowifi.net&amp;quot;]/ccs/download/&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Combinations used by...:&amp;lt;br&amp;gt;&lt;br /&gt;
http://nus.cdn.shop.wii.com&amp;lt;br&amp;gt;&lt;br /&gt;
http://nus.cdn.t.shop.wii.com&amp;lt;br&amp;gt;&lt;br /&gt;
http://nus.cdn.c.shop.wii.com&amp;lt;br&amp;gt;&lt;br /&gt;
http://nus.cdn.wup.shop.wii.com&amp;lt;br&amp;gt;&lt;br /&gt;
http://nus.cdn.shop.nintendo.net&amp;lt;br&amp;gt;&lt;br /&gt;
http://nus.cdn.t.shop.nintendo.net&amp;lt;br&amp;gt;&lt;br /&gt;
http://nus.cdn.c.shop.nintendo.net&amp;lt;br&amp;gt;&lt;br /&gt;
http://nus.cdn.wup.shop.nintendo.net&amp;lt;br&amp;gt;&lt;br /&gt;
http://nus.cdn.shop.nintendowifi.net&amp;lt;br&amp;gt;&lt;br /&gt;
http://nus.cdn.t.shop.nintendowifi.net - Wii/DSi NUS Downloader (DSi mode)&amp;lt;br&amp;gt;&lt;br /&gt;
http://nus.cdn.c.shop.nintendowifi.net&amp;lt;br&amp;gt;&lt;br /&gt;
http://nus.cdn.wup.shop.nintendowifi.net&amp;lt;br&amp;gt;&lt;br /&gt;
http://ccs.cdn.shop.wii.com&amp;lt;br&amp;gt;&lt;br /&gt;
http://ccs.cdn.t.shop.wii.com&amp;lt;br&amp;gt;&lt;br /&gt;
http://ccs.cdn.c.shop.wii.com&amp;lt;br&amp;gt;&lt;br /&gt;
http://ccs.cdn.wup.shop.wii.com&amp;lt;br&amp;gt;&lt;br /&gt;
http://ccs.cdn.shop.nintendo.net&amp;lt;br&amp;gt;&lt;br /&gt;
http://ccs.cdn.t.shop.nintendo.net&amp;lt;br&amp;gt;&lt;br /&gt;
http://ccs.cdn.c.shop.nintendo.net&amp;lt;br&amp;gt;&lt;br /&gt;
http://ccs.cdn.wup.shop.nintendo.net - JNUSTool&amp;lt;br&amp;gt;&lt;br /&gt;
http://ccs.cdn.shop.nintendowifi.net&amp;lt;br&amp;gt;&lt;br /&gt;
http://ccs.cdn.t.shop.nintendowifi.net&amp;lt;br&amp;gt;&lt;br /&gt;
http://ccs.cdn.c.shop.nintendowifi.net - nustool&amp;lt;br&amp;gt;&lt;br /&gt;
http://ccs.cdn.wup.shop.nintendowifi.net&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then:&#039;&#039;&#039;&amp;lt;br&amp;gt;[title id]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then one of these:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
tmd[.title version]&amp;lt;br&amp;gt;&lt;br /&gt;
cetk&amp;lt;br&amp;gt;&lt;br /&gt;
Content ID (8 digit hex number)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20726</id>
		<title>User:Hiccup</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20726"/>
		<updated>2018-06-26T15:47:54Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Pre-Switch CDN==&lt;br /&gt;
&#039;&#039;&#039;Main part of URL (interchangeable):&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
http://[&amp;quot;nus&amp;quot;(used for system stuff?)/&amp;quot;ccs&amp;quot;(used for games etc?)].cdn[&amp;quot;.&amp;quot;(only works if next one is set to &amp;quot;wii.com&amp;quot;)/&amp;quot;.t&amp;quot;/&amp;quot;.c&amp;quot;/&amp;quot;.wup&amp;quot;].shop.[&amp;quot;wii.com&amp;quot;/&amp;quot;nintendo.net&amp;quot;/&amp;quot;nintendowifi.net&amp;quot;]/ccs/download/&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Combinations used by...:&amp;lt;br&amp;gt;&lt;br /&gt;
http://nus.cdn.shop.wii.com&amp;lt;br&amp;gt;&lt;br /&gt;
http://nus.cdn.t.shop.wii.com&amp;lt;br&amp;gt;&lt;br /&gt;
http://nus.cdn.c.shop.wii.com&amp;lt;br&amp;gt;&lt;br /&gt;
http://nus.cdn.wup.shop.wii.com&amp;lt;br&amp;gt;&lt;br /&gt;
http://nus.cdn.shop.nintendo.net&amp;lt;br&amp;gt;&lt;br /&gt;
http://nus.cdn.t.shop.nintendo.net&amp;lt;br&amp;gt;&lt;br /&gt;
http://nus.cdn.c.shop.nintendo.net&amp;lt;br&amp;gt;&lt;br /&gt;
http://nus.cdn.wup.shop.nintendo.net&amp;lt;br&amp;gt;&lt;br /&gt;
http://nus.cdn.shop.nintendowifi.net&amp;lt;br&amp;gt;&lt;br /&gt;
http://nus.cdn.t.shop.nintendowifi.net - Wii/DSi NUS Downloader (DSi mode)&amp;lt;br&amp;gt;&lt;br /&gt;
http://nus.cdn.c.shop.nintendowifi.net&amp;lt;br&amp;gt;&lt;br /&gt;
http://nus.cdn.wup.shop.nintendowifi.net&amp;lt;br&amp;gt;&lt;br /&gt;
http://ccs.cdn.shop.wii.com&amp;lt;br&amp;gt;&lt;br /&gt;
http://ccs.cdn.t.shop.wii.com&amp;lt;br&amp;gt;&lt;br /&gt;
http://ccs.cdn.c.shop.wii.com&amp;lt;br&amp;gt;&lt;br /&gt;
http://ccs.cdn.wup.shop.wii.com&amp;lt;br&amp;gt;&lt;br /&gt;
http://ccs.cdn.shop.nintendo.net&amp;lt;br&amp;gt;&lt;br /&gt;
http://ccs.cdn.t.shop.nintendo.net&amp;lt;br&amp;gt;&lt;br /&gt;
http://ccs.cdn.c.shop.nintendo.net&amp;lt;br&amp;gt;&lt;br /&gt;
http://ccs.cdn.wup.shop.nintendo.net - JNUSTool&amp;lt;br&amp;gt;&lt;br /&gt;
http://ccs.cdn.shop.nintendowifi.net&amp;lt;br&amp;gt;&lt;br /&gt;
http://ccs.cdn.t.shop.nintendowifi.net - nustool&amp;lt;br&amp;gt;&lt;br /&gt;
http://ccs.cdn.c.shop.nintendowifi.net&amp;lt;br&amp;gt;&lt;br /&gt;
http://ccs.cdn.wup.shop.nintendowifi.net&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then:&#039;&#039;&#039;&amp;lt;br&amp;gt;[title id]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then one of these:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
tmd[.title version]&amp;lt;br&amp;gt;&lt;br /&gt;
cetk&amp;lt;br&amp;gt;&lt;br /&gt;
Content ID (8 digit hex number)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20713</id>
		<title>User:Hiccup</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20713"/>
		<updated>2018-06-18T15:15:51Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Pre-Switch CDN==&lt;br /&gt;
&#039;&#039;&#039;Main part of URL (interchangeable):&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
http://[&amp;quot;nus&amp;quot;(used for system stuff?)/&amp;quot;ccs&amp;quot;(used for games etc?)].cdn[&amp;quot;.&amp;quot;(only works if next one is set to &amp;quot;wii.com&amp;quot;)/&amp;quot;.t&amp;quot;/&amp;quot;.c&amp;quot;/&amp;quot;.wup&amp;quot;].shop.[&amp;quot;wii.com&amp;quot;/&amp;quot;nintendo.net&amp;quot;/&amp;quot;nintendowifi.net&amp;quot;]/ccs/download/&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Combinations used by...:&amp;lt;br&amp;gt;&lt;br /&gt;
nustool - http://ccs.cdn.c.shop.nintendowifi.net/&amp;lt;br&amp;gt;&lt;br /&gt;
JNUSTool - http://ccs.cdn.wup.shop.nintendo.net/&amp;lt;br&amp;gt;&lt;br /&gt;
Wii/DSi NUS Downloader (DSi mode) - http://nus.cdn.t.shop.nintendowifi.net/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then:&#039;&#039;&#039;&amp;lt;br&amp;gt;[title id]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then one of these:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
tmd[.title version]&amp;lt;br&amp;gt;&lt;br /&gt;
cetk&amp;lt;br&amp;gt;&lt;br /&gt;
Content ID (8 digit hex number)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20712</id>
		<title>User:Hiccup</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20712"/>
		<updated>2018-06-18T15:15:45Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Pre-Switch CDNs==&lt;br /&gt;
&#039;&#039;&#039;Main part of URL (interchangeable):&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
http://[&amp;quot;nus&amp;quot;(used for system stuff?)/&amp;quot;ccs&amp;quot;(used for games etc?)].cdn[&amp;quot;.&amp;quot;(only works if next one is set to &amp;quot;wii.com&amp;quot;)/&amp;quot;.t&amp;quot;/&amp;quot;.c&amp;quot;/&amp;quot;.wup&amp;quot;].shop.[&amp;quot;wii.com&amp;quot;/&amp;quot;nintendo.net&amp;quot;/&amp;quot;nintendowifi.net&amp;quot;]/ccs/download/&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Combinations used by...:&amp;lt;br&amp;gt;&lt;br /&gt;
nustool - http://ccs.cdn.c.shop.nintendowifi.net/&amp;lt;br&amp;gt;&lt;br /&gt;
JNUSTool - http://ccs.cdn.wup.shop.nintendo.net/&amp;lt;br&amp;gt;&lt;br /&gt;
Wii/DSi NUS Downloader (DSi mode) - http://nus.cdn.t.shop.nintendowifi.net/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then:&#039;&#039;&#039;&amp;lt;br&amp;gt;[title id]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then one of these:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
tmd[.title version]&amp;lt;br&amp;gt;&lt;br /&gt;
cetk&amp;lt;br&amp;gt;&lt;br /&gt;
Content ID (8 digit hex number)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=Serials&amp;diff=20691</id>
		<title>Serials</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=Serials&amp;diff=20691"/>
		<updated>2018-05-11T15:34:00Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: /* Electronic Manuals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page talks about the 3DS products&#039; serial number and model number structures (the console, manual, accessories, games, etc...).&lt;br /&gt;
&lt;br /&gt;
== Console Serial Numbers ==&lt;br /&gt;
&lt;br /&gt;
A 3DS console serial number is composed of at least two letters followed by nine decimal digits.  The ninth digit is a &amp;quot;check digit&amp;quot;, meaning that it is derived from the other digits.&lt;br /&gt;
&lt;br /&gt;
The check digit is an industry-standard algorithm, the one used for UPC codes.  To calculate the check digit of a 3DS console, separate the non-check digits into &amp;quot;odd&amp;quot; and &amp;quot;even&amp;quot; groups, where the &amp;quot;odd&amp;quot; group is digits in odd-numbered positions, and the &amp;quot;even&amp;quot; group is digits in even-numbered positions.  (The first digit is &amp;quot;odd&amp;quot;, with &amp;quot;first&amp;quot; representing &amp;quot;1&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
After separating the digits, add the digits in each group together.  Multiply the sum of the even digits by 3, then add the sum of the odd digits. To calculate the check digit, take this value modulo 10, and if not 0, subtract from 10.&lt;br /&gt;
&lt;br /&gt;
Example: CW404567772&lt;br /&gt;
&lt;br /&gt;
The non-check digits are 40456777.  Separating into odd and even groups, we get the following:&lt;br /&gt;
&lt;br /&gt;
Odds: 4 + 4 + 6 + 7 = 21&lt;br /&gt;
Evens: 0 + 5 + 7 + 7 = 19&lt;br /&gt;
&lt;br /&gt;
Applying the algorithm, we get ((3 * 19) + 21) % 10 = 8, which is not 0, thus 10 - 8 = 2, matching the example&#039;s check digit.&lt;br /&gt;
&lt;br /&gt;
The letter prefixes are a letter specifying the device, followed by one letter specifying the region in which it was sold.  In some regions, a third letter is present; a current guess is that this letter distinguishes among factories for a given sales region.  Note that several different sales regions&#039; console may be considered to be the same region for region-locking purposes, such as Europe and Australia.&lt;br /&gt;
&lt;br /&gt;
The current serial number scheme began with the DSi, hence its listing in the tables below.  Among standalone consoles, the Wii U belongs to this scheme as well; the Switch started a new scheme.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Model !! Device Prefix (Retail) !! Device Prefix (Dev/Test)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DSi&#039;&#039; || T || V&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DSi XL/LL&#039;&#039; || W || &#039;&#039;unknown&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Wii U&#039;&#039; || F || &#039;&#039;unknown&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Wii U gamepad&#039;&#039; || J || J&lt;br /&gt;
|-&lt;br /&gt;
| 3DS || C || E&lt;br /&gt;
|-&lt;br /&gt;
| 3DS XL/LL || S || R&lt;br /&gt;
|-&lt;br /&gt;
| 2DS || A || P&lt;br /&gt;
|-&lt;br /&gt;
| New 3DS || Y || Y&lt;br /&gt;
|-&lt;br /&gt;
| New 3DS XL/LL || Q || Q&lt;br /&gt;
|-&lt;br /&gt;
| New 2DS XL/LL || N || N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Test (&amp;quot;Panda&amp;quot;) units with the same prefix as retail can be distinguished by test units having 00 or 01 as the first two digits of the serial number portion.  00 was used with the New 3DS and New 3DS XL for test units; 01 was used with the New 2DS XL test unit.  Preview versions of the N2DS XL given out to the press had 01; these appear to have been test units with the development titles deleted.&lt;br /&gt;
&lt;br /&gt;
Old 3DS development systems (Partner-CTR, IS-CTR-BOX, IS-SPR-BOX) use the &amp;quot;E&amp;quot; and &amp;quot;R&amp;quot; prefixes like test systems, but have 90 (Partner-CTR) or 91 (IS-CTR-BOX, IS-SPR-BOX) as their first two digits.  Similarly, the main New 3DS development unit, IS-SNAKE-BOX, uses the Y prefix (same as retail) with 91.  It is currently unknown what is the serial number format of the rare New 3DS XL development system (IS-CLOSER-BOX).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sales Region !! Region Lock !! Region Suffix&lt;br /&gt;
|-&lt;br /&gt;
| Japan || Japan || JF, JH, JM&lt;br /&gt;
|-&lt;br /&gt;
| North America || North America || W&lt;br /&gt;
|-&lt;br /&gt;
| Middle East / Southeast Asia || North America || S&lt;br /&gt;
|-&lt;br /&gt;
| Europe || Europe || EF, EH, EM&lt;br /&gt;
|-&lt;br /&gt;
| Australia || Europe || AH, AG&lt;br /&gt;
|-&lt;br /&gt;
| South Korea || Korea || KF, KH, KM&lt;br /&gt;
|-&lt;br /&gt;
| China (iQue) || China || CF, CH, CM&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Console Models ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Device !! Product Code&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DS&#039;&#039; || NTR&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DS lite&#039;&#039; || USG&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DSi&#039;&#039; || TWL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DSi XL/LL&#039;&#039; || UTL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Wii U&#039;&#039; || WUP&lt;br /&gt;
|-&lt;br /&gt;
| 3DS || CTR&lt;br /&gt;
|-&lt;br /&gt;
| 3DS XL/LL || SPR&lt;br /&gt;
|-&lt;br /&gt;
| 2DS || FTR&lt;br /&gt;
|-&lt;br /&gt;
| [[New 3DS]] || KTR&lt;br /&gt;
|-&lt;br /&gt;
| [[New 3DS]] XL/LL || RED&lt;br /&gt;
|-&lt;br /&gt;
| New 2DS XL/LL || JAN&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The DS had the product code NTR (short for Nitro), so we see the TR is recurring.&lt;br /&gt;
&lt;br /&gt;
== Title ID and Unique ID ==&lt;br /&gt;
&#039;&#039;see [[Titles]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== NCCH Product Code ==&lt;br /&gt;
&lt;br /&gt;
This serial is similiar to the &amp;quot;physical serial&amp;quot; described later in this page; it is the canonical identifier for a specific title in the field of business formalities with Nintendo, but this is not reflected in the 3DS&#039;s software architecture (where it is vastly unused in favor of the Title ID: it is therefore considered the successor of the &amp;quot;internal name&amp;quot; contained in ROMs of previous handhelds), is not guaranteed to be unique.&lt;br /&gt;
&lt;br /&gt;
The product code is located in a [[NCCH]]&#039;s header (not its ExHeader).&lt;br /&gt;
&lt;br /&gt;
The product code &amp;quot;CTR-P-CTAP&amp;quot; is the default generic product code for NCCH files. Most [[NCSD|NCCHs apart from the first one]] in a title are generally CTR-P-CTAP.&lt;br /&gt;
Referring to &amp;quot;the product code of a title&amp;quot; is therefore a simplification for &amp;quot;the product code of the NCCH in its first partition&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
So, for example, a Japanese copy of Ridge Racer 3D would have a product code of &amp;quot;CTR-P-ARRJ&amp;quot; and a serial of &amp;quot;LNA-CTR-ARRJ-JPN&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A Nintendo-assigned product code follows this format, however, there is no requirement for a product code to match or resemble this structure as long as it&#039;s within the length limit:&lt;br /&gt;
&lt;br /&gt;
[CTR/KTR]-[Category letter]-[Type][Identifier][Region]-[Sub ID]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Category letter !! Description&lt;br /&gt;
|-&lt;br /&gt;
| P || Cartridge software, or downloadable versions of them.&lt;br /&gt;
|-&lt;br /&gt;
| N || Digital-only releases, including [[Title list|system applications and applets]].&lt;br /&gt;
|-&lt;br /&gt;
| M || [[DLC]]&lt;br /&gt;
|-&lt;br /&gt;
| T || [[eShop Demos]], excluding so-called &amp;quot;special demos&amp;quot; which are category N.&lt;br /&gt;
|-&lt;br /&gt;
| U || [[Title list#0004000E - Add-on Content (Updates)|Patches]] for category P titles.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;sub ID&amp;quot; only applies to DLC, demos, and local copies of Download Play titles. It&#039;s a 2-digit number associated with the [[Title list|Title ID Variation]].&lt;br /&gt;
&lt;br /&gt;
See the next chapter for explanation of the other components of the Product Code.&lt;br /&gt;
&lt;br /&gt;
== Physical Serial ==&lt;br /&gt;
[Product][Retail/Demo]-[Platform]-[Type][Game ID][Region]-[Label Region]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Length !! Description !! colspan=2 | Values&lt;br /&gt;
|-&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Product&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Product type&lt;br /&gt;
|-&lt;br /&gt;
| LN || Cartridge&lt;br /&gt;
|-&lt;br /&gt;
| MA || Instruction manual&lt;br /&gt;
|-&lt;br /&gt;
| TS || Game box&lt;br /&gt;
|-&lt;br /&gt;
| FA || Leaflet&lt;br /&gt;
|-&lt;br /&gt;
| MK || Quick-start Guide&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Retail/Demo&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 1 &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| A || Retail&lt;br /&gt;
|-&lt;br /&gt;
| Z || Demo&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | CTR/KTR&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 3&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Platform&lt;br /&gt;
|-&lt;br /&gt;
| CTR || 3DS&lt;br /&gt;
|-&lt;br /&gt;
| KTR || New 3DS&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | Type&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | 1&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| A || retail&lt;br /&gt;
|-&lt;br /&gt;
| B || retail&lt;br /&gt;
|-&lt;br /&gt;
| C || used for N3DS exclusive retail and default &#039;CTAP&#039;&lt;br /&gt;
|-&lt;br /&gt;
| E || used for card 2 type retail cartridges&lt;br /&gt;
|-&lt;br /&gt;
| H || used for built in applications like [[Mii Maker]]&lt;br /&gt;
|-&lt;br /&gt;
| J || normal eShop Title&lt;br /&gt;
|-&lt;br /&gt;
| K || unknown, seen in Mighty Gunvolt&lt;br /&gt;
|-&lt;br /&gt;
| S || usually a 3D Classics eShop title&lt;br /&gt;
|-&lt;br /&gt;
| P || used with GBA eShop titles&lt;br /&gt;
|-&lt;br /&gt;
| T || used with NES eShop titles&lt;br /&gt;
|-align=center&lt;br /&gt;
| Identifier&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=3 |Game ID (two alphanumeric characters)&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | Region&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | 1&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| E || English (US)&lt;br /&gt;
|-&lt;br /&gt;
| P || PAL (Europe/Australia)&lt;br /&gt;
|-&lt;br /&gt;
| J || Japanese (Japan)&lt;br /&gt;
|-&lt;br /&gt;
| K || Korean (Korea)&lt;br /&gt;
|-&lt;br /&gt;
| C || Chinese (China/Taiwan)&lt;br /&gt;
|-&lt;br /&gt;
| Y || Multiple regions&lt;br /&gt;
|-&lt;br /&gt;
| W || Tai&#039;&#039;&#039;w&#039;&#039;&#039;an(?) (Taiwan/Hong Kong)&lt;br /&gt;
|-&lt;br /&gt;
| Z || Multiple regions&lt;br /&gt;
|-&lt;br /&gt;
| A || All (region-free)&lt;br /&gt;
|-&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | Label Region&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | 3&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| USA || United States&lt;br /&gt;
|-&lt;br /&gt;
| EUR || Europe&lt;br /&gt;
|-&lt;br /&gt;
| CAN || Canada (US version with additional French text added to box)&lt;br /&gt;
|-&lt;br /&gt;
| AUS || Australia&lt;br /&gt;
|-&lt;br /&gt;
| JPN || Japan&lt;br /&gt;
|-&lt;br /&gt;
| KOR || Korea&lt;br /&gt;
|-&lt;br /&gt;
| TWN || Taiwan/Hong Kong&lt;br /&gt;
|-&lt;br /&gt;
| CHT || Taiwan/Hong Kong (&amp;quot;Chinese-Traditional&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| CHN || China&lt;br /&gt;
|-&lt;br /&gt;
| UKV || United Kingdom (&amp;quot;United Kingdom version&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| MDE || Saudi Arabia/U.A.E./Malaysia/Singapore (&amp;quot;Middle East&amp;quot;)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Electronic Manuals ===&lt;br /&gt;
&lt;br /&gt;
Some eShop titles have [[NCCH#CFA|Electronic Manuals]] which store the product code at the end of the &#039;Health &amp;amp; Safety&#039; section of the manual. However,   product codes can differ from the above format as shown below:&lt;br /&gt;
&lt;br /&gt;
CTR-[P/N/T/U]-[Type][Game ID][Region]-[Region]-[Digit]&lt;br /&gt;
&lt;br /&gt;
CTR-[Type][Game ID][Region]-[Region]-[Digit]&lt;br /&gt;
&lt;br /&gt;
* P/N/T/U - Same as in product code structure&lt;br /&gt;
* [Type][Game ID][Region] - Same as in serial structure&lt;br /&gt;
* [Region] - A three character representation of the title region, i.e. &#039;EUR&#039; (not always present)&lt;br /&gt;
* [Digit] - A single digit usually &#039;1&#039; or &#039;0&#039; (not always present). Possibly revision or manual revision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; These alternate versions of the product code, potentially found in [[NCCH#CFA|Electronic Manuals]] don&#039;t represent the actual product code, as found in the game&#039;s CXI. They are only found in the game&#039;s Home Menu manual, and on the game&#039;s packaging and external labeling.&lt;br /&gt;
&lt;br /&gt;
==Back of Card Serial==&lt;br /&gt;
AREPY10111 (example)&lt;br /&gt;
&lt;br /&gt;
AAAABCDEEE (presumably)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039; - Identifier (last 4 digits of product code)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;B&#039;&#039;&#039; - Production Month (X,Y,Z -&amp;gt; Oct,Nov,Dec)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;C&#039;&#039;&#039; - Production Year (2010 + C)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;D&#039;&#039;&#039; - Revision&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;E&#039;&#039;&#039; - Production Run? (000-999) (*)&lt;br /&gt;
&lt;br /&gt;
* European demo/kiosk carts have &amp;quot;08B&amp;quot; or &amp;quot;08H&amp;quot;&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=Serials&amp;diff=20690</id>
		<title>Serials</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=Serials&amp;diff=20690"/>
		<updated>2018-05-11T15:33:28Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: /* Physical Serial */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page talks about the 3DS products&#039; serial number and model number structures (the console, manual, accessories, games, etc...).&lt;br /&gt;
&lt;br /&gt;
== Console Serial Numbers ==&lt;br /&gt;
&lt;br /&gt;
A 3DS console serial number is composed of at least two letters followed by nine decimal digits.  The ninth digit is a &amp;quot;check digit&amp;quot;, meaning that it is derived from the other digits.&lt;br /&gt;
&lt;br /&gt;
The check digit is an industry-standard algorithm, the one used for UPC codes.  To calculate the check digit of a 3DS console, separate the non-check digits into &amp;quot;odd&amp;quot; and &amp;quot;even&amp;quot; groups, where the &amp;quot;odd&amp;quot; group is digits in odd-numbered positions, and the &amp;quot;even&amp;quot; group is digits in even-numbered positions.  (The first digit is &amp;quot;odd&amp;quot;, with &amp;quot;first&amp;quot; representing &amp;quot;1&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
After separating the digits, add the digits in each group together.  Multiply the sum of the even digits by 3, then add the sum of the odd digits. To calculate the check digit, take this value modulo 10, and if not 0, subtract from 10.&lt;br /&gt;
&lt;br /&gt;
Example: CW404567772&lt;br /&gt;
&lt;br /&gt;
The non-check digits are 40456777.  Separating into odd and even groups, we get the following:&lt;br /&gt;
&lt;br /&gt;
Odds: 4 + 4 + 6 + 7 = 21&lt;br /&gt;
Evens: 0 + 5 + 7 + 7 = 19&lt;br /&gt;
&lt;br /&gt;
Applying the algorithm, we get ((3 * 19) + 21) % 10 = 8, which is not 0, thus 10 - 8 = 2, matching the example&#039;s check digit.&lt;br /&gt;
&lt;br /&gt;
The letter prefixes are a letter specifying the device, followed by one letter specifying the region in which it was sold.  In some regions, a third letter is present; a current guess is that this letter distinguishes among factories for a given sales region.  Note that several different sales regions&#039; console may be considered to be the same region for region-locking purposes, such as Europe and Australia.&lt;br /&gt;
&lt;br /&gt;
The current serial number scheme began with the DSi, hence its listing in the tables below.  Among standalone consoles, the Wii U belongs to this scheme as well; the Switch started a new scheme.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Model !! Device Prefix (Retail) !! Device Prefix (Dev/Test)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DSi&#039;&#039; || T || V&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DSi XL/LL&#039;&#039; || W || &#039;&#039;unknown&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Wii U&#039;&#039; || F || &#039;&#039;unknown&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Wii U gamepad&#039;&#039; || J || J&lt;br /&gt;
|-&lt;br /&gt;
| 3DS || C || E&lt;br /&gt;
|-&lt;br /&gt;
| 3DS XL/LL || S || R&lt;br /&gt;
|-&lt;br /&gt;
| 2DS || A || P&lt;br /&gt;
|-&lt;br /&gt;
| New 3DS || Y || Y&lt;br /&gt;
|-&lt;br /&gt;
| New 3DS XL/LL || Q || Q&lt;br /&gt;
|-&lt;br /&gt;
| New 2DS XL/LL || N || N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Test (&amp;quot;Panda&amp;quot;) units with the same prefix as retail can be distinguished by test units having 00 or 01 as the first two digits of the serial number portion.  00 was used with the New 3DS and New 3DS XL for test units; 01 was used with the New 2DS XL test unit.  Preview versions of the N2DS XL given out to the press had 01; these appear to have been test units with the development titles deleted.&lt;br /&gt;
&lt;br /&gt;
Old 3DS development systems (Partner-CTR, IS-CTR-BOX, IS-SPR-BOX) use the &amp;quot;E&amp;quot; and &amp;quot;R&amp;quot; prefixes like test systems, but have 90 (Partner-CTR) or 91 (IS-CTR-BOX, IS-SPR-BOX) as their first two digits.  Similarly, the main New 3DS development unit, IS-SNAKE-BOX, uses the Y prefix (same as retail) with 91.  It is currently unknown what is the serial number format of the rare New 3DS XL development system (IS-CLOSER-BOX).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sales Region !! Region Lock !! Region Suffix&lt;br /&gt;
|-&lt;br /&gt;
| Japan || Japan || JF, JH, JM&lt;br /&gt;
|-&lt;br /&gt;
| North America || North America || W&lt;br /&gt;
|-&lt;br /&gt;
| Middle East / Southeast Asia || North America || S&lt;br /&gt;
|-&lt;br /&gt;
| Europe || Europe || EF, EH, EM&lt;br /&gt;
|-&lt;br /&gt;
| Australia || Europe || AH, AG&lt;br /&gt;
|-&lt;br /&gt;
| South Korea || Korea || KF, KH, KM&lt;br /&gt;
|-&lt;br /&gt;
| China (iQue) || China || CF, CH, CM&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Console Models ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Device !! Product Code&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DS&#039;&#039; || NTR&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DS lite&#039;&#039; || USG&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DSi&#039;&#039; || TWL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DSi XL/LL&#039;&#039; || UTL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Wii U&#039;&#039; || WUP&lt;br /&gt;
|-&lt;br /&gt;
| 3DS || CTR&lt;br /&gt;
|-&lt;br /&gt;
| 3DS XL/LL || SPR&lt;br /&gt;
|-&lt;br /&gt;
| 2DS || FTR&lt;br /&gt;
|-&lt;br /&gt;
| [[New 3DS]] || KTR&lt;br /&gt;
|-&lt;br /&gt;
| [[New 3DS]] XL/LL || RED&lt;br /&gt;
|-&lt;br /&gt;
| New 2DS XL/LL || JAN&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The DS had the product code NTR (short for Nitro), so we see the TR is recurring.&lt;br /&gt;
&lt;br /&gt;
== Title ID and Unique ID ==&lt;br /&gt;
&#039;&#039;see [[Titles]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== NCCH Product Code ==&lt;br /&gt;
&lt;br /&gt;
This serial is similiar to the &amp;quot;physical serial&amp;quot; described later in this page; it is the canonical identifier for a specific title in the field of business formalities with Nintendo, but this is not reflected in the 3DS&#039;s software architecture (where it is vastly unused in favor of the Title ID: it is therefore considered the successor of the &amp;quot;internal name&amp;quot; contained in ROMs of previous handhelds), is not guaranteed to be unique.&lt;br /&gt;
&lt;br /&gt;
The product code is located in a [[NCCH]]&#039;s header (not its ExHeader).&lt;br /&gt;
&lt;br /&gt;
The product code &amp;quot;CTR-P-CTAP&amp;quot; is the default generic product code for NCCH files. Most [[NCSD|NCCHs apart from the first one]] in a title are generally CTR-P-CTAP.&lt;br /&gt;
Referring to &amp;quot;the product code of a title&amp;quot; is therefore a simplification for &amp;quot;the product code of the NCCH in its first partition&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
So, for example, a Japanese copy of Ridge Racer 3D would have a product code of &amp;quot;CTR-P-ARRJ&amp;quot; and a serial of &amp;quot;LNA-CTR-ARRJ-JPN&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A Nintendo-assigned product code follows this format, however, there is no requirement for a product code to match or resemble this structure as long as it&#039;s within the length limit:&lt;br /&gt;
&lt;br /&gt;
[CTR/KTR]-[Category letter]-[Type][Identifier][Region]-[Sub ID]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Category letter !! Description&lt;br /&gt;
|-&lt;br /&gt;
| P || Cartridge software, or downloadable versions of them.&lt;br /&gt;
|-&lt;br /&gt;
| N || Digital-only releases, including [[Title list|system applications and applets]].&lt;br /&gt;
|-&lt;br /&gt;
| M || [[DLC]]&lt;br /&gt;
|-&lt;br /&gt;
| T || [[eShop Demos]], excluding so-called &amp;quot;special demos&amp;quot; which are category N.&lt;br /&gt;
|-&lt;br /&gt;
| U || [[Title list#0004000E - Add-on Content (Updates)|Patches]] for category P titles.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;sub ID&amp;quot; only applies to DLC, demos, and local copies of Download Play titles. It&#039;s a 2-digit number associated with the [[Title list|Title ID Variation]].&lt;br /&gt;
&lt;br /&gt;
See the next chapter for explanation of the other components of the Product Code.&lt;br /&gt;
&lt;br /&gt;
== Physical Serial ==&lt;br /&gt;
[Product][Retail/Demo]-[Platform]-[Type][Game ID][Region]-[Label Region]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Length !! Description !! colspan=2 | Values&lt;br /&gt;
|-&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Product&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Product type&lt;br /&gt;
|-&lt;br /&gt;
| LN || Cartridge&lt;br /&gt;
|-&lt;br /&gt;
| MA || Instruction manual&lt;br /&gt;
|-&lt;br /&gt;
| TS || Game box&lt;br /&gt;
|-&lt;br /&gt;
| FA || Leaflet&lt;br /&gt;
|-&lt;br /&gt;
| MK || Quick-start Guide&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Retail/Demo&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 1 &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| A || Retail&lt;br /&gt;
|-&lt;br /&gt;
| Z || Demo&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | CTR/KTR&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 3&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Platform&lt;br /&gt;
|-&lt;br /&gt;
| CTR || 3DS&lt;br /&gt;
|-&lt;br /&gt;
| KTR || New 3DS&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | Type&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | 1&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| A || retail&lt;br /&gt;
|-&lt;br /&gt;
| B || retail&lt;br /&gt;
|-&lt;br /&gt;
| C || used for N3DS exclusive retail and default &#039;CTAP&#039;&lt;br /&gt;
|-&lt;br /&gt;
| E || used for card 2 type retail cartridges&lt;br /&gt;
|-&lt;br /&gt;
| H || used for built in applications like [[Mii Maker]]&lt;br /&gt;
|-&lt;br /&gt;
| J || normal eShop Title&lt;br /&gt;
|-&lt;br /&gt;
| K || unknown, seen in Mighty Gunvolt&lt;br /&gt;
|-&lt;br /&gt;
| S || usually a 3D Classics eShop title&lt;br /&gt;
|-&lt;br /&gt;
| P || used with GBA eShop titles&lt;br /&gt;
|-&lt;br /&gt;
| T || used with NES eShop titles&lt;br /&gt;
|-align=center&lt;br /&gt;
| Identifier&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=3 |Game ID (two alphanumeric characters)&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | Region&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | 1&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| E || English (US)&lt;br /&gt;
|-&lt;br /&gt;
| P || PAL (Europe/Australia)&lt;br /&gt;
|-&lt;br /&gt;
| J || Japanese (Japan)&lt;br /&gt;
|-&lt;br /&gt;
| K || Korean (Korea)&lt;br /&gt;
|-&lt;br /&gt;
| C || Chinese (China/Taiwan)&lt;br /&gt;
|-&lt;br /&gt;
| Y || Multiple regions&lt;br /&gt;
|-&lt;br /&gt;
| W || Tai&#039;&#039;&#039;w&#039;&#039;&#039;an(?) (Taiwan/Hong Kong)&lt;br /&gt;
|-&lt;br /&gt;
| Z || Multiple regions&lt;br /&gt;
|-&lt;br /&gt;
| A || All (region-free)&lt;br /&gt;
|-&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | Label Region&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | 3&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| USA || United States&lt;br /&gt;
|-&lt;br /&gt;
| EUR || Europe&lt;br /&gt;
|-&lt;br /&gt;
| CAN || Canada (US version with additional French text added to box)&lt;br /&gt;
|-&lt;br /&gt;
| AUS || Australia&lt;br /&gt;
|-&lt;br /&gt;
| JPN || Japan&lt;br /&gt;
|-&lt;br /&gt;
| KOR || Korea&lt;br /&gt;
|-&lt;br /&gt;
| TWN || Taiwan/Hong Kong&lt;br /&gt;
|-&lt;br /&gt;
| CHT || Taiwan/Hong Kong (&amp;quot;Chinese-Traditional&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| CHN || China&lt;br /&gt;
|-&lt;br /&gt;
| UKV || United Kingdom (&amp;quot;United Kingdom version&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| MDE || Saudi Arabia/U.A.E./Malaysia/Singapore (&amp;quot;Middle East&amp;quot;)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Electronic Manuals ===&lt;br /&gt;
&lt;br /&gt;
Some eShop titles have [[NCCH#CFA|Electronic Manuals]] which store the product code at the end of the &#039;Health &amp;amp; Safety&#039; section of the manual. However,   product codes can differ from the above format as shown below:&lt;br /&gt;
&lt;br /&gt;
CTR-[P/N/T/U]-[Type][Identifier][Region]-[Region]-[Digit]&lt;br /&gt;
&lt;br /&gt;
CTR-[Type][Identifier][Region]-[Region]-[Digit]&lt;br /&gt;
&lt;br /&gt;
* P/N/T/U - Same as in product code structure&lt;br /&gt;
* [Type][Identifier][Region] - Same as in serial structure&lt;br /&gt;
* [Region] - A three character representation of the title region, i.e. &#039;EUR&#039; (not always present)&lt;br /&gt;
* [Digit] - A single digit usually &#039;1&#039; or &#039;0&#039; (not always present). Possibly revision or manual revision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; These alternate versions of the product code, potentially found in [[NCCH#CFA|Electronic Manuals]] don&#039;t represent the actual product code, as found in the game&#039;s CXI. They are only found in the game&#039;s Home Menu manual, and on the game&#039;s packaging and external labeling.&lt;br /&gt;
&lt;br /&gt;
==Back of Card Serial==&lt;br /&gt;
AREPY10111 (example)&lt;br /&gt;
&lt;br /&gt;
AAAABCDEEE (presumably)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039; - Identifier (last 4 digits of product code)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;B&#039;&#039;&#039; - Production Month (X,Y,Z -&amp;gt; Oct,Nov,Dec)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;C&#039;&#039;&#039; - Production Year (2010 + C)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;D&#039;&#039;&#039; - Revision&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;E&#039;&#039;&#039; - Production Run? (000-999) (*)&lt;br /&gt;
&lt;br /&gt;
* European demo/kiosk carts have &amp;quot;08B&amp;quot; or &amp;quot;08H&amp;quot;&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=Serials&amp;diff=20689</id>
		<title>Serials</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=Serials&amp;diff=20689"/>
		<updated>2018-05-11T15:24:19Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: /* Back of Card Serial */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page talks about the 3DS products&#039; serial number and model number structures (the console, manual, accessories, games, etc...).&lt;br /&gt;
&lt;br /&gt;
== Console Serial Numbers ==&lt;br /&gt;
&lt;br /&gt;
A 3DS console serial number is composed of at least two letters followed by nine decimal digits.  The ninth digit is a &amp;quot;check digit&amp;quot;, meaning that it is derived from the other digits.&lt;br /&gt;
&lt;br /&gt;
The check digit is an industry-standard algorithm, the one used for UPC codes.  To calculate the check digit of a 3DS console, separate the non-check digits into &amp;quot;odd&amp;quot; and &amp;quot;even&amp;quot; groups, where the &amp;quot;odd&amp;quot; group is digits in odd-numbered positions, and the &amp;quot;even&amp;quot; group is digits in even-numbered positions.  (The first digit is &amp;quot;odd&amp;quot;, with &amp;quot;first&amp;quot; representing &amp;quot;1&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
After separating the digits, add the digits in each group together.  Multiply the sum of the even digits by 3, then add the sum of the odd digits. To calculate the check digit, take this value modulo 10, and if not 0, subtract from 10.&lt;br /&gt;
&lt;br /&gt;
Example: CW404567772&lt;br /&gt;
&lt;br /&gt;
The non-check digits are 40456777.  Separating into odd and even groups, we get the following:&lt;br /&gt;
&lt;br /&gt;
Odds: 4 + 4 + 6 + 7 = 21&lt;br /&gt;
Evens: 0 + 5 + 7 + 7 = 19&lt;br /&gt;
&lt;br /&gt;
Applying the algorithm, we get ((3 * 19) + 21) % 10 = 8, which is not 0, thus 10 - 8 = 2, matching the example&#039;s check digit.&lt;br /&gt;
&lt;br /&gt;
The letter prefixes are a letter specifying the device, followed by one letter specifying the region in which it was sold.  In some regions, a third letter is present; a current guess is that this letter distinguishes among factories for a given sales region.  Note that several different sales regions&#039; console may be considered to be the same region for region-locking purposes, such as Europe and Australia.&lt;br /&gt;
&lt;br /&gt;
The current serial number scheme began with the DSi, hence its listing in the tables below.  Among standalone consoles, the Wii U belongs to this scheme as well; the Switch started a new scheme.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Model !! Device Prefix (Retail) !! Device Prefix (Dev/Test)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DSi&#039;&#039; || T || V&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DSi XL/LL&#039;&#039; || W || &#039;&#039;unknown&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Wii U&#039;&#039; || F || &#039;&#039;unknown&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Wii U gamepad&#039;&#039; || J || J&lt;br /&gt;
|-&lt;br /&gt;
| 3DS || C || E&lt;br /&gt;
|-&lt;br /&gt;
| 3DS XL/LL || S || R&lt;br /&gt;
|-&lt;br /&gt;
| 2DS || A || P&lt;br /&gt;
|-&lt;br /&gt;
| New 3DS || Y || Y&lt;br /&gt;
|-&lt;br /&gt;
| New 3DS XL/LL || Q || Q&lt;br /&gt;
|-&lt;br /&gt;
| New 2DS XL/LL || N || N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Test (&amp;quot;Panda&amp;quot;) units with the same prefix as retail can be distinguished by test units having 00 or 01 as the first two digits of the serial number portion.  00 was used with the New 3DS and New 3DS XL for test units; 01 was used with the New 2DS XL test unit.  Preview versions of the N2DS XL given out to the press had 01; these appear to have been test units with the development titles deleted.&lt;br /&gt;
&lt;br /&gt;
Old 3DS development systems (Partner-CTR, IS-CTR-BOX, IS-SPR-BOX) use the &amp;quot;E&amp;quot; and &amp;quot;R&amp;quot; prefixes like test systems, but have 90 (Partner-CTR) or 91 (IS-CTR-BOX, IS-SPR-BOX) as their first two digits.  Similarly, the main New 3DS development unit, IS-SNAKE-BOX, uses the Y prefix (same as retail) with 91.  It is currently unknown what is the serial number format of the rare New 3DS XL development system (IS-CLOSER-BOX).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sales Region !! Region Lock !! Region Suffix&lt;br /&gt;
|-&lt;br /&gt;
| Japan || Japan || JF, JH, JM&lt;br /&gt;
|-&lt;br /&gt;
| North America || North America || W&lt;br /&gt;
|-&lt;br /&gt;
| Middle East / Southeast Asia || North America || S&lt;br /&gt;
|-&lt;br /&gt;
| Europe || Europe || EF, EH, EM&lt;br /&gt;
|-&lt;br /&gt;
| Australia || Europe || AH, AG&lt;br /&gt;
|-&lt;br /&gt;
| South Korea || Korea || KF, KH, KM&lt;br /&gt;
|-&lt;br /&gt;
| China (iQue) || China || CF, CH, CM&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Console Models ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Device !! Product Code&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DS&#039;&#039; || NTR&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DS lite&#039;&#039; || USG&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DSi&#039;&#039; || TWL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;DSi XL/LL&#039;&#039; || UTL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Wii U&#039;&#039; || WUP&lt;br /&gt;
|-&lt;br /&gt;
| 3DS || CTR&lt;br /&gt;
|-&lt;br /&gt;
| 3DS XL/LL || SPR&lt;br /&gt;
|-&lt;br /&gt;
| 2DS || FTR&lt;br /&gt;
|-&lt;br /&gt;
| [[New 3DS]] || KTR&lt;br /&gt;
|-&lt;br /&gt;
| [[New 3DS]] XL/LL || RED&lt;br /&gt;
|-&lt;br /&gt;
| New 2DS XL/LL || JAN&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The DS had the product code NTR (short for Nitro), so we see the TR is recurring.&lt;br /&gt;
&lt;br /&gt;
== Title ID and Unique ID ==&lt;br /&gt;
&#039;&#039;see [[Titles]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== NCCH Product Code ==&lt;br /&gt;
&lt;br /&gt;
This serial is similiar to the &amp;quot;physical serial&amp;quot; described later in this page; it is the canonical identifier for a specific title in the field of business formalities with Nintendo, but this is not reflected in the 3DS&#039;s software architecture (where it is vastly unused in favor of the Title ID: it is therefore considered the successor of the &amp;quot;internal name&amp;quot; contained in ROMs of previous handhelds), is not guaranteed to be unique.&lt;br /&gt;
&lt;br /&gt;
The product code is located in a [[NCCH]]&#039;s header (not its ExHeader).&lt;br /&gt;
&lt;br /&gt;
The product code &amp;quot;CTR-P-CTAP&amp;quot; is the default generic product code for NCCH files. Most [[NCSD|NCCHs apart from the first one]] in a title are generally CTR-P-CTAP.&lt;br /&gt;
Referring to &amp;quot;the product code of a title&amp;quot; is therefore a simplification for &amp;quot;the product code of the NCCH in its first partition&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
So, for example, a Japanese copy of Ridge Racer 3D would have a product code of &amp;quot;CTR-P-ARRJ&amp;quot; and a serial of &amp;quot;LNA-CTR-ARRJ-JPN&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A Nintendo-assigned product code follows this format, however, there is no requirement for a product code to match or resemble this structure as long as it&#039;s within the length limit:&lt;br /&gt;
&lt;br /&gt;
[CTR/KTR]-[Category letter]-[Type][Identifier][Region]-[Sub ID]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Category letter !! Description&lt;br /&gt;
|-&lt;br /&gt;
| P || Cartridge software, or downloadable versions of them.&lt;br /&gt;
|-&lt;br /&gt;
| N || Digital-only releases, including [[Title list|system applications and applets]].&lt;br /&gt;
|-&lt;br /&gt;
| M || [[DLC]]&lt;br /&gt;
|-&lt;br /&gt;
| T || [[eShop Demos]], excluding so-called &amp;quot;special demos&amp;quot; which are category N.&lt;br /&gt;
|-&lt;br /&gt;
| U || [[Title list#0004000E - Add-on Content (Updates)|Patches]] for category P titles.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;sub ID&amp;quot; only applies to DLC, demos, and local copies of Download Play titles. It&#039;s a 2-digit number associated with the [[Title list|Title ID Variation]].&lt;br /&gt;
&lt;br /&gt;
See the next chapter for explanation of the other components of the Product Code.&lt;br /&gt;
&lt;br /&gt;
== Physical Serial ==&lt;br /&gt;
&lt;br /&gt;
[Product][Retail/Demo]-CTR-[Type][Identifier][Region]-[Label Region]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Length !! Description !! colspan=2 | Values&lt;br /&gt;
|-&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Product&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Product type&lt;br /&gt;
|-&lt;br /&gt;
| LN || Cartridge&lt;br /&gt;
|-&lt;br /&gt;
| MA || Instruction manual&lt;br /&gt;
|-&lt;br /&gt;
| TS || Game box&lt;br /&gt;
|-&lt;br /&gt;
| FA || Leaflet&lt;br /&gt;
|-&lt;br /&gt;
| MK || Quick-start Guide&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Retail/Demo&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 1 &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| A || Retail&lt;br /&gt;
|-&lt;br /&gt;
| Z || Demo&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | CTR/KTR&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 3&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Platform&lt;br /&gt;
|-&lt;br /&gt;
| CTR || 3DS&lt;br /&gt;
|-&lt;br /&gt;
| KTR || New 3DS&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | Type&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | 1&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| A || retail&lt;br /&gt;
|-&lt;br /&gt;
| B || retail&lt;br /&gt;
|-&lt;br /&gt;
| C || used for N3DS exclusive retail and default &#039;CTAP&#039;&lt;br /&gt;
|-&lt;br /&gt;
| E || used for card 2 type retail cartridges&lt;br /&gt;
|-&lt;br /&gt;
| H || used for built in applications like [[Mii Maker]]&lt;br /&gt;
|-&lt;br /&gt;
| J || normal eShop Title&lt;br /&gt;
|-&lt;br /&gt;
| K || unknown, seen in Mighty Gunvolt&lt;br /&gt;
|-&lt;br /&gt;
| S || usually a 3D Classics eShop title&lt;br /&gt;
|-&lt;br /&gt;
| P || used with GBA eShop titles&lt;br /&gt;
|-&lt;br /&gt;
| T || used with NES eShop titles&lt;br /&gt;
|-align=center&lt;br /&gt;
| Identifier&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=3 |Game name (two alphanumeric characters)&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | Region&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | 1&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| E || English (US)&lt;br /&gt;
|-&lt;br /&gt;
| P || PAL (Europe/Australia)&lt;br /&gt;
|-&lt;br /&gt;
| J || Japanese (Japan)&lt;br /&gt;
|-&lt;br /&gt;
| K || Korean (Korea)&lt;br /&gt;
|-&lt;br /&gt;
| C || Chinese (China/Taiwan)&lt;br /&gt;
|-&lt;br /&gt;
| Y || Multiple regions&lt;br /&gt;
|-&lt;br /&gt;
| W || Tai&#039;&#039;&#039;w&#039;&#039;&#039;an(?) (Taiwan/Hong Kong)&lt;br /&gt;
|-&lt;br /&gt;
| Z || Multiple regions&lt;br /&gt;
|-&lt;br /&gt;
| A || All (region-free)&lt;br /&gt;
|-&lt;br /&gt;
|-align=center&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | Label Region&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | 3&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| USA || United States&lt;br /&gt;
|-&lt;br /&gt;
| EUR || Europe&lt;br /&gt;
|-&lt;br /&gt;
| CAN || Canada (US version with additional French text added to box)&lt;br /&gt;
|-&lt;br /&gt;
| AUS || Australia&lt;br /&gt;
|-&lt;br /&gt;
| JPN || Japan&lt;br /&gt;
|-&lt;br /&gt;
| KOR || Korea&lt;br /&gt;
|-&lt;br /&gt;
| TWN || Taiwan/Hong Kong&lt;br /&gt;
|-&lt;br /&gt;
| CHT || Taiwan/Hong Kong (&amp;quot;Chinese-Traditional&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| CHN || China&lt;br /&gt;
|-&lt;br /&gt;
| UKV || United Kingdom (&amp;quot;United Kingdom version&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| MDE || Saudi Arabia/U.A.E./Malaysia/Singapore (&amp;quot;Middle East&amp;quot;)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Electronic Manuals ===&lt;br /&gt;
&lt;br /&gt;
Some eShop titles have [[NCCH#CFA|Electronic Manuals]] which store the product code at the end of the &#039;Health &amp;amp; Safety&#039; section of the manual. However,   product codes can differ from the above format as shown below:&lt;br /&gt;
&lt;br /&gt;
CTR-[P/N/T/U]-[Type][Identifier][Region]-[Region]-[Digit]&lt;br /&gt;
&lt;br /&gt;
CTR-[Type][Identifier][Region]-[Region]-[Digit]&lt;br /&gt;
&lt;br /&gt;
* P/N/T/U - Same as in product code structure&lt;br /&gt;
* [Type][Identifier][Region] - Same as in serial structure&lt;br /&gt;
* [Region] - A three character representation of the title region, i.e. &#039;EUR&#039; (not always present)&lt;br /&gt;
* [Digit] - A single digit usually &#039;1&#039; or &#039;0&#039; (not always present). Possibly revision or manual revision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; These alternate versions of the product code, potentially found in [[NCCH#CFA|Electronic Manuals]] don&#039;t represent the actual product code, as found in the game&#039;s CXI. They are only found in the game&#039;s Home Menu manual, and on the game&#039;s packaging and external labeling.&lt;br /&gt;
&lt;br /&gt;
==Back of Card Serial==&lt;br /&gt;
AREPY10111 (example)&lt;br /&gt;
&lt;br /&gt;
AAAABCDEEE (presumably)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039; - Identifier (last 4 digits of product code)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;B&#039;&#039;&#039; - Production Month (X,Y,Z -&amp;gt; Oct,Nov,Dec)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;C&#039;&#039;&#039; - Production Year (2010 + C)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;D&#039;&#039;&#039; - Revision&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;E&#039;&#039;&#039; - Production Run? (000-999) (*)&lt;br /&gt;
&lt;br /&gt;
* European demo/kiosk carts have &amp;quot;08B&amp;quot; or &amp;quot;08H&amp;quot;&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20643</id>
		<title>User:Hiccup</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20643"/>
		<updated>2018-03-11T10:11:39Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: /* eShop Region IDs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CDNs==&lt;br /&gt;
&#039;&#039;&#039;Main part of URL (interchangeable):&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
http://[&amp;quot;nus&amp;quot;(used for system stuff?)/&amp;quot;ccs&amp;quot;(used for games etc?)].cdn[&amp;quot;.&amp;quot;(only works if next one is set to &amp;quot;wii.com&amp;quot;)/&amp;quot;.t&amp;quot;/&amp;quot;.c&amp;quot;/&amp;quot;.wup&amp;quot;].shop.[&amp;quot;wii.com&amp;quot;/&amp;quot;nintendo.net&amp;quot;/&amp;quot;nintendowifi.net&amp;quot;]/ccs/download/&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Combinations used by...:&amp;lt;br&amp;gt;&lt;br /&gt;
nustool - http://ccs.cdn.c.shop.nintendowifi.net/&amp;lt;br&amp;gt;&lt;br /&gt;
JNUSTool - http://ccs.cdn.wup.shop.nintendo.net/&amp;lt;br&amp;gt;&lt;br /&gt;
Wii/DSi NUS Downloader (DSi mode) - http://nus.cdn.t.shop.nintendowifi.net/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then:&#039;&#039;&#039;&amp;lt;br&amp;gt;[title id]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then one of these:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
tmd[.title version]&amp;lt;br&amp;gt;&lt;br /&gt;
cetk&amp;lt;br&amp;gt;&lt;br /&gt;
Content ID (8 digit hex number)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20638</id>
		<title>User:Hiccup</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20638"/>
		<updated>2018-03-10T11:01:48Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CDNs==&lt;br /&gt;
&#039;&#039;&#039;Main part of URL (interchangeable):&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
http://[&amp;quot;nus&amp;quot;(used for system stuff?)/&amp;quot;ccs&amp;quot;(used for games etc?)].cdn[&amp;quot;.&amp;quot;(only works if next one is set to &amp;quot;wii.com&amp;quot;)/&amp;quot;.t&amp;quot;/&amp;quot;.c&amp;quot;/&amp;quot;.wup&amp;quot;].shop.[&amp;quot;wii.com&amp;quot;/&amp;quot;nintendo.net&amp;quot;/&amp;quot;nintendowifi.net&amp;quot;]/ccs/download/&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Combinations used by...:&amp;lt;br&amp;gt;&lt;br /&gt;
nustool - http://ccs.cdn.c.shop.nintendowifi.net/&amp;lt;br&amp;gt;&lt;br /&gt;
JNUSTool - http://ccs.cdn.wup.shop.nintendo.net/&amp;lt;br&amp;gt;&lt;br /&gt;
Wii/DSi NUS Downloader (DSi mode) - http://nus.cdn.t.shop.nintendowifi.net/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then:&#039;&#039;&#039;&amp;lt;br&amp;gt;[title id]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then one of these:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
tmd[.title version]&amp;lt;br&amp;gt;&lt;br /&gt;
cetk&amp;lt;br&amp;gt;&lt;br /&gt;
Content ID (8 digit hex number)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==eShop Region IDs==&lt;br /&gt;
* US&lt;br /&gt;
* JP&lt;br /&gt;
* KR&lt;br /&gt;
* TW&lt;br /&gt;
* CH&lt;br /&gt;
* FR&lt;br /&gt;
* GB&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20637</id>
		<title>User:Hiccup</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20637"/>
		<updated>2018-03-10T10:44:51Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: /* eShop Metadata */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CDNs==&lt;br /&gt;
&#039;&#039;&#039;Main part of URL (interchangeable):&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
http://[&amp;quot;nus&amp;quot;(used for system stuff?)/&amp;quot;ccs&amp;quot;(used for games etc?)].cdn[&amp;quot;.&amp;quot;(only works if next one is set to &amp;quot;wii.com&amp;quot;)/&amp;quot;.t&amp;quot;/&amp;quot;.c&amp;quot;/&amp;quot;.wup&amp;quot;].shop.[&amp;quot;wii.com&amp;quot;/&amp;quot;nintendo.net&amp;quot;/&amp;quot;nintendowifi.net&amp;quot;]/ccs/download/&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Combinations used by...:&amp;lt;br&amp;gt;&lt;br /&gt;
nustool - http://ccs.cdn.c.shop.nintendowifi.net/&amp;lt;br&amp;gt;&lt;br /&gt;
JNUSTool - http://ccs.cdn.wup.shop.nintendo.net/&amp;lt;br&amp;gt;&lt;br /&gt;
Wii/DSi NUS Downloader (DSi mode) - http://nus.cdn.t.shop.nintendowifi.net/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then:&#039;&#039;&#039;&amp;lt;br&amp;gt;[title id]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then one of these:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
tmd[.title version]&amp;lt;br&amp;gt;&lt;br /&gt;
cetk&amp;lt;br&amp;gt;&lt;br /&gt;
Content ID (8 digit hex number)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20636</id>
		<title>User:Hiccup</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20636"/>
		<updated>2018-03-10T10:44:17Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CDNs==&lt;br /&gt;
&#039;&#039;&#039;Main part of URL (interchangeable):&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
http://[&amp;quot;nus&amp;quot;(used for system stuff?)/&amp;quot;ccs&amp;quot;(used for games etc?)].cdn[&amp;quot;.&amp;quot;(only works if next one is set to &amp;quot;wii.com&amp;quot;)/&amp;quot;.t&amp;quot;/&amp;quot;.c&amp;quot;/&amp;quot;.wup&amp;quot;].shop.[&amp;quot;wii.com&amp;quot;/&amp;quot;nintendo.net&amp;quot;/&amp;quot;nintendowifi.net&amp;quot;]/ccs/download/&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Combinations used by...:&amp;lt;br&amp;gt;&lt;br /&gt;
nustool - http://ccs.cdn.c.shop.nintendowifi.net/&amp;lt;br&amp;gt;&lt;br /&gt;
JNUSTool - http://ccs.cdn.wup.shop.nintendo.net/&amp;lt;br&amp;gt;&lt;br /&gt;
Wii/DSi NUS Downloader (DSi mode) - http://nus.cdn.t.shop.nintendowifi.net/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then:&#039;&#039;&#039;&amp;lt;br&amp;gt;[title id]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then one of these:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
tmd[.title version]&amp;lt;br&amp;gt;&lt;br /&gt;
cetk&amp;lt;br&amp;gt;&lt;br /&gt;
Content ID (8 digit hex number)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==eShop Metadata==&lt;br /&gt;
https://samurai.[ctr or wup].shop.nintendo.net/samurai/ws/&amp;lt;two-letter region code&amp;gt;/[&amp;quot;titles&amp;quot; or &amp;quot;title/[eshop id]&amp;quot;]?limit=[limit]&amp;amp;offset=[offset]&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20631</id>
		<title>User:Hiccup</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20631"/>
		<updated>2018-03-07T17:29:08Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: /* eShop Metadata */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CDNs==&lt;br /&gt;
&#039;&#039;&#039;Main part of URL (interchangeable):&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
http://[&amp;quot;nus&amp;quot;(used for system stuff?)/&amp;quot;ccs&amp;quot;(used for games etc?)].cdn[&amp;quot;.&amp;quot;(only works if next one is set to &amp;quot;wii.com&amp;quot;)/&amp;quot;.t&amp;quot;/&amp;quot;.c&amp;quot;/&amp;quot;.wup&amp;quot;].shop.[&amp;quot;wii.com&amp;quot;/&amp;quot;nintendo.net&amp;quot;/&amp;quot;nintendowifi.net&amp;quot;]/ccs/download/&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Combinations used by...:&amp;lt;br&amp;gt;&lt;br /&gt;
nustool - http://ccs.cdn.c.shop.nintendowifi.net/&amp;lt;br&amp;gt;&lt;br /&gt;
JNUSTool - http://ccs.cdn.wup.shop.nintendo.net/&amp;lt;br&amp;gt;&lt;br /&gt;
Wii/DSi NUS Downloader (DSi mode) - http://nus.cdn.t.shop.nintendowifi.net/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then:&#039;&#039;&#039;&amp;lt;br&amp;gt;[title id]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then one of these:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
tmd[.title version]&amp;lt;br&amp;gt;&lt;br /&gt;
cetk&amp;lt;br&amp;gt;&lt;br /&gt;
Content ID (8 digit hex number)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==eShop Metadata==&lt;br /&gt;
https://samurai.[ctr or wup].shop.nintendo.net/samurai/ws/&amp;lt;two-letter region code&amp;gt;/[&amp;quot;titles&amp;quot; or &amp;quot;title&amp;quot;/[eshop id]&amp;quot;]?limit=[limit]&amp;amp;offset=[offset]&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20627</id>
		<title>User:Hiccup</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20627"/>
		<updated>2018-03-03T11:51:07Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CDNs==&lt;br /&gt;
&#039;&#039;&#039;Main part of URL (interchangeable):&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
http://[&amp;quot;nus&amp;quot;(used for system stuff?)/&amp;quot;ccs&amp;quot;(used for games etc?)].cdn[&amp;quot;.&amp;quot;(only works if next one is set to &amp;quot;wii.com&amp;quot;)/&amp;quot;.t&amp;quot;/&amp;quot;.c&amp;quot;/&amp;quot;.wup&amp;quot;].shop.[&amp;quot;wii.com&amp;quot;/&amp;quot;nintendo.net&amp;quot;/&amp;quot;nintendowifi.net&amp;quot;]/ccs/download/&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Combinations used by...:&amp;lt;br&amp;gt;&lt;br /&gt;
nustool - http://ccs.cdn.c.shop.nintendowifi.net/&amp;lt;br&amp;gt;&lt;br /&gt;
JNUSTool - http://ccs.cdn.wup.shop.nintendo.net/&amp;lt;br&amp;gt;&lt;br /&gt;
Wii/DSi NUS Downloader (DSi mode) - http://nus.cdn.t.shop.nintendowifi.net/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then:&#039;&#039;&#039;&amp;lt;br&amp;gt;[title id]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then one of these:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
tmd[.title version]&amp;lt;br&amp;gt;&lt;br /&gt;
cetk&amp;lt;br&amp;gt;&lt;br /&gt;
Content ID (8 digit hex number)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==eShop Metadata==&lt;br /&gt;
https://samurai.[ctr or wup].shop.nintendo.net/samurai/ws/&amp;lt;two-letter region code&amp;gt;/[&amp;quot;titles&amp;quot; or &amp;quot;title/[eshop id]&amp;quot;]?limit=[limit]&amp;amp;offset=[offset]&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20626</id>
		<title>User:Hiccup</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20626"/>
		<updated>2018-03-03T11:48:23Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CDNs==&lt;br /&gt;
&#039;&#039;&#039;Main part of URL (interchangeable):&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
http://[&amp;quot;nus&amp;quot;(used for system stuff?)/&amp;quot;ccs&amp;quot;(used for games etc?)].cdn[&amp;quot;.&amp;quot;(only works if next one is set to &amp;quot;wii.com&amp;quot;)/&amp;quot;.t&amp;quot;/&amp;quot;.c&amp;quot;/&amp;quot;.wup&amp;quot;].shop.[&amp;quot;wii.com&amp;quot;/&amp;quot;nintendo.net&amp;quot;/&amp;quot;nintendowifi.net&amp;quot;]/ccs/download/&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Combinations used by...:&amp;lt;br&amp;gt;&lt;br /&gt;
nustool - http://ccs.cdn.c.shop.nintendowifi.net/&amp;lt;br&amp;gt;&lt;br /&gt;
JNUSTool - http://ccs.cdn.wup.shop.nintendo.net/&amp;lt;br&amp;gt;&lt;br /&gt;
Wii/DSi NUS Downloader (DSi mode) - http://nus.cdn.t.shp.nintendowifi.net/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then:&#039;&#039;&#039;&amp;lt;br&amp;gt;[title id]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then one of these:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
tmd[.title version]&amp;lt;br&amp;gt;&lt;br /&gt;
cetk&amp;lt;br&amp;gt;&lt;br /&gt;
Content ID (8 digit hex number)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==eShop Metadata==&lt;br /&gt;
https://samurai.[ctr or wup].shop.nintendo.net/samurai/ws/&amp;lt;two-letter region code&amp;gt;/[&amp;quot;titles&amp;quot; or &amp;quot;title/[eshop id]&amp;quot;]?limit=[limit]&amp;amp;offset=[offset]&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20621</id>
		<title>User:Hiccup</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20621"/>
		<updated>2018-02-28T10:02:19Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CDNs==&lt;br /&gt;
&#039;&#039;&#039;Main part of URL (interchangeable):&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
http://[&amp;quot;nus&amp;quot;(used for system stuff?)/&amp;quot;ccs&amp;quot;(used for games etc?)].cdn[&amp;quot;.&amp;quot;(only works if next one is set to &amp;quot;wii.com&amp;quot;)/&amp;quot;.t&amp;quot;/&amp;quot;.c&amp;quot;/&amp;quot;.wup&amp;quot;].shop.[&amp;quot;wii.com&amp;quot;/&amp;quot;nintendo.net&amp;quot;/&amp;quot;nintendowifi.net&amp;quot;]/ccs/download/&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Combinations used by...:&amp;lt;br&amp;gt;&lt;br /&gt;
nustool - http://ccs.cdn.c.shop.nintendowifi.net/&amp;lt;br&amp;gt;&lt;br /&gt;
JNUSTool - http://ccs.cdn.wup.shop.nintendo.net/&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then:&#039;&#039;&#039;&amp;lt;br&amp;gt;[title id]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then one of these:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
tmd[.title version]&amp;lt;br&amp;gt;&lt;br /&gt;
cetk&amp;lt;br&amp;gt;&lt;br /&gt;
Content ID (8 digit hex number)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==eShop Metadata==&lt;br /&gt;
https://samurai.[ctr or wup].shop.nintendo.net/samurai/ws/&amp;lt;two-letter region code&amp;gt;/[&amp;quot;titles&amp;quot; or &amp;quot;title/[eshop id]&amp;quot;]?limit=[limit]&amp;amp;offset=[offset]&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20618</id>
		<title>User:Hiccup</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20618"/>
		<updated>2018-02-25T08:36:07Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CDNs==&lt;br /&gt;
&#039;&#039;&#039;Main part of URL (interchangeable):&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
http://[&amp;quot;nus&amp;quot;(used for system stuff?)/&amp;quot;ccs&amp;quot;(used for games etc?)].cdn[&amp;quot;.&amp;quot;(only works if next one is set to &amp;quot;wii.com&amp;quot;)/&amp;quot;.t&amp;quot;/&amp;quot;.c&amp;quot;/&amp;quot;.wup&amp;quot;].shop.[&amp;quot;wii.com&amp;quot;/&amp;quot;nintendo.net&amp;quot;/&amp;quot;nintendowifi.net&amp;quot;]/ccs/download/&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Combinations used by...:&amp;lt;br&amp;gt;&lt;br /&gt;
nustool - http://ccs.cdn.c.shop.nintendowifi.net/&amp;lt;br&amp;gt;&lt;br /&gt;
JNUSTool - http://ccs.cdn.wup.shop.nintendo.net/ccs/download/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then:&#039;&#039;&#039;&amp;lt;br&amp;gt;[title id]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then one of these:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
tmd[.title version]&amp;lt;br&amp;gt;&lt;br /&gt;
cetk&amp;lt;br&amp;gt;&lt;br /&gt;
Content ID (8 digit hex number)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==eShop Metadata==&lt;br /&gt;
https://samurai.[ctr or wup].shop.nintendo.net/samurai/ws/&amp;lt;two-letter region code&amp;gt;/[&amp;quot;titles&amp;quot; or &amp;quot;title/[eshop id]&amp;quot;]?limit=[limit]&amp;amp;offset=[offset]&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20610</id>
		<title>User:Hiccup</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20610"/>
		<updated>2018-02-21T16:54:16Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CDNs==&lt;br /&gt;
&#039;&#039;&#039;Main part of URL (interchangeable):&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
http://[&amp;quot;nus&amp;quot;(used for system stuff?)/&amp;quot;ccs&amp;quot;(used for games etc?)].cdn[&amp;quot;.&amp;quot;(only works if next one is set to &amp;quot;wii.com&amp;quot;)/&amp;quot;.t&amp;quot;/&amp;quot;.c&amp;quot;/&amp;quot;.wup&amp;quot;].shop.[&amp;quot;wii.com&amp;quot;/&amp;quot;nintendo.net&amp;quot;/&amp;quot;nintendowifi.net&amp;quot;]/ccs/download/&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Combinations used by...:&amp;lt;br&amp;gt;&lt;br /&gt;
nustool - http://ccs.cdn.c.shop.nintendowifi.net/&lt;br /&gt;
JNUSTool - http://ccs.cdn.wup.shop.nintendo.net/ccs/download/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then:&#039;&#039;&#039;&amp;lt;br&amp;gt;[title id]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then one of these:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
tmd[.title version]&amp;lt;br&amp;gt;&lt;br /&gt;
cetk&amp;lt;br&amp;gt;&lt;br /&gt;
Content ID (8 digit hex number)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==eShop Metadata==&lt;br /&gt;
https://samurai.[ctr or wup].shop.nintendo.net/samurai/ws/&amp;lt;two-letter region code&amp;gt;/[&amp;quot;titles&amp;quot; or &amp;quot;title/[eshop id]&amp;quot;]?limit=[limit]&amp;amp;offset=[offset]&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20609</id>
		<title>User:Hiccup</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20609"/>
		<updated>2018-02-21T16:24:34Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CDNs==&lt;br /&gt;
&#039;&#039;&#039;Main part of URL (interchangeable):&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
http://[&amp;quot;nus&amp;quot;(used for system stuff?)/&amp;quot;ccs&amp;quot;(used for games etc?)].cdn[&amp;quot;.&amp;quot;(only works if next one is set to &amp;quot;wii.com&amp;quot;)/&amp;quot;.t&amp;quot;/&amp;quot;.c&amp;quot;/&amp;quot;.wup&amp;quot;].shop.[&amp;quot;wii.com&amp;quot;/&amp;quot;nintendo.net&amp;quot;/&amp;quot;nintendowifi.net&amp;quot;]/ccs/download/&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Combinations used by...:&amp;lt;br&amp;gt;&lt;br /&gt;
JNUSTool - http://ccs.cdn.wup.shop.nintendo.net/ccs/download/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then:&#039;&#039;&#039;&amp;lt;br&amp;gt;[title id]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then one of these:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
tmd[.title version]&amp;lt;br&amp;gt;&lt;br /&gt;
cetk&amp;lt;br&amp;gt;&lt;br /&gt;
Content ID (8 digit hex number)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==eShop Metadata==&lt;br /&gt;
https://samurai.[ctr or wup].shop.nintendo.net/samurai/ws/&amp;lt;two-letter region code&amp;gt;/[&amp;quot;titles&amp;quot; or &amp;quot;title/[eshop id]&amp;quot;]?limit=[limit]&amp;amp;offset=[offset]&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20605</id>
		<title>User:Hiccup</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20605"/>
		<updated>2018-02-18T16:15:17Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: /* CDNs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CDNs==&lt;br /&gt;
&#039;&#039;&#039;Main part of URL (interchangeable):&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
http://[&amp;quot;nus&amp;quot;(used for system stuff?)/&amp;quot;ccs&amp;quot;(used for games etc?)].cdn[&amp;quot;.&amp;quot;(only works if next one is set to &amp;quot;wii.com&amp;quot;)/&amp;quot;.t&amp;quot;/&amp;quot;.c&amp;quot;/&amp;quot;.wup&amp;quot;].shop.[&amp;quot;wii.com&amp;quot;/&amp;quot;nintendo.net&amp;quot;]/ccs/download/&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Combinations used by...:&amp;lt;br&amp;gt;&lt;br /&gt;
JNUSTool - http://ccs.cdn.wup.shop.nintendo.net/ccs/download/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then:&#039;&#039;&#039;&amp;lt;br&amp;gt;[title id]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then one of these:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
tmd[.title version]&amp;lt;br&amp;gt;&lt;br /&gt;
cetk&amp;lt;br&amp;gt;&lt;br /&gt;
Content ID (8 digit hex number)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==eShop Metadata==&lt;br /&gt;
https://samurai.[ctr or wup].shop.nintendo.net/samurai/ws/&amp;lt;two-letter region code&amp;gt;/[&amp;quot;titles&amp;quot; or &amp;quot;title/[eshop id]&amp;quot;]?limit=[limit]&amp;amp;offset=[offset]&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20604</id>
		<title>User:Hiccup</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20604"/>
		<updated>2018-02-18T16:14:36Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: /* CDNs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CDNs==&lt;br /&gt;
&#039;&#039;&#039;Main part of URL (interchangeable):&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
http://[&amp;quot;nus&amp;quot;(used for system stuff?)/&amp;quot;ccs&amp;quot;(used for games etc?)].cdn[&amp;quot;.&amp;quot;(only works if next one is set to &amp;quot;wii.com&amp;quot;)/&amp;quot;.t&amp;quot;/&amp;quot;.c&amp;quot;/&amp;quot;.wup&amp;quot;].shop.[&amp;quot;wii.com&amp;quot;/&amp;quot;nintendo.net&amp;quot;]/ccs/download/&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Used combinations:&amp;lt;br&amp;gt;&lt;br /&gt;
By JNUSTool - http://ccs.cdn.wup.shop.nintendo.net/ccs/download/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then:&#039;&#039;&#039;&amp;lt;br&amp;gt;[title id]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then one of these:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
tmd[.title version]&amp;lt;br&amp;gt;&lt;br /&gt;
cetk&amp;lt;br&amp;gt;&lt;br /&gt;
Content ID (8 digit hex number)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==eShop Metadata==&lt;br /&gt;
https://samurai.[ctr or wup].shop.nintendo.net/samurai/ws/&amp;lt;two-letter region code&amp;gt;/[&amp;quot;titles&amp;quot; or &amp;quot;title/[eshop id]&amp;quot;]?limit=[limit]&amp;amp;offset=[offset]&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20593</id>
		<title>User:Hiccup</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20593"/>
		<updated>2018-02-11T17:46:45Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CDNs==&lt;br /&gt;
&#039;&#039;&#039;Main part of URL (interchangeable):&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
http://[&amp;quot;nus&amp;quot;(used for system stuff?)/&amp;quot;ccs&amp;quot;(used for games etc?)].cdn[&amp;quot;.&amp;quot;(only works if next one is set to &amp;quot;wii.com&amp;quot;)/&amp;quot;.t&amp;quot;/&amp;quot;.c&amp;quot;/&amp;quot;.wup&amp;quot;].shop.[&amp;quot;wii.com&amp;quot;/&amp;quot;nintendo.net&amp;quot;]/ccs/download/&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Used combinations:&amp;lt;br&amp;gt;&lt;br /&gt;
[todo]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then:&#039;&#039;&#039;&amp;lt;br&amp;gt;[title id]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then one of these:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
tmd[.title version]&amp;lt;br&amp;gt;&lt;br /&gt;
cetk&amp;lt;br&amp;gt;&lt;br /&gt;
Content ID (8 digit hex number)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==eShop Metadata==&lt;br /&gt;
https://samurai.[ctr or wup].shop.nintendo.net/samurai/ws/&amp;lt;two-letter region code&amp;gt;/[&amp;quot;titles&amp;quot; or &amp;quot;title/[eshop id]&amp;quot;]?limit=[limit]&amp;amp;offset=[offset]&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20592</id>
		<title>User:Hiccup</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20592"/>
		<updated>2018-02-11T17:46:09Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: /* CDNs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CDNs==&lt;br /&gt;
&#039;&#039;&#039;Main part of URL (interchangeable):&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
http://[&amp;quot;nus&amp;quot;(used for system stuff?)/&amp;quot;ccs&amp;quot;(used for games etc?)].cdn[&amp;quot;.&amp;quot;(only works if next one is set to &amp;quot;wii.com&amp;quot;)/&amp;quot;.t&amp;quot;/&amp;quot;.c&amp;quot;/&amp;quot;.wup&amp;quot;].shop.[&amp;quot;wii.com&amp;quot;/&amp;quot;nintendo.net&amp;quot;]/ccs/download/&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Used combinations:&lt;br /&gt;
[todo]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then:&#039;&#039;&#039;&amp;lt;br&amp;gt;[title id]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then one of these:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
tmd[.title version]&amp;lt;br&amp;gt;&lt;br /&gt;
cetk&amp;lt;br&amp;gt;&lt;br /&gt;
Content ID (8 digit hex number)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==eShop Metadata==&lt;br /&gt;
https://samurai.[ctr or wup].shop.nintendo.net/samurai/ws/&amp;lt;two-letter region code&amp;gt;/[&amp;quot;titles&amp;quot; or &amp;quot;title/[eshop id]&amp;quot;]?limit=[limit]&amp;amp;offset=[offset]&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20591</id>
		<title>User:Hiccup</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20591"/>
		<updated>2018-02-11T17:42:58Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: whoops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CDNs==&lt;br /&gt;
&#039;&#039;&#039;Main part of URL (interchangeable):&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
http://[&amp;quot;nus&amp;quot;(used for system stuff?)/&amp;quot;ccs&amp;quot;(used for games etc?)].cdn[&amp;quot;.&amp;quot;(only works if next one is set to &amp;quot;wii.com&amp;quot;)/&amp;quot;.t&amp;quot;/&amp;quot;.c&amp;quot;/&amp;quot;.wup&amp;quot;].shop.[&amp;quot;wii.com&amp;quot;/&amp;quot;nintendo.net&amp;quot;]/ccs/download/&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then:&#039;&#039;&#039;&amp;lt;br&amp;gt;[title id]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then one of these:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
tmd[.title version]&amp;lt;br&amp;gt;&lt;br /&gt;
cetk&amp;lt;br&amp;gt;&lt;br /&gt;
Content ID (8 digit hex number)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==eShop Metadata==&lt;br /&gt;
https://samurai.[ctr or wup].shop.nintendo.net/samurai/ws/&amp;lt;two-letter region code&amp;gt;/[&amp;quot;titles&amp;quot; or &amp;quot;title/[eshop id]&amp;quot;]?limit=[limit]&amp;amp;offset=[offset]&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20587</id>
		<title>User:Hiccup</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20587"/>
		<updated>2018-02-05T10:27:55Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: /* CDNs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CDNs==&lt;br /&gt;
&#039;&#039;&#039;Main part of URL (interchangeable):&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
http://[&amp;quot;nus&amp;quot;(used for system stuff?)/&amp;quot;ccs&amp;quot;(used for games etc?)].cdn[&amp;quot;.&amp;quot;(only works if next one is set to &amp;quot;wii.com&amp;quot;)/&amp;quot;.t&amp;quot;/&amp;quot;.c&amp;quot;/&amp;quot;.wup&amp;quot;].shop.[&amp;quot;wii.com&amp;quot;/&amp;quot;nintendowifi.net&amp;quot;]/ccs/download/&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then:&#039;&#039;&#039;&amp;lt;br&amp;gt;[title id]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then one of these:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
tmd[.title version]&amp;lt;br&amp;gt;&lt;br /&gt;
cetk&amp;lt;br&amp;gt;&lt;br /&gt;
Content ID (8 digit hex number)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==eShop Metadata==&lt;br /&gt;
https://samurai.[ctr or wup].shop.nintendo.net/samurai/ws/&amp;lt;two-letter region code&amp;gt;/[&amp;quot;titles&amp;quot; or &amp;quot;title/[eshop id]&amp;quot;]?limit=[limit]&amp;amp;offset=[offset]&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20586</id>
		<title>User:Hiccup</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20586"/>
		<updated>2018-02-05T10:26:50Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CDNs==&lt;br /&gt;
&#039;&#039;&#039;Main part of URL (interchangeable):&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
http://[&amp;quot;nus&amp;quot;/&amp;quot;ccs&amp;quot;].cdn[&amp;quot;.&amp;quot;(if next one is set to &amp;quot;wii.com&amp;quot;)/&amp;quot;.t&amp;quot;/&amp;quot;.c&amp;quot;/&amp;quot;.wup&amp;quot;].shop.[&amp;quot;wii.com&amp;quot;/&amp;quot;nintendowifi.net&amp;quot;]/ccs/download/&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then:&#039;&#039;&#039;&amp;lt;br&amp;gt;[title id]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then one of these:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
tmd[.title version]&amp;lt;br&amp;gt;&lt;br /&gt;
cetk&amp;lt;br&amp;gt;&lt;br /&gt;
Content ID (8 digit hex number)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==eShop Metadata==&lt;br /&gt;
https://samurai.[ctr or wup].shop.nintendo.net/samurai/ws/&amp;lt;two-letter region code&amp;gt;/[&amp;quot;titles&amp;quot; or &amp;quot;title/[eshop id]&amp;quot;]?limit=[limit]&amp;amp;offset=[offset]&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20585</id>
		<title>User:Hiccup</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20585"/>
		<updated>2018-02-05T10:26:16Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CDNs==&lt;br /&gt;
&#039;&#039;&#039;Main part of URL (interchangeable):&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
http://[&amp;quot;nus&amp;quot;/&amp;quot;ccs&amp;quot;].cdn.[&amp;quot;&amp;quot;(if next one is set to &amp;quot;wii.com&amp;quot;)/&amp;quot;t&amp;quot;/&amp;quot;c&amp;quot;/&amp;quot;wup&amp;quot;].shop.[&amp;quot;wii.com&amp;quot;/&amp;quot;nintendowifi.net&amp;quot;]/ccs/download/&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then:&#039;&#039;&#039;&amp;lt;br&amp;gt;[title id]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then one of these:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
tmd[.title version]&amp;lt;br&amp;gt;&lt;br /&gt;
cetk&amp;lt;br&amp;gt;&lt;br /&gt;
Content ID (8 digit hex number)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==eShop Metadata==&lt;br /&gt;
https://samurai.[ctr or wup].shop.nintendo.net/samurai/ws/&amp;lt;two-letter region code&amp;gt;/[&amp;quot;titles&amp;quot; or &amp;quot;title/[eshop id]&amp;quot;]?limit=[limit]&amp;amp;offset=[offset]&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20584</id>
		<title>User:Hiccup</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20584"/>
		<updated>2018-02-05T10:22:31Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: /* CDNs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CDNs==&lt;br /&gt;
&#039;&#039;&#039;Main part of URL (interchangeable):&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
http://[&amp;quot;nus&amp;quot;/&amp;quot;ccs&amp;quot;].cdn.[&amp;quot;t&amp;quot;/&amp;quot;c&amp;quot;/&amp;quot;wup&amp;quot;].shop.[&amp;quot;wii.com&amp;quot;/&amp;quot;nintendowifi.net&amp;quot;]/ccs/download/&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then:&#039;&#039;&#039;&amp;lt;br&amp;gt;[title id]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then one of these:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
tmd[.title version]&amp;lt;br&amp;gt;&lt;br /&gt;
cetk&amp;lt;br&amp;gt;&lt;br /&gt;
Content ID (8 digit hex number)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==eShop Metadata==&lt;br /&gt;
https://samurai.[ctr or wup].shop.nintendo.net/samurai/ws/&amp;lt;two-letter region code&amp;gt;/[&amp;quot;titles&amp;quot; or &amp;quot;title/[eshop id]&amp;quot;]?limit=[limit]&amp;amp;offset=[offset]&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=Homebrew_Applications&amp;diff=20557</id>
		<title>Homebrew Applications</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=Homebrew_Applications&amp;diff=20557"/>
		<updated>2018-01-06T13:11:37Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: removing stray &amp;quot; ]&amp;quot; instances&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Installing ==&lt;br /&gt;
Applications are installed by copying the necessary files directly to the &amp;lt;code&amp;gt;3ds/&amp;lt;/code&amp;gt; folder in the root of the SD card (preferred for new designs), or in a subdirectory of &amp;lt;code&amp;gt;3ds/&amp;lt;/code&amp;gt;, in which case said subfolder must be named identically to its executable. Most applications come with two files:&lt;br /&gt;
* &amp;lt;code&amp;gt;[appname].3dsx&amp;lt;/code&amp;gt;: The executable.&lt;br /&gt;
* &amp;lt;code&amp;gt;[appname].smdh&amp;lt;/code&amp;gt;: The icon/metadata. (Not required in any case, and may be integrated into the &amp;lt;code&amp;gt;.3dsx&amp;lt;/code&amp;gt;)&lt;br /&gt;
* &amp;lt;code&amp;gt;[appname].xml&amp;lt;/code&amp;gt;: The list of supported targets (i.e. installed titles which the app supports replacing in memory at runtime, thus inheriting its permissions), and of any arguments to be passed to the .3dsx. (Optional)&lt;br /&gt;
&lt;br /&gt;
A standalone .xml file can point to a differently-named .3dsx, launching it with potentially different arguments so that a single application can run in different modes.&lt;br /&gt;
&lt;br /&gt;
The [[Homebrew Launcher]] will scan the SD card for all &amp;lt;code&amp;gt;.3dsx&amp;lt;/code&amp;gt; files, but will only display an icon for those who have one according to the format described above. Recent enough versions can freely navigate the filesystem to select an application.&lt;br /&gt;
&lt;br /&gt;
== List ==&lt;br /&gt;
&lt;br /&gt;
=== Launchers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
!  width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
!  width=&amp;quot;10%&amp;quot; | Author&lt;br /&gt;
!  width=&amp;quot;10%&amp;quot; | Download&lt;br /&gt;
!  width=&amp;quot;10%&amp;quot; | Open-Source&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/fincs/new-hbmenu Homebrew Launcher]&lt;br /&gt;
| Run homebrew on your 3DS! Compatible with Rosalina and all prior 3dsx loading solutions&lt;br /&gt;
| [https://devkitpro.org devkitPro]&lt;br /&gt;
| [https://github.com/fincs/new-hbmenu/releases Here]&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/smealum/3ds_hb_menu Homebrew Starter Pack]&lt;br /&gt;
| Everything to get you started.&lt;br /&gt;
| [[User:smea|smea]]&lt;br /&gt;
| [https://smealum.github.io/ninjhax2/starter.zip Here]&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/smealum/3ds_hb_menu Homebrew Launcher (v1.x)]&lt;br /&gt;
| The old version of the 3DS Homebrew Launcher, originally created for ninjhax 1.x (Discontinued)&lt;br /&gt;
| [[User:smea|smea]]&lt;br /&gt;
| [https://smealum.github.io/ninjhax2/boot.3dsx Here]&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [http://gbatemp.net/threads/release-homebrew-launcher-with-grid-layout.397527/ Mashers&#039; HBL]&lt;br /&gt;
| Homebrew Launcher with grid and folder support. (Discontinued)&lt;br /&gt;
| [[User:Mashers|Mashers]]&lt;br /&gt;
| [https://github.com/d0k3/3DS-Extended-Homebrew-Starter-Pack/blob/35b8ab7dc40cb550b6ea45da319cdd0a0a3b2b54/boot.3dsx Here]&lt;br /&gt;
| Lost in masher&#039;s retirement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Applications ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
!  width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
!  width=&amp;quot;10%&amp;quot; | Author&lt;br /&gt;
!  width=&amp;quot;10%&amp;quot; | Download&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot;  | Open-Source&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Last Updated&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/VideahGams/3dsfetch 3dsfetch]&lt;br /&gt;
| Small 3DS version of a popular Linux ricing script called screenfetch.&lt;br /&gt;
| [[User:VideahGams|VideahGams]]&lt;br /&gt;
| [https://github.com/VideahGams/3dsfetch/tree/master Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2015-09-17&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/joel16/3DSident/ 3DSident]&lt;br /&gt;
| Identity tool for the Nintendo 3DS heavily inspired by PSPident.&lt;br /&gt;
| [[User:Joel16|Joel16]]&lt;br /&gt;
| [https://github.com/joel16/3DSident/releases Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2017-7-21&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/plutooo/ctrrpc ctrrpc]&lt;br /&gt;
| A small and easily extensible RPC server/client written in C/Python. Allows you to quickly poke service-commands and &amp;lt;code&amp;gt;syscall&amp;lt;/code&amp;gt;s over Wi-Fi from a Python shell on your PC. Useful during reverse-engineering. &#039;&#039;No longer under (active) development?&#039;&#039;&lt;br /&gt;
| [[User:plutooo|plutoo]]&lt;br /&gt;
| Build from [https://github.com/plutooo/ctrrpc repo]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2014-11-10&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/yellows8/ctr-streaming-server ctr-streaming-server]&lt;br /&gt;
| A 3DS homebrew audio/video playback server. It can also send [[HID_Shared_Memory|HID]] state to the client (see the README) when enabled. The included &amp;lt;code&amp;gt;parse_hidstream&amp;lt;/code&amp;gt; tool can be used to parse that HID data to simulate keyboard/mouse input events, via Linux &amp;lt;code&amp;gt;uinput&amp;lt;/code&amp;gt;. &#039;&#039;No longer under (active) development?&#039;&#039;&lt;br /&gt;
| [[User:yellows8|yellows8]]&lt;br /&gt;
| Build from [https://github.com/yellows8/ctr-streaming-server repo]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2014-11-20&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/DownloadMii/DownloadMii-3DS DownloadMii]&lt;br /&gt;
| A WIP repo-based online marketplace for homebrew applications &amp;amp; games.&lt;br /&gt;
| [[User:filfat|filfat]]&lt;br /&gt;
| Build from [https://github.com/DownloadMii/DownloadMii-3DS repo]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2015-11-24&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/zeta0134/3ds-homebrew-browser Homebrew Browser]&lt;br /&gt;
| Download homebrew from the internet!&lt;br /&gt;
| [[User:cromo|cromo]], [[User:zeta0134|zeta0134]]&lt;br /&gt;
| [https://github.com/zeta0134/3ds-homebrew-browser/releases Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2015-10-07&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/linoma/fb43ds fb43ds]&lt;br /&gt;
| A simple 3DS Facebook chat client&lt;br /&gt;
| [[User:linoma|linoma]]&lt;br /&gt;
| Build from [https://github.com/linoma/fb43ds repo]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2015-04-07&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/iamevn/for-anyone-who-walks-a-lot for-anyone-who-walks-a-lot]&lt;br /&gt;
| Tool to get past the 10 coin per day limit on earning Play Coins by walking.&lt;br /&gt;
| [[User:iamevn|iamevn]]&lt;br /&gt;
| [https://github.com/iamevn/for-anyone-who-walks-a-lot/releases Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2016-03-26&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/MrJPGames/NFCReader NFCReader]&lt;br /&gt;
| Allows you to use your 3DS as a NFC/RFID UID Scanner.&lt;br /&gt;
| [[User:MrJPGames|Jasper Peters]]&lt;br /&gt;
| [https://github.com/MrJPGames/NFCReader/releases Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2017-01-21&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/SciresM/ScreenInfo ScreenInfo]&lt;br /&gt;
| Identify whether New 3DS LCD panels are TN or IPS.&lt;br /&gt;
| [[User:SciresM|SciresM]]&lt;br /&gt;
| [https://github.com/SciresM/ScreenInfo/releases Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2016-09-04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Game Engines ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
!  width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
!  width=&amp;quot;10%&amp;quot; | Author&lt;br /&gt;
!  width=&amp;quot;10%&amp;quot; | Download&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot;  | Open-Source&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Last Updated&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/VideahGams/LovePotion LövePotion]&lt;br /&gt;
| An unofficial WIP implementation of the [https://github.com/love2d-community/love-api LÖVE API] for 3DS Homebrew.&lt;br /&gt;
| [[User:VideahGams|VideahGams]]&lt;br /&gt;
| [https://github.com/VideahGams/LovePotion/releases Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2016-09-12&lt;br /&gt;
|-&lt;br /&gt;
| [https://ctrulua.github.io/ ctrµLua]&lt;br /&gt;
| A Lua interpreter for 3DS, brought to life by the remnants of the µLua community.&lt;br /&gt;
| [[User:Firew0lf|Firew0lf]], Reuh, Negi&lt;br /&gt;
| [https://github.com/ctruLua/ctruLua/releases Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2016-06-27&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/Rinnegatamante/lpp-3ds LuaPlayer+ 3DS]&lt;br /&gt;
| First Lua interpreter 3DS homebrew, under Lua 5.3.1&lt;br /&gt;
| [[User:Rinnegatamante|Rinnegatamante]]&lt;br /&gt;
| [https://github.com/Rinnegatamante/lpp-3ds/releases Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2016-09-21&lt;br /&gt;
|-&lt;br /&gt;
| [http://asie.pl/homebrew/#megazeux MegaZeux 3DS]&lt;br /&gt;
| A port of the MegaZeux GCS to the 3DS.&lt;br /&gt;
| asie&lt;br /&gt;
| [http://asie.pl/homebrew/#megazeux Here]&lt;br /&gt;
| [https://github.com/asiekierka/megazeux/tree/3ds Yes]&lt;br /&gt;
| 2016-10-30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
!  width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
!  width=&amp;quot;10%&amp;quot; | Author&lt;br /&gt;
!  width=&amp;quot;10%&amp;quot; | Download&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot;  | Open-Source&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Last Updated&lt;br /&gt;
|-&lt;br /&gt;
| [http://gbatemp.net/threads/release-100-boxes-2ds.384714/ 100 Boxes 2DS]&lt;br /&gt;
| A remake of homebrew &amp;quot;100 Boxes puzzle&amp;quot; for DS and GBA.&lt;br /&gt;
| [[User:Cid2mizard|Cid2mizard]]&lt;br /&gt;
| [http://3ds.nintendomax.com/Homebrews/Jeux/100Boxes2DS/100_Boxes_2DS.rar Here]&lt;br /&gt;
| No&lt;br /&gt;
| 2015-11-11&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/MrJPGames/2048-3D 2048-3D]&lt;br /&gt;
| A port of the popular game 2048 for the 3DS.&lt;br /&gt;
| [[User:MrJPGames|Jasper Peters]]&lt;br /&gt;
| [https://github.com/MrJPGames/2048-3D/releases Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2016-02-12&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[https://github.com/smealum/3dscraft 3DSCraft]&#039;&#039;&lt;br /&gt;
| A Minecraft port for the 3DS. &#039;&#039;No longer under (active) development?&#039;&#039;&lt;br /&gt;
| [[User:smea|smea]]&lt;br /&gt;
| Build from [https://github.com/smealum/3dscraft repo] (alt. [https://smealum.github.io/3dscraft/downloads/3dscraft_141120.zip here])&lt;br /&gt;
| Yes&lt;br /&gt;
| 2014-11-20&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/markwinap/3DS_Nyan_Cat 3DS Nyan Cat]&lt;br /&gt;
| A port of Nyan Cat for the 3DS, using &amp;lt;code&amp;gt;LIBSF2D&amp;lt;/code&amp;gt;.&lt;br /&gt;
| [[User:markwinap|markwinap]]&lt;br /&gt;
| Build from [https://github.com/markwinap/3DS_Nyan_Cat repo] (alt. [https://www.dropbox.com/s/e400my3xm0zw74r/nyan_cat.zip?dl=0 here])&lt;br /&gt;
| Yes&lt;br /&gt;
| 2015-05-26&lt;br /&gt;
|-&lt;br /&gt;
| [https://gbatemp.net/threads/preview-ld-34-port-antibounce.406361 Antibounce]&lt;br /&gt;
| &amp;quot;Move your player to bounce around and collect coins. Go between screens through the holes in the sides of the floor. 3D can also be enabled.&amp;quot;&lt;br /&gt;
| [[User:TurtleP|TurtleP]]&lt;br /&gt;
| [https://github.com/TurtleP/Antibounce/releases Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2015-12-23&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/Magicrafter13/Breakout Breakout]&lt;br /&gt;
| &amp;quot;A 3ds Breakout Clone.&amp;quot;&lt;br /&gt;
| [[User:Magicrafter13|Magicrafter13]]&lt;br /&gt;
| [https://github.com/Magicrafter13/Breakout/releases Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2017-10-17&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[https://github.com/UnsureSherlock/checkers3ds checkers3ds]&#039;&#039;&lt;br /&gt;
| A checkers game in glorious ASCII. &#039;&#039;No longer under development.&#039;&#039;&lt;br /&gt;
| [[User:UnsureSherlock|UnsureSherlock]]&lt;br /&gt;
| Build from [https://github.com/UnsureSherlock/checkers3ds repo]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2016-02-25&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/Kaisogen/CookieCollector-3DS- Cookie Collector]&lt;br /&gt;
| A tiny adaptation of the popular [https://en.wikipedia.org/wiki/Cookie_Clicker Cookie Clicker] game for the 3DS.&lt;br /&gt;
| [[User:Kaisogen|Kaisogen]]&lt;br /&gt;
| [https://github.com/Kaisogen/CookieCollector-3DS-/releases Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2017-06-04&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/TheMachinumps/Cookie_Clicker_3DS Cookie Clicker 3DS]&lt;br /&gt;
| A simple Cookie Clicker type of game inspired by [[User:Kaisogen|Kaisogen]]&#039;s Cookie Collector&lt;br /&gt;
| [[User:TheMachinumps|TheMachinumps]]&lt;br /&gt;
| [https://github.com/TheMachinumps/Cookie_Clicker_3DS/releases Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2016-08-27&lt;br /&gt;
|-&lt;br /&gt;
| [https://gbatemp.net/threads/release-drawattack-networked-drawing-game.402291/ DrawAttack]&lt;br /&gt;
| Online multiplayer drawing game, like Pictionary.&lt;br /&gt;
| [[User:Cruel|Cruel]]&lt;br /&gt;
| [https://github.com/Cruel/DrawAttack/releases Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2016-04-17&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/masterfeizz/EDuke3D EDuke3D]&lt;br /&gt;
| An unofficial port of EDuke32 for the 3DS.&lt;br /&gt;
| [[User:MasterFeizz|MasterFeizz]]&lt;br /&gt;
| [https://github.com/masterfeizz/EDuke3D/releases Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2016-05-09&lt;br /&gt;
|-&lt;br /&gt;
| [https://gbatemp.net/threads/release-hamsters-2ds.383457/ Hamsters 2DS]&lt;br /&gt;
| A text-based hamster breeding game.&lt;br /&gt;
| [[User:Cid2mizard|Cid2mizard]]&lt;br /&gt;
| [http://3ds.nintendomax.com/Homebrews/Jeux/Hamsters2DS/Hamsters_2DS.rar Here]&lt;br /&gt;
| No&lt;br /&gt;
| 2015-11-01&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/BHSPitMonkey/Helii3DS Helii]&lt;br /&gt;
| A port of [https://github.com/BHSPitMonkey/Helii3D Helii] for the 3DS.&lt;br /&gt;
| [[User:BHSPitMonkey|BHSPitMonkey]]&lt;br /&gt;
| [https://github.com/BHSPitMonkey/Helii3DS/releases Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2015-09-18&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/sgowen/insectoid-defense Insectoid Defense]&lt;br /&gt;
| A Sci-Fi Tower Defense game.&lt;br /&gt;
| [[User:Sgowen|sgowen]]&lt;br /&gt;
| [https://github.com/sgowen/insectoid-defense/releases Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2015-11-09&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/VideahGams/NumberFucker3DS NumberFucker3DS]&lt;br /&gt;
| Simple math game, originally used as a debug game for LövePotion.&lt;br /&gt;
| [[User:VideahGams|VideahGams]]&lt;br /&gt;
| [https://github.com/VideahGams/NumberFucker3DS Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2015-09-19&lt;br /&gt;
|-&lt;br /&gt;
|[https://gbatemp.net/threads/release-zelda-roth-for-3ds.425503/ Zelda ROTH for 3DS]&lt;br /&gt;
|A port of Legend of Zelda: Return of the Hylian, a Zelda fangame, to 3DS.&lt;br /&gt;
|[[User:nop90|nop90]]&lt;br /&gt;
|[https://github.com/nop90/ZeldaROTH/releases Here]&lt;br /&gt;
|Yes&lt;br /&gt;
|2016-09-11&lt;br /&gt;
|-&lt;br /&gt;
| [https://gbatemp.net/threads/release-mastermind-3ds.394710/ Mastermind 3DS]&lt;br /&gt;
| A port of Mastermind for the 3DS.&lt;br /&gt;
| [[User:MrJPGames|Jasper Peters]]&lt;br /&gt;
| [https://github.com/MrJPGames/Mastermind-3DS/releases Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2015-08-15&lt;br /&gt;
|-&lt;br /&gt;
| [http://gbatemp.net/threads/release-minesweeper-2ds.384185/ Minesweeper 2DS]&lt;br /&gt;
| A port of Minesweeper for the 3DS.&lt;br /&gt;
| [[User:Cid2mizard|Cid2mizard]]&lt;br /&gt;
| [http://3ds.nintendomax.com/Homebrews/Jeux/Minesweeper2DS/Minesweeper_2DS.rar Here]&lt;br /&gt;
| No&lt;br /&gt;
| 2015-11-01&lt;br /&gt;
|-&lt;br /&gt;
| [https://pyug.at/PyWeek/2012-09 One Whale Trip]&lt;br /&gt;
| Five-lane underwater whale swimming/pearl pickup adventure game in Python.&lt;br /&gt;
| [[User:thp|thp]]&lt;br /&gt;
| [https://bitbucket.org/pyugat/pyweek1209/downloads/OneWhaleTrip-2016-07-18-3DS.zip Here]&lt;br /&gt;
| [https://bitbucket.org/pyugat/pyweek1209/src/bce5156dbee72f38c4fcf5d7b3df9cfb9ddd5b0a/3ds Yes]&lt;br /&gt;
| 2016-10-02&lt;br /&gt;
|-&lt;br /&gt;
| [http://gbatemp.net/threads/release-paddle-puffle-3ds.392215/ Paddle Puffle 3DS]&lt;br /&gt;
| A port of [http://puffles.gatuno.mx Paddle Puffle] for the 3DS.&lt;br /&gt;
| [[User:Peanut42|Peanut42]]&lt;br /&gt;
| [http://puffles.gatuno.mx/releases/paddlepuffle3ds.zip Here]&lt;br /&gt;
| [https://github.com/gatuno/PaddlePuffle3DS Yes]&lt;br /&gt;
| 2015-07-05&lt;br /&gt;
|-&lt;br /&gt;
| [http://david.dantoine.org/proyecto/26/ Pituka Classics]&lt;br /&gt;
| Play CPC classics using [http://david.dantoine.org/proyecto/4/ Pituka Emulator-Core] on 3DS.&lt;br /&gt;
| [[User:D_Skywalk|D_Skywalk]]&lt;br /&gt;
| [http://david.dantoine.org/descargas/72 Rick Dangerous] [http://david.dantoine.org/descargas/2 Core]&lt;br /&gt;
| [http://david.dantoine.org/descargas/4 Yes (core)]&lt;br /&gt;
| 2016-02-26&lt;br /&gt;
|-&lt;br /&gt;
| [http://gbatemp.net/threads/release-pixel-shuffle-2ds.398540/ Pixel Shuffle 2DS]&lt;br /&gt;
| An adaptation of the puzzle game [http://www.gimme5games.com/play-game/pixelshuffle Pixel Shuffle] for the 3DS.&lt;br /&gt;
| [[User:Cid2mizard|Cid2mizard]]&lt;br /&gt;
| [http://3ds.nintendomax.com/Homebrews/Jeux/PixelShuffle2DS/Pixel_Shuffle_2DS.rar Here]&lt;br /&gt;
| No&lt;br /&gt;
| 2015-11-01&lt;br /&gt;
|-&lt;br /&gt;
| [http://gbatemp.net/threads/release-pixel-swap-2ds.395749/ Pixel Swap 2DS]&lt;br /&gt;
| An adaptation of puzzle games Pixel Swap 1 &amp;amp; 2 for the 3DS.&lt;br /&gt;
| [[User:Cid2mizard|Cid2mizard]]&lt;br /&gt;
| [http://3ds.nintendomax.com/Homebrews/Jeux/PixelSwap2DS/Pixel_Swap_2DS.rar Here]&lt;br /&gt;
| No&lt;br /&gt;
| 2015-11-01&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/smealum/portal3DS Portal3DS]&lt;br /&gt;
| An adaptation of [https://en.wikipedia.org/wiki/Portal_(video_game) Portal] for the 3DS.&lt;br /&gt;
| [[User:smea|smea]]&lt;br /&gt;
| Build from [https://github.com/smealum/portal3DS repo] (Decompiled [http://www.mediafire.com/file/yo463wt6y4tybch/portal3DS.rar here])&lt;br /&gt;
| Yes&lt;br /&gt;
| 2015-08-18&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/masterfeizz/ctrQuake ctrQuake]&lt;br /&gt;
| An unofficial port of Quake for the 3DS, fully playable.&lt;br /&gt;
| [[User:MasterFeizz|MasterFeizz]]&lt;br /&gt;
| [https://github.com/masterfeizz/ctrQuake/releases Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2016-09-16&lt;br /&gt;
|-&lt;br /&gt;
| [https://gbatemp.net/threads/release-reversi-othello-for-3ds.395442/ Reversi]&lt;br /&gt;
| [https://en.wikipedia.org/wiki/Reversi Reversi] for the 3DS.&lt;br /&gt;
| [[User:MrJPGames|Jasper Peters]]&lt;br /&gt;
| [https://github.com/MrJPGames/Othello-3DS/releases Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2016-03-05&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/landm2000/sokoban Sokoban]&lt;br /&gt;
| An unofficial port of the puzzle game [https://en.wikipedia.org/wiki/Sokoban Sokoban] for the 3DS.&lt;br /&gt;
| [[User:Landm|Landm]]&lt;br /&gt;
| [https://github.com/landm2000/sokoban/tree/master Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2016-03-14&lt;br /&gt;
|-&lt;br /&gt;
| [https://gbatemp.net/threads/release-space-fruit.399088/ Space Fruit]&lt;br /&gt;
| Hackathon game by 4 friends ported to 3DS. Asteroids but with fruit.&lt;br /&gt;
| [[User:TurtleP|TurtleP]]&lt;br /&gt;
| [https://github.com/TurtleP/SpaceFruit/releases Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2016-04-09&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/sgowen/tappy-plane Tappy Plane]&lt;br /&gt;
| A port of [https://en.wikipedia.org/wiki/Flappy_Bird Flappy Bird] for 3DS, but with a colorful plane.&lt;br /&gt;
| [[User:Sgowen|sgowen]]&lt;br /&gt;
| [https://github.com/sgowen/tappy-plane/releases Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2015-11-09&lt;br /&gt;
|-&lt;br /&gt;
| [https://thp.itch.io/tetrepetete-3ds Tetrepetete 3DS]&lt;br /&gt;
| A game with blocks.&lt;br /&gt;
| [[User:thp|thp]]&lt;br /&gt;
| [https://thp.itch.io/tetrepetete-3ds Here]&lt;br /&gt;
| No&lt;br /&gt;
| 2016-06-29&lt;br /&gt;
|-&lt;br /&gt;
| [http://gbatemp.net/threads/release-tilemap-2ds.386733/ TileMap 2DS]&lt;br /&gt;
| An adaptation of the puzzle game TileMap for the 3DS.&lt;br /&gt;
| [[User:Cid2mizard|Cid2mizard]]&lt;br /&gt;
| [http://3ds.nintendomax.com/Homebrews/Jeux/TileMap2DS/TileMap_2DS.rar Here]&lt;br /&gt;
| No&lt;br /&gt;
| 2015-11-03&lt;br /&gt;
|-&lt;br /&gt;
| [http://gbatemp.net/threads/release-tiles-2ds.385796/ Tiles 2DS]&lt;br /&gt;
| An adaptation of the puzzle game Lights Out for the 3DS.&lt;br /&gt;
| [[User:Cid2mizard|Cid2mizard]]&lt;br /&gt;
| [http://3ds.nintendomax.com/Homebrews/Jeux/Tiles2DS/Tiles_2DS.rar Here]&lt;br /&gt;
| No&lt;br /&gt;
| 2015-11-01&lt;br /&gt;
|-&lt;br /&gt;
| [https://thp.itch.io/that-rabbit-game-3ds That Rabbit Game 3DS]&lt;br /&gt;
| Inverse duck hunt with accelerometer input and stereoscopic 3D.&lt;br /&gt;
| [[User:thp|thp]]&lt;br /&gt;
| [https://thp.itch.io/that-rabbit-game-3ds Here]&lt;br /&gt;
| No&lt;br /&gt;
| 2016-07-04&lt;br /&gt;
|-&lt;br /&gt;
| [http://gbatemp.net/threads/trucmuche-2ds-09.404859// Trucmuche 2DS 09]&lt;br /&gt;
| An adaptation of the hidden objects game Trucmuche for the 3DS.&lt;br /&gt;
| [[User:Cid2mizard|Cid2mizard]]&lt;br /&gt;
| [http://3ds.nintendomax.com/Homebrews/Jeux/Trucmuche2DS09/Trucmuche_2DS_09.rar Here]&lt;br /&gt;
| No&lt;br /&gt;
| 2015-12-03&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/Steveice10/WorldOf3DSand World of 3DSand]&lt;br /&gt;
| A port of World of Sand for the 3DS.&lt;br /&gt;
| [[User:Steveice10|Steveice10]]&lt;br /&gt;
| [https://github.com/Steveice10/WorldOf3DSand/releases Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2016-07-12&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/smealum/yeti3DS Yeti3DS]&lt;br /&gt;
| A quick and dirty port of Derek Evans&#039; Yeti3D software rendering engine.&lt;br /&gt;
| [[User:smea|smea]]&lt;br /&gt;
| Build from [https://github.com/smealum/yeti3DS repo]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2015-08-07&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Emulators ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
!  width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
!  width=&amp;quot;10%&amp;quot; | Author&lt;br /&gt;
!  width=&amp;quot;10%&amp;quot; | Download&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot;  | Open-Source&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Last Updated&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[https://github.com/st4rk/3DNES 3DNES]&#039;&#039;&lt;br /&gt;
| A NES emulator, without sound support. &#039;&#039;No longer under development.&#039;&#039;&lt;br /&gt;
| st4rk, gdkChan&lt;br /&gt;
| [https://github.com/St4rk/3DNES/raw/master/3DNES_old.3dsx Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2015-03-28&lt;br /&gt;
|-&lt;br /&gt;
| [http://asie.pl/homebrew/#atari800 atari800-3DS]&lt;br /&gt;
| An Atari 8-bit home computer emulator.&lt;br /&gt;
| asie&lt;br /&gt;
| [http://asie.pl/homebrew/#atari800 Here]&lt;br /&gt;
| [https://github.com/asiekierka/atari800-3ds Yes]&lt;br /&gt;
| 2016-10-29&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/StapleButter/blargSnes blargSnes]&lt;br /&gt;
| A Super Nintendo (SNES) emulator. A compatibility list can be found [http://wiki.gbatemp.net/wiki/BlargSnes_Compatibility_List here].&lt;br /&gt;
| StapleButter&lt;br /&gt;
| [http://blargsnes.kuribo64.net/download/blargSnes_1.3b.zip Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2015-06-12&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/xerpi/CHIP-3DS CHIP-3DS]&lt;br /&gt;
| A simple and slow CHIP-8 emulator.&lt;br /&gt;
| xerpi&lt;br /&gt;
| Build from [https://github.com/xerpi/CHIP-3DS repo] (alt. [https://www.mediafire.com/?y94yjhzf70fsfsi here])&lt;br /&gt;
| Yes&lt;br /&gt;
| 2015-04-02&lt;br /&gt;
|-&lt;br /&gt;
| [https://gbatemp.net/threads/chip8-3ds.434425/ CHIP8-2DS]&lt;br /&gt;
| CHIP-8 emulator with savestates and touch controls.&lt;br /&gt;
| nopy4869&lt;br /&gt;
| [https://github.com/nopy4869/CHIP8-2DS/releases Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2016-07-20&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/shinyquagsire23/gpsp CitrAGB]&lt;br /&gt;
| Yet another GBA emulator for the 3DS.&lt;br /&gt;
| [[User:shinyquagsire23|Shiny Quagsire]]&lt;br /&gt;
| Build from [https://github.com/shinyquagsire23/gpsp/tree/master/3ds repo] (alt. [https://www.dropbox.com/s/sxb7x34u58g4zo2/3ds.3dsx?dl=0 here])&lt;br /&gt;
| Yes&lt;br /&gt;
| 2015-09-21&lt;br /&gt;
|-&lt;br /&gt;
| [https://easy-rpg.org/blog/2016/05/player-for-nintendo-3ds/ EasyRPG Player]&lt;br /&gt;
| RPG Maker 2000/2003 interpreter&lt;br /&gt;
| [[User:Rinnegatamante|Rinnegatamante]] &amp;amp; EasyRPG Team&lt;br /&gt;
| [https://easyrpg.org/player/downloads/ Here]&lt;br /&gt;
| [https://github.com/EasyRPG/Player Yes]&lt;br /&gt;
| 2017-06-28&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/Steveice10/GameYob GameYob]&lt;br /&gt;
| A Game Boy (Color) emulator. A compatibility list can be found [http://wiki.gbatemp.net/wiki/GameYob_3DS_Compatibility_List here].&lt;br /&gt;
| Drenn/Steveice10&lt;br /&gt;
| [https://github.com/Steveice10/GameYob/releases Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2016-07-17&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/mgba-emu/mgba mGBA]&lt;br /&gt;
| A GBA emulator that runs well without kernel hax.&lt;br /&gt;
| endrift&lt;br /&gt;
| [https://mgba.io/downloads.html Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2016-10-13&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/mrdanielps/r3Ddragon r3Ddragon]&lt;br /&gt;
| A WIP Virtual Boy emulator for the 3DS based on Reality Boy / Red Dragon.&lt;br /&gt;
| mrdanielps&lt;br /&gt;
| [https://github.com/mrdanielps/r3Ddragon/releases Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2016-08-16&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/libretro/RetroArch RetroArch]&lt;br /&gt;
| A multisystem emulator. (GB, GBA, SNES, Genesis, CPS1, CPS2, etc.)&lt;br /&gt;
| libretro&lt;br /&gt;
| [http://buildbot.libretro.com/nightly/nintendo/3ds/ Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| Undergoing rapid development.&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/bubble2k16/snes9x_3ds SNES9x for 3DS]&lt;br /&gt;
| A SNES emulator for the old 3DS / 2DS. Optimised from Snes9x 1.43 and runs many games at full speed. Compatibility list [http://wiki.gbatemp.net/wiki/Snes9x_for_3DS here]&lt;br /&gt;
| bubble2k16&lt;br /&gt;
| [https://github.com/bubble2k16/snes9x_3ds/releases Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2017-02-11&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/bubble2k16/emus3ds_3ds VirtuaNES for 3DS]&lt;br /&gt;
| A NES emulator for the old 3DS / 2DS. Optimised from VirtuaNES 0.9.7 and runs many games at full speed.&lt;br /&gt;
| bubble2k16&lt;br /&gt;
| [https://github.com/bubble2k16/emus3ds/releases Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2017-03-23&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/bubble2k16/emus3ds_3ds TemperPCE for 3DS]&lt;br /&gt;
| A PC-Engine/Turbografx-16 emulator for the old 3DS / 2DS. Optimised from Temper runs all games, including CD-ROM and SGX games at full speed.&lt;br /&gt;
| bubble2k16&lt;br /&gt;
| [https://github.com/bubble2k16/temperpce_3ds/releases Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2017-06-19&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Theme managers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
!  width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
!  width=&amp;quot;10%&amp;quot; | Author&lt;br /&gt;
!  width=&amp;quot;10%&amp;quot; | Download&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot;  | Open-Source&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Last Updated&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/yellows8/3ds_homemenu_extdatatool 3DS HomeMenu extdata Tool]&lt;br /&gt;
| Tool for accessing the SD extdata which Home Menu uses. This essentially allows writing custom themes to extdata which get loaded at Home Menu startup.&lt;br /&gt;
| [[User:yellows8|yellows8]]&lt;br /&gt;
| [https://github.com/yellows8/3ds_homemenu_extdatatool/releases Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2015-08-17&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/Rinnegatamante/CHMM2 Custom Home Menu Manager 2]&lt;br /&gt;
| Theme manager for Nintendo 3DS. Discontinued.&lt;br /&gt;
| [[User:Rinnegatamante|Rinnegatamante]]&lt;br /&gt;
| [http://rinnegatamante.it/CHMM2.rar Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2016-07-04&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/ErmanSayin/Themely/tree/88e93816e3b43a40bcee25b1a7a8c71ef6a37db8 Themely]&lt;br /&gt;
| Theme manager for Nintendo 3DS with 3dsthem.es integration.&lt;br /&gt;
| ErmanSayin&lt;br /&gt;
| [https://github.com/ErmanSayin/Themely/releases/tag/v1.3.1 Here]&lt;br /&gt;
| Not anymore, 1.3.1 last FOSS version&lt;br /&gt;
| 2017-6-28&lt;br /&gt;
|-&lt;br /&gt;
| [https://gbatemp.net/threads/release-anemone3ds-a-complete-theme-and-splash-manager-for-your-3ds.482804/ Anemone3DS]&lt;br /&gt;
| New theme and Luma splash screen manager, created to fill the gap left by its predecessors.&lt;br /&gt;
| [[User:astronautlevel2]]&lt;br /&gt;
| [https://github.com/astronautlevel2/Anemone3DS/releases/tag/v1.2.0 Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2017-9-9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Title managers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
!  width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
!  width=&amp;quot;10%&amp;quot; | Author&lt;br /&gt;
!  width=&amp;quot;10%&amp;quot; | Download&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot;  | Open-Source&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Last Updated&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/Steveice10/FBI FBI]&lt;br /&gt;
| Open source CIA (un)installer and launcher.&lt;br /&gt;
| [[User:Steveice10|Steveice10]]&lt;br /&gt;
| [https://github.com/Steveice10/FBI/releases?after=2.0.0 Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2015-12-02&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/Steveice10/FBI FBI 2]&lt;br /&gt;
| Multipurpose file/title/ticket/save manager&lt;br /&gt;
| [[User:Steveice10|Steveice10]]&lt;br /&gt;
| [https://github.com/Steveice10/FBI/releases Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2017-9-8&lt;br /&gt;
|-&lt;br /&gt;
| [https://gbatemp.net/threads/release-nasa-universal-cia-manager-for-fw-4-1-10-3.409806/ FreeShop]&lt;br /&gt;
| GUI CDN title installer&lt;br /&gt;
| TheCruel/arc13/Paul&lt;br /&gt;
| [https://notabug.org/Paul_GameDev/freeShop/releases Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2017-9-3&lt;br /&gt;
|-&lt;br /&gt;
| [https://gbatemp.net/threads/release-nasa-universal-cia-manager-for-fw-4-1-10-3.409806/ NASA]&lt;br /&gt;
| Universal CIA Manager for FWs 4.1 - 10.7&lt;br /&gt;
| [[User:Rinnegatamante|Rinnegatamante]]&lt;br /&gt;
| [http://rinnegatamante.it/site/3ds_hbs.php Here]&lt;br /&gt;
| No&lt;br /&gt;
| 2016-04-13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Save managers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
!  width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
!  width=&amp;quot;10%&amp;quot; | Author&lt;br /&gt;
!  width=&amp;quot;10%&amp;quot; | Download&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot;  | Open-Source&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Last Updated&lt;br /&gt;
|-&lt;br /&gt;
| [https://gbatemp.net/threads/save-data-manager-and-editor-for-firmware-up-to-9-9.396245/ save_manager]&lt;br /&gt;
| Proof of concept save exporter/importer&lt;br /&gt;
| [[User:profi200|profi200]]&lt;br /&gt;
| [http://gbatemp.net/attachments/save_manager_-with_smdh-zip.24349/ Here]&lt;br /&gt;
| [https://gist.github.com/profi200/d0d092c11d0eb0692748 Yes]&lt;br /&gt;
| 2015-09-13&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/meladroit/svdt svdt]&lt;br /&gt;
| Save Data Explorer/Manager&lt;br /&gt;
| [[User:meladroit|meladroit]]&lt;br /&gt;
| [https://github.com/meladroit/svdt/releases Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2015-10-16&lt;br /&gt;
|-&lt;br /&gt;
| [https://gbatemp.net/threads/release-jks-savemanager-homebrew-cia-save-manager.413143/ JK&#039;s Save Manager]&lt;br /&gt;
| Save/Extdata Manager&lt;br /&gt;
| JK_&lt;br /&gt;
| [https://gbatemp.net/threads/release-jks-savemanager-homebrew-cia-save-manager.413143/ Here]&lt;br /&gt;
| [https://github.com/J-D-K/JKSM/ Yes]&lt;br /&gt;
| 2016-09-29&lt;br /&gt;
|-&lt;br /&gt;
| JK&#039;s Save Manager for Rosalina&lt;br /&gt;
| Modded version of JKSM for use as .3dsx on Luma 8+&lt;br /&gt;
| Phalk, JK_&lt;br /&gt;
| [https://github.com/Phalk/JKSM/releases Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2017-7-12&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/BernardoGiordano/PKSM PKSM]&lt;br /&gt;
| Save editor for Pokèmon generations 4 to 7&lt;br /&gt;
| Bernardo Giordano&lt;br /&gt;
| [https://github.com/BernardoGiordano/PKSM/releases Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2017-8-3&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/phijor/SpecializeMii/ SpecializeMii]&lt;br /&gt;
| Editor for Mii database (specialness)&lt;br /&gt;
| phijor&lt;br /&gt;
| [https://github.com/phijor/SpecializeMii/releases Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2017-1-22&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/rboninsegna/SpecializeMii/ SpecializeMii]&lt;br /&gt;
| Editor for Mii database (specialness and ownership)&lt;br /&gt;
| phijor, [[User:Ryccardo|Ryccardo]]&lt;br /&gt;
| [https://github.com/rboninsegna/SpecializeMii/releases Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2017-8-13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== File servers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
!  width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
!  width=&amp;quot;10%&amp;quot; | Author&lt;br /&gt;
!  width=&amp;quot;10%&amp;quot; | Download&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot;  | Open-Source&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Last Updated&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/mtheall/ftpd ftpd (ftBrony)]&lt;br /&gt;
| A FTP server.&lt;br /&gt;
| [https://github.com/mtheall mtheall]&lt;br /&gt;
| [https://github.com/mtheall/ftpd/releases Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2016-09-17&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[https://github.com/iamevn/FTP-3DS FTP-3DS]&#039;&#039;&lt;br /&gt;
| Fork of ftBrony with a Nintendo theme. &#039;&#039;No longer under development and without repo.&#039;&#039;&lt;br /&gt;
| [[User:iamevn|iamevn]]&lt;br /&gt;
| N/A&lt;br /&gt;
| Yes (&#039;&#039;No source officially available.&#039;&#039;)&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/FloatingStar/FTP-GMX FTP - Graphic ModifierX Edition]&lt;br /&gt;
| Fork of ftpd with aesthetic modifications.&lt;br /&gt;
| [[User:FloatingStar|FloatingStar]]&lt;br /&gt;
| [https://github.com/FloatingStar/FTP-GMX/releases Here]&lt;br /&gt;
| Yes&lt;br /&gt;
| 2016-01-27&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/smealum/ftpony ftpony]&lt;br /&gt;
| A basic FTP server, useful for testing new homebrew versions without swapping the SD card. &#039;&#039;No longer under (active) development?&#039;&#039;&lt;br /&gt;
| [[User:smea|smea]]&lt;br /&gt;
| Build from [https://github.com/smealum/ftpony repo] (alt. [https://mega.co.nz/#!nchBkL7B!T3vXnX4q8Uwp6APYYTDSZi2bkm25la-Qyz6j4CjsllI here])&lt;br /&gt;
| Yes&lt;br /&gt;
| 2014-11-24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Icon Packs ===&lt;br /&gt;
Icon Packs are &amp;lt;code&amp;gt;SMDH&amp;lt;/code&amp;gt; Packs for homebrew apps.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
!  width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
!  width=&amp;quot;10%&amp;quot; | Author&lt;br /&gt;
!  width=&amp;quot;10%&amp;quot; | Download&lt;br /&gt;
!  width=&amp;quot;10%&amp;quot; | Last Updated&lt;br /&gt;
|-&lt;br /&gt;
| [https://gbatemp.net/threads/icon-pack-simplok-for-the-homebrew-launcher.396750/ Simplok]&lt;br /&gt;
| The first 3DS Icon pack.&lt;br /&gt;
| [[User:link6155|link6155]]&lt;br /&gt;
| [http://1drv.ms/1EJCq2e Here]&lt;br /&gt;
| 2015-09-12&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[https://gbatemp.net/threads/1lp-icon-pack.402018/ 1LP]&#039;&#039;&lt;br /&gt;
| Another 3DS Icon pack. &#039;&#039;Repo is dead, no alternate downloads available.&#039;&#039;&lt;br /&gt;
| [[User:100pcrack|100pcrack]]&lt;br /&gt;
| N/A&lt;br /&gt;
| 2015-12-22&lt;br /&gt;
|-&lt;br /&gt;
| [https://gbatemp.net/threads/icon-pack-modern-ui.404366/ Modern UI]&lt;br /&gt;
| A simple icon pack with a flat and minimalist design.&lt;br /&gt;
| [[User:LouchDaishiteru|LouchDaishiteru]]&lt;br /&gt;
| [https://gbatemp.net/threads/icon-pack-modern-ui.404366/ Here]&lt;br /&gt;
| 2016-02-15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Demos ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!  width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
!  width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
!  width=&amp;quot;10%&amp;quot; | Author&lt;br /&gt;
!  width=&amp;quot;10%&amp;quot; | Download&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot;  | Open-Source&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Last Updated&lt;br /&gt;
|-&lt;br /&gt;
| cubedemo&lt;br /&gt;
| A short demo of Homebrew on the 3DS, with working sound.&lt;br /&gt;
| [[User:plutoo|plutoo]]&lt;br /&gt;
| [https://mega.co.nz/#!KUQFiQYA!pv8HDEyrmuX6Eyw2hW0opL7gf9Ztmjd9J5pPsvs_rD4 Here]&lt;br /&gt;
| No&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Spine 2D&lt;br /&gt;
| Demo of [http://esotericsoftware.com/ Spine]&#039;s 2D skeletal animations&lt;br /&gt;
| [[User:Cruel|Cruel]]&lt;br /&gt;
| [https://mega.nz/#!Xg411B5R!kcVHP69Ilggmjh4q5OYmr2cFvf5UGdHWA98-_VttDTo 3DSX]; [https://mega.nz/#!z8gxHSQb!H0as1A4wqYrdKBhXJwdYik7nPd_msXJhz5N1CeZm1Iw CIA]&lt;br /&gt;
| No&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.pouet.net/prod.php?which=66607 demo ou mourir]&lt;br /&gt;
| Small demo for the 3DS with music and 2D effects&lt;br /&gt;
| Desire&lt;br /&gt;
| [http://mudlord.info/democrap/dsr_demooumourir.zip Here]&lt;br /&gt;
| No&lt;br /&gt;
| November 2015&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=User_talk:Ryccardo&amp;diff=20556</id>
		<title>User talk:Ryccardo</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=User_talk:Ryccardo&amp;diff=20556"/>
		<updated>2018-01-06T13:09:30Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: Created page with &amp;quot;==3DS VC multi-rom menu== Did you manage to get this working yourself? Which builds did it work with? --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==3DS VC multi-rom menu==&lt;br /&gt;
Did you manage to get this working yourself? Which builds did it work with? --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 15:08, 6 January 2018 (CET)&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=3DS_Virtual_Console&amp;diff=20555</id>
		<title>3DS Virtual Console</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=3DS_Virtual_Console&amp;diff=20555"/>
		<updated>2018-01-06T13:07:31Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: /* NES/GB/GBC VC */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several types of VC titles: NES/GB/GBC VC titles, SNES VC titles, GameGear VC titles and GBA VC titles.&lt;br /&gt;
Except for GBA VC, the games are ran using emulators.&lt;br /&gt;
&lt;br /&gt;
=NES/GB/GBC VC=&lt;br /&gt;
An emulator application + VC ROM in the NCCH [[RomFS]] (among other things in the RomFS).&lt;br /&gt;
&lt;br /&gt;
The original emulator builds include support for all these three platforms, not specific to just the included ROM platform. However, releases intended for NES games have a red menu, optional switching between the two controllers, a different X button mapping (B instead of menu), optional [[Download Play]] support, and [http://s27.postimg.org/60v4yuw8z/IMG_20140921_001103.jpg a never used multi-rom support]; while Game Boy versions have a green theme and optional 3D border.&lt;br /&gt;
&lt;br /&gt;
Early builds (of Ambassador NES games at least) did not support savestates.&lt;br /&gt;
&lt;br /&gt;
The emulator officially used for Pokemon games removes savestate support in favor of a Link Cable &amp;quot;implementation&amp;quot; involving hooking the games&#039; network functions according to the patch files. ([https://gbatemp.net/attachments/vc-wireless-link-patch-documentation-txt.72966/ Partial documentation of the patch format])&lt;br /&gt;
&lt;br /&gt;
This emulator includes GBA support, however the GBA emulation for this this is somewhat slow. This was presumably implemented before AGB_FIRM was.&lt;br /&gt;
&lt;br /&gt;
Unlike Wii VC, the 3DS VC ROMs for NES use [http://pastebin.com/KLeWt2W3 the &amp;quot;TNES&amp;quot; header].&lt;br /&gt;
&lt;br /&gt;
==RomFS==&lt;br /&gt;
* &amp;quot;rom:/rom/&amp;quot; This directory contains the ROM file(s). Filenames used under here don&#039;t matter: the filename is determined by the emulator app by doing a directory read.&lt;br /&gt;
* &amp;quot;rom:/shaders/&amp;quot; This directory contains GPU shaders used by the emulator app: .shbin, .csdr, and .obj.&lt;br /&gt;
* &amp;quot;rom:/VCM/&amp;quot; This directory contains graphics, audio, and text used by the emulator app.&lt;br /&gt;
* &amp;quot;rom:/agb.bin&amp;quot; GBA BIOS.&lt;br /&gt;
* &amp;quot;rom:/buildtime.txt&amp;quot; Emulator app build timestamp.&lt;br /&gt;
* &amp;quot;rom:/config.ini&amp;quot; Emulator configuration .ini, contains sections for all supported 3DS VC platforms.&lt;br /&gt;
* &amp;quot;rom:/&amp;lt;rom_name&amp;gt;.patch&amp;quot; rom_name = filename from the rom directory. This .ini contains patches for the ROM.&lt;br /&gt;
* &amp;quot;rom:/shader.shbin&amp;quot; GPU shader.&lt;br /&gt;
&lt;br /&gt;
==Savedata==&lt;br /&gt;
The savedata can contain:&lt;br /&gt;
* &amp;quot;rsm1.dat&amp;quot;: Same format as the below rsm2.dat. Probably used for the &amp;quot;restore-point&amp;quot;.&lt;br /&gt;
* &amp;quot;rsm2.dat&amp;quot;: Current emulator save-state, for storing/loading state at VC-title launch/exit.&lt;br /&gt;
* &amp;quot;sav.dat&amp;quot;: The actual savedata used by the emulated ROM.&lt;br /&gt;
* &amp;quot;SecureValue&amp;quot;: The random number used by [[Anti Savegame Restore]]. No known version of the emulator implements both savestates and secure value.&lt;br /&gt;
Overwriting sav.dat with 0xFF-bytes doesn&#039;t have any affect on the actual emulator. Doing that with most of the rsm*.dat data doesn&#039;t crash anything.&lt;br /&gt;
&lt;br /&gt;
=SNES VC=&lt;br /&gt;
An emulator application + VC ROM in the NCCH [[RomFS]] (among other things in the RomFS).&lt;br /&gt;
SNES VC titles are New 3DS exclusive.&lt;br /&gt;
&lt;br /&gt;
==RomFS==&lt;br /&gt;
* &amp;quot;rom:/ErrorMessage/&amp;quot; This directory contains text used by the emulator app.&lt;br /&gt;
* &amp;quot;rom:/shader/&amp;quot; This directory contains .shbin GPU shaders used by the emulator app.&lt;br /&gt;
* &amp;quot;rom:/VCM/&amp;quot; This directory contains text used by the emulator app.&lt;br /&gt;
* &amp;quot;rom:/caravel.bcsar&amp;quot; This file contains audio used by the emulator app.&lt;br /&gt;
* &amp;quot;rom:/ctrl_change.arc&amp;quot; This file contains graphics used by the emulator app.&lt;br /&gt;
* &amp;quot;rom:/data.bin&amp;quot; This file contains the ROM and other data. See below for documentation.&lt;br /&gt;
* &amp;quot;rom:/ErrorMessage.arc&amp;quot; This file contains graphics used by the emulator app.&lt;br /&gt;
* &amp;quot;rom:/KTR-XXXX.icn&amp;quot; Copy of the SMDH of the game.&lt;br /&gt;
* &amp;quot;rom:/shader.shbin&amp;quot; GPU shader.&lt;br /&gt;
* &amp;quot;rom:/nnfont_RectDrawerShader.shbin&amp;quot; GPU shader.&lt;br /&gt;
* &amp;quot;rom:/VCM.arc&amp;quot; This file contains graphics used by the emulator app.&lt;br /&gt;
&lt;br /&gt;
===data.bin structure===&lt;br /&gt;
The file begins with a header (all values are little-endian):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  START&lt;br /&gt;
!  SIZE&lt;br /&gt;
!  DESCRIPTION&lt;br /&gt;
|-&lt;br /&gt;
| 0x00&lt;br /&gt;
| 0x4&lt;br /&gt;
| Always 0x00000100&lt;br /&gt;
|-&lt;br /&gt;
| 0x04&lt;br /&gt;
| 0x4&lt;br /&gt;
| File size&lt;br /&gt;
|-&lt;br /&gt;
| 0x08&lt;br /&gt;
| 0x4&lt;br /&gt;
| Always 0x00000030&lt;br /&gt;
|-&lt;br /&gt;
| 0x0C&lt;br /&gt;
| 0x4&lt;br /&gt;
| Always 0x00000050&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| 0x4&lt;br /&gt;
| Start of the ROM (always 0x00000060 in official VC)&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| 0x4&lt;br /&gt;
| End of the ROM&lt;br /&gt;
|-&lt;br /&gt;
| 0x18&lt;br /&gt;
| 0x4&lt;br /&gt;
| Start of the footer region (presumably an index for the PCM audio samples). Matches end of file/file size if PCM data is missing&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C&lt;br /&gt;
| 0x4&lt;br /&gt;
| Always 0&lt;br /&gt;
|-&lt;br /&gt;
| 0x20&lt;br /&gt;
| 0x4&lt;br /&gt;
| Start of decompressed SDD-1 graphics data region. Matches end of file/file size if no SDD-1 chip is present&lt;br /&gt;
|-&lt;br /&gt;
| 0x24&lt;br /&gt;
| 0x8&lt;br /&gt;
| Product ID (KTR-XXXX), determines filenames in savedata&lt;br /&gt;
|-&lt;br /&gt;
| 0x2C&lt;br /&gt;
| 0x4&lt;br /&gt;
| Always 0&lt;br /&gt;
|-&lt;br /&gt;
| 0x30&lt;br /&gt;
| 0x1&lt;br /&gt;
| Emulation speed in FPS (always 0x3C in official VC)&lt;br /&gt;
|-&lt;br /&gt;
| 0x31&lt;br /&gt;
| 0x3&lt;br /&gt;
| ROM size&lt;br /&gt;
|-&lt;br /&gt;
| 0x34&lt;br /&gt;
| 0x1&lt;br /&gt;
| Always 0&lt;br /&gt;
|-&lt;br /&gt;
| 0x35&lt;br /&gt;
| 0x3&lt;br /&gt;
| Size of the converted PCM audio samples region (starting after ROM). 0 if PCM data is missing&lt;br /&gt;
|-&lt;br /&gt;
| 0x38&lt;br /&gt;
| 0x1&lt;br /&gt;
| Always 0&lt;br /&gt;
|-&lt;br /&gt;
| 0x39&lt;br /&gt;
| 0x2&lt;br /&gt;
| Footer region size. 0 if PCM data is missing&lt;br /&gt;
|-&lt;br /&gt;
| 0x3B&lt;br /&gt;
| 0x2&lt;br /&gt;
| Always 0&lt;br /&gt;
|-&lt;br /&gt;
| 0x3D&lt;br /&gt;
| 0x2&lt;br /&gt;
| Game preset ID? (varies for each game). Incremental, started with 0x10XX values in old releases, newest ones have 0x11XX (with XX being back to low values).&lt;br /&gt;
|-&lt;br /&gt;
| 0x3F&lt;br /&gt;
| 0x1&lt;br /&gt;
| Always 0x2&lt;br /&gt;
|-&lt;br /&gt;
| 0x40&lt;br /&gt;
| 0x1&lt;br /&gt;
| Sound volume&lt;br /&gt;
|-&lt;br /&gt;
| 0x41&lt;br /&gt;
| 0x1&lt;br /&gt;
| ROM type (0x15 == HiROM/0x14 == LoROM)&lt;br /&gt;
|-&lt;br /&gt;
| 0x42&lt;br /&gt;
| 0xE&lt;br /&gt;
| Always 0&lt;br /&gt;
|-&lt;br /&gt;
| 0x50&lt;br /&gt;
| 0x4&lt;br /&gt;
| Always 0x00000003&lt;br /&gt;
|-&lt;br /&gt;
| 0x54&lt;br /&gt;
| 0x4&lt;br /&gt;
| Always 0x00000001&lt;br /&gt;
|-&lt;br /&gt;
| 0x58&lt;br /&gt;
| 0x8&lt;br /&gt;
| Always 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The 0x60 header is followed by the SNES ROM, often altered to replace audio samples with pointers to external PCM audio files converted from the game, presumably to speed up emulation (these pointers can be found by looking for &amp;quot;PCMF&amp;quot; in the ROM, as seen on [https://github.com/Plombo/vcromclaim/blob/master/snesrestore.py Wii VC]).&lt;br /&gt;
The ROM is then optionally followed by the PCM audio files, by the SDD-1 decompressed graphics data (presumably the emulator doesn&#039;t properly emulate the chip because of hardware constraints) and by a footer which appears to be an index for the PCM audio data.&lt;br /&gt;
There are no setting fields for specific cart features, and it appears that the emulator has &amp;quot;game presets&amp;quot; stored in its own code, which determine the cart expansion chip and probably more game-specific settings. Each official VC release has a different preset ID in the header.&lt;br /&gt;
&lt;br /&gt;
==Savedata==&lt;br /&gt;
The savedata contains:&lt;br /&gt;
* &amp;quot;KTR-XXXX.cfg&amp;quot;: Appears to contain the &amp;quot;preset ID&amp;quot; and possibly more game/save information.&lt;br /&gt;
* &amp;quot;KTR-XXXX.vea&amp;quot;: Current emulator save-state, for storing/loading state at VC-title launch/exit.&lt;br /&gt;
* &amp;quot;KTR-XXXX.ves&amp;quot;: The actual savedata used by the emulated ROM.&lt;br /&gt;
&lt;br /&gt;
Filenames are determined in the ROM header.&lt;br /&gt;
&lt;br /&gt;
=GBA VC=&lt;br /&gt;
GBA VC is run by [[FIRM|AGB_FIRM]]. RomFS isn&#039;t used for GBA VC titles, but can be found empty within GBA VC titles. The NCCH [[ExeFS]] contains the same files as a normal application. The [[ExeFS]]:/.code contains the GBA VC ROM followed by a 0x360 byte long footer.&lt;br /&gt;
&lt;br /&gt;
===Footer===&lt;br /&gt;
All values in the GBA VC footer and related structures are little-endian.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  START&lt;br /&gt;
!  SIZE&lt;br /&gt;
!  DESCRIPTION&lt;br /&gt;
|-&lt;br /&gt;
| 0x00&lt;br /&gt;
| 0x4&lt;br /&gt;
| Magic &#039;.CAA&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0x04&lt;br /&gt;
| 0x4&lt;br /&gt;
| Must be 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x08&lt;br /&gt;
| 0x4&lt;br /&gt;
| Offset to array of config descriptors&lt;br /&gt;
|-&lt;br /&gt;
| 0x0C&lt;br /&gt;
| 0x4&lt;br /&gt;
| Number of config descriptors &amp;lt;&amp;lt; 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Config descriptor====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  START&lt;br /&gt;
!  SIZE&lt;br /&gt;
!  DESCRIPTION&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| 0x4&lt;br /&gt;
| If 1, then this config descriptor is used. If 0, and the following value is not 0, then the GBA VC load fails outright (causes result 0xC900464F). Otherwise, this config descriptor is skipped.&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| 0x4&lt;br /&gt;
| Offset to config&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| 0x4&lt;br /&gt;
| Size of config (unused by the function that parses this, which hardcodes the config size (0x324) to memcpy)&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| 0x4&lt;br /&gt;
| Padding&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Config====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  START&lt;br /&gt;
!  SIZE&lt;br /&gt;
!  DESCRIPTION&lt;br /&gt;
|-&lt;br /&gt;
|  0x004&lt;br /&gt;
|  0x4&lt;br /&gt;
|  GBA ROM Filesize&lt;br /&gt;
|-&lt;br /&gt;
| 0x008&lt;br /&gt;
| 0x4&lt;br /&gt;
| Save type (see below)&lt;br /&gt;
|-&lt;br /&gt;
| 0x020&lt;br /&gt;
| 0x4&lt;br /&gt;
| LCD ghosting (01-FF, lower values equal more ghosting)&lt;br /&gt;
|-&lt;br /&gt;
| 0x024&lt;br /&gt;
| 0x300&lt;br /&gt;
| Video LUT (black to full, rgbrgbrgb...)?,&amp;lt;br/&amp;gt;three different types of this data have been observed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Save types:&lt;br /&gt;
* 0x0: EEPROM 8k&lt;br /&gt;
* 0x1: EEPROM 8k (?)&lt;br /&gt;
* 0x2: EEPROM 64k&lt;br /&gt;
* 0x3: EEPROM 64k (?)&lt;br /&gt;
* 0x4: Flash 512k (Atmel, ID: 0x3D1F) + RTC&lt;br /&gt;
* 0x5: Flash 512k (Atmel, ID: 0x3D1F)&lt;br /&gt;
* 0x6: Flash 512k (SST, ID: 0xD4BF) + RTC&lt;br /&gt;
* 0x7: Flash 512k (SST, ID: 0xD4BF)&lt;br /&gt;
* 0x8: Flash 512k (Panasonic, ID: 0x1B32) + RTC&lt;br /&gt;
* 0x9: Flash 512k (Panasonic, ID: 0x1B32)&lt;br /&gt;
* 0xA: Flash 1Mbit (Macronix, ID: 0x09C2) + RTC&lt;br /&gt;
* 0xB: Flash 1Mbit (Macronix, ID: 0x09C2)&lt;br /&gt;
* 0xC: Flash 1Mbit (Sanyo, ID: 0x1362) + RTC&lt;br /&gt;
* 0xD: Flash 1Mbit (Sanyo, ID: 0x1362)&lt;br /&gt;
* 0xE: SRAM/FRAM 256k&lt;br /&gt;
&lt;br /&gt;
Everything above 0xE results in no save chip and nothing being saved to NAND.&lt;br /&gt;
&lt;br /&gt;
===NAND Savegame===&lt;br /&gt;
AGB_FIRM saves its active save memory to NAND on exit, this is then immediately picked up by NATIVE_FIRM on reboot by checking [[CONFIG_Registers#CFG_BOOTENV|CFG_BOOTENV]]. From there, this is verified and copied out to SD (also see below). The savegame format is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  START&lt;br /&gt;
!  SIZE&lt;br /&gt;
!  DESCRIPTION&lt;br /&gt;
|-&lt;br /&gt;
|  0x0&lt;br /&gt;
|  0x4&lt;br /&gt;
|  Magic (&#039;.SAV&#039;)&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| 0xC&lt;br /&gt;
| Always 0xFF&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| 0x10&lt;br /&gt;
| AES-CMAC of the SHA256 hash of 0x30..0x200 + the entire save itself, keyslot 0x24, keyY from process9 .rodata&lt;br /&gt;
|-&lt;br /&gt;
| 0x20&lt;br /&gt;
| 0x10&lt;br /&gt;
| Always 0xFF&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 0x30&lt;br /&gt;
| 0x4&lt;br /&gt;
| Always 0x1&lt;br /&gt;
|-&lt;br /&gt;
| 0x34&lt;br /&gt;
| 0x4&lt;br /&gt;
| Number of times saved (unused?)&lt;br /&gt;
|-&lt;br /&gt;
| 0x38&lt;br /&gt;
| 0x8&lt;br /&gt;
| AGB TitleID&lt;br /&gt;
|-&lt;br /&gt;
| 0x40&lt;br /&gt;
| 0x10&lt;br /&gt;
| SD card CID from the console the save was made on (verified on load)&lt;br /&gt;
|-&lt;br /&gt;
| 0x50&lt;br /&gt;
| 0x4&lt;br /&gt;
| Save start addr (always 0x200)&lt;br /&gt;
|-&lt;br /&gt;
| 0x54&lt;br /&gt;
| 0x4&lt;br /&gt;
| Save size&lt;br /&gt;
|-&lt;br /&gt;
| 0x58&lt;br /&gt;
| 0x8&lt;br /&gt;
| Always 0xFF (?)&lt;br /&gt;
|-&lt;br /&gt;
| 0x60&lt;br /&gt;
| 0x4&lt;br /&gt;
| See [[ARM7_Registers|here]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x64&lt;br /&gt;
| 0x4&lt;br /&gt;
| See [[ARM7_Registers|here]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x68&lt;br /&gt;
| 0x198&lt;br /&gt;
| Always 0xFF&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===NAND Savegame on SD===&lt;br /&gt;
A NAND savegame copied to the SD by process9 is identical to its counterpart on the NAND partition, save for the CMAC. For SD copies on retail units, the CMAC is recalculated as the AES-CMAC of the (SHA256 hash of (&amp;quot;CTR-SIGN&amp;quot; + AGB TitleID (little endian) + SHA256 hash of (&amp;quot;CTR-SAV0&amp;quot; + SHA256 hash of (0x30..0x200 + the entire save itself)))), using keyslot 0x30 set up with the keyY from movable.sed. For SD copies on devkit units, the CMAC is recalculated using the SHA256 hash of 0x30..0x200 + the entire save itself, using a different key from process9 .rodata.&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=User_talk:Galaxy&amp;diff=20554</id>
		<title>User talk:Galaxy</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=User_talk:Galaxy&amp;diff=20554"/>
		<updated>2018-01-06T09:50:31Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: /* DSi CDN exhaustive title/version list */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==3DS DSiWare Titles==&lt;br /&gt;
Would you mind if I add (a small amount, occasionally) DSi Title Versions and DSi-only title IDs to this article or would it be out of its scope? --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 11:43, 12 November 2017 (CET)&lt;br /&gt;
&lt;br /&gt;
:DSiBrew has all the relevant DSiWare titles. [[3DS DSiWare Titles]] is for keeping track of those titles that were ported to 3DS only.&lt;br /&gt;
&lt;br /&gt;
== DSi CDN exhaustive title/version list ==&lt;br /&gt;
&lt;br /&gt;
Did you create these pastebins: https://pastebin.com/kw6FH5cn https://pastebin.com/8iR1tEm7 ? I saw that the dates matched up approximately with some of your edits of [[3DS DSiWare Titles]]. Are they up-to-date? A couple seem to have duplicates with non-existent versions listed, such as 000300044B323245 . How did you gather the info? Was it from the DSi Shop (if that is still functional) or did you spider the CDN (if that is realistic)? --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 11:50, 6 January 2018 (CET)&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20553</id>
		<title>User:Hiccup</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20553"/>
		<updated>2018-01-06T09:16:59Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CDNs==&lt;br /&gt;
&#039;&#039;&#039;Main part of URL (interchangeable):&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Wii: x&amp;lt;br&amp;gt;&lt;br /&gt;
DSi: http://nus.cdn.t.shop.nintendowifi.net/ccs/download/&amp;lt;br&amp;gt;&lt;br /&gt;
3DS: http://nus.cdn.c.shop.nintendowifi.net/ccs/download/&amp;lt;br&amp;gt;&lt;br /&gt;
Wii U: http://ccs.cdn.wup.shop.nintendo.net/ccs/download/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then:&#039;&#039;&#039;&amp;lt;br&amp;gt;[title id]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;then one of these:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
tmd[.title version]&amp;lt;br&amp;gt;&lt;br /&gt;
cetk&amp;lt;br&amp;gt;&lt;br /&gt;
Content ID (8 digits, 00000000 would be the first)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==eShop Metadata==&lt;br /&gt;
https://samurai.[ctr or wup].shop.nintendo.net/samurai/ws/&amp;lt;two-letter region code&amp;gt;/[&amp;quot;titles&amp;quot; or &amp;quot;title/[eshop id]&amp;quot;]?limit=[limit]&amp;amp;offset=[offset]&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=Title_list/eShop_Titles&amp;diff=20501</id>
		<title>Title list/eShop Titles</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=Title_list/eShop_Titles&amp;diff=20501"/>
		<updated>2017-12-23T19:12:28Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: /* List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Title list|Go Back to Title list]]&lt;br /&gt;
&lt;br /&gt;
== Overview==&lt;br /&gt;
This titleID-High (00040000) is also used for gamecard applications. The [[NCCH#CXI|CXI]] for retail applications available via gamecard and eShop are exactly the same, except the exheader differs. For SD applications exheader_systeminfoflags.flag [[NCCH#NCCH_Specs|bit1]] is set, for gamecard applications this bit is clear. The ExeFS and RomFS are exactly the same for the gamecard/eShop versions. The eShop version of the CXI has additional padding.&lt;br /&gt;
&lt;br /&gt;
When mounting the gamecard, the NATIVE_FIRM code compares the gamecard programID with the application programIDs for each region of Ridge Racer. When the gamecard programID matches the Ridge Racer programID, this code will set a flag, however it&#039;s unknown what this flag is used for. This is probably used for the Ridge Racer fix implemented with [[2.1.0-3]].&lt;br /&gt;
&lt;br /&gt;
== List ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! TitleID Low&lt;br /&gt;
! Region&lt;br /&gt;
! Description&lt;br /&gt;
! Versions&lt;br /&gt;
|-&lt;br /&gt;
| 00032600&lt;br /&gt;
| ALL&lt;br /&gt;
| Pokédex 3D&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00040800&lt;br /&gt;
| USA&lt;br /&gt;
| Super Mario Land&lt;br /&gt;
| v16, v32&lt;br /&gt;
|-&lt;br /&gt;
| 00040A00&lt;br /&gt;
| EUR&lt;br /&gt;
| Super Mario Land&lt;br /&gt;
| v16, v32&lt;br /&gt;
|- &lt;br /&gt;
| 00042A00&lt;br /&gt;
| EUR&lt;br /&gt;
| The Legend of Zelda: Link&#039;s Awakening DX&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 0004AA00&lt;br /&gt;
| USA&lt;br /&gt;
| [[Nintendo Video]]&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 0004AB00&lt;br /&gt;
| EUR&lt;br /&gt;
| [[Nintendo Video]]&lt;br /&gt;
| v0, v3072, v3172&lt;br /&gt;
|-&lt;br /&gt;
| 00051600&lt;br /&gt;
| JPN&lt;br /&gt;
| [[Swapnote]]&lt;br /&gt;
| v0, v1024, v2064&lt;br /&gt;
|-&lt;br /&gt;
| 00051700&lt;br /&gt;
| USA&lt;br /&gt;
| [[Swapnote]]&lt;br /&gt;
| v0, v1024, v2064&lt;br /&gt;
|-&lt;br /&gt;
| 00051800&lt;br /&gt;
| EUR&lt;br /&gt;
| [[Swapnote|Nintendo Letter Box]]&lt;br /&gt;
| v0, v1024, v2064&lt;br /&gt;
|-&lt;br /&gt;
| 00056C00&lt;br /&gt;
| JPN&lt;br /&gt;
| [[Flipnote Studio 3D]]&lt;br /&gt;
| v64, v2192&lt;br /&gt;
|-&lt;br /&gt;
| 00057700&lt;br /&gt;
| USA&lt;br /&gt;
| Netflix &lt;br /&gt;
| v0, v32&lt;br /&gt;
|-&lt;br /&gt;
| 0005AD00&lt;br /&gt;
| JPN&lt;br /&gt;
| Kid Icarus Uprising E3 Video &lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 0005AE00&lt;br /&gt;
| USA&lt;br /&gt;
| Kid Icarus Uprising E3 Video &lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 0005AF00&lt;br /&gt;
| JPN&lt;br /&gt;
| Paper Mario E3 Video&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 0005B000&lt;br /&gt;
| USA&lt;br /&gt;
| Paper Mario E3 Video&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 0005B100&lt;br /&gt;
| JPN&lt;br /&gt;
| Mario Kart E3 Video &lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 0005B200&lt;br /&gt;
| USA&lt;br /&gt;
| Mario Kart E3 Video &lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 0005B300&lt;br /&gt;
| JPN&lt;br /&gt;
| Animal Crossing E3 Video &lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 0005B400&lt;br /&gt;
| USA&lt;br /&gt;
| Animal Crossing E3 Video &lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 0005B500&lt;br /&gt;
| JPN&lt;br /&gt;
| Luigi&#039;s Mansion 2 E3 Video &lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 0005B600&lt;br /&gt;
| USA&lt;br /&gt;
| Luigi&#039;s Mansion 2 E3 Video &lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 0005B700&lt;br /&gt;
| JPN&lt;br /&gt;
| Zelda Ocarina of Time E3 Video&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 0005B800&lt;br /&gt;
| USA&lt;br /&gt;
| Zelda Ocarina of Time E3 Video&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 0005B900&lt;br /&gt;
| JPN&lt;br /&gt;
| Super Mario E3 Video &lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 0005BA00&lt;br /&gt;
| USA&lt;br /&gt;
| Super Mario E3 Video &lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 0005BB00&lt;br /&gt;
| JPN&lt;br /&gt;
| MGS Snake Eater 3D E3 Video &lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 0005BC00&lt;br /&gt;
| USA&lt;br /&gt;
| MGS Snake Eater 3D E3 Video &lt;br /&gt;
| v32&lt;br /&gt;
|-&lt;br /&gt;
| 0005BD00&lt;br /&gt;
| JPN&lt;br /&gt;
| Biohazard Revelations E3 Video &lt;br /&gt;
| v16&lt;br /&gt;
|-&lt;br /&gt;
| 0005BE00&lt;br /&gt;
| USA&lt;br /&gt;
| Resident Evil Revelations E3 Video &lt;br /&gt;
| v32&lt;br /&gt;
|-&lt;br /&gt;
| 0005BF00&lt;br /&gt;
| JPN&lt;br /&gt;
| Starfox 64 3D E3 Video&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 0005EA00&lt;br /&gt;
| EUR&lt;br /&gt;
| Green Lantern 3D Trailer Video &lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 0005F000&lt;br /&gt;
| USA&lt;br /&gt;
| Green Lantern 3D Trailer Video &lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00060F00&lt;br /&gt;
| EUR&lt;br /&gt;
| Pyramids (?)&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00062400&lt;br /&gt;
| EUR&lt;br /&gt;
| Kid Icarus Uprising E3 Video &lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 00062700&lt;br /&gt;
| EUR&lt;br /&gt;
| Paper Mario E3 Video &lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 00062A00&lt;br /&gt;
| EUR&lt;br /&gt;
| Mario Kart E3 Video&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 00062D00&lt;br /&gt;
| EUR&lt;br /&gt;
| Animal Crossing E3 Video &lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 00063000&lt;br /&gt;
| EUR&lt;br /&gt;
| Luigi&#039;s Mansion 2 E3 Video&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 00063300&lt;br /&gt;
| EUR&lt;br /&gt;
| Zelda Ocarina of Time E3 Video &lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 00063600&lt;br /&gt;
| EUR&lt;br /&gt;
| Super Mario E3 Video &lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 00063900&lt;br /&gt;
| EUR&lt;br /&gt;
| MGS Snake Eater 3D E3 Video &lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 00063C00&lt;br /&gt;
| EUR&lt;br /&gt;
| Resident Evil Revelations E3 Video &lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 00068F00&lt;br /&gt;
| EUR&lt;br /&gt;
| Pullblox&lt;br /&gt;
| v16, v32&lt;br /&gt;
|-&lt;br /&gt;
| 0006E400&lt;br /&gt;
| JPN&lt;br /&gt;
| Super Mario Bros. &lt;br /&gt;
| v0, v1024&lt;br /&gt;
|-&lt;br /&gt;
| 0006E500&lt;br /&gt;
| USA&lt;br /&gt;
| Super Mario Bros. &lt;br /&gt;
| v0, v1024&lt;br /&gt;
|-&lt;br /&gt;
| 0006E600&lt;br /&gt;
| EUR&lt;br /&gt;
| Super Mario Bros. &lt;br /&gt;
| v0, v1024&lt;br /&gt;
|-&lt;br /&gt;
| 0006ED00&lt;br /&gt;
| JPN&lt;br /&gt;
| Metroid &lt;br /&gt;
| v0, v1040&lt;br /&gt;
|-&lt;br /&gt;
| 0006EE00&lt;br /&gt;
| USA&lt;br /&gt;
| Metroid &lt;br /&gt;
| v0, v1024&lt;br /&gt;
|-&lt;br /&gt;
| 0006EF00&lt;br /&gt;
| EUR&lt;br /&gt;
| Metroid &lt;br /&gt;
| v0, v1024&lt;br /&gt;
|-&lt;br /&gt;
| 0006F000&lt;br /&gt;
| JPN&lt;br /&gt;
| The Legend of Zelda &lt;br /&gt;
| v0, v1040&lt;br /&gt;
|-&lt;br /&gt;
| 0006F100&lt;br /&gt;
| USA&lt;br /&gt;
| The Legend of Zelda &lt;br /&gt;
| v0, v1024&lt;br /&gt;
|-&lt;br /&gt;
| 0006F200&lt;br /&gt;
| EUR&lt;br /&gt;
| The Legend of Zelda &lt;br /&gt;
| v0, v1024&lt;br /&gt;
|-&lt;br /&gt;
| 0006F600&lt;br /&gt;
| JPN&lt;br /&gt;
| Wrecking Crew &lt;br /&gt;
| v0, v1024&lt;br /&gt;
|-&lt;br /&gt;
| 0006F700&lt;br /&gt;
| USA&lt;br /&gt;
| Wrecking Crew &lt;br /&gt;
| v0, v1024&lt;br /&gt;
|-&lt;br /&gt;
| 0006F800&lt;br /&gt;
| EUR&lt;br /&gt;
| Wrecking Crew &lt;br /&gt;
| v0, 16&lt;br /&gt;
|-&lt;br /&gt;
| 0006F900&lt;br /&gt;
| JPN&lt;br /&gt;
| NES Open Tournament Golf&lt;br /&gt;
| v0, v1024&lt;br /&gt;
|-&lt;br /&gt;
| 0006FA00&lt;br /&gt;
| USA&lt;br /&gt;
| NES Open Tournament Golf&lt;br /&gt;
| v0, v1024&lt;br /&gt;
|-&lt;br /&gt;
| 0006FB00&lt;br /&gt;
| EUR&lt;br /&gt;
| NES Open Tournament Golf&lt;br /&gt;
| v0, v1024&lt;br /&gt;
|-&lt;br /&gt;
| 0006FF00&lt;br /&gt;
| JPN&lt;br /&gt;
| Donkey Kong Jr. &lt;br /&gt;
| v0, v1024&lt;br /&gt;
|-&lt;br /&gt;
| 00070000&lt;br /&gt;
| USA&lt;br /&gt;
| Donkey Kong Jr. &lt;br /&gt;
| v0, v1024&lt;br /&gt;
|-&lt;br /&gt;
| 00070100&lt;br /&gt;
| EUR&lt;br /&gt;
| Donkey Kong Jr. &lt;br /&gt;
| v0, v1024&lt;br /&gt;
|-&lt;br /&gt;
| 00070200&lt;br /&gt;
| JPN&lt;br /&gt;
| Balloon Fight &lt;br /&gt;
| v0, v1024&lt;br /&gt;
|-&lt;br /&gt;
| 00070300&lt;br /&gt;
| USA&lt;br /&gt;
| Balloon Fight &lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00070400&lt;br /&gt;
| EUR&lt;br /&gt;
| Balloon Fight &lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00070500&lt;br /&gt;
| JPN&lt;br /&gt;
| Ice Climber&lt;br /&gt;
| v0, v2048&lt;br /&gt;
|-&lt;br /&gt;
| 00070600&lt;br /&gt;
| USA&lt;br /&gt;
| Ice Climber&lt;br /&gt;
| v0, v1024&lt;br /&gt;
|-&lt;br /&gt;
| 00070700&lt;br /&gt;
| EUR&lt;br /&gt;
| Ice Climber&lt;br /&gt;
| v0, v32&lt;br /&gt;
|-&lt;br /&gt;
| 00070800&lt;br /&gt;
| JPN&lt;br /&gt;
| Zelda II: The Adventure of Link &lt;br /&gt;
| v0, v1024&lt;br /&gt;
|-&lt;br /&gt;
| 00070900&lt;br /&gt;
| USA&lt;br /&gt;
| Zelda II: The Adventure of Link &lt;br /&gt;
| v0, v1024&lt;br /&gt;
|-&lt;br /&gt;
| 00070A00&lt;br /&gt;
| EUR&lt;br /&gt;
| Zelda II: The Adventure of Link &lt;br /&gt;
| v0, v1024&lt;br /&gt;
|-&lt;br /&gt;
| 00071100&lt;br /&gt;
| JPN&lt;br /&gt;
| Yoshi&lt;br /&gt;
| v0, v1024&lt;br /&gt;
|-&lt;br /&gt;
| 00071200&lt;br /&gt;
| USA&lt;br /&gt;
| Yoshi&lt;br /&gt;
| v0, v1024&lt;br /&gt;
|-&lt;br /&gt;
| 00071300&lt;br /&gt;
| EUR&lt;br /&gt;
| Yoshi&lt;br /&gt;
| v0, v32&lt;br /&gt;
|-&lt;br /&gt;
| 00072400&lt;br /&gt;
| EUR&lt;br /&gt;
| Ambassador Certificate &lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00072500&lt;br /&gt;
| USA&lt;br /&gt;
| Ambassador Certificate &lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00074800&lt;br /&gt;
| JPN&lt;br /&gt;
| F-Zero: Maximum Velocity &lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00074900&lt;br /&gt;
| USA&lt;br /&gt;
| F-Zero: Maximum Velocity &lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00074A00&lt;br /&gt;
| EUR&lt;br /&gt;
| F-Zero: Maximum Velocity &lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00074B00&lt;br /&gt;
| JPN&lt;br /&gt;
| Mario Kart: Super Circuit&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00074C00&lt;br /&gt;
| USA&lt;br /&gt;
| Mario Kart: Super Circuit&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00074D00&lt;br /&gt;
| EUR&lt;br /&gt;
| Mario Kart: Super Circuit&lt;br /&gt;
| v0, v32&lt;br /&gt;
|-&lt;br /&gt;
| 00074E00&lt;br /&gt;
| JPN&lt;br /&gt;
| Wario Land 4&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00074F00&lt;br /&gt;
| USA&lt;br /&gt;
| Wario Land 4&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00075000&lt;br /&gt;
| EUR&lt;br /&gt;
| Wario Land 4&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00075200&lt;br /&gt;
| JPN&lt;br /&gt;
| Yoshi&#039;s Island: Super Mario Advance 3&lt;br /&gt;
| v0, v32&lt;br /&gt;
|-&lt;br /&gt;
| 00075300&lt;br /&gt;
| USA&lt;br /&gt;
| Yoshi&#039;s Island: Super Mario Advance 3&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00075400&lt;br /&gt;
| EUR&lt;br /&gt;
| Yoshi&#039;s Island: Super Mario Advance 3&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00075500&lt;br /&gt;
| JPN&lt;br /&gt;
| Metroid Fusion&lt;br /&gt;
| v0, v32&lt;br /&gt;
|-&lt;br /&gt;
| 00075600&lt;br /&gt;
| USA&lt;br /&gt;
| Metroid Fusion&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00075700&lt;br /&gt;
| EUR&lt;br /&gt;
| Metroid Fusion&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00075800&lt;br /&gt;
| JPN&lt;br /&gt;
| WarioWare Inc: Mega Microgame&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00075900&lt;br /&gt;
| USA&lt;br /&gt;
| WarioWare Inc: Mega Microgame&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00075A00&lt;br /&gt;
| EUR&lt;br /&gt;
| WarioWare Inc: Mega Microgame&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00075B00&lt;br /&gt;
| JPN&lt;br /&gt;
| Kirby &amp;amp; The Amazing Mirror&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00075C00&lt;br /&gt;
| USA&lt;br /&gt;
| Kirby &amp;amp; The Amazing Mirror&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00075D00&lt;br /&gt;
| EUR&lt;br /&gt;
| Kirby &amp;amp; The Amazing Mirror&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00076600&lt;br /&gt;
| JPN&lt;br /&gt;
| Mario vs Donkey Kong&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00076700&lt;br /&gt;
| USA&lt;br /&gt;
| Mario vs Donkey Kong&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00076800&lt;br /&gt;
| EUR&lt;br /&gt;
| Mario vs Donkey Kong&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00076900&lt;br /&gt;
| JPN&lt;br /&gt;
| Fire Emblem: The Sacred Stones&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00076A00&lt;br /&gt;
| USA&lt;br /&gt;
| Fire Emblem: The Sacred Stones&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00076B00&lt;br /&gt;
| EUR&lt;br /&gt;
| Fire Emblem: The Sacred Stones&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00076C00&lt;br /&gt;
| JPN&lt;br /&gt;
| The Legend of Zelda: The Minish Cap&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00076D00&lt;br /&gt;
| USA&lt;br /&gt;
| The Legend of Zelda: The Minish Cap&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00076E00&lt;br /&gt;
| EUR&lt;br /&gt;
| The Legend of Zelda: The Minish Cap&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00079C00&lt;br /&gt;
| USA&lt;br /&gt;
| Preview Video: Animal Crossing &lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 0007AB00&lt;br /&gt;
| EUR&lt;br /&gt;
| Eurosport&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00080F00&lt;br /&gt;
| EUR&lt;br /&gt;
| Mario &amp;amp; Sonic - London 2012 Virtual Card Album&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 000ACF00&lt;br /&gt;
| EUR&lt;br /&gt;
| Preview Video: Paper Mario: Sticker Star &lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 000AD000&lt;br /&gt;
| EUR&lt;br /&gt;
| Preview Video: Luigi Mansion: Dark Moon&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 000AD100&lt;br /&gt;
| EUR&lt;br /&gt;
| Preview Video: New Super Mario Bros. 2&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 000AE100&lt;br /&gt;
| ALL&lt;br /&gt;
| Pokemon Dream Radar&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 000C7300&lt;br /&gt;
| ALL&lt;br /&gt;
| [[Save Data Transfer Tool]]&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 000B0F00&lt;br /&gt;
| USA&lt;br /&gt;
| [[YouTube]]&lt;br /&gt;
| v16, v1056, v2096 (released (about/exactly?) October 15, 2015)&lt;br /&gt;
|-&lt;br /&gt;
| 000CCE00&lt;br /&gt;
| USA&lt;br /&gt;
| Donkey Kong Country Returns 3D&lt;br /&gt;
| v48&lt;br /&gt;
|-&lt;br /&gt;
| 000CCD00&lt;br /&gt;
| EUR&lt;br /&gt;
| [[YouTube]]&lt;br /&gt;
| v0, v1040, v2080 (released (about/exactly?) October 15, 2015)&lt;br /&gt;
|-&lt;br /&gt;
| 000D9A00&lt;br /&gt;
| EUR&lt;br /&gt;
| Donkey Kong Country Returns 3D: Trailer&lt;br /&gt;
| v16&lt;br /&gt;
|-&lt;br /&gt;
| 0015D800&lt;br /&gt;
| USA&lt;br /&gt;
| IRONFALL Invasion&lt;br /&gt;
| v0 (content files removed on roughly 7 January 16), v2080&lt;br /&gt;
|-&lt;br /&gt;
| 0011D600&lt;br /&gt;
| EUR&lt;br /&gt;
| Pikmin Short Movies 3D&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 000B4600&lt;br /&gt;
| JPN&lt;br /&gt;
| Photos with Mario&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 00137F00&lt;br /&gt;
| EUR&lt;br /&gt;
| New SUPER MARIO BROS. 2: Special Edition&lt;br /&gt;
| v16&lt;br /&gt;
|-&lt;br /&gt;
| 00137E00&lt;br /&gt;
| USA&lt;br /&gt;
| New Super Mario Bros. 2: Gold Edition&lt;br /&gt;
| v0,&lt;br /&gt;
|-&lt;br /&gt;
| 00137F00&lt;br /&gt;
| JPN&lt;br /&gt;
| New Super Mario Bros. 2: Gold Edition&lt;br /&gt;
| v16&lt;br /&gt;
|-&lt;br /&gt;
| 00143300&lt;br /&gt;
| KOR&lt;br /&gt;
| New Super Mario Bros. 2: Gold Edition&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 00143400&lt;br /&gt;
| TWN&lt;br /&gt;
| New Super Mario Bros. 2: Gold Edition&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 0007AE00&lt;br /&gt;
| USA&lt;br /&gt;
| New Super Mario Bros. 2&lt;br /&gt;
| v16&lt;br /&gt;
|-&lt;br /&gt;
| 0007AF00&lt;br /&gt;
| EUR&lt;br /&gt;
| New Super Mario Bros. 2&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 0007AD00&lt;br /&gt;
| JPN&lt;br /&gt;
| New Super Mario Bros. 2&lt;br /&gt;
| v32&lt;br /&gt;
|-&lt;br /&gt;
| 00053F00&lt;br /&gt;
| EUR&lt;br /&gt;
| Super Mario 3D Land&lt;br /&gt;
| v16&lt;br /&gt;
|-&lt;br /&gt;
| 00054000&lt;br /&gt;
| USA&lt;br /&gt;
| Super Mario 3D Land&lt;br /&gt;
| v48&lt;br /&gt;
|-&lt;br /&gt;
| 00054100&lt;br /&gt;
| JPN&lt;br /&gt;
| Super Mario 3D Land&lt;br /&gt;
| v16&lt;br /&gt;
|-&lt;br /&gt;
| 00089D00&lt;br /&gt;
| KOR&lt;br /&gt;
| Super Mario 3D Land&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 000a5d00&lt;br /&gt;
| JPN&lt;br /&gt;
| Paper Mario: Sticker Star&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 000a5e00&lt;br /&gt;
| USA&lt;br /&gt;
| Paper Mario: Sticker Star&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 000B8A00&lt;br /&gt;
| TWN&lt;br /&gt;
| New Super Mario Bros. 2&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 000b8900&lt;br /&gt;
| KOR&lt;br /&gt;
| New Super Mario Bros. 2&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 00030700&lt;br /&gt;
| EUR&lt;br /&gt;
| Mario Kart 7&lt;br /&gt;
| v2112&lt;br /&gt;
|-&lt;br /&gt;
| 00030A00&lt;br /&gt;
| KOR&lt;br /&gt;
| Mario Kart 7&lt;br /&gt;
| v2048 (lesser ones haven&#039;t been checked)&lt;br /&gt;
|-&lt;br /&gt;
| 0f701400&lt;br /&gt;
| ALL&lt;br /&gt;
| Super Mario Kart&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 00182200&lt;br /&gt;
| USA&lt;br /&gt;
| The Legend of Zelda: Tri Force Heroes (demo)&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 00182300&lt;br /&gt;
| EUR&lt;br /&gt;
| The Legend of Zelda: Tri Force Heroes (demo)&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 00182100&lt;br /&gt;
| JPN&lt;br /&gt;
| The Legend of Zelda: Tri Force Heroes (demo)&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 00031B00&lt;br /&gt;
| JPN&lt;br /&gt;
| パイロットウイングス リゾート&lt;br /&gt;
| v48&lt;br /&gt;
|-&lt;br /&gt;
| 00031C00&lt;br /&gt;
| USA&lt;br /&gt;
| Pilotwings Resort&lt;br /&gt;
| v32&lt;br /&gt;
|-&lt;br /&gt;
| 00031D00&lt;br /&gt;
| EUR&lt;br /&gt;
| Pilotwings Resort&lt;br /&gt;
| v16&lt;br /&gt;
|-&lt;br /&gt;
| 000D7C00&lt;br /&gt;
| JPN&lt;br /&gt;
| Steel Diver: Sub Wars&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 000D7D00&lt;br /&gt;
| USA&lt;br /&gt;
| Steel Diver: Sub Wars&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 000D7E00&lt;br /&gt;
| EUR&lt;br /&gt;
| Steel Diver: Sub Wars&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 00196F00&lt;br /&gt;
| ALL&lt;br /&gt;
| Kirby&#039;s Blowout Blast&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 00197000&lt;br /&gt;
| KOR&lt;br /&gt;
| Kirby&#039;s Blowout Blast&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 00153500&lt;br /&gt;
| USA&lt;br /&gt;
| Nintendo Badge Arcade&lt;br /&gt;
| v4096&lt;br /&gt;
|-&lt;br /&gt;
| 0006EA00&lt;br /&gt;
| JPN&lt;br /&gt;
| Punch-Out!!&lt;br /&gt;
| v1024&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20493</id>
		<title>User:Hiccup</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20493"/>
		<updated>2017-12-17T11:50:22Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Nintendo CDN (NUS) Quick Reference==&lt;br /&gt;
===3DS/Wii U===&lt;br /&gt;
====TMDs and Content====&lt;br /&gt;
=====3DS=====&lt;br /&gt;
Nintendo 3DS title download URL:&amp;lt;br&amp;gt;&lt;br /&gt;
http://nus.cdn.c.shop.nintendowifi.net/ccs/download/&amp;lt;title_id&amp;gt;/ (does &amp;quot;ccs&amp;quot; instead of &amp;quot;nus&amp;quot; make a difference?)&amp;lt;br&amp;gt;&lt;br /&gt;
then one of these:&amp;lt;br&amp;gt;&lt;br /&gt;
tmd&amp;lt;.title_version&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
cetk&amp;lt;br&amp;gt;&lt;br /&gt;
Content ID (8 letter hex number or something)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Title ID highs:&amp;lt;br&amp;gt;&lt;br /&gt;
00040000 - normal app&amp;lt;br&amp;gt;&lt;br /&gt;
00040002 - demo&amp;lt;br&amp;gt;&lt;br /&gt;
0004008c - DLC&lt;br /&gt;
&lt;br /&gt;
=====Wii U=====&lt;br /&gt;
http://ccs.cdn.wup.shop.nintendo.net/ccs/download/&amp;lt;title_id&amp;gt;/&amp;lt;br&amp;gt;&lt;br /&gt;
then one of these:&amp;lt;br&amp;gt;&lt;br /&gt;
tmd&amp;lt;.title_version&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
cetk&amp;lt;br&amp;gt;&lt;br /&gt;
Content ID (8 letter hex number or something)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====eShop Metadata====&lt;br /&gt;
https://samurai.[ctr or wup].shop.nintendo.net/samurai/ws/[two-letter region code]/[&amp;quot;titles&amp;quot; or &amp;quot;title/[eshop id]&amp;quot;]?limit=[limit]&amp;amp;offset=[offset]&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20492</id>
		<title>User:Hiccup</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20492"/>
		<updated>2017-12-17T11:49:09Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: /* eShop Metadata */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TMDs and Content==&lt;br /&gt;
===3DS===&lt;br /&gt;
Nintendo 3DS title download URL:&amp;lt;br&amp;gt;&lt;br /&gt;
http://nus.cdn.c.shop.nintendowifi.net/ccs/download/&amp;lt;title_id&amp;gt;/ (does &amp;quot;ccs&amp;quot; instead of &amp;quot;nus&amp;quot; make a difference?)&amp;lt;br&amp;gt;&lt;br /&gt;
then one of these:&amp;lt;br&amp;gt;&lt;br /&gt;
tmd&amp;lt;.title_version&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
cetk&amp;lt;br&amp;gt;&lt;br /&gt;
Content ID (8 letter hex number or something)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Title ID highs:&amp;lt;br&amp;gt;&lt;br /&gt;
00040000 - normal app&amp;lt;br&amp;gt;&lt;br /&gt;
00040002 - demo&amp;lt;br&amp;gt;&lt;br /&gt;
0004008c - DLC&lt;br /&gt;
&lt;br /&gt;
===Wii U===&lt;br /&gt;
http://ccs.cdn.wup.shop.nintendo.net/ccs/download/&amp;lt;title_id&amp;gt;/&amp;lt;br&amp;gt;&lt;br /&gt;
then one of these:&amp;lt;br&amp;gt;&lt;br /&gt;
tmd&amp;lt;.title_version&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
cetk&amp;lt;br&amp;gt;&lt;br /&gt;
Content ID (8 letter hex number or something)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==eShop Metadata==&lt;br /&gt;
https://samurai.[ctr or wup].shop.nintendo.net/samurai/ws/[two-letter region code]/[&amp;quot;titles&amp;quot; or &amp;quot;title/[eshop id]&amp;quot;]?limit=[limit]&amp;amp;offset=[offset]&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20490</id>
		<title>User:Hiccup</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=User:Hiccup&amp;diff=20490"/>
		<updated>2017-12-17T10:22:23Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TMDs and Content==&lt;br /&gt;
===3DS===&lt;br /&gt;
Nintendo 3DS title download URL:&amp;lt;br&amp;gt;&lt;br /&gt;
http://nus.cdn.c.shop.nintendowifi.net/ccs/download/&amp;lt;title_id&amp;gt;/ (does &amp;quot;ccs&amp;quot; instead of &amp;quot;nus&amp;quot; make a difference?)&amp;lt;br&amp;gt;&lt;br /&gt;
then one of these:&amp;lt;br&amp;gt;&lt;br /&gt;
tmd&amp;lt;.title_version&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
cetk&amp;lt;br&amp;gt;&lt;br /&gt;
Content ID (8 letter hex number or something)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Title ID highs:&amp;lt;br&amp;gt;&lt;br /&gt;
00040000 - normal app&amp;lt;br&amp;gt;&lt;br /&gt;
00040002 - demo&amp;lt;br&amp;gt;&lt;br /&gt;
0004008c - DLC&lt;br /&gt;
&lt;br /&gt;
===Wii U===&lt;br /&gt;
http://ccs.cdn.wup.shop.nintendo.net/ccs/download/&amp;lt;title_id&amp;gt;/&amp;lt;br&amp;gt;&lt;br /&gt;
then one of these:&amp;lt;br&amp;gt;&lt;br /&gt;
tmd&amp;lt;.title_version&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
cetk&amp;lt;br&amp;gt;&lt;br /&gt;
Content ID (8 letter hex number or something)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==eShop Metadata==&lt;br /&gt;
https://samurai.[ctr or wup].shop.nintendo.net/samurai/ws/[two-letter region code]/[&amp;quot;titles&amp;quot; or eshop id]?limit=[limit]&amp;amp;offset=[offset]&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=User_talk:Galaxy&amp;diff=20459</id>
		<title>User talk:Galaxy</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=User_talk:Galaxy&amp;diff=20459"/>
		<updated>2017-11-12T09:43:49Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: Created page with &amp;quot;==3DS DSiWare Titles== Would you mind if I add (a small amount, occasionally) DSi Title Versions and DSi-only title IDs to this article or would it be out of its scope? --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==3DS DSiWare Titles==&lt;br /&gt;
Would you mind if I add (a small amount, occasionally) DSi Title Versions and DSi-only title IDs to this article or would it be out of its scope? --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 11:43, 12 November 2017 (CET)&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
	<entry>
		<id>https://www.3dbrew.org/w/index.php?title=Title_list/eShop_Titles&amp;diff=20458</id>
		<title>Title list/eShop Titles</title>
		<link rel="alternate" type="text/html" href="https://www.3dbrew.org/w/index.php?title=Title_list/eShop_Titles&amp;diff=20458"/>
		<updated>2017-11-11T18:01:17Z</updated>

		<summary type="html">&lt;p&gt;Hiccup: /* List */ added USA &amp;quot;Super Mario Land&amp;quot; (0006EA00 - v16, v32)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Title list|Go Back to Title list]]&lt;br /&gt;
&lt;br /&gt;
== Overview==&lt;br /&gt;
This titleID-High (00040000) is also used for gamecard applications. The [[NCCH#CXI|CXI]] for retail applications available via gamecard and eShop are exactly the same, except the exheader differs. For SD applications exheader_systeminfoflags.flag [[NCCH#NCCH_Specs|bit1]] is set, for gamecard applications this bit is clear. The ExeFS and RomFS are exactly the same for the gamecard/eShop versions. The eShop version of the CXI has additional padding.&lt;br /&gt;
&lt;br /&gt;
When mounting the gamecard, the NATIVE_FIRM code compares the gamecard programID with the application programIDs for each region of Ridge Racer. When the gamecard programID matches the Ridge Racer programID, this code will set a flag, however it&#039;s unknown what this flag is used for. This is probably used for the Ridge Racer fix implemented with [[2.1.0-3]].&lt;br /&gt;
&lt;br /&gt;
== List ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! TitleID Low&lt;br /&gt;
! Region&lt;br /&gt;
! Description&lt;br /&gt;
! Versions&lt;br /&gt;
|-&lt;br /&gt;
| 00032600&lt;br /&gt;
| ALL&lt;br /&gt;
| Pokédex 3D&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00040800&lt;br /&gt;
| USA&lt;br /&gt;
| Super Mario Land&lt;br /&gt;
| v16, v32&lt;br /&gt;
|-&lt;br /&gt;
| 00040A00&lt;br /&gt;
| EUR&lt;br /&gt;
| Super Mario Land&lt;br /&gt;
| v16, v32&lt;br /&gt;
|- &lt;br /&gt;
| 00042A00&lt;br /&gt;
| EUR&lt;br /&gt;
| The Legend of Zelda: Link&#039;s Awakening DX&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 0004AA00&lt;br /&gt;
| USA&lt;br /&gt;
| [[Nintendo Video]]&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 0004AB00&lt;br /&gt;
| EUR&lt;br /&gt;
| [[Nintendo Video]]&lt;br /&gt;
| v0, v3072, v3172&lt;br /&gt;
|-&lt;br /&gt;
| 00051600&lt;br /&gt;
| JPN&lt;br /&gt;
| [[Swapnote]]&lt;br /&gt;
| v0, v1024, v2064&lt;br /&gt;
|-&lt;br /&gt;
| 00051700&lt;br /&gt;
| USA&lt;br /&gt;
| [[Swapnote]]&lt;br /&gt;
| v0, v1024, v2064&lt;br /&gt;
|-&lt;br /&gt;
| 00051800&lt;br /&gt;
| EUR&lt;br /&gt;
| [[Swapnote|Nintendo Letter Box]]&lt;br /&gt;
| v0, v1024, v2064&lt;br /&gt;
|-&lt;br /&gt;
| 00056C00&lt;br /&gt;
| JPN&lt;br /&gt;
| [[Flipnote Studio 3D]]&lt;br /&gt;
| v64, v2192&lt;br /&gt;
|-&lt;br /&gt;
| 00057700&lt;br /&gt;
| USA&lt;br /&gt;
| Netflix &lt;br /&gt;
| v0, v32&lt;br /&gt;
|-&lt;br /&gt;
| 0005AD00&lt;br /&gt;
| JPN&lt;br /&gt;
| Kid Icarus Uprising E3 Video &lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 0005AE00&lt;br /&gt;
| USA&lt;br /&gt;
| Kid Icarus Uprising E3 Video &lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 0005AF00&lt;br /&gt;
| JPN&lt;br /&gt;
| Paper Mario E3 Video&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 0005B000&lt;br /&gt;
| USA&lt;br /&gt;
| Paper Mario E3 Video&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 0005B100&lt;br /&gt;
| JPN&lt;br /&gt;
| Mario Kart E3 Video &lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 0005B200&lt;br /&gt;
| USA&lt;br /&gt;
| Mario Kart E3 Video &lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 0005B300&lt;br /&gt;
| JPN&lt;br /&gt;
| Animal Crossing E3 Video &lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 0005B400&lt;br /&gt;
| USA&lt;br /&gt;
| Animal Crossing E3 Video &lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 0005B500&lt;br /&gt;
| JPN&lt;br /&gt;
| Luigi&#039;s Mansion 2 E3 Video &lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 0005B600&lt;br /&gt;
| USA&lt;br /&gt;
| Luigi&#039;s Mansion 2 E3 Video &lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 0005B700&lt;br /&gt;
| JPN&lt;br /&gt;
| Zelda Ocarina of Time E3 Video&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 0005B800&lt;br /&gt;
| USA&lt;br /&gt;
| Zelda Ocarina of Time E3 Video&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 0005B900&lt;br /&gt;
| JPN&lt;br /&gt;
| Super Mario E3 Video &lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 0005BA00&lt;br /&gt;
| USA&lt;br /&gt;
| Super Mario E3 Video &lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 0005BB00&lt;br /&gt;
| JPN&lt;br /&gt;
| MGS Snake Eater 3D E3 Video &lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 0005BC00&lt;br /&gt;
| USA&lt;br /&gt;
| MGS Snake Eater 3D E3 Video &lt;br /&gt;
| v32&lt;br /&gt;
|-&lt;br /&gt;
| 0005BD00&lt;br /&gt;
| JPN&lt;br /&gt;
| Biohazard Revelations E3 Video &lt;br /&gt;
| v16&lt;br /&gt;
|-&lt;br /&gt;
| 0005BE00&lt;br /&gt;
| USA&lt;br /&gt;
| Resident Evil Revelations E3 Video &lt;br /&gt;
| v32&lt;br /&gt;
|-&lt;br /&gt;
| 0005BF00&lt;br /&gt;
| JPN&lt;br /&gt;
| Starfox 64 3D E3 Video&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 0005EA00&lt;br /&gt;
| EUR&lt;br /&gt;
| Green Lantern 3D Trailer Video &lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 0005F000&lt;br /&gt;
| USA&lt;br /&gt;
| Green Lantern 3D Trailer Video &lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00060F00&lt;br /&gt;
| EUR&lt;br /&gt;
| Pyramids (?)&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00062400&lt;br /&gt;
| EUR&lt;br /&gt;
| Kid Icarus Uprising E3 Video &lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 00062700&lt;br /&gt;
| EUR&lt;br /&gt;
| Paper Mario E3 Video &lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 00062A00&lt;br /&gt;
| EUR&lt;br /&gt;
| Mario Kart E3 Video&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 00062D00&lt;br /&gt;
| EUR&lt;br /&gt;
| Animal Crossing E3 Video &lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 00063000&lt;br /&gt;
| EUR&lt;br /&gt;
| Luigi&#039;s Mansion 2 E3 Video&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 00063300&lt;br /&gt;
| EUR&lt;br /&gt;
| Zelda Ocarina of Time E3 Video &lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 00063600&lt;br /&gt;
| EUR&lt;br /&gt;
| Super Mario E3 Video &lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 00063900&lt;br /&gt;
| EUR&lt;br /&gt;
| MGS Snake Eater 3D E3 Video &lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 00063C00&lt;br /&gt;
| EUR&lt;br /&gt;
| Resident Evil Revelations E3 Video &lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 00068F00&lt;br /&gt;
| EUR&lt;br /&gt;
| Pullblox&lt;br /&gt;
| v16, v32&lt;br /&gt;
|-&lt;br /&gt;
| 0006E400&lt;br /&gt;
| JPN&lt;br /&gt;
| Super Mario Bros. &lt;br /&gt;
| v0, v1024&lt;br /&gt;
|-&lt;br /&gt;
| 0006E500&lt;br /&gt;
| USA&lt;br /&gt;
| Super Mario Bros. &lt;br /&gt;
| v0, v1024&lt;br /&gt;
|-&lt;br /&gt;
| 0006E600&lt;br /&gt;
| EUR&lt;br /&gt;
| Super Mario Bros. &lt;br /&gt;
| v0, v1024&lt;br /&gt;
|-&lt;br /&gt;
| 0006ED00&lt;br /&gt;
| JPN&lt;br /&gt;
| Metroid &lt;br /&gt;
| v0, v1040&lt;br /&gt;
|-&lt;br /&gt;
| 0006EE00&lt;br /&gt;
| USA&lt;br /&gt;
| Metroid &lt;br /&gt;
| v0, v1024&lt;br /&gt;
|-&lt;br /&gt;
| 0006EF00&lt;br /&gt;
| EUR&lt;br /&gt;
| Metroid &lt;br /&gt;
| v0, v1024&lt;br /&gt;
|-&lt;br /&gt;
| 0006F000&lt;br /&gt;
| JPN&lt;br /&gt;
| The Legend of Zelda &lt;br /&gt;
| v0, v1040&lt;br /&gt;
|-&lt;br /&gt;
| 0006F100&lt;br /&gt;
| USA&lt;br /&gt;
| The Legend of Zelda &lt;br /&gt;
| v0, v1024&lt;br /&gt;
|-&lt;br /&gt;
| 0006F200&lt;br /&gt;
| EUR&lt;br /&gt;
| The Legend of Zelda &lt;br /&gt;
| v0, v1024&lt;br /&gt;
|-&lt;br /&gt;
| 0006F600&lt;br /&gt;
| JPN&lt;br /&gt;
| Wrecking Crew &lt;br /&gt;
| v0, v1024&lt;br /&gt;
|-&lt;br /&gt;
| 0006F700&lt;br /&gt;
| USA&lt;br /&gt;
| Wrecking Crew &lt;br /&gt;
| v0, v1024&lt;br /&gt;
|-&lt;br /&gt;
| 0006F800&lt;br /&gt;
| EUR&lt;br /&gt;
| Wrecking Crew &lt;br /&gt;
| v0, 16&lt;br /&gt;
|-&lt;br /&gt;
| 0006F900&lt;br /&gt;
| JPN&lt;br /&gt;
| NES Open Tournament Golf&lt;br /&gt;
| v0, v1024&lt;br /&gt;
|-&lt;br /&gt;
| 0006FA00&lt;br /&gt;
| USA&lt;br /&gt;
| NES Open Tournament Golf&lt;br /&gt;
| v0, v1024&lt;br /&gt;
|-&lt;br /&gt;
| 0006FB00&lt;br /&gt;
| EUR&lt;br /&gt;
| NES Open Tournament Golf&lt;br /&gt;
| v0, v1024&lt;br /&gt;
|-&lt;br /&gt;
| 0006FF00&lt;br /&gt;
| JPN&lt;br /&gt;
| Donkey Kong Jr. &lt;br /&gt;
| v0, v1024&lt;br /&gt;
|-&lt;br /&gt;
| 00070000&lt;br /&gt;
| USA&lt;br /&gt;
| Donkey Kong Jr. &lt;br /&gt;
| v0, v1024&lt;br /&gt;
|-&lt;br /&gt;
| 00070100&lt;br /&gt;
| EUR&lt;br /&gt;
| Donkey Kong Jr. &lt;br /&gt;
| v0, v1024&lt;br /&gt;
|-&lt;br /&gt;
| 00070200&lt;br /&gt;
| JPN&lt;br /&gt;
| Balloon Fight &lt;br /&gt;
| v0, v1024&lt;br /&gt;
|-&lt;br /&gt;
| 00070300&lt;br /&gt;
| USA&lt;br /&gt;
| Balloon Fight &lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00070400&lt;br /&gt;
| EUR&lt;br /&gt;
| Balloon Fight &lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00070500&lt;br /&gt;
| JPN&lt;br /&gt;
| Ice Climber&lt;br /&gt;
| v0, v2048&lt;br /&gt;
|-&lt;br /&gt;
| 00070600&lt;br /&gt;
| USA&lt;br /&gt;
| Ice Climber&lt;br /&gt;
| v0, v1024&lt;br /&gt;
|-&lt;br /&gt;
| 00070700&lt;br /&gt;
| EUR&lt;br /&gt;
| Ice Climber&lt;br /&gt;
| v0, v32&lt;br /&gt;
|-&lt;br /&gt;
| 00070800&lt;br /&gt;
| JPN&lt;br /&gt;
| Zelda II: The Adventure of Link &lt;br /&gt;
| v0, v1024&lt;br /&gt;
|-&lt;br /&gt;
| 00070900&lt;br /&gt;
| USA&lt;br /&gt;
| Zelda II: The Adventure of Link &lt;br /&gt;
| v0, v1024&lt;br /&gt;
|-&lt;br /&gt;
| 00070A00&lt;br /&gt;
| EUR&lt;br /&gt;
| Zelda II: The Adventure of Link &lt;br /&gt;
| v0, v1024&lt;br /&gt;
|-&lt;br /&gt;
| 00071100&lt;br /&gt;
| JPN&lt;br /&gt;
| Yoshi&lt;br /&gt;
| v0, v1024&lt;br /&gt;
|-&lt;br /&gt;
| 00071200&lt;br /&gt;
| USA&lt;br /&gt;
| Yoshi&lt;br /&gt;
| v0, v1024&lt;br /&gt;
|-&lt;br /&gt;
| 00071300&lt;br /&gt;
| EUR&lt;br /&gt;
| Yoshi&lt;br /&gt;
| v0, v32&lt;br /&gt;
|-&lt;br /&gt;
| 00072400&lt;br /&gt;
| EUR&lt;br /&gt;
| Ambassador Certificate &lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00072500&lt;br /&gt;
| USA&lt;br /&gt;
| Ambassador Certificate &lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00074800&lt;br /&gt;
| JPN&lt;br /&gt;
| F-Zero: Maximum Velocity &lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00074900&lt;br /&gt;
| USA&lt;br /&gt;
| F-Zero: Maximum Velocity &lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00074A00&lt;br /&gt;
| EUR&lt;br /&gt;
| F-Zero: Maximum Velocity &lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00074B00&lt;br /&gt;
| JPN&lt;br /&gt;
| Mario Kart: Super Circuit&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00074C00&lt;br /&gt;
| USA&lt;br /&gt;
| Mario Kart: Super Circuit&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00074D00&lt;br /&gt;
| EUR&lt;br /&gt;
| Mario Kart: Super Circuit&lt;br /&gt;
| v0, v32&lt;br /&gt;
|-&lt;br /&gt;
| 00074E00&lt;br /&gt;
| JPN&lt;br /&gt;
| Wario Land 4&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00074F00&lt;br /&gt;
| USA&lt;br /&gt;
| Wario Land 4&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00075000&lt;br /&gt;
| EUR&lt;br /&gt;
| Wario Land 4&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00075200&lt;br /&gt;
| JPN&lt;br /&gt;
| Yoshi&#039;s Island: Super Mario Advance 3&lt;br /&gt;
| v0, v32&lt;br /&gt;
|-&lt;br /&gt;
| 00075300&lt;br /&gt;
| USA&lt;br /&gt;
| Yoshi&#039;s Island: Super Mario Advance 3&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00075400&lt;br /&gt;
| EUR&lt;br /&gt;
| Yoshi&#039;s Island: Super Mario Advance 3&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00075500&lt;br /&gt;
| JPN&lt;br /&gt;
| Metroid Fusion&lt;br /&gt;
| v0, v32&lt;br /&gt;
|-&lt;br /&gt;
| 00075600&lt;br /&gt;
| USA&lt;br /&gt;
| Metroid Fusion&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00075700&lt;br /&gt;
| EUR&lt;br /&gt;
| Metroid Fusion&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00075800&lt;br /&gt;
| JPN&lt;br /&gt;
| WarioWare Inc: Mega Microgame&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00075900&lt;br /&gt;
| USA&lt;br /&gt;
| WarioWare Inc: Mega Microgame&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00075A00&lt;br /&gt;
| EUR&lt;br /&gt;
| WarioWare Inc: Mega Microgame&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00075B00&lt;br /&gt;
| JPN&lt;br /&gt;
| Kirby &amp;amp; The Amazing Mirror&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00075C00&lt;br /&gt;
| USA&lt;br /&gt;
| Kirby &amp;amp; The Amazing Mirror&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00075D00&lt;br /&gt;
| EUR&lt;br /&gt;
| Kirby &amp;amp; The Amazing Mirror&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00076600&lt;br /&gt;
| JPN&lt;br /&gt;
| Mario vs Donkey Kong&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00076700&lt;br /&gt;
| USA&lt;br /&gt;
| Mario vs Donkey Kong&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00076800&lt;br /&gt;
| EUR&lt;br /&gt;
| Mario vs Donkey Kong&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00076900&lt;br /&gt;
| JPN&lt;br /&gt;
| Fire Emblem: The Sacred Stones&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00076A00&lt;br /&gt;
| USA&lt;br /&gt;
| Fire Emblem: The Sacred Stones&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00076B00&lt;br /&gt;
| EUR&lt;br /&gt;
| Fire Emblem: The Sacred Stones&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00076C00&lt;br /&gt;
| JPN&lt;br /&gt;
| The Legend of Zelda: The Minish Cap&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00076D00&lt;br /&gt;
| USA&lt;br /&gt;
| The Legend of Zelda: The Minish Cap&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00076E00&lt;br /&gt;
| EUR&lt;br /&gt;
| The Legend of Zelda: The Minish Cap&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00079C00&lt;br /&gt;
| USA&lt;br /&gt;
| Preview Video: Animal Crossing &lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 0007AB00&lt;br /&gt;
| EUR&lt;br /&gt;
| Eurosport&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 00080F00&lt;br /&gt;
| EUR&lt;br /&gt;
| Mario &amp;amp; Sonic - London 2012 Virtual Card Album&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 000ACF00&lt;br /&gt;
| EUR&lt;br /&gt;
| Preview Video: Paper Mario: Sticker Star &lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 000AD000&lt;br /&gt;
| EUR&lt;br /&gt;
| Preview Video: Luigi Mansion: Dark Moon&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 000AD100&lt;br /&gt;
| EUR&lt;br /&gt;
| Preview Video: New Super Mario Bros. 2&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 000AE100&lt;br /&gt;
| ALL&lt;br /&gt;
| Pokemon Dream Radar&lt;br /&gt;
| v0, v16&lt;br /&gt;
|-&lt;br /&gt;
| 000C7300&lt;br /&gt;
| ALL&lt;br /&gt;
| [[Save Data Transfer Tool]]&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 000B0F00&lt;br /&gt;
| USA&lt;br /&gt;
| [[YouTube]]&lt;br /&gt;
| v16, v1056, v2096 (released (about/exactly?) October 15, 2015)&lt;br /&gt;
|-&lt;br /&gt;
| 000CCD00&lt;br /&gt;
| EUR&lt;br /&gt;
| [[YouTube]]&lt;br /&gt;
| v0, v1040, v2080 (released (about/exactly?) October 15, 2015)&lt;br /&gt;
|-&lt;br /&gt;
| 000D9A00&lt;br /&gt;
| EUR&lt;br /&gt;
| Donkey Kong Country Returns 3D: Trailer&lt;br /&gt;
| v16&lt;br /&gt;
|-&lt;br /&gt;
| 0015D800&lt;br /&gt;
| USA&lt;br /&gt;
| IRONFALL Invasion&lt;br /&gt;
| v0 (content files removed on roughly 7 January 16), v2080&lt;br /&gt;
|-&lt;br /&gt;
| 0011D600&lt;br /&gt;
| EUR&lt;br /&gt;
| Pikmin Short Movies 3D&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 000B4600&lt;br /&gt;
| JPN&lt;br /&gt;
| Photos with Mario&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 00137F00&lt;br /&gt;
| EUR&lt;br /&gt;
| New SUPER MARIO BROS. 2: Special Edition&lt;br /&gt;
| v16&lt;br /&gt;
|-&lt;br /&gt;
| 00137E00&lt;br /&gt;
| USA&lt;br /&gt;
| New Super Mario Bros. 2: Gold Edition&lt;br /&gt;
| v0,&lt;br /&gt;
|-&lt;br /&gt;
| 00137F00&lt;br /&gt;
| JPN&lt;br /&gt;
| New Super Mario Bros. 2: Gold Edition&lt;br /&gt;
| v16&lt;br /&gt;
|-&lt;br /&gt;
| 00143300&lt;br /&gt;
| KOR&lt;br /&gt;
| New Super Mario Bros. 2: Gold Edition&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 00143400&lt;br /&gt;
| TWN&lt;br /&gt;
| New Super Mario Bros. 2: Gold Edition&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 0007AE00&lt;br /&gt;
| USA&lt;br /&gt;
| New Super Mario Bros. 2&lt;br /&gt;
| v16&lt;br /&gt;
|-&lt;br /&gt;
| 0007AF00&lt;br /&gt;
| EUR&lt;br /&gt;
| New Super Mario Bros. 2&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 0007AD00&lt;br /&gt;
| JPN&lt;br /&gt;
| New Super Mario Bros. 2&lt;br /&gt;
| v32&lt;br /&gt;
|-&lt;br /&gt;
| 00053F00&lt;br /&gt;
| EUR&lt;br /&gt;
| Super Mario 3D Land&lt;br /&gt;
| v16&lt;br /&gt;
|-&lt;br /&gt;
| 00054000&lt;br /&gt;
| USA&lt;br /&gt;
| Super Mario 3D Land&lt;br /&gt;
| v48&lt;br /&gt;
|-&lt;br /&gt;
| 00054100&lt;br /&gt;
| JPN&lt;br /&gt;
| Super Mario 3D Land&lt;br /&gt;
| v16&lt;br /&gt;
|-&lt;br /&gt;
| 00089D00&lt;br /&gt;
| KOR&lt;br /&gt;
| Super Mario 3D Land&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 000a5d00&lt;br /&gt;
| JPN&lt;br /&gt;
| Paper Mario: Sticker Star&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 000a5e00&lt;br /&gt;
| USA&lt;br /&gt;
| Paper Mario: Sticker Star&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 000B8A00&lt;br /&gt;
| TWN&lt;br /&gt;
| New Super Mario Bros. 2&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 000b8900&lt;br /&gt;
| KOR&lt;br /&gt;
| New Super Mario Bros. 2&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 00030700&lt;br /&gt;
| EUR&lt;br /&gt;
| Mario Kart 7&lt;br /&gt;
| v2112&lt;br /&gt;
|-&lt;br /&gt;
| 00030A00&lt;br /&gt;
| KOR&lt;br /&gt;
| Mario Kart 7&lt;br /&gt;
| v2048 (lesser ones haven&#039;t been checked)&lt;br /&gt;
|-&lt;br /&gt;
| 0f701400&lt;br /&gt;
| ALL&lt;br /&gt;
| Super Mario Kart&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 00182200&lt;br /&gt;
| USA&lt;br /&gt;
| The Legend of Zelda: Tri Force Heroes (demo)&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 00182300&lt;br /&gt;
| EUR&lt;br /&gt;
| The Legend of Zelda: Tri Force Heroes (demo)&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 00182100&lt;br /&gt;
| JPN&lt;br /&gt;
| The Legend of Zelda: Tri Force Heroes (demo)&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 00031B00&lt;br /&gt;
| JPN&lt;br /&gt;
| パイロットウイングス リゾート&lt;br /&gt;
| v48&lt;br /&gt;
|-&lt;br /&gt;
| 00031C00&lt;br /&gt;
| USA&lt;br /&gt;
| Pilotwings Resort&lt;br /&gt;
| v32&lt;br /&gt;
|-&lt;br /&gt;
| 00031D00&lt;br /&gt;
| EUR&lt;br /&gt;
| Pilotwings Resort&lt;br /&gt;
| v16&lt;br /&gt;
|-&lt;br /&gt;
| 000D7C00&lt;br /&gt;
| JPN&lt;br /&gt;
| Steel Diver: Sub Wars&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 000D7D00&lt;br /&gt;
| USA&lt;br /&gt;
| Steel Diver: Sub Wars&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 000D7E00&lt;br /&gt;
| EUR&lt;br /&gt;
| Steel Diver: Sub Wars&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 00196F00&lt;br /&gt;
| ALL&lt;br /&gt;
| Kirby&#039;s Blowout Blast&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 00197000&lt;br /&gt;
| KOR&lt;br /&gt;
| Kirby&#039;s Blowout Blast&lt;br /&gt;
| v0&lt;br /&gt;
|-&lt;br /&gt;
| 00153500&lt;br /&gt;
| USA&lt;br /&gt;
| Nintendo Badge Arcade&lt;br /&gt;
| v4096&lt;br /&gt;
|-&lt;br /&gt;
| 0006EA00&lt;br /&gt;
| JPN&lt;br /&gt;
| Punch-Out!!&lt;br /&gt;
| v1024&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>
	</entry>
</feed>